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View Full Version : [WIP] NF Launchers - Covers by AvA


-Nuclear Fish-
04-30-2007, 04:07 PM
This simple set will consist of several variations of invisible firework, laser and water jet emitters, or launchers, or whatever you want to call them. It's been in progress for quite a while (10 minutes), and the idea of it is so that you can create MixMaster shows with no collision detection and no visible launcher.

Of each type of... thing (fieworks, lasers and water jets) I will make a regular quarter tile version and an offset version, which goes in the centre, corner and edge of tiles. Plus, to save using the base aiming controls in the MixMaster all the time, each launcher will have different angled launch (or effect) points. So if you want a laser at 45 degrees, you just click on the launch point and you know it will be at exactly 45 degrees, so all your angles will remain consistent.

Because the launchers are invisible, you won't see where you're placing them (there is not option to have it visible when a window is open like with particles), so that is one minor problem. However, when you are placing a firework or whatever on a launcher, it lights up under the mouse anyway, so as long as you know roughly where you put it that isn't a problem. And rotating isn't a problem either, as each launch point on a launcher will be the same all the way round, if that makes sense.

For example, consider the following laser emitter:

http://img114.imageshack.us/img114/9190/shot0187zs7.jpg

It has six launch points around an invisible cube. One launch point is on each face, pointing in a different direction, so you can have lasers pointing up down, and sideways.

So there'll be a version like this for a laser with a luch point on each face. Theen there'll be a version with a launch point in the middle of each side for diagonal and 45 lasers. Then there will be a version with a launch point on each corner, which will allow diagonal 45 dgree lasers. Then these three version will have an offset, and the same will be done for fireworks and water jets. That totals 18 launchers in the set. Follow? No? Nevermind.

The problem I am facing is that 18 launchers is quite a lot. The selction window works differently to other scenery items, more like fences on rides, as it goes across. When it gets to the end of the screen, it may not allow any more or delete some. I've worked out there's room for about a maximum of 34 launchers including the 5 existing ones, which means only 29 more can be made. If the screen resolution is bigger, 44 is the maximum, which means 39 more can be made. AvA is alos making a set of firework mortars too.


So - should I still make 18 launchers and risk making the selection window too long? Or should I somehow reduce the amount I make, and if so, which versions should I get rid of?

Please only answer if you understood what I said. Which is probably about two of you.


EDIT: I've also jsut noticed the thread that Soccerdude12 is making firework mortars. That means even less can be made...

pteri3
04-30-2007, 04:28 PM
Yay! Now I don't have to use the annoying in game angle targeting thing.

I'm not sure if you should make loads. You could make 2 packs so we could only download 1, but that would kind of stink because we only get half...

Brock
04-30-2007, 05:39 PM
We're these used in The Iris MixMaster Show?

errt
04-30-2007, 05:52 PM
You shouldn't make the offset ones, I think. If possible, I don't know, whether it is, you shoul make them 1/4-tile-placement, the no offset should be needed. If not possible, I'd place them on the center of the tiles.

-Nuclear Fish-
04-30-2007, 06:11 PM
Yay! Now I don't have to use the annoying in game angle targeting thing.

I'm not sure if you should make loads. You could make 2 packs so we could only download 1, but that would kind of stink because we only get half...

I could make a seperate set for fireworks, lasers and water jets, so each set consists os just six. Then, for example, if someone isn't planning to use water jets, they aren't wasting any space in the selection window, and only have to uninstall part of the set.

We're these used in The Iris MixMaster Show?

No. The giant ferris wheel you see in that is a custom firework made by AT Mad, and I just sort of turned it into a particle effect... I'm not really sure how he did, so don't ask me about that.

You shouldn't make the offset ones, I think. If possible, I don't know, whether it is, you shoul make them 1/4-tile-placement, the no offset should be needed. If not possible, I'd place them on the center of the tiles.

The thing is, offset ones give nine available spaces on an RCT3 grid square, whereas quarter tile ones only give four. So if I had to get rid of any, it would probably be the regular ones.

I may post a thread on RCTPyro later and see what they think, seeing as the people there will be the ones who will find this set most useful.

errt
04-30-2007, 06:14 PM
Then... what about combinig the 3 pieces to one? Of course it will be a bit more complicated then, but you would only have 6 pieces then.

Brock
04-30-2007, 06:16 PM
Your kidding? You mean to tell me that's a firework? Wow!

-Nuclear Fish-
04-30-2007, 06:19 PM
Then... what about combinig the 3 pieces to one? Of course it will be a bit more complicated then, but you would only have 6 pieces then.

Yes, I thought of that too. But it would be VERY complicated, as already with that one I've made they're close enough together as it is. And because it's invisible, you see the ones on the opposite side of the cube, so it would get really confusing.

errt
04-30-2007, 06:23 PM
And a black cube while placing like particle effects is not possible?

-Nuclear Fish-
05-01-2007, 05:23 AM
^ Nope. Unless I make a black cube as a seperate object which you can place inside the launcher. But then you would have to delete the black cube when you're done, which mean you might accidentally delete the launcher...

Coaster Freak
05-01-2007, 08:39 AM
Sweet!

AvA
05-02-2007, 07:53 AM
Sweet ;) I'm back 2, so my set will be released soon 2 :)

AvA
05-04-2007, 07:13 AM
Just to keep you people in touch:
---
I've done my first aligning cover for NF's invisible mortars,
cuz i stopped with my old set (maybe NF is makin' my mortars invisible and i could make covers...)

I have to uv-map it, but it seems to be pretty well-aligning.
It's a smoke machine, but with a different texture it would be a laser-thingy.

I will post pic's this evening if the importer if nice 2 me, else it would be tomorrow.
---

Don't forget to reply, it's a great idea (originally mine:))

Also sorry for the double post - and NF, your PM-center is full :noob: -

-Nuclear Fish-
05-04-2007, 01:56 PM
^ I look forward to seeing what you've done. Feel free to post anything you make in this thread, and I can change the thread title to include you, or you can make a seperate tyhread if you wish.

I will go and delte some old PM's... I've been meaning to do it for a while.

AvA
05-04-2007, 03:09 PM
Thank's, it would be nice to have my name in the thread title.
Maybe i'm goin' to open a new thread later.

Anyway, the smoke-machine-cover is done, i've created a fake scene where the pre-version, a wall-aligning emitter. You can see the result:

http://img181.imageshack.us/img181/996/smokeclosehn1.jpg

And another pic of the smoke (couldn't resist makin' the hall :P)
http://img19.imageshack.us/img19/1512/smokefarjc4.jpg

I'm going to make 3 offsets, wich will align the offsets of NF.

~LoveTulie
05-04-2007, 05:31 PM
Nice set!
Really nice idea!

CoasterSim.Fan
05-05-2007, 01:19 AM
If you want play around with the flags I know some one figured out how to make billboards not be in the billboard window see if you can do the same with the motors.

CDN1212
05-05-2007, 01:24 AM
Great Nuke!:up:

superstrikertwo
05-05-2007, 01:48 AM
Is there a way you could make a cube to go over it that matches each type of ground? That way it would blend in and while you are working on the show you can still see the launcher.

AvA
05-05-2007, 05:45 AM
The problem with that idea is that when you are watching the show from the ground, you would see it in the air. That would ruin the whole idea. The best part of this "invisible-mortars, visible-covers" idea is that you'll only need a couple of mortars, while you can have hundreds of covers for it.

Nintendo25
05-17-2007, 08:33 PM
How do you download these fireworks mortars?
Are they even available for download yet?
If not, when will they be?

-Nuclear Fish-
05-18-2007, 04:47 AM
^ No, they are not released yet. Shouldn't be too long now though.

UberBunny
05-18-2007, 08:02 AM
Yay.:D

RCT3robin
10-20-2007, 09:49 AM
looks good

coasterman20076
10-20-2007, 10:22 AM
awsome can't wait for this set to come out .

adamb241
10-20-2007, 11:48 AM
Cool, these look really good!

RCT3robin
11-08-2007, 01:11 PM
is this still worked on :P?

coasterman20076
11-08-2007, 04:47 PM
look awsome nuclear fish could use fog for haunted house can't wait for this to come out.are you go to do rain and lightning too just A idea.