View Full Version : SS4 Broly, S Legendary Ideas For T3!!!!!
ss4 Broly`
04-07-2007, 03:55 AM
K Here we go:up: these are my ideas for t3 last time i did not know squat but ive had so many ideas stored up that i have to share:haha:
Heres the Contents;
#1 My story
#2 Finishers and ultimates!!!
#3 Fatigue System
#4 Environmental damage!!!!
#5 My New targeting mode!!!(optional for the game)
#6 Simultaneous Battling system!!!!
STORY
Well heres how my story would be ok first you would start off in the db era and of course work your way up . so anyway id have the feature were you fly more like in b3 this was way more realistic but not totally.
first off the world would be a lot bigger so flying around would take longer. not too long but realisticly. then you would of course go through different types of training like fro example korin,
kami , and so on but the only differents would be is that you are actually gonna have to chase
korin or whatever happen with training
like when goku trained on king kais planet he had to go through the step process get bubbles, catch gregory then, hed be able to really train and another realistic part of this would be that you would actually struggle under the gravity you are under this would be the same for other types of training
aside from that the story would be set up in a whole new way the
episode would be exact like the real deal is wat i call it i mean actuall episodes it will say the
episode number and the title of it . but you would have a pretty long time to finish a saga time limit is unknown but it would not be setup as anime scenes from the show it would be like b1 but in the
tenkaichi form but there would be more action instead untill the last ep there would finally be some kind of cool cutscene every ep would have an exciting cutscene makin you more interested the battles would be pretty much the same except for one idea im gonna add later
Finishers And ultimates
Well now its finisher time and ultimates. so the finishers would kinda go like this. i was really disapointed wen i seen the spirit bomb in the first game so i thought well the next will improve still no improvement on any of the ultimates for that matter
so heres my idea for a spirit bomb you get your finisher when you launch it well for one the move will be actuall size like in the show anyway you launch your move then here comes the fun part and hard
you launched you attack on your opponent then if it gets close enough
your opponent puts there hands on it and trys to oppose it this is were the beam struggle kinda fits
in but its not a beam struggle you try to add power to end your opponent while he or she is trying
to push it back at you so they have equal chance of of damaging you this results in who ever
rotated the anolgs faster but thers another way too doge the ultimat say your goku you can launch a kamehameha as long as you have full ki bars not max and have your beam try to push it
back FOR EXAMPLE COOLER VS GOKU super nova against kamehameha you get the idea!!!!!! now
there is more to add to the finishers but they are seperate ideas
FATIGUE SYSTEM!!!!!
this is one of my fav ideas the fatigue system!!!! this is were you will have a body next to your health meter it will be in green and as battle progresses your body will go from green to yellow to
orange to DANGER!!!! RED where you are pretty much defensless say dont you just hate how you
do a move and your friend or the opponent blocks it like nothin well thats all about to change if you do a kamehameha over and over you too will start to be damaged but not to red at least yellow area anyway lets turn the table your opponent is hit by the move but he blocked it this damage wil
go towards his arms so the more he dodges with his arms the more damaged they become to the point were he cant use them or use finishers
one more thing the area you attack will become damaged not just the whole thing and just to be damamged to get to the yellow health bar is stupid it should be more realistic so if i punch
someone in the face hes either bleeding or bruised
Next after the battles done you can see all the damage your character had done to him it will show
a full detailed pic of him and all the damaged points of the body then you have a X-RAY version to see broken bones this would make it feel cool because you could see what kinda battle you had to go through this would also fit somewhere in the story!!!
ENVIRONMENTAL DAMAGE!!!!!!
Did you ever see a kamehameha hit the ground in the show? well i sure the hell did and when it
does it makes a huge explosion like dome then when the smoke clears it leaves one huga ass
crater in the ground this is determined how powerful your character is kinda like this order
Goku base phuge crater and explosin
goku kao ken x5 more damage to the environment starting to cause huge amounts of damamge
Kao ken x10 huge destructive force up the area
more would be damaged but say you go super saiyan
anhiliation to the area almost the entire area is deastroyed
SSJ2 lightning forming tides over flowing damage is so powerful the beam penetrates earths
atmosphere and causes an unbeliavble amount of destruction
SSJ3 totally wipes out an entire CITY!!!! causes clouds togather lightning and a huge force and a
crater is left the size of 30 parking lots wide and almost reaches the earths core
SSJ4 totall destruction in its path anything environmental is drastically destroyed cities forests etc etc
well you get the point with beams now when you are thrown into a building you will get stuck and or jamed in the outline of it if your smashed hard enough then the result of damage is changed smae goes for the rest of the environment!!!!
NEW TARGETING SYSTEM!!!!!!
Now some may not agree on this thats why i put optional but anyway this is where you will to be a
character and when you choose that person you will of course during battle launch a move for example FRIEZA you use death beam but if you have full power and choose not to do your ultimate
this is where my targetting system comes in you will now go into first person mode and a crossair would go on the screen
you can now choose a spot to aim and fire this could come in handy lets say you decide to fire at there leg there leg will now be damaged
they will then walk or fly very slowly because of the injury so this gives you an advantage over them so now hitting them with finishers would be easier so they cant dodge as much other moves like gokus you would be able to controll the direction of gokus kamehameha if the opponent
dodged it you could make it turn around and try to hit him but this would drain energy so be wise!!!!
BATTLES AT THE SAME TIME!!!!!!
this is what most people want you would be able to have up to 6 fighters on the battle field at the same time some say thats impossible but with a new directional change like be able to switch targets and make the environment at least 2x the size it is now will change that an turn impossible to possible
now that this is resolved you can also do double teams and such
you will also be able to give items to your partner like a senzu bean and others in that manner
Well thats all guys my hands are killin me from writing this so please post good comments!!!! thanks to all
I don't agree with the part of transforming causing entire city's to blow up. That only happens during Freeza saga while when Goku turns ssj 3 nothing really happens. I do agree with the rest though except the spirit bomb idea. If your opponent is a better button masher then you then most finishers become useless...
ss4 Broly`
04-07-2007, 11:08 AM
Well thanx but what type of environmental damage would you prefer?
ss4 Broly`
04-07-2007, 02:53 PM
yeah well heres an idea for damaging with ultimate moves:up:
this will depend on how strong your character is:pout: anyway to continue you will have to have all blue blast bars up you know the transformation;) bars well they would have to be all the way up:up: you then go into max power and do your ultimate now you can finish your opponent off for good:mad: and completly obliterate them:eek: this would remember depend on how strong your opponent is!!!!!
Lightning
04-08-2007, 06:46 PM
Pretty good there ss4 Broly.
Spyda
04-08-2007, 06:50 PM
I think Broly should be faster.
ss4 Broly`
04-08-2007, 08:00 PM
yeah i do too he feels like trunks super form hes just too slow and the environmental damage has too be alot better than this POOF!!!! that is so unrealistic and do you guys mind if i add you to my friends list?
Dino12
04-08-2007, 11:31 PM
I think for enviromental damage like a few buildings or rocks will blow up.
Kamiccolo33
04-09-2007, 12:04 AM
They need a fatigue system. You shouldn't be able to use 5 finishing moves in a row. There should be 3 levels of fatigue yes, green, yellow and red. Using too many finishing moves will eat up your fatigue. So if you use 3 kamehamehas a row, as well as depleting your energy all the way to 0, your fatigue should go BLACK, this means he is stuffed, and then you get tired and you have to rotate the analogue stick to get his fatigue back up to red.
Fatigue should go up by not using finishing moves for a while, or powering up heaps. Ultimate movies should take massive chunks out of fatigue. Especially Spirit Bomb Explosion and really powerful ones.
Self Destructing moves should kill you instantly, and disintegrate your body, and if kill the enemy, then you win. If not, you lose.
As well, your energy should consist of 2 bars. Let's call them MAX Ki and just Ki. Your Ki is considered just your average bar, like with T1 and 2. Your MAX Ki is the red bar under it. If you deplete all your Ki, then it starts eating away at your MAX Ki. You can still use energy, but it's just depleting your MAX Ki. You can power up again, and your Ki can restore, but it can never go above the MAX Ki. So if you've only got 65% MAX Ki left, your top Ki bar can never go over 65%.
Your MAX Ki will recover slowly or by powering up for a very long time.
Also, you should be able to totally flatten cities, but only with Ultimate Moves.
The city level on T2 is lame, we want no more little dome houses, we want cities like in the Hirudigarn movie. Like a labarynth of tall crowded buildings.
Good work SS4 Broly.:up:
ss4 Broly`
04-09-2007, 12:15 AM
WOW good work to you too kamiccolo thats great!!!! now that was the easy part now they got 2 add it!!!!!
ss4 Broly`
04-09-2007, 12:43 AM
Yeah guys i got more ideas for ya!! here ya go
Beam Struggles!!
Now im not gonna totally talk bad:down: about the beam struggles in t2
but they definately need some improvements:up: anyway here goes
somethin ok once you and your opponent put beams togethers;
#1 kind of longer the beam struggles were kind of short say if you wanna
reapeat the cell games:eek: then the beam struggles got 2 be longer
#2 more sound effects similar to B3 there sound effects were more
realistic dbzish
#3 also when you add power it should be huge tremendously huge:eek: like
the dome with cell and gohan ssj2 and the sky could change you know
to more decent setting for the beam struggles too:confused: theres so much
power it should match the show;) the environments gonna change! it was stupid havin a super kamehameha go against a regular one you
couldnt really see the difference!!!!:downcast:
Power Levels!!!!!
This idea was gatherd thanks too kamiccolo:cool: although kamiccolo i have to disagree with you on one term the power level should not end at
one million:p because theyre power level was passed that in the frieza
saga well gokus was anyway:haha: im just saying that it should be realistic
to the show and also 2 more things when your picking your character
you could see his power level so you know how good he is this would
help out non dbz fans just lookin for a good fighting game and would
please natural dbz fans:D next i know some people are gonna disagree
on this but here it goes anyway i think that krillin should not be able to
beat frieza or broly or any other villain like omega there is a reason also other weak characters it just doesnt feel real it just feels like every
character has a fighting chance at least make it were they were very weak aganst the stronger guy like say for example yamcha against nappa hes no match for nappa but has a slim chance of winning but hed would be really weak agaist napa maybe KAMICCOLO CAN HELP ME OUT HERE!!!!!! :D
anyway for now this is just all im gonna write because my hands get tired after a while so hope these ideas interested you and kamiccolo maybe you could help me out on the last idea you have an idea for everything:cool: well thats all people i have to go save the world bye!!!
obeida
04-09-2007, 01:47 AM
No way everyone should end up with the same strength in the end except for ssj 4 gogeta who exceeds this. i hate having my favorite characters as weaklings.
Spyda
04-09-2007, 02:22 AM
It would be cool to have SSJ Bardock.
Super Trunks
04-09-2007, 02:23 AM
It would be cool to have SSJ Bardock.
That would be awesome.:cool:
ss4 Broly`
04-09-2007, 02:47 AM
No way everyone should end up with the same strength in the end except for ssj 4 gogeta who exceeds this. i hate having my favorite characters as weaklings. yeah i know what you mean man:up: but dont you think its just way too unrealistic i mean come on krillin beating omega shenron:rolleyes: dont make me laugh it doesnt make sense:weird: and ididnt say thed have no chance at all at deafeating them theyd still have some chance of winning but not an even chance:p i knew some would disagree on this idea just forget about it for now:D well see what they do in the end:up:
Marby
04-09-2007, 04:34 AM
I appreciate that you are posting your ideas ss4 Broly`, but please don't double post. Thanks! :):up:
ss4 Broly`
04-09-2007, 06:16 AM
sorry marby just got carried away!!!
SSJ5Vegeta
04-09-2007, 08:27 AM
I will comment on your ideas after you have converted all the bold nearly unreadable text to normal text, removed all the spelling errors and at last, but not least. Remove all the "!!!!!" things which are utterly annoying:up:
ss4 Broly`
04-09-2007, 01:07 PM
look 2 things i got to say to you ssj5 vegeta one i fixed the ideas i have spread apart the bold text making it easier to read hope this helped also i have a question for ya did you create that yerlec story??
SSJ5Vegeta
04-09-2007, 01:10 PM
"normal text" "bold text" know what I mean?
No, I did not make it, but I enjoyed it a lot though ;)
ss4 Broly`
04-09-2007, 01:13 PM
how do you suppose i do that i never had to change my text before? i know i gotta go to edit but will it switch all the text instantly? actually i know how to do it hold on for a sec!!
SSJ5Vegeta
04-09-2007, 01:16 PM
Yeah, first you click at the edit button in the right corner of the post. Then you mark all the text and click the large B button so that it switch' off;) It might also just be the text type. Try to open Notebook and copy the text into it. Remove all bold text etc. and then copy and paste it here again. Good luck:D
ss4 Broly`
04-09-2007, 01:53 PM
ok now you can read my ideas the text is fixed!!
SSJ5Vegeta
04-09-2007, 02:50 PM
I have edited the post for you SSj4 Broly:cool: Simply use the edit button and replace your text with this one. I have removed spelling errors and added some points to make it better understandable. As for your ideas. It is time to rate them:) See below in the quote box ;)
These are my ideas for a future Tenkaichi 3. I thought I would like to share some of them with you:haha:
____________________________________________________________________________________
Content:
#1 Story Mode
#2 Finishers and ultimates
#3 Fatigue System
#4 Battle Damage
#5 Environmental damage
#6 My New targeting mode (optional for the game)
#7 Simultaneous Battling system
____________________________________________________________________________________
Story Mode
First you would start off in the Dragonball era and then continue all the way to GT and the movies. I would like to have the feature were you fly around the world. Pretty similar to Budokai 3's story mode. I think it was way more realistic, but many things could had been done better in my opinion.
First off the world map would be a lot bigger. So flying around would take longer. And by that I do not mean that you should fly for hours, but just keep it at an acceptable level. Another thing is training. Throughout the story mode you will encounter a lot of training locations like Korin, Kami, King Kai etc. Here you would do some mini games like chasing Korin before he will eventually train you. Catching Bubbles, beating Gregory with a sledge and many other things would be included in these training locations.
Another realistic part of this would be that you would actually struggle under the gravity in order to get more from your training.
I would like there to be cutscenes like in Budokai 1 which resembles the anime perfectly. Each saga would take quite long, but there is no time limit set for this yet. But as for the cutscenes. They need to be long, filled with action like in Budokai 1 and have separate graphics. To end a saga off, there should be an exciting cutscene telling you somewhat about the next saga:D
Finishing and Ultimate Moves
I was really disappointed when I saw the Spirit Bomb in the first Tenkaichi game. So i thought; well the next game will improve it. Tenkaichi 2 kinda disappointed me again. I think there is quite a lot that can be improved.
So here is my idea for the Spirit Bomb:
You launch it in-game, so no cutscene this time. It will for once have its actual size as in the manga/anime. Here comes the fun and hard part.
If the spirit bomb hits the opponent, the character will have the ability to put his/her hands towards it and try to push it back. You can also release it all into a beam struggle. Well, it is not quite a beam struggle. You try to add power to the struggle by rotating the analogs as fast as you manage to. So there is a equal chance of getting hit or not getting hit. If you win the struggle, you will launch the spirit bomb back at the opponent and he will also get a beam up in his face. This will deal a lot of damage, but not as much as if it had hit yourself.
NOTE: There is more to add to the finishers but they are separate ideas.
Fatigue System
This is one of my proudest ideas yet, the fatigue system! While fighting, your characters would have a body to the left of the display. When the battle starts, everything would be green. As the battle progresses, the body might go from green to yellow. There are four stages
- Green (Fighting normally)
- Yellow (A little speed loss)
- Orange (A bit heavy. Will affect your reaction time, defense and attack.)
- Red (You are pretty much defenseless at some points like blocking etc.)
Do you not hate when you do a move and your friend or the opponent blocks it like it was nothing. Well. that is all about to change. For an example, if you do a kamehameha over and over. Your gauge would start to get slightly worse. Anyway let us turn the table. Your opponent is hit by the move but he blocks it. This damage would go towards his arms. So the more times he blocks a wave with his arms, the more damaged they get.
Battle Damage
If you get hit in the face, you will either start bleeding or get bruised in that exact spot. When the fight is over, you will be able to see all the damage your character had taken and visa versa. You could have a full detailed pic of the character and all the damaged points of the body. Then you have a X-RAY vision to see broken bones. This would be cool since you could see what kinda battle you had to go through:up:
Environmental Damage
Did you ever see a kamehameha hit the ground in the show? Well, i sure the hell did. When it hits the ground, it makes a huge explosion destroying everything in the area. Then when the smoke clears, it leaves a massive crater in the ground. This would be determined of how powerful your character is and how badly damaged the area already is. Powering up to kaioken would increase your ability to destroy the battlefield. As SSJ4 Gogeta you would be able to destroy nearly everything in a short time if you wanted to.
Well, you get the point with beams. But how about building destruction? Well, when you are being thrown into a building, you will get stuck and or jamed in the outline of it. This would been split up in several points at the building:
Easy strike into object - Creating small rips in the wall etc.
Half-charged strike into object - Getting stuck into the wall etc.
75% charged strike into object - Creating a small hole in the wall and go through the building etc.
Fully charged strike into object - Entire object gets destroyed etc.
Targeting System
Just something I need to say before you read this. Many of you might not like it, so therefore I put it as optional. So please comment if you like to.
My targeting system is basically all about being able to control your finishing moves. Let us take Death Beam as an example. You will first launch the move, then you go into first person mode and a crossair appears on the screen. You can now choose a spot to aim at. Let us say that Frieza decides to fire at his/her leg. Then there would be a little chance for getting something called "Critical hit". This would damage the part of the body you did hit.
So if you hit the leg of someone, they will afterwards walk or fly very slowly because of the injury. This gives you an huge advantage over them. I also think that finishers should be a lot harder to dodge. Let us take Goku as an example this time. You will not only launch a kamehameha straight out, not you will be able to control it somewhat with the left analog. If the opponent dodged it, you could make it turn around and hit him from behind. The disadvantage of this would be that it would constantly drain your energy by controlling it. So use it wisely!
Simultaneous Battling system
Most people wants to be able to play as up till 6 fighters on the battle field all at once. Some say that it is impossible, but with a new directional change like being able to switch targets and make the environment at least 2x the size it might just get highly possible. So you could play as double teams, use special features like giving your team mate a senzu bean or similar.
That was everything guys. My hand is nearly killing me after having to write all this. I hope you would comment on these ideas as I think that most of them are quite good:rolleyes:
My Reply:
As far as I can see, you want a story mode including a light RPG, but with a high focus at cutscenes. That is what I have in mind as well:up: The training part was a bit random, but quite okay. Mini games are welcomed all the way. I do not completely agree with you on the finishing and ultimate move idea. It simply needs some work. Take a look at one of my pages in my own thread to see how I tried to do this a month ago or so. As for battle damage. I completely agree...almost. I think that they should make the character fully open for injuries as well. However, I think that they should rather have a feature after the battle where you could see all the injuries just like in MSG3: Snake Eater. Then you could give him potions etc. to" fix" him/her. You should have a connection between the fights so that if you nearly died in one fight, you would start with just a yellow bar in next fight or similar;) I added a bit on the environmental damage part. I also think that the environment should be completely destructible:up: The targeting system is genius. In my opinion the best idea yet:cool: They just need to implant it so that it goes fast and does not disturb the battle at all. I think that 4 players at the field at once is possible, 6 players would be the absolute maximum. But I am not so sure if your method is the right one. But it could had been done:D
So all in all, I think you got some great ideas. Adding such an amount of ideas in a own thread is totally fine, but try to spell as perfect as possible next time you create something like this. On a little side note. You are using a font called "Arial Black" which automatically makes the text bold. Simply switch to Verdana to make it look like this:D
ss4 Broly`
04-09-2007, 03:24 PM
Wow man you made my ideas look very professional(think I spelled this wrong) im gonna add you to my friends list if you dont mind I also like your ideas your power level is truely genius like you said about my targetting idea I think we all need a power level game they should have done this long ago one more thing if your thread is bumped down ill be sure to bump it back up i think threads like that should be kept up well thanks for your comments and i apreciate what you did to my thread well see ya later!!!!
SSJ5Vegeta
04-09-2007, 03:31 PM
Thanx, I also think you got some great potential. If you keep making ideas, I will definitely read them :)
ss4 Broly`
04-09-2007, 04:05 PM
Well Thanks to SSJ5_Vegeta:cool: I now have better writing elements. Again thank you SSJ5_Vegeta for helpin me out I apeciate it.:up:
Now for more ideas!!!!
Here it goes:up:
Heres a new idea from me for onine play!!!
Ok when you start to play online you will be brought to
a screen/lobby. It will then tell you what type of game mode you would ike to join. these are the gameplay modes online.
1. Tag Team
2. Vs
3. CO-OP(providing the story is co-op)
4. Ultimate battle(this is where up to 4 people could battle at the same time)
5. Share(this is a mode where you will be able to trade/share characters)
Online will also be set up in different difficulty modes set up like this:
1. novice
2. easy
3. hard
4. very hard
5. master
So each lobby will be set up for different difficulty levels so everyone could have a match at there level.
Next for the online mode will be set in rankings!!! Set like this:
1. turtle hermit
2. human warrior
3. earth defender
4. low class saiyan
5. saiyan elite
6. super saiyan
7 super saiyan 2
8 super saiyan 3
9. super saiyan 4
10. Ultimate warrior of mas destrucion!!!
these rankings will depend on how many battles you fight, How you fight them, and what ranking opponent you fight against. For Example you fight a turtle hermit ranking player(which is more or less a noob) and you win you will not gain much reputation if you are in the super saiyan class ranking. So the more stronger ranking opponents you face will determine how much reputation you will recieve.
Well thats all for now I will have more ideas after someone posts of course so thanks again SSJ5_Vegeta :up: you helped out alot:cool: Later guys!!!!
SSJ5Vegeta
04-09-2007, 05:04 PM
Now this is what I am talking about :D If I was to change something, I would maybe have a mode called "Dragonball What If Universe". This would be a massive mode with three different planets. Here you could go around and challenge people, team up with people and do different requests. And as a last new thing, they could have something called "update" so that you could download new updates like henchmen, stages etc. to the game. That would have been nice;)
I pretty much agree on that there should be a lot of difficulties. As for the ranking system, I think this would be great to have. Maybe with some more rankings.
But I wonder if there should be an own upgrading system for online? Perhaps :)
ss4 Broly`
04-09-2007, 05:29 PM
Well thanks:D I do agre that there should be a downloadable content section. So you could add more to the game. As for the Ranking System I just came up with quick ones but there could be more varieties.:up:
Ok now back to the ideas heres one:
New Dodging System!!!:up:
Well this will be pretty short I think they just need to bring back the B3
dodging system. Bwcause this was more realistic to dbz. In B3 all you had to do was press the x button to dodge swiftly. You could also teleport multiple times as long as you had enough ki. I remember teleporting about 5 times and hitting my opponent.
Next up is The in game Items!!!:up:
Im talking about having to bring items with you into battle like senzu beans.
Like again in B3. It was cool to have this feature in all the other games we should have it in the next game. You would also be able to bring in potaras I say this because It was kind of inconvienient to have a tag team to do a fusion in T2. They should set it up as in B3 So you could fuse anytime!!!
well thats all for now as soon as someone posts ill add another couple of ideas:) K later:up:
SSJ5Vegeta
04-09-2007, 06:13 PM
I think I will give others the chance to respond before I do it myself :D
ss4 Broly`
04-09-2007, 06:27 PM
Well it really doesnt matter to me ssj5 vegeta. I dont care who replies as long as someone posts:up: . Ok here it goes!!!!
Recently me kamiccolo and majin elite were talking about alternate outfits
I suggested that There only be at least 3 minumum for all characters:) and the main ones have more than the usual characters!!!!! Anyway here are some costume suggestions for some characters i have:D
http://i155.photobucket.com/albums/s298/Master_Gogeta/tn_KrillinOld.jpg now this is krillin in GT
http://i155.photobucket.com/albums/s298/Master_Gogeta/tn_KrillinLookingUp.jpg krillin in the namek saga
http://i155.photobucket.com/albums/s298/Master_Gogeta/tn_KrillinFancySuit.jpg another funny krillin alt outfit
http://i155.photobucket.com/albums/s298/Master_Gogeta/tn_GohanInASuit.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/tn_GohanLookingLikeVegeta.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/thumb_Gohan051editsuffix.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/GokuSSJjacket.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/colorsaiyan.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/1-1.jpg
Well I do Have more costumes for characters but im limited to 13 images per post so ill have to wait for more k later!!!!!
Janemba Ownage
04-09-2007, 06:40 PM
Agree with Broly at every single thing u said!:up::up::up:
Anyways if ur looking for more ideas see the sticky topic about BT3 ideas,use mine if you like. <3
peace
ss4 Broly`
04-09-2007, 07:11 PM
i know but we like to create seperate idea threads wheb i say we i mean ssj5_vegeta to.
SSJ5Vegeta
04-09-2007, 07:17 PM
And Kamiccolo as well :) Oh well, I will go to bed for now. See you tomorrow. And take a look at my sig :p
ss4 Broly`
04-09-2007, 07:19 PM
cool man I will post some stuff as well maybe tomorrow!!!!
Dino12
04-09-2007, 07:23 PM
The Goku in armor looks awesome
ss4 Broly`
04-09-2007, 07:25 PM
Yeah I think its awesome to. Especially when hes powering up to his full power form
Dino12
04-09-2007, 07:37 PM
Yeah it would look even better if he was SSj3 or SSj4 in that outfit
dboy1373
04-09-2007, 07:47 PM
good ideas
ss4 Broly`
04-09-2007, 08:55 PM
Well thanks on the comments guys preciate it:up:
Well heres another idea!!!!
I Have an updated idea for ultimate finishers.
When you activate your finisher You will the be able to power it up like you do to your regular moves. This would end the move size problem for ultimates. As for moves like spirit bomb the powering up would take some time to gather. In this manner you would be able to make the spirit bomb the size you want. This go,s for any other ultimate move also.
I will have more costumes up if anyone would like to see more!!!! just ask:D
Dino12
04-09-2007, 09:07 PM
Well thanks on the comments guys preciate it:up:
Well heres another idea!!!!
I Have an updated idea for ultimate finishers.
When you activate your finisher You will the be able to power it up like you do to your regular moves. This would end the move size problem for ultimates. As for moves like spirit bomb the powering up would take some time to gather. In this manner you would be able to make the spirit bomb the size you want. This go,s for any other ultimate move also.
I will have more costumes up if anyone would like to see more!!!! just ask:D
Yeah I like this idea for Ultimate blasts that would be cool watching a spirit bomb getting bigger and bigger.
And I would Love to see more costume ideas.:up: :D ;) :haha:
ss4 Broly`
04-09-2007, 09:12 PM
Well heres your request dino12:D
more costumes:up:
http://i155.photobucket.com/albums/s298/Master_Gogeta/Gokujustaminute.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/1101_gh.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/db0124_03.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/chibigohan5_jpg.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/128.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/02_jpg.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/1029724214747_dbzcel17.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/081.jpg
I Still havemore if you woul still like more costume ideas:D :up: remember just put in a request:up:
SSJ5Vegeta
04-10-2007, 12:24 PM
3rd and bottom three are the only necesarry as far as I can tell ;)
ss4 Broly`
04-10-2007, 12:27 PM
yeah Im just trying to get all the petty ones on there first and see if you guys like them then ill pull out the awesome pics!!!!
ss4 Broly`
04-10-2007, 03:09 PM
Yeah Guys heres the movies that I want to see in the next game Although I dont have the bardock movie so please dont mention it Ill find the cover eventually I know some of these movies are already in the game but id like to see them redone and polishd.
http://i155.photobucket.com/albums/s298/Master_Gogeta/dbz_deadzone.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/dbzmovie03_us.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-Movie4.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/movie05.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/movie06.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/movie07.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/movie08.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-Movie9.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-Movie10.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-Movie11.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-Movie12.jpg
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-Movie13.gif
http://i155.photobucket.com/albums/s298/Master_Gogeta/DragonballZ-OVASpecial2.gif
Vishkugeta
04-10-2007, 08:47 PM
What is that last movie? Also you can take some of the ideas from my thread but just put credit. :D
ss4 Broly`
04-10-2007, 09:05 PM
The last one i got was from this site i dont know if it is in japanese or not but
go here t this site and click movies --- its a movie you can watch just ask if you got any questions
Don't post links to DBZ footage, you can get banned for it ~ Marby
Dino12
04-10-2007, 11:21 PM
Some of Those costumes would be funny to fight in.And i would like to see more costumes
ss4 Broly`
04-10-2007, 11:30 PM
ok but first i need a little help does anyone know what the best photoshop is or at least decent one?
never mind ill asm ssj5 vegeta
Don't double post, next time use the edit button, thanks! ~ Marby
SSJ5Vegeta
04-11-2007, 10:08 AM
The last movie is called "The plan to destroy the saiyans" and is a movie that appears as a part of a game. It is as mentioned only in Japanese. I have responded on your request ss4 Broly, I hope it will eventually work out ;)
But I need to just make you aware of that you are breaking a rule by double posting. Go to edit and edit your message instead ;) Just for the chills sake.
You are also allowed to take draws from my ideas as long as you put the credits on:up:
ss4 Broly`
04-11-2007, 12:45 PM
you know thats cool maybe ill borrow your power level idea and vishkugetas mini game ideas!!!!!!! more pics will be here soon
Kamiccolo33
04-13-2007, 04:18 AM
I agree with most of your ideas. ;)
I like your finishing move idea, especially when it comes to fighting different beams and such. You should be able to beam struggle with anything against anything, but certain ones will overpower others of course. As well, I really like your idea about multiple fights going at the same time. They should at least have 2v2 on the field, maybe more than that would be alright, but then it might mean they have to pull back some of the graphics and particles for explosions and stuff like that.
I don't like the crosshair idea with the death beam so much. Then why don't you shoot them in the face all the time? And if you hit their arm, then how would they program it so you can't fight with that arm? Id don't know, but I give you credit for thinking outside the square.
Also, transforming shouldn't blow apart the city, that means transforming would wipe out the level and you'd have nothing to play on. So maybe the powerful transformations like Perfect Cell should wipe out a small area around and make a crater, as well as crumble stuff around you. Transformations like SS 1 - 4 and others can at the most shake the ground and lift small rocks and make dust clouds.
Imagine if Ice Shenron had that ability where he powered up to the max and turned a large radius around him all into ice. It covered everything. What if he had a capsule you can equip that when you power up to 100%, within a distance, everything gets covered in ice. This would have the same effect on the enemy like his freezing laser attack, it should totally cover them in ice and they can only break out of it once you have attacked them...freezing them would be cool.
As well, what is that last movie there? I've never seen it before, nor have I ever seen the character. I must check this out... I thought they stopped after Hirudigarn?:eek:
Anyway, good ideas there SS4Broly! Some really great stuff!:) :up:
ss4 Broly`
04-16-2007, 05:35 PM
well im at it again guys ive come back to the tenkaichi 2 forums
anyway if you have any requests then make them an ill get them pics/and idea/or other ill make more ideas soon i still have a bunch that are different
Vishkugeta
04-16-2007, 05:41 PM
If you want to, could you put down what mini games or other ideas you want in my thread, if you're bored? Thanks. Also for your thread, you can put down modes that you made or what-if characters or something.
ss4 Broly`
04-16-2007, 08:08 PM
Well somone told me that I should put some mini games down so I did:up:
How ever these arent all of mine;) only a few these mini games I had suggested but they were gathered by many people And it would be rude If I di not include them in here so enjoy:D
1. Hold On (Story Mode, Mini Game mode)
Win: Keep pressing the X button (Or a button on the Wii) to hold on to Raditz and stay on a wide line.
Lose: When you get out of the wide line you'll lose because Piccolo's Special Beam Cannon will miss.
2. Special Beam Rotate (Story Mode, Mini Game mode)
Win: It comes right after the mini game "Hold on". There's a bar at the bottom of the screen and you have to rotate the analog to make it get full. If a button comes on the screen then stop rotating the analog and press the buttons it shows on the screen. It might go back to rotating the analog after.
Lose: When you press 3 wrong buttons he lets the special beam cannon hit Raditz and it records your high score if you do it in mini game mode. If you do it in story mode then it goes to a cutscene or asks you if you want to retry, same for the rest of the mini games.
3. Whack a bug! (Story Mode, Mini Game mode)
Win: Press the X button as fast as possible to gain speed. Throw the hammer with triangle and hit with square. You have to hit him 3 times within 5 minutes to succeed. (Different buttons for Wii)
Lose: If you don't catch him 3 times within 5 minutes you lose.
4. Hide and Seek with Icarus (Story Mode, Mini Game mode)
Win: It's at the part where Kid Gohan has to study but he falls asleep and later Trunks and Frieza comes and all that. Okay, the mini game is a fun game where you're Kid Gohan and you actually have to walk around the house and find where Icarus (Gohan's Dragon) is. Avoid Chi-Chi otherwise you will have to start all over. Get Senzu Beans for extra points. When you find Icarus, you win. It's RPG like and you can save it and continue on later.
Lose: You lose when Chi-Chi sees you. You will know when Chi-Chi sees you because she yells "GOHAN, GET STUDYING!".
5. Insane Racing (Story Mode (Goku VS East Kai),Mini Game mode)
Win: Every character has a different object (cloud/nimbus, dragon/icarus, jetpack, super car, etc.) to ride on in an amazing race. You can race 1-2 human and computer players and multiplayer. You could also race the 4 kais like when Goku raced East Kai in her car. You can choose to run in an object/vehicle or on feet. You can race other players or the computer or have 2 human players and the computer.
Lose: It's just racing, you get 1st place, 2nd, 3rd, etc.
6. Run Goku, Run! (Story Mode, Mini Game mode)
Win:
Run as fast as you can! There's a crazy snake chasing you! Lol, you're on Snake Way with Goku and Princess Snake is chasing you to eat you like in the show. Fly over the obstacles and run to King Yemma's office.
Lose: You have 3 lives. If Princess Snake eats you 3 times you lose.
7. Snake Maze (Story Mode, Mini Game mode)
Win: You're Goku inside Princess Snake and you have to find your way out through 3 mazes. Collect the stars for extra speed. If there's a capsule system in BT3 then collect the capsules to lvl up your characters. If there's not a capsule system then collect the capsules for extra time.
Lose:
1st Maze: 1 Minute to get out
2nd Maze: 4 Minutes to get out
3rd Maze: 6 Minutes to get out
[B]10. Capture the Monkey! (Story Mode, Mini Game Mode)
Win: You have to Catch Bubbles the monkey. Dash as fast as you can and go grab Bubbles!
Lose: You lose if you don't catch him in 3 minutes (wow, he's a fast monkey)..............
8. Shapeshifters (Mini Game Mode)
Win: Puar and Oolong are standing front on to the screen in Master Roshi's house. You are Puar, and Oolong is computer controlled. Oolong will change into something, and you have to follow his move by transforming into the same thing.
You either press Triangle, X, Square or Circle or Wii buttons which are placed around Puar. So if Oolong turned into a toaster, there would be the four buttons around Puar. One of them will be for turning into a toaster, and the other three something different. You have to press the one for the toaster as quick as you can to keep with Oolong's movements.
You get points by transforming into the same objects as Oolong does. More points are rewarded for transforming quicker.
Lose: Every time you transform into something wrong you get a life taken away. You have 3 in total. As the game progresses, you have to keep up with Oolong faster and faster. If you lose all 3 lives you lose.
9. Fix Android 16 (Story Mode, Mini Game Mode)
Win: You are Bulma, and you have to fix Android 16. The screen consists of Android 16 opened up and all his wires and components inside. You have to follow the instructions on the side of the screen to what you have to do to fix him. Dr.Briefs is there and he tells you what step to do and what new wires to put in.
Lose: If you follow the wrong step or put in the wrong wire or component the n you lose.
10. Sneaky Master Roshi (Story Mode, Mini Game Mode)
Win: If anybody has seen the Dragonball episode where Master Roshi obtains the shrinking watch and sneaks into the bathroom while Launch is cleaning, then you'd agree that this would be funny. Master Roshi was sliding across the wall in the background to get to the other side of the room where the bathroom was where he could safely hide and wait for Launch to go in. Launch would keep turning her head around and Master Roshi would slide all the way back off screen. So, You are Master Roshi in the background. Launch is at the front, and she's cleaning. You have to scale Master Roshi across the wall quietly to the other side to reach the door.
Lose: Every now and then, Launch thinks she hears something and stops cleaning. If you move while she does this, she'll turn around, looks around and Master Roshi will slide all the way back to the start. If you stay perfectly still during this, she'll return to cleaning.
If she spots you too many times, she'll sneeze and get mad and chase Master Roshi away and you'll lose.
11. Gone Fishing! (Story Mode(DB), Mini Game Mode)
Win: With the Wiimote and nunchuck you make swimming motions with your hands and turn while tilting your body angle. The faster you move your arms the faster you go. You also have an oxygen bar. For PS3, Kid Goku got his tail in the water. Press a button combination when the fish is closing up to the surface in order to dodge. Then hit a combo to attack the fish. Then you will have to dive after the fish and catch it before you lose all your oxygen.
Lose: You lose if your oxygen runs out.
12. Find that rock! (Story Mode, Mini Game Mode)
Win: In the Story mode it should take you a good 50 hours of gameplay to find Dragon Balls with the RPG style searching but this will be a scaled down version. Master Roshi has thrown your meal ticket into the wilderness in the form of a rock with his name on it now you have to find it! Given one RPG sized map you have to find the rock before sunset. Play as Kid Goku. You can choose to make it by yourself, or with Kid Krillin as a human player or computer player.
Lose: If you don't find the rock before sunset, you lose. Or you lose if the computer player or human player finds it before you in the other option.
13. Got Milk (Story Mode, Mini Game Mode)
Win: Another RPG game where you have to play as Goku or Kid Krillin and collect 1 carton of milk go back and give it to Master Roshi and you have to come back and collect another one until you collect 19 cartons of milk.
Lose: You lose if you don't get 19 cartons of milk by sunset. Run as fast you can!!!
14. Climb to Korin! (Story Mode, Mini Game Mode)
Win: Get to the top of Korin's Tower by nightfall in 3 days. There's a time at the top that tells you when the day is over. The tower is really long and collect the little clouds for extra speed.
Lose: You lose if it's already been 3 days and night time.
15. Hades Board Game (Story Mode, Mini Game Mode)
Win: You choose your character and then see your self on a board in front of a Goku statue. Run and get the dice and then roll it. Move as many squares as you rolled. You play multiplayer. It can be with 3 computer players or 3 other human players or anything multiplayer. You have to reach the Kibitokai statue to win. On the dice there's also a Goku picture. If you roll it, then Goku comes and flies you over 15 squares. If you roll a Baby Vegeta picture then he comes and punches you back 10 squares. The rest of the parts of the dice are normal.
Lose: You lose if another player wins first, but you can still continue to get 2nd place. :) It's just like a real board game.
16. Bon Para Para Para Bon Para Bon! (Story Mode, Mini Game Mode)
Win:With the Wiimote you copy the actions of the Bon Para brothers on a DDR style gameplay mode. With a Six Axis remote you have to press the correct button combination. The Bon Para Brothers go faster while the game progresses.
Lose: You lose if you do a wrong action.
17. The Great Dragonball Race! (Wii Only, Story Mode, Mini Game Mode)
Win: As seen in Dragon Ball during Goku and Krillin's training you are tested of how fast you can go. For the Wii only you must use your Wiimote and nunchuck and swing your arms in a running motion. The faster you swing your arms the faster you run. Used as party mode game for multiplayer and a Challenge mode were you try and beat your personal best for single player. Sorry Playstation 3.
Lose: It's a race so 1st, 2nd, 3rd, etc. In Challenge Mode it just records your time and you can exit, not lose.
18. Punch Machine (Story Mode, Mini Game Mode)
Win: As seen in Dragon Ball Z duing the 25th Tenkaichi Budokai you use the Wiimote to punch as hard as you can at the target. Your score is determined by the speed and accuracy of you punch. With the Six Axis controller (PS3) you have to charge the punch by rotating your analog.
Lose: You lose if your score is too weak and you don't get to enter the tournament.
19. Catch, Grandma Pan! (Story Mode, Mini Game Mode)
Win: As seen in Dragon Ball GT: A Hero's Legacy during Goku Jr's training. You're Goku Jr. playing catch with your Grandma Pan. You have to see how many balls you can catch within the time limit. Use the Wiimote to postion your hand in front of the ball before you catch it, be sure your on target or you will miss the catch! With the Six Axis controller (PS3) you must position a cursor on the screen using a joystick.
20. The Food Chase (Story Mode, Mini Game Mode)
Win: You're Kid Gohan and you're in the forest and you have to collect the Dinosaur's food and then run away from it because it will start chasing you. You have to get to the Ocean and then it will show a cutscene of Gohan flying to an Island or Master Roshi's house. This was even in the show so you should be able to play as Kid Gohan, Bulma, Oolong and Puar. Bulma rides on her motorcycle, Kid Gohan flies, Oolong transforms into a Bird and Puar also flies. If you're Bulma and you reach the ocean then she throws a capsule and goes into a submarine to Master Roshi's House.
Lose: You lose if the dinosaur eats you.
21. Z-Sword Training (Story Mode, Mini Game Mode)
Win: You're Adult Gohan with the Z-Sword Costume and the Z-Sword and Goku is training you. Press X to hit the rocks that Goku throw. You get more points if you hit the bigger rocks. Avoid hitting the Katchin (Big Black Iron cube) It records your high score. For Wii use the Wiimote and move your hands in a swinging motion as if you're using the sword.
Lose: You lose if the Z-Sword breaks 3 times from the Katchin that you hit.
22. Dragonball Tag Race (Story Mode, Mini Game Mode)
Win: Choose to be Kid Goten or Kid Trunks and find the most dragonballs in an RPG sized map like "Find That Rock". Find more dragonballs than the other player (human or computer). There will also be monsters and robots to fight along the way. It is really a tag team where after you both have the dragonballs together like in the show but you have to find the most dragonballs to get a higher score.
Lose: You have HP and you lose if a monster or robot kills you along the way. You don't lose if the other player gets more dragonballs than you, it just records your score.
23. Spirit Bomb Charge (Story Mode, Mini Game Mode)
Win: You can either press lots of buttons or roll the analog to fill up the bar. It's 2 player and you can play as Goku or Kid Buu. If you're Goku, you're trying to make the Spirit Bomb kill Buu and if you're Kid Buu, you're trying to push the Spirit Bomb back at Goku. Kid Buu can also be the computer or Goku can. It's hard to fill up the bar because the other player will be trying to push it too. It's like a Beam Struggle but more challenging.
Lose: You lose if the other player's bar gets full.
There's a lot of mini games now but....
24. Push him into the ocean! (Story Mode, Mini Game Mode)
Win: You're Goku in HFIL and you have to push the Blue Ogre guy into the red ocean thing by walking to him and doing fighting combos.
Lose: You lose if the Blue Ogre guy pushes you into the ocean.
25. Catch Korin (Story Mode, Mini Game Mode)
Win: You're Kid Goku and chase Korin around his tower and try to grab him. He will defend himself by hitting you with his stick. He will move very fast and teleport and also use After-image.
Lose: You lose by falling off the tower.
26.Hero In The Shadows (Story Mode, Mini Game Mode)
Win: You're Yajirobe and you have to sneak up behind Oozaru Vegeta and chop off his tail. After you chop off his tail he goes back to normal and starts chasing you. You have to get away from him in order to win.
Lose: If he catches you before you chop off his tail, you lose.
27. Destruction (Mini Game mode)
Win: This is a two player mini game where players be Great Apes in the middle of a city. They have to destroy everything in sight. Players get destruction points for everything they destroy. The players can fight each other too. After the whole city is reduced to rubble, the game ends and all the points are counted up and the player with the most wins. This game can also be played against computer-controlled opponents if you don't have a friend.
Lose: The player with the least points loses.
28. Saibamen Survival (Story Mode, Mini Game Mode)
Win: In this mini game you are Yamcha and are ganged up on by saibamen. Each wave gets stronger than the last. Each wave will have 7 saibamen and there will be seven waves. You will only have one senzu been. You win by killing all 7 saibamen before you die.
Lose: You lose if your HP bar runs out.
29. Cell Jr. Survival (Story Mode, Mini Game Mode)
Win: In this mini game you are Tien and are ganged up on by Cell Jr.'s. Each wave gets stronger than the last. Each wave will have 7 Cell Jr's and there will be seven waves. You will only have one senzu been. You win by killing all 7 Cell Jr.'s before you die. This game is exactly like the Saibaman survival but is harder.
Lose: You lose if your HP bar runs out.
30. Driving Test (Story Mode, Mini Game Mode)
Win: You can choose to be Goku and race against Piccolo or be Piccolo and race against Goku in your driving test cars. Make sure you don't hit the obstacles or other cars. If you hear the teacher person who tests you yelling then press the square button to go slower.
Lose: You lose if the other player beats you or if the driving teacher gets a heart attack by yelling so long. :haha:
Jan Ken! (Rock Paper Scissors!/Rock Scisscors Paper!
Win: Choose your character and face the computer or human. The famous Rock Paper Scissors game. With the Wiimote use hand signs and for a PS3 controller press a buttons.
Lose: You lose if your opponent beats you.
Credits to Vishkugeta for letting me borrow his ideas!!!:up:
and to all those who contributed:)
Next I will make my character list for all the new ones I would like to see
Vishkugeta
04-16-2007, 08:31 PM
Thanks for putting Credits :D:)
ss4 Broly`
04-16-2007, 08:39 PM
No prob man If anyone else has any requests pease state them and ill do my best to full fill them!!
ss4 Broly`
05-11-2007, 06:51 PM
well havent visited ths in awhile well i heard about the new threads so im gonna post my ideas in there from now on!!!
Minotast
05-11-2007, 08:17 PM
I think the fatigue should be related to one's stamina attribute and it should work not only in energy consuption but also in just normal fighting as well.
Attribute Idea.
Vitality = Health
Energy = Energy Output
Strength = Physical Attacks
Durability = Physical Defense
Spirit = Energy and Special Attacks
Resistance = Energy and Special Defense
Agility = Overall Speed
Arts = Ability to Dodge, Counter, and Succeed Attacks
Stamina = Fatigue Control
Luck = Critical Damage Factor and can be presented in other cases as well.
ss4 Broly`
05-13-2007, 02:52 PM
yeah thanks for telling me your ideas I agree
dbzhero
06-04-2007, 08:17 PM
i poted a thread as well about fighting more than i person at once it would be hard as crap but i love a challange like when gohan faced bojack and his goonies they all surronded him that's a cool idea fo the wii too where when htree people surronding you and you have to react fast and move your contrers around to block the punches
tarblooder
06-05-2007, 11:19 AM
hey ss4 broly loke your power level ideas but i think that one guy was right about having his favorite characters be weaklings. So maybe they should do it like madden and have an overall system. So at least every will have a chance of winning even if a character has a larger overal then yours. so wat u think?
They need a fatigue system. You shouldn't be able to use 5 finishing moves in a row...
This is easily fixed if the speed for Blast 1 gauges is proportional to Health. as Health gets lower, Blast 1 get slowwwwwwwwer. So you won't go on Maxing up every 5 seconds.
Also, if SS would turn normal on dizziness, that added to the fatigue idea... you have yourself a more tactical game
kbrooksgohan
06-06-2007, 08:56 PM
Nice Ideas ss4 Broly! Really good! Check my thread and see if you can add to it!
SuperSaiyaJin4
06-29-2007, 07:45 PM
For Kamiccolo33, I like the MAX Ki idea. Well thought through.
For ss4Broly, the body next to the health, you got that from Wrestling, didn't you?
Dino12
06-29-2007, 07:47 PM
I want to see SSj4 Broly in the game for what if
http://membres.lycos.fr/su47berkut1/truc06.jpg
SuperSaiyaJin4
06-29-2007, 08:14 PM
I want to see SSj4 Broly in the game for what if
Do you have any idea how hard he would be? OMG, I can't think... He's not hard in T2, but SSj4? It'd be cool, though.
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