MarkQuinn
04-17-2007, 06:24 PM
Hi.
I have several characters but the melee/fighter one is confusing me.
I allocated points to both defensive stance and berseker, but I can't hotbar them for some reason. According to the manual, those skills with a circular icon are active and can be initiated using a right click. Unless I've gone mad, berserker and defensive stance both have circular icons.
On a related note, I have a magic user with a lot of spells I'd like to be able to use at the click of a button. Am I correct to say that I'm only alloted that tiny number of hotbars, and if I want to use another spell I've got to stop, open the skills menu, add a new spell and then go? Take healing for instance. If I want to heal a companion but don't have that spell in my hotbar, I have to literally open the skills menu, manually add healing to the hotbar --- at the expense of perhaps another important spell --- and then cast it?
I really love this game a lot but I have to say --- if what I've said above is true --- that's a pretty bad, and very odd, design decision.
I have several characters but the melee/fighter one is confusing me.
I allocated points to both defensive stance and berseker, but I can't hotbar them for some reason. According to the manual, those skills with a circular icon are active and can be initiated using a right click. Unless I've gone mad, berserker and defensive stance both have circular icons.
On a related note, I have a magic user with a lot of spells I'd like to be able to use at the click of a button. Am I correct to say that I'm only alloted that tiny number of hotbars, and if I want to use another spell I've got to stop, open the skills menu, add a new spell and then go? Take healing for instance. If I want to heal a companion but don't have that spell in my hotbar, I have to literally open the skills menu, manually add healing to the hotbar --- at the expense of perhaps another important spell --- and then cast it?
I really love this game a lot but I have to say --- if what I've said above is true --- that's a pretty bad, and very odd, design decision.