PDA

View Full Version : Recolourable Textures


cjleonard
04-28-2007, 11:08 AM
Just a quick question - when using recolourable textures in making cs, can each texture be in the blue, or is it the first recolour in blue, second in magenta etc?

Thanks for the help!

MrPKI
04-28-2007, 01:04 PM
I think you want to go with the latter. I'm not quite sure I understand the question, but if you make all your textures blue, then when you change their colors in-game there will only be one color to choose from.

coasterfreak
04-28-2007, 01:55 PM
Odd thing is, is that I use SketchUp, and I just added a texture, but i didn't use the blue,magenta,and yellow, color scheme, just clicked on (three recolorable) and my objects still change colors, thing is, is that once you've added the texture, you might want to try the three different settings, because the first time I used just one recolorable, then my object looked a little freaky, I say just play around with it, cause you never know what might happen, or what might work best for what you need. My first object looked like it came from the 70's! (It looked Tye-dyed lol)

Good Luck, If you have any other questions, go to Surfingozs' website, because he's got tutorials about useing SketchUp (written, and videos)
Just lookup Surfingozs' thread, and click on his Signature for the tutorials

Vodhin
04-28-2007, 02:16 PM
For BitMaP "BMP" file types: It's not what color they are, but the index number that the shade is mapped to in the color palette.

For Portable Network Graphics "PNG" file types: Shades of red map to color 1, Green to color 2, blue to color 3