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Marby
05-10-2007, 05:59 PM
Hello, Atari Community!

Welcome to the new Dragonball Z Game Series Suggestion Thread!

This thread has been created to have one central place for all idea's and suggestions regarding DBZ games. However in this new thread, there are some rules you have to follow.

In this thread, everyone will be allowed to make just 1 post. If you make a second post, third post, fourth, etc. post in this thread, your post(s) will be deleted, without a warning. This is the only way to prevent threads getting as big as the current suggestion thread now is. So, you will be limited to 50.000 characters for your idea's, or you have to type out your idea's in a Word document and upload it if you have an idea that's bigger then 50.000 characters. Of course, you will still be able to edit your post at any time. I also want to advise you to use some kind of easy to read layout in your post. Wall-o-text kind of posts are hard to read so please try to make chapters like ''character list'' or ''Story mode idea's'' for example.

If you want to reply to someone's idea's which they posted in the new suggestion thread, you have to go to this (http://www.ataricommunity.com/forums/showthread.php?t=585092) thread and discuss it there. You can't reply by making a second post, because I will delete it. I know this sounds harsh but it's the only way we can have a suggestion thread that doesn't get a couple of thousand posts and which nobody will read. This way it will also be easier for Atari to read your idea's without having to scroll trough dozens of pages.

If you have questions and / or suggestions feel free to PM me, or one of the other DBZ mods.

If you have a great post with idea's in the old suggestion thread and want to repost that post here, feel free to do so. Here (http://www.ataricommunity.com/forums/showthread.php?p=8913888) is a link to the old suggestion thread.

Happy posting everyone,
Marby.

SSJ5Vegeta
05-10-2007, 06:00 PM
These are my ideas for a future Tenkaichi 3 game. They are taken from my own idea thread which has become very popular lately. I hope that Spike and Bandai will read them someday and perhaps take advantage of them:cool: Enjoy!

Content List:
Part 1 - The Main Menu & The Modes
Part 2 - Fighting Engine & Gameplay
Part 3 - Character List & Arena List
Part 4 - Create A Character & Passwords
Part 5 - Story Mode Expanded & Online
_______________________________

Dragon Ball Z: Budokai Tenkaichi 3 - Part 1
_______________________________
There will be detailed descriptions and illustrations for each mode. Please enter the link below in order to download the full version of Part 1.

Full Version: UPGRADED
http://www.mediafire.com/?5hjjzbbsds1 (http://www.mediafire.com/?5hjjzbbsds1)
Requirements:
Office Word 2003

_______________________________

Dragon Ball Z: Budokai Tenkaichi 3 - Part 2
_______________________________
Soon to come

Please note that this is not all my ideas. I have many other suggestions in my own thread that I would like to import to this thread. I will also make a text-only version for those who got trouble opening the files :up:

People that are allowed to use my ideas:
Vishkugeta
Kamiccolo
BrolyLegendSSJ
Majin Elite

Please send a PM to me if you want to use some of my ideas.

_____________________________________

Dragon Ball Z: Budokai Tenkaichi 3 - General Ideas
_____________________________________

Capsule System - Ultimate
Microsoft Word 2007 (http://www.mediafire.com/?34ktdffo1yc) (Recommended)
Microsoft Word 2003 (http://www.mediafire.com/?2oxmvybgwj2)

Vishkugeta
05-10-2007, 06:17 PM
This was made before the scans said for PS2 and Wii, that's why it's PS3 and Wii. If everything is black, then press Ctrl + A to highlight everything and make it white.

This First link is to download my ideas for Microsoft Word 2007.

View my Ideas in Microsoft Word 2007 Only (http://www.mediafire.com/?4v4dwynht0z)

This Second link is to download my ideas for Older Microsoft Words.
View my Ideas in Older Microsoft Words (http://www.mediafire.com/?82wwxj4rdqe)

I can't put all the ideas in this post because it is more than 50 000 characters/letters/numbers. That's why it is in a Word Document.

Epyon
05-11-2007, 01:17 AM
The Ultimate DBZ Game (For PS3)

(Free-Roaming RPG)

- The game begins a year before the destruction of Planet Vegeta.
- You assume the life of either an Earthling, Saiyan, or Namek. You can customize your character with much depth.
- An Earthling starts out on Earth, a Saiyan on Planet Vegeta, and a Namek on Planet Namek. These are just where the characters begin, so you’ll shortly be able to travel to other planets.
- Every decision the player makes along with the outcome to every battle initiates the next sequence in the story, thus allowing the player to create his/her own story. (If this is too difficult to make then just a brand new original storyline where each race has a different perspective and impact would do.)
- Saiyans would start out working for Frieza while conquering planets for him. Nameks would start out under the guidance of Guru while defending Planet Namek from any evil threat. Earthlings can either train under Master Roshi or Kami while also defending Earth from any evil threat. Or you could join forces with evil and become a tyrant.
- Each planet is very large and would take a while to fly across even at full speed. The planets would be done like GTA (completely seamless), civilians would roam the towns and strong fighters would be training amongst every planet for you to seek and challenge. Each planet would have a Day/Night system except Planet Namek ofcourse. Everything would be destructible and civilians could be killed for the players that choose to be evil. Stores, shops, bars, etc, could be entered. Side-quests would be plenty.
- The battles are done seamlessly on the free-roaming map thus making the whole world your arena, but are fought just like previous Tenkaichi games except with next-generation physics and effects.
- Some of the many things in battle that have yet to be included in a Budokai/Tenkaichi game that would add realism towards the anime would be:

- When powering up, the ground should implode, lightning should strike,
blow, rocks and pebbles should elevate from the ground, and shockwaves
should pulse from your character. Obviously starting out this might not even
happen, but once your character becomes stronger this will happen more
and more noticeably.
- If a character is sent flying to the ground a crater would be created.
- While in a beam struggle each player should be able to send out more
power every 7 or 8 seconds to lengthen the struggle and send it back
and forth while the character lets out a loud scream each time.
- If an energy wave is shot at you and you can’t dodge it you must try to hold it back and eventually overpower it otherwise it would blow up in
your face, but if you’re much stronger than your enemy you could just
swat it away or let it hit you because it would cause barely any damage,
and vice versa.

- Every character in the game including NPCs have power levels.
- Saiyans can be equipped with scouters to read the specific power level of every character. It can also pick up strong power levels on its own while the player is exploring. Plus it would function as a transmitter to speak with Frieza, his henchmen, and your Saiyan squad (unless you choose to just work alone.)
- Earthlings and Nameks can not be equipped with a scouter unless one is taken from either a Saiyan, Frieza's henchmen of Frieza himself. So they must use their sense to roughly pick up the height of every power level and to sense the strong power level of a nearby fighter when one is nearby.
- You can have your character train at any time to increase his/her power level. This includes training in the Hyperbolic Time Chamber to save time while a villain is causing destruction or training at heavier gravity to speed up the rate of power level increase. As you train you can see your power level rise before your eyes. Your power level is always visible throughout the game.
- As you progress your power level will rise and it will rise more rapidly the higher it gets. This can be done through training or battles. If Saiyans are KO’d or were near death in battle the rejuvenation chamber or a senzu bean would increase your power level immensely.
- After a character is defeated the fight is not quite over. Instead the loser is in a very weak state where the opposition could then decide to either vaporize him/her and send them to the next dimension or to spare his/her life (KO). This goes for both you and your enemies. The only enemies that would vaporize you would be the major villains and the extremely insane enemies you encounter along the way. If you chose to be evil and killed many civilians then a noble enemy might either decide to kill you or spare your life. (The latter happening more often)
- If you were killed you would be taken to the check-in station in which you’d have to run Snake Way. If your character was noble you would have the privilege to seek King Kai’s training (once you are stronger you could seek Grand Kai‘s training), but if not your character would be sent to HELL. Then you must wait shortly until you are wished back. You would go through all of this because you should always train before every battle with a major villain and thus you would never be in a position to lose. Plus, battles with major villains would be few and far between.
- If your character is KO’d or just badly beaten (even though you won) you could use the rejuvenation chamber, a senzu bean, or healing from Guru. If you weren’t damaged much you would regain your full health in a short period of time.
- Characters have access to spaceships for traveling to different planets.
- Other small planets would be included in the game for Saiyans to conquer at Frieza’s will, or to be taken over by your character for your own gain, or for just exploration. Examples of planets would be Tuffle, New Planet Vegeta, New Planet Namek, and many others.
- You can vaporize any NPC with your energy waves to send them to the next dimension.
- If your character is a Saiyan you could transform into a Super Saiyan and beyond with intense training. (This is not realistic, but I can’t think of any other way.)
- Your character would learn new abilities through either self-training or by learning under a master such as Roshi, Kami, Guru, King Kai, etc.
- You can change the clothing, hair style, etc, of your character at any time by returning to your home or quarters.
- Lastly.....Bruce Faulconer’s soundtrack would be included.

123456
05-11-2007, 02:50 AM
A few ideas here, I inserted hyper links to help illustrate some of the ideas.

-BT4 should have stages 10x bigger than the ones in BT3, they should also allow you to fly at least 10x higher than in BT3. With massive levels like that they should also include online and offline multiplayer battles, with everyone fighting on screen at once. They could have free for all and multiplayer team battles that don't involve having to tag in and out. Of coarse if they have this then they'll have to change L1 to switch target rather than lock on.

-Some stages need tweaking. The Room of Spirit and Time is supposed to be a huge white lifeless area, there shouldn't be weird blue stuff all over the place. Planet Namek does not have other planets in the background. Supreme Kai's planet does not have clouds on it. The damaged city stage from BT2 would look great with rain.

-More stages, like Janemba's Hell, damaged Supreme Kai's world from the kid Buu fight (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/16._Kid_Buu_Saga/267._Old_Buu_Emerges/267-98.jpg), Namek when it's only in it's early stages of destruction and the other world (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/11._Saiyaman_Saga/181._Tournament_Begins/181-54.jpg) tournament (http://img244.imageshack.us/img244/8643/newbitmapimageqk5.jpg)

-Around 20 more characters. Ones that really need to be included are Bio Brolly, Eis Shenron, Android 14 and 15, General Rildo and Dr.Wheelo. That villain from the OAV special (http://superpope.planets.gamespy.com/dbzshrine/games/playdia2.html) would be pretty cool. His name is Hatchyack (http://i7.photobucket.com/albums/y272/skyscreamer/hatcjback.png) and he has a transformation too (http://img452.imageshack.us/img452/9653/hatchyackfinalformzo6.jpg)

-All the missing forms of the characters we already have should be in the game (Buff (http://img136.imageshack.us/img136/331/newbitmapimagekl4.png) Buu (http://img209.imageshack.us/img209/1113/untitfledwz3.jpg), Super Piccolo Buu, Max power/ (http://img139.imageshack.us/img139/7995/bcvh1.jpg)USSJ2 Cell (http://img404.imageshack.us/img404/7674/untitledlp1.jpg), Hildegarn form 1 etc). What-if forms and fusions like SSJ3 Vegeta and Super Buu w/Vegetto absorbed would be nice but not essential.

-More alternate costumes (Vegeta's early Namek armor (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/02._Namek_Saga/40._Zarbon_Transformed/040-11.jpg), Pikkon without weighted clothing and Gohan's outfit from the Bojack movie are all must have). Buu with (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/233._Gokus_Time_Is_Up/233-58.jpg)pajamas (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/233._Gokus_Time_Is_Up/233-62.jpg) would be cool, as would Super buu (Gohan absorbed) with no shirt (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/258._The_Innards_of_Buu/258-69.jpg)

-Facial expressions in story mode and during battles would add a lot of life to the game.

-Some character models need a little fixing (SSJ Trunks w/sword, LSSJ Broly, Cell jr, Kid Buu, Captain Ginyu and Fat Buu are good examples). Doing all the character models from scratch would be a good idea since it'll hopefully be a next gen game.
---Cyborg Friezas head looks strange in the BT games, theres a massive black space (http://img230.imageshack.us/img230/31/untitledwz5.jpg)on his head that wasnt there (http://img507.imageshack.us/img507/1976/untitledba6.jpg) in the anime, (http://images.myfavoritegames.com/gallery-db-z-gt-x/Frieza_Force/Frieza/Cyborg_Frieza/FriezaRobotSuprised.jpg) as you can see in the pictures his head is smaller, his eyes are larger and there's meant to be small blue metal plates on his head, not big black ones.
--Kid Buu should beat his chest when powering up, also his antennae is a little too long in the BT games

-Frieza form 1 and Cyborg Frieza should have super nova, not deathball (http://www.animewolken.nl/dragonball/mist/deathball.jpg).

-Get rid on rush moves completely, everything should be performed in real time (like on Shin Budokai).

-When a character is finished off with an ultimate, they should disintegrate, not just get K.O. (Or in some cases, cut in half (http://upload.wikimedia.org/wikipedia/en/b/b6/Tsuibikienzan.jpg) like Frieza (http://upload.wikimedia.org/wikipedia/en/4/45/Freezadies.jpg))

-Make it on Next gen, meaning PS3, Xbox 360 and Wii only, not PS2.

-The Kaioken works well on BT2, but looks terrible, it has to be fixed (http://www.dragonballz.com/sagas/ep_big/741.jpg).

-When Goku is SSJ3 in the anime, his clothes are given a golden glow (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/16._Kid_Buu_Saga/265._Vegetas_Respect/265-40.jpg) and (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/231._Buus_Mutiny/231-16.jpg) appear to be yellow (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/230._Super_Saiyan_3/230-47.jpg) (Like in Budokai 3 (http://img296.imageshack.us/img296/6476/untitledzn7.jpg)), in BT2 however, they still look the same shade of orange that are given in the SSJ and SSJ2 forms.

-Vegeta (with scouter) should have Galick gun for an ultimate, and it should look like this (http://upload.wikimedia.org/wikipedia/en/d/d4/Galic_Gun.jpg).

-We need ball vs beam struggles.

-Get rid of the blue swirls while powering up/transforming. Some characters having unique auras like on hyper dimension would be cool.

-Levels of battle damage for some characters. For example, level 1 should be some scratches and minor rips in the clothes like the standard battle damage in BT2. Level 2 should be Clothes much more ripped and damaged (like Goku after his fight with kid Buu), and Level 3 should show the character really beat up and bloody (Like the battle damaged costumes for Teen Gohan and Bardock in BT2). That way you could have one suit for Goku that has multiple levels of damage instead of having to make 3 differant battle damaged costumes.

-Great Apes and other Giant characters should be at least 4x larger.

-Change captain Ginyu's body switch back to the way it was in BT1.

-There should be much bigger explosions in the game and maybe craters from death moves and from characters being slammed into the ground.

-Some characters need to have more moves. Not everyone but some characters should have L2+Left(or Right)+Triangle/Circle added to their move lists, for example, 2nd stage Cell’s move set should look something like this:
Ultimate (L2+triangle+ down): Self destruct (Where he blows up like a balloon)
L2+triangle: Kamehameha
L2+triangle+ up: Big bang attack (Red like what he used to blow up those islands)
L2+triangle+ right: Galick gun
L2+triangle+ left: Tri beam or Life drain (Which should just be his throw)

-Something has to be done about the dead zone attack (it should be freaking massive and turn the sky red (http://img522.imageshack.us/img522/5642/deadzoneul6.jpg)), I don't know, maybe you should have to charge it with L2+ circle (Like Goku's spirit bomb) and once you've charged it enough you can open it and it triggers some sort of mini game where you either get sucked in or get Garlic JR sucked in. If you include free for all battles like we all want (16 players please ), then maybe you can punch other people in to it. Garlic Jr should also have that beam he shoots out of his stomach (http://images.myfavoritegames.com/gallery-db-z-gt-x/Garlic_Jr/garlicjr028.jpg).

-Goku should have that small basketball sized spirit bomb (http://100megsfree4.com/abcsofdbz/gallery/spiritbomb.jpg) he used against Vegeta, Dr Wheelo and Turles.

-You should be able to do the vanishing/banishing attack 3 times or so, not just once.

-SSJ1 Goku and SSJ2 teen Gohan really should have Kamehameha/super kamehameha for a normal move (Speaking of SSJ1 Goku, shouldn't his angry Kamehameha be yellow?)

-For Pikkon:
---Make him A LOT faster and give him a transformation (Or alt costume) where he doesn't wear weighted clothes
---His ki blasts should be green
---His hyper tornado should work more like a super explosive wave
---His flame kick in BT2 looks weird, he should glow completely orange so he looks like a big fire ball (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/11._Saiyaman_Saga/180._Warriors_of_the_Dead/180-87.jpg), then land the kick, then go back to normal and swats them down
---His thunder flash looks like he's shooting out orange smoke, take a look at how the move looks on Shin Budokai, (http://img.gamespot.com/gamespot/images/2006/038/924588_20060209_screen003.jpg) it should look a lot more like that

-Make the character models/level designs look at least as good as Budokai 3 (With Anime style Cel shading), if this is on the PS3 or Xbox 360 there’s no reason it can't. No more blocky characters please!

Broly LegendSSJ
05-11-2007, 04:18 AM
My suggestions are in Excel XP

http://mitglied.lycos.de/reuvenoved/suggestionlist.xls

Lightning
05-11-2007, 07:31 AM
Here is mine cut down. Hit this Link to open it from Microsoft Word Office 2007:

My Ideas for the Future DB Game. (http://www.mediafire.com/?9dljpc5lmgb)

helsing1
05-11-2007, 09:19 PM
Well, Here are the ideas that will, in my oppinion, make tenkaichi 3 a more interesting game:
- I know that lots of people said this. But a character creation, like change voice, attacks, poses, costumes,etc.
- Teen Gohan must have the costume like in bojack´s movie.
- You should put Future Gohan with and without an arm.
- Adult Goku with Gt costume. And Kid Gt Goku with all the transformations.
- The Japanese and English musics.
- More fighting arenas, like the "space" one.
- We should be able to fly very high and when we use powerfull blasts we should be able to destroy the enviroment like making crates. And if we hit the enemies with those blast they should be vanished.
- when we transform the enviroment should change like the things start shaking,etc.

Thats all for now.
Thanks!;)

Tenkaichi 3 should have the episodes musics.
Edit: It would be much better, and another idea: Dowload the muscis that we want.

theking
05-11-2007, 09:44 PM
Subtitles for all languages
They should have attacks crash together like in broly second coming, at end of movie.

http://anime.tanuki.pl/screens/2548.jpeg

http://sjl-static10.sjl.youtube.com/vi/vlAIRiFjjfg/2.jpg
With kamehehema's and other big powerful ball attacks,(example, Broly's omega blaster)


I'd really like to see characters blown up into pieces like in the show, like when they have low life and you hit him with a UltBlast.

The move Goku did at the end of super android 13 movie, with the spirit bomb

GT characters
GT kid Goku (base, SSJ, SSJ2,SSJ3, Golden Grate ape, SSJ4, Gogeta SSJ4)
GT Vegeta (Base,SSJ,SSJ2, Golden grate ape, SS4, Gogeta SSJ4)< To transform SSj4 it should have bulma coming the the blutz wave machine and giving Vegeta Blutz wave and then turning into Golden grate ape. From there you could click R3 and go to SSJ4 with detail of course.
Nova Shenron(1st Form, Final form)
Ice Shenron
Gt Goten (base, SSJ,SSJ2)

Movie characters

Broly( Base, Mind controlled SSJ, Free will SSJ, LSSJ) Just free will for new characters

-More combos, Blast, Ult blast and dramatic transformations
-When hitting a building, you could go through it, not brake it all down or create a creater.

dbz#1
05-11-2007, 11:24 PM
.There should be weather effects
(like lightning,storms,sandstorms,Eruption,Rain,Tropical storms)
.i want to able to make my own character
of different race (human,saiyan,namek)
.To create your own moves
.Online play
.Enviroments are to be destroyed bit by bit if and attack were to coliide
.Rocks start to crumble when you power up,or do an attack,or transformation
.To be able import your own tracks(mp3)
.In story mode i want to be able to walk around in story mode
.A choice in being good or bad
.To go above l.v.l 200
.To have co-op
.To have more than one character on a screen
.more alternative appearence
.There should be no barriers no limits in battle
.You should be able to take thefight to other enviroments
(first you start in the wastelands then you fight over the then city and so on
.Give the fighter 3x time the health so that the battle could feel like a dbz moment in the anime.
.Can you put high speed combat battle sytems
(like when chracters Fight so fast you can't keep up with them and you could see the waves of attacks when they teleport over and over again
.In battle can it go from night to day
.You should be able to knock someone in a crater
.When fighters grapple you should be able to challenge each others energy
.I repeat online play
.You should be able to charge your dragon dash so you could go faster

What Broly transformation looks like this
http://www.ac-reunion.fr/pedagogie/cotamarp/eleve/pageperso/bertrand/broly1.jpg

and Goku kamehameha look like this
http://img93.exs.cx/img93/664/gokussjkamehameha3sn.jpg

After blocking attacks there could be smoke affacts like this
http://www.dragonball-paradijs.com/movies/dbz/image/08/m08-244.jpg

Broly unstopable power
http://www.blackgoku.com/images/Random/Broly006.jpg

powering up effects
http://i156.photobucket.com/albums/t23/cedricxr/552204395_s.gif

How powering could look like
http://i114.photobucket.com/albums/n270/Razrjr/Gohan.gif

Devastating attacks
http://i110.photobucket.com/albums/n92/shirobi/clip515B15D.gif

Improved cutscene
http://i164.photobucket.com/albums/u3/sonic193/Gohan/GohansKamehameha.gif

Deflect energy attacks
http://i81.photobucket.com/albums/j219/peyoteiceman/DRAGONBALL/Gohan20Blocks20An20Attack.gif

Broly blaster shell his main move
http://i128.photobucket.com/albums/p172/josepabello/th1050629300_m.gif

broly pwer up
http://i110.photobucket.com/albums/n92/shirobi/thbrolly3.gif

hos combat style
http://i128.photobucket.com/albums/p172/josepabello/bg10ln5.gif

MajinElite
05-12-2007, 01:02 AM
Main Menu

Dragonball Universe(here is where you progress through the storyline an work your way through the life of Goku)
Dragonball:
Emperor Pilaf Saga
First World Martial Arts Championship Saga
Red Ribbon Army Saga
General Blue Saga
Commander Red Saga
Fortune Teller Baba Saga
Tien Shinhan Saga
King Piccolo Saga
Piccolo Jr. Saga
Sleeping Princess in Devil's Castle Movie
Dragonball Z:
Bardock: Father of Goku
Dead Zone Movie
Vegeta Saga
World's Strongest Movie
Tree of Might Movie
Lord Slug Movie
Captain Ginyu Saga
Frieza Saga
Cooler's Revenge Movie
Garlic Jr. Saga
Trunks Saga
History of Trunks Movie
Android Saga
Super Android 13 Movie
The Return of Cooler Movie
Imperfect Cell Saga
Broly: The Legendary Super Saiyan Movie
Perfect Cell Saga
Cell Games Saga
Bojack Unbound Movie
Great Saiyaman Saga
Broly: Second Coming Movie
World Tournament Saga
Bio-Broly Movie
Babidi Saga
Majin Buu Saga
Fusion Saga
Kid Buu Saga
Fusion Reborn Movie
Wrath of the Dragon Movie
Dragonball GT:
Lost Episode Saga
Baby Saga
Super 17 Saga
Shadow Dragon Saga
Hero's Legacy Movie (if they see Goku Jr. a worthwhile character...i don't, but thats just me)
Pendilum Room(mode where you can raise the teir/power levels of your CAC characters, by playing through available sagas in place of of goku and the z-fighters) if your character is evil alignment, you work with the villians. in this mode there are no story cutscenes. there will be a few parts that weren't in the story mode, just for your CAC. it will start at the beginning of dbz. your character will arrive on earth(in whatever race's space pod you chose, or if you have more than one they will arrive in a ship similar to frieza's. unless your CAC is human). depending on if you made them good, neutral, or bad will effect what happens. if good, goku and the z-fighters will challenge you to a fight to see if you truly are good. if neutral, they'll do the same. in those story lines you will become part of the z team and defend the universe. if evil however, they will defend the earth against your tyranny. if you win you conquer earth then move on to the rest of the galaxy. where you will run into each of the villians from dbz and dbgt. you will also have to fight the heroes that show them selves. future trunks and gohan will try to stop you as well. even the other world fighters. until you rule the galaxy. if you lose the first fight, you will go to hfil where you will train shortly until a wish on the dragonballs brings you back. the person that brings you back will be a cpu generated CAC and its your choice if you want to thank him and pledge your aligence to him or you can kill him. once again you call. then you will have to go through until you rule the galaxy. but this time the z fighters will be alot stronger.
1 Player
Single
Double
2 Player
Offline Game
Online Game
Ultimate Battle Z(pretty much the same as tenkaichi 1 and 2 combined...i like those modes)
World Tournament(same)
Baba'a Tournament(all contestants will be dragonball characters(first prise hardes difficulty: 15,000 zeni))
World Martial Arts Tournament(first prize hardest difficulty: 25,000 zeni)
Cell Games Tournament(first prize hardest difficulty: 50,000 zeni)
Battle Island Tournament(name of the tournament in Bojack Unbound(first prize hardest difficulty: 100,000 zeni))
Other World Tournament(all contestants have halos(first prize hardest difficulty: 125,000 zeni))
Babidi's Tournament(tournament faught inside babidi's spaceship, all opponents will have the majin seal(first prize hardest difficulty: 150,000 zeni))
Dueling
1P vs com
1P vs 2P:
Offline
Online
1P/2P vs com
tag
free-for-all (6 vs 6 maximum)
com vs com
Dueling Mode:
single
double
tag teams
free-for-all
free battle(up to 12 characters)
tag
teams(6 vs 6, or how ever many each player selects)
free-for-all
Battle Options:
announcers
time limit (60, 90, 120, unimited)
transformations/fusions (on/off)
tranformation animation (on/off)
handycap(causes person to teleport automatically in tight situations, and automatically regenerates ki w/o charging)
Z Training
Tutorial
all of the various action tutorials
Practice
like battle but with unlimited health and ki
Evolution Z
Z Item List
Z Item Collection(equip item to characters)
Z Item Fusion(fuse various items for newer and better items)
Password Character(keep your old characters by using their old passwords. Allows total of ten created characters(password and CAC combined))
Input Password
View Password Characters
Create-A-Character (CAC)
Sex (Male, Female, or neither(neither is for races like namekian or psychogre))
Race (Human, Saiyan, Namekian, Psychogre, Android, Chill(freiza's race, i couldn't think of what to call it), Dragon, Demon, Origins Unknown(so you can make an entirely new alien race), Robot, Tuffle, Mixed(pick two races. android can mix with every race no matter what), and Bio-Fighter(which allows you to mix up to four different races, for characters like Cell).
Alignment (Good, Neutral, Evil) which also allows you to pick halos or even majin forms for your character
Blast 1 Moves (choose two from a list already made for the other characters)
Blast 2 Moves (Beam, Volley, Finger, Explosive, or Rush(with the rush attacks you are prompted to name your attack. you are given a list of fifty or so words. each word is tied to an action. so, in naming your attack you pick what it does))
Ultimate Blast (Like the rush attack selection, only it doesn't have to be a rush attack)
Throws (Pick which throw your character uses)
Transformations/Fusions (depending on race it may ask if you would like to add up to five transformations. then you customize each transformation the same way. this also include fusions and potaras between allied CACs)
Allies/Enemies (Choose which CACs are enemy and ally)
Team Attack (Designate allies, you can only pick allies that are CAC. which also determines what they will say to their ally or enemy. the attack would work the same as the rush attack selection, only these words will be tied to team combos)
Appearence (This is where it gets good, you pick skin color(if not pre-selected by race), body type(size:normal, small, large, giant, fat, stretchy), hair design and color, eye type and color, facial features. then costume. you get a variety of saiyan armors, human and namekian clothing, and other alien uniforms. and, if your character happens to be a lackey/henchmen of some kind you can design an emblem/symbol for their suit, so that everyone knows who they work for. it also allows you to swap clothing between races to help avoid seeing the same clothes on other people's CACs. you'd also be able to customize the color of the clothes on your character. pick a voice type(young, old, child, or if they just growl), name of your character. then it will ask if you'd like to write a short backstory/bio on your character.
this is the chart i came up with for the CAC transformation charts. the fusion transformations do not count for your character's transfomations. a total of five can be given to the base character. fusion dance characters can have up to four transformations, and potara fusions can have up to two. if the transformation is into a giant, the transformation is irreversible. keep in mind this is just an example. it doesn't have the max amount of transformations and fusions w/ transformations possible.http://i172.photobucket.com/albums/w15/majin_khail/transformation-1.jpg
and here is the one for transformations into giants. note: this is once again just an example...
http://i172.photobucket.com/albums/w15/majin_khail/transformation-2.jpg

Item Shop(buy and sell items for zenny)
Buy Items
Potaras
health items, and other supporting items
CAC Items
Body Types
Hair Types
Facial Features(nose and mouth)
Eyes
Clothing
saiyan armor, human/namekian clothing, etc.
Accessories
scouters, potara earing, weighted wrist bands, etc.
Alternate Clothing(main charcter's alt costumes purchased here)
Sell Items
Potaras
Data Center
Character Bios
Dragon Journal(recap of the life of goku)
Online Friends
friends characters
Available Costumes
Options
Sound
Music
SFX
Voices
Difficulty
Easy
Normal
Hard
Z Mode
Controls
Screen
Save/Load
Mini Games
Hold On (Story Mode, Mini Game mode)
Special Beam Rotate (Story Mode, Mini Game mode)
Whack a bug! (Story Mode, Mini Game mode)
Hide and Seek with Icarus (Story Mode, Mini Game mode)
Insane Racing (Story Mode (Goku VS East Kai),Mini Game mode)
Run Goku, Run! (Story Mode, Mini Game mode)
Capture the Monkey! (Story Mode, Mini Game Mode)
Hades Board Game (Story Mode, Mini Game Mode)
Jan Ken! (Rock Paper Scissors!/Rock Scisscors Paper!)
the explainations for these mini games can be found in vishkugeta's DBZ:tenkaichi3 suggestions forum...thanks Vishkugeta!!Characters

DB: 34
Kid Goku DBZ (Great Ape)
Kid Krillin
Master Roshi (Full Power)
Kid Chi Chi
Emperor Pilaf
Mai [in the machine]
Shu [in the machine]
Namu
Giran
Teen Yamcha
Bacterian
Man-Wolf
Master Shen
General Blue
Silent Ninja Sergeant Major Purple Murasaki
Mutaito
Demon King Piccolo
Cymbal
Drum
Tambourine
Piccolo Jr.
Metallic
Android #8
Teen Chi Chi
Grandpa Gohan
Akkuman (Devil Man)
Mummy
Mercenary Tao
Robo Mercenary Tao
Demon King Shura
Lucifer
DBZ: 187
Goku (kaioken, SSJ 1, SSJ 2, SSJ3)
Kid Gohan (great ape[R3, left], unlock potential[R3])
Teen Gohan (SSJ 1, SSJ 2)
Adult Gohan (SSJ 1, SSJ 2, Great Saiyaman)
Ultimate Gohan
Piccolo (Fuse w/ Nail, Sync w/ Kami)
Krillin (unlock potential)
Yamcha
Tien
Chiaotzu
Raditz (Great Ape)
Vegeta [I]Saiyan Saga (Great Ape)
Nappa (Great Ape)
Saibamen
Cui
Frieza’s Soldier (alt. Costume can be different race of alien)
Dodoria
Zarbon (Transformed)
Nail
Moori (namekian hero)
Guldo
Recoome
Burter
Jeice
Ginyu
Frieza (2nd, 3rd, Final Form, 100% Final Form)
Mecha Frieza
King Cold
Kid Trunks (SSJ)
Teen Trunks (SSJ)- -capsule corp. t-shirt
Teen Trunks w/ Sword (SSJ)
Adult Trunks (SSJ, SSJU)
Dr. Gero
Android 19
Android 18
Android 17
Android 16
Android 15
Android 14
Android 13 (Super Android 13)
Cell (Imperfect Form, Perfect Form, Super Perfect Form, Powered Weighted Perfect Form)
Cell Jr.
Vegeta Android Saga (SSJ, SSJU)
Goten (SSJ)
Supreme Kai
Kabito
Majin Vegeta
Demon King Dabura (Meditated)
Yamu
Spopovich
Yakon
Pui Pui
Majin Buu
Majin Buu (Pure Evil)
Super Buu (Power Weighted(buff form))
Super Buu (Piccolo Absorbed, Gotenks Absorbed, Ultimate Gohan Absorbed)
Kid Buu
Uub (Majuub)
Hercule
Videl (Great Saiyaman #2)
Garlic Jr. (Max Power)
Mustard
Vinegar (Max Power)
Salt
Spice (Max Power)
Ginger (Max Power)
Sansho (Max Power)
Nicky (Max Power)
Bardock (Great Ape)
Kanassain - -Alien that gave Bardock Special Powers
Toma (Great Ape)
Borgus (Great Ape)
Sugesh (Great Ape)
Fasha (Great Ape)
King Vegeta (Great Ape)
Kid Vegeta (Great Ape)
Kami
Dr. Wheelo
Misokatsun
Kishime
Ebifurya
Turles (Great Ape)
Rezun
Lakasei
Daizu
Amond
Cacao
Lord Slug (Giant Slug)
Slug’s Soldier (alt. costumes can be helmet and no helmet)
Commander Zeeun - -Slug killed him
Commander Dorodabo - -Piccolo killed him
Angila
Medamatcha
Cooler (Final Form)
Salza
Doore
Neiz
Meta Cooler
Meta Cooler’s Cyclopean Guard
Broly (mind controlled SSJ, free will SSJ, Legendary Super Saiyan)
Kid Broly SSJ
Bio-Broly (Giant Bio-Broly)
Bio-Warrior (alt. costumes can be different colors of warriors)
Paragus (Great Ape) - -Broly’s Father
Paragus’s Soldier (alt. costumes can be different races of alien)
Bojack (Transformed)
Kogu (Transformed)
Bujin
Bido
Zangya
Janempa (Janemba)
Hirudegarn (Transformed)
Minotia - -Tapion’s little brother
Tapion
Pikkon
Arqua
Chapuchai
Froug
Maraikoh
DBGT: 38
Kid Goku GT (SSJ, SSJ 3, SSJ 4)
Vegeta GT (SSJ 2, SSJ 4)
Adult Goten (SSJ)
Pan
Nezi
Ribet
Bizu
Bon Para
Don Para
Son Para
Luud
Mutchy Mutchy
Lord Don Kee
General Rildo (Rildo 1, Rildo 2)
Baby - -like when he fought Goten
Baby Vegeta (Baby 1, Baby 2, Great Ape Baby Vegeta)
Super 17
Nova Shenron
Ice Shenron
Haze Shenron
Rage Shenron (Giant Rage Shenron)
Oceanus Shenron (Dragon Form)
Naturon Shenron
Syn Shenron (Omega Shenron)
Character Fusions: 11
Pilaf/Mai/Shu (Machine Fusion)
Nezi/Ribet/Bizu (Sigma Cannon)
Vegito (SSJ)
Kabitoshin
Gotenks (SSJ, SSJ 2, SSJ 3)
SSJ Gogeta
SSJ4 Gogeta
What if characters: 16
Frieza Fourth Form - -Form Cooler Achieves in Cooler’s Revenge
Cooler (1st, 2nd, 3rd Forms)
Bulla
Chi Chi
Gokule
Tiencha
Adult Gotenks (SSJ, SSJ 2, SSJ 3)
Kid Pan
Mighty Mask
One armed Gohan (SSJ)Fighting Engine Ideas

One on One fights
done pretty much the same
One on Team fights
fights between one character and two or more people
at the beginning of the game these battles will be rare. but when they occur the opponents won't attack at the same time. this help you build up your skill in the multi battles as you progress through the game. as the game goes on the multi battles become more and more detailed/technical.
Team on One fights
done the same as a single but in this mode you can invite a friend to help you fight
Team Attacks
when both/all allies are locked on to the same target, they are given the option of a team attack, if both/all allies meet requirements to do the attack(L2, left, triangle). *for examples of team attacks:http://www.ataricommunity.com/forums/showpost.php?p=8898042&postcount=3338 (http://www.ataricommunity.com/forums/showpost.php?p=8898042&postcount=3338)
Team Defending
when your team mate is in a tight spot you can lock onto your ally. when the enemy goes to attack your ally, you are given the chance to "defend" them. by doing this you can teleport in the way and intercept the attack. or if the opponent is using a ball attack(like the eraser cannon or big bang attack) you can fire a blast to deflect it away. or if the foe shoots a beam attack(kamehameha or galick gun) you teleport to your ally, grab them and teleport back to your original location. these commands are given as such...it only occurs when you are locked on to your ally. to make it more challenging the button combinations will change each time. the first time maybe it'll be L3 and square. but maybe the next it'll be L3 and triangle. thats to keep it from becoming repetitive.Hand-offs

lock onto an ally and give them your item(senzu bean, potara, or whatever). this will also help for fusion with the potaras and for the fusion dance. both team members will have to hit L2, triangle, L3, and R3, for fusions. to hand off a senzu bean you press down on the L3 button while locked on to the team member.Ghosting

when both characters are at max power mode and rush each other, instead of the punching frenzy, it could be a "mirage battle". both characters disappear, then reapear and both characters are attacking each other(like in the bojack unbound when gohan and bojack are exchanging blows, but all we see is the impact circles. only in this mode we can see the characters). i figure don't mess with a system that already works so to win you rotate the analog. this ghosting mode will last for 10 seconds unless the characters are matching blow for blow then it will last up to 15. when you're in this mode the characters will automatically teleport anywhere in the arena.Blast Catch

when the character does the special block(the one involving block and the ki button) when an attack like the spirit bomb or big bang attack(huge energy balls) the character will "catch" the attack. then you rotate the analog to see if you have the power to push the attack back. this technique should only be used by characters who are average to larger size. smaller characters(like guldo, kid gohan, kid goku gt, pan, etc.) will not be able too. for beam attacks, like the kamehameha, galick gun, masenko, full power energy beam, etc., some characters can "push" through the attacks. like cooler did in the cooler's revenge movie. the larger charcters(Cooler, Broly[LSS], Bojack [Transformed], Kogu [Transformed], and other "tank" characters can take the hit, which will actually just flow around them, as if it weren't even there. another example is in the Broly: Legendary Super Saiyan movie. when goku shoots a kamehameha into Broly's face after the "smoke clears" Broly stands there unharmed. it should be something like that.Leveling/Powering Up

you level up by entering the Pendilum Room Mode. you play through the story mode with a CAC. or you can use the main characters. as you progress through you gain experience points. typically like an rpg. each naturally earned level gives you a "Z-Point"(similar to Budokai 3). its your decision on where you put that Z-Point. the catagories are:
Health: how many health bars you will have. a total of 50 Z-Points can be equiped here. giving you ten bars of health. character starts with one bar. so each z-point is worth 1/5 of a health bar.
Ki: how many ki bars are available for your charcter to use. once again it equals a total of 50 z-points. giving you ten. each is 1/5 a ki bar. your character already starts with one full bar.
Reserve Ki: determines how many blast one stock you have. a total of 10 can be reached. though you automatically start with 3. a total of 7 z-points are spent here. most fusions and higher transformations require 3 or more. this way your characters aren't reaching max transformation right away. you may have a super transformation equiped to your character, but you won't be able to transform until you reach the number of blast stocks for it. so its like working really hard to acheive the next transformation.
Attack: determines how much damage your physical attacks(kicking and punching) do. your punches start at 50 damage per hit, and when maxed out each punch does 250 damage. 50 z-points can be spent to increase it. therefore each z-point is worth 5 damage.
Attack Ki: this increases the amount of damge dealt by your blast 2 attacks. the starting damage amount for your first(L2, triangle) is 1,500. then at max it will do 10,000. a total of 50 z-points can be spent. each z-point is worth 170 damage. your second(L2, triangle, up) does 5,000 damage. at max it will do 15,000. making each point for the second worth 300 damage points. then the ultimate starts at 12,000 damage. and at max will do 22,000 damage. each point is worth 440 damage in this catagory. that should be right...if my math is correct. and the team attacks do what your ultimate does but then an additional 20%.
Defense: exactly like attack, only kinda backwards. each strike to your character while not blocking is the full 50 damage at first. at the lowest when you character blocks only 30 damage will be done. your defense blocks 40% of the damage. and at max you will block 60% damage. a total of 50 z-points are spent here. each point is worth 2.5%...i think. that can't be right. if anyone know send me a pm about that and i'll change it. ciz i know i'm wrong there.
Speed: 50 are spent here. your speed is already at 50% its max. so each z-point here is worth 10% of your base speed.
Ki Sense: the more you increase this the faster you can lock onto your opponents. total of 50 z-points(big suprise) can be spent here. when it is maxed out you can lock onto your opponents through objects. by doing this you eliminate one of the useless potaras that just take up slots for your character.
Transformations: this option gives you the chance to unlock your transformations, so that you can use them when your Reserve Ki is a high enough level. 50 points are spent here as well. if your character has the max of five transformations. for every 10 z-points you earn one of your transformations.
Max Level: max level your character can be is lvl. 350. but even after your character has reached their max level your power level can continue to go up if you equip potaras like health +15 or anything like that. it won't effect your physical level but your power level can continue to grow.Over the course of the game you may find Z-Points. these do not mean you gain a level. they just give you a free z-point to spend. these are located in places like Hyperbolic Time Chamber, Guru's House, Grandpa Gohan's. there are also a few hidden throughout the dragonball universe. you may also recieve them as rewards for side missions and mini games.

Credits to:

Lightning
Kamiccolo33
SS4 Broly
MajinHyuga
Mystic Gohan
SSJ5Vegeta_Ver3
Majin Trunks
dboy1373
theking
vegetabeatsgoku
Zellgadis
vishkugeta
Real DBZ Master
jurehumar
megamonk4
Epyon
Conners
Broly LegendSSJ
dbz#1
MajinElite

Conners
05-12-2007, 09:44 AM
Power Level System

On the subject of power level systems, I was working on one of the most accurate of all (or at least it seems so). It's very confusing, and I haven't had time to work it out, but the basic idea is:

OK, say you have Vegeta, PL 18,000, V.S Hercule, PL 48. Hercule's stats are:
Attack: 1
Defence: 1
Speed: 1
Etcetera: 1

While Vegeta's become:
Attack: 99
Defence: 99
Speed: 99
Etcetera: 99 ((Note that 99 is the maximum for stats.))

When Vegeta fights Frieza (PL 530,000), however, his stats become:
Attack: 1
Defence: 1
Speed: 1
Etcetera: 1

Like Hercule's.

The point of this system is comparison. If you fight someone a million times stronger than you, your stats are pathetic. If you pummel someone weaker than you, your stats are fantastic. Here's an idea of how the difference would be judged:

Saiko has a PL of 1,000. She fights Miko who has a PL of 1,400. Saiko's stats are:
Attack: 3
Defence: 3
Speed: 3
Etcetera: 3

vs. stats of:

Attack: 5
Defence: 5
Speed: 5
Etcetera: 5

This is because Miko is two Strength Levels above Saiko. Strength Levels judge the difference between opponents -- the stronger ones have every stat increased by an amount equal to the number of Strength Levels they have over their enemy. You get Strength Levels over your opponent by having a certain amount of power more than him/her.
With the fight with Saiko and Miko, 200 was the required amount to have a Strength Level over Saiko, for example.

********* ********* ********* ******* ********

Now, two opponents with the same PL (1,000) fight. Both have stats of:
Attack: 3
Defence: 3
Speed: 3
Etcetera: 3

Now two Hercules Fight (PL 48). Stats are:
Attack: 1
Defence: 1
Speed: 1
Etcetera: 1

The reason for this is that naturally low levelled characters (like Hercule) have a low Base Level for stats, while a powerful character (like SSJ4 Vegeto) would have a very high Base Level (to a maximum of 99). The Base Level is what all stat differences are based off (as the name would imply). A character with one Strength level over another, would have all stats go over his Power Category's Base Level by one.

Whenever a character gets to a certain power level, their Power Category goes up. At this event, the character's Base Level goes up by one, and his opponents need to have an even larger gap in power for them to have a Strength Level over that character.


I hope to make future installments of this idea.

Please give me your feedback, and suggestions of what might need to be changed.

Saga Maker

Here's my idea on how to make your own storyline for the Dragon Ball Universe.

1. Select a map the story takes place in (aka: namek or earth).

2. Place all the secrets across the map (aka: little star thingies.) and any cut scenes you want for that particular event.

3. Place all the main story events (Red dots) across the map.

4. Make the cutscenes for your story events, secret events, and others (how to make them is described below.).

5. Edit other features such as fights in the story event or random encountery thing.

Now.... how to make cut scenes. It's a lot simpler then you'd think, in the way I've planned it at least. The cut scenes will be like in Budokai 3, with the characters and the speech bubbles, only you have lots more expressions than they had originaly. Here is what you have to do to make one of these cut scenes:

1. You go into cut scene making mode.

2. You select the character you want to speak first. Or you select the "Narrator", which is either a either a sound effect (like the ones in budokai 3), or a speech bubble with the text the narrator says. (Skip to "5" if you picked 'Narrator', or "6" if you picked 'Sound effect'.)

3. You choose the expression of the character (meaning happy, scared, hurt, angry, etcetera).

4. You pick the type of speech bubble used (meaning shouting, whispering, normal or thought).

5. You input the text that the character/narrator says.

6. You put in the sound effect or speech that you desire. (optional)

7. Choose what will happen after the speech/sound is ‘X’ed (meaning the player presses the X button to get the next text/sound/fight.). Out of: another person speaking, a sound effect, narration, conversation end, or a fight starts.

8. You repeat the process if you picked speech, narration or sound effect, and you put in the fight you want if you picked fight. If you end the conversation there you may go back and edit any details you want changed or save it and leave (saving it is optional).

Fight Editor: This is how you fill your What-If Storyline with the battles the game is about.


Select how many enemies and allies will be in the battle (there has to be one ally slot empty for the PC(Player character) though).
Edit the PLs(Power Levels) of both teams.
Set a condition to win the battle (this'll be about the highlight of complication in the story maker. But even that won't be so hard), such as defeat all enemies, defeat a certain enemy, survive for a certain duration of time, etcetera.
You can add effects to the battle, such as everyones' health might decrease due to poisonous miasma in the air.
Set who is and who isn't effected by selected effects.
Choose the map which the fight will take place in.
Pick any moves you want the player unable to use.
Turn reenactments* on or off (in fact, a certain reanactment might be the condition to win the battle).That's most of the features I can think of. There's save, name, and delete options of course.

Teen_Gohan666:)
05-13-2007, 08:00 AM
I call for a more destructable (realistic) environment, such as, if the character is smashed into the ground at full pelt, just like on the cartoons a crater would form. somewhere along those lines anyway.

also a create your own character mode would be cool, although it would confuse the whole idea a fair bit.

Id like to see attacks that didnt just blow up the majority of the world, it blew it to smitherines!!! universe bombs etc. COOL :up:

id like to see a cuple of evil characters brought back and made stronger such as: TURLES!!!!! how cool would ssj5 Turles be??
Teen Gohan - ssj3 at least...
a cuple of new androids...
king vegeta & kid vegeta..
kid broly, bio broly
paragus and his soldiers
raditz (super saiyan at least)
kid goku, (GT)vegeta
some new shenron characters or
some new ultimate strong character who i can whoop with teen gohan again

The option for fantasy fusions would be real cool, such as EG: son goku/Baby Vegeta fair dooz it would probably turn out a bit like gogeta but it would be nice.

gogeta non super saiyan 4 (ie starts at super saiyan & transforms upwards)

Adult Gotenks (this is a must)

Team attacks (requires 2 lock on's or more) similar to father-son kamehameha but 2 characters instead of 1, thus opening up tonnes of new moves.

get characters special moves right, along with the audio to go with them!

new landscapes, new sagas (not shown in cartoons),
TURLES SUPER SAIYAN 1,2,3,4,5,6,7 ;)

most characters up to saiyan level 7 maybe, skipping the ape form of course cos theyre rubbish!!!

i think thatl do

Omid
05-13-2007, 06:45 PM
Most important is definetly;
Fast Gameplay, when you followed the show you do notice that during the fights you see a lot of speed involving and this has been a problem with the previous games as they were all too ''slow''. When your character fights, you want to have a ''speedy'' fast battle, not a slow one because it ruins the environment & your gameplay as I've noticed.

Easy controlsystem, Super DBZ, you couldn't really have ''felt'' like that you controlled the character & a lot of moves were frustrating to pull off like for instance going to transform into a SSJ, I mean, come on we want to do that with a single button. Please do add an challenging Combo system, it will make the game more challenging.

Online mode for sure, well no need to say why because it's obvious for us DBZ fans crying it out for years now..

A big storymode, to each character an unique storymode; kinda Samurai warriors 2 with for example Tadakatsu Honda having 6/7 stages and Shingen Takeda has another storyline which connects a few stages with Honda's storyline. This should be DBZ; Goku having 6/7 stages whereas it is biased off on his character & Vegeta has 6/7 stages with a unique ending & special scenes you can only see through his storymode. Every char should've one.

Also please add a 3-3 battle system like in DBZ Legends, it makes the game a bit more intereactive. :)

Since you guys can make use of the Blu-ray disc, you can make a much bigger environment in stages, bgm, Character models etc. but do remember that it shouldn't effect the fast gameplay too much as otherwise it will be like the horrible Dragonball Z: Budokai Tenkaichi 1/2 all over again which was very slow in gameplay

Also I want to add that Budokai Tenkaichi 2 has the worst gameplay together with Budokai Tenkaichi 1 so please don't use that engine anymore, dimps's gameplay was far better than Spike's Budokai Tenkaichi gameplay.. I know that Graphics are cool but the gameplay has a high value into these types of games too as it keeps the gamer playing. I've held out playing Budokai Tenkaichi 1 for a week but then it got so boring so I've never played it again, same goes for Budokai Tenkaichi 2, it was fun, the storymode were nicely made but seriously some variation in storyline would be great. :) Also I want to add that the speed is the most vital item of a dbz game. :)

morgan2042
05-14-2007, 01:42 PM
i look through everyone idea's. some very cool ideas, but one thing is missing. MUSIC. noone likes some of the music that is in BT2. am i right. there is one option, the developers could do:

OPTION:music: Gatebreaker-save-yes/no
crisis
Lost courage
go ahead
little light
power rush
Break through

to save the music you like in BT3, without going through the list everytime you play the game. including story, tournament, 2player and ultimate battle.

anybody could used this idea in their next post, if they want to or not.:D

cool idea from LIGHTING: music from the show, funimation/ toei
goku transform
freiza final transformation and others.
i will edit this later on, to list some the music.

ss4 Broly`
05-14-2007, 08:40 PM
DEVELOPERS!!!! PLEASE READ!!!!

K Here we go these are my ideas for t3
Heres the Contents;
#1 My story
#2 Finishers and ultimates!!!
#3 Fatigue System
#4 Environmental damage!!!!
#5 My New targeting mode!!!(optional for the game)
#6 Simultaneous Battling system!!!!



STORY
Well heres how my story would be ok first you would start off in the db era and of course work your way up . so anyway id have the feature were you fly more like in b3 this was way more realistic but not totally.

first off the world would be a lot bigger so flying around would take longer. not too long but realisticly. then you would of course go through different types of training like fro example korin,
kami , and so on but the only differents would be is that you are actually gonna have to chase
korin or whatever happen with training


like when goku trained on king kais planet he had to go through the step process get bubbles, catch gregory then, hed be able to really train and another realistic part of this would be that you would actually struggle under the gravity you are under this would be the same for other types of training
aside from that the story would be set up in a whole new way the
episode would be exact like the real deal is wat i call it i mean actuall episodes it will say the

episode number and the title of it . but you would have a pretty long time to finish a saga time limit is unknown but it would not be setup as anime scenes from the show it would be like b1 but in the

tenkaichi form but there would be more action instead untill the last ep there would finally be some kind of cool cutscene every ep would have an exciting cutscene makin you more interested the battles would be pretty much the same except for one idea im gonna add later

Finishers And ultimates

Well now its finisher time and ultimates. so the finishers would kinda go like this. i was really disapointed wen i seen the spirit bomb in the first game so i thought well the next will improve still no improvement on any of the ultimates for that matter
so heres my idea for a spirit bomb you get your finisher when you launch it well for one the move will be actuall size like in the show anyway you launch your move then here comes the fun part and hard
you launched you attack on your opponent then if it gets close enough

your opponent puts there hands on it and trys to oppose it this is were the beam struggle kinda fits

in but its not a beam struggle you try to add power to end your opponent while he or she is trying
to push it back at you so they have equal chance of of damaging you this results in who ever

rotated the anolgs faster but thers another way too doge the ultimat say your goku you can launch a kamehameha as long as you have full ki bars not max and have your beam try to push it

back FOR EXAMPLE COOLER VS GOKU super nova against kamehameha you get the idea!!!!!! now
there is more to add to the finishers but they are seperate ideas


FATIGUE SYSTEM!!!!!

this is one of my fav ideas the fatigue system!!!! this is were you will have a body next to your health meter it will be in green and as battle progresses your body will go from green to yellow to
orange to DANGER!!!! RED where you are pretty much defensless say dont you just hate how you

do a move and your friend or the opponent blocks it like nothin well thats all about to change if you do a kamehameha over and over you too will start to be damaged but not to red at least yellow area anyway lets turn the table your opponent is hit by the move but he blocked it this damage wil

go towards his arms so the more he dodges with his arms the more damaged they become to the point were he cant use them or use finishers
one more thing the area you attack will become damaged not just the whole thing and just to be damamged to get to the yellow health bar is stupid it should be more realistic so if i punch

someone in the face hes either bleeding or bruised
Next after the battles done you can see all the damage your character had done to him it will show

a full detailed pic of him and all the damaged points of the body then you have a X-RAY version to see broken bones this would make it feel cool because you could see what kinda battle you had to go through this would also fit somewhere in the story!!!

ENVIRONMENTAL DAMAGE!!!!!!

Did you ever see a kamehameha hit the ground in the show? well i sure the hell did and when it

does it makes a huge explosion like dome then when the smoke clears it leaves one huga ass
crater in the ground this is determined how powerful your character is kinda like this order

Goku base phuge crater and explosin
goku kao ken x5 more damage to the environment starting to cause huge amounts of damamge
Kao ken x10 huge destructive force up the area
more would be damaged but say you go super saiyan

anhiliation to the area almost the entire area is deastroyed
SSJ2 lightning forming tides over flowing damage is so powerful the beam penetrates earths

atmosphere and causes an unbeliavble amount of destruction
SSJ3 totally wipes out an entire CITY!!!! causes clouds togather lightning and a huge force and a

crater is left the size of 30 parking lots wide and almost reaches the earths core

SSJ4 totall destruction in its path anything environmental is drastically destroyed cities forests etc etc

well you get the point with beams now when you are thrown into a building you will get stuck and or jamed in the outline of it if your smashed hard enough then the result of damage is changed smae goes for the rest of the environment!!!!


NEW TARGETING SYSTEM!!!!!!

Now some may not agree on this thats why i put optional but anyway this is where you will to be a

character and when you choose that person you will of course during battle launch a move for example FRIEZA you use death beam but if you have full power and choose not to do your ultimate

this is where my targetting system comes in you will now go into first person mode and a crossair would go on the screen
you can now choose a spot to aim and fire this could come in handy lets say you decide to fire at there leg there leg will now be damaged

they will then walk or fly very slowly because of the injury so this gives you an advantage over them so now hitting them with finishers would be easier so they cant dodge as much other moves like gokus you would be able to controll the direction of gokus kamehameha if the opponent

dodged it you could make it turn around and try to hit him but this would drain energy so be wise!!!!

BATTLES AT THE SAME TIME!!!!!!

this is what most people want you would be able to have up to 6 fighters on the battle field at the same time some say thats impossible but with a new directional change like be able to switch targets and make the environment at least 2x the size it is now will change that an turn impossible to possible

now that this is resolved you can also do double teams and such
you will also be able to give items to your partner like a senzu bean and others in that manner

Kamiccolo33
05-16-2007, 06:38 AM
Here I am everyone. This is the result of all (or maybe 95%) of my ideas and all put into a document.

To anyone involved in the game looking at this, please take the time to look through it, it will help you a lot, and let you know what we would like to see. Thankyou in advance. :):up:

___________________________________________________________


Steps:

1. Download from Mediafire
2. Save to a location on your hard disk or open it
3. Open the Word Document
4. Select 'Read Only'

___________________________________________________________


Download my suggestion document here:
http://www.mediafire.com/?bt3dhymdsyo
(20MB approx) (requires MicrosoftWord 03 and Winzip)

Download my Downloader Friendly suggestion document here:
http://www.mediafire.com/?14miymgvzvn
(13MB approx) (requires MicrosoftWord 03) (Some pictures and files from this document are removed)

___________________________________________________________


Also make sure to check out my 'For Tenkaichi 3' videos in my signature. They give a useful insight on some cool fighting mechanics, characters, music and attacks taken straight out of some DBZ episodes and movies.

Here's also a quick list of what I feel 100% needs to be in the game.

100% Needed Characters:
GT Goku (he is the main character in GT)
Nova Shenron (big battles with him)
Ice Shenron (big battles with him)
Android 14 (a main movie character)
Android 15 (a main movie character)
Nail (confirmed)
King Cold (confirmed)
Kibito (to do the fusion with Supreme Kai)
Kid Krillin (for Dragonball story)
Teen Chi Chi
Hirudigarn Base From (why only have his second form?)
General Rildo
Pui Pui 100% Needed Levels:
Planet Tuffle (for Baby saga)
New Planet Vegeta (for Broly movie)
HFIL from Janemba Movie (for the Janemba movie fight)
Otherworld Tournament (for an otherworld tournament of course)
Babidi's Spaceship (changes to where Dabura and Gohan fought and random intervals) 100% Needed Costumes:
Goku's "End of Dragonball Z" Blue Gi
Goku's Yadrit Outfit
Trunk's Long Hair and Capsule Corp Outfit
Android 17's GT Outfit
Recoome's Battle Damaged Outfit
Vegeta's Namek Saga Outfit

Saiyan1
05-16-2007, 12:42 PM
Hello everyone! Im here to give my suggestions for the next tenkaichi 3 game. I must admit that I am 41 and I still love dragon ball games!:)
I´ve been reading the others posts, and I thought that The Create-a-Character mode whould be great!;)
My favourite character is Gohan. So I really think that there should be Future Gohan, ( I love him), teen gohan should have his Goku´s costume... I think is much more funny to play with him in that costume, and the bojack´s saga in the story mode whould be more realistic.:noob:
I also saw the idea of the episodes musics too, Great!:up:
Thats all or now. Thanks!;)

Mystic Gohan
05-19-2007, 02:54 AM
Mystic Gohan's character list.

Dragon Ball

1. Son Goku (kid)(Oozaru)
2. Kuririn (kid)
3. Bulma
4. Launch
5. Chi-chi (kid)
6. Pilaf (machine)(Combined form)
7. Mai (machine)
8. Shu (machine)
9. Namu
10. Giran
11. Yamucha (teen)
12. Ran Fuan
13. Bacterian
14. Kame Sen’nin (Full Power)
15. Man-Wolf
16. Tenshinhan
17. Chaozu
18. Tsuru Sen’nin
19. Bora
20. Colonel Silver
21. Colonel Violet
22. General Blue
23. Tao Pai Pai
24. Silent Ninja Sergeant Major Purple Murasaki
25. Agent Black (machine)
26. Mutaito
27. Yajirobe
28. Mela
29. Demon King Shura
30. Demon King Piccolo Daimao (old)(Eternal Youth)
31. Cymbal
32. Drum
33. Tambourine
34. Piccolo Jr. (young)(Giant)
35. Metallic
36. Android 8
37. Chi-chi (teen)
38. Gyu-Mao
39. Arale Norimaki
40. Granpa Gohan
41. Akkuman
42. Dracula Man
43. Mummy


Dragon Ball Movies

44. King Gurumes
45. Lucifer



Dragon Ball Z

46. Son Goku (Kaioken, Kaioken Sanbe, Super Kaioken, Pseudo SSJ, SSJ, Beserk SSJ, SSJ2, SSJ3, Vejito, Super Vejito, Veku, Gogeta)
47. Son Gohan (kid)(Beserk, Oozaru)
48. Son Gohan w/sword (kid)(Beserk, Oozaru)
49. Son Gohan (preteen)(SSJ, SSJ2)
50. Son Gohan (SSJ, SSJ2, Great Saiyaman)
51. Ultimate Son Gohan
52. Piccolo Jr
53. Kuririn
54. Yamucha
55. Vegeta (SSJ, Super Vegeta)
56. Vegeta (second form)(SSJ, SSJ2, Vejito, Super Vejito, Veku, Gogeta)
57. Majin Vegeta
58. Trunks (kid)(SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
59. Trunks w/sword (SSJ)
60. Trunks (fighting) (SSJ, Super Trunks)
61. Son Goten (kid) (SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
62. Son Goten (teen)
63. Paikuhan
64. Maraikoh
65. Olibu
66. East Kaioshin (Kabitokai)
67. West Kaioshin
68. South Kaioshin
69. North Kaioshin
70. Dai Kaioshin
71. Panbukin
72. Seripa (Oozaru)
73. Toma (Oozaru)
74. Topato (Oozaru)
75. Burdock (Oozaru)
76. King Vegeta (Oozaru)
77. Vegeta (scouter) (Oozaru)
78. Nappa (Oozaru)
79. Saibaman
80. Apple
81. Raditz (Oozaru)
82. Cui
83. Frieza Soilder
84. Zarbon (Post Transformation
85. Dadoria
86. Vegeta (kid)
87. King Cold
88. Frieza (2nd, 3rd, Final, 100% Final)
89. Mecha Frieza
90. Future Trunks (Pre-teen)
91. Future Gohan (SSJ)
92. Android 13 (Super 13)
93. Android 14
94. Android 15
95. Android 16
96. Android 17
97. Android 18
98. Android 19
99. Android 20
100. Cell (2nd, Kanzentai, Chou Kanzentai)
101. Cell Jr.
102. Nail
103. Guldo
104. Recoome
105. Burter
106. Jeice
107. Ginyu
108. Gashyu
109. Vinegar
110. Tado
111. Salt
112. Pui Pui
113. Spopovich
115. Yamu
116. Demon King Dabura
117. Yakon
118. Majin Buu
119. Evil Buu
120. Super Buu (Gotenks Absorbed, Gohan Absorbed)
121. Uub (kid)
122. Pan (kid)
123. Videl (Great Saiyaman 2)
124. Mr. Satan






Dragon Ball Z Movies

125. Broly (Suedo SSJ, SSJ, Legendary SSJ)
126. Bio-Broly
127. Turles (Oozaru)
128. Nicky
129. Ginger
130. Sansho
131. Garlic Jr. (Final)
132. Misokatsun
133. Ibifurya
134. Kishime
135. Dr. Wheelo
136. Amond
137. Daizu
138. Kakao
139. Rezun
140. Rakasei
141. Bio-Warrior
142. Angira
143. Wings
144. Medanotcha
145. Zeeun
146. Lord Slug (young)(Giant)
147. Salsa
148. Neiz
149. Doore
150. Cooler (Final Form)
151. Metal Cooler
152. Big Gete Star battle robot
153. Zanya
154. Gokua (Post Transformation)
155. Bujin
156. Bido
157. Bokack (Post Transformation)
158. Janemba (1st, Final)
159. Hilgegarn (1st, Final)
160. Minosha
161. Tapion




Dragon Ball GT

162. Son Goku (kid) (SSJ, SSJ2, SSJ3, Golden Oozaru, SSJ4, SSJ4 Gogeta)
163. Son Goten (SSJ)
164. Pan (teen)
165. Vegeta (SSJ, SSJ2, Golden Oozaru, SSJ4, SSJ 4 Gogeta)
166. Uub (Majuub)
167. Bra
168. Mutchy
167. Luud Robot
168. Ledgic
169. Bon-Para
170. Don-Para
171. Son-Para
172. General Rilldo (Mega Rilldo, Liquid Metal Rilldo)
173. Sigma Force Robot 1 (Combined Form)
174. Sigma Force Robot 2 (Combined Form)
175. Sigma Force Robot 3 (Combined Form)
176. Sigma Force Robot 4 (Combined Form)
177. Bebi
178. Bebi Vegeta (Super Baby, Super Baby 2, Golden Oozaru Bebi)
179. Super 17
180. Liang Xing Long
181. Wu Xing Long
182. Liu Xing Long
183. Qi Xing Long
184. Si Xing Long
185. San Xing Long
186. Yi Xing Long (Omega)
187. Son Goku Jr. (SSJ)
188. Vegeta Jr. (SSJ)
189. Gettô
190. Mamba
191. Rakkaru
192. Monster King Yômaô


Characters I forgot to add

193. Kid Buu


Mystic Gohan's stage list.

1. Earth Rocky Area
2. Earth Wasteland
3. Earth Mountain Road
4. Kami's Lookout
5. Room of Spirit and Time
6. Tenkaichi Budokai arena (Dragon Ball)
7. Tenkaichi Budokai arena (Dragon Ball Z)
8. Earth City
9. Earth (Destroyed)
10. Baba's Palace
11. Red Ribbon Base
12. Muscle Tower
13. Glaicer
14. Mount Paozu
15. Namek
16. Namek (Detroyed)
17. Planet
18. Planet Vegeta
19. New Vegeta
20. Inside Buu
21. Supreme Kai's world
22. Pilaf's castle
23. Master Roshi's House
24. Island
25. Hell
26. New Tuffle
27. Space
28. Robot Planet Bebi's birth world
29. Village
30. Demon World
31. Cell Games Arena
32. Battle Island I

Suggested Features.

An Uncut, (M) rated version of the games that includes all the proper terminology of locations and characters. Having all the drug and alcohol refences as well as profanity, blood, violence, sexual reference and nudity that made Dragon Ball what it is.

Partially devoted parts of the storymode devoted to action and role playing game type elements.

Different type of facial expressions.

Seemless transitions from cutscene to fights.

Graphics devoted to cutscenes, not rehashed game mechanics.

Online gameplay feature.

Create a storymode feature complete with scene maker and password system to share story modes with friends.

Added support characters to help with healing or powering up. During gameplay have a little 10 second long cutscene showing the support character helping the fighting character.

Weather/Time option feature.

Body effects, if raining you can see the water drops off the hair and clothes get soaked. Sweat and blood dripping off skin.(next gen)

Design the game with only the Japanese fans in mind. The previous PS2 titles seemed too Americanized given the fact that US producers were apart of the development process.

A unique and exclusive game franchise per each console each with an exclusive developer.

Nintendo Wii - Spike

Xbox360 - NTL

Playstation 3 - [undecided]

Animationally correct character avatars and character models. Main point, fix the noses of the children of the game, give them the correct "n" shaped noses rather than the daimond shaped nose adults have.

More music options.

Original Japanese Soundtrack

U.S. Broadcast Soundtrack

Original Budokai Mix

A Co-Op feature allowing several opponents on screen to fight as opposed to just 2 as the maximum.

Bring back Shin Budokai's Profile cards and online buddy list.

Online party forming and co-op missions.

Handheld/Console joint projects. (Nintendo, Sony)

Preset Co-Op techniques that are determined by the tag team.

The return of Budokai's Capsule system.

jabroni
05-19-2007, 07:45 AM
Make it for the 360 and PS3 with online capabilities, PS2 and Wii can have watered down versions. Id get it for the 360 myself as i dont have or want a PS3.

Add more characters like Rildo, Bio Brolly, Hildegarn form 1, Chi chi, King Piccolo, Cyborg Tao, Dr Wheelo etc etc.

Also these forms of Cell and Buu, what ever they're called
http://img139.imageshack.us/img139/7995/bcvh1.jpg
http://img136.imageshack.us/img136/331/newbitmapimagekl4.png

More levels like, hell, janembas hell, otherworld tournament, tree of might etc

Give some characters more moves (eg: Perfect Cells secondary ultimate could be max power kamehameha and be used with L2+Left+Triangle)

Add create a character, this is really needed IMO and if ppl are upset about one of their characters not making it then they could create that character themselves.

Do something about the kaioken, it looks terrible in both tenkaichi games and doesn't work right. It should be a big, thick aura and should make you a lot stronger, but you should get knocked out of it when you get slammed into the ground

Make it so you can have multiple players fighting at one time (Like DBZ legends on PS1, except more players (8+) and the option of being in teams or free for all). It would be a lot more fun to fight burter and jeice at the same time instead of one at a time, same goes for the fight with the cell jrs, it would be waay cooler to be fighting one with Goku and watching Vegeta, trunks etc all fighting other cell jrs in the background.

Make the stages way bigger.

Make the great apes way bigger.

Make it so when you use an ultimate, it shows the ball/beam going into the planet and making a massive explosion, and the level can die more with every passing moment with the sky getting darker, lava coming out of the ground, lightning coming out of the sky, that sort of thing. Better than just watching a big explosion from space. (Probably impossible on the PS2 and wii)

Fix up the cel shading, characters always looked kinda crummy on the tenkaichi games, budokai 3 had way better character models.

Custom sound tracks would be nice, id rather have my own music in the background instead of the default tracks from previous games. (But we can''t if it's only for wii and ps2 ._.)

Make the ultimates like Super Nova and Spirit bomb look better, they only look like big, colored balls, they should also be way bigger and glow brighter

Get rid of the blue swirls, every one should have different looking auras, not just colors but thickness, size, motion etc.

I saw that pic of king kold, why the **** does he have a sword? Just what the ****? Get rid of it.

Forgive-me
05-20-2007, 12:46 PM
Tenkaichi 3 idea (PLEASE DO THIS SPIKE!)

a weather change option would be cool don't you think? I would like a weather change option. The weather of a stage can change alot of stuff.

Imagine Kami's tower at night with the clouds below it stormy? Can't you see? We need emotion in the weather for an even bigger impact on the fight.

Teknoman
05-21-2007, 04:02 PM
One suggestion that I know EVERYONE wouldnt be against:

Having the authentic japanese music in the North American version like the other regions get. Seriously, Dragon Ball Universe (the whole series) fans have wanted this in the game since Budokai Tenkaichi 1.

And it should be possible what with Funimation's official uncut season boxsets recently being released. Those have both the japanese music + english voice actors. C'mon Atari make it happen!

liubei
05-21-2007, 04:38 PM
- When charging ki, instead of having a generic blue-ringed aura have actual auras seen from the anime (Budokai 3 was pretty good in this).

- Cutscenes for both story mode and combat such as rushing blast 2/upblast2/ultimate blast should be given more attention. The cutscenes from Tenkaichi 2 felt uninspired and amateurish, and some animations were cloned onto different characters making the animation team at Spike seem half-assed. I'm majoring in animation so I can tell when something looks half-assed. Although, I'm not saying the Spike team are bad animators (I'm sure they can create something kickass if they wanted to), I'm just saying that more attention should be paid to that aspect of the game in Tenkaichi 3.

- Destructable environments should look more devastating. Specifically the explosion (blowing up the planet) cutscene, there should be different and better animated explosions for different types of moves. Such as a Final Flash shooting out into space when aimed outward and exploding a piece of the earth when shot into the ground. And of course, an energy ball should create a round explosion when thrown into the ground.

- Also environments should be slightly bigger in volume (Height/Width/Length), hitting an opponent into the wall and cancelling the opponent's stun makes no sense and kills the mood. I'm not saying get rid of invisible walls as I know that's impossible, but rather just make it slightly bigger. The sky should be taller, perhaps allowing players to rise above the atmosphere (that may be too much so being able to go above the clouds is good enough).

- Characters should be well balanced. Although I know there are some people who prefer the power gaps, it should not be much of a problem to allow those of us who likes balanced character rosters to customize our characters with items to balance them manually. In Tenkaichi 2, it took me about 100 hours to completely lvl. up every character to closely resemble a balanced roster, but even lvl. 160 Pan could not get anywhere near the power of lvl. 1 Super Saiyan 4 Goku ( in terms of damage dealt). So I suggest allowing all characters to be able to be customized to be balanced out with the most powerful character. This way people who like a power gap can still play with a power gap and people who like a balanced roster can customize their characters more effectively. In short, Spike should improve their customization system.

- The number of players should be increased to 4, with quad split screen which is pretty much 4 shrunken down 1 player screens. 4 players playing at once in a Free-For-All, Tag Team, or Team match should be possible with the 3D fighting system. With a flick of the Lock on button (L1) a player can cycle through opponents and direct their beams at anyone they want. So a Kamehameha or a Blast Volley or a Energy Ball can be steered by switching opponent lock ons during the move, you can trick people this way.
(Also with a team battle, an actual double kamehameha can be done rather than the Bros. Kamehameha and the Father-Son Kamehameha).

- Power Guards ( Circle, Triangle) should have an energy shield effect and look to it. Upon the moment of impact from an opponent's beam, a flicker of energy should surround the defender and create a cool barrier look. The damage dealt should stay the same as it did in Tenkaichi 2 just the look is good enough.

- Character movelists should be diverse and unique. Not cloned.

- Character roster is decent in Tenkaichi 2 but some characters are much needed. Include the the Ox king, 12 year old Chi Chi, 18 year old Chi Chi, Arale, 13 year old Krillen, 16 year old Krillen, Kami or Hiro, Mr. Popo, Korin, Sky Dragon, 12 year old Goku, 18 year old Goku, Dr. Willow, Bio Broly, Future Gohan, Tajaro (Annin), Kibito, the different evil Dragons, the henchmen of Bojack, the henchmen of Garlic Jr., King Piccolo and his henchmen, new born Piccolo, and Hirudargen's first form.

- When shooting beams, make it optional to distribute the energy spent on the beam in whichever way you want. For instance, when shooting a Kamehameha, one would charge up their Ki gauge first then press L2 + Triangle to charge up their beam. Instead of automatically taking away a certain cost of Ki once the beam charge begins, the cost of the Ki varies depending on how much you have charged your beam, so the longer you charge your beam the more the Ki gauge will start to deplete. As an added feature to Tenkaichi 3, also allow players to Overcharge their beams once it's fired by holding the Triangle button longer, this will make the beam bigger and more damaging and instead of costing just Ki it will also gradually deplete your life gauge at the same time. Of course the Overcharged beam can't be held forever. ( for an added effect, Spike can add a voice track of the character screaming as he does his overcharged beam)
>After an overcharged blast, the user should also be stunned in addition to drained of Ki and some Vitality. The damage of the overcharged blast shouldn't be too powerful, maybe: slightly charged (4,000), fully charged (10,000), slightly overcharged (11,150), fully overcharged (13,000). As for the look of the overcharged beam it should be somewhere along the difference between a kamehameha and a super kamehameha. And if the character uses a super kamehameha then the overcharged version should be similar to a Kamehameha x10, and so forth.

Update #1:
- Stun times should be balanced out in Tenkaichi 3. For instance, Omega Shenron is only stunned for 1 ki bar while kid Gohan is stunned for 3 ki bars. Again this is more of a power gap issue but even if the stun times were balanced, Omega Shenron will still be uber more powerful than kid Gohan so Power gap lovers will not fret.

- Dragon Homing + abilities should be in every character without the use of potoras. So I wouldn't have to waste space to use such an essential ability. Meaning that every character can Dragon Home more than once when out of Max Mode by default. (And by the way, increase the slots)

- Introduce more imaginative Potora items. Going overboard with the ideas is not a bad thing as equiping them is the players choice. It's always better to give us more options. ( Keep in mind that items with negative effects on the characters is welcome to)

NeonZ
05-23-2007, 07:23 AM
Suggestions for Dragon Ball Z Budokai Tenkaichi 3's Story mode:

-The story mode should feel less scripted and mechanical. If a character joins the group, he should appear in the pre-battle dialogue and shouldn't disappear immediately after the battle. The events which aren't required, but are available for visits should sometimes change the main storyline somewhat too rather than just giving money, experience or an extra battle with no relation to the storyline.

-Rather than use a narrative box to describe that a villain gets killed by the Kamehameha or the Genki Dama, wouldn't it be possible to use the default in-battle animations to show those scenes?

-A bigger focus on "what-if" storylines for this game, rather than only repeating DBZ's story for the third time, especially storylines focused on secondary characters. They could follow a single character through DBZ
's story, but presenting them as the "hero", the one defeating the main villains and saving the day.

DBZ Dude 500
05-23-2007, 08:03 PM
I hope it is not too late to make my suggestions. I have already seen screenshots of King Cold fighting King Vegeta and the new Night Time mode. All of which looks great! Here's my few suggestions. Take 'em or leave 'em.

20 New Characters? All of which never before seen in a DBZ game? I hope
they are:

The ones we know
- King Cold
- King Vegeta
- Nail

One's I'd REALLY like to see
- Chi Chi (DB and DBZ version)
- Olibu
- Teen Goten (from GT)
- Teen Gotenks
- Ox King (from DB)
- King Yama
- King Kai
- Pui Pui
- The orange and blue dragons from GT
- Rildo
- Garlick Jr. Henchmen (both movie and series versions)
- Bulma (I know she never fought, but a lot of characters from the show fear her!)

Please improve the music. It needs to be more Rock heavy. The music from BT2 was pretty soft and unexciting by DBZ standards.

This is a little random, but I think Kid Goku should have the Power Pole. At least for a combo attack. Or kind of like how Trunks used his sword.

Here's some of the new stages I'd like to see:
- Goku's House
- Other World Tournament
- Hell (or Home For Infinite Losers)
- Planet Vegeta
- Janemba's Hell
- Area where Raditz was fought
- Inside Buu
- King Kai's Planet
- Snake Way

Here are some Costumes I'd like to see:
- Goku's Yardrat outfit
- Vegeta's Pink shirt
- Piccolo's normal clothes from when he got his driver's license
- Gohan's first outfit with the red hat and 4 star Dragonball
- Adult Gohan's Kai outfit

Make the Story Mode more cinematic instead of having the player read a bunch of text. I guess more cutscenes is what I'm trying to say (that can be skipped of course for the impatient players).

All that would be fine and dandy, but please do some more work with the mechanics. Everyone and their mother on this forum praises Budokai 3 for its improved system from its predesessors. For example, people LOVED the dodging feature in Budokai 3. Please do not just only add more characters and stages. Do something about the actual gameplay itself. That is what seperates mediocre games from the classics.

wamoh
05-24-2007, 03:24 PM
Gameplay ideas:

-Use blasts to propulse you (when you fire a blast, if you hold a button like the L1 you lose lock on then you can aim to a place where you want to go, then let it go the blast letting go the button L1, then the caracter will turn hands and fire backwards heading you to the place you aimed at the most high speed and enemy loses lock on. You could use like when, the enemy goes fourth you on ground, then you use a blast and quickly aim to the skies, then you propulse your way ou of his way and he loses track of you. Or to do an ultimate unblockable attack you should aim at the enemy and use it (just like Goku´s feet kameha). (you are charging you kamehameha then the enemy is waiting for it blocking, then you do this and get him because it would be easy to aim at a stand blocking caracter, but if hes especting it, he just keep moving to the side, then if you misses him in the propulse and hit a mountain or else till you lose the propulse momentum, you got stunned, making a hilaric move). But i think about not needing a super blast at all, maybe you could make every caracter shot a line generic beam when charging the triangle (not making that homing special attacks or then adding some button to make then) then you could propulse yourself to the skies as the enemy goes into you, then in the skies you fire a super blast to the enemy who had loses your track so he shouldn´t defend (something like goku did on the budokai against tien, he escaped the tien blast, goes to the skies and used solar flare) But the propulse using generic beam should be weaker than a propulse using a super blast, but it should be better than just use L2 + X, it should be more instant that that one and the enemy loses lock on.
-Generic beam blast: Just like i said above, the charged homing triangle attacks leaves or change button command to switch to a generic line beam attack for every player.
-Blasts to feint something: I would say that if you block a blast that explodes and smokes, you lose track of the player who lauched it. Sou he could set up a trap. (if you deflect it or dodge then no, but if it hit´s the ground near and goes smoke or you defend it and it explode in your arms smoking, or if the opposite uses a button to explode it right front of you (i would add here a option to explode a chargable super blast where you want by pressing some button), you should lose track (something like krilin did againts piccolo on DB saga, or trunks used again´s mecha frieza (used the attack, frieza dodges but trunks appears behind him)).
I think that what should make the game better is better dynamic plays like those. And this should be a great addon to the non flying caracters like the one´s on the DB saga that will be available on T3, but also a cool addon to the flying and more powerful late caracters.
I ll think some others things after.

Thx
See ya

Weatherby
05-25-2007, 06:43 PM
Atari, Please take a look at this post

New Storyline Ideas(better than "What ifs")

I think for it to work, they would need to create some new characters and explore a section of dbz that was never explained very much(well they could include 1 arm gohan and do the history of trunks saga a lot better than last time for one storyline). The alternate storylines in bt2 were a nice try, but it was kind of just the same old stuff, and dodoria died like 3 times in that zarbon one lol.

Planet Vegeta Saga
They could make a nice little plot about paragus, kid vegeta, king vegeta, frieza, cooler, frieza's father, dodoria, zarbon, turles, and bardock(maybe his crew). The saiyans could destroy a few planets, start to get pissed at frieza and his dad, and they could go through the whole rebellion thing. Also, they could interweave paragus into it and let king vegeta whip his butt a few times to set up brolly's story. I guess they could include turles fighting at first but then fleeing to survive. The whole thing could be about as long as the saiyan saga actually.

Dragonball Saga(s)
They could do another one with the characters of dragonball before goku arrives(as long as they improve grandpa gohan, he really sucked in the last game). They could add in tien's master(can't remember his name), tamborine and the other henchmen for king piccolo, king piccolo, and maybe master roshi's master. With those characters the story could cover master roshi going through the tournament along with his friend, piccolo and his henchmen's attack on the martial artists, the training of grandpa gohan and his eventual beating master roshi, and then his death at goku's hands while in oozaru form. For the saga to work though they would need to make the db character a lot stronger, funner to play with, and with cooler attacks than they had in the last game.

History of Namek Saga
And one more idea I've got is to go over planet Namek before the Z warriors arrived. I'm not really sure how they could do it, maybe someone could try to take over the planet(the saiyans maybe) and King Piccolo would at first try to fight them, but eventually be banished from the planet. Lord Slug would be best friends with Piccolo and they would make their traitorous decision together. Maybe they would have to create a new Namek character to fight against them(oh they could use guru when he was younger, he would be a hero type), and they could use Nail to help him and just call him someone else lol. I guess you would play from the perspective of the bad guys since there are a lot more of them, or you could play from the bad guys perspective and the good guys, like in budokai 1.

Gameplay Ideas Suggestions(good ones)

I think they need to improve the customization A LOT. It was only possible to have a level 160 fighter in bt2 and the computer sometimes had a level 222, it would make the game a lot longer if you could level up to like 400 or 800. Instead of having a max 20 in each category you could have say 50 or 100.
It would really give you the feeling that your fighter is getting stronger as you go through story mode and you would actually have to train to beat guys like frieza who could possibly be 200 levels stronger than you. With this much customization you could have Krillen who is so weak he can't even touch Nappa or Krillen who can contest with buu.

I also agree with one of the users above me, Vegeta's galick gun should be his ultimate, and a planet destroyer at that. In the last game it was treated like an ordinary blast when in the series it was always a monstrously powerfull attack. On the subject of beams, they should be bigger in this game. The weaker attacks are about the right size, but as the story progresses and you gain access to stronger characters the attacks need to be about twice the size they were in bt2. For example, Goku's kaioken kamehameha(my idea for one of his base form ulitimates) should be bigger than ss4 gogeta's BBKamehameha was in the last game and could expand as it travels. The ultimates especially should be about 3 times the size they were in the last game, the only ones I thought were right were goku's spirit bomb and coolers huge supernova attack. And please, make Vegeta's final flash look flashier than some little blast like it was in the last game, it needs to be about as wide as goku's spirit bomb.

Well I just got done playing bt2 so I've got a few fresh ideas.
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
1) When the opponent is lying on the ground and you hit him with a blast (kamehameha, final flash, whatever) it doesn't seem to do but half the damage as usual. I think they should make it do the same amount of damage(or maybe more) because in the show there were plenty of times when characters were stunned on the ground and they got nailed with blasts; I mean they're not even on guard so why should it do less damage. And from the gameplay point-of-view, just make it possible to teleport out of the way if you're on the ground(unless you are stunned, cuz then you couldn't).

2) Make all attacks real time. They don't have to be chargeable, but they should take around .7 seconds to do the hand signs and fire(Turles' Kill Driver is a good example). The opponent won't have as much time to react(which is good), but he'll still have a chance at least when he sees the hands preparing to fire. And charegeable attacks should do more damage than the quick firing attacks.

I think don't think rushes should be in real-time though because I like watching them lol, but I would like for the little scene before they start rushing towards you to be removed(it slows down the gameplay).

3) Make the Blasts travel faster. They're so easy to dodge but if they went faster then you could actually see them fly accross the stage without the grim knowledge that it will be dodged easily. I hate only beeing able to connect a kamehameha point blank range because you don't get the cool visual of it.

3.5) Certain attacks should move faster because it is just way to easy to dodge blasts. Attacks like death beam, Oozaru Vegeta's mouth blast on Goku, and even the kamehameha were extremely fast in the show and were hardly ever dodged. So I think they should be about twice the speed they are now.

4) Make time slow down for the person firing and speed up for the opponent when a blast is beeing charged and fired. This could take the place of my #2 or it could only be appliable for only charged attacks or Ultimate blasts. This way you could actually connect your Ultimate blast from a distance like in the series.

4.5) Ultimate attacks should be more "holly crap!" than they are now. I think it would be cool if time slowed down(from your perspective) and speed up(from the opponents perspective) when an ultimate blast is fired; because it's so freaking annoying to charge all the way up, fire it, and then have the opponent just move easily out of the way. Plus I think you shouldn't be able to teleport out of the way(unless you have IT), only dash out of the way.

5) A fatigue system would make chargeable attacks able to be fully charged and connected. Like once you've beaten your opponent with melee long enough, he has to press O repeatedly for a long time to recover(5-7 seconds max). This way you can send them flying in the air, charge your kamehameha, and nail them with it fully charged as they're falling from the sky/recovering on the ground. You wouldn't really be able to get a fully charged blast off at the beginning of the fight, but once the fight has gotten intense and you are both running out of energy you'll be able to land one. Balances it out since the charged attacks are pretty strong.

Also, in bt2 if you hit the opponent with a b2 or Ub while they're lying on the ground it doesn't do as much damage. For my fatigue system to work they would need to take just as much(or more) damage lying on the ground as they do standing up.

Oh and 1 more thing. Explosive waves should be able to block all b2 attacks besides chargeable ones. That way the ki volley attacks won't be so cheap when you have no time to dodge.


6) Mushroom clouds and splash damage from blasts hitting the ground near you. Like if you fire a Big Bang attack, there should be a huge cloud of smoke along with a gigantic explosion that lingers for say 5 seconds. And if it's a strong attack(like an oozaru's mouth blast), even if it doesn't hit you you'll still get hurt some from the explosion. Maybe there could eveen be like a super explosive wave created when some blasts hit something.

7) More lock on features. They have this lock on system that sounds pretty good but it's pretty much worthless. If certain things like clouds, the smoke from explosions I meantioned above, and water get between you and the opponet, you should lose lock on. If you have the ability to sense an opponent(like goku) then you won't lose the lock on, and if you have a scouter you won't lose it unless their energy is so low it can't be sensed. But if you are a character like Hercule with no way to sense the opponent, you will lose lock on every time the opponent goes underwater, goes above the clouds, or is on the other side of smoke from an explosion.


We need more attacks per character, plus more close combat options like grabbing both their fists and headbutting them(every character should have an awesome throw like recomes slamming them to the ground, garlic junior tackling and slamming them, cells absorbing some energy and sending them flying, meta coolers tail beating, etc). 3-4 blast 1 attacks, 4 blast 2 attacks, and I guess 1 ultimate attack is still good. But thats just how many attacks you have in one fight. We could have slots to put the attacks in before battle(like the budokai series) so we wouldn't have to use the same attacks each battle and because I don't guess the developers could fit 6 blast 2 attacks on each character at once. Some characters could have more attacks than others, simply because they used more in the series.

Base Goku, for example, could chose to equip a 'kaioken kamehameha', a 'spirit bomb', or the 'rush attack he used in the 23rd budokai on piccolo followed by the kamehameha from the sky'(assuming teen goku isn't in the game, I think he'd make an awesome character though) for his ultimate attack. He could have 6 choices for blast 1 attacks to equip in the 3-4 slots allowed; solar flair, give me energy, kaioken, full power, energy dome that blocks attacks, and 1/2 senzu bean. This many options for each character would give a customization feel to the game and players wouldn't get bored of the game so quickly with more attacks per character.

Lastly, I think they need to refine the attacks and techniques of the characters to really make this game good. Make Deadzone like the Spirit bomb, as in it sits at the edge of the stage and has a gravitational pull that increases as you get close to it(if you get knocked into it, you either die immidiately or lose 5 health bars(it is supposed to be impossible to escape isn't it))Attacks like Turles' kill driver and Piccolo's special beam cannon(which required lots of charging) were great, we need more of those.

Great Ape improvements
They should really work on the bigger characters more for this game, they gave janemba some pretty cool looking attacks and hildegarn was decent I guess, but the great apes all pretty much had the same attacks(but in different order, like we wouldn't notice). They need to actually be creative and think of stuff like vegeta's snowball he did to goku(put him in his hands and crushed him like a snowball), and give different stuff to each oozaru.

Plus, all the big characters need to move faster, its just boring punching so slow. I mean they are supposed to be nearly impossible to beat, so why not make them like that? I don't want to be able to beat a transformed nappa with Yamcha unless I have the fight of my life or my level is waaayyy higher. Also, involve the oozaru's tails in some of their attacks(perhaps if someone is punching an oozaru in the back, their tail can disrupt the combo and knock them away), those tails are awesome. Please give Vegeta, Turles, Bardock, and Maybe Radditz and Nappa the "artificial moon technique" as a B1 move that turns them oozaru any time.

Goku's Kaioken Technique(needs improvement badly)
Idea 1- I would really like Goku's kaioken to be improved, it wasn't very powerful in the last game and there wasn't different levels of it. In the show it was base goku's most powerful and reliable attack, he could beat someone with kaioken x 20 that he couldn't touch without it. The developers could make it so as you progress through story mode you unlock kaioken x2, x3, x4, x10, x20. Base Goku could be a weaker than average character without going kaioken, making the attack very usefull. Going back to the attack slots idea, you could equip whichever Kaioken you want, or maybe 2(x10 and x20). The down side would be that it significantly decreases your defense(or maybe health) once it wears off. You wouldn't always want to use the highest one unless you had to because the greater the power, the more the defense/health decrease. Just go through each character and give them something special/unique/cool.

Idea 2- For the kaioken, each time you use it to go higher(from x1-x4, x4-x10, x10-x20), the time limit for it resets and each level of kaioken lasts the same amount of time. Goku should yell kaioken, Kaioken x4, Kaioken x10, and Kaioken x20 when he uses them. Just Kaioken should be like the last game, x4 should be faster and about double attack & blast 2 power, x10 should be even fast and attack & Blast 2 power are multiplied by about 3.5, x20 is nearly burter-fast with attack & blast 2 power 5 times stronger.

Now, to even out these insane effects of kaioken, base goku's speed, attack, and blast 2 should be relatively weak(Base Vegeta's punches would be about 1.5 or 2 times stronger). The higher the level of Kaioken you use, the more powerfull the after-effects will be. After-effects will happen when the kaioken meter runs out and will include 1) dizzyness, 2) decreased defense, 3) a decrease in health. If your health is low enough, you'll die if you used kaioken too high. You'll give them a h*** of a beating before those after-affects happen though. Base Goku would be the funnest player in the game with this set up.

Sample Attack Set-Ups w/ a Couple of Character Suggestions
Since the game needs more special attacks per character, here's some ideas for a few characters. kbrooksGohan has some more examples on the 2nd page of this thread(his Great Ape ideas show how you can have a different set up for each character's great ape form based on the type of fighter they are), all the Ape's had the same attacks in the last game.

Base Goku:
1. Kamehameha
2. Kaioken Attack(base it off the things he did to burter, or off what he did to Vegeta at triple kaioken(like a huge punch, then flying around him really fast and nailing him, and a few more superfast moves where he flies around him))
3. Double Kamehameha(that attack goku used on frieza from underwater where he made 2 balls and fired one after the other, first one flies high over and behind the opponent and then hits them in the back followed by the other which just goes high and then hits them in the front(they go high so you can shoot them out of water or from behind something))
4. You could take out #3 and put in Feet Kamehameha if a DB goku doesn't have it(acts like Pikkon's spinning attack in the last game, launches goku towards the opponent as fast as a kamehameha)
4. UB Spirit Bomb(requires give me energy)
5. UB2 Kaioken Kamehameha(looks like the pic kbrooksgohan has in the previous post, requires at least one level of kaioken, is of course stronger if you use a higher level of kaioken, time slows as you prepare to fire it(as I wish all ultimates would do) and it moves incredibly fast)
6. B1s- Give Me Energy, Solar Flair, Kaioken(only takes 1 blast ball to execute, can be used repeatedly to go from x1, x4, x10, x20)


Here's a try at Kid Goku's Giant Ape form:
1. Angry Kick(Goku kicks the ground causing a huge boulder,or about 10 smaller ones, to fly at the opponent)
2. Roar of the Beast(Goku slams the opponent into the ground, picks him up with both hands, roars right in his face while squeezing to cause damage, and throws them like a baseball, they should go all the way across the stage and be dizzy for a long time)
3. Gigantic Heave(Goku grabs a distructable thing from the environment like a building, tree, or huge boulder and slings it at the opponent FAST, the bigger the projectile the harder to dodge)
4. UB Super Powerful Breath(just a strong, yellow mouth blast that explodes like a super explosive wave when it hits something, not too strong because I don't think he ever used one in the show and he's just a kid)
5. UB2 Monster's Wrath(Idk.....could be another mouth blast after a beating or could just be a terrifying, bone breaking beating)

Kbrooksgohan's Great Ape set ups are better than Kid Goku's since he doesn't have a lot of ki minupulation powers. By the way, I wan't the awesome roars from the show for the oozaru's(they sounded like a dying dinosaur or something), not the goofy noises the Ape's made in the last game.

Lastly, let Piccolo be able to fuse with Nail, and then with Kami(who would have to be a new character), and also let Base Piccolo have a Giant form transformation(like Lord Slug, he did it against Goku in the 23rd budokai). Of course, to fuse with Kami, you would have to select "Sync with Nail Piccolo" before the fight. This would work out great if base piccolo is pretty much 23rd tenkaichi piccolo with special beam cannon for his ultimate(but he should have some attacks from Dragonball and from dbz when he fought Nappa) and giant form for a transformation. Base piccolo would be pretty weak(about the same as kid goku), fusion with Nail would make him of course slightly weaker than 3rd form frieza, and fusion with Kami(who would have to be in the game for it to work) would increase his power past super saiyan level.


Good ideas guys?

bitbydeath
05-25-2007, 07:40 PM
Online --- That's a given.

Suicide Moves --- Every Character should have one of these but as a different button configuration, so that way we don't get them mixed up for those that don't want to use it.

More Story/More Characters --- So we already know we are getting at least 20 extra characters in the next title, but having more that unfold the story the way it was meant to be would be better *Cough GT Goku

More Environment Effects --- When i bash someone into the ground i really want to see major ground impact, i know we can't ask for too much since this is only the PS2 and Wii but still i'm sure it can manage a few craters here and there.

Chain Combo's --- This is where everyone says it doesn't live up to games like Tekken or DOA, me i'm happy with the combo's but if making it a bit easier for them will shut them up then i'm all for it.

More player specific moves --- Some characters have more moves than others in the DBZ world, it's just how it is and the game should show that. eg. Goku should be able to do his Kamehameha no matter what form he is in.

More balance in fighting as per the show --- I know it may make the game seem a bit easier but when i'm for example Trunks and fight Frieza it should be a simple a$$ kicking match (like in the show) i know there's not much point for it, but it will likely make up for all the hard times we encounter where we need to replay over and over again to beat.

Alternate Costumes Visible --- Previously in T2 when selecting an alternate costume it would not show what they look like on the character selection screen in the new costume. It would make it a lot better if the picture in the background changed to show what the alternate costume is when selected.

Continuation of Stats --- Stats for each character should continue onto the next form of character. EG. The transition of Vegeta (Scouter) to Vegeta. Health; Speed; Ki; character level etc should be carried over.

Fusions --- i think that when you fuse you should have to press a random series of buttons that appear up on screen. eg like on God Of War.

If you get the series of buttons wrong you become the slow flat bloated fused version (for 3 mins), if you get it right you become the energetic and much more powerful fused version (for 3 mins).


-Peace

Camarinox
05-26-2007, 12:32 AM
Here is my file XD. 4 pages of cool things XD.

Document: Link (http://www.fileden.com/files/2007/1/15/647045/Dragon%20Ball%20Z%20Tenkaichi%203%20suggestion%20document%20by%20Camarinox.doc)

Kaditsu
05-26-2007, 06:36 AM
Hmmm...

Greater focus on the original Dragon Ball story, including:

- DB costumes for Yamcha, Tien and either Kid Krillin as a seperate character or as an alternate costume if needs be.
- Putting in Giran, Namu, Ninja Murasaki, General Blue, Assistant Black in the Red Ribbon Battlesuit, Akkuman, Tambourine and Drum, along with the Wii-exclusive characters from BT2 and the costumes from above would mean you'd have enough to cover all the major battles in the original series.
- Most importantly, a Dragon Ball chapter in storymode, preferibly split into three or four, like GT is.

There, I won't go overboard. Give me that or close to it and I'll be happy.

MajinTenShinHan
05-26-2007, 08:38 AM
What if characters:
1-Majuubhan(majuub +tienshinhan)
2-Majin tenshinhan uses majin power to keep up with the sayans or to defeat/fight piccolo or Dabura i mean vegeta and goku are rivals why not tien and piccolo.Piccolo must pay for chaozu death in the past lol.
Spopovitch yamu and vegeta could use it why not tien ???Tien is bald like yamu right and he always wanted to stay stronger .
3-a story mode about tien's alien race maybe they can have some kind of transformation a super 3 eyes warrior.
Edit colours mode.
Switch combos and techniques between the characters ex:Videl has some great combos i would like to use them with another characters.A Combo with tien clones would be awesome too or four arms combo or Kousengan.
Finnaly Tien with kaioh ken, guys tien has the copy eye remember and he trained during a year with king kaioh,this is the last chance, please let him use kaioh ken this time,if some people call these games fan service please do it only this time.I think bandai (or some producers)hates tien that is the only reason they only gave him 1 outfit or put him out of the games like super dbz and refuse to give him kaioh ken which in fact he possesses.
Tien with 3 outfits and with cape however keep the green strap custom with yellow socks coz it is the best and add the buu saga outfit with cape and the out fit with brown cape tien used when goku became super sayan 3.
Bandai or atari should make a tribute for tien's seiyuu Mr. Hirotaka Suzuoki and honestly i think my suggestions for tienshinhan are a good way to do it.
This game needs a majin tenshinhan.
More speed man, bartha is so fast he is the fastest warrior maybe the others should increase the speed to reach his level too bartha speed is fantastic,at least pikkon without weights should have the same speed. My favourite new characters are Kogu/Gokuha(base and super)and Bido(bojack's minions) general rild and Hatchayack and Redic from dbgt .Small slug without helmet and pikkon without weights. Yamcha long hair with weights outfit(sayan saga).
Chaozu with buu's saga outfit with cape.
Lord slug must be faster , man he is so slow
About the sayans the game is already perfect.Here you can watch the 3 tien´s outfits.And yamcha new outfit for bt3 too.

http://img516.imageshack.us/img516/2671/135jpgnt4.jpg (http://imageshack.us) http://img170.imageshack.us/img170/2360/320re6.jpg (http://imageshack.us)http://img100.imageshack.us/img100/2079/bscap016az2.jpg (http://imageshack.us)
http://img527.imageshack.us/img527/2821/bscap074lp7.jpg (http://imageshack.us)http://img519.imageshack.us/img519/2874/bscap451al1.jpg (http://imageshack.us)http://img527.imageshack.us/img527/2299/tenshinhanif6.gif (http://imageshack.us)
http://img516.imageshack.us/img516/1636/xten11pz2.jpg (http://imageshack.us)http://img516.imageshack.us/img516/6342/bscap023ll9.jpg (http://imageshack.us)

SupaGokuMan13
05-26-2007, 08:59 AM
1.no level boundaries it ruins the fun
2.when your the enemy is hit into a building the building shouldnt just fall it should have the crater effect w/ sound(same w/ water make the water have a sound)
3.when SSJ you should hear the swish
4.when characters are chosen they should have a special entrance ex. Vegeta w/ scouter should come in a sayian spaceship
5.you should be able to use regeneration
6.different weather is a definate
7. a free roaming story mode ex. if you land at southern city you should be able to travel the whole city
8.instead of just showing where the enemy is you should have to find them (it wasnt easy for them in the anime)
9.ALL sagas from Dragon ball to GT
10.ALL sagas in order (including movies)
NOW the New character list
1.Eis shenron
2.Nuova Shenron
3.General Rildo(base,Meta rildo,Hyper Meta Rildo)
4.Kid Goku GT(base,SSJ,SSJ3,Gold Oozaru,SSJ4)
5.Sigma force
6.Dr.Myu
7.Hildegarn(base,Transformed)
8.Android # 14
9.android # 15
10.Dr. Wheelo
11.Mutaito
and all of the ones i might of missed and the ones that were included in BT2 for wii in the JP/PAL versions
alright well thats all i hope you all like my ideas
credit goes to me and my friend for all ideas
oh yea i forgot add the JP music and try to make it online

Blanker
05-26-2007, 09:30 AM
Hello, how are you?ż

I have a lots of ideas to improve this fantastic game.

1 Adventure dragon

You must to include lots of sagas..

The game start`s in the bardock`s film, the goku´s father. You fight with bardock and his friends.

Continued..

-Dragon ball

SAGAS
- Pinaf
- 22 tournament teinkaichi budokai:
- Picolo damaioh:
- 23 tournament teinkaichi budokai


Dragon ball z

---- The teinkachi`s 2 sagas..

Dragon ball gt

- We must to follow the dragon balls: You control kid goku and fight with lezec, doctor myu, rildo.. Kid baby----


- And the teinkaichi`s 2 sagas



New characters

Dragon ball

All the caracters of wi
- Kid krllin
-MR POPO
http://www.youtube.com/watch?v=8PoI8i4C04o (http://www.youtube.com/watch?v=8PoI8i4C04o)
Dragon ball Z

-The 2 freezer's soldiers of wi..
-Babidi
- Yakon
- Pui pui
- DR Willow
- Kibito
- Bu with picolo absorbed
-Giant bu
- Kid UB
- Kid pan
- Namek's warriors

Dragon ball GT

- Goku gt ss 1 ss 2 ss 3, gold ape
- Goten gt ss 1
- Trunks gt ss 1
-Vegeta gt ss1 ss 2
- Kid baby
- Baby in his first form
- Baby goten
- Baby gohan
- Doctor myu
- Rildo in his 3 forms
- 5 soldiers of rildo
- Fire dragon
- Ice dragon
- RUDO


Films and OVAS


- Warrios of turles
- Warrios of slug
- Warrios of garlic
- Friends of bardock
- Warrios of bojack
- Broly ss 1
- Paragus
- Gohan future
- Hildegrand in 1 form
- Brother of tapion
- Kid Vegeta (Bardock's film)
- Kid goku and kid Vegeta 100 years later
- Warriors of coler
- n14 y n15
- Doctor reiche

Skins

http://img518.imageshack.us/img518/5847/krilinpicolonv7.jpg

http://img91.imageshack.us/img91/7215/tenshihan1cb0.jpg



http://img518.imageshack.us/img518/4622/tenshinhanbuuhh5.jpg



http://img100.imageshack.us/img100/9813/supersaiyans4af6.jpg

http://img512.imageshack.us/img512/9122/gokugtaast8.jpg


Vegeta's father APE

http://www.youtube.com/watch?v=L4zMLYkU8Jw

News scenarios

1)New planet Végéta
2)House of kid Goku
3)Intestines of Buu
4)Headquarters of the Red Ribbon
5)Hell of Janemba
6)Tree of Tullece
7)Mountains with snow
8)Vessel of Babidi
9)Space (fight between Freeza and Bardock)
10)Kingcastle
11) Planet Vegeta
12) The scenarios of teinkachi 2
13) Planet kaio-sama


Scenarios bigger than teinkachi 2

New sistem of fitghs
2vs 1

Efects of transformacion

Exemple: Gohan in ss 2 is criying


Fail in the fusions......

http://img512.imageshack.us/img512/4936/nosedy8.jpg

More attacks

l2 triangle, l2 up, l2 triangle left, l2 triangle rigth And the finnal attack l2 triangle down.

Exemple: Kid goku

8 arms attack l2 triangle left

http://img292.imageshack.us/img292/9999/ataquedellos8brazosip5.gif

Stone, paper, scisors l2 triangle rigth

http://img292.imageshack.us/img292/8606/rockik5.gif
http://img483.imageshack.us/img483/2117/papertt8.gif
http://img100.imageshack.us/img100/7712/scissorsvc7.gif

Ape's punch l2 triangle up

http://img292.imageshack.us/img292/1968/180pxoozarupunchgp7.jpg

Kamehameha l2 triangle


http://img483.imageshack.us/img483/3696/kamehamehand4.jpg


Super kamehameha l2 triangle down

Best final attacks

More impact..

This are my ideas,I hope that you like it :D


Bay, blanker

Jeicey
05-26-2007, 10:21 AM
1. Greater stages.

2. 5 moves per character:
( L2+/\, L2+/\+up, L2+/\+down, ++++ L2+/\+right, L2+/\+Left... This way even raditz can be unique!

3. Free Roaming trough city's:
talk to civilians, discover secrets, or a different turn out in the story mode.. Like in B3. Just like when you are ment to fight but something comes up and you have to fight broly instead.

4. Co-op. 2 vs 2 tag.
Actually 4 people on screen

5. Buildings:
When you get smashed into building, don't let it break down instantly... lets leave the buildings some crates,... lets see it slowly break down.

6. Option to run and walk.

7. New characters:
Kid Krilling
King Piccolo
Future Gohan (ssj)
Gt Goku (ssj,ssj2,ssj3,ssj4) Maybe golden ape??
Gt Goten (ssj)
General Rildo (form2,form3)
Gokua (transformed)
perhaps 2 other henchman
Ssj Broly
Gt Vegeta (ssj,ssj2,ssj4)

Gt trunks would be a real waste of space! They can easily make it a costoume for Future Trunks!

Stages:

Hell stage ( The janemba stage)
New Vegeta
Space
Old vegeta
Goku's house
Grandpa gohans house.

knook
05-26-2007, 11:33 AM
My Realistic Roster:
My Tenkaichi 3 Character Roster:
Dragonball Z
Nail
Goku: Base, Keyoken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4
Goku (2): Base, Super Saiyan, Super Goku, Super Goku 2, Legendary Super Saiyan Goku
Kid Gohan: Base, Oozaru
Teen Gohan: Base, Super Saiyan, Super Saiyan 2
Gohan: Base, Great Saiyanman, Super Saiyan, Super Saiyan 2
Ultimate Gohan: Base
Piccoloo: Base, Gigantic
Krillin
Yamcha
Tien
Chiaotzu
Vegeta: Base, Super Saiyan, Super Vegeta
Vegeta (2): Base, Super Saiyan, Super Saiyan 2, Super Saiyan 4
Trunks (sword): Base, Super Saiyan
Trunks: Base, Super Saiyan, Super Trunks, Super Trunks 2
Goten: Base, Super Saiyan
Kid Trunks: Base, Super Saiyan
Majin Vegeta: Base, Super Saiyan, Majin Saiyan (ss2)
Hercule
Videl: Base, Great Saiyanwoman
Supreme Kai
Kibito
Gogeta: Base, Super Gogeta
Vegetto: Base, Super Vegetto
Gotenks: Base, Super Saiyan, Super Saiyan 3
Kibitokai
Raditz: Base, Oozaru
Saibaman
Nappa: Base, Oozaru
Scouter Vegeta: Base, Oozaru
Cui
Apule
Zaso
Cyber Tao
Dodoria
Zarbon: Base, Monster
King Cold
Culdo
Recoome
Burter
Jeice
Ginyu
Freiza: Base, 2, 3, Final Form, Full Power
Mecha Freiza
Dr. Gero
Android #19
Android #18
Android #17
Android #16
Cell: Base, Semi-Perfect, Perfect, Super Perfect
Cell Jr.
Dabura
Majin Buu
Evil Buu
Super Buu: Base, Piccolo, Gotenks, Gohan
Kid Buu
Pikkon
Total: 104

Movies and Pre Dbz:
Bardock: Base, Oozaru
Garlick Jr: Base, Super
Turles: Base, Oozaru
Slug: Base, Gigantic
Salza
Cooler: Base, Final
Meta Cooler
Android 13: Base, Super
Android 14
Android 15
Brolly: Base, Super Saiyan, Legendary Super Saiyan
Bio-Brolly
Zangya
Bojack: Base, Super
General Tao
Yajorobe
Tapion
Hirudegarn: Base, Super
Janemba: Base, Super
Grandpa Gohan
Master Roshi: Base, Pumped
Kid Goku: Base, Oozaru
King Vegeta
King Piccolo: Base, Gigantic
Total: 38

Dragonball Gt and Beyond:
Rildo: Base, Super
Meta Rildo
GT Goku: Base, Super Saiyan, Super Saiyan 3, Super Saiyan 4, Golden Oozaru (seperate Transformation)
Pan
Uub: Base, Majin
Baby Vegeta: Base, Super Baby 1, Super Baby 2, Oozaru Baby
Super 17
Syn Shenron: Base, Super
Eis Shenron
Nova Shenron
Vegeta Jr: Base, Super Saiyan
Goku Jr: Base, Super Saiyan
Total: 24

Grand Total: 166

Uchiha_Itachi
05-26-2007, 12:55 PM
- Online = Perfect Game
- Unlimited time for the energetic waves crash

:up:

Nekomajin
05-26-2007, 01:19 PM
As a fan of DB and the games this is my request for the DBZ Budokai Tenkaichi 3:

Indispensable characters:

-kid Goku: -normal- ohzaru
-teen yamcha (bandit clothes, kame uniform cut hair, kame uniform long hair)
-kid krillin (yellow uniform, kame uniform)
-ninja murasaki
-general blue
-general black in robot
-Tambourine
-Piccolo daimaoh: -old-young (old form with a skin of kamisama)
-Chichi
-young Goku (with and without heavy training clothes)
-young Piccolo -normal-giant
-adult Goku 1 -normal-ssj (can use kaioh-ken, genkidama and have the diferents kanjis skins)
-adult Goku 2- normal- ssj- ssj2-ssj3 (can use the shunkanido, uniform without kanji)
-adult Piccolo-normal-union with kamisama
-Spopovich
-Pui pui
-Yakon
-Teen Goten -normal-ssj (of the end of Z with a skin of GT)
-Teen Trunks-normal-ssj (of the end of Z with a skin of GT)
-kid Uub
-kid Goku GT-normal-ssj-ssj2-ssj3-ssj4
-Gold Ohzaru

News Stages:

-Hell
-Goku's house
-Kaioh's planet
-Red Ribbon base
-Forest

Higher stages

Battle sistem of more than 2 characters in screen

One more attack in each character

Minigames and missions in the story mode

Game secuences with good movements of characters like the battle Goku VS Vegeta in BT2

ORIGINAL JAPANESE MUSIC!!!

Best Warrior
05-26-2007, 01:37 PM
Hello Atari Community!. These are my suggestions:
1)European version it must have the BGM Japanese.
2)The list of characters, it must have:

Old Characters:
Goku
Goku Súper Saiyan
Goku Súper Saiyan 2
Goku Súper Saiyan 3
Vegetto
Súper Vegetto
Súper Gogeta
Gogeta Super Saiyan 4
Child Gohan
Young Gohan
Young Gohan Súper Saiyan
Young Gohan Súper Saiyan 2
Adult Gohan
Adult Gohan Súper Saiyan
Adult Gohan Súper Saiyan 2
Gran Saiyaman
Ultimate Gohan
Piccolo
Krillin
Yamcha
Tenshinhan
Chaos
Vegeta
Vegeta Super Saiyan
Súper Vegeta
Vegeta second form
Vegeta second form Súper Saiyan
Vegeta second form Súper Saiyan 2
Vegeta Second Form Monster
Mirai Trunks (with sword)
Mirai Trunks (with sword) Súper Saiyan
Trunks Súper Saiyan
Súper Trunks
Goten
Goten Súper Saiyan
Gotenks
Gotenks Súper Saiyan
Gotenks Súper Saiyan 3
Child Trunks
Child Trunks Súper Saiyan
Kaiyoshin
Kibitoshin
Bardock
Ohzaru Bardock
Raditz
Ohzaru Raditz
Saibaman
Nappa
Ohzaru Nappa
Vegeta (with explorator)
Ohzaru Vegeta
Cui
Dodoria
Zarbon
Zarbon Transformado
Guldo
Recoome
Burter
Jeice
Capitán Ginyu
Freezer First Form
Freezer Second Form
Freezer Third Form
Freezer Last Form
Freezer 100% Power
Mecha Freezer
Dr. Gero
Android nş 19
Android nş 18
Android nş 17
Android nş 16
Cell First Form
Cell Second Form
Cell Last Form
Super Perfect Cell
Cell Jr.
King Demon Dabra
Monster Boo
Monster Boo pure Badness
Súper Bu
Súper Bu Gotenks absorb
Súper Bu Gohan absorb
Kid Boo
Garlic Jr.
Súper Garlic Jr.
Turles
Ohzaru Turles
Slug
Slug Gigante
Salza
Cooler
Cooler Final Form
Metal Cooler
Androide nş 13
Androide nş 13 Fusión
Broly
Broly Super Saiyan
Broly Legendary Super Saiyan
Zangya
Bojack
Bojack 100% Power
Janemba
Janemba Final Form
Hildegarn
Tapion
Pikkon
Yajirobai
Tao Pai Pai
Pan
Ub
Majuub
Baby Vegeta
Súper Baby 1
Súper Baby 2
Ohzaru Gold Baby
Súper Nş 17
Shin Shenron
Súper Yi-Shin-Long
Child Goku
Ohzaru
Muten Roshi
Muten Roshi 100% Power
Grandpa Gohan
Soldiers of Freezer
Piccolo Daimaoh
Machine of Pilaf (base, fusion)
Cyborg Tao Pai Pai

Credits for the list at joseDBZ


New Characters:

Dragon Ball:
Piccolo Daimaoh
Tambourine
Octavio
Child Krilin

Dragon Ball Z:
Mirai Gohan
Mirai Gohan Super Saiyan
King Vegeta
King Cold
Nail
Kibito
Spopovich
Paragas
Babidi
Pui Pui
Yakon
Cooler Soldiers
Android 14
Android 15
Hildergan First Form
Swarm of Bardock (and Ohzaru Forms)
Kid Uub
Tsufur (of the movie Gaiden)
Goku Super Saiyan Dai ni Dankai
Goku Super Saiyan Dai San Dankai
Goku Super Saiyan Full Power
Boo (Piccolo Absorb)

Dragon Ball GT:
Goku GT
Goku GT Super Saiyan
Goku GT Super Saiyan 2
Goku GT Super Saiyan 3
Goku GT (Ohzaru Gold)
Goku GT Super Saiyan 4
Goten GT
Goten GT Super Saiyan
Trunks GT
Trunks GT Super Saiyan
Vegeta GT
Vegeta GT Super Saiyan
Vegeta GT Super Saiyan 2
Vegeta GT (Ohzaru Gold)
Vegeta GT Super Saiyan 4
Ryan Shinron
Sun Shinron
San Shinron
Uh Shinron
Ryu Shinron
Chin Shinron
Goku jr
Goku jr Super Saiyan
Vegeta jr
Vegeta jr Super Saiyan

3)The mode History it must be entertained.
4)Add more Combos.
5)The New Scenarios must be:

Planet Vegeta
Space
Other World (Janemba Stage)
The another Future (Mirai Trunks)
Babidi Ship
Grandpa Gohan House
Intestines of Boo
Match of Martial Arts of the other world
False Planet Vegeta
Planet Tsufur
Planet of Kaioh sama
Scenarios of Tenkaichi 2

Expand more the scenarios

6)Add new skins:

Goku New Skins:
Yadrat
Saiyan Armor
At the end of DBZ
Before at the Games of Cell (orange jacket)

Gohan New Skins:
Kaioshin Uniform

Young Gohan New Skins:
Special clothe at the movie Bojack.

Vegeta New Skins:
Armor at Namek Saga

Yamcha New Skins:
Yellow jacket and trousers at the Saga of Boo

Mirai Trunks New Skins:
Special uniform at the fight with Bojack

7)When collecting the seven Dragon Ball we must request a wish at Shenron in the Earth, Polunga in Namek or Dark Shenron in another place.

8)Add more sagas "What If" in History Mode for a example: And if Freezer had arrived on time to request his wish to Polunga in Namek before the spheres became stone?

9)Add more cut scenes in History Mode and more space to use more capsules when equipping to a character.
10)Thanks Atari for read this. :atari:

Credit for the ideas at:
Best Warrior (me)
Black_ Saiyan
mister_91
Pure Saiyan
hozaku ssj1
shen long
MaJiN-VeGeTa
Gohan

(all of the web Universo Saiyajin and Bola de Dragon)

darkcloud06
05-26-2007, 02:04 PM
RETURN THE SERIES BACK TO ITS ROOTS. Budokai 3 is the best dbz game ever. tenkaichi 1 and 2 are not that good. every game is lacking something. future trunks was the same as gt trunks. lame. and whats up with giving people like pan, goten, and trunks yellow bars? i know their powers arent strong in the series but give everyone the same amt of health. thats what makes the game unbalanced but, what would be nice is if this game was also on the 360 or ps3. amazing detail on those systems (and the ps3 needs help). online play is a must these days. fix cell's voice in each of his forms too ^_^

Nimbus
05-27-2007, 04:53 AM
i think a Move that could be in is the kamehameha when trunks and goten both make one in the bio-broly movie. they both use their hands to create one kamehameha together. ill try to find a pic

Darknat
05-27-2007, 01:20 PM
New Characters:


**DBZ**
1. Nail
2. King Vegeta (base, Ozaru)
3. King Cold
4. Dr Willow
5. Bio-Brolly
6. Hatchyack (base, superform)
7. Hildegarn first form
8. Kid Pan
9. Kid Ub
10. Kid Gohan's Ozaru
11. Future Gohan without arm


**DB**
1. Kid Krillin
2. General Blue
3 Assistant Black in robot
4. Tambourine
5. Lucifer
6. Teen Goku
7. Teen Piccolo
8. Chichi

**DBGT**
1. GT Goku (base, SS, SS2, SS3, SS4)
2. GT Goten (base, SS, adult Gotenks-maybe-)
3. GT Trunks (base, SS, adult Gotenks-maybe-)
4. GT Vegeta (base, SS, SS2, SS4)
5. Ledgick
6. General Rild (base, Sigma Canon, Metal)
7. Loud

New Costumes:

1. Goku's blue Gi
2. Goku's blue Gi with orange pants (from GT)
3. Goku's sayan armor
4. Kid Goku's original blue gi (needs fixing with the belt)
5. Ten shin Han's with Cape
6. Ten Shin Han without shirt
7. Kid Gohan's Training Gi given by Piccolo
8. teen Gohan's red gi from bookack movie
9. teen Goahn's sayan armor
10. Gohan's red gi
11. Goahn's red gi with kanji from GT
12. Gohan's Kaioshin clothes
13. Yamcha's original clothes from DB
14. Vegeta's pink shirt
15. Trunk's clothes from Boojack movie
16 Trunks clothes from the TV special
17. Tao Pai Pai alternate should be his clothes from Mystic Adventure
18. Slug without helmet
19. pikon without weighted clothes

Story mode:

-Add DB storyline and what's left of DBGT

-Let us restart when we are defeated in battle instead of going again through cutscenes, configuration and all those loading screens...

BGM:

-Please let us have the original soundtrack

Black_Saiyan
05-27-2007, 03:18 PM
New Character:
http://www.clopotel.ro/dragonballz/admin/_files/newsannounce/Ledgic.gif
Attacks:
-Blast 1
http://i91.photobucket.com/albums/k311/black_ps2/atak1.jpg
-Blast 2
http://i91.photobucket.com/albums/k311/black_ps2/atak2.jpg
-Blast 3
http://i91.photobucket.com/albums/k311/black_ps2/atak3.jpg
-Ultimate
http://i91.photobucket.com/albums/k311/black_ps2/atak4.jpg

Bye ˇ

Da Big Boss
05-27-2007, 03:24 PM
Ideas for Dragon Ball Z Budokai Tenkaichi 3






New Menu



This is Modes that they should put so they can make the game better.


1.Online
“Online Menu”
1.Messenger-So you can chat with your opponents
2.Use Your Evolution Z Characters
“Your Team”
1……………….. (Your Team Name).
3. Lobby-Create a Chat Room

2. New Versus Mode
“ Mini Games”
1.Run Gohan-A Dinosaur is Chasing Gohan (Kid Gohan) (I Player)
2.Hit the Targets-The one that hit more Targets Wins (Any Character- except for the ones that doesn’t trough ki blast) (2 Players)
3.The Great Sayaimans are Here-need to fight crime (Great Sayaiman<Gohan> and Great Sayaiman 2<Videl>) (2 Players)
4.Find The Dragon balls-The first one that collects all the Dragon ball wins (All) (2 Players)
5.Combos-each time you do a combo you earn a Score (All) (2 Players)
6.Dragon-man(Pac-man)(all)(1 Player)

“Ultimate Free Battle”-5 can fight at the same time



3.New Training Mode
“Practice”
1.Train With Your Friends
4.Extras
“Cut Scenes”-if you want to want to watch some cut scenes again
“Rewards”-Like Trading Cards to collect


5.Data Center

“Password”-For The People That Want To Fight Dragon ball Z Budokai Tenkaichi 2 Characters.
“Fusion Machine 1-2-if you got a Dragon ball Z Budokai Tenkaichi save in your Memory Card you get 100,000 zenys and if you have a Dragon ball Z Budokai Tenkaichi 2 save in your Memory Card You get 200,000 zenys

6.Hyper Room- Do all Story Mode in Own Your way- When Gohan is Fighting Cell, instead of Gohan you can use Omega Shenron.



7. Z-Store
“Capsules”
1.Buy
2.Sell
“Potaras”
1.Buy
2.Sell


8.World Tournament
“Other World Tournament”



9. Create a Character/Team/Stages

You can find Your Character/Team is in V.S Mode But you can use your team in Free Battle or Ultimate free Battle



“Create a Character”
1.Create a Character
2.Edit Your Character
3.Delete Your Character
“Create a Team”-maybe you can use the ones you create, or the real character (Goku Vegeta Goten Gohan trunks) you can used Ur team I versus mode

1.Desing The Flag(Optional)-Create a Flag for you Team, so when you play, if you don’t create a flag, the faces of the characters Appear

“Create Your Stage

1.Create a Stage
2.Edit Stage
3. Delete Stage











New Story Mode

“This story Mode needs to Starts from the beginning, Dragon Ball trough Dragon Ball GT.” And then Do Some Extra Sagas. This Game most have like 500 hours o Story Mode, and this Game Should have Every Event of each Saga”




Dragon ball


1.King Piccolo
2.Piccolo Jr.
3.The 1st World Tournament
4.Tien Shinhan

Dragon ball Z

1. Tournament (After Defeating Majin Buu)




Dragon Ball GT

1.Lost Episodes




Specials/Movies

1.Bio Broly-
2.History of Trunks
3.A Hero Legacy



New Characters



Dragon ball

1.Kid Krillin
2.King Piccolo
3.Chi-Chi.
4.Android 8
5.Shen
6.Jackie Chun
7.Bacterian
8.Mummy
9.Pilaf (Machine)
10. Mai (Machine)
11.Goku (Piccolo Jr. Saga)


Dragon ball Z

1.Yakon
2.Pui Pui
3.Android 14
4.Android 15
5.Bio Broly
6.Mighty Mask- Goten/Trunks
7.Paragus (Grape Ape)
8.Spopovich
9.Mustard
10.Spice
11.Salt
12.Vienagar (Max Power)
13.Yamu
14.Kogu (Transform)
15. Bujin
16. Bido
17.Neiz
18.Doore
19.Caterpy
20.Froug
21.Kid Vegeta
22.Minosha
23.Teen Trunks-(SSJ)
24. Future Gohan (SSJ)
25. Teen Trunks/Sword (SSJ)
26. Future Gohan/With one Arm (SSJ)
27. Arqua
28. Kid Uub
29. Olibu
30. Chapuchai
31. Maraikoh
32. Princess Snake
33.Dr. Wheelo
34.Babadi
35.Oolong- She can transform into something so She can attack
36.Puar- She can transform into something so She can attack
37. Bibidi
38. Dr.Kochin
39.Hidergarn-First Form
40.Bio-Warrior
41.Kid Pan
42.Fat Cell- (Final-Second Form)




Dragon Ball GT

1.Rildo (Al forms)
2.GT Goten (SSJ)
3.Baby (Kid, Teen, Adult)
4.Cardinal Muchi Muchi (All Forms)
5. Nezi
6.Dr. Myuu
7.Bizu
8.Lord Luud
9. Eis Shenron
10. Nova Shenron
11.Goku Jr. (SSJ)
12. Vegeta Jr. (SSJ)
13.Ledgic
14.Haze Shenron
15.Rage Shenron
16.Naturon Shenron (Giant)
17.Oceanus Shenron (Dragon Form)
18.Kid Goku (SSJ-SSJ4)- Including Gold Grape Ape
19. Bon Para
20. Son Para
21. Don Para
22. Rebit



Fusions

1.Rebit/Nezi/Bizu-Sigma Force Canon

Other

1.Tiencha
2.Gokule


New Attacks


Super Spirit Bomb-Goku
Universe Spirit Bomb-GT Goku



New Stages


1. Tournament (The one in Bojack’s Unbound)
2. King Kai’s Planet
3.Other World Tournament
4.Granpa Gohan House
5.Space-Where Frieza Kill Bardock.
6. Frieza Spaceship
7. 500x Gravity Spaceship.
8. Baba’s Palace
9. Inside Buu
10.Planet Vegeta
11 New Planet Vegeta
12 Fake Namek
13.Hell


More Ideas Later

Cibi_Ssj5
05-27-2007, 03:36 PM
:) these are my and other's suggestions for a fantastic budokai tenkaichi 3 :up:

Word document (word 2003)
http://www.megaupload.com/it/?d=XHC41MJ9

kbrooksgohan
05-27-2007, 08:19 PM
Please redo the character models! They look very square and improve the graphics. Also, please I know you have 150 characters but this time could you individualize them this time around. Like better stances from the show, combos like b3 and taken directly from the show,and made up ones too. I'm thinking maybe 30 moves each plus or more. Better story mode including a rpg mode similar to Kingdom hearts or gta where you can go around a full 3d dragonball world,starting all the way with dragonball till gt. Please also keep us better informed, and also could you include the japanese music and the american music in addition to the voices. Because many fans like the japanese music I'm one of them. Also, better replayabilty. B3 had it, tenkaichi didn't really leave much to do, and the level up system could be similar if not better than b3. Ability to fly higher. Pass the clouds would be cool.B]Chains[/b]
Anybody like the idea of chains in a dragonball z game? I think they could replace it instead of rushes. Like you put in a command and then in order to do the chain you need to press them after a combo.

Energy Blast/Ball Dodge Options/ Costume Customization
Also, I think having different options one how to dodge an energy attack would be nice almost like Final Bout but way better......and I wouldn't mind having better customization( I thinking this could be for ps3) where you could buy items land create your own customized goku or any dbz character.

Like mixing the red shirt with a scouter or even saiyan armor with a scouter, plus freeza saga SS hair (Goku) would be awesome. So basically I'm saying you could customize the hair,eye wear, gi, wrist bands, and maybe even their attacks and attack styles too.

Veggeto should get final kamehameha and he should be a combination of Goku's and Vegeta combo list plus new moves.

Last is mastering the moves
The ability to learn combos like in b3 would be cool, because you had to learn them yourself since they weren't listed.

On another note here are some attacks some characters are missing.

Majin Buu (Gohan Absorbed)
1.Victory Cannon-
2.Mystic Rush
3.Super Galactic Donuts -as an attack he used them when he fought vegeta and goku but now you can shoot more and red this time.
4.Super Kamehameha attack- bigger and pink.
5. UB-Universal Destruction-big pink ball.

6.UB2-Super Ghost Kamikaze Kamehameha Masenko attack -this time you can make more of them maybe like 10 but they all can shoot kamehameha's and masenko beams so maybe 5 of them shoot kamehameha's and other masenko. The blast should follow the opponent.

Super Buu (Gohan absorbed)
Ability
1- Victory Cannon
2 - Mystic Rush
3 -Super Galactic Donuts
4 - Super Kamehameha
5 - UB: Universal Destruction
6 - UB2: Super Ghost Kamikaze Kamehameha Masenko Attack
7 - B1- Regenaration,Candy Beam,some other moves.


Note- I think when you use techniques like Galatic donuts chained with super kamehameha the opponent should have a chance to escape from the donuts by pressing button commands. If he looses then you blast him with the combined force of both attacks. If wins he escapes but you still can fire the kamehameha.
Fat Buu
Ability
1.-rush attack 1
2.- rush attack 2
3.-candy beam
4.-UB Pink Energy Blast
5.-UB 2: Angry Explosion
6.-TQ: Gum wrap

Vegito
Ability
1 - Final Kamehameha
2 - Final Flash
3 - Fusion Spirit Strike
4 - UB: Atomic Blast
5 - UB 2: FP Instant Transmission Kamehameha
6 - TQ:Focused Sense

Well done.......I just thought of something specifically for Fusion Characters. They all need the ability to attack from far away. What I mean is in the show we saw Gotenks hit Fat Buu without actually touching him, and Gogeta did the same thing against Janemba but he went through him.

Next is Broly....

Brolly Restricted S.S
1.Blaster Barage- more than 20 balls though. Used it against Goku when they first fought.
2.Legendary Energy Shield
3. Legendary Beatdown Rush
4. UB :Legendary Anger Explosion- Not just an Super Explosive wave.....it would be almost like a transformation and an attack. It could make his stats rise till he reaches his breaking point and then he can activate his attack at the bottom becomes the Legendary Super Saiyan.
5. UB2 :Exploding energy Blaster Shell
6. TQ:The Legendary Breaking Point

Gogeta
1. Fusion Warp Punch
2. Super Kamehameha Galic Blast
3. Super Final Flash
4. Fusion Warp Jack Knive Rush
5. Instant Transmission
6. UB:Spirit Explosion- but like B3 instead as a interactive Cutscene.

Bardock
1. Burning Fist Uppercut
2. Riot Javelin
3. Relentless Sayian Anger Rush
4. UB:Spirit of the Saiyans Exploding Fist
5. UB2- Exploding Riot Javelin
6. TQ-Future Sight- he can see the opponents move before they attack.


Goku ssj3
1.super kamehameha ~chargeable~
2.beatdown energy blast
3.Super explosive wave
4.UB dragonfist
5.UB2 Angry rush attack
6.instant transmission

Hows this for Scouter Vegeta:
1. Fireball(burned half goku's shirt off, it should just take 1-2 energy bars)
2. Saiyan Rage(like a super explosive wave, but it should start out small and expand rapidly, they need to improve the size and visuals for it)
3. Last Resort(rush attack vegeta used on Recome, finished with huge blast, looked kind of like a blue final flash )
4. UB Saiyan Power(attack he used to finish Zarbon, set up by like 5 brutal hits to the opponent and then visually punching through his stomach, pause for cocky remark, and blasting)
5. UB2 Galick Gun(should be his ultimate since it was a planet destroyer; electricity around him, screen flashing purple/white, and preferably very hard to dodge since I don't want to launch it 3 feet in front of him to make sure it'll connect)
B1s- that saiyan power up thing, artificial moon, explosive wave.

While I'm at it I'll try Vegeta Oozaru:
1. Ape Breathe(powerful mouth blast, could be chargeable)
2. Snowball Crush(Vegeta picks up opponent and "snowballs" them lol, like he did to goku)
3. Vegeta's Rampage(Brutal Rush ending in Vegeta stomping the crap out of the opponent)
4. UB Super Galick Gun(seemed alright in the last game)
5. Super Mouth Blast(HUGE blast, Big Bank Ka. size, super fast too)
B1s- Howl, sleep, explosive wave?


Radditz Ape:
1. Mouth Blast(just a normal mouth blast)
2. Radditz Punisher(Radditz picks up opponent in 1 hand, pounds them with the other hand, then tosses them over his shoulder)
3. Monkey Games(Rush where you grab opponent, sling them to the ground, knee them, pick them back up and punch them away)
4. UB Watch the Birdy!(Radditz does watch the Birdy as Oozaru, he should have it in his base form too, I think it's a one handed blast?)
5. UB2 Ultra Mouth Blast(Like Vegeta's super mouth blast, but it's not a beam, it's like one shot of those barrage attacks in bt2 but bigger; a loogie if you will lol)
B1s- sleep, howl, explosive wave?( I can't think of anything good for B1s)

Nappa Ape:
1. Crater Attack(Nappa fires a side-ways mouth blast like in the last game, but not just blue lazer color; it's a wave of explosive fire like his base form attack in bt2 but much bigger)
2. Malicious Rush(Nappa Grabs opponent in one hand, launches into the air, starts flying diagonally back to the ground and slams the opponent into the ground)
3. Nappa's Anger(Nappa fires 3 insanely fast, thin beams out his mouth)
4. UB Nappa Surprise(Nappa lifts 2 fingers, shortly after the area the opponent is explodes like the city Nappa destroyed, instant planet destroyer, hit or not)
5. UB2 Super Mouth Blast(same as Vegeta's in my previous post, except Vegeta's is say white/purple, while Nappa's is Yellow and slightly smaller)
B1s-same as Radditz

Bardock Ape:
1. Special Mouth Blast(shoots one large, quick blast from mouth, whether it hits or not it explodes where opponent was, like a firework, has large splash damage so it doesn't have to connect perfectly, could be chargeable)
2. Low Class Power(Bardoock kicks opponent into the air, quickly catches them with his tail, slams them back and forth into the ground with it, throws them with it, then launches a blast from his mouth that spreads and engulfs the opponent)
3. Bardocks Hunger(Like Pikkons swirling attack in the last game, bardock launches toward the opponent head first with his mouth open, if he catches him theres a short cutscene showing him biting the opponent hard followed by the opponent firing a blast in bardocks mouth to let him go, the opponent falls out stunned)
4. UB Final Attack(Bardock powers up energy in one hand like his base ultimate in bt2, hand has blue electricity swirling around it, shoots it like goku's angry kamehameha, GIGANTIC, speedy blast, planet destroyer)
5. UB2 Super Explosive Wave(Starts out like a normal explosive wave, then explodes to about 1/3 the size of the arena)
B1s- Same as Radditz(you could call them different things than howl, explosive wave, and sleep, but they would pretty much do the same thing)


Baby Vegeta Form 1
1. Galic Gun
2. Return Attack- that big energy ball he did against goku Majin Vegeta did it too. He called it Big Bang attack.
3.Parasite on Vegeta Beatdown- attacks opponent visciously.
4. Violent Energy Barrage
5. UB- Final Baby Flash
6. UB2- Big Bang Attack
7. TQ- Parasite Stage Two/ Saiyan Power

Trunks Fighting

1. Finish Buster
2.Kamehameha
3 Burning Cannon- multi blast used against Bojack
4. Burning Attack
5.UB-Burning Destruction- used against Android 18 in the future
6.UB2-Burning Finisher- used against Android 17

Saiyan Saga Goku


1. Kamehameha
2. Kaioken Attack(base it off the things he did to burter, or off what he did to Vegeta at triple kaioken(like a huge punch, then flying around him really fast and nailing him, and a few more superfast moves where he flies around him))
3. Double Kamehameha(that attack goku used on frieza from underwater where he made 2 balls and fired one after the other, first one flies high over and behind the opponent and then hits them in the back followed by the other which just goes high and then hits them in the front(they go high so you can shoot them out of water or from behind something))
4. You could take out #3 and put in Feet Kamehameha if a DB goku doesn't have it(acts like Pikkon's spinning attack in the last game, launches goku towards the opponent as fast as a kamehameha)
4. UB Spirit Bomb(requires give me energy)
5. UB2 Kaioken Kamehameha(looks like the pic kbrooksgohan has in the previous post, requires at least one level of kaioken, is of course stronger if you use a higher level of kaioken, time slows as you prepare to fire it(as I wish all ultimates would do) and it moves incredibly fast)
6. B1s- Give Me Energy, Solar Flair, Kaioken(only takes 1 blast ball to execute, can be used repeatedly to go from x1, x4, x10, x20)

For the kaioken, each time you use it to go higher(from x1-x4, x4-x10, x10-x20), the time limit for it resets and each level of kaioken lasts the same amount of time. Goku should yell kaioken, Kaioken x4, Kaioken x10, and Kaioken x20 when he uses them. Just Kaioken should be like the last game, x4 should be faster and about double attack & blast 2 power, x10 should be even fast and attack & Blast 2 power are multiplied by about 3.5, x20 is nearly burter-fast with attack & blast 2 power 5 times stronger.

Now, to even out these insane effects of kaioken, base goku's speed, attack, and blast 2 should be relatively weak(Base Vegeta's punches would be about 1.5 or 2 times stronger). The higher the level of Kaioken you use, the more powerfull the after-effects will be. After effects will happen when the kaioken meter runs out and will include 1) dizzyness, 2) decreased defense, 3) a decrease in health. If your health is low enough, you'll die if you used kaioken too high. You'll give them a h*** of a beating before those happen though.

Base Goku would be the funnest player in the game with this set up.


Gt Goku

1. Kamehameha- chargeable
2.Double Exploding Beam-chargeable can shoot more than one beam if charged like a multi blast.
3.Most Poweful Goku Flurry Rush Attack!-Real time though.
4. Dragon Fist- small one he used against Super 17 when he went through him.
5.UB-Super Saiyan 1,3,4 Kamehameha- the move from the opening when he starts base charging a kamehameha and finishes Super Saiyan 4.
6.UB2-Universal Spirit Bomb- rotate analog to gain energy.
7.TQ- Give me your Energy/Solar Flare/After Image Blur/some other moves..

Gt Goku SS
1.Super Kamehameha-chargeable
2.Energy Dan- Multi homing ki blasts
3.Full Power Rush attack!- real time
4.Explosive Double Kamehameha
5.UB-Running In Your Face Kamehameha!- used against Super 17
6.UB2-Super Dragon Fist
7.TQ- Solar Flare, After Image Blur,Aura Burst-can deflect an energy attack by powering up the aura. Did it to Rildo.
Eis:
Eis Shenron
1.Icy Shock Wave
2.Cracked Dragonball 3 Ice Cannon
3. Eis Beatdown Rush: real time though.
4. Freezing Multi blast: can freeze opponent when hit.
5.UB: Frost Storm: Ice Shenron gets in a stance like he is powering up, then waves of cold air shoot out everywhere like massive ki is being unleashes. Every object in a massive area around him is covered in ice, including enemies that are touching any objects. All enemies within range of the blast are hit. Credit to Kamipiccolo!
6.UB2: Icy Claw Finisher!
7. TQ: Ice Beam,

Base Frieza:
1. Death beam
2. Suprising Power(Frieza looks at the opponent, the area glows or flashes for a second, then it explodes like a mushroom cloud or explosive wave; from the time frieza flashed his eyes and blew up and entire mountain.)
3. Frieza's Confidence(Frieza puts his right hand behind his back, beats you around with his left hand(not lots of fast hits, just about 5 hard hits), then he grabs your arm and sqeezes it while you scream out in pain(like he did to Nail when he ripped his arm off), he then knocks you away with his tail or left hand)
4. UB Death Ball(dark red and orange colors swirling like the one he used to destroy planet vegeta, should also be the size of Goku's spirit bomb[or bigger])
5. UB2 Frieza's CPR(Frieza kicks the opponents in the leg which forces them to their knees, he's now behind them and he hits them in the back open-handed with both hands, their pecks puffs out far[as if he shot air into them] as they fly forward; Frieza did it to Nail)
6. B1's- High tension, full power, explosive wave(yeah those suck, but I can't think of any techniques he has)

Semi Perfect Cell
1.Kamehameha
2.Mulit Fire Blast- used when he was looking for 18.
3.Life Drain - take life.
4.Almost Perfect Beatdown-real time rush/slash combo performed by player.
5.UB:Big Bang Attack- chargeable should be red.
6.UB2:Blow Up!- suicide move he used in the show.
7.TQ:Solar Flare,Super Saiyan Power,Barrier

Cell Perfect
1.Special Beam Cannon-chargeable
2.Freeza Beam- charge for more beams
3.Multi Form Tri Beam Cannon-used in Cell games
4.Kienzan- destructo disks controllable
5.UB:Perfect Barrier
6.UB2: Ultimate Kamehameha- chargeable Kamehameha that is shot in the air. Used against Gohan SS2. Is Huge!
7. TQ:Full Power of Cell- permanent doesn't go away/ After Image/Regenaration[/b]

Super Perfect Cell
1. Special Beam Cannon
2. Death Beam- charge for more than one if not charged can go through opponent.
3.Stay Out of My way Rush- Backslaps opponent then finishes with the beam he used to hurt gohan's arm
4. Chonoryoku: Cell can lift objects of large proportionate sizes into the air with his mind and controlling the use of his hand(s). Likely taken from Freeza.
5.UB: Cell's Spirit Bomb!
6.UB2:Planet Destroyer Kamehameha- takes a different stance and lightning swirls around him as he charges. It's chargeable.
7.TQ: Instant Transmission/Regeneration/After Image/

Mystic Gohan
Ability
1.Desperate Barrage-charge for more beams
2.Masenko-chargeable,follow's opponent
3.Mystic Fury-real time
4.Super Kamehameha-chargeable and yellow
5.UB-Burst Rush
6.UB2-Mystic Cannon
7.B1-Mystic Power,Wild Sense,Anger Released

Mystic Gohan
Ability
1.Desperate Barrage-charge for more beams.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/251._The_Old_Kais_Weapon/251-27.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/251._The_Old_Kais_Weapon/251-27.jpg)

2.Masenko-uh...if you don't no what it looks like by now....lol. It's chargeable and can follow the opponent.
http://img404.imageshack.us/img404/585/bscap0000tp4.jpg

3.Mystic Fury-gohan starts off walking toward the opponent then he teleports and kicks them in the stomach then he kicks them with a high kick,then he teleports behind them,punchs,then he grabs the opponent and swings them around his head. Rotate analog for more spins.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-81.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-81.jpg)

http://s193.photobucket.com/albums/z254/kbrooksgohan/th_54.jpg

http://s193.photobucket.com/albums/z254/kbrooksgohan/th_55.jpg

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-82.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-82.jpg)

4.Super Kamehameha-chargeable and yellow.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/250._Majin-Buu_Transforms/250-62.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/250._Majin-Buu_Transforms/250-62.jpg)

5.UB-Burst Rush-starts off by dodging opponents attacks then he throw's them ,power's up, and hit's them to the ground.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-93.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-93.jpg)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-94.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-94.jpg)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-96.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/248._A_Whole_New_Gohan/248-96.jpg)

6.UB2-Mystic Cannon-Gohan shoots a beam that pushs the opponent back then he jumps in the air and shoots 4 one handed beams to finish them off.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_646.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_646.jpg)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_719.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_719.jpg)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_732.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_13/DragonballZ-Movie13_732.jpg)

7.B1-Mystic Power-full power and it's permanent,Wild Sense,Anger Released-power up.

Jeice
Ability
1. WindyStorm ( Rush )
2. Beat it Attack
3. Finger Beam
4. Angry attack
Ub1. Crusher Ball
Ub2. Ginyu Force ( Rush )
B1's Loyal Pride, Frieza's thrust, Energy Shield

Salza:
Ability
1. Salza Blast
2. Death Finger
3. Piercing finger tops
4. Beamx5
UB1. Salza blade (rush)
UB2. Coolers Armoured squad.
B1. Coolers thrust, Loyal Pride, Desperate cry.

Credit to
Dylan
Weatherby
Kamiccolo
And some others!

BestBurterUser
05-28-2007, 05:07 PM
i have little to say but i havn't seen anyone say it yet so i shall.

The game craves for Babidi and bibidi as palyable characters, the attacks they could have can be for instance, for ultimate blast something like a mind control thing wer they take over the foes mind and make them kill themselves or somehting or for blast 1/2 moves like majin call - calls a random majin servent to beat the opponent around for a bit and the leave, and amybe for another move , Wave of corruption - a move that u charge up and it sends a tidal wave like attack in the form of an energy blast that deals moderate damage and paralizes the foe

thsoe are jsut my ideas everyone else pretty much siad wut ever else i ahd to say:)

FallenWarrior
05-28-2007, 09:31 PM
First of all, I would just like 2 say i ain gonan post no pics or nothin, i just gonna post ideas, since a lotta people say they like my suggestions, i hope they will b liked enough 2 make it in the game...

1. Stages - Arenas should have battle affects, such as if u send an opponent flying into a tower, there should be a cut scene of him / her flying into the building, dusting him self off, and flying out, or simply flying through the building. Each time, a different cutscene shows an action, after a certain amount of times, the object through which flown through break apart (only 4 regular size characters, not no giants)

2. New arenas, such as Outer Space, with floating rocks as land. The planets on which vegeta trained on, while trying 2 get SSJ, or even the chamber in which Vegeta trained in on Earth while trying 2 get SSJ, 4get the name, but it was inside the ship, the gravity room.

3. Capsules used for characters, move capsules, Example, goku, = Kamehameha, Dragon Fist, Solar Flare, Rush Attack, Spirit Bomb, Super Spirit Bomb, 10x Kamehameha, Final Explosion (move he was about to use on Super 17), or any other moves used, just put the capsules, have the limit of 5 at a time per character, and unlock the moves for them as u progress the game, and have the ability to Cuztomize ur characters own set of moves. This is actualy a popular request, and has been 4 a while.

4. Cutscene combos, such as when after a certain sequence of buttons pressed, a cuscene will show the character perfoming the combo. Example, punch, punch, kick, kick, triangle, = the character attacking goes into a beserk attacking rage and lands 20 or something punches and kicks in super speed, harder then that combos though, lol

5. More ' What If ' Storylines, a LOT more, there should be more of them then there are of sagas, and make them more unique, no bad guys gone good or something, although i loved the raditz on good side though. Ideas: Krillin Begins cheating on 18 with another girl or something, or Bad guys forming a tag team, such as janemba + Frieza + what ever other bad guys have tails, find a way to revive them selves and start slowly killing all the warriors on earth. somwhere at the end, Tag team about to die, and Janemba + Frieza fuse to fight.

6. What If Characters, such as janemba (final) + Frieza (final) or super buu + Super 17, random stuff like that, and unique new moves for each fusion.

7. The characters have more transformation options, such as pui - pui = desperation mode, or what if fusions especialy for the characters that dun have a transformation yet. Its more fun when the character ur playing with, no matter who, can transform higher.

VGcollector
05-28-2007, 11:05 PM
my ideas are like this it would that there would be a /\ up/down/left/and right(shouldn't be to hard to make up some realistic moves) my main screen

Dragon World- where you do story mode. In story mode you would start as bardock and do his story then after you do his story you start dragon ball saga and so on.Also there will be what if in there. for example what if goku didn't bump his head and was evil and what if 17 joined the party.what if bebi lived and went against 17 because he betrayed myuu. what if cell absorbed krillen and so forth.

Next feature:Battle training z- same as ultimate battle z except you can enter your created character(more info later).

Next feature:battle practice. Here you can learn the basics of the game you can also practice against a friend and choose life, stock amount and so forth.

Next Featurenline z:Here you can have online tournaments where you can chat online fighting and also play in personalized tournaments (more later).There can be official ones to see who is best an a region, city, sate and so forth.

Next feature:Create a warrior-choose a gender, race, and attacks (a generic model could be made to make it faster and simpler). to make it fair in order to get attacks your character must get experience points. For example to get full powered energy blast it will cost a low amount of experience. But to get shock death ball you will have to get a lot of experience.

Next Feature:tournament z:here you and up to 4 others can enter and make your own tornament mode.

Things to be improved:
1. Increase area enough so some can hide(i know hiding is cheap to do but if it's big enough to be able to really hide then it's big enough)
2.add better physics when you do spirit bomb it doesn't automatically destroy the world. after two specials it should be as it is now with lava.
3.take away useless character spots. for example i think we only need three gokus= kid goku, dbz goku, gt kid goku.Also super 17 should be a fusion not a separate character(don't get me wrong 17 is my favorite character but he should be a fusion)
4.give some characters the move they did in the series and improve the one the have.Like the death zone like he said should be improved and give super 17 flash bomb and when you charge it it would be super flash bomb.
5. add partner moves like 17 and 18 accel dance.
6. add mini games
anyway those were my ideas tell me what you think.

my ideas are like this it would that there would be a /\ up/down/left/and right(shouldn't be to hard to make up some realistic moves) my main screen
Character List[b]
Goku (Base, SS, SS2, SS3)
Goku (SS4)
Vegito (Base, Super Vegito)
Super Gogeta
Gogeta (SS4)
Kid Goku (Base, Great Ape)
Kid Gohan
Teen Gohan (Base, SS, SS2)
Gohan (Base, SS, SS2, Great Saiyaman)
Ultimate Gohan
Piccolo
Krillin
Yamcha
Tien
Chiaotzu
Vegeta (Scouter) (Base, Great Ape Vegeta)
Vegeta (Base, SS, Super Vegeta SS2,SS4)
Vegeta (Majin)
Kid Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Trunks (Sword) (Base, SS)
Trunks (Base, SS, Super Trunks)
Goten (Base, SS)
Hercule
Videl (Base, Great Saiyaman 2)
Raditz (Base, Great Ape Raditz)
Saibamen
Nappa (Base, Great Ape Nappa)
Dodoria
Zarbon (Base, Post-Transformation)
Guldo
Recoome
Burter
Jeice
Captain Ginyu
Frieza (1st Form, 2nd Form, 3rd Form, Final Form, Full Power)
Mecha Frieza
Android #16
Android #17(Super17)
Android #18
Android #19
Dr. Gero
Cell (1st Form, 2nd Form, Perfect Form, Perfect)
Cell Jr.
Demon King Dabura
Majin Buu
Majin Buu (Pure Evil)
Super Buu (Base, Gotenks Absorbed, Gohan Absorbed,piccolo absorbed,frezia absorbed, cell absorbed krillen absorbed)
Kid Buu
Bardock (Base, Great Ape Bardock)
Cooler (Base, Final Form)
Broly (Base, SS, Legendary SS)
Bojack (Base, Full Power)
Baby Vegeta (Base, Super Baby 1, Super Baby 2, Great Ape Baby)
Janemba (Base, Final Form)
Master Roshi (Base, Max Power)
General Tao
Android 13 (Base, Fusion)
Slug (Base, Giant)
Turles (Base, Great Ape Turles)
Tapion
Hirudegarn
Meta-Cooler
Pikkon
Garlic Jr. (Base, Super Garlic Jr.)
Salza
Zangya
Yajirobe
Supreme Kai (Base, Kibitokai)
Cui
Pan
Uub (Base, Majuub)
Syn Shenron (Base, Omega Shenron)
Grandpa Gohan
Appule (Japanese/PAL Wii version)
Zeso (Japanese/PAL Wii version)
Emperor Pilaf Robot (Base, Combined with Shuu and Mai mechs)
Piccolo Daimaō
Cyborg Tao
[B]New Characters
Baby(1,2form)
Gt kid goku
Gt goten
android 14
android 15
pui pui
veku
gokurle

Dragon World- where you do story mode. In story mode you would start as bardock and do his story then after you do his story you start dragon ball saga and so on.Also there will be what if in there. for example what if goku didn't bump his head and was evil and what if 17 joined the party.what if bebi lived and went against 17 because he betrayed myuu. what if cell absorbed krillen and so forth.

Next feature:Battle training z- same as ultimate battle z except you can enter your created character(more info later).

Next feature:battle practice. Here you can learn the basics of the game you can also practice against a friend and choose life, stock amount and so forth.

Next Featurenline z:Here you can have online tournaments where you can chat online fighting and also play in personalized tournaments (more later).There can be official ones to see who is best an a region, city, sate and so forth.

Next feature:Create a warrior-choose a gender, race, and attacks (a generic model could be made to make it faster and simpler). to make it fair in order to get attacks your character must get experience points. For example to get full powered energy blast it will cost a low amount of experience. But to get shock death ball you will have to get a lot of experience.

Next Feature:tournament z:here you and up to 4 others can enter and make your own tornament mode.

Things to be improved or made:

1. Increase area enough so some can hide(i know hiding is cheap to do but if it's big enough to be able to really hide then it's big enough)
2.add better physics when you do spirit bomb it doesn't automatically destroy the world. after two specials it should be as it is now with lava.
3.take away useless character spots. for example i think we only need three gokus= kid goku, dbz goku, gt kid goku.Also super 17 should be a fusion not a separate character(don't get me wrong 17 is my favorite character but he should be a fusion)
4.give some characters the move they did in the series and improve the one the have.Like the death zone like he said should be improved and give super 17 flash bomb and when you charge it it would be super flash bomb.
5. add partner moves like 17 and 18 accel dance.
6. add mini games
7.fix when someone does explosive wave and when you try to block you teleport
8.Make it so people who absorb have a set amount so if gero,19,17,or created character absorb then they have two states
1-normal size he absorbs energy consumption weak energy attacks to a super kamehameha depending on how strong character.super kame is highest it can go
2-muscles are a lot bigger when in this state the character is paralyzed for 5 seconds or until stamina is normal. energy consumption from super Kamehameha to big bang Kamehameha X10 if a weak character absorbs this then he goes into this state automatically

912
05-29-2007, 12:56 PM
I'm using tenkaichi 2 as base and the ideas put out by the team.

New features:

Should use money:

1 Create a transformation

2 Create a character

3 Create a what-if story

4 Create a move

5 Create a ranking mode (up to 100 characters)

6 Create a fighting style

Along with the capsule system you should add power levels to everyone

What-if - higher levels

More character slots for the tag team mode and the system more refined (Maybe the other characters could fight in the background)

More collision possibilitys (different things could occur while one starts, so it's not always the same)

Another collision scene with correct button input method

The more blast stocks the faster the energy charging

Possibility to change areas

Everything on the map should be damageable

More possibilitys to turn the fights around

different attacks when low on life

Desperation moves

Rage meter

Longer fights

Anything exactly copied from the show

More different styles to build up your combos:

1 Head

2 Tail

3 Kicking

4 More specials (left l2 and right l2 and there's a possibility to even use l1)

5 More teleport possibilitys

6 more throws

Original music

Advanced training

When your opponent is attacking you should be able to make a comeback (more possibilitys)

Auras brought out more

Characteristics brought out more

Powering up should be changed like they do it in the show (Super saiyans should have flame flowing up normal characters should have white energy flowing up and broly bojack and them should have green energy flowing up)

Full storyline or the game should only consist of what if's

Possibility to double the power of 1 technique per character

Teleportation as movement for higher level characters and the faster flight as normal

Buddy Attacks for tag team

Guidable Attacks - You can do it by holding down another button as well as the one(s) you create the beam with (It would be best if it showed the beams head while guiding or can be changed in options)

Ability to deflect energy waves or hold back rush moves if you have enough energy

Giant Piccolo

Uss Goku

Bio Broly

Fully developed SS

Android 15 and 14

All hencemen possible to add

Future gohan

King piccolo

First priority should be to add the characters that stood out more in the show

button mashing while rushes

other missing transformations

What-if story - SS raditz

The more you use kaioken the higher level it goes on

The attack Vegeta used to destroy arlia with

The otherworld tournament

a method to recover your health for a battle (can only be used once)

Possibility to equip weapons or remove them from who have them

What-If - Evil Goku

Possibility to play as the bad guys in the story mode

More unlocking possibilitys (Character skills as well)

More character development possibilitys (More capsule spots)

An interesting menu and a character selection screen

An interesting minigame during loading times (Yamcha's was good but it might be better to add more)

Possibility to hit the opponent out of the screen when he/she reaches the border and do a teleport attack to put him/her back in

Dodging/Evading attacks like in budokai 3

Super spirt bomb for goku and as a rush move (like instant transmission)

less cutscenes for attacks

less cutscenes for transformations

holds and struggles (look at the fights cell vs goku and frieza vs goku majin vegeta vs goku - Especially the high speed movement fighting and hand to hand struggles are needed)

More cutscenes for the story

Invincible AI possibility

Better AI

What-If ss bardock

Analyze through all the ideas in the forums

The main villiain from the plan to eradicate the saiyans

Think through all the character possibilitys (majin vegeta was done boorly)

In options you should be able to select the game speed

faster speed for the game

craters

ability to teleport behind the opponent while he/she's attacking and also while just being idle

SwordofGeddon
05-29-2007, 02:09 PM
First it should be on the Wii but with the controls optimized.

Second heres my Character list, however short, please consider the longer ones as well, but heres the ones that are my personel favorites that stand out:

-1 Dragonball

-Kid Krillin
-Demon King Piccolo
-General Blue
-Chi-Chi
-Tamberine

-Dragonball-Z

-Dr. Willow(From the World's Strongest I think thats his name)
-Sbavich(I know I misspelled his name)
-King Cold
-King Vegeta
-Spice(Garlic Jr's minion)
-Android 15
-Android 14
-One of Dr. Willow's creations

-Dragonball GT

-Baby(first form, teenage form)
-General Rildo and all of his forms
-All the Dragons

Sagas: Do everything pretty much the same as in the second game, but have the planet M1 saga included before the Baby Saga. Have the Demon King Piccolo saga included as a hidden saga. Have the World's Strongest as a saga.

xxjames89xx
05-29-2007, 11:28 PM
Here are my suggestions for Tenakichi 3:

1- Have SURROUND SOUND.
(even the anime dvds now have surround sound)
2- Have PROGRESSIVE SCAN or something helpful for HD TV players.
3- Major change in MUSIC in u.s version.
(music used in Tenkaichi 2 had a feeling very much far from the show, Atari can do better and i know because thats not that hard. For example, atari can go back to anime shows or other games and realize that the music used in T1 and T2 could have been better)
4- Have JAPANSESE music in u.s. version.
5- Bigger change (as in stats) when characters transform.
6- Keep kid characters from regular tournaments(in tournament modes)
(atari could make a tournament for kid characters only since kids were not allowed in grown up tournaments).
7- Keep making differences in characters so more characters have their unique fighting styles.
8- To be able to create DIFFERENT DATAS under the same memory card(ps2).
9- Have TEAM FIGHTS (as in 2 chars at the same time against 1)
10-Have TEAM SPECIAL ATTACKS.
11- Change the way characters level up-like in Budokai 3. (but not the capsule system, i only mean the leveling up of characters)
12- Have BIGGER STAGES
13- Have more detail in the damage done to the STAGES.
14- Have LINK BETWEEN STAGES like in budokai 1.
(for example, when thrown to the bottem edge of the stage "tower" the character would be thrown the stage "the plains")
15- STORY MODE got too repetitive in tenkaichi 2. (like fighting the same character over and over after killing it in the previous fight)

The_Demon_King
05-30-2007, 01:08 AM
Guess I'll type professionally for once:p

Here are my own ideas of T3.

1: Surround sound, it would be great to have it!

2: have more moves. like about 6. For example peeps, lets say goku. kamehameha, "kaioken attack", Spirit Bomb, Shkunykshagama[the small genkai dama in the saiyan saga], double kamehameha, and the "energy blast"[the move goku did in the anime on his training on his way to namek].

3: put in more seperate characters for sagas. for example, a saiyan-namek goku is needed cuz he used different moves in those sagas then he did in the buu saga. he used the kaioken, kaioken X2, kaioken X10 and kaioken X20! before SSJ! also, "super goku" should be added there cuz i have an ultimate plan for the setup.

saiyan-namek goku skills:

Base goku:

1: kamehameha.

2: "kaioken attack".

3: the one handed genkaidama.[ultimate #1]

4: spirit bomb.[ultimate #2]

5: double kamehameha[i'll post a pic of it].

6: furious flurry's [the move goku used to defeat burter in the ginyu force saga. that move was hot].

Kaioken, Kaioken X10, kaioken X 20[as transformations] [also use the style he had in those kaioken forms as well as the moves.]

ssj goku skills:

1: angry plow[the rush he did to beat the crap out of final form frieza. same rush he has in T2 basically].

2: kamehameha.

3: angry kamehameha[ultimate #1].

4: lightning destruction fist[move he used to destroy super 13 in movie 7. basically the move he had in B3. as a dragon rush. ultimate #2].

5: kai kai[move he used to kock frieza down easily].

"super goku" skills:

1: super kamehameha.

2: "the last blow"[the move he used to defeat lssj broly in movie 8 when everyone gave him theyre energy i'll definately post a pic of dat:up: ultimate #1].

3: "desperate strike"[all of those chi blasts goku was fireing out at perfect cell in a last resort attempt to defeat him].

4: Warped Kamehameha[ultimate #2]

5: "the super combo"[the combos goku used when cell told him to "do it" in the beginning of the fight. i'll try to post some scans/pics of that].


http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/10._Cell_Games_Saga/162._Goku_vs._Cell/162-45.jpg
"super goku"s kamehameha.




http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_8/screenshotsdbzmovie8_858.jpg
this is how it should look in how "super goku" starts his "finishing blow" technique it should show the people giving him the energy.



http://IMAGES.MYFAVORITEGAMES.COM/GALLERY-DB-Z-GT-X/SCREENSHOTS/MOVIES_AND_SPECIALS/DBZ_MOVIE_8/SCREENSHOTSDBZMOVIE8_898.JPG
this is how it should look in goku getting ready for the finishing blow. the person should go for a direct punch as broly is attempting.



http://IMAGES.MYFAVORITEGAMES.COM/GALLERY-DB-Z-GT-X/SCREENSHOTS/MOVIES_AND_SPECIALS/DBZ_MOVIE_8/SCREENSHOTSDBZMOVIE8_905.JPG

this is how it should look in "super goku" releasing the move. the opponent after attempting the punch should then try to clothesling "super goku" like this.


http://IMAGES.MYFAVORITEGAMES.COM/GALLERY-DB-Z-GT-X/SCREENSHOTS/MOVIES_AND_SPECIALS/DBZ_MOVIE_8/SCREENSHOTSDBZMOVIE8_835.JPG
this is how it should look when goku is now chargeing back at broly. he should throw broly back with the amount of chi hes releasing and start quickly chargeing up the finishing punch.


http://i10.photobucket.com/albums/a141/Termin8ed/Screensaver/Broly.jpg
then finally, the finishing blow!! which should look dynamic like this!.[a big nice hole through broly, one of my best/favorite pics ever].


http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/10._Cell_Games_Saga/165._The_Fight_Is_Over/165-28.jpg this is how "super gokus"
desperate strike should look when it starts.



http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_7/screenshotsdbzmovie7_526.jpg
now this is how ssj goku's[namek saga] "lightning destruction fist" should start. it should start as ssj goku absorbing the spirit bomb as he does in B3 in two of the dragonrushes for SSJ and ssj2 goku.



http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_7/screenshotsdbzmovie7_535.jpg

now this is how ssj goku[namek saga] should absorb the bomb and start charging up the attack.



http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_7_v2/DragonballZ-Movie07_1578.jpg

and this is how it should look as goku executes the move as ssj[namek].


http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_2/screenshotsdbzmovie2_393.jpg

here is base goku's double kamehameha.



so basically, i juss want some very good moves for the characters.


those are some of what i think should be in this. i'll prolly post the others later on. so tell me guys, what do you think?

ForteDX
05-30-2007, 04:42 AM
Huh, I had a previous thread, so I'll post them here.


====Needed Improvements====

1. Replay Mode- As anyone who has played the demo for the new Grand Turismo knows, replays look awesome with varying angles. Now, the graphics arn't as nice as Grand Turismo, but Tenkaichi battles will look and feel epic in a replay mode. You might as well be tearing a page from the show, because it would look awesome.

2. Extra game moves- For example, a move that smashed the opponent into the ground that creates a crater. It's a classic DBZ thing to do, now it should be implemented in the game. More or less, HIGHLY destructable environments would be a welcomed upgrade. There are several ways it can be done, like leading with the down+triangle trip move, followed by another command. The move can be either a very strong down hit, or something more akin to Frieza's "Nova Strike", in which he takes down the opponent with him.

3. Team Attacks- If there is one thing that should be taken from DBZ for DS, it is the team attacks. It's quite awesome to have 2 -3 related characters performing a team special, like Frieza and Cooler, Vegeta and Trunks, etc. With a massive tag mode like last time, it shouldn't be too much a stretch to pull off this time.

====Wanted improvements====

1. Extra Costumes- Alot of characters had them, others just had pallete swaps. A little creativity never hurt!

2. All original Story- Please, oh God please, don't make me kill the whole series villains for the 15th time in a row, I'm so tired of the same arcs! Take a page from Shin Budokai, and implament your own well done ORIGINAL story!

3. More reaction in character faces- Character emotions seemed a bit stiff last time. I'd say update them, make their face match the situation more.

4. The level of blast should determine the explosion, especially if it misses. I mean, if a Death Ball misses the target, it shouldn't just fiz out, there should be a huge explosion, even though it didn't hit the opponent. Same goes for every other blast. Big explosions are a DBZ trademark!

5. A follow up hit when someone is hit to the ground. You know, like in the series, when someone is hit to the ground, aand while they are laying there, they get a huge knee to the stomach, smashing them into the ground further

====Added Improvements (from others)====

1. More Interactive buildings- Not asking for lifelike building destuction, but if the possibility to have a building a bit explorable when knocked into it, or even without, it would be a very "homey" improvement.

2. Aura Burst- Sublte, but nice. When reaching full power/sparking, double tapping the R2 button could have the character "burst out" energy from their aura.

3. Unnoticable forms- For those characters who have limited movesets because of no form changes, they can have "powered up" forms which change their blast 2s and 1s. For example, Piccolo has tons of moves, but is limited to 3 blasts. Have his Kami/Nail fused forms seperate from normal Piccolo, so now he can have some classic moves. Same goes for someone like Tien, he had TONS of classic moves that couldn't be used, like Volleyball fist, his own Kamehameha, and 4 arm technique.

4. More specific Transformations- This is one of those things that I' sure will take a while, so the possibility is slim, but to have characters with specific power ups (like Brolly's psycho looking power up) would make the game look all the better.

5. Dynamic Finishes- When characters are defeated by a certain move, have them "die" in that way. If Buu uses chocolate beam, he should eat the weakened opponent. If Someone is defeated by a Kamehameha, have them disintigrate. Nothing too graphic, just what would be expected from watching the series.

6. Walking Animation- Small, but doable. I don't think everyone evolved past the need to walk, even though they can fly.

7. Final desperation moves- Once again, a bit too much to ask if the game is so far under way, but final moves for each character, like a "make it or lose it" situation.

Vegeta_majin
05-30-2007, 02:41 PM
hi atari, my tenkaichi 3 Prominent figures Dragoon Ball 1-Goku small 2-Kame-Sennin 3-Woolong (that can transormarse in the opponent 4-Yamcha 5-Chichi 6-Krilin small 7-Nam 8-Giran 9-Silver-Taisa 10-White-Shogun 11-murasaki 12-Tao-paipai 13-Metallic Gunso 14-blue_shogun 15-Dracula-Man 16-Tomei-ningen 17-miira 18-ackman 19-Son-Gohan 20-piccolo daimaoh 21-yajirobe 22-piccolo daimaoh jr (in giant also 23-drum 24-ciborg tao-paipai 25-mr popo Dragoon Ball Z All the prominent figures of ps2 and wii And these 26-Rey Vegeta 27-King Cold 28-kibito 29-yamu 30-spopo***** 31-pui pui 32 - bread small 33-oob small

Dragon ball GT

- Goku gt ss 1 ss 2 ss 3, gold ape
- Goten gt ss 1
- Trunks gt ss 1
-Vegeta gt ss1 ss 2
- Kid baby
- Baby in his first form
- Baby goten
- Baby gohan
- Doctor myu
- Rildo in his 3 forms
- 5 soldiers of rildo
- Fire dragon
- Ice dragon
- RUDO


Films and OVAS


- Warrios of turles
- Warrios of slug
- Warrios of garlic
- Friends of bardock
- Warrios of bojack
- Broly ss 1
- Paragus
- Gohan future
- Hildegrand in 1 form
- Brother of tapion
- Kid Vegeta (Bardock's film)
- Kid goku and kid Vegeta 100 years later
- Warriors of coler
- n14 y n15
- Doctor reiche

News scenarios

1)New planet Végéta
2)House of kid Goku
3)Intestines of Buu
4)Headquarters of the Red Ribbon
5)Hell of Janemba
6)Tree of Tullece
7)Mountains with snow
8)Vessel of Babidi
9)Space (fight between Freeza and Bardock)
10)Kingcastle
11) Planet Vegeta
12) The scenarios of teinkachi 2
13) Planet kami-sama


Scenarios bigger than teinkachi 2

New sistem of fitghs
2vs 1

Efects of transformacion

Exemple: Gohan in ss 2 is criying


Fail in the fusions......

Rexobias
05-30-2007, 02:44 PM
The Almost Perfect Characters List (to me):

DragonBall:

Master Mutaito
Kid Goku (Base, Oozaru)
Kid Krillin
Teen Yamcha
Ox King
Master Rochi (Base, Max Power)
Pilaf (Mech, Shuu/Mai Combined Mech)
Bacterian
Giran
Ninja Murasaki
General Blue
General Tao
Cyber Tao
Assistant Black/Giant RR Mech
Akkuman
Mirra
Grandpa Gohan
Chiaotzu
Tien (Base, Tiencha)
Yajirobe
Tambourine
Drum
Piccolo Daimao (Old, Young)
Mr. Popo
Kami-Sama (Base, Shen)
Teen ChiChi
Teen Goku
Piccolo Jr. (Base, Giant)


DragonBall Z:

Goku (Base, SSJ, SSJ2, SSJ3, Vegito, Super Vegito, Super Gogeta, Gokule)
Piccolo (Base, Fusion With Nail, Super Namek)
Kid Gohan (Base, Oozaru, Long Hair, Long Hair SSJ)
Krillin
Raditz (Base, Oozaru)
Yamcha (Base, Tiencha)
Saibamen
Nappa (Base, Oozaru)
Vegeta Scouter (Base, Oozaru)
Appule
Frieza Soldier
Cui
Dodoria
Zarbon (Base, Post-Transformation)
Nail
Guldo
Recoome
Burter
Jeice
Ginyu
Frieza (1st Form, 2nd Form, 3rd Form, Final Form, Full Power)
Gashyu/Spice (Base, Makyo Star Full Power)
Vinegar (Base, Makyo Star Full Power)
Tado/Mustard
Salt
Garlic Jr. (Base, Super Garlic Jr.)
King Cold
Mecha Frieza
Future Gohan (Base, SSJ)
Trunks Sword (Base, SSJ)
Teen Gohan (Base, SSJ, SSJ2)
Vegeta (Base, SSJ, Super Vegeta);
Trunks (Base, SSJ, Super Trunks);
Android #20/Dr. Gero
Android #19
Android #18
Android #17
Android #16
Hercule (Base, Gokule)
Cell (1st Form, 2nd Form, Perfect Form, USSJ Form, Perfect)
Cell Jr.
Pikkon
Gohan (Base, SSJ, SSJ2, Great Saiyaman, Ultimate Gohan)
Videl (Base, Great Saiyaman 2)
Vegeta Second Form (Base, SSJ, SSJ2, Majin vegeta, Vegito, Super Vegito, Super Gogeta)
Kid Goten (Base, SSJ, Gotenks, Gotenks SSJ, Gotenks SSJ3);
Kid Trunks (Base, SSJ, Gotenks, Gotenks SSJ, Gotenks SSJ3);
Mighty Mask With Goten/Trunks (Base, SSJ)
Dai Kaioshin
North Kaioshin
South Kaioshin
West Kaioshin
East Kaioshin/Supreme Kai (Base, Kibitoshin)
Kibito (Base, Kibitoshin)
Spopovitch
Yamu
Pui Pui
Yakon
Dabura
Majin Buu
Majin Buu Pure Evil (Base, Super Buu, Piccolo Absorbed, Gotenks Absorbed, Gohan Absorbed, Muscular Buu, Kid Buu)
Kid Pan
Kid Uub

King Vegeta (Base, Oozaru)
Prince/Kid Vegeta (Base, Oozaru)
Panbukin/Shugesh (Base, Oozaru)
Seripa/Fasha (Base, Oozaru)
Toma/Tora (Base, Oozaru)
Bardock (Base, Oozaru)
Turles (Base, Oozaru)
Angira
Medamotcha
Slug (Base, Giant)
Dore
Naise
Salza
Cooler (Base, Final Form)
Meta-Cooler
Android #15
Android #14
Android #13 (Base, Fusion)
Broly (Base, SSJ, Legendary SSJ)
Bio-Broly
Gokua/Kogu (Base, Full Power)
Bido
Bujin
Zangya
Bojack (Base, Full Power)
Janemba (Base, Final Form)
Tapion
Hirudegarn (1st Form, Final Form)
Hatchyakk


Dragon Ball GT:

GT Kid Goku (Base, SSJ, SSJ3, Golden Oozaru, SSJ4, Gogeta SSJ4)
GT Vegeta (Base, SSJ, Golden Oozaru, SSJ4, Gogeta SSJ4)
Pan
GT Trunks (Base, SSJ)
GT Goten (Base, SSJ)
GT Gohan (Base, SSJ)
Bra
Uub (Base, Majuub)
Ledgic
Mutchy Mutchy (Base, True Form)
Luud
General Rilldo (1st Form, 2nd Form, Final Form)
Baby (Kid Baby, Baby, Baby-Vegeta, Super Baby-Vegeta, Super Baby-Vegeta 2, Golden Oozaru)
Super 17
Haze Shenron
Rage Shenron (Base, Giant Form)
Oceanus Shenron (Princess Oto, True Form)
Naturon Shenron
Eis Shenron
Nova Shenron (Base, Full Power)
Syn Shenron (Base, Super Syn Shenron)
Goku Jr. (Base, SSJ)
Vegeta Jr. (Base, SSJ)

I know this is a big list, but with this, we will have almost all the characters of the series, and you can recreate perfectly all the sagas. This will give the game much more playing-hours.

I free some spaces puting some characters in a form of a similar character (example: Majin vegeta).

Some characters are easy to add causa their models are already in the game:
-The 6 characters of Wii must appear in the PS2 version of BT3;
-Drum appear in a Blast of Piccolo Daimo for Wii;
-Mr. Popo appears in the Story Mode of BT2;

Story Mode:

Start With Bardock Story;

Dragon Ball:

-Emperor Pilaf;
-21st Tenkaichi Budokai;
-Red Ribbon Army;
-Fortuneteller Baba;
-22nd Tenkaichi Budokai;
-Piccolo Daimao;
-Piccolo Junior/23rd Tenkaichi Budokai.

Dragon Ball Z:

-Raditz;
-Saiyans;
-Namek;
-Ginyu;
-Frieza;
-Garli Jr.;
-Trunks;
-Androids;
-Imperfect Cell;
-Perfect Cell;
-Cell Games;
-Other World Tournament;
-Great Saiyaman;
-25th Tenkaichi Budokai;
-Babidi;
-Majin Buu;
-Fusion;
-Kid Buu;
-26th Tenkaichi Budokai;

...and All the Movies

Dragon Ball GT:

-Black Star Dragon Ball;
-Baby;
-Super Android 17;
-Shadow Dragon;
-World Tournament;

You can add 3 more blasts to each characters:
- L2+Right+Triangle;
- L2+Left+Triangle;
- L2+Down+Triangle (not in max power mode);

Redefine some blasts (For example: Kid Goku Ultimate Blast must be Oozaru Punch - he kills Piccolo Daimao With this).

You can create bigger stages and add More like:
-Space (already in the Wii);
-Old Tenkaichi Budokai;
-New Planet Vegeta;
-Tsufurujin Planet;
-Dr. Myo Planet;
-Hell;
-Mr. Kaio planet;
-Janemba Movie;

...and more.

Thanks for your attention.

Mikkie_
05-30-2007, 03:38 PM
Online play (Wii). Add that, and I'll be happy. Better yet, add some sort of chat feature too.

More/bigger stages.
NO LITTLE CUTSCENES BEFORE MOVES. Sorry for the caps but I can't stress that enough. It's rather annoying.

And don't add more characters. AT least, not a lot more. It's getting quite rediculous. More transformations would be nice. And better effects during the transfomations. Again, with no little cutscene to transform.

Legendary_Broly
05-30-2007, 10:01 PM
one thing that should be done, the way broly should be done, giving him diffrent moves and should be split into 2 character Broly (movie 8) & Broly (Second Coming) out fits this way the broly second coming scenerio can look more like the movie did

King Chiaotzu
05-31-2007, 10:58 AM
GRAND SUPREME KAI MUST BE THERE!!! I DRAW THIS PICTURE MYSELF IN BUDOKAI TENKAICHI STYLE!!!!!!:
http://img211.imageshack.us/img211/3743/grandsupkaixn9.gif

http://img178.imageshack.us/img178/2927/dragonballhuntic7.gif
THIS IS "DRAGONBALL SEARCH" -MINIGAME! MAP IS VERY LARGE. TRY TO FIND ALL THE DRAGONBALLS IN THIS IMAGE. YOU CAN ONLY FIND 6 BECAUSE ONE IS UNDER THAT SMALLEST ROCK!!!



http://img405.imageshack.us/img405/705/dragonroadchallengecg0.gif
THIS IS "DRAGONROAD CHALLENGE" -MINIGAME! REMEMBER THAT ROAD IS VERY, VERY LONG!!!
BACKGROUND MUSIC IS DEFINITELY "Chala-head-chala" without singing!!!AHHH!! MY DRUG!!!


http://img167.imageshack.us/img167/6082/adventurewk4.gif
IN ADVENTURE AS AN EXAMPLE: 1.SUPER TRUNKS FLIES OVER FOREST.
2.HE DESCENDS WITH R2.
3. SUPER TRUNKS IS ON TOP OF THE BUILDING.
4. HE RISES VERY FAST TO VERY HIGH!!!

Vegettofan14
05-31-2007, 11:09 AM
I have not much to say. The only change I desire


is an indepth create a character; or atleast create a fusion. I like GPG's (below) idea, so I'm adding onto his.


A create a beam for these characters. I've noticed in the tenkaichi series that a lot of characters have the same moves. You can use those as templates for the beams and blasts for created characters.

First you choose the beam type:
Expanding Energy Blast
Super Energy Wave Volley
Full Power Energy Wave
Full Power Energy Barrage Wave

Then you can pick the color:
(Possibly sliders along a gradient to get the full spectrum.)

Then finally you name the attack (or, optionally, Atari can give presets for the uncreative)

For Ultimate Blast, I guess a created character would choose from a canon attack from a different character. I guess that the High Speed/Power rush could be available alternatively.


People love create-a features. Play your cards right, Atari!

GPG
05-31-2007, 11:28 AM
I just want to give my idea. I used as a reference what Mr. Popo (the user, not the character in the series, lol) said in his post and, with his permission I'll put it here

Creata A Character

When I started playing the game, I thought that I could REALLY have my own fighter. But when I noticed that it was just for trading codes to have some characters with Z items I got dissapointed. So, my very big wish is to have a BT3 with a create a character with this options


General info 1st:
- Choose race. (Namekian/Saiyan/Human/Android/Kai)
- Choose gender. (Female/Male/Non)
- Choose Hero or villian.

Appareance 2nd:
- Heigh: In centimeters or inches/feet. Wouldn't mind which of those 2 units of mesaure (This will not affect in the characters strength)(If the character is too small, he/she will tkae the body of a kid, but he/she will still have the chance to have all sorts of body type)
- Body type: I would put Slim (like Super 17 or Super Buu), Muscles(like most guys such as Goku, Gohan, Yamcha and so on) Very big Muscles (Like Super Vegeta or Super Trunks, LSSJ Broly or Bojak), Chubby and Fat (like Majin Buu). All of these characteristics wouldn't mean more/less strength, but maybe would affect on speed (being big muscle characters and fat ones a little slower than the other ones) and also, the size would be proporcional to the height.
- Choose hair (facial hair also for men), face and skin color.
- Choose clothes and additionals.
- Voices: At least, 3 or 4 different types of voices for each race and gender


Transformations, weapon and Attacks 3rd:
- Transformation. (Saiyan*-SS, USS OR SS2 and Great Ape (All transformations ar optional)) (Namekian-Giant form) (Human-FULL Power) (Android-Fusion)
- Weapon. (Z-Sword Ex)
- Choose the different sets of moves for your character
- Choose two Blast 2 and one Ultimate Blast(If the character has some common blasts like full power energy wave or high speed rush, it would be fun if you could edit those names to something you would like (for example, instead of full power energy wave, the attack will appear with the name of Dave's Smashing Wave in the corner were the attack's name appear).
- I would also think that could be a good idea to have fusions (just with the fusion dance) between 2 created characters.


* For Saiyans I would just allow up to SSJ2 because if we get the character to a very high level it would be an hyper duper dude better than Gogeta SSJ4 in stats, and that is not a very good idea in my opinion. Also, I think that it could be possible to have a saiyan with tail that can transform into SSJ and a great ape (for example, if I want to turn into SSJ2 I would move the analog stick and press 1, ussing 2 blast stocks, in the case i'm playing with the wiimote and nunchuk, and for a greate ape, I would have to move the analog stick to the right and use 3 blast stocks)


Hope you like the ideas and that the Atari people read them and add these suggestions to the DBZ: BT3 game.

If this thing of create a character happends, I would definitley buy the game


cheers!

PS: thanks to Mr. Popo for letting me use his main idea

Necronamakhan
05-31-2007, 11:57 AM
hey some of thats good and all but i like a dbz games on 360 so
A.i can play online
B.use the headset to record my voice to a created character (ur original character fire a kamehameha and hearing ur voice yelling "kamehameha")
C.xbox live vision camera take a pic of me and put it on the created characters select screen and HUD pic instead of having a pic of a shadow

plus if on 360 or PS3 they could make the characters in game look like the opening video of tenkaichi 1

ok im done

mbl22
05-31-2007, 05:51 PM
Characters I'd Like to see in DBZ BT3
*=New Characters

01 Goku
02 Goku SS
03 Goku SS2
04 Goku SS3
05 Goku SS4
06 Child Goku *
07 Great Ape
08 GT Child Goku *
09 GT Child Goku SS *
10 GT Child Goku SS3 *
11 Krillin
12 Child Krillin *
13 General Teo
14 Cyborg Teo *
15 Pilaf Machine *
16 Demon King Piccolo *
17 Kami *
18 Yamcha
19 Tien
20 Chiouzu
21 Master Roshi
22 Piccolo
23 Raditz
24 Gohan
25 Teen Gohan
26 Teen Gohan SS
27 Teen Gohan SS2
28 Future Gohan
29 Future Gohan SS
30 Adult Gohan
31 Adult Gohan SS
32 Adult Gohan SS2
33 Great Saiyaman
34 Ultimate Gohan
35 Yajirobe
36 Saibamen
37 Nappa
38 Vegeta (Scouter)
39 Giant Ape Vegeta
40 Vegeta (Android Saga)
41 Vegeta SS
42 Super Vegeta
43 Vegeta (Buu Saga)
44 Vegeta SS
45 Vegeta SS2
46 Majin Vegeta
47 GT Vegeta *
48 GT Vegeta SS *
49 Cui
50 Dodoria
51 Zarbon
52 Transformed Zarbon
53 Bardock
54 King Vegeta
55 Nail
56 Guldo
57 Recoome
58 Burter
59 Jeice
60 Captain Ginyu
61 Frieza
62 Frieza 2nd Form
63 Frieza 3rd Form
64 Frieza Final Form
65 Frieza 100% Power
66 Mecha-Frieza
67 Future Trunks
68 Future Trunks SS
69 Trunks (Hyperbolic Time Chamber)
70 Trunks SS
71 Trunks Ascended SS
72 King Cold *
73 Andriod 19
74 Dr Gero
75 Android 16
76 Android 17
77 Android 18
78 Cell
79 Cell 2nd Form
80 Cell Complete
81 Cell Powered
82 Cell Jr
83 Olibu *
84 Pikkon
85 Hercule
86 Videl
87 Great Saiyawoman
88 Supreme Kai
89 Kabito *
90 Kabito Kai
91 Spopovich *
92 Dabura
93 Majin Buu
94 Super Buu
95 Super Buu (Gotenks & Piccolo Absorbed)
96 Super Buu (Ultimate Gohan Absorbed)
97 Kid Buu
98 Goten
99 Goten SS
100 Trunks
101 Trunks SS
102 Gotenks
103 Gotenks SS
104 Gotenks SS3
105 Vejito
106 Vejito SS
107 Gogeta
108 Gogeta SS4
109 Pan
110 General Rildo *
111 General Rildo Fused *
112 Baby Mature (before he controlled GT Goten)
113 Baby Vegeta
114 Baby Vegeta Powered
115 Baby
116 Golden Great Ape Baby
117 GT Goten
118 GT Goten SS
119 Nova Shenron *
120 Syn Shenron
121 Omega Shenron
122 Super #17
123 Uub
124 Majuub
125 Garlic Jr
126 Garlic Jr Transformed
127 Turles
128 Slug
129 Slug Giant Sized
130 Cooler
131 Cooler Transformed
132 Meta-Cooler
133 Salza
134 Gete Star Robot *
135 Broly
136 Broly SS
137 Broly Legendary SS
138 Android 13
139 Android 13 Fused
140 Bojack
141 Bojack Transformed
142 Zangya
143 Janemba
144 Janemba Transformed
145 Hirudegarn
146 Tapion
147 Spice *
148 Daizu / Soybean (Turles Gang Member) *
149 Ledgic (GT) *
150 Tambourine (Demon King Piccolo Servant) *
151 Tora (Bardock Saiyan partner) *
152 Tooro (Last Surviving Kanassan , Bardock Movie) *
153 Android #15
154 Appule (Frieza Henchmen)
155 Medametcha (Lord Slug Henchmen) *
156 Goku Jr *
157 Vegeta Jr *

Mtwarrior
06-01-2007, 01:29 AM
All right so I've been a DBZ fan for my whole life and need to let this out. I want to let the Atari staff know what should be in the game and what most gamers want.
-
First off more characters is always the way to go. I want all the characters that any hero fought. Example: Garlic Junior’s men, a few of “Frieza's” men, etc.

I want there to be more “Namek” levels. There is just one level for “Namek” but it should be. There should be at least 2. One could be the one you have in “Tenkaichi 2” and another could be Guru's House. Another could be just a village.

More effects in the game are great. Make little ditches form when someone fires an attack at the ground or when someone fly’s into the ground. When “Zarbon” fires that Elegant Blaster make it so it has that A-Bomb explosion like in the show. I don't want a cut scene for it, just a big explosion. Another effect people want is when someone is in the water his or her hair will go up. Better effects make the game really fun.

Make it so if you shoot a blast at a building make it so there’s a hole in it. Don't make it be destroyed unless it is a bigger blast. When Buildings blow up make more rubble because most disappears.

“Frieza's” transformations should have the voices of the ones in the series. They’re not all the same. The 2nd form is darker and 3rd is more alien like. Sometimes I wonder if you guys even watch the show when I play the game. :P

In tournament modes don’t make me switch controls with my friend all the time if there are 2 players in tournament mode because there hands are sweaty.

More levels can include places such as Space, “Planet Vegeta”, Planet Cannassa, and the Indian Boy’s house Under Kami's lookout. Make it so that you can go higher up in stages because some people might just want to air battle and their is not much room for it, like at Kami's lookout in “Tenkaichi 2” their is a air space but there is a barrier at the bottom so it's weird.
If “Goku” uses pull spirit bomb against “Frieza's” 4th form power ball it just collides and disables both the attacks but in the show the spirit bomb absorbs the death ball so change that as well.

For music, add the Japanese and EU songs from the show. Music from the show are so remarkable because that’s what made the battles exiting and adds to the suspense in ways.

Subtitles are a big help to some people. There should be an option for turning subtitles on/off.


Characters that must be considered to be in “Tenkaichi 3”:
Quote (Rexobias) “I posted this in the suggestion thread, and i want some comments, but not flames, if you understand what i mean.

The Almost Perfect Characters List (to me):

DragonBall:

Master Mutaito
Kid Goku (Base, Oozaru)
Kid Krillin
Teen Yamcha
Ox King
Master Rochi (Base, Max Power)
Pilaf (Mech, Shuu/Mai Combined Mech)
Bacterian
Giran
Ninja Murasaki
General Blue
General Tao
Cyber Tao
Assistant Black/Giant RR Mech
Akkuman
Mirra
Grandpa Gohan
Chiaotzu
Tien (Base, Tiencha)
Yajirobe
Tambourine
Drum
Piccolo Daimao (Old, Young)
Mr. Popo
Kami-Sama (Base, Shen)
Teen ChiChi
Teen Goku
Piccolo Jr. (Base, Giant)


DragonBall Z:

Goku (Base, SSJ, SSJ2, SSJ3, Vegito, Super Vegito, Super Gogeta, Gokule)
Piccolo (Base, Fusion With Nail, Super Namek)
Kid Gohan (Base, Oozaru, Long Hair, Long Hair SSJ)
Krillin
Raditz (Base, Oozaru)
Yamcha (Base, Tiencha)
Saibamen
Nappa (Base, Oozaru)
Vegeta Scouter (Base, Oozaru)
Appule
Frieza Soldier
Cui
Dodoria
Zarbon (Base, Post-Transformation)
Nail
Guldo
Recoome
Burter
Jeice
Ginyu
Frieza (1st Form, 2nd Form, 3rd Form, Final Form, Full Power)
Gashyu/Spice (Base, Makyo Star Full Power)
Vinegar (Base, Makyo Star Full Power)
Tado/Mustard
Salt
Garlic Jr. (Base, Super Garlic Jr.)
King Cold
Mecha Frieza
Future Gohan (Base, SSJ)
Trunks Sword (Base, SSJ)
Teen Gohan (Base, SSJ, SSJ2)
Vegeta (Base, SSJ, Super Vegeta);
Trunks (Base, SSJ, Super Trunks);
Android #20/Dr. Gero
Android #19
Android #18
Android #17
Android #16
Hercule (Base, Gokule)
Cell (1st Form, 2nd Form, Perfect Form, USSJ Form, Perfect)
Cell Jr.
Pikkon
Gohan (Base, SSJ, SSJ2, Great Saiyaman, Ultimate Gohan)
Videl (Base, Great Saiyaman 2)
Vegeta Second Form (Base, SSJ, SSJ2, Majin vegeta, Vegito, Super Vegito, Super Gogeta)
Kid Goten (Base, SSJ, Gotenks, Gotenks SSJ, Gotenks SSJ3);
Kid Trunks (Base, SSJ, Gotenks, Gotenks SSJ, Gotenks SSJ3);
Mighty Mask With Goten/Trunks (Base, SSJ)
Dai Kaioshin
North Kaioshin
South Kaioshin
West Kaioshin
East Kaioshin/Supreme Kai (Base, Kibitoshin)
Kibito (Base, Kibitoshin)
Spopovitch
Yamu
Pui Pui
Yakon
Dabura
Majin Buu
Majin Buu Pure Evil (Base, Super Buu, Piccolo Absorbed, Gotenks Absorbed, Gohan Absorbed, Muscular

Buu, Kid Buu)
Kid Pan
Kid Uub

King Vegeta (Base, Oozaru)
Prince/Kid Vegeta (Base, Oozaru)
Panbukin/Shugesh (Base, Oozaru)
Seripa/Fasha (Base, Oozaru)
Toma/Tora (Base, Oozaru)
Bardock (Base, Oozaru)
Turles (Base, Oozaru)
Angira
Medamotcha
Slug (Base, Giant)
Dore
Naise
Salza
Cooler (Base, Final Form)
Meta-Cooler
Android #15
Android #14
Android #13 (Base, Fusion)
Broly (Base, SSJ, Legendary SSJ)
Bio-Broly
Gokua/Kogu (Base, Full Power)
Bido
Bujin
Zangya
Bojack (Base, Full Power)
Janemba (Base, Final Form)
Tapion
Hirudegarn (1st Form, Final Form)
Hatchyakk


Dragon Ball GT:

GT Kid Goku (Base, SSJ, SSJ3, Golden Oozaru, SSJ4, Gogeta SSJ4)
GT Vegeta (Base, SSJ, Golden Oozaru, Gogeta SSJ4)
Pan
GT Trunks (Base, SSJ)
GT Goten (Base, SSJ)
GT Gohan (Base, SSJ)
Bra
Uub (Base, Majuub)
Ledgic
Mutchy Mutchy (Base, True Form)
Luud
General Rilldo (1st Form, 2nd Form, Final Form)
Baby (Kid Baby, Baby, Baby-Vegeta, Super Baby-Vegeta, Super Baby-Vegeta 2, Golden Oozaru)
Super 17
Haze Shenron
Rage Shenron (Base, Giant Form)
Oceanus Shenron (Princess Oto, True Form)
Naturon Shenron
Eis Shenron
Nova Shenron (Base, Full Power)
Syn Shenron (Base, Super Syn Shenron)
Goku Jr. (Base, SSJ)
Vegeta Jr. (Base, SSJ)

I know this is a big list, but with this, we will have almost all the characters of the series, and you can recreate perfectly all the sagas. This will give the game much more playing-hours.

I free some spaces puting some characters in a form of a similar character (example: Majin vegeta).

Some characters are easy to add caus their models are already in the game:
-The 6 characters of Wii must appear in the PS2 version of BT3;
-Drum appear in a Blast of Piccolo Daimo for Wii;
-Mr. Popo appears in the Story Mode of BT2;

Story Mode:

Start With Bardock Story;

Dragon Ball:

-Emperor Pilaf;
-21st Tenkaichi Budokai;
-Red Ribbon Army;
-Fortuneteller Baba;
-22nd Tenkaichi Budokai;
-Piccolo Daimao;
-Piccolo Junior/23rd Tenkaichi Budokai.

Dragon Ball Z:

-Raditz;
-Saiyans;
-Namek;
-Ginyu;
-Frieza;
-Garli Jr.;
-Trunks;
-Androids;
-Imperfect Cell;
-Perfect Cell;
-Cell Games;
-Other World Tournament;
-Great Saiyaman;
-25th Tenkaichi Budokai;
-Babidi;
-Majin Buu;
-Fusion;
-Kid Buu;
-26th Tenkaichi Budokai;

...and All the Movies

Dragon Ball GT:

-Black Star Dragon Ball;
-Baby;
-Super Android 17;
-Shadow Dragon;
-World Tournament;

You can add 3 more blasts to each characters:
- L2+Right+Triangle;
- L2+Left+Triangle;
- L2+Down+Triangle (not in max power mode);

Redefine some blasts (For example: Kid Goku Ultimate Blast must be Oozaru Punch - he kills Piccolo Daimao With this).

You can create bigger stages and add More like:
-Space (already in the Wii);
-Old Tenkaichi Budokai;
-New Planet Vegeta;
-Tsufurujin Planet;
-Dr. Myo Planet;
-Hell;
-Mr. Kaio planet;
-Janemba Movie;

I know the character List its not gonna happen but i believe it in a future game...

Thanks for your attention.”-Rexobias

QUOTE:
“I think the length of the charging should vary depending on the character and the attack.

I don't really like the idea of charging for as long as you like, because then the game would become incredibly cheap(you could just hold it until the AI decided to rush towards you, you fire when they are inches away, giving them no time to dodge; rinse and repeat).

I think all attacks should be made real time, but they all don't have to be chargeable. Attacks like Turles kill driver could be fired in about 1-2 sec. but without the little cut scene to slow down the game play (he could be interrupted while creating it between his hands). The little cut scene before a rush starts is annoying and you could catch your opponent off-guard if they took that out(no cut scenes for blasts would catch opponents off-guard as well). They could yell something right before they start rushing at you though (like 'your dead", "here I come" lol, etc.) so you'll know they aren't just dashing towards you.

The more powerful attacks should be charged longer, just because they are so strong. I think some Ultimates should be chargeable in this game (Brolly's shouldn't, Vegeta's Final Flash/ss2 Gohan's Kamehameha should), but they could darken the screen and slow down time halfway since it's an ultimate. Also, the opponent shouldn't be able to teleport out of the way and it would be twice as hard to move since time is slowed for them. That way ultimates would be a big deal, and you would be scared when someone launches one.

Piccolo's SBC was perfect, it hardly did any damage until it was fully charged (which took an eternity), but when it was fully charged it did a ton of damage. Attacks like Final Flash and Master Roshi's kamehameha were about right in bt2, but neither of them looked very impressive. Roshi's Kamehameha was pretty freaking big in dragonball and it should be about the same size as 10x kamehameha(not with the same damage though) and have that fluffy kind of look the kameha's had back then. Final flash had better be about 10x the size it was in the last game; it looked more like "final generic blast".

And Lastly, the longer you charge an attack, the bigger it should be (most attacks should be about twice the size they were in bt2).

That's my thoughts on that.”-Weatherby


Well this is a lot to ask for but this is what it takes to make the ultimant Dbz game. I hear people also want to have free roam and just battle across the earth and have battles around the whole planet. Things to think about, and more!

yeah.. I always wanted the super sayin sound when you transform. like in the show its constant. my tenkaichi 1 lagged and it kept making the charging up sound and it was awesome.:down::bored::up:

Gubgub
06-01-2007, 06:11 PM
I have a short list (compared to some other people), but I feel it has it's important points.

1. Fix basic attack bugs. When fighting golden great ape baby, his melee attacks can reach farther than his fists actually go. It's enough to really mess with the outcome of the fight.

2. Remove useless Z Items. Especially anything that includes taunting near the opponet. The only time you can really get those off is if you're fighting a low level computer (Very Weak, and possibly Weak)

3. Include descriptions on the basic Z Items like +Ki. With some stats like that (or +Blast 1 is another example) it can be difficult to tell what it actually increased.

4. Better cut scenes. The ones that don't actually get animation are pretty lame. In BT2, the ending of the Broly the Second Coming was especially terrible.

Also in the ending of Hildergarn, Tapion gave Trunks his sword, but without seeing the movie, there is no way of knowing this.

5. Change the world map (in adventure mode) to reflect what saga you're doing. During Tree of Might, the tree was mentioned several times, but was not seen once.

6. Bring back the Fatigue system from Budokai 3 (but let it be turned on or off.) In the show, if a character gets beaten really badly, they can't do much. In the game, it works the other way around, and it can be very difficult and frustrating to get a simple hit in.

7. Pre-battle talk scenes could use a major improvement. I couldn't believe it when I saw Goten Vs. Goku and Goten said "Nice to meet you."

On a said note, they should get better facial expressions. Goku vs. Turles has Goku yelling "YOU WONT GET AWAY WITH THIS!" Goku is smiling the whole time. (In SS2 anyway.)

Also, Goten has a pre-battle saying with Bardock, and they never actually met. Why is there no such creativity with characters like Gohan (any of em'. Kid Gohan is strictly with people he actually fought.)

Also, SS3 Goku vs Normal form Vegeta (cell saga). Goku talks as if he doesn't even know he's in SS3!

And why is it that when Broly wins and he's talking, you can see his mouth move, but his chin doesn't move at all?

8. In BT2, SS3 Gotenks made a reference to "Peanut Butter Jelly Time." If that got a reference, then where is "It's over 9000" or "Do you understand?" Both of these actually had something to do with DBZ

9. Tournament mode could be cooler. In BT1 you'd get a random Z Item for winning, in BT2 you got the same one every time.

It needs one big Tournament where every character goes in. It would need to be hosted by Future Trunks, as it's only possible because of his Time Machine.

10. More well written what-ifs. In BT2, 3 what ifs were featured, only one (in my honest opinion) had a good plot line (Radditz what if.) How about create what-ifs that would need a what-if character. (SS Bardock or Majin Gohan could be interesting.)

11. Improve Ai. If a computer is set to powerful, I expect them to focus on melee, though there is still times where they stay away and do nothing but spam Blast 2s.

12. Tag teams were good ideas, but there wasn't much follow threw. How about special Blast 2's and Ultamite Blasts only useable with special teams?
Like if SS2 Teen Gohan is fighting on his own, his UB is just Super Kamehameha. But if he's on a tag team with Goku, he then has Father-Son Kamehameha.

13. While this never happened in the Show, why not have Tag Team Tournaments?

14. More work put into UB. I will use the Father-Son Kamehameha as an example again (from this point on I'll just call it FSK). In Budokai 3, FSK looked a lot more like a struggle. Much like it was in the show. In BT2, it starts, then Goku pops up and yells "NOW!" and that's it. Very lame.

15. Better music. Less keyboards, more Electric Guitars:cool:. Something similar to Budokai 3 would be great.

16. For the love of God, make Cells voice acting not suck. At his pre-battle sayings (in super perfect form for example) he sounds fine. For the Cell Games Tournament, my ears are bleeding at "There will be all sorts of strange characters on display!"

17. Less focus on random Henchmen characters and more focus on the characters people will actually use. Consider this when thinking of new characters for people to use. (Seriously, who uses Cui?)

18. Some sort of Endurance style match, 1 vs all. You fight till you drop!

19. Make Slug not fight like a wacky waving inflatable arm flailing tube man.

20. Tutorial mode is fine, keep the "learn by doing" style, it's much better than learning by reading. However, some of the "story" to it is somewhat odd. Like when Puar is talking, and it shows a picture of Yamcha.

Or how about "Aaaaaaaaaaaaagh!!!! HIGH SPEED MOVEMENT!!"

21. Re-done leveling system. Less of the Z items, more of the base stats! There is no cap, and you can level:

Health: self explanitory

Strength: Increases melee damage. A high rating can make this character able to hurt someone with the "wall effect" (rating needed varies with character. Kid Gohan would need more than Vegeta for example.)

Speed: Increases attack and movement speed, and the speed at which charged punches, charge up. (Rate at which speed can be increased varies with character.)

Defense: Reduces Damage taken. A high rating will give you the wall effect (rating needed varies with character)

Ki: Increases the speed at which you power up. (As rating gets higher, more is needed to keep things balenced.) Higher rating reduces Ki lost when your gaurd is broken.

Blast one: Increases the rate at which your favorite techniques bar fills up. Also Increases the effects of favorite techniques (Kaioken, Power near the Very Limit, Kakorot ect.)

Blast two: Increases Blast 2 damage done.

Ultamite Blast: Increases Ultamite blast damage.

It's basicly B3's leveling system, but with no cap and additional effects as it gets higher. When you get a "Very High" rating on a attribute, it becomes extremely hard to level after that.


Idea 21 was inspired by the ending parts of the following post.
http://www.ataricommunity.com/forums/showpost.php?p=9006004&postcount=47

22. See this post http://www.ataricommunity.com/forums/showthread.php?t=591984

Killerx20
06-02-2007, 03:27 AM
Just one thing that I have wanted to see for a long time. Power differences!! Its kinda lame that if ssj4 Goku is losing to Kid Gohan and so on. So if something like power differences was in the game it would be the best, just my suggestion..

SSJGotenZ92
06-02-2007, 09:53 AM
I have a short list (compared to some other people), but I feel it has it's important points.

1. Fix basic attack bugs. When fighting golden great ape baby, his melee attacks can reach farther than his fists actually go. It's enough to really mess with the outcome of the fight.

2. Remove useless Z Items. Especially anything that includes taunting near the opponet. The only time you can really get thoes off is if you're fighting a low level computer (Very Weak, and possibly Weak)

3. Include descriptions on the basic Z Items like +Ki. With some stats like that (or +Blast 1 is another example) it can be difficult to tell what it actually increased.

4. Better cutscenes. The ones that don't actually get animation are pretty lame. In BT2, the ending of the Broly the Second Coming was especially terrible.

Also in the ending of Hildergarn, Tapion gave Trunks his sword, but without seeing the movie, there is no way of knowing this.

5. Change the world map (in adventure mode) to reflect what saga you're doing. During Tree of Might, the tree was mentioned several times, but was not seen once.

6. Bring back the Fatigue system from Budokai 3 (but let it be turned on or off.) In the show, if a character gets beaten really badly, they can't do much. In the game, it works the other way around, and it can be very difficult and frustrating to get a simple hit in.

7. Pre-battle talk scenes could use a major improvement. I couldn't belive it when I saw Goten Vs. Goku and Goten said "Nice to meet you."

On a said note, they should get better facial expressions. Goku vs. Turles has Goku yelling "YOU WONT GET AWAY WITH THIS!" Goku is smiling as if he were fighting Gohan during this.

Also, Goten has a pre-battle saying with Bardock, and they never actually met. Why is there no such creativity with characters like Gohan (any of em'. Kid Gohan is strictly with people he actually fought.)

And why is it that when Broly wins and he's talking, you can see his mouth move, but his chin doesn't move at all?

8. In BT2, SS3 Gotenks made a reference to "Peanut Butter Jelly Time." If that got a reference, then where is "It's over 9000 (http://www.youtube.com/watch?v=QohtqWjW6CM)" or "Do you understand (http://www.youtube.com/watch?v=W9tKNw9eEgM)?" Both of these actually had something to do with DBZ

9. Tournament mode could be cooler. In BT1 you'd get a random Z Item for winning, in BT2 you got the same one every time.

It needs one big Tournament where every character goes in. It would need to be hosted by Future Trunks, as it's only possible because of his Time Machine.

10. More well written what-ifs. In BT2, 3 what ifs were featured, only one (in my honest opinion) had a good plotline (Radditz what if.) How about create what-ifs that would need a what-if character. (SS Bardock or Majin Gohan could be interesting.)

11. Improve Ai. If a computer is set to powerful, I expect them to focus on melee, though there is still times where they stay away and do nothing but spam Blast 2s.

12. Tag teams were good ideas, but there wasn't much follow threw. How about special Blast 2's and Ultamite Blasts only useable with special teams?
Like if SS2 Teen Gohan is fighting on his on, his UB is just Super Kamehameha. But if he's on a tag team with Goku, he then has Father-Son Kamehameha.

13. While this never happend in the Show, why not have Tag Team Tournaments?

14. More work put into UB. I will use the Father-Son Kamehameha as an example again (from this point on I'll just call it FSK). In Budokai 3, FSK looked a lot more like a struggle. Much like it was in the show. In BT2, it starts, then Goku pops up and yells "NOW!" and that's it. Very lame.

15. Better music. Less keyboards, more Electric Guitars:cool:. Something similar to Budokai 3 would be great.

16. For the love of God, make Cells voice acting not suck. At his pre-battle sayings (in super perfect form for example) he sounds fine. For the Cell Games Tournament, my ears are bleeding at "There will be all sorts of strange characters on display!"

17. Less focus on random Henchmen characters and more focus on the chacters people will actually use. Consider this when thinking of new characters for people to use. (Seriously, who uses Cui?)

18. And lastly, some sort of Endurance style match, 1 vs all. You fight till you drop!
:up: np disagreements here. especially the team specials. I Hav this in mind:

#17 & #18: Accel Dance
Vegeta & Goku: Spirt Bomb Combo (Vegeta Swoops in and attacks the opponent then jums back and says "Kakarot NOW!!"
Vdidel & Gohan: Videls Close Call

Just To Name a few.

IIIIZEROIIII
06-02-2007, 11:10 AM
Ok, first of all i would just like to say I am huge fan. I have played and mastered all of the budokai series. From my experience I haven't had much to complain about. The following are a list of ideas I think you should really consider.


1. The most important overall factor to unite the fans of DBZ is to intergrate an online fighting mode into the system. This would be monumental to dbz fans everywhere. As would Vegeta would say he would love the challenge.


2. I enjoyed the budokai series thus far. If you want to make the story mode for DBZ BT3 then my professional opinion would say to make the story mode by following the concept of Dragonballz Budokai 1.
The cutscenes really inspired you to fight the next battle like you were really reliving the show. It should also integrate Bruce Falconer's soundtrack for the cutscenes. Make the cutscenes exactly like the show, make it feel like we are playing the show.


3. Other effects that i think will effect gameplay is add the ability to SKILLFULLY knock back an opponents Ultimate attack. Sort of like the beam struggle if you win your beam does the damage. In this case if you win you will knock back the Ultimate attack right back at them.


4. One last thing i would like to see is the satisfactory of beating your opponent, and I'm not talking about simply just falling down after defeat. I'm talking about disintegrated bodies, torn off apendages, broken bones, bllood, gaping holes, everything you need to be satisfied with knowing your opponent won't be coming back.

5. Oh and it would be wise to make it available for the XB0X 360. Not only a SMART idea but profitable there are alot of dbz fans in the xbox community


All of this in my eyes is part of real DBZ experience, just add it on to they original game formula, and i GUARANTEE you will see great RESULTS!!!

Shad0wZ
06-03-2007, 05:14 PM
This is just what I think that should be implemented into the game to make absolutely worth full to the anime.
Read on...

* Licensed Original Anime Cutscenes.

* The Licensed Bruce Faulconer Music.
Also a thing that disturbed me in the previous games is that the sounds effect sounded fake with no power in it whatsoever, I'd like to give a punch with a satisfied feeling like "Wow that was a hard punch in the face".

* Epic Transformations so that you get that awesome DBZ feeling, and not some crappy random red/white light surrounding a character and transforming into another state.
(would be great if theres a in-game anime cutscene of the transformation.)
Also Transformations should be more difficult.
(so that if you transform you really get the feeling you are powering up into something outstanding, you press the correct button and keep tapping it and raising you powerlevel until you achieve greatness, the left and right trigger could also do it.)

* More various/stronger awsome attacks ( So that if you use Vegeta's Final Flash, the beam should load a lot longer that the standard attack but when released blow a hole into the earth)
I also thinks that the beams are too small, they were bigger in the anime.
Vegeta's Final Flash isn't bigger than Vegeta himself and it only takes 2 seconds to load it.
look at the episode where vegeta blew a chunk out off Cell.
The beams was at least 5x bigger than Vegeta himself and it took him 10 minutes to load it lol.

Now I'm not saying that in-game the beam should take 10 minutes to load, but for god sake its Vegeta's Ultimate Attack it should least longer than 2 seconds.
Budokai 3 had great Ultimate Moves.
The Ultimates should also be able to Vanguish the opponent into Oblivion or rip off limbs. (piccolo lol)

All Characters should have all attacks, for example again Vegeta's Galick gun, I should still be able to fire it when I'm Majin Vegeta.
But that doesn't mean that Prince Vegeta (scouter) should fire a Big Bang Attack.
And while we're at it talking about Vegeta, how many Vegeta's are there?
I don't want to choose between 4 Vegeta's, just make Majin/Scouter Vegeta as a Alternate(but still with the signature attacks that period).

* Dynamic Events/Environment
I explain, If you use a Ultimate blast and hit it in the core of the planet that the actual planet will blow up in 5 minutes or so.
This is just a example.

Or random people/saiyans (lol) joining into the battle assisting or fighting with/against you.
Yes that means that it would be cool if you could have a fight with more than just one opponent.
No tag battles, I mean real life 2 v 2 battles.
Or Brolly versus Goku/Gohan/Trunks/Piccolo and Vegeta! at the same time!

* Powerlevels!

It really irritates me when I play as Brolly, and I see that
Kid Gohan can hurt me is just a fake feeling for me.

What I want is that if you train your powerlevel will rise, and throughout the main story you will see that your character is becoming stronger and Stronger, no more ****ty items you have to equip, but just power level rise.

Also rising your powerlevel during fights would decide who will outcome victorious.
(example you shoot a large blast you will see at your scanner that your power level enlarges drastically, but will dry out after the shot because you're tired. No more KI Collecting.)
Toying around with your enemy is also a cool thing to put in (throwing them around etc, lol)

* Training

This should be in as well, Hyper Bolic Time Chamber/ Gravity
Room (including 10x/20x/100x/250x you know hehe)
Just implemented as a mini game or something.

To train your Characters Powerlevel before a important battle (remember Goku's training before meeting Frieza?)

* Characters

Come on! Yagerobi can fight??
Thats just lame, just as the forced Mr. Satan battles.
Its okay to put them in as a bonus but please I dont want to
Fight Android 18 with Mr. Satan...

I rather want Android 13 and 14 instead.
That big Guy from the lost Movie was also tight.

http://ibulma.com.ne.kr/movi/DBZ_bm_The_lost_Movie_002.jpg

Anyway thats it, just a piece of my mind. (and still not all of them.)
Feel free to email me or criticize my thoughts.

Joowzz@gmail.com

(euromaster@hotmail.com)
oh and please make the game intro something spectacular the last one was bit disappointing.

ohsobored4
06-03-2007, 10:33 PM
Hey guys, this thread is about all my ideas for BT3. Read them, think about them, and tell me what you think! well Here you go!

Obliteration

Personally, I was unhappy at the fact that when a move like spirit bomb or final explosion was used and won you the fight, both characters were still visible they were just badly damaged. If an ultimate finishing move like super kamehameha or spirit bomb or whatever is used to win a fight, the other character should be obliterated. If a cutscene is used that would be cool but it would also be O.K. if you didn't see the character getting obliterated but instead there was just no character there. This shouldn't happen for every ultimate because some aren't that strong but it should definitely happen for the stronger ones.

Rildo

If rildo is a character he should have the ability to use the ground as a way to travel. It would be a favourite because if it was just a normal ability, that would be extremely cheap. When you activate the ability, rildo sinks down into the ground or into a nearby building and then you have temporary control over where you want him to emerge. When you get to your destination, press X and rildo will emerge as metal rildo but then he will change back. It could be one of his attacks too. It would be blast one. Rildo will sink down into the ground or a nearby building and then once again you have tempory control over where you want rildo to go. The opponent will be able to see you coming because when you travel, you will leave behind trails of metal. When you get to where you want to be, press [] or /\ and rildo will grab the opponent and pull them down into the ground. After 2 seconds the opponent will be "spat" out.


I was thinking of this move list for Syn shenron, dragonballs absorbed,

fav 1: Ice beam, freezes oppnent for 5 seconds.
fav 2: Jelly splash, sucks 3 bars of ki away and stuns the opponent
finish 1: Hurricane attack
finish 2: Nova Star
Ultimate: Dragon Reunion ( Syn smashes the ground, sending up a giant beam with the 6 dragons flying around it. then the beam dies out and the 6 dragons each do their special attack all at once.) after the beam dies out, the cutscene ends. Then the dragons do their attacks in real time. Extremely hard to dodge. The only way to dodge is to teleport out of the way. If hit, 2 health bars are taken away.

EDIT: hey i just thought of something. Instead of ending the cutscene after the beam dies out, after the beam dies, it could show the 6 dragons doing preperations for their attack and then it could go into real time.

Beam to ball struggles

in budokai 3 you could do beam to ball... and i wish that beam struggles didnt go into a cutscene or change the camera view, it would be better

Things to do with water

If you are underwater, it would be cool to have an effect where if you transform, the screen starts to smudge and boil. If you reach max power underwater or do a powerful attack, the water could splash onto islands or it could split leaving solid ground to stand on in the middle of two giant water walls.

Power down effect

In the last game the power down effect was ugly! so i think the effect should be changed to a real time change. instead of going to a cutscene it would be better while the fight is going on to quickly change down. SS4 could start to glow then THE PERSON could go white and change back to gt goku who would be in this game for sure. ss3 could stand there in a crouched position with his hair getting slowly smaller until it was the normal size. Ss2 and 1 would just fade back to normal hair.

First person view (optional to have on or off)

hey wouldnt it be awesome if you could play in 1st person view for the game but it would be optional to have it on or off? i mean it would be friekin awesome to beat frieza in first person view and then see a cutscene that is still in first person view that shows goku giving frieza a bit of his energy and then him trying to get off the planet.
THIS FEATURE IS ONLY AVAILABLE ON THE WII VERSION!!!



Finishing Moves

Finishing moves should be different for EVERY character. Spike needs to put effort into making every character different from each other if they want a good game. Also, i think when you initiate an ultimate finishing move, you should have to enter a button combination in order for it to work. For example: Trunk's Burning Slash is initiated. In order for it to be executed perfectly, [][][][]/\XOX/\ needs to be entered in 5 seconds. If there is one mistake, then the move will be executed but not completely and damage will be half. If more than two mistakes occur, then the move does not work at all. Also, you should have the ability to counter-attack or dodge a finishing move. This would be very hard to do but it wouldn't be impossible. You could either dodge by teleporting out of the way (can only be done when your life bar is in blue - green), jumping out of the way (can only be done in yellow life bar), or by being assisted out of the way (only works if there was someone nearby in the actual story or in a tag - team match and only in red life bar).

In order to execute these dodges you would have to input a button combination with a specific analog stick movement at the end. For Wii you would need to do multiple actions with the wii-mote. To counter - attack, you would have to be in either blue - yellow life bars and you would need to dodge and during the cutscene (the dodge will be a short cutscene) you will need to input another button combination or analong movement.

Other Special Ultimate Finishing Move Moments

I was really pissed of at garlic's ultimate finishing move in bt2. ITS DEAD ZONE FOR GODS SAKE. In bt3, dead zone should suck you in and continue to damage you until you escape. I picture it like this: You get sucked in but then you engage in a mini - game where you have to try and escape before the opening to the dead zone closes. If you are in blue - green life bars, this will be easy. It will continue to get harder as you get into the lower life bars. It will almost impossible to escape at red life. If the opening closes, the battle is over. It doesn't matter if it closes when you're at green life, the battle is over.

Finishing Move Deflection

Wouldnt it be cool if you were someone thats way stronger than ur opponent, for example krillin vs gogeta. If krillin fired a kamehameha right at the beggining of the battle and if you press O at the right time you deflect the blast away like it was nothing and it effected your opponent. in krillin's case he could become less confident, making his punches and kicks and kii blasts weaker, or if it was goku (normal) against syn/omega shenron, goku could get a confidence boost and he could power up faster or something. but in order to deflect a blast away, the blast has to be during the opponents green lifebar or if the blast is less than 12000 damage then it can be deflected.

Jenempa and Jenemba attack

i just watched the fusion movie and i thought it would be cool if jenempa and jenemba had the move where they create a portal and punch thru it so that it hits the other person wherever he is. It would be kinda cheap but it could be fun to have in a dbz game. Just think, instead of flying to the other side of the map, you can just punch thru a hole and hit your oppenent. Btw if it is added to a game like tenkaichi 3 it shouldnt be a finisher, it should be part of a combo

The size of Oozaru
The size of oozaru in dbz games is unrealistic to the show. Oozaru is too small. They did make him bigger in bt2 but he is still to small. If you look at the show, goku is the size of oozaru vegata's shin, or even his knee. Hildegarn was a good size though.

Also, I think if an oozaru punches the ground it should create a crater and get its hand stuck in the ground for a couple of seconds. Some people were complaining that if you increase the size of oozaru to how big it was in the show, the game will be very hard. Well if an oozaru gets it's hand stuck in the ground for a couple of seconds, that is your chance to attack! If the size of oozaru is increased then they will be punching downwards often. If you are oozaru and you get your hand stuck in the ground, you will have to rapidly press buttons to get it out like you would if you were stunned.

My largest ideas for bt3
I think that you should make story mode like you did in the first game but instead of choosing your battles, you fly around an enviroment similar to budokai 3 just more lush. They should be big enough so that you can run around in them and search for things for more than 5 minutes. If the enviroment was the size of the one in SHADOW OF THE COLOSSUS which would be HUGE but easy to navigate it would be good. If it is as big as GTA SA thats good too. When you fly to a certain location, there is a cut scene and your battle will start.


When you transform to a higher form (super sayain etc.) It would be cool to add some effect where rocks would fly up and you would create a giant crater in the ground like in the show.
Now if you choose to make the enviroment in the way i said in my first paragraph, then in a fight it would be awesome if you could fight around the whole planet. To make one revolution around the whole planet it could take 30 seconds to 2 minutes depending on your character. But in a fight it would always take 30 seconds.

It would be cool if say goku was on one side of the planet and buu was on the other and goku fired a kamehameha that could either go straight through the planet or if goku fired it straight and it went around the planet and hit buu on the other side. If you fired the attack straight through, it would take 7 seconds to get across. If you fired it around it would take 15 seconds. If you fired the blast through the planet however, it will effect the planet. For example the planet could blow up in a period of time and/or the ground could deteriorate so if you are on ground and the planet starts to kick the bucket, then you will be swept underground and be stuned or sent to a certain doom. it would also be better if you did a finishing move, it wouldnt come up on the screen. This way, you can fire a surprise kamehameha to someone on the other side of the planet without them knowing it is coming.

Also it would be cool to fly straight through the planet without making the flight a cutscene. This way you dont have to spend 30 seconds flying to the other side and no damage is done to the planet. But this would only be able to be done by the more powerful people. it would be cool to fight at the core of the planet you are on. However spend to long and you will start to lose health because of heat.

If the planet you are on starts to blow up, then you could quickly escape to space and continue your fight there. Obviously space should have boundaries and it should have physics to it. For example if you are fighting in space around a planet like earth then the acts of the fighters will be the same because of the gravity.

Well there you have it! All of my ideas for Dragonball Z: Budokai Tenkaichi 3. Please read (if you want to) each suggestion carefully and read the entire suggestion because i say alot of things. Tell me what you think!

Minotast
06-03-2007, 11:14 PM
I would list my ideas, but I'm too disappointed that they didn't take the time to consider some of the previous ideas I've made here. Although they did use my idea of combining Supersonic Warriors and Budokai in making Budokai Tenkaichi. And they did finally decide after years of telling them to finally install that caption of having a character physically look up at the moon or lunar blast in order to transform. In addition, they also put in my idea of changing combat configurations of the game depending on your distance from the opponent. Too bad they forgot to completely change the configurations to resemble Budokai for close combat, but oh well...

But because they forgot to make Pan look like 14/15 years old, I've decided to decline in having my ideas contributed to future DBZ games.

Edit: There is one idea I would like to add in.

I've been thinking this over to some extent and I have came up with a great proposal.

Have you ever notice how little the changes are in each upcoming DBZ game? It certainly seems that either they aren't trying hard enough or the progress is just so long term from what they need to accomplish a game of true dbz likeness. I bet Kamiccolo and some of you other guys are aware of what I'm talking about. But what if Spike or Dimps could possible establish an online game that you had to download online (this would be a key element in 360 and Wii) to a blank disc provided from Atari that could story the information and update with any additional downloads that were made as Spike or Dimps made progress in improvements for the game. You can certainly say that it might be a bad venture for Atari/Dimps or Spike since they couldn't profit off of additional games. However, they could insist on charging on the additional editions made for the game that are presented online. All Dimps or Spike has to do is establish the skeleton of this program that could work on adding additional features and eventually become the game we all want and had waited so long to have.

I'll try to summarize it.

Dimps/Spike makes the skeleton or basic outline of the game for atari, which is hosted online as a downloadable game by Nintendo or Microsoft. You buy a blank disk provided by Atari on the Wii or 360 and designed specifically to save the information you've downloaded. You go online on your Wii/360 to download the actual game. Atari can host newer edditions of this game made by Dimps/Spike on the Wii/360 for which you can download to improve the game in quality and features. In the long run, Atari has a lot to profit if it could charge for each new feature made. And we could benefit on this long project to eventually have the game we all want. With all the great DBZ stuff shown in Kamiccolo's signature.


For Tenkaichi 3: Part 1 http://www.youtube.com/watch?v=vcE7_zzeISE
For Tenkaichi 3: Part 2: http://www.youtube.com/watch?v=G-Ol7gTKFyM
For Tenkaichi 3: Part 3: http://youtube.com/watch?v=SKyzjgXS_gE
For Tenkaichi 3: Part 4: http://www.youtube.com/watch?v=dt6UzjeOBUc
Also, be sure to check out this upcoming RPG (www.sodalisrpg.com) Looking for talented Sprite and Tileset artists.

Also, you can costumize the features, aspects, and number of characters in the game to be at what you desire. Since these additions are not featured as a permanent feature of the game, those of us that don't like Pan (Me and Mr. Studmuffin for instance) can decide to skip any of those unnecessary and unfavorable additions. You can also have AF and other stuff that can be downloaded for those that would want to buy that material. Having these additional features as an optional item would increase sales for people who would want them and allow people who don't want them to still enjoy the game with the features of their own choice.

So what do you think?

tarblooder
06-04-2007, 12:36 PM
man you guys have said every thing. man if spike or atari don't put mainly epyon's ideas and a couple of there people idea's on this thread then spike and atari are idiots. i mean come on you guys shouls be game developers instead of spike and atari because i read mostly everone idea's and they serously need to add them. i mean come on they can't say that the ps2, xbox, or what ever don't have enough space. Atari and spike are just lazy and they really need to listen to you guys. Because if they really want to make a great not just a ok dbz game, but a great dbz game, then they need to read yall's suggestions. DBZ budokai tenkachi 3 would be one of the best games ever if they put yall ideas in this game. if they don't then i won't even bother to buy the next game. But the idea's i like the most is epyon's because he done said everything except a couple of things. no disrespect to anyone posting idea, but epyon has said eveything the next game needs on rpg terms. But i like all you guys ideas and atari needs to listen to u guys

s.s.infinte
06-04-2007, 01:06 PM
I think the wii version should use the speaker on the wii mote.

Metal Gogeta
06-04-2007, 02:58 PM
I don't know if anybody posted this yet, but Spike still needs to fix SS1 Gogeta's Stardust Breaker. The Stardust Breaker needs to have the invisible punches, and the two knee kicks like it did in B3.

PhantomFighter
06-04-2007, 07:59 PM
-custom random should work in dueling

-when rush punches collide u need that firework sound, but not the one that already comes out when dash attacks or charged attacks come out

-"fight again" - don't replay the same song if I have it set to random cuz that makes the "fight again" boring

-screen shake when I reach max power and a quick small crater. maybe two screen shakes. tweak this the longer the power up is

-clothes ruffling like the hair

-break kami's lookout into several peices

-bigger auras -aura sound when I'm at max power

-everyone needs super movement and 3 banishing attacks
-the super movement should move 2 blocks not 1

-I want to see the kamikaze ghosts faces!

-grapple lock shootout

Bill45
06-04-2007, 10:48 PM
Don't really have a long list of chars or changes to areas or anything like that because most of it has been said. The only thing that would be really nice would be is making the character levels go higher. Cause stopping at lv 160 really didnt feel that great when i saw how powerful the computers could be in T2; example raditz at lv 228. But raising the lvs to like maybe 300 would be great or even 250.

Steven.
06-05-2007, 01:02 AM
here r my ideas

Gameplay

when u charge up there should be rocks floating up and wind blowing and the earth shaking when u charge up. In bt2 when u knock ur opponent away instead of tapping circle could we just press the 3 buttons like in bt1. when u get hit to the floor or a blast miss there should be craters in the ground and u should look more damaged up and in bt2 when certain people reach max power and u press up, down left, or rigth and circle they teleport into the direction u pressed can u do that 4 all characters and dont let us have to be in max power to do it but make it take off some of our ki energy by only 1 bar. and make the place like one giant stage. what that means is that if i choose to fight at the islands i should be able to fly over to the city and fight there as well instead of 1 area with invisible walls blocking us. and put back in the dodgeing from budokai 3 back into the gameplay instead of always blocking. when u send ur opponenet flying and u press tringle u should be able to press it as much times as u want to becasue i want to stay on the attack without getting hit. we should also be able to dodge energy blats instead of blocking and knocking them away. also with the rush attack put in a button sequence so we can dodge it. also could u make more than 1 person figth at a time instead of 2 on 1 where only 2 people are fighting and the other one is just doing nothing make all three able to fight at the same time, and make us able to do tag team attacks Eg. goku, gohan, and gotem are all on the same team. and i am goku and i have 3 blast stocks i should be able to make gohan and goten come together and we all blast a kamehameha at the same time. ( as shown below )
http://dragonballarena.gamesurf.it/immagini/fullfilm/dbzmovie10-08.jpg
Characters

ther should be only be 2 vegetas. vegeta with scouter and vegeta. vegeta should have ss, super vegeta, ss2, majin vegta, ss4 all in game transformation 4 one character. vegeta wit scouter should have great ape vegeta.and goku should only be 1 character. instead of putting ss4 goku and goku in different characters. please put more charaters in the game with more in game transformation.

Story

The story should be longer and the free roaming should be better and put in more RPG in the game. make us able to walk around the city instead of just talking to 1 person. and make something that when we go to look for the dragonballs we dont have to smash stuff and it just pops out make us have to fly sround and look 4 it with the dragon radar. and stopping making us press x everytime someone says something just put a clear cutscene instead of always pressing x it gets annonying after a time.

Stages

More stages on planet namek and have a space stage all the stages should be put together instead of 1 fighting area. if i am fighting at the islands i should be able to fly over to the city and fight there as well or the glacier. also i should be able to fly as high as i can and go into space and fight there as well and then be able to fly over to namek. (no invisible walls)

Modes

More modes to do stuff would be cool. make a mode where we can buy episodes and movies from the series so we can watch them at anytime and whenever we want to.

Make it for the XBOX 360 and PLAYSTATION 3 it would look so much better if it was on next gen systems.

snova
06-05-2007, 02:08 PM
when the characters want to do their finish mode u should put back hyper mode 9 saiyan overdrive system) from dbz budokai 3

you should take off that barrier and let the characters go anywhere they wan to go

you should put this into thought (cell saga) when gohan and cell doing the kamehameha wave beam struggle goku should have been super saiyan while helping gohan not normal state and vegeta should have been super saiyan when he fire the blast on cell not normal state
if u bring back the little scenario at the end of the important battles you should put one with goku and frieza when frieza sneak attack trying to kill goku while flying away and goku turn around and blast him

in tenkaichi 3 i think they need to put hiredugarn first form u know from dbz movie 13 wrath of the dragon

duda_pf
06-07-2007, 08:35 PM
I’ve completely changed my post after realizing that the producers aren’t going to put an incredibly high number of characters and stages. So this post was written considering the information we all have about the game. This post is also the product of a Dragon Ball games’ “research” I’ve done to better base my suggestions on. Hope you like them.

Index:

Gameplay
Story Mode
Other Modes
Miscellaneous
New Characters
Characters Modification Suggestions
Characters Outfits Suggestions
New Stages
Stages Modification SuggestionsGameplay

Abolition of Tag Team1) 1 Vs 2 Fights – eg. When Goku fights Jeice and and Burter. This would necessarily need a modification on the Lock On system. L1 + Right/ Left, might do the trick, switching from one to the other.

2) 2 Vs 1 Fights – eg. When Radditz fights Goku and Piccolo, the two Z fighters attack at the same time. This might be possible if Radditz (in this example) was stronger than in previous games so that he could actually handle both Goku and Piccolo like in the Manga and Anime.

3) 2 Vs 2 Fights – eg. In Garlick Jr. Saga, Gohan and Krillin fight Yamcha and Master Roshi (at least in BT2)

i) This would open ways for 2 players Coop mode or even *4 players simultaneously (*although it would require a big screen to do so)

Starting positions1) There should be an option where you could choose whether you start face to face or scattered around the battle ground like in BT1

Battles you can’t/ won’t win1) In battles you can’t win (Krillin and Gohan Vs Nappa for example) you’re goal should be to either hold on for some time (like it already is) or to take X% of his energy. Still, Nappa in this situation should be practically invincible.

i) This would also make ways for other goals besides the existent

More Blast 2 moves and transformations1) You should had L2 + triangle + Left and L2 + triangle + Right to expand the inventory of moves per character.

2) There should be more transformations so it would create more diversified characters, for example, King Piccolo transforming from old to young; Piccolo fusing with Nail and then with Kami (like in Budokai3); Krillin Unlocking Potential (like in Budokai3); etc..


i) Transformations must be in real time, no more animations or cutscenes.
ii) Look at Budokai 3’s transformations (dust, stones and lightning circling around the character)

Hold Blasts1) We should be able to hold Blasts for as long as we want.

2) All blasts (except rush attacks) should be in real time

Blasts fights1) Balls and kamehameha waves and rays should battle when clashing.

More Goals1) No big suggestion, just an idea.

Story Mode

Sagas1) Dragon Ball Saga is a must. Maybe people prefer Z Saga or GT but having the first Saga would be the best improvement in the game. Not only that but having Kid Krillin joining the party

2) Dragon Ball GT Saga needs fixing and there must be Goku GT (kid) with/ without the tail so we can go from Goku base to Goku SSJ4 and also feel like we’re really playing the real story.

3) There must be a World Map like in Budokai 3 and BT2 and not just storytelling and fighting like in BT. Still, Budokai 3’s world map system was much better than BT2’s because there is plenty more to it than just flying from one red dot to the next. Finding the Dragon Balls is much more fun in Budokai 3 than in Tenkaichi’s games because you have to find them during the fight which can be frustrating.

i) Being able to fly higher and go down and actually touch the ground would be also a great accomplishment and add on to the game.

ii) Also if there were more people in the cities or something instead of one person waiting to give some advice or a capsule.

iii) In Dragon Ball Saga (if you make one) don’t forget Flying Nimbus (kintoun or whatever).

4) Playing the Heroes or Villains’ side could be an option or maybe just one character like in Budokai 3.

Other Game Modes

Ultimate Battle Z should remain but not as the only way to level up the characters. Other forum members have posted some really good ideas.i) Room of Spirit and Time is a suggestion where you could level up your characters with a friend (1 Vs 1; 2 Vs 2) either against or coop mode.

Tournament Mode1) World, Cell, Mr. Satan Tournament as well as The Other World Tournament.

i) Players should be able to choose whether the tournament allows DB, DBZ, DBGT or all characters. This way you as Kid Goku won’t be made to fight against Omega Shenron if you don’t want to.

ii) Also hoping there will be the different tournament rings – DB, DBZ and Other World

Miscellaneous

Damage Level1) There should be more visible damage of the character’s outfit and himself during the fight. Some members have suggested 3 Levels of damage so I’m taking this idea as a starting point

i) Level 1 – ragged clothes
Level 2 – clothes badly damaged, blood and scratches
Level 3 – shirtless, pants torn

ii) Damage could be “unique” to each character. To exemplify I’ll use Goku: Level 1 – ragged clothes (the way you end up when you lose in BT2)
Level 2 – gi top torn blue shirt showing, bloody
Level 3 – shirtless and pants torn (when he defeats Frieza)

iii) Future Gohan and Piccolo (as well as other Namekians – Nail and Slug) could lose an arm in Damage Level 3.

iv) How the levels could be reached:
Level 1 – when you’re hit with the first Blast or Rush Attack
Level 2 – three bars from KO
Level 3 – last energy bar

These are some suggestions for damaged characters:
Level 1: Goku (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Goku_SSJ1_and_2/gokussjkamehameha.jpg); Teen Gohan (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanSSJLooking.jpg); Krillin (http://atdpweb.soe.berkeley.edu/2130/daguirre/krillin.jpg)
Level 2: Piccolo w/out cape (http://images.myfavoritegames.com/gallery-db-z-gt-x/Piccolo/piccolohurt2.jpg); Goku (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Goku_SSJ1_and_2/gokussjangry2.jpg); Teen Gohan (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanSuperSaiyan2.jpg); Kid Trunks (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksAsAKidInjured.jpg);Gohan (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanUnconcious.jpg);
Level 3: Piccolo with cape (http://images.myfavoritegames.com/gallery-db-z-gt-x/Piccolo/PiccoloHurt.jpg); Piccolo (http://images.myfavoritegames.com/gallery-db-z-gt-x/Piccolo/PiccoloRippingOffHisArm.jpg); Goku (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Goku_SSJ1_and_2/Goku_1.jpg); Kid Trunks (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksAsAKidSSJInjured.jpg); Future Gohan (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanCrawlingWith1Arm.jpg); Vegeta GT (http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_GT/vegetaishurt.jpg)


World destruction/ Weather effects1) In Budokai 3 when some big attack blew up a planet the cutscene was much better than in BT2. Afterwards there was rain because everything was really screwed. You should bring back the weather effects and maybe put them as an option for intact stages.

New Characters (taking for granted all 135 characters that were in BT2 for Wii)

Dragon Ballo Kid Krillin

Dragon Ball Zo Future Gohan (Base, SSJ)
o Kogu
o Toma (Base, Great Ape)
o Nail
o King Cold
o King Vegeta (Base, Great Ape)

Dragon Ball GTo Kid Goku GT (Base, SSJ, SSJ3, SSJ4)
o Vegeta GT (Base, SSJ2, SSJ4)
o Trunks GT (Base, SSJ)
o Goten GT (Base, SSJ)

*this is a total of 157 counting with a transformation for King Piccolo; I know they said there were 150 characters but they said 120 for BT2 for PS2 and there were 129.

Characters Modification Suggestions

· Transformations

1) Kind Piccolo (Piccolo Daimao) should have a transformation from Old to Young King Piccolo.

2) Ultimate Gohan should be a transformation of Gohan (Gohan – Base, SSJ, SSJ2, Ultimate).

3) Kid Gohan should transform into Great Ape.

4) Kid Goku’s Ultimate Blast should be the Great Ape Punch (http://images.myfavoritegames.com/gallery-db-z-gt-x/Multi/gokuflyingthroughpiccolo.jpg) with which he kills King Piccolo and not a Super Kamehameha

· Outfits

1) Some characters lacked really important outfits (like Teen Gohan) and others could have had plenty more which would have made the game a lot more interesting. Here’s a list of the outfits some characters could/ should have in the game.

i) It would be fun to have an option where to choose whether your character is dead (halo) or alive (no halo).

ii) In this list I’m excluding the damaged outfits.

Just some references for the outfits:
Kame gi – orange/ red gi without weighted (blue) shirt and boots with Master Roshi’s symbol
Goku gi – orange/ red gi with weighted shirt and boots without any symbol
Saiyan armour – armour used by saiyans and freeza’s henchmen
GT gi – yellow pants, blue top, pink wrist bands

· Dragon Ball

o Kid Goku – original gi (http://callistazm.tripod.com/dbzfiles/walls/chg1.jpg) (make the belt right this time); training gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goten/GotenKicking.jpg); kame gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Kid_Goku/gokuonnimbussurroundedbydragonballs.jpg); ninja/ sho gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Misc._Goku/gokucarpet.jpg); tuxedo (http://images.google.pt/imgres?imgurl=http://www.starcomics.it/fotonews/2666dragonball-01_big.JPG&imgrefurl=http://cabronos.blogspot.com/search/label/Manga&h=726&w=500&sz=59&hl=pt-PT&start=16&tbnid=isU5qepwsNPqzM:&tbnh=141&tbnw=97&prev=/images%3Fq%3DPiccolo%2Bdaimao%26gbv%3D2%26svnum%3D10%26hl%3Dpt-PT%26sa%3DG)

o Kid Krillin – original gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/youngkrillin.jpg); kame gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/KrillinAsAKidDepressed.jpg); tuxedo (http://www.geocities.com/Tokyo/6715/dragonball.jpg)

o King Piccolo – cape; without cape

o Master Roshi – Hawaiian shirt and shorts with/ without turtle shell (http://images.myfavoritegames.com/gallery-db-z-gt-x/Master_Roshi/MasterRoshiHoldingADragonBallSurprised.jpg); usual clothes with/ without turtle shell (http://images.myfavoritegames.com/gallery-db-z-gt-x/Master_Roshi/masterroshijumping.gif); jackie chun (http://images.myfavoritegames.com/gallery-db-z-gt-x/Master_Roshi/MasterRoshiAsJackieChunTalking.jpg)

· Dragon Ball Z

o Goku – kame gi (like when he fights piccolo and radditz) (http://images.myfavoritegames.com/gallery-db-z-gt-x/Multi/gokupunchingtien.jpg); Goku gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/gokuposing.jpg); saiyan armour (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/GokuPoweredDown.jpg); blue shirt gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/gokuabouttokamehameha.jpg) (but intact); GT gi (http://www.bardockrevenge.hpg.ig.com.br/goku.h19.gif); dbz episode #274 gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/GokuOnDragon.jpg); different symbols (kame, kaio) gi

o Krillin – Kame gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/KrillinPose.jpg); kame gi w/ weighted blue shirt and boots (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/KrillinHappy2.jpg); saiyan armour (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/krillininarmor.jpg); training suit with hair (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/krillinwithhair.jpg)


o Kid Gohan – Goku gi with Piccolo’s symbol (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanHolsteringSword.jpg); Piccolo uniform with long (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanLookingDown.jpg)/ short hair (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanFightingStance.jpg); saiyan armour (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanHappy2.jpg)

o Teen Gohan – Piccolo’s uniform similar to Kid Gohan’s long hair (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanStance.jpg); Piccolo’s uniform with cape (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanWearingPiccoloClothes.jpg); Piccolo’s uniform without cape (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanPosing.jpg) (Cell); Goku gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanSSJAngry.jpg); saiyan armour long (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanInArmorLooking.jpg)/ short hair (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanHandsOut.jpg)

o Gohan – Goku gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanamehamehaStance.jpg); Piccolo’s uniform (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanSuperSaiyanAboutToShootAKamehameha3.jpg); Goku gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanWounded.jpg); kaio’s uniform (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanInKaiCostumeWithZSword.jpg); great saiyaman uniform head uncovered (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanFlyingBackwards.jpg)

o Future Gohan – Goku gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanInStance.jpg); Goku gi with scars (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanFromTrunksFuture.jpg)

o Tien Shinhan – crane school gi; Budokai 3 both outfits with cape (http://content.answers.com/main/content/wp/en/9/96/TenshinhanBuu.jpg); Budokai 3 both outfits without cape (http://images.myfavoritegames.com/gallery-db-z-gt-x/Budokai_3_Art/tiensnowsuit.jpg); shirtless (http://marina.fortunecity.com/galleon/68/tenshinhan.jpg)

o Nail – without blue coat (http://www.dragonballworld.it/fusion/nail.jpg); with blue coat (http://images.myfavoritegames.com/gallery-db-z-gt-x/Budokai_3_Art/nail.jpg)

Dragon Ball GTo Kid Goku GT – GT gi with (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Kid_Goku/gokukidsenzubeanbag.jpg)/ without tail (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Kid_Goku/gokufalling.jpg); kame gi or some other gi

o Teen Goten GT – kame gi long (http://content.answers.com/main/content/wp/en/thumb/3/3b/125px-Dvd_teentr_ep274_scrn35.jpg)/ short hair; goku gi short hair; normal GT clothes short (http://upload.wikimedia.org/wikipedia/en/thumb/6/6d/Gtgoten.jpg/180px-Gtgoten.jpg)/ long hair (http://images.myfavoritegames.com/gallery-db-z-gt-x/Multi/Dragonball_GT/gokuandeveryonewaving.jpg)

o Teen Trunks GT – trunks GT gi (http://content.answers.com/main/content/wp/en/thumb/3/3b/125px-Dvd_teentr_ep274_scrn35.jpg); GT clothes with jacket (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/trunksssjwithajacket.jpg); GT clothes without jacket (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksInjured2.jpg)

o Vegeta – short hair training suit; red tank top and black pants (http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_GT/vegetaredoutfit.jpg) (baby)

2) An Edit Mode (not Create Your Own Character Mode) would be very helpful and would come in handy that way you wouldn’t have to create unchangeable/ unmixable costumes. It would be a great deal of fun choosing our character’s hair (eg: Teen Goten GT (long/ short hair; which shirt/ pants/ shoes/ insignia etc.)



i) For example, players would have the character in front of them like in Budokai 3 and they would be able to choose from a set of hairdos and gis and tails in case you’re a saiyan but nothing made up. Everything taken from the manga/ anime.

New Stages

Old Stages1- Wasteland
2- Rocky area
3- City
4- Mountain road
5- Islands
6- Kame house
7- Glacier
8- Cell ring
9- Tournament ring (DBZ)
10- Ruined Earth
11- Kami’s Lookout
12- Room of spirit and time
13- Supreme kai’s world
14- Planet
15- Namek
16- Dying namek
17- Space

New Stages (bearing in mind there are only 20)18- Original tournament ring
19- Other world ring
20- Base of Korin’s Tower/ Grandpa Gohan’s house

Stages Modification Suggestions

1) Should be Higher and Wider. Bigger

2) Also like in Budokai 3 there should be a destroyed version and an intact one and not just the destroyed one like the City stage in BT2. This way you could have an extra Stage instead of Ruined Earth.

3) Night and Day should also be an option if it isn’t already.

4) Tournament Rings (original and DBZ) should be destructible though hardly (crates and dented corners and sides) so we don’t get the feeling that our Blasts have no power at all. They should also be bigger.

Thanks!

limbok
06-08-2007, 02:33 PM
i think they should add effects like the wind blowing your characters hair or rain.also they should add a feature so when you are being attacked by a ball you can use your hands to delflect it like goku and supernova.they need more scenarios in the story mode because it dosen't take long to complete it they could try more what if scenarios also when you power up or transform the ground should crack and rocks should rise and things like thatplus they should have battles were you fight more than one person at once like you vs 2 other people who are both on thew batlle feild attacking you at the same time and it has to be on ps2 also with garlic junior when he uses dead zone you should be sucked in and you have to try and escape before it closes if you don't escape then you automaticaly die
also i would like to see these characters king cold king vegeta kid vegeta rest of bardocks team rest of bojacks team rildo baby(before he took over vegetas body normal) Hatchyack turles team friezas solider(customize) the rest of coolers team gt vegeta gt goku hirudagarn 1st form tapions brother bio brolly lord slug henchmen bojack(all forms)

shooesmi
06-10-2007, 08:50 AM
Options for the original Japanese music and voices would be GREAT!!!!
PLEASE!!!!!

BVP
06-10-2007, 09:26 AM
people have put alot of thought in to some of these posts on this thread!!

and most of them are saying the same things, but ill write down somethings ive thought of....

firstly like some characters like kid goku (dragonball) have moves they shouldnt...his ultimate should be an oozuru punch thing he did against king piccolo!!

something ive thought of is possibly having cut scenes when someone is finsihed off with an ultimate blast, made some catchy phases..eg if vegeta beats up android 19 you see him get his hands blown up and decapitated. (because that guy annoys me) and its what happend...vegeta should also chop guildos head off, just because he can. nothing graffic im not saying lets put a load of blood and gore everywhere, but maybe something like was done with kid gokus super fist in budokai 3 where he flys threw people! that was cool!!

i think characters need a power boost, i dont get any sort of thrill when i transform unlike i did in budokai 3. theres some purple squiggles and then pop..'oh look im a super sayan' also when you transform in to an oozaru during day, you should only be able to with certain characters like bardock who makes a fake moon!! also once transformed if its possible to have a mini game once their tails been hit enough or something to figure if like they have it cut off and transform back to normal, or if possible to allow people to blow up the moon with a lucky shot or something.

if your keeping in the barriers i would like to see if a blast is shot off it doing damage, in the ring and out...allowing for some the world tornament stage to be blown up or for planets to be destroyd.

back to the finishers, during the game if ultimate attacks are used, namely beam and ball ones, perhaps creating large trenches or creators if it hit the opponent, otherwise if it hits blowing up the world should look better, i think again budokai 3 did this best!!

another thought ive had is that on certain parts of the arena if their smashed into it then it means that they are hit to another arena, linking up with hiting people into outter space or off kamis lookout to the ground, or if you wanted to korins tower, have a cut scene where they get thrown into it then thrown to hte ground. im thinking of expanding ideas from Super Dragonball! because on that it was possible to fight in snake way then get hit hard threw thte clouds in the HELL OR HFIL, and i think thats a brilliant idea...

i would love to see things like people gettting inbedded in walls and having to minigame there way out, like inbedded and if you grab them you go to the minigame and if they lose they are again subjected to a cut scene where they are pounded into rock before being thrown away.

when two fighters clash maybe having it so that they clash then during it if you press L2 + X then you fly off and the clash starts again with shockwaves being given off when they come together!! that would be cool and it happens alot in the series.

the clash and exchange of fists atm is good but its short and its over before you get the feeling of battling or enjoying the fight, in budokai 3 when it happend it changed angles and lots of cool stuff happend.

adding to this idea maybe like of the third clash is the maximum and in this one they lock hands and then its an analog struggle to find the winner. this would make the game seem alot more 'realistic' and also add speed to the fighting.

it would be amazing if during gameplay its possible to renact the opening scene i from budokai 3 where freiza and goku lock hands in a shatering mountain!! if it like slowed time down and when they clashed if it happens to be in a mountain or building that it shatters slowly and the camera rotates and zooms in, would be AWESOME!

I reckon Ledgic should be a character, as he has like 3 weapons and 2 blasts atleast, and was called strong if he trained by a GT Goku, so he cant be that :bulb:!!

...thought from earlier...When characters transform into an oozaru they should do it by making a fake moon ball, and once transformed if like take enough damage to their tails and then you grab it a mini game happens when you can pull off their tails or cut them off transforming them back into there normal state!! Or if they transformed using the moon, blowing up the moon (should lead to scenes like in opening of budokai 2 where moon is cut in half by a kamehameha!!)

it would be cool to be able to fight in space, and in the other world tornement! piccolo + pikkon should be allowed to power up where it shows them removing weighted clothing!

Rushes should have a more powerful impact like in budokai 3 where Brolys move smashes peoples head threw the floor before laughing, in tenkaichi 2 all he does is the same thing but instead of mashing them into the ground all he does is move a little dust around...it looks alot worse than in the earlier game also hes not as menacing!!

some moves dont look like they should do, altho dragonfist is good! and a number of characters have the same move but call it something else..we're not all retarded...did you really think we wouldnt notice that the hit them round in a circle move was on at least 5 characters!

Coolers attack isnt called sauzer blade it should be salzaa blade..(the french dude in coolers team)

also kid gohans ultimate should be done with one arm!!

Guildo was too weak, at least allow him to freeze time for a few seconds by holding his breath! lol

i reckon a good stage would be in the Grand kais room with all the scaled down universe...imaging standing on planets and blowing stuff up..*drools a little*

Alot of people are asking for a customise character option, altho this isnt entirely bad, and since i first heard it it has grown on me a bit, but i think it would take up alot of space, i was thinking of a sort of comprimise where instead of characters having all there moves in the start possibly giving them basic moves and then as they train up allowing them to obtain harder moves...training can happen in the training arena or like throughout the game play, something like this is already in it, like not being able to transform till after frieza saga but im talking about like customising the moves available to characters, altho not having all moves annoys me, like have 10 possible moves per character but only like a 8 slots or something with better characters get more slots like goku should have 10 or something, i dunno...just throwing up ideas now

i like ball vs beam ideas, and i like the idea that its possible to block ultimate attacks if using ki based defense. loving the thought of trunks lifting up a supernova attack from mech freiza, or a deathball...or kid buu walking pushing back the spiritbomb!!

altho with goku he should have different spirit bombs, like if its a fully powered spirit bomb...done give me energy 6 times, then it should become a super spirit bomb where he turns into a supersayan and has a cut scene where hes like....'i wish to fight you again one day' before blasting the spirit ball into the ground!!

also i liked in budokai 3...vegetas..'Welcome to super vegetas big bang attack!'...then if you won..'Welcome to oblivian!' that was pretty awesome!

atm the cut scenes are a bit boring, vegetas pride of the sayans or whatever its called attack has like a speach that lasts a very long time!! before its a rush! and they should include all of gokus...'i am the light' speach to frieza after he turns into a super sayan!

the ki defence is a bit unresponsive and needs a bit of work as it doesnt seem to work properly, well thats for me anyways!

the combos atm are good and loving the giant throws! and the unblockable big hits when you've powerd up to the limit followd by punchs and a blast 2.

when in dragon mode and you use the lock on button, i think it should be more like budokai 3 or 2...where the screen turns blue and you can see energy and can look at them and choose which one to go to, after doing that it blasts off to it imediately, dissapearing off screen and back down!

basically i think that if your going to make a game and put the 'Ultimate' name on it, it should try to include things that fans want and i know that the opening scenes on all the budokai games (2+3 especially) and super dragonball and tenkaichi 1 (v.good) and 2 almost made me dribble in anticipation! if the game can even have 2/3rds the amount shown on these scenes i think it would be AMAZING! ive got all the games and jsut looking back at the opening scenes gets my hyped! you can tell that on some loads of effort has been made to stay true to what fans are looking for! loving the smiles on Gokus andVegetas faces on tenkaichi 1 and the 3 sayans on tenkaichi 2, and the hand locks between frieza and goku on budokai 3!!

well i think ive dribbled enough..*looks at huge wet patch on floor* let me know what you think of my ideas, send me a message or something!!

cheers! :D

i forgot to add....i think that two on one battles would be awesome, if like it was at the same time...would make fusing fun, i want to see the dance!

also there should be something that means if you get it wrong you turn out wrong...thinking janemba fight here, or on kamis lookout! but then they split after a while and then have to wait a bit before allowing to try again, but if they get it right stay fused and one player controls it, namely the player that starts it...until a longer timelimit is up!

unless they choose a fusion at the start then they do not sparate!

also i think the fusions goku thought up should be included like the fusion with piccolo and the one with hurcule! lol

yeah i think it should be an option in the option bits as to what type of music you want!!

also 1st form hildergarn would be good! instead of teleporting he becomes like that untouchable smoke stuff, would be awesome :D:D

Si Style
06-10-2007, 07:17 PM
We need Hatchyack!!
http://img.photobucket.com/albums/v141/SiStyle/hatchyack.png

I'd like to see the following:

1) A highly customizable character creation system. It does not have to be incredibly invasive, but I'd like to be able to choose the following
- General facial things like eyes, nose, skin, mouth, shape and tone
- Clothing ( Differentiate torso, legs, boots, arms and accessories) with a large colour palette.
- Select from existing moves for your character with the option of renaming it and its colour. The option to change the colour of your aura should be there too.
- Voice and stance

2) The stages should be about 2x bigger possibly with a story mode more similar to Naritimate hero 3. Story cut scenes need some work too, not simply models on a fighting background and having the screen shake a bit to emphasise a yell or power up. It might be a lot of work, but people loved B1 for its cutscenes.

3) The 20 characters and the upgraded character models are not as important as other features. Though it is necessary to get more of the important characters in this game, this should not be the main selling point of improving this game. However I'd like to see Hatchyack, GT Dragons, GT Vegeta, GT Trunks, GT Goku, Golden Oozaru, GT goten, SSJ Broly (This could be an alternate costume to Legendary saya-jin Broly), First form Hirudagarn, Kid Krillin, The rest of Bojack's men, Dr. Wheelo, Bio-Broly and Bacterian. That's all I got off the top of my head.

4) Some battle effects need improvements.
- Auras should depend on the character and ascension. Broly's should be bigger than Krillin's.
- The power ups in Budokai 3 were closest to perfection. Dust effects, rising rocks, dust sweeping away from the character.
- When throwing small ki blasts, as more are thrown the dust should grow around the victim as more bolts hit.
- Ascensions should not have a cut scene so the battle flows, like Budokai 3.
- Rush moves should be customisable using a button sequence system so the player is doing more and can guide what could essentially be a custom combo , ending the move with a large ki blast if necessary. For instance; SSJ Goku's instant kamehameha. Initiate the move by hitting the opponent into the air. Then you get the choice of of hitting (for arguments sake) ^ to hit them up, O to hit them straight, x to hit them down. Depending on this, the opponent will adapt and shoot the direction you are. Naturally you'll teleport and hit them from behind, but at least you feel more involved and you have some control over where your opponent will end up after the move. Just gives you more control. The final move should be chargeable too.
- Aura should grow as your Ki grows.
- Craters on the ground when hit to the floor.

5) More alternate costumes. The most popular requests seems to be; Yardat Goku, Saya-jin armour Goku, Pink shirt Vegeta, Movie 9 Teen Gohan, Teen Gohan with Namek weighted armour, Movie 9 Trunks.

6) Team play. Some battles, for instance SSJ4 Vegeta and Goku vs Shen-ron, in the series they attack at the same time, not in a tag team format. I think there should be the option for two controlled players and a computer player at once. Like the dramatic battles on Street Fighter Alpha 3. This adds another dimension to multiplayer and also allows the option for team combos. The best example I can think of is to make this as specific as possible is; Player 1 (Me) playing as SSJ1 Goku, Player 2 (A friend) playing as SSJ2 Vegeta and the computer (with heightened difficulty to compensate for the doubled man power from the opponent) as Final Janemba. Player 2 knocks Janemba into the air, where player 1 uses instant translocation and knocks him back at Player 2. Player 2 uses Gallick gun on a helpless oncoming Janemba. There is endless potential for combos like that.

7) If there is Day and Night, I'd like weather too for drama.

8) Need Janemba's hell as a stage!!

That's all I can think of right now. I feel I've gone over bored a bit because console and man power can only take a gaming team so far. But I think my most important suggestions are 2, 4 and 6.

cyberbob2384
06-10-2007, 10:36 PM
the battles should have easier flows like in the cartoon.

Blackkilla
06-11-2007, 01:39 AM
ok here are my idea's not a long list beacause you are already near to do a good game

1 stop concentrating on the character concentrateon the fighting sistem

2 teleportation and dodging should be everitime you want to

3 power up should be more intense

4 character should have like more facial expression like when you teleport behind him he should be like uhhhhh and turning is head fast

5 make the game faster beacause the game is not like the show

6 the environment should be more destructive like note only the mountain but also the ground like when doing a really hard punch a crate appears

7put a 2 vs 2 combat that system could work like dbz legend on ps1 And actually the game look like it a little

8teleportation should be more speddy

9 put teleportation batlle like in the show exemple : vegeta kick goku teleport behind him goku teleport above of him kicking him but no vegeta teleport left to him and trows a blast at him

10if you can try putting a kick system

11 forgot to tell the most important thing CREAT A DANM STORY EVERYONE KNOW DRAGON BALL DO LIKE SHIN BUDOKAI CREAT A STORY AND CREAT SOME FUSION ok thats all

thaths all i hope that my suggestion were ok OHH and sorry if my grammar is not good i live in canada quebec i i mainly speak french so sorry

MF29
06-11-2007, 06:27 PM
New Costumes

Goku:

Saiyan Amor (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/GokuPoweredDown.jpg)
Post Frieza (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/gokucrappyoutfit.jpg)
Cyan & Orange Gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/gokublueoutfit4.jpg)
Ginyu (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Regular_Goku_DBZ/gokuginyu.jpg)

Kid Gohan:

Goku Gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanHolsteringSword.jpg)
Blue/Red Gi w/ Long Hair (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanStance.jpg)
4-Star Dragonball (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/gohanasakidsleeping.jpg)
Saiyan Saga (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanAttacking2.jpg)

Teen Gohan:

Piccolo Outfit (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanWearingPiccoloClothes.jpg)
Goku Gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanAboutToFight.jpg)
Saiyan Armor (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanInArmorLooking.jpg)
Karate Gi (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanInTheForest.jpg)

Adult Gohan:

Black Jump Suit (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanRippedClothing.jpg)
Z-Sword (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanHoldingTheZSword.jpg)

High School Uniform (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanInHighschoolOutfit.jpg)

Andriod #18:

w/o Vest (http://images.myfavoritegames.com/gallery-db-z-gt-x/Androids/Android_18/Android18Smiling2.jpg)
Outfit 2 (http://images.myfavoritegames.com/gallery-db-z-gt-x/Androids/Android_18/Android18Mad2.jpg)
GT (http://images.myfavoritegames.com/gallery-db-z-gt-x/Androids/Android_18/Android18Crying2.jpg)

Andriod #17:

Blue Trench Coat (http://images.myfavoritegames.com/gallery-db-z-gt-x/Androids/Android_17/Android17HoldingAGun.jpg)
Caki Trench Coat (http://images.myfavoritegames.com/gallery-db-z-gt-x/Androids/Android_17/Android17Jacket.jpg)

Future Trunks:

Long Hair w/ Ripped Jacket (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksTalking.jpg)
Long Hair w/ Jacket (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/trunksswordpose.jpg)
Short Hair w/ Saiyan Armor (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/trunksarmor.jpg)
Capsule Corp. Coat (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/trunkshandsoutblast.jpg)
Capsule Corp. L. Sleeve (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksBlocking.jpg)


Kid Trunks:

Green Hoodie (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/trunksonice.jpg)
Capsule Corp. Shirt (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksAsAKid2.jpg)
Yellow Tank (http://images.myfavoritegames.com/gallery-db-z-gt-x/Trunks/TrunksPunch.jpg)


Vegeta:

Pink Shirt (http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_DBZ/vegetawithbabytrunks.jpg)
Frieza Saga w/o Scouter (http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_DBZ/vegetadragonball.jpg)
Black Jacket (http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_DBZ/vegetafonzi.jpg)

Krillin:

Saiyan Armor (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/krillininarmor.jpg)
Garlic Jr. (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/Krillinattacking.gif)
Orange Gi w/o Sleeves (http://images.myfavoritegames.com/gallery-db-z-gt-x/Krillin/Hurry.jpg)

dbzmaster28
06-11-2007, 09:19 PM
When you have alot of energy hair should turn gold like the show, and when you are at a minimum state of energy the hair should be gold\white like the show.

There should also be no cut scenes when you transform, you should be able to just go ahead and do it without the other player needing to wait nor everything stopping.

You should also be able to transform while flying and fighting like the show.

:up:

SSJ4HITZ
06-12-2007, 10:20 AM
Hi im new to this posting.
my suggestion:
In Budokai Tenkaichi 2 - Dragon Adventure - there was no relation to Dragonball storyline. there was only Dragonball Z and GT. there are characters from Dragonball but no storyline for them. as far a i can recall there is no relation to dragonball in any of the other games. could you please put a storyline for dragonball.

Also there are more characters in GT then there are in BT2.

Cheers Thanks

i just found a video on youtube which is rele cool, they sould make the super saiyan transformations like this:

http://www.youtube.com/watch?v=RmmsLTCOvQ4

Super_Vegeta1
06-13-2007, 05:31 AM
Here's what the real deal for DBZ Tenkaichi 3 should be:

Character Death Moves

Signature death moves with classic cut seens from Budokai 3 to recapture the essence of the Dragonball series.

Return of Ultimate Attacks and Hyper Combos from Budokai 3.

Character ability to use all death moves from the series; hyper combos using animation cut scenes.

Primary examples:

Goku-Destructo Disc (Goku used this against Super Buu)

SSJ3 Goku-Super Kamehameha as Hyper Combo (Powerful Kamehameha used against Kid Buu in episode 266 "Minute of Desperation")

SSJ3 Goku-One handed Kamehameha as Hyper Combo (Goku also used this version of the Kamehameha against Kid Buu and blasted a whole straight through Supreme Kai's world)

SSJ3 Goku-Invisible Energy Blast (Goku simply blasted Kid Buu away with energy from his hands)

SSJ3 Goku-Final Flash (Goku used his own small version of the Final Flash against Kid Buu)

Vegeta-Super Ki Blast Volley Hyper Combo(Vegeta was famous for using Ki blast volleys against Cell and Kid Buu)

Vegeta-Energy Rings (Vegeta used rings made of energy against his fight with Goku at SSJ2)

Vegeta-Atomic Blast Hyper Combo (Vegeta destroyed half the World Tournament arena with this powerful blast)

Background Music

Background music should include popular theme music from performer Bruce Falconer.

Examples: Vegeta's theme, Picolo's theme, SSJ3 Ascension theme

Capsules

The capsule system was a great addition to the Budokai series and should never have been done away with in the Tenkaichi series. It added a system for players to use different strategies by equipping characters with different capsules. By equipping capsules you could create your own fighting style; you couldn't do this in Tenkaichi 1 which made things rather dull.

High Speed Fighting

DBZ characters had the ability to enter a high speed fight at will during the series. Tenkaichi 3 characters should have the same ability to give the game the same intense, fast paced feeling of the fights on the TV series.

I want to bring the feel of the series straight to the game. I hope my suggestions have provided some insight onto what I think the DBZ gamer will enjoy in this evolution of a great fighting game.

Please feel free to comment, ask questions, or make suggestions.

<_Spike_>
06-13-2007, 11:20 AM
Make "very strong" in Duel Mode a lot harder...beating your own lvl160 LSSJ Broly at Very Strong with a lvl 58 character isn't that fun.

Also adding a similar level of difficulty on Story Mode instead of just 1,2 and 3 wouldn't hurt.

On the subject of Broly, it would be nice if they made his (and other characters of that power with the similar fault) simple ki blasts more powerful...I can't believe they gave Broly ki blasts that simple fade a few feet ahead of him, something more along the lines of his Trap Shooter attack would be nice on a smaller scale

pecavuk
06-13-2007, 03:48 PM
Here goes my list:

Battle Areas:


-More bigger
-More higher
-More Areas like HFIL,Kai's Planet etc.


Story:

-A free roaming mode for chat between the controled character and the people around him.
-Better cut-scenes


Mini games



Characters:

Goku SSJ,SSJ2,SSJ3,SSJ4
Kid Gohan
Teen Gohan SSJ,SSJ2
Adult Gohan SSJ,SSJ1,SSJ2,Mystic
Vegeta SSJ,SSJ2,Super,SSJ4
Majin Vegeta
Trunks w/sword SSJ
Trunks emerging from the Hyperbolic Tyme Chamber SSJ,Super
Goten, SSJ
Kid Trunks,SSJ
Kid Goku,Oozaru
Master Roshi,Buff Roshi
Chiaotzu
Tien
Yamcha
Grandpa Gohan
General Blue*
Piccolo Daimao
Piccolo
Nail
King Cold
King Vegeta
Broly ussj,ssj,LSSJ
Bojack,2nd Form
Zangya
Gokua
Cooler,4th Form
Metal Cooler
Sauzer
Android #13;Super
Android #14
Android #15
Android #16
Android #17
Android #18
Android #19
Android #20/Dr. Gero
Cell ;2nd Form (Imperfect);3rd Form Perfect;Perfect Cell Perfect Form
Majin Buu
Evil Buu
Kid Buu
Super Buu;Gohan Absorbed;Gotenks Absorbed
Babidi
Dabura
Bibidi*
Kaioshin;Fused
Grand Kai
General Rildo;2nd Form;3rd Form
Yi Shi Long;Omega Shenron
Nova Shenron
Ice Shenron
Guldo
Reccoom
Jeice
Burter
Captain Ginyu
Frieza;2nd Form;3rd Form;4th Form;Full Power
Spopovich
Yamu
Videl
Hercule
Baby;Baby Vegeta;Oozaru
Golden Oozaru
Uub;Majuub
Super 17
Pan
Giru
Krilin
Dr.Myuu


I will update more...

Well, I have one suggestion!
Atari I respect your work very much! And I see you always increase the number of characters with every installment...So I would suggest one character whom I like very much, and who is "forgotten" in every case...
I am talking about HATCIHYACK! One of most awesome villains for me!

Why to put him in the new TENKAICHI 3?
1.Because he looks awesome like most DBZ characters
2.He have awesome charging system, so he can be very very interesting character if you make him good enough.
3.the more characters, the more choice, the better game

Imagine what could be done with that "15 seconds" charging system...You could do a energy blast which power is depending on when you fire him... and It would be great to combine that system with special moves, so that you can increase their power, depending on timing when you done it. I know that sounds a little bit too much "random" but, is it fun when you know what will exactly happen after every move? Or is it better for a game to be a liiiittle bit unexpectable...

I will soon start making a 3D model of HATCHIHYACK, and I hope I'll soon show that to someone from Atari, here on forum...

I know that, instantly, problem will pop up like - who will give the voice in the english version of TENKAICHI 3??? but I hope that is not so big problem...

I also know that now maybe is too late for new characters, but I am only giving the idea for something that can be used in future...this is not only suggestion fot DBZ BT 3, it is maybe for some new installments if they're gonna be made...

I totally agree.Oh yeah and welcome LSSJ VEGETA

MIA Philly
06-13-2007, 04:09 PM
i hate when people make character counts and count transformations as individuals. like instead of goku and vegeta being just 2 people, they list them as like 8. goku-kaoken-ss1-ss2-ss3, vegeta-ss1-ss2. that is so dumb. thats just 2 people. its like saying mia philly is 4 people instead of 1, (mia philly-a son-a grandson-a father) yea i have different roles but im all one person as are vegeta and goku. stop counting transformations people.

Kakaider
06-13-2007, 06:13 PM
Universal Gameplay features Addons

Grappling: When two characters do the grab move at the same time there hands go into a hand lock power struggle.(Excatly like how always shown in the series).
Grapple Mechanics: After they hand lock you have to press the charge up button repeatly which increases your enegry bar
During Grapple: While grappling you visually see both characters struggling to win the grapple & see there aura build,screen start to shake a bit,controller rumbles,debre flies up around both characters, & both characters would grunt or taunt. Also if wanted ground would crack a bit and both would sink down creating a small crater. Grapple Winner: Whoever reaches max power mode first then does some move (disabling the opponent) then performs there grab move.


Energy Attack Repel/Deflection: When attacking character charges up & fires one of there signature attack (ex: Vegeta's Galic Gun) & defending Character catches attack with hand and either repels attack back at attacker or deflects away from attacker. (Ex: Freeza 3rd form repelling kid gohans angry attack back at him and SS2 gohan smacking cells special beam cannon away)
Initiating Energy Attack Repel: When Attacking character charges attack and fires defending character press's & holds (defend & energy attack button).
Effect: When both buttons are pressed (BOTH arms) move forward and whatever direction attack coming from and you hands open up to catch attack. A power struggle Intiates itself. Both characters need to rotate analog stick. Camera for blocking character shows attack pulsating while character is holding it and you hear character grunt/make noise.
Winner: If attack wins attack hits & throws defender character back a bit causing a bit more damage. If defender wins the attack is repelled back and you see it heading straight for the attacker and hits him.


Intiating Energy Deflection: When Attacking character charges attack and fires defending character press's and holds (defend & physical attack button).
Effect: When both buttons are pressed (ONE arm) moves farward and hand opens to catch the attack. A power struggle intiates itself. (everything else same as above except winner).
Winner: If attack wins defending character's 2nd arm moves up to hold attack but attack hits & throws defender character back a lot causing a lot more damage then if defender held with two arms from the start. If defender wins; defender moves arm back quick and smacks attack away from himself flying at a 45 degree angle not hitting the opponent but you use far less ki then if you repelled it back.


Max Power Mode Addon
When in max power mode player can shoot energy balls non stop at a fast pace untile max power runs out.
Each energy attack that each character has (ex:Kamehameha) if fired in max power mode would be visually bigger then there fully charged non max power mode counterparts and would cause more damage


Misc

None of the big characters should move slow. They all should move as fast as they did in the anime.

Ultimate Battle Z should be the way it was back in DBZ: BT1 where you had to fight all the characters to reach number one. Except you get to gain experience for each fight. (DBZ: BT2 Battle Z was bad in my opinion you could pretty much make that sorta thing yourself by just playing verse mode.)

Each character should have 7 move sets
1-Energy attack
2-Energy attack
3-Energy attack
4-Energy attack
5-character only combo attack
6-stat helper/misc (Like the ones in DBZ:BT2)
7-stat helper/misc


Physical attacking

When physically fighting if on character is blocking and wants to attack unholding the block button should allow person to go blow for blow with the intial attack until one of the two either blocks,gives up,or does a power punch of kick. Instead of how only one side attacks while other blocks.
You should be able to dodge physical attacks by tapping the block button each time a punch of kick is swung at you which causes you to use up half the ki you use when you to the quick warp (whatever its called that you can do by pressing the directional pad and block)


Character Specific Improvements

Goku SS3: Should have that shoot air from hand move he did on kid buu.Also should have a lot better defence and offense and speed.

Z fighters: that should have transformed state.Kid Gohan,Krillian (unlocked potential), Yamcha, Tien,chazoo(white Kiao khen), & Piccolo (nail absorbed,and kami absorbed)

Broli: Should have 4 forms: Normal,Restricted Super Sayian (form in BT:2), Super Saiyan, & Legendary Super Saiyan

Cell & Gohan: should have a planet destroyer type kamehameha that should be a lot bigger then any other kamehameha in the game (as they did in the anime show) And they should be strong enough to destroy the planet.

Gotenks SS3: should have the vice shout attack Super Buu did.

Super Buu: should be able to do his cannon ball attack and vice shout attack. He should also be able to recover his health same as Fat Buu and Kid buu but without doing the sleep technique as well as Super Buu (Gotenks Abosorbed) and Super Buu (Gohan Abosorbed)

Majuub: His chocalate beam attack should be power struggle able like when he fired it against Babi in DB:GT

SS4 Goku: Should have a super kamehameha as well as his 10x kamehameha

SS Goku, SS Gohan, SS Goten :All should be in the father son kamehameha

Sayian Vegeta(with tail) & turles: Should have the artifical moon technique that would last until when someone would turn into a Great Ape.

Hope you use one of these Ideas there not crackpot ideas but some of them should deffinately be used to make the game a true Dragon Ball Z game.

Thanks

Spawn1
06-14-2007, 12:09 AM
I only have a few Suggestions,
A character Creation system: Different Races, body styles, genders, hair styles, fighting styles, Customizeable attacks(Make them up i.e. Spiritha=combination of a spirit bomb and kamehameha, something i made up for rpgs)

And What if Characters: I.E. SSJ2/SSJ3 Future Trunks, SSJ Bardock, Bargeta(fusion of Bardock and king Vegeta) stuff like that, it was done in budokia 2 and alot of people liked it some didnt, but you kept saying you were going to do it again and never did.

Son Goten
06-14-2007, 12:37 PM
Certain people dont like certain people as their own characters. So there should be some characters you can only fight against or play as in the story mode. On top of that, most of the more important characters should have their own story modes. Ill use GT as an example.




My GT List of Playable Characters:
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/01._Black_Star_Dragon_Ball_Saga/05._Goku_vs._Ledgic/tn_05-72.jpgGT Kid Goku (Base,SSJ,SSJ3,Golden Ape,SSJ4)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/01._Black_Star_Dragon_Ball_Saga/05._Goku_vs._Ledgic/tn_05-66.jpgLedgic

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/01._Black_Star_Dragon_Ball_Saga/05._Goku_vs._Ledgic/tn_05-52.jpgPan

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/01._Black_Star_Dragon_Ball_Saga/11/tn_11-50.jpg GT Trunks (Base,SSJ)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/01._Black_Star_Dragon_Ball_Saga/12/tn_12-01.jpgMutchy

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/20._The_Source_of_Rilldos_Power/tn_20-20.jpgGeneral Rildo (Base,Sigma,Metal)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/26._Saiyan_Hunting/tn_26-79.jpgGT Gohan (Base,SSJ,SSJ2)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/26._Saiyan_Hunting/tn_26-85.jpgGT Goten (Base,SSJ)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/27._The_Attack_on_Vegeta/tn_27-50.jpgGT Vegeta (Base,SSJ,SSJ2,Golden Ape,SSJ4)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/32._The_Return_of_Uub/tn_32-48.jpgGT Uub (Base,Majuub)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/32._The_Return_of_Uub/tn_32-55.jpgBebi Vegeta (Base,2,3,Golden Ape)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/02._Baby_Saga/39._Baby_Put_to_Rest/tn_DragonballGT-Episode039_327.jpgBebi (Base,Teen,Adult)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/47._The_Greatest_Surprise/tn_DragonballGT-Episode047_123.jpgSuper 17

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/57._The_One-Star_Dragon/tn_DragonballGT-Episode057_364.jpg Syn (Base,Omega)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/54._The_Four_Star_Dragon/tn_DragonballGT-Episode054_218.jpg Nova (Base,Full Power)

http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/56._The_Three-Star_Dragon/tn_DragonballGT-Episode056_259.jpg Ice

albertocp
06-14-2007, 02:17 PM
Super Saiyan Pan (Pan could have went SSJ against Golden Ape Bebi Vegeta.If they can make oozarus for Saiyans that never used it in the anime manga or otherwise, Pan can get a Super Saiyan)

Pan is more human than saiyan, and she can't go to ssj. By the way, Raditz, Nappa, etc have tail and they can go to ozaru


Majuub + Goten Fusion- SSJ,SSJ2(Majuub asked to fuse with one of the Saiyans)

Majuub + Gohan Fusion- SSJ,SSJ2

Majuub + Trunks Fusion- SSJ,SSJ2

strange fusions :weird:

VEGETA_LSSJ
06-15-2007, 12:00 AM
Well, I have one suggestion!
Atari I respect your work very much! And I see you always increase the number of characters with every installment...So I would suggest one character whom I like very much, and who is "forgotten" in every case...
I am talking about HATCIHYACK! One of most awesome villains for me!

Why to put him in the new TENKAICHI 3?
1.Because he looks awesome like most DBZ characters
2.He have awesome charging system, so he can be very very interesting character if you make him good enough.
3.the more characters, the more choice, the better game

Imagine what could be done with that "15 seconds" charging system...You could do a energy blast which power is depending on when you fire him... and It would be great to combine that system with special moves, so that you can increase their power, depending on timing when you done it. I know that sounds a little bit too much "random" but, is it fun when you know what will exactly happen after every move? Or is it better for a game to be a liiiittle bit unexpectable...

I will soon start making a 3D model of HATCHIHYACK, and I hope I'll soon show that to someone from Atari, here on forum...

I know that, instantly, problem will pop up like - who will give the voice in the english version of TENKAICHI 3??? but I hope that is not so big problem...

I also know that now maybe is too late for new characters, but I am only giving the idea for something that can be used in future...this is not only suggestion fot DBZ BT 3, it is maybe for some new installments if they're gonna be made...

HATCHYACK!!! I WANT HATCHYACK!!!

SSJ2Kyle
06-15-2007, 09:35 AM
i think that thay chould include real episode clips in major events in the series/saga and should put in all the GT characters such as the shenrons and baby (not baby vegeta but baby himslef and give him an absorption technique like super buu's on budokai 3. where baby can absorb a random fighter on the side lines) also they should defo include DBGT Gohan and DBGT Goten at adult age. they need to put Vegeta at SSJ3 due to the fact he can reach SSJ4 and they should put the fusion timer back. BUT BY ALL MEANS THEY MUST INCLUDE EPISODE CLIPS IN THE STORY MODE AT KEY MOMENTS SUCH AS THE DEFEAT OF KID BUU. 1 more thing that is a must is to make the finishing moves more varied and include more detail as the finishing moves in tenkaichi 2 didn'[t contain much veriation such as broly and andriod 13 both have a standard energy wave attack when they both could have had beeter final moves.

2kool4u
06-15-2007, 12:38 PM
ONLINE thats all i ask for:cry:

8824
06-16-2007, 03:51 PM
For new characters:

http://saiyansworld1.free.fr/images/dbgt/nova.jpg

- Nova Shenron (base / gold form) (the coolest character for me)

http://sandrockk.free.fr/files/dbz/gt/darkshenron/ndr.gif -> one of his finishing moves


http://superpope.planets.gamespy.com/dbzshrine/playdia2_4.jpg

- Hatchhyack

- Eis Shenron

- Dr. Wheloo

- Hildegarn (1st form)

- the main characters on their GT appearence(Goku, Trunks, Vegeta, Goten and Gohan)

These are the most importants characters.


For the Spirit Bomb (the power and animation depends of the number of times you charged it):

-1xcharged -> small like the one Goku used on Vegeta

-2xcharged -> big like the one Goku used on Frieza in Namek

-3xcharged -> the giant one used by Goku against Kid Boo, he lanches it and turn ssj to completely obliterate the enemy


For new stages:

- Hell (janemba movie)

- the stage where Goku fight Paikuhan(Pikkon)

- inside boo


For the combat sistem:

- no animation when a character transform (or it can be optional, you can put it on/off)

icejohn
06-16-2007, 06:12 PM
i think that they shouldn't put so many different version of one character like vegeta. just one super awesome character with different uniforms that way you can put more combos on one super character and not put there transformation as a different characters, like goku and vegeta ss4 i thought that was disappointing and stupid it didn't feel dbz. they can also make a real gt part dbt3 instead of a rip off you know real gt vegeta and goku. and this just one last thought but on the ps3 when dbt4 master there combos problems instead of a life bar they could make it like wrestling life bar, like hurting parts of body and finishing them off with one biig power blast when they are complete wounded like real dbz.

westleyl2315
06-16-2007, 09:07 PM
check these vids the ideas are stunning

EX0G9NXcmLo

Doomsiren
06-17-2007, 02:36 PM
The practice mode is a bit limited so i suggest spike should add the option to let player 2 train with you. People who got tekken 5 and soulcalibur should know were i am talking about

you go to practice and in the option menu you can set the cpu to controller 2. and that means you can practice with your friends

i also think it would be nice to add advanced training options like dodging practice ( constant beam fire so you can practice dodging) and ofcourse more of those practice options.

Tell me what you think

Team effects

Characters threw out the series and manga's are connected to eachother. friendship, rivalry or hate. And i think that should have effect on a match.

my idea is that if you fight in a team with the characters your character has a special bond with has certain benefits. If you have for example ''goku's team'' ( goku, gohan, vegeta, piccolo and trunks) your character and others will receive special benefits. Goku and vegeta have an umatched rivalry between eachother. this emotion should be reflected in the game. so if vegeta is in team goku they will both fight harder in order to find out who is supreme. gohan is goku's son, so if he is in the goku team and goku or gohan is defeated one of them will get a stat boost because hes son or father is beaten severly or killed. thise could be the same for vegeta/trunks or gohan/piccolo.

this kind of effect will also apply when fighting certain characters on the other team. if you have goku and vegeta fighting eachother they will receive certain benefits or disadvantages like stat raise or not being able to withdraw from a battle because they are eachothers rival. etc

this does not only apply to teams or to the goku group but also to evil groups like nappa and vegeta or freeza and hes soldiers.these effects do not cost potura's or anything like that

ndombi
06-18-2007, 02:13 PM
One thing that annoyed me about most DBZ games or any fighting game based on anime is the anti-climatic one punch or kick K.O. i think they should do it like in Def Jam: Fight for New York where you have to use a powerful finishing move to knock out your opponent.

i mean who wants to see vegeta beat goku with one quick punch at the end of a fight. ANIME BATTLES BETWEEN TWO POWERFUL OPPONENTS JUST DON'T END UP WITH A LITTLE JAB OR KARATE KICK !!!.

Also they should allow the player with a low red life bar to gradually regain his life bar to a full red or orange instead of trying to find a green orb on the battle field. That should force the other player to use one of his ultimate attack (they should have many ultimate attack per character and those ultimate moves should be based on the distance one character is to the other ie if a character is close he could use a brutal combo finisher, or if he's far ... well u can work out the rest ).

one thing i want in the game is that they should make any cinematic clash more interactive, ie freeza's death ball can be deflected or totally destroyed, all that based ont the amount of energy the player has left.

oh, i almost forgot. Having watched the japanese version first ( thank God for that! ) i think it's about time they put the option of having the original japanese soundtrack in the game. not really a big fan of the custom soundtrack of they keep adding into the game-.-

there are some fans that want what the japanese have

it would be nice if they removed that blue thing when you power up and replace it with dust, small rocks or grass depending on where the character is positioned

would it be posible to add some subtle cloth simulations on goku's gi and other characters depending on what they during power up wear. not just capes.

also could you make the cinematic and battle cinematics ie: ultimate attack visual effects and content more like the ones in Naruto Accel:
http://youtube.com/watch?v=EX0G9NXcmLo but the with the DBZ moves, a for crying out loud add some dinamic lighting whenever there is an energy blast or an explosion, whenever i see see goku doing a kamehameha in the show, the energy always emit a blue light or glow on the character.

and please STOP TEASING US WITH PICTURES, WE WANT VIDEOS CAUSE SO FAR IT STILL LOOK LIKE THE OLD GAMES!!!

IrisCorven
06-21-2007, 10:54 AM
Since I know a Free-roam Dragonball Z RPG with the Tenkaichi 2/3 Fighting system is out of the question unless it's for PS3/Xbox360, I'll just post what I believe needs to be in Tenkaichi 3.

Characters:

-Future Gohan
-Dr. Wheelo
-GT Kid Goku
-GT Vegeta
-Nova Shenron
-Eis Shenron
-Bojack's Henchmen (Gokua, Etc.)
-GT Trunks
-Turles Henchmen
-Lord Slug's Henchmen

Costumes:

Now here's my big request. Instead of making individual models for EVERYONE, take out some of the pointless... "Slightly Darker Gi" costumes, and add ones that make sense.

For Example:

- GT Gohan (Alternate Costume for Ultimate Gohan. Add glasses and suit, Done.)
- Alternate Timeline Teen Trunks (Simple Costume for GT Trunks.)
- Movie 9 Teen Gohan (Come on. This should have been in Tenkaichi 2, guys. But the Battle-Damage Gohan is great too, so 3 costumes for Teen Gohan?)

Now, my big idea is... Limit certain transformations and attacks to certain costumes.

For Example...

If i'm playing Goku in the Saiyan Saga Kaio-symbol Outfit (Which is in Tenkaichi 2), I cannot progress past Kaioken, and can only use the Mini-Spirit Bomb. However, if wearing the Namek Saga, or Blank Gi, I now have access to my SSJ forms, the large Spirit Bomb, and so on.

I'm not saying LIMIT it? I'm just trying to give reasons for costumes to play a larger part in character selection throughout the Story, and in multiplayer as well. I'd love to be able to use alternate Blast 2's and Blast 1's based on my costume. GT Trunks could go to SSJ2, but the Alternate Timeline Costume can only reach SSJ1.

I'd really love to see this be added as a toggleable feature, for those who don't like it. But personally, I think it'd add more depth and strategy to the game. And if it's an option, you can shut it off if you feel so inclined as to go ALL the way through the game as SSJ3 Goku.

That's my big request, though. Is moveset's based on costume. But like I said... Toggleable, if there are those who don't agree with me.

dansandankaissj
06-21-2007, 05:12 PM
you can make the stages just one world, the entire world, and you decide where can you start.

you could go to the sky, but almost in the space.:alien:

you must put kid goku gt, thats too important for the gamers;)

you must put more than 2 blast-2 attacks and 1 ultimate blast, you can give us like 5 attacks (max) per character.(3 blast-2 and 2 ultimate blast

you got to make the story mode art more like the budokai 1:pout:

the way that u gather ki is just like to ¬¬... it must be just like in the show, and the aura must grow. Also the way that you transform, for example, transforming into super saiyan must be with the same way of gathering blast stocks but there must be an explosion like in dbz sagas.:bulb:

You can control the amount of power that you use. there must be a bar of the strenght that u are using, you must have an stamina bar, and it goes down when you use your 60% and then you pass to full power for example

on training, in story mode there must be a designed place for training, you can go level up and, just like on the gba the legacy of goku I, you hit ando u kill faster, or without transforming, u r in a level that u can hit legendary super saiyan critically.

you can give us the option of create owr own character, and you can modify him spending some exp. points.(with a sword will be amazing)

also the free-for-all mode, with team or however you want, but max 6 characters by team.

i got to say something more,
we need some what-if characters, like ssj raditz/bardock

I got a different type suggestion:
I heard that they were asking and what about the cd space, the capacity...
ok And what about makink a 2 disc game...
that could give a lot of advantage to everybody...
more characters (maybe)
better quality
best cutscenes in story mode
it will be faster (sometimes in fight it gets slowww...)

Christianbest
06-22-2007, 03:09 PM
We need to have the characters be able to actually run/walk instead of hovering all the time near or on ground.

Also jumping a-la mario 64 (wall-jump if you will).. from rocks. Hold onto rocks maybe? Basically more interaction with the surroundings.

mysticgohan77
06-22-2007, 03:24 PM
we need more, and longer "what ifs" sagas

Joshorty
06-23-2007, 12:02 AM
Include all the costumes before that Budokai 3 had such as 18's outfit when she gets absorbed by Cell:( I was glad there was the outfit for the Majin Buu saga but the other outfit was then taken away:(

AND


..for the MULTIPLAYER, allow an actual tag team! Like all AT THE SAME TIME!!

It could either be
1-on-1
1-on-2
2-on-4
1-on-all
- you get the drift:D!
http://img440.imageshack.us/img440/8434/01exampleli5.jpg (http://imageshack.us/)

Yeah I know...there's memory lag issues - that's why I think it should good to limit up to 4 PEOPLE MAX if you want all your friends to play. Of course, keep the one by one tag formation but adding this feature will REEEALY BOOST UP THE FUN!! IT's all seamless - this will be hard but it'll be an awesome addition, with a four split screen:D!!

AND HAVE A WIDESCREEN/PROGRESSIVE SCAN OPTION FOR THE PS2 ALSO!!!

This will enhance this feature for UP TO FOUR split screens

..for the MULTIPLAYER, allow an actual tag team! Like all AT THE SAME TIME!!

It could either be
1-on-1
1-on-2
2-on-4
1-on-all
- you get the drift:D!
http://img440.imageshack.us/img440/8434/01exampleli5.jpg (http://imageshack.us/)

Yeah I know...there's memory lag issues - that's why I think it should good to limit up to 4 PEOPLE MAX if you want all your friends to play. Of course, keep the one by one tag formation but adding this feature will REEEALY BOOST UP THE FUN!! IT's all seamless - this will be hard but it'll be an awesome addition, with a four split screen:D!!

AND HAVE A WIDESCREEN/PROGRESSIVE SCAN OPTION FOR THE PS2 ALSO!!!

This will enhance this feature for UP TO FOUR split screens

If we were to change lock on some other character, simply flick the right analog stick and there:D Doesn't matter where you flick it - just flick so you'd change locks:D That's only though, if they are visible in front of your eyes. This should be enable anytime so that even while you're chasing your opponent doing that super dash, you can then notice your other opponent by passing you and quickly flick the right stick and then he/she simply locks on the other opponent then continues to dash towards him/her:D

Tru_Warrior
06-23-2007, 12:41 AM
my ideas 4 multiplayer:

1. It has to be online
2. Got this from Metal Gear Solid Portable Ops:

Create a team of Four, a captain, 2 soldiers, and support. Be able to deploy them onto a server where they will automatically duke it out by themselves and you move higher up in ranks. If you win battle you get to recrute that opponents member(s).

If you loos vise versa. Then there are conditions to the battle, withdraw after 3 losses, when someone if unable to battle, when health is below half. Then when you withdraw you see the battle report, see what was wrong and skill your player up in that field then deploy your strongest team again. It totally blows that lame password system out the dust.

You use the chracters you level up in story and whatever else.

3. Online vs mode

Tyler_Mertens
06-23-2007, 06:33 PM
I've been satisfied with the representation of DBZ characters since BT1, but not yet have I seen nearly enough DB characters. There are so many obvious choices for playable characters:

Tambourine
Pirate Robot
Kid Krillen
Yamcha (from the first 13 episodes: picture (http://f.screensavers.com/migration/wp/db_yamcha_215.gif))
All the Red Ribbon Army generals
Pilaf and his two minions in their big robots

There could also be a lot more alternate costumes for characters already in the games. Almost everyone was rocking different clothes in DB.

And there are a lot of fairly notable contestants from the various World Tournaments that could be used. I know DB isn't uber popular with Americans like DBZ is, but adding these characters won't take away the DBZ characters, so why not?

And I'd like to see all the Dark Star Dragons (or at least Nouva, he was awesome).


As far as game play is concerned, I'd appreciate an option to make things in story mode move more quickly. Being a DB/Z/GT fan (as most people buying this game would be), the only reason I play story mode is to unlock everybody. I detest having to re-watch the story of the entire series in the form of cut scenes and the like. Budokai 1 had a great story mode. No world map, just fights. The world map can remain in the game, just give me an option to turn it off and just whiz through the fights.

Having two people do the fusion dance with the wii-mote/nunchuck would be so cool. You have to stay properly aligned or the fusion comes out really fat or really skinny.

Kidboy17
06-24-2007, 07:17 PM
Melee:
- Each time you push the square button, your character should physically attack. Removing the melee cap, (Only able to hit the square button five times before your character knocks your opponent away) is a must for the next game.

- The limit to how many physical attacks your character can perform is based on the new addition of a fatigue bar. This was implied in Budokai 3 but never carried over.

- The stronger the attack, (charging your physical attack) not only uses more fatigue but also uses your ki, which it has been doing since day one.

- While you attack, you should be able to warp at will. Also adding in Budokai 3's warp attack, (warp behind someone when they attack and you counter-attack them) is a must for the next game.

- You should be able to warp at different points around your enemy. Warp behind, both sides, underneath and above your opponent.

- Instead of just being able to counter once, you should be able to counter multiple times. Case in point, my opponent and I attack each other at once. I perform a counter and it lands, as soon as it lands my opponent should be able to counter back. And if my reaction time is quick enough, then I should be able to counter again.

- I like how Tenkaichi 2 had X as dodge/evade but I was disappointed that you can not dodge/evade more consecutively. Budokia 3 had it were you could dodge/evade the whole first string on a combo. Please bring this back.

- Depending on how you are facing your enemy, determines how you throw your opponent. Front, behind, left side, right side, underneath and above.

- Rush grab should be a new feature. If you push L2+X to dragon rush your opponent and hit up+X just before you reach them, then your character should grab your opponent as you fly by. This performs the Rush grab and has different styles. You can rush grab and begin to dive to the ground, where just before you hit, you let go of your opponent and fly in the other direction, causing him to slam into the ground. You can also launch your enemy high into the air or send them rocketing away in front or behind your character.

- If two people perform a Rush grab then a struggle occurs, (similar to the Rush type struggle). Both opponents grab hands and begin to push each other around. While doing this, any one of the opponents can throw in knee or head butt attacks. Rotating the analog sticks is how you battle.

Energy:
- There should be no limit to how many ki blasts, (little ki balls that you character shoots when you hit triangle) your character can shoot.

- The more times you push the triangle button, the faster your character will shoot the ki blasts. Also, as your character shoots more ki blasts, they should grow in size and damage, but drains the ki bar heavily. If you waste all your ki, then your character becomes fatigued. This can be performed standing still, dashing at your opponent or when you warp around your opponent.

- When shooting ki blasts, your character should take more of a battle stance, allowing you to throw physical attacks anytime.

Special Attacks:
- Anytime during your physical attack string, your character should be able to perform a Blast 2 move without having to knock your opponent away or flip backwards.

- Blast 2 Rush type attacks should have two or three different variations to it instead of the same animation playing over and over. They should also be more interactive at certain parts of the animation string. Like rotating the sticks or hitting a different direction.

- You should have limited control on the direction of where your energy attacks fly. This is handy in case your opponent flies around.

- Each character should have an energy beam, an energy ball, an energy volley and a rush attack. These moves are "clone" attacks which are much weaker then the special attacks and consume less ki.

- Each character should have more special attacks, then just having two.

- Each character should have more Blast 1 attacks, then just having two.

- Make sure moves like Wild Sense and After-Image execute properly when they are supposed to. I've had battles where it didn't activate when someone did a special or a charged hit, multiple times in a row.

- During MAX Power mode, your character should be able to warp around at will and fire energy beams if you choose.

- Dodging beams and rushes should be made a little easier. Timing to the exact point is still something hard to do.

Graphics, Transformations, Sounds and Misc:
- No more made up auras. The auras of the next game should be how they were in the show.

- Being able to transform while power struggling would be a great feature. That's Beam vs Beam, Ball vs. Ball and Beam vs. Ball. Any character that isn't human, (with the exception of one) and has a reasonable transformation should be able to perform this. It should also boost the power of your attack so you can get the upper hand. Characters that can do this are: All Saiyans who can go SSJ or higher (includes fusion characters going SSJ or higher), Frieza, Cooler, Cell, Android 13, Bojack, Master Roshi and Zarbon. I didn't add Piccolo, Buu or Baby because Piccolo needs a Namek to fuse with and Buu and Baby needs another person to absorb to transform.

- There should be a violence option you can turn on or off. Think of it as watching the anime, UnCut or Tv friendly. When the option is turned on it shows blood, has mild cursing and shows a more graphic way of killing the person depending on the type of move you use to finish him.

- If you kill someone with an energy move (signature or ultimate), they should disintegrate like they do in the anime. Slow at first but gradually picks up speed until there is nothing left.

- If you kill someone with a Rush type move (signature of ultimate) the final blow should go through the person, leaving a hole where the hand or foot was.

- The battle field should get damaged when power struggles occur. I.e Beam vs. Beam, Ball vs. Ball and Beam vs. Ball.

- If a character is slammed into the ground, either by melee or a throw, cracks or a small crater should form underneath.

- If an energy attack hits the ground (signature or ultimate) it should create a much bigger crater.

- Buildings shouldn't instantly be destroyed every time someone touches them. Each building should have an imaginary health bar. The more damage it takes, the more damage is present on the building until it collapses when its health is depleted.

- Everything in the map should be destructable. Trees, mountains, hills, rocks, buildings and cars.

- You should be able to destroy the map more times. Instead of just blowing up the map once, why not 3 or 4 more times, each one making the crater bigger and maybe having the place look like its about to blow up (Example is Namek).

- How the map blows up, depends on what type of Ultimate Blast you perform. If it is a beam, them the blast is shot off into outer space then it goes to the ruined map. If it is an Explosive Wave then a dome of energy appears followed by the ruined map. If it is an Energy Ball then a huge explosion happens followed by the ruined map.

- When a character transforms the surrounding clouds should begin to swirl in a circular motion above the person who is transforming.

- Have that person's aura appear during transformation, along with stronger winds kicking up dust.

- Have debris such as rocks of different sizes begin to raise. It could also be bits of trees and grass, ice chunks, parts of buildings and cars, water or sand depending on the map.

- Cracks in the ground and eventually a small crater should form underneath the person who is transforming, if they are on land.

- For transformations that are stronger then SSJ, lightning around the character is a must.

- Better voice acting is a must. Use the same people but tell them to add more feeling into what they say, more emotions in their yelling. Also, how about adding in mild cursing? Instead of Goku yelling Darn you as he shoots out his Angry Kamehameha, he should yell Damn you.

- I've noticed that some of the voice clips do not play when the appropriate character performs that move. Make sure that both the animations and sounds key up correctly and that the voices can be heard as well.

- Budokai 1 had wonderful cut-scenes. Ever since then, each game has lacked in this department. Please put more effort into the cut-scenes for this game.

jeffhardyfan
06-25-2007, 09:57 AM
Please let Cyberconnect 2 develop the next series of games on the ps3. I think they are the most qualified as evidenced in the naruto accel game.
http://www.youtube.com/watch?v=EX0G9NXcmLo :D

Vegetassj0
06-26-2007, 03:46 PM
character suggestions:
krillin unlocked potential
kid gohan unlocked potential

majin66
06-27-2007, 04:15 PM
My ideas for budokai tenkaichi 3:
Story Mode:
Characters can be customised from the start with stats higher than 20, enabling for characters in the highs of, for example, level 300. Story mode should be harder, maybe include a level 4 difficulty from the start. Similar as budokai tenkaichi 2, you fly around the map with mission points and sub missions, but maybe put a bit more...emphasis on it, somehow make it better (more sub-mission points, possibly more then one mission so you can shape the saga how you want it, bigger map, battles with people mid air, other z fighters in the air too). Sagas for the evil characters, like an offspring from the cell games saga where you are cell fighting all the Z fighters.
Character upgrades:
Majin Vegeta is definatly one of my favourite characters, but can you change his ultimate attack to something other then an attack that kills him too, i know its taken directly from the series but i just dont ever use it as i dont want to blow up my favourite character in a battle... Piccolo should have some transformations above fusing with people like Nail and Kami. I personally think super saijan 4 should also be linked to base goku, i know a lot of other people will disagree though. Captain Ginyu needs his milky cannon! With Kid Gohan, his smash up attack does not always work for me, i have the wii version im not sure if it works on the ps2. Its where you hold up and A, 80% of the time it doesn't work, but it does when im doing dragon homing.
Combat:
A few more standard rush moves and combos, but keep the simple combat feel of the game, mastering combos and special moves available for that one character is no fun for me, each character should only have one or two special moves each which are easily executed. Make ki blasts a lot more powerful(the standard ones). Maybe include another blast 2 attack. You should keep the blast 1s. Make the Ki Cannon a bit more powerful. My favorite idea is that you can charge the standard ki blasts for a lot longer, and in the end they can do nearly as much damage as a blast 2(when not upgraded). The more you charge, it changes, it gets huge and for people like frieza he could move to hold it above his head so its like a death ball and then all the electricity comes etc. And be able to shoot more then 5 ki beams at a time, more like 10. Also, can you please add more emphasis to hiding and searching, their was some good ideas in BT2 like the scouters and androids, but hiding was hard to do and the arenas need to be a bit bigger. For the Wii version, do not have the controller layout where charging and up with the wii mote is blast 1, the ammount of times i've been in a big fight and lost because when i was charging i lifted my hand up to scratch my nose and it did a blast 1 and wasted my blast gauge so i lost is really starting to annoy me :P. More Gauges to charge, max power mode lasts a bit longer and makes your muscles bigger and aura substantially bigger. Explosive wave does a little bit more damage, lasts for longer and you can cut it off when you want to so youd on't have to stand their shouting when the opponent is knocked back on the floor and you have a perfect opportunity to rush them, maybe explosive wave/shield whilst moving like Broly has in one of the movies, and they can block some blast 2s, for example, the charge blast 2 beams where someone hasnt charged it much, or block half of a scatter blast like Gekiretsu Madan. Ultimate Blast does more damage. Attacks and falling to the floor create craters and dust/smoke. Bigger arenas, even if it is just a loop or copy pasted on again and again. You need to be able to fly about twice as higher on stages it really adds to the games feel and atmosphere. You need a city arena that hasn't been destroyed. Less blast 2s which are the combat ones where you rush to someone and it starts a cutscene(either less of them or the cutscene is interactive) and more blast 2s beam attacks that you can charge! Full charge is about 30% more powerful and has electric going around it. Beam struggles should last for longer and do more damage and look more powerful and explosive, and rush struggles should be easier when against the computer. Transforming should make you a little bit more powerful then it already makes you and it should drain energy a bit quicker, and if you are on no kai bars and u get smacked hard you should revert back a transformation, unless you are someone like Frieza, where it should only happen when you are on Full power transformation. The world martial arts tournaments world champion should be the person you won with last time, and if you won on custom it should have that level or maybe that level +10. By the champion i mean the person who doesn't fight any other fights who you go against in the final, like Mr Satan in the anime.
Random Important things:
Cutscenes in story mode more to the actual story and just better animation and more arenas to make it more like the story. More dramatic transformations. Please make the ki blasts more powerful please, at the moment they are very weak. Online mode! Progressive scan for Wii users. For the Wii version, possibly an attack where you fire strong ki blasts and they dont take much ki but you have to aim with the wii-mote, but this would only work if it wasnt really hard to hit them which I can imagine it would be. Customisable tournaments, choose CPU characters and arenas.
Z item shop in Evolution Z menu, saves me having to go back and forth when upgrading characters. Keep the Ultimate Battle Z fighting list things you've aleady got in BT2 but add more, and possibly add another way to train you characters? The only way i can train people like Frieza is Ultimate Battle Z. Stats higher than 20 from the beginning of the game is a must!!! This might have to lead to characters having more slots to fill and instead of the equipment slots + items, weak cahracters could have, for example, 6 slots whilst stronger characters could have 9 or 10. Potara items you use for upgrading characters aren't always clear, like 'You gain more energy when you take damage from rush attacks', 'Evade with B2/UB to gain 1 Blast gauge' and also for the items that are 'Appeal near your energy to gain...' , i had to search online for the right definition of Appeal. I was also unsure of Dragon Homing +1 and +2, if you could possibly make these items more understandable that would be good. You should be able to more easily fuse stat potara items such as health +5 and health +5, i could never get it to work. Taunts should not last so long, performing one of the appeal and gain potara skills is very hard to do without getting smacked, or you should be able to taunt from further away and you gain the extra kai bar or blast gauge or whatever your gaining.
The main way you should do to improve this game though are:
Progressive Scan
Online Battles
Attacks and auras more big and electic, beam struggles longer and more powerful and look better and more emotive
Environment bigger and a lot more destructable, fly higher
Use your own music from an sd card for the wii version!!!
Thanks very much. BT2 was an excellent game:up:

mcred
06-27-2007, 10:29 PM
Vegeta's Galik Gun needs to be purple. They need to fix Uubs moves. Buff Kid buu is a must.

goku needs his kaioken attack that he did to vegeata

Brimstone-x
06-27-2007, 11:29 PM
Walking and running on the ground, rather than floating, people like Roshi can't float.
Well, he can dash at them fast, but when you move slow with characters who can't fly, they should walk or jog or something. And jump extremely high, or do air jumps. Grandma pan, Goku Jr, and Vegeta Jr should be added. And, You should bring back facial expressions from the Budokai series.

Xeno195
06-28-2007, 11:56 AM
I read a few posts on here and all the ideas are wicked and I agree to most of them but the one thing I really want to see is Brolly alternative costume.
Standard Brolly costume would be what he worn in movie 8. You have the base and restricted SSJ and LSSJ.

Restricted SSJ:
http://dbz59350.skyrock.com/pics/246747801_small.jpg
LSSJ:
http://bouldou.blog.jeuxvideo.com/images/mn/1134925204.jpg

Now for the alternative costume I request it to be from movie 10, where his costume is battle damaged and he has the bloody stomach. His trnsformations should just have the normal SSJ color hair and aura and not the limish tint to it.

Brolly SSJ:
http://www.myfavoritegames.com/Reviews/BrolyWallpaper1-1.jpg
Brolly LSSJ:
http://www.dbz-media.nl/Pics/movies/dbz10.jpg

As you can see from my little pic here that Brolly doesnt have the green or lime tint in his hair.
That alternative costume for Brolly would make me happy.

Protomega
06-28-2007, 07:16 PM
Additional Characters:
-General Rilld (or Rilldo, Rildo, Rirudo.)(all 3 forms)
I was very dissapointed when I didn't see him in T2!!! :-(

Goku vs. General Rilldo: http://youtube.com/watch?v=y3FJP7sSkFQ

http://img442.imageshack.us/img442/826/arilldo1pr1.png
http://img442.imageshack.us/img442/5282/arilldo2zp0.png
http://a694.ac-images.myspacecdn.com/images01/77/l_cd8ae12f073d88b6284532634ff22225.png
http://img442.imageshack.us/img442/986/arilldo3rz2.png
http://img167.imageshack.us/img167/4742/arilldo4xa5.png
http://img442.imageshack.us/img442/1686/arilldo5xt5.png
http://img412.imageshack.us/img412/5383/arilldo6gn0.png
http://a730.ac-images.myspacecdn.com/images01/121/l_9d25e498a8dad5323f53ed6a74ba6e09.png


I mean COMON, General Rilldo actually defeated Goku!!! (froze his a$$ in liquid metal and sent him to Dr. Myu |-)).

Fan Support:

Poll Results on Rilldo as of 07/23/07: http://www.ataricommunity.com/forums/showthread.php?t=598205
http://img364.imageshack.us/img364/3839/aimage2bg2.png

The people have spoken! PLEEEAASE PUT HIM IN!!! :cool::up:
COME ON RILLDO! :atari:



Fighting System Suggestions:
-Multi-fighter system, allowing for up to 4 (or more?) characters to be fighting on the map at the same time (instead of 1 vs. 1 w/ switching!). Think of the possibilities! :turning:

Evilvegeta85
06-29-2007, 06:57 AM
i wanna next dbz game on ps2:dragon ball z budokai tenkaichi 4!!!!

ssj2gohan623
06-30-2007, 06:31 PM
I would like character create mode. So that if you miss a character someone wanted you could create him/her and make it better. Like if i wanted teen gohan ssj3 or chi-chi.

Dylan7531
07-01-2007, 01:34 PM
Here's my game series suggestions http://www.ataricommunity.com/forums/showthread.php?t=592110

Timothy2035
07-01-2007, 04:18 PM
goku needs his kaioken attack that he did to vegeata

mcred you are getting infracted for Off-Topic. In this Game Suggestion thread, Marby the moderator informed all the members to make only 1 post. In checking the post counts for this thread, you are the posting leader and the only one with more than 1 post. You were to make an edit to your previous post if you had additional thoughts.

You also were informed otherwise via PM about your post and you had an opportunity to delete your post, yet you chose not to. ;)

You are getting this point infraction because of not following the rule of the thread, in which it makes it look better to those in game developer roles to see what fans want. If you do it and others do it ( in posting more than 1 post) then the intent of the thread can be messed up. Please try to do better and be more observing.

This infraction expires in 3 months.

Dale00
07-02-2007, 04:06 AM
first thing they need to do is put in the japanese soundtracks, get rid of all those horrible rocks junk music thats no fun to listen too while playing, next they need to make the screen a whole like budokai 3 instead of splitting it, just give us a locator in the upper right or left to find our enemies. and once you find your opponent the screen is like budokai 3, you can move around freely and when your opponent get outta range you can located them again. 3rd I hate how in DBZBT2 Goku's spirit Bomb is too quick, it takes the fun out of watching em say a dialogue like Budokai 3 then release it, the ultimate attack is done too boring, Guko's ultimate should be a little slower, should take a 3 to 5 for em to suck the planet energy before he release his spirit bomb like Budokai 3, in DBZBT2 he release it quick and it looks real dry. All those different Vegeta's is unnecessary, just give us GT Vegeta Magin Vegeta Regular Vegeta, SSJ4 Vegeta and Young Vegeta, so there for the other vegeta form should be in transforming. SSJ4 Vegeta Magin Vegeta and GT Buu Vegeta should be the result of transforming.
In conclusion, I would like to see just one screen not two, Goku spirit bomb is slower 3 to 5 sec not so fast as DBZBT2, I like how the planet looks after it is blown up by a ultimate in DBZBT2 that can stay just how it is, I'd like to see better graphics, cracks in the ground someone goes flying to the ground after a hard blow, Also they need to put back the explosion scene after a ultimate that budokai 3 had thats awesome, each ultimate have diff visual affect, like for say goku spirit bomb explosion differ to freeza spirit bomb ultimate. Put back the side stepping in Bodokai 3 that was great, Put the dragon rush like Budokai 3 where you have 4 bottoms and as you press one by one the ratio becomes smaller. They need to take alot of essence from Budokai 3 that spike's did. Also add some board from super DragonBall Z, like the cloud stage, thats hot. Another things there need to be more depth to the movelist, DBZBT2 got boring fast after mastering the same moves over and over it just got boring the movelist need to be better, its kinda too easy to do certain moves which make the game cheesy and monotnous. Budokai 3 is like the stepping stone, they need to use bodokai 3 as a guide, its still the best DBZ game to date.

LordofHeaven91
07-02-2007, 03:34 PM
I would like to have in Block and Beam vs Ball struggle, and low ki reverting.

In block struggle you would try to block enemy's beam or ball attack. If you succeed to counter the blast, then you send the ball or beam back to enemy. If you fail to counter the blast, then you will be crushed by the attack and you'll lose some hp. If it is UB and you fail to counter then map would change like in bt2, when you hit with UB to ground.

In beam vs ball struggle it would be like beam vs beam struggle.

When you are at transformed state and you are low on ki and opponent comes to you and hits you then you'll revert to normal state from transformed state like in b3. When you had on b3 1 ki bar left and opponent hitted you then you'll have been reverted to normal from transformed state.

saa2
07-02-2007, 06:32 PM
I would like to have in Block and Beam vs Ball struggle, and low ki reverting.

In block struggle you would try to block enemy's beam or ball attack. If you succeed to counter the blast, then you send the ball or beam back to enemy. If it fail to counter the blast, then you will be crushed by the attack and you'll lose some hp. If it is UB and you fail to counter then map would change like in bt2, when you hit with UB to ground.

In beam vs ball struggle it would be like beam vs beam struggle.



YES I COMPLETELY AGREE! How come when someone fires a ball attack on you like finish buster or super nova for ex, all you can do is run away to avoid damage. WHY CANT U JUST SEND IT RIGHT BACK AT EM! that would be so cool.

Also, the ki aura around you i think should be "around you" and not just randomly comin out from inside ur body. though there should be some around ur body too. I didnt like the act when you transformed in the last few budokais. It was not-sharp-like-the-show

I prefer the way the show is where they get in a little bend, yell out, and straighten while ki just flows through them during the whole process. >>>>>>>Sometimes its cool without a big flash and u get to see the hair just change on the spot... if u know what i mean :)

lihimsidhe
07-02-2007, 06:36 PM
If I could pick only one thing to be included in BT3, it would be immediately obvious as to what that would be:

ONLINE PLAY

I really enjoy BT2. Not only do I think it's a game like no other out there and true to the DBZ experience, it's just fun. However, I can not manage to find anyone to play it with. Everyone has their reasons for not playing but what it comes down to is that since this game came out in November, I've had less than 6 hours playing against a human opponent. I've been half tempted to post a forum topic stating that I will buy a plane ticket and fly out to whoever wishes to play BT2 for days on end... I'm not even joking. And that password system in BT2 is NOT EVEN CLOSE to cutting it.

So if BT3 was exactly the same as BT2 but I could play people online, I'd actually be happy. This one feature is what I want to see the most in the next installment. I would list other improvements I'd like to see but I feel it's neccessary to let this request to stand on its own for it is the most wanted thing I want to see included in BT3 well above and beyond anything else.

The Supreme Kai
07-02-2007, 11:49 PM
I jus want these moves for the supreme kai minus the object throwing one, he can jus use that in like a cut scene or something but heres wut i want in this game for the kai http://www.ataricommunity.com/forums/showpost.php?p=9069085&postcount=492

bboyalx300
07-03-2007, 07:45 PM
-Extended combat move
-Manually teleport 3-4 times then your character gets tired
-Mirage battle added in clashing
-teleporting every counterattack continously(when opponent is in a hard difficulty)
-swaying every attack by pressing the button timely at the same time your opponent attacks
-extend melee clashing with a better mini game than rotating analog stick
-Bruce faulconer tracks fom the show to make every fight exciting
-Better cutscenes like from budokai
pretty much everything I want featured is in this video

http://www.youtube.com/watch?v=My1wBWTcKPI

Xiken
07-03-2007, 09:08 PM
Here is my idea on what I would dream to see in this game.

This is mostly a new system that makes the new ki-use defence that was introduced in budokai tenkaichi 2, have more use.

This idea is only for energy ball attacks, not beams, so here it goes.

A player uses a Ball b2/ult attack at their opponent, and the opponent start to defend himself, but instead uses the better defence type stance(I think its triangle+square, the one that uses up your ki) once the ball hits, instead of exploding, the player guarding, as well as the ball, stay in place with one another (make a animation as to make it look like the play stopped the ball in his hands).

-Three new bars appear on screen, one being rotation bar (similar to beam struggle), the other being a power(ki) bar similar to bt2, 4 total ki bars in all (instead of 5), and the other being a struggle bar, on who is winning the struggle so far.

The rotation bar is for both the struggle bar, and the new power bar that appears.

-As you rotate the analog sticks, you slow attain energy in the power bar, and as well (obviously) put some force into the struggle bar. Now this is actually kinda complicating on exactly how you win in this.

-Holding L1 gives you a boost to the power struggle, but slowly depletes the energy you have in your power meter (Power meter=bar). This would be used just incase if you were losing the power struggle because there is something else occuring while you do this struggle. So, in this case this would act as the same with beam struggles power boost.

-If the player who is blocking against the ball is losing the power struggle, he will be slowly moving backwards from the power being force on him, when this happens he will take minor-medium damage depending on how badly he is losing the struggle. But, if he were to be close to the ground (Getting smashed by the ball into the ground) he will take even more extra damage from being crushed. So, in this case, the power struggle helps both the players out in either living, or killing, so that is why the little L1 button to use up some of your energy can really help out.
REward for winning:

-If the player who was blocking won the struggle (By winning the power struggle, as well as obtainning a max power bar), a short scene appears at the players face and they would say a taunt (Such as "Got you", or "Nice try", or "Pathetic", ect.). After the short taunt, the screen goes back to normal, and the winning player (One who was blocking) sends out a tremendous bolt of force into the ball, making it fly back towards the enemy. The loser (The one that shot the ball) is drained of all his power and is in that "exhausted" state (The one were you go through if you used up all your ki in a beam struggle; bt2) and therefore unable to block or get out of the way of the attack, and therefore get hit by it.

-If the player who threw the ball won the match, a short scene would occur just like last time, with a taunt, but this time, completely like DBZ budokai 3, the player (Who threw the ball) puts more power into the ball attack, increasing its size, as well as its damage by 30% - 50% (Depending on if you guys want it not to be to much of extra damage). If the player was already being smashed down onto the ground from the struggle, a short scene occurs with showing part of the earth exploding, but this time, this explosion is huge for the amount of power given into the ball.
There would be two types of explosions, just like the ones in budokai 3.

This is how it would work in compared to abilities

Blast 2 ability=Level 1; Small type of explosion, dealing minor extra damage

Ultimate Blast ability=Level 2; Huge type of explosion, dealing medium amount of extra damage.

There it is hope you enjoy.

ssj kid goku
07-04-2007, 06:22 AM
Fix the beam struggles. So that it is bossible to win
(I don't mean rush struggles)

TalonCX
07-05-2007, 02:06 PM
ONLINE
I agree 100% with LihimSidhe and I heard rumors that this installment won't have it either. But I am begging with all my soul take out half the characters you have filled the game with and give us the ability to utilize this already great game. Are you F***** serious you are giving supo vitch....what the ... Atari I have great respect for the fact that you have brought DBZ to life in a way that I never thought possible. But please stop the bull**** it hurts my heart to see excellent work go down the drain. You have made a great game....now who will I get to play against. The computer is but so much fun, and like stated before its too hard to find people that want to play for numerous reason. It's not street fighter, blah blah blah(Quick sidenote DBZ is not streetfighter and please let that go that style is lame its just too restrictive) Take your time and build us a good game I know its about the money... and I will be buying 3..... I know it and You know it... and thats why your not putting everything in, but please don't tarnish this great title by just giving us more characters. There are enough, and stop with the "We improved the graphics" the little details I see alot of people complaining about are important, but in the overall scheme when I'm beating the mess out of an opponent I don't care that his hair didn't sway in the right direction.... Give me people to play....What does it matter if we have a million characters and no one to fight against??????Stop jerking your loyal customers around...take your time and give us real improvements

King the IV
07-05-2007, 10:18 PM
I have 3 suggestions for BT3:

1.Ulnockable alternate outfits

2.Customizable blast 2

3.Online Battles

1.Ulnockabe alternate outfits
I'm thinking of something like Super DBZ, where you can unlock different color pallets for the characters. For example instead of goku's defult orange clothes, it would be kick ass to unlock a white or black or even a purple outfit :p. All the characters should have at least 2-5 unlockable clothes.

2.Customizable blast 2
With Customizable blasts 2 you should be able to buy them from the shop (at a high price). For example if I bought Kamehameha I should be able to equip it to (most if not all) of my custom characters. So you could have a custom Vegeta that has Death Beam and Kamehameha for his blast 2. (PS I got this idea from Naruto Ultimate Ninja 2.;))

3.Online Battles
...I think its time for DBZ games to finally go online. Almost all fighting games are going online nowadays. For god sakes even Tekken Dark Reserection has online capibalites, while us DBZ fans are still waiting for the slightest bit of online. At this point I'll even settle for online rankings/scoreboard, if we even get so much as that it will be a light at the end of the long offline tunnel.

wtftom
07-06-2007, 07:01 PM
all we need is more characters, better stages, better story and MORE GODDAM MOVES CUZ FOR NOW ALL WE GOT IS LIKE 3 AND THAT SUCKS!!!!!! THERE SHOULD BE LIKE 5 and kid goku (ssj3) should be in there thats it

silvertale
07-06-2007, 09:22 PM
Ya, more moves and CREATE A CHARACTER is must get...

And then MUSCH MUCH WHAT IF characters!!

Shadowblade2120
07-07-2007, 12:35 AM
combat should be improved somewhat like this(PS2): []^[][][][], []^[][][]^, [][]^^^, ^^^, forward^^^, ^[][]^, []^[]^^, ^[][][][], ^[][][]^, etc, something to change it up from the old boring button mashing the square button

62_SG
07-07-2007, 06:32 PM
I think an extreme improvement to the Dragon Ball Z video games would be a reworked way of handling the battlefields.

GeoMod technology. First used in the PC and PS2 game Red Faction, it allows for the unlimited alteration of structures, backgrounds or objects. GeoMod allows the player to alter the levels in such a way because it creates an object of empty space within an existing object. For example, if a Kamehameha hit the ground, the technology would create an empty space approximately the size and shape of the beam, effectively changing the landscape. This would allow players to tunnel and build caves and craters. If the technology was expanded upon, to allow for larger empty areas from a smaller attack, it would create an exaggerated element that is hand in hand with Dragon Ball Z. A lava or mantle object could be placed under the ground object, allowing the player to dig through the crust of the Earth and battle above lakes of lava, as seen in some of the movies and episodes. This feature would eliminate the need for purely destructible objects, since all objects would be able to be destroyed.

This brings me to my next suggestion. Liquid effects. Partially tied in with my previous suggestion, water and lava should be fully animate. Powering up in water should cause it to boil and erupt in geysers, it should flow in waves, splash when a character dives or falls in water. It should splash when a player streaks across it at high speeds. If a crater or chasm is created (like in my previous suggestion) it should flow in, pooling at the bottom. The same could be applied to lava (which could burn or injure a character). These features, though small, would make the battlefields feel more alive.

These two features could, if added, add to the game not only graphically, but could also be used as a strategic element, setting up bursts of lava to wound an opponent, or dig a cave under the ocean for an ambush. They would make the game play richer than before, and would add to the overall enjoyment of the game.

Megüelelnabo
07-08-2007, 07:28 AM
Ideas for tenkaichi 3:

Now that we all know there are no team battles (more than two characters on screen at the same time) I suggest at least you can see other characters waiting on the outside of the arena waiting for his turn to fight like in the cell game when Goku,krilin,c-16,piccolo,trunks and the others are watching Gohan and cell fighting,that would give even more drama.
Examples:ginew force cheering or just simply watching vegeta,kriling and gohan fighting Reecom.
Vegeta and nappa watching saibamen.

Because if you notice in the show any battle has some witnesses around.

BloodAngel7
07-08-2007, 06:35 PM
I have a couple of ideas that i think could happen so here i go
and if the ideas already exist i didn't take the time to look at everything sry

Story

This was an idea someone posted somewhere else i think its good too
like if u lose in battles why not have anther what if story just linking to it like ur fighting frieza and u lose it has another story connected to itCharacters

Trunks from Bojack And Broly films notice he is strong and has more control over his abilities and he isn't so buff it looks weird
Broly uncontrolled super saiyan form from Second Coming
Kid Goku can transform in to super saiyan 1 and 3 maybe 2
Oh and if i recall Goku used SUPER KAIOKEN that would be nice
Spice Boys they help Garlic Junior
King Piccolo
Android 14 and 15
The Rest of Bojacks Gang
Kibito
Bio Broly (if needed not my fav)
The More Important Shenrons such as Nova, Ice etc.
Golden Oozaru
Hirudegarn First Form
Chi Chi
I Really Want Teen Goten Though someone i'd really like and he turns Super Saiyan!
Adult Gohan from GT
Vegeta from GT
Trunks from GT
and you could have like what if's like in DBZ B3
Also Create a Character would be niceStages

First off I want them bigger but that probably already happened
We need way more moves tooo 3 isn't enough for me
and what i think is they should have like in the skill list just have a new section just for charging attacks
but there needs to be a better way to dodge charging attacks too either way but i think dodging should really be takin care of i dont like it taking energy either.
I want them reallllllllly destructive like in the t.v shows when some gone hit in the air downward really hard then they would shoot into the ground beneath them. how about like if they hit a big mountain and rocks fall on top of them or sumthin that'd be kinda cool like u spin the analog to get them off or use a teensy bit of energy and they like explode off of u hehe i think that'd be koolFighting

How about scenes before the fight like Goku and Vegeta like they have a showdown or like one of those little talks they have or have a little scene of them fighting something like that
but have something for everyone i kno thats a lot of ppl but if u could that woudl be great like adult gohan and broly like "omg hes back! type thing"
When Broly Goes legendary he should have that weird color distortion that they had in Broly the Second Coming and then couple things around him explode that would be awesommmme.
and when he uses omega blaster or eraser cannon whatever he used in Second Coming he should have taht green stufff like in the movie that forms the powerball
and all the moves should be able to be blocked swatted away (make it hard so its a challenge) or two beams together two powerball or even powerball and beam like in Second Coming
I think the fighting is awesome but how about like when u fight and someone does one of those charge up hits liike on the side of lets say vegeta his saiyan armor cracks or falls apart a little on that side to make it look more realistic or like the shows
exp. hit goku in the face hard he starts bleeding a little bit on the side or if ur him its a little harder to hit like a concussion or somethin like that but thats what if or if u want
but i just want something better than them lookin all torn up when they get to red health or somethin
i kinda thought SSJ4 Gogeta was kinda cheap cause he was like too strong in my opinion at least
and when i got done with the came all of a sudden all the fighting songs were like the menu songs and it was all happy while i was fighting and i thought that was weird and it should be changed
and how about some cool special effects when ur powering up like u see bits of rock coming from the ground when ur powering up and the controllers start vibratingJust some i thought about tell me if u like them or at least comment i have the same thing in the other thread too i just wanted to show my ideas and opinions. Thnx for reading :dbz3_5:

AlucardxRio
07-09-2007, 02:55 AM
Suggestion:

Vegeta with his pink shirt. I can't believe this was overlooked. Spike/Atari had it featured on Vegeta in the "Ultimate Training" mode. It should be an alternate costume for him.

Vegeta 2nd Form Alternate costume: Pink shirt that says "Bad Man" on the back with his yellowish-tan pants

With the alternate costume his quotes change slightly. Here is an example. Vegeta vs Videl

Videl - "OHH HOW CUTE!"
Vegeta - "<insert mockery or anything insulting>"

Just any characters mocking Vegeta of his pink shirt.

This is the best picture I could find, I am very sorry.

http://www.bizzcity.com/web/burning_gundam_/vegeta%20pink%20shirt.jpg

The Japanese soundtrack should be included, unless there are some legal problems with that, would it not save Atari/Spike money? The fans of series would enjoy it too, as it fits much better with the game then the Western music.

Spoof character or appereance: Farmer with shotgun: This would be a much appreciated character, as it would show you have a very strong connection with the online community. Though some do see it as stupid, many would love it.

Android 14 & 15, Android 13 is in, might as well throw these in too.

Captain Ginyus' model scale needs to be fixed. If I recall he was much bigger then Goku, but in game he is small. '

Nicknames: Vegeta, Frieza, etc... give nicknames to many of their opponents. It would be nice to see them in. Few examples:
Vegeta calls Krillin "Cueball" and kid Gohan "Mop top" It would be nice to see him call them that when they fight each other, it was comical in the anime.

I have been extremely impressed with your game. Tenkaichi 2 was VERY satisfying. GREAT JOB, KEEP UP THE GREAT WORK AND ADD AS MUCH CHARACTERS AS POSSIBLE.

Dan Da Man
07-09-2007, 07:11 PM
OK, bottom line, they need gt goten and trunks.

ss4kid
07-09-2007, 08:04 PM
i think the what if storys should be

what would life be without goku

what if goku wished his father back [barodok]

these are some ideas for the buu saga

when vegito was asorbed by super buu on tv and goku and vegeta were defused and they had to fight gohon,piccolo,and gotanks ss3 thats what they should do.

these are other stuff i think they should do.

they should make it so you can like travel places example goku flys to west city and goes around the city to vegeta`s place and asks bulma for the dragon radar and leaves to find the dragon balls. You could fly off land or fly on to land or go in water and when your at the glaicer if you stay on a piece ice to long and to long you would fall into the water. You look for the dragon balls on land and water and in battles you you can find dragon balls and stuff.

GOD OF KI
07-10-2007, 12:25 AM
Alright this is my ideas for the next game in line.

The next game should be on the PS3 and xbox360.

It could be called Dragonball Z Budokai 4 made by: Dimps and Spike + Atari
OR it could be
Dragonball Z Ultimate Budokai Tenkaichi,(Japan)Dragonball Z Sparking Omega
made by: Spike,Dimps,infograms,namco bandai games(all working together).Produced by Atari.

O.K, since the next game could be on the more powerful 7th gen consoles
it should be reworked from scratch.REbuilt from the ground up it would be 20 times better than anyother dbz game out there,so,since I'm rootin for DBZ:UBT
I would say it should have this in it:


A physics and animation engine:euphoria or endorphin or both(if thats possible).

Extream HD graphics,sharpness,smoothness and color......oh and don't forget detail.

Unbeliveable sound and sound effects,that also means excellent voice overs
japanease and english.

Great online mode with lots of RPG including a advance costom character feature.

130 characters(not counting transformations)

45 very large levels(3 to 6 times bigger than bt3, but think about it in terms of a sphererical dimension,its not just big horiziontaly its big verticly too.

special feature where all levels are combined into one super level thats optional for storymode,practice mode,battle mode,and online mode.

walk/run feature that can be incorporated in the energy attacks and melee attacks.

10 times better melee and combo fighting system that is much much more fluid,easier to exicute,realistic,and has a unique fighting and combo style for
97% of the charaters.

Up to 4 B1s,4 B2s,2 B3s(new feature),and 3 UBs

Unique blocking stances for most of the characters(kinda like dbz b3)

Dragon rush is back only better(but redesigned for the tenkaichi series).

better and more cinematic beam struggles.

Theres finally a beam to ball struggle,and even a dash(aura sorrounded) to beam/ball struggle,and a block(ki consuming) beam/ball struggle.


Elements for b3,T1,T2,T3 and some of the "naruto" games: uzumaki chronicals
2,naruto ultimate ninja 2(mini games mostly),and narutimate accel(clashes).


There should be three types of clashes for this game: "real-time",interactive
(button pressing and mashing),cinematic[dbz anime style]


Plus there sould be what-if characters.

And there rest is up to the people who make the game.(besides thats all I can think of right now,but I'll update this post as more ideas come to mind.)

This game should at least take 2 to 3 and a half years to finish.

P.S- Goku should have all kaioken levels: kaioken,x2,x3,x4,x5,x10,and x20.

ohyeah
07-10-2007, 12:32 PM
but u n know people might want to see dimps and spike working together to create the next dbz 4 ps3 that would interesting cause then its a mixture of both developer and they create new storylines that may not be in the actual series but just new fresh gameplay and they could create fighting engine aint really like asmashing one button 2 do a combo make interesting 4 a better experience and they should make it on the ps3 and it real time so rush or super moves might change it depends on a sequence but reason they do a on ps3 cause disc got more space and you would be able to levels game that quite reached yet on other consoles and remember dragonball z aint a final fantasy it a action adventure game but u can put rpg in the story mode 2 give more flare in the and ps3 has the potential 2 do that so i hope this will ring some bell on what 2 do on the next dbz game.

Big_Man85
07-11-2007, 03:11 AM
First of all Fans, Hear me out.
First of all, "SPIKE"

The game Dragon Ball Z Budokai: Tenkaichi 2 is so far good up to this point. Dragon Ball Z Budokai: Tenkaichi 3 should have everything that DBT2 has, and I mean Everything. Combat list, Moves, Characters, Modes, Options and so forth...that way the game can be picked up where it left off.

3 things! for the game to improve "SPIKE" this should at least make Dragon Ball Z Budokai: Tenkaichi 3 move up a score from an 8.8 to atleast a 9.2 average
which I would consider the best Dragon Ball Z game made by far From "SPIKE"

1. Transformations

In the Previous game BT2, Transformations were to sudden. This time, try taking your time creating transformations to make it more realistic. For instance, DBT2 Goku's kaioken Technique, the way how Goku transformed "During Game Play" it should be like that for "all" transformations. Nevertheless in their own unique way. (Example, When they all "FIRST" transformed/Gohan/Piccolo/Trunks/Goku) There should not be any more cut scene or movies scene when a character is transforming, but rather it be when they transform it should be during gameplay like the kaioken technique. furthermore, when they transform, as far as sayians goes, try to take your time designing some realistic hair movement from turning black to gold and some lighting/thunderstorm and aura around them as they transform. (Example: we look back at how when goku was slashed by freeza 2 of the most deadliest discs in the face,at that particular moment when goku had transformed did you see the way how his hair was so "wavy like" transforming into a super sayian.) This should be a good idea for you "SPIKE". Nevertheless, lets not forget the apes as well.


2. Mini games/More moves

In the Previous game DBT2, the game was said to have 5 moves per fighter. To be honest SPIKE, I was a little upset on the fact that Goku Super Saiyan 3 didn't have some combat fighting special moves. For instance, Super Explosive wave?! that's a waste of a move, in fact it's very cheap at getting around your opponents as well. I was expecting a lot from Goku super sayain 3 more like some fighting hard hitting damage moves. So overall, try to take your time extending the special moves for each fighter to 6 moves at least. If it is not possible, the least you can do is input the "Best moves" for the fighters; Not no Super Exposive wave but still do not count that move out of the game though. So please take your time to create ideas "SPIKE" watch some dbz sagas and movies to get ideas for the fighters in the game. If there is not enough space to put all this in the game memory, then go further "SPIKE" and create another Disc. If the game Dragon Ball Z Budokai Tenkaichi 3 needs 2 Disc then let it be so. Next, I want to talk about the mini games. Try taking your time inputing some minigames that makes the Dbz gamer fans feel like they're watching a saga. Here is an example for you SPIKE and creators,

"Namek Destruction"

Create a time limit for Goku to Escape Planet Namek, finding a spaceship and high tailing out of there. Make the spaceship difficult to find, this way it can create a challenge for our gamers. make Goku's sense high and alert when he is trying to find the spaceship to know where he is going. Try making his heart beat pump fast as he panics to find a way out. This is just an idea for you "SPIKE" Ideas, Ideas, Ideas!!

From the beginning of Dragon ball Z to Dragon Ball Gt, all the z fighters that had to go through a final shot to defeat their enemies; let that be a mini game for us to challenge. such as when Goku and vegeta did their Kamehameha and Galic Gun blasting at each other, let that be a minigame. Ideas, Ideas, Ideas!!

3. Soundtracks

In the previous game DBT2, the soundtracks were great. In fact, the tracks blend in with the type of fighting game such as DBT2. BUT, there are some tracks in DBT2 such as those "ring around the circus" tracks or "My little pony" tracks that should not be in the game! what so ever. SPIKE, this is Dragon Ball Z not Dragon Flower Seeds, so please put some motivating combat soundtracks that makes the battle intense and fun. There is nothing wrong inputing the Offical Dragon Ball Z Soundtracks in as well. This should boost up the gameplay as well, Such as the Buu saga tracks, or The History of Trunks saga track, or nevertheless the fight between Goku and jeice/burter soundtrack. all these ideas should come into handy for your next installment.

So in short, Please take your time creating this game, watch some movies and sagas and get some ideas from the creator himself, Akria Toriyama. I hope the ideas I had typed above can give you a little boost to create this game!

Later fans...

Tell me, since we have 3 months left before the next installment for tenkaichi, do you think the producers can input this idea in the game. I know, I know there is still more time left for them to change their ideas for transformations. Anyway hear me out on this one, and if anyone here knows how to be in contact with ciel give this message so that Spike inc. can think about this. If anything, by far seeing the first videos of DBZBT3 until now I'll give it an 8.0 out 10 JUST SEEING THE VIDEOS ONLY i'm not judging the etire game. So here's the idea V


Transformations
By far the game looks great, no doubt. The only problem I think are the transformations. what do you think? I think they need to put a little more umph. if you know what I mean. watch this video (Part 6/6 at 3:07)
http://www.youtube.com/watch?v=zLPzCXWzMVY

from this video, I got my Idea on how transfromations should be for each fighter in thier own unique way though. Like Goku! look at the video and from 3:07 video part 6/6. Do you see how Goku states his facts and opinion before his Opponent (Herudigarn) and then he transforms with a " Little umph"

Same here for Vegeta. Watch the Video here. (At the beginning of the video)
http://www.youtube.com/watch?v=LihdpnxgcPg
Do you See how Vegeta tells what he is going to do to his opponent, and then Boom he transforms

Same here for Gohan. Watch the video here. At 7:29-7:38 do you see how Gohan states what he is going to do before his transformation to Mystic.
http://youtube.com/watch?v=B7njcasjUDU


My point here is that Transformations need a little more work and thats all. all else in the game is fine no doubt. Just transformations that needs a little work thats all. What do you think peeps.

Before transformations fighters need to say something that is "threatning like" " and then BOOM Transforms into what he or she really is!!

I hope ciel is reading this......^.~'''''''

super_goku4
07-11-2007, 05:11 PM
mabye we shouldnt give them all these ideas so we can keep on having dbz games and we should ad characters from dbaf like ssj2 kid goten and trunks and trunks should be under babidi spell do you guys get me but lets not get stuff like dum fusions and stuff

lets not make dbz on xbox it wasnt before and lets keep it that way

Don't double post, next time use the edit button, thanks! ~ Marby

Wiki Man
07-13-2007, 03:13 PM
For BT3 I think it would be appropriate to give Majin Buu a "regeneration" Blast 1 move. In which he get some health back. Also, Buu needs a "flesh Attack" where he wraps the enemy in his flesh. Like when he fights majin vegeta.:D

Insane Saiyan
07-13-2007, 06:22 PM
You might think that this is a dumb idea but hear me out. In tenkaichi 2's dragon universe, you could fly around and go to different areas on the map as in free roam. What i would be willing to do is give up having 30 stages and just have one HUUUGEEEE area to fight in. It could be like the map of Dragon Universe but more detailed and you could fight in it. Also, you could make the ground split and other types of features instead of having tiny destructable houses and trees. Instead of a little cloud of smoke, you could have a dent in the ground. I would still want the destructable houses and such. This would be way better than just tiny restricted claustrophobic(i think) areas.

Anyways tell me what you think.

dbzmaster1
07-14-2007, 08:19 PM
A Simple idea for future DBZ games is for the destruction of the stage, when the screen shows the explosion from earth to be more like DBZ Budokai 3. that was to me the best one( & I don't even own a PS2), and with the best scenes from space, including the beams.

SS5 Trowa
07-15-2007, 06:10 PM
Here is my suggestions.

Bring the kick button back.

Have combos like square square up triangle triangle hold+triangle.

HAVE A ALTERNATE STORY LIKE SHIN BUDOKAI ANOTHER ROAD.

Bring back character story mode from B3 with more characters and also be able to have alternate events.

Cutscenes like Budokai 1 before and after battles in storymode.

Lots of free roaming in storymode.

Bring back the capsule system from B3.

Give every character their own fighting style according to the show ,example Goku can use mixed martial arts, also have the fighting style affect their combos.

Make sure all the characters don't have the same attacks but except for certain characters.

Have every character have a support character.

A lot more freedom in storymode.

Have all special attacks done in real time.

Fuse(combine) all of Budokai 3's RPG elements with Super DBZ's character card system.

Give all of the characters more than 3 special attacks ( make up attacks if needed)

zeromk5
07-16-2007, 08:15 AM
lol well i was told to put this in the suggestion thread from another thread i posted in. since im lazy ill copy paste.

as for bardock...i'm really not sure. i guess i'd have to say no because bardock kicks ass anyway...
bardock should, instead of a ssj form, have a non bandanna form and a bandanna form. the non bandanna form is obviously his normal state while the bandanna form is him really pissed off after his friends die (the bandanna's red comes from his dead friends' blood). but then when i think like that...bardock could become a ssj with that kind of anger...whatever, im still saying no ssj.

and also i just thought of this. i havnt played BT2 far enough to know but does Turles have a "eat fruit of tree of might" form? because if he doesn't BT3 should have it. without that form, Turles will seem too much of a minor character (even if he sort of is).

EDIT: oh ya and does BT2 have bio broly and ginyu in goku's body? if not, they should be added too.

18.Kid Goku (SSJ-SSJ4)- Including Gold Grape Ape

LOL Gold Grape Ape???
and just as many had suggested, one arm future gohan would be cool especially since ur fighting with one arm, it'll be interesting.

they should also have goku's hyperbolic time chamber costume (the vegeta armour) and make him be able to turn normal-->ssj-->second grade ssj-->third grade ssj
or just replace most or all of those transformations with his full powered ssj (the one where he's calm)

yea i agree with ya ndombi. they should also, if they can, have ultimate attack effects. for example, bardock using his full power blast on frieza, he says his famous quote of changing fates. or when super vegeta uses final flash on perfect cell.

All I ask for, is Candy Vegito.

I HIGHLY doubt Spike and Dimps will ever work together, even now they're at war with each other.

yaniv17
07-16-2007, 08:17 AM
in dbz game all the game is based by the effects you need to do the effects like this video in dbz: b3

http://www.youtube.com/watch?v=28pssoIwSBo&NR=1

and the arenas must be 'alive' (for e.x.: the clouds must move ....and so on .)

and trans... must be the real trans.. like this trans... of friza

http://www.youtube.com/watch?v=eloa2-2I3n8&mode=related&search=

majingoku
07-18-2007, 03:56 AM
music from the movies and tv show
new skins eg: gohan when he first turned super saiyan
actuall power lvls from the tv series, none of this evolution z rubbish
more what if sagas
proper beam and ball struggles
new stages eg: inside buu
characters become availabe when you beat thim in story mode not with that evolution z rubbish

Android21
07-19-2007, 02:28 PM
They should make Saiyan saga Vegeta less bulkier... I mean, he didnt have such a muscles at that saga.. you see if you watch manga or anime and compare to game

Terror
07-20-2007, 04:54 PM
My first idea is to take babidi and spopovich out and put pui pui and Yakon in, but oh well.

Characters list:

King Cold
Nail
King Vegeta
Great ape King Vegeta
Babidi (includes Pui Pui and Yakon in his moves)
spopovich (includes Yamu in a move)
Greta Ape Kid Gohan
Normal Super Saiyan Broly (alternate Costume)
Nail and Piccolo fused (name no given yet)
Gt Goku (ssj1, and 3)
Goku (mid)
Piccolo(mid)
Super Saiyan Goku (mid)
Nouva Shenron
Aternate Future Gohan (ssj1)

Plus these ten more:


Eis shenron
Gt vegeta
Kid Krillin
baby
General rildo
Kid trunks
android 14
android 15
Drum
GT gohan

1.They need toall have unique combos, you didn't put any effort into them last time.

2.You need way better replay values (what ifs, unlockables,ect)

3.The rubble fro after you destroy simnething shouldn't just disapear...

4.Take out generic moves (super explosive wave, energy volly, high speed ush, full power energy wave) and give them names.

5.Fix the trap shooter move so it does movre than 6000 normaly and 200 when people are moving.

6.Make it so punches actually hit the opponent, not just come close and make an orange light o it looks like it.

7.Make the facial expressions better. There are pics i can alredy see where this isn't fixed, like when Babidi is hitting Gohan with his ball and he's just looking nito space mindlessly.

8.At least give people their own moves... King Cold doesn't need Freeza, Spopovich doesn't need Yamu, and maybe Babidi does need Yakon and Pui pui but you should add them speeratly and give him his own moves...

PMK:TheWon
07-21-2007, 08:19 PM
I would like for them just to add a option. So we can use our SD cards and play our own music during matches.

Godku
07-22-2007, 03:41 AM
I suggest that they make DBZ: BT 3, or 4, for the PS3 and use the Sixasis motion control for the flying. Now that would be cool.

Cheeseman
07-22-2007, 06:11 AM
They need to have Cell Jnr's alt costume the same colour as Cell. :)

Bardocks Fury
07-22-2007, 07:40 AM
No, i think it would be even better to see Cell in white like the Cell jr's in bt2. But 1 more outfit for every character would be the best.

hemagoku
07-22-2007, 08:27 AM
i want the story line be as anime's ,like to continue in the story mode in the game ,i must lose some matches like nail vs frieza otherwise it may make a what if story

thatguy2130
07-24-2007, 12:03 AM
I have really wanted this feature for a long time. I think it would be awesome for people to create their own characters and play online with them. Choose your race from any race that is in the game. Choose your hair, from any hairstyle in the game and maybe some made up ones. Pick the color with a scale so you can get any color. Same for your shirt, pants, and shoes. Maybe a cape like Piccolo if you want it.Choose your Face. Choose a voice from any character in the game and maybe some made up ones.

Then, the best part, choose your moves. Select a fighting style from any character you have unlocked. As for the B1's, B2's and the UB. Custom. Choose a style of B1, as in, Beam(Kamehameha style), Ball(Big Bang Attack Style), Finger Beam(Special Beam Cannon Style), Volley(DIE DIE Missle Barrage Style), Disks(Distructo Disk Style), Giant Ball(Spirit Bomb Style), or Rush(Meteor Crush Style). I think that's it for B1's. B2's would just be any character's B2 move from the game. UB, pretty much the same as B1, but stronger. I'm not sure if I have B1 mixed up with B2, but you should know what I mean.

You would also be able to customize the color of all B1's and UB. You will also get up to 2 transformations. You can customize these transformations as you would customize your first form. If you selected a saiyan as your race, you will have a different selection of hairstyles on the transformation, you know, ssj hairstyles, and you can still pick whatever color you want. You would pickyour aura color too, customizing the color with the same slider as before.You would also get to pick your base stats. I think that covers most of what I think should be done.

Another idea: Four Players.

I have wanted four players ever since Budokai 1, but I can see why they could not do it in Budokai 1-3. Now, in Tenkaichi, its more free and you can move in three dimensions, as opposed to two in Budokai 1-3. I think its very possible and it would make a great game mode. If not offline, as I can understand it may be hard to play on 1/4 of a screen, but at least online. In Tenkaichi 1 & 2, I can see why they couldn't do it, but now, in Tenkaichi 3, I think it would be a great idea to have four-player online battles.

seanyboy21
07-24-2007, 01:08 AM
i think there hould be music tracks for in game, like ones that are real actiony. like Boom, from P.O.D or something. just somehtig to get u more into the game maybe...

and if u go to the official sit, you'll see some charactes that r in it, like that lizard thing, and price vegeta.

oh, i forgot to say that i think babidi in the game is really gay, cuz he cant fight lol.

and all of u bout elder scholls, this is frikin DBZ, not some nerd game.

SnoopBaron
07-26-2007, 09:05 PM
Two related ideas, one related to Wii controls the other to camera type:

High Intensity, High Immersion variant on Wii motion controls
Hi guys I recently emailed this suggestion to Atari and Spike and wanted to know what you guys thought :). I'm new to this series and certainly no veteran but I really love this game and I think this would be a nice option to have:

Dragon Ball Z: Budokai Tenkaichi 2 is my first Dragon Ball Z game. I was drawn to it after reading several reviews that praised the motion controls and being a fan of the Street Fighter series of games I thought it would be pretty cool to be able to execute a Kamehameha (similar to a Hadoken) with motion controls. I picked up the game and I was pleasantly surprised by how much I have come to enjoy it and so have my friends. When I heard the news that a sequel was in the works and it would add online multi player I was in heaven.

I know that the Wii motion controls in the next release will be improved over the already great controls in Tenkaichi 2 and I'm looking forward to them. It will be nice not to have to keep the pointer on the screen at all times and to be able to stand further away from the TV. But what I would really love to see added is something like this.

There should be a third control option that is a variant of the standard Wii motion controls. You could call this variant "High Intensity" or "High Immersion." This variant would work like the existing motion controls but with one modification. Instead of mapping melee and ki attacks to buttons it would map those to attacks to punching motions with the wiimote and the nunchuck. It would work like the punch controls in Wii Sports boxing. A quick jab of the wiimote would do a regular punch and a faster jab of the wiimote would do a full power punch (smash attack). A quick jab of the nunchuck would do a regular ki blast and a faster jab of the nunchuck would do a full power ki blast. Wii sports boxing uses the same scheme for left and right punches and recognizes three different punching intensities depending on how fast you punch and is quite accurate. Since shaking the nunchuck is currently used for dashing it might need to be moved to one of the buttons previously used for melee and ki attacks.

If Atari/Spike aren't already planning on adding this feature I would love to see it as a third control option. It think it could add another very nice dimension to the game even if only the bare essential changes where made to the game to support this feature. If you had the time and the energy it could be taken further. For example, a separate online ladder could be available that only allowed "High Intensity" controls and in regular online fights the game would let you know which control configuration was being used by your opponent.

This control variant could make the survival mode I have read about extra intense and even physically tiring which would help in making that connection between the player and the in game character even better. It would also be a great additional way to handy cap yourself when playing a less experienced player. They could use the more traditional motion control options while you would have to punch for every ki and melee attack. I think it would also would make a great show case for a commercial showing the controls. Imagine doing a rush attack followed by a gut punch and a smash hit then a Kamehameha. In the current control scheme that would be press A,A,A,B, shake wiimote + press A, execute Kamehameha motion. With this variant *the entire sequence* of moves could be performed *with only motion controls.* Imagine a video showing the player executing these motions while showing the game play footage simultaneously: right jab, right jab, right jab, left jab to the gut, fast fully extended right punch, Kamehameha motion. Now of course the controls would still work even if your jabs and gut punch where less dramatic, the point is you could do it and it would work and it would certainly increase the level of immersion just like using the current motion controls and more closely mimicking a Kamehameha motion does work. It would look great and would really make the game stand out even more.

I'm not suggesting the current control scheme be replaced by this just that this variant be available as option you could use if you chose to. The standard controls will probably be better for every day use, but this could be a really fun option :D

High Immersion first person cameras

Hi guys,

Here is another idea that I have been thinking about.

The behind the back camera perspective is an important part of what gives BT2 its unique feel and sense of freedom. I think it would be cool if in addition to the three camera types we have there would be one or more camera types with more of a first person style of view. The current cameras put you behind your fighter with them offset a bit to the side. They give you great control over your character, give a great look and mimic the style of the anime. An additional set of camera types that gave a more first person style view could increase the level of immersion and make for a fun alternative.

A pseudo first person camera type could take various forms. Here are some ideas.

The camera could be directly be hind the character instead of offset to one side. The camera would get in closer to the character than the current camera types. The camera could get so close that only the upper torso of the character is in view. The character model would be transparent so you could see what you where doing (it would not be transparent from the other person's point of view or through any cutscenes of course). The camera could follow where you are viewing all of the time. So for example if you get thrown your view would actually spin. If you teleport you would actually black out and then reappear facing the new direction. You could even have a special effect where your view would tear. If you get knocked on your back you will be looking staring at the stars.

These suggestions are for pseudo first person camera as they only mimic what it would be like to *look through the eyes of your fighter.* You could also have a more realistic first person view where you could see your own body but not your head. There are obviously many ways in which the game could provide some more "first person like" cameras so don't take any of my particular ideas as the way it should be done, but just as a start to get you thinking. It's important this must just be another option as not everyone will enjoy the more disorienting first person view and it might lead to both the in game fighter and player getting dizzy after a brutal thrashing by an opponent :D

I just think it would be a good idea to experiment with these more first person like camera types and if any of them work well they could be added as camera options. You could also try this incrementally with just a basic behind the back + transparency camera being the easiest approach. I think a first person type camera plus the high intensity/immersion controls I describe here (http://www.ataricommunity.com/forums/showthread.php?t=596946) could be a fun combination. If done right a camera like this could give you a strong sense of *being the fighter* while the current cameras give you a strong sense of *watching the anime.* I'd love to see something like this tried as it could be a relatively low cost way of adding a whole new dimension to the game.

SSJ_5
07-27-2007, 11:50 PM
I think that in BT2 the biggest mistake was that human characters (like Roshi, Satan, ....) could not fly. That imo ruined this characters. And also I would like to see WHAT IF? CHARACTERS (as well as more characters form the series). Like Yamcha+Tenshinhan= Yamhan (this would be the best fusion in the series other than what we already saw, FULL HUMAN POTENTIAL!) or Majin (insert character) and so on. Also i'd like Gatebreaker song form BT2 to return to BT3 and more music form the series!

Well there should be more what if characters ... You know like Yamhan and stuff ... And I think that it would be AWSOME to add A NEW OVA (or a movie??!!) for every new Budokai game that comes out ... That would keep fans interested in the series. Like Bandai did for Naruto .... Narutimate Hero 3 contains an OVA, and a DBZ game back in the 90's had an OVA, the plan to destroy the saiyajin ... It would be awesome! :up:

We definitely need more destruction of the stages .... That way the player get the realy DBZ rush :) And is by far more fun ...

AND of course More ORIGINAL DRAGONBALL ... Both Characters and Story!!!

AND ALSO WE NEED "DBZ: SAGAS" - LIKE STORY MODE .... TWO PLAYERS GOIN' THROUGH SAGAS ...

ssl4kamui
07-28-2007, 01:46 AM
Suggestions to make the next Dragon Ball Z game the greatest. Sorry if someone has made these suggestions before but there are alot of posts and I don't have to read them all (sorry to anyone posting Ideas)
1 - Stage Changing: Remember in the older DBZ games (Such as DBZ Hyper Dimension) When you could travel across every stage on earth in 1 fight, that would be nice to have in a game with graphics like the Tenkaichi series.
2 - Build Up Mode: The current system is great as is and only needs one small addition, the build up mode mode from Dragon Ball GT: Final Bout. I know, I know the game wasn't that great but the build up mode had potential. Think about it, everything you did effected your character's stats, that's ingenious (P.S. the mode in DBZ BT2 is great now, way better than the past modes. Capsules shouldn't hold your characters movelist, that's just wrong)
3 - create a warrior: Very simple to do really. Just have a few names pre - recorded so that every voice actor has a natural feel to saying it. maybe a a brief intro and ending when a match begins. the character designs, you can just mix and match existing parts and mix and match the movelist as well (I mean select gender, Race, age< Child, Teen, Adult, senior, etc>, hero or villain, etc. and complete control on the movelist selection)
4 - A.I. training mode: Wouldn't it be cool to train an A.I. to send to other gamers online or even fight it yourself. Nothing major, just maybe how you use and string combos together and when you use ultimate attacks. this can be bundled with create a warrior and build up mode (But shouldn't be limited to create a warrior, different people use different characters in different ways)
5 - Bring Back "Spirit of Sayains" for Bardock
6 - Fix Goku's ultimate attacks: His ultimate attacks aren't as accurate as they could be. here's my oppinion of what they could be

Kid Goku: The Original Kamehameha
Great Ape Kid Goku: Great as is
Normal Goku: Great as is
Super Sayain 1 Goku: The Spirit Bomb he hit Kid Buu with
Super Sayain 2 Goku: Warp Kamehameha
Super Sayain 3 Goku: Great as is
Super Sayain 4 Goku: 100X Kamehameha

TheSaiyanNinja
07-29-2007, 09:24 AM
stage ideal - please add the other world tournement stage with planets and every thing

Sillybill
07-29-2007, 04:08 PM
Make all ultimates like, dramatic ,rush type,cutscenes. It would give them more of an 'ultimate feeling'

eg. Bardocks utlimate is just a generic energy ball, you could put that in cutscene for "dramatic effect"

For me, some of the ultimates in BT2 were just like, meh, nothing special

Evil Saiyan
07-29-2007, 08:33 PM
Make story mode like Budokai 3 , True story

Jay100
07-30-2007, 10:52 AM
Hi this is my first post on the atari forums i've signed up just for this I hope it's been suggested before
my suggestion is
Please include the original music from the dragonball dragonball z and dragonball GT series of course include the japanese voices too
thanks

Olorian
07-30-2007, 01:05 PM
Ultimate Super Saiya-Jin transformation should be one of the Blasts 1 for Goku and Vegeta.. working just like Kaiouken, but all of them [including KOK] should last longer.
In addiction, it should be possible to hold USSJ transformation virtually for all the match, by recharging it.
Future Trunks and Perfect-Body Cell [i.e., not the last form] should have it as well.
This would make this feature more fitting to the show, in my opinion.

It should work just like Saiyan Spirit, that is creating the "wall" effect, but cause body modification as well, and not be deleted by using a Blast2.

All transformations in general shouldn't be held infinitely. There should be a system for them to be over, as it happened in Bukodai 3.
But not as limited as there.. simply, a transformation should be over under massive damage. So SSJ2 would go down to SSJ, USSJ would go down to SSJ..

I don't want to sound banal, but I'd really appreciate Teen Goten in the game very much :) .. it's strange how very curious chars -such as apple, freezer soldier and spopovich- have made their way while such an expectable char as Goten has always been out of the games

i'm urged to specify this, as it would be such a loss if it wasn't in: two-player training mode!!!
it's a shame you can only train with the computer, while it would be very enjoying if you could also do it with a friend, so that it's not necessary for one of you to die each time, as it happens in VS mode..
from you can see in the trailers and footages, it looks like in this game chars will move even faster and more smoothly, and it would really be a shame having to compress it in a -no matter how much life you have, it's always too short- match.. the very same trouble was in budokai 3, which -incidentally- Had that feature, maybe to compensate..

so please, oh venerable Producers&Programmers.. you should still have plenty of time to put that feature in, if you haven't yet.. please!:up:

Friezafan
07-30-2007, 04:31 PM
I think That For Tenkaichi 3 they should make all Rush attacks (like the power rush attack)
and all ki barrage attacks manual. You don't just press 2 buttons and the games does the rest. Also, the characters should have more, unique attacks. Frieza's attacks in the last game were very disapointing. The fight between Goku and Frieza was 3 Hours long, and he uses many different attacks. He shoots energy out of his eyes early in the fight, he also shot a lot of "death beams" very rapidly. he later threw rocks at goku with his mind. he then traped goku in a ball of energy. in tenkaichi 3 you should be able to hit the enemy around like frieza did to goku. go here to see what I mean. http://www.youtube.com/watch?v=twiBCKCwnFQ

SaiyanSoul
07-31-2007, 08:11 PM
I think Spike should use Bruce Faulconer's Dragonball Z American soundtrack also the story mode cutscenes should be like Budokai 1, then the game would be much closer to the show. They should improve the gameplay a lot more, i want to see the same amount of improvement from B2-B3 in BT2-BT3.

Da_Black_Goku
07-31-2007, 08:19 PM
I agree,we need Hatchiyak

Ok so in one of the links in the information thread it says something about battle replay. As some if not most of you know this is the ability to save and then watch the battle you just fought. IMO this is a good edition to the game (http://www.neoseeker.com/forums/36115/t956971-battle-replay/#) as you can replay famous battle scenes and them watch them again using different camera angles, so in a sense creating your own 'mini episode'. What are yor opinions on this, and do you think its just an unneccesay addition to the game. (It will also be good for keeping record against your friends).

SSJ 4 Son Jose
08-01-2007, 12:11 AM
I would like to see characters able to transform into all different transformations available to them (or at least the most important ones :-P). For example, Son Goku transforming to SS1, SS2, SS3 (I have edited this cause this makes more sense as of the anime). The fusions can be left as they are. In case DBGT Kid Goku is added to BT3 then I would like to see him tranform into SS1, SS2, SS3 and SS4 as well.

I think it would make things a little bit cleaner to have just (1) Kid Gohan, (1) Teen Gohan and (1) "Adult Gohan" (or just plain Gohan as in BT2) and to eliminate "Ultimate Gohan" and have him available as a transformation for "Adult Gohan" instead. GT Gohan didn't do much so he can be available as a costume for "Adult Gohan". Another character that can become a transformation instead of being it's own character is Majin Vegeta. Since Vegeta didn't have a SS3 transformation , "Majin Vegeta" should be placed there instead. So Vegeta ends up transforming to SS1, Super Vegeta, Majin Vegeta and SS4. This effectively eliminates one extra character that doesn't need to be there as separate anyways. Of course this could be applied to other characters.

On a similar note, instead of having Baby Vegeta as a separate character, why not have Baby (actual character) transform into the different versions of Baby Vegeta we have now in BT2? I think this would make more sense.

It's probably too late for this to be included in BT3 but it would still be cool if it was added to another future DBZ game (not that it wouldn't be cool if it was added to BT3 ;-)) I haven't read this whole thread (too long) so if this has been mentioned before I apologize. Let me know what you guys think.

"They should improve the gameplay a lot more, i want to see the same amount of improvement from B2-B3 in BT2-BT3."


I would also like to see a considerable improvement on the game play from BT2 in BT3 as well. So far it looks (from the YouTube videos I've seen) like they just added a couple of extras but nothing really standing out in the gameplay area.

Also, what's up with their hands? They look too square and unnatural. Is it not possible to make them more curvy? The addition of the original score(japaneese and american) would be a plus. I did like the new music on BT2 but nothing beats the original ;-). Hope there's still time. Peace!

----------------------------------------------------------------------------------------------------------------------------------

Since I can't post again, I would like to say that I really like most of ultimate_sayan's ideas (post #176 below). Only thing I didn't like was the part about Majin Buu permanently converting characters into chocolate/candy. I think that should stay the way it is. In my opinion, it wouldn't be cool to fight as a chocolate/candy. At the most it should be a temporary transformation, and the same goes with Rilldo's beam. Other than that, I like his ideas.

Nate321
08-01-2007, 09:29 AM
Two player practice mode, so you can fight a friend with no strings attached

Complete freedom with potara fusion, i want to fuse ki plus 15 and halo. and name it anything i want like golden halo. Thats some creativity that they can add and they should bring back the trade system, so when you want to see some other interesting potaras you can trade with a friend.

Marby
08-01-2007, 02:55 PM
I will now repost this thread's opening post because some of you are violating this thread's most important rule...

Hello, Atari Community!

Welcome to the new Dragonball Z Game Series Suggestion Thread!

This thread has been created to have one central place for all idea's and suggestions regarding DBZ games. However in this new thread, there are some rules you have to follow.

In this thread, everyone will be allowed to make just 1 post. If you make a second post, third post, fourth, etc. post in this thread, your post(s) will be deleted, without a warning. This is the only way to prevent threads getting as big as the current suggestion thread now is. So, you will be limited to 50.000 characters for your idea's, or you have to type out your idea's in a Word document and upload it if you have an idea that's bigger then 50.000 characters. Of course, you will still be able to edit your post at any time. I also want to advise you to use some kind of easy to read layout in your post. Wall-o-text kind of posts are hard to read so please try to make chapters like ''character list'' or ''Story mode idea's'' for example.

If you want to reply to someone's idea's which they posted in the new suggestion thread, you have to go to this (http://www.ataricommunity.com/forums/showthread.php?t=585092) thread and discuss it there. You can't reply by making a second post, because I will delete it. I know this sounds harsh but it's the only way we can have a suggestion thread that doesn't get a couple of thousand posts and which nobody will read. This way it will also be easier for Atari to read your idea's without having to scroll trough dozens of pages.

If you have questions and / or suggestions feel free to PM me, or one of the other DBZ mods.

If you have a great post with idea's in the old suggestion thread and want to repost that post here, feel free to do so. Here (http://www.ataricommunity.com/forums/showthread.php?p=8913888) is a link to the old suggestion thread.

Happy posting everyone,
Marby.

ultimate_saiyan
08-02-2007, 06:38 PM
This involves Ginyu's and Baby's body changing abilaties and Rilldo's and Buu/Majuub's, atom changing beams.

These ideas are must have.

Majin/Super/Gohan Buu and Majuub-
Candy beam should be perminant but should be like an ultimate blast making harder too use and very slow, it should swirl around to take longer, and of course shouldent be a rush. If it hits the opponent is then turned into chocolate unless you use the attack again they will change back to normal.

As chocolate they can run, and fly away also Vegito should be turned into a ball and have some mini rushes.

If the candy beam is hit by another beam you will go into beam battle and if the other guy wins Buu/Majuub will get turned into chocolate. Buu can eat them or they can eat Buu if it is deflected.

General/Sigma/Meta Rilldo-
Now for Rilldo if he gets in, the beam works the same as Buu's just as slow but cant be deflected, it just gets eradicated by the enemy's beam or ball.

When the opponent is turned into metal, they cant move or do nothing, unless that character is either Pan, GT Trunks or GT Kid Goku they can press cetain buttons and Gill comes and cures them, but he can be blasted by Rilldo.

Captin Ginyu-
Captin Ginyu's body change, should how it did in Tenkaichi2 but you should be able to choose who you cahneg into out of selected people and you should eb able to use some techniques like an enegy beam and high speed rush, also you can use body change again.

Baby-
If he gets in, in his normal state or the form he was in when he battled Goten, he should be able to go inside people as an ultimate blast out of selected people like GT Goten, GT Trunks Gohan or Krillin and again you can choose who you go into and use all of their attacks, you can then posses another character after possesing one, and then they become your team mate.


I really hope Atari hears my plea, and considers it.
But more importantly what do you the fans think?

It needs a DB-Z-GT completely acuate strory mode, Kid Goku needs nimbus.

Non flying characters shoudl try to fly but jump realy high, I want these 4 levels.

King Kai's Planet
Inside Buu
Hell
Ocean level

Hyperbolic Time Chamber needs to change from Fire to Ice.

The characters they need are many.

DragonBall
Kid Krillin
Nam
Giran
Mai Machine
Shu Machine
General Blue
Korin
Old King piccolo
Tamboruine
Akuman
Drum
Cymbol
Kami
Mr Popo
Chi Chi
Giant Piccolo
Teen Goku

Dragonball Z
Dr Wheelo
Dr Kochin
Ginger
Spice
Vinegar
2 of Turles's henchman
2 of Slugs henchman
Coolers other 2 henchman
Paragus
Great Ape Paragus
14
15
Bojacks other henchman
1st form Hirudagarn
Spopovich
Yakon
Pui Pui
Babadi

Dragonball GT
Ledgic
Kid Goku
ss Goku
ss3 Goku
Golden Great Ape
Vegeta
ss Vegeta
Baby (when he thought Goten)
Goten
ss Goten
Trunks
ss Trunks
Rilldo
Sigma Rilldo
Meta Rilldo
Sigma Force
Lord Luud
the 6 other dragons

and more B2's and Ub's.

I wouldent mind Goku having his Full powered super saiyan form (when he fought perfect Cell) and this is how Piccolo should work.

Piccolo- Giant Piccolo
Sync w/Nail
Fuse w/kami

It should branch off, there should be cutscenes for when this fusion happens, I really want these Piccolo forms in this game, this would mean more attacks for him.

Have story mode set into 5 different parts.

Dragonball
Dragonball Z
Dragonball GT
Movies
What if's

You can select which era you want to play by going up and down, and each part by going left and right.

Dragonball --------------- Dragonball Z ------- Dragonball GT ----------->
Emperor Pilaf Saga -------- Saiyan Saga --------- Baby Saga
World Tournament Saga ---- Namek Saga -------- Super 17 Saga
Red Ribbon Army Saga ----- Garlic Jr Saga -------- Shadow Dragon Saga
Fortuneteller Baba Saga --- Android Saga
TienShinhan Saga --------- Majin Buu Saga
King Piccolo Saga
Piccolo jr Saga

---------> Movies -------------- What If's
Bardock: Father of Goku --------- [Insert What if here]
The History of Trunks ----------- [Insert What if here]
Dead Zone --------------------- [insert What if here]
The Worlds Strongest
Tree of Might
Lord Slug
Cooler's Revenge
The Return of Cooler
Super Android 13
Broly: The legendary Super Saiyan
Bojack: Unbound
Broly: The Second Coming
Bio Broly
Fusion Reborn
Wrath of the Dragon

So you can play the movies at any point you wnat after you've unlocked them, you unlock movie 1 after completing DB, and 2,3 and 4 after the Saiyan saga, DBZ cant be accessed until DB is 100% completed, and GT cant be unless Z is 100% completed. This way the movies are optional, like in Tenkaichi 1 and not in 2.

Rdd2x
08-03-2007, 05:26 AM
Gameplay
-Improved AI:
rather than simply block all the time in the hardest difficulty, the cpu should be smart and provide a good challenge for players. If possible would like to see some sliders where we can adjust melee frequency, blast2 frequency, evasion rates, etc.

-Characters that are able to do instantaneous movement (guard + dpad) during max power, should be able to teleport next to the opponent after they have performed full power smash attack to continue a combo (only during max power mode). Holding up + triangle would allow you to simply teleport in front of them without attacking while tapping up + triangle with simply perform the regular vanishing attack from t2. Kinda like the counter attack from budokai 3 where you could chose whether to simply teleport or teleport and attack.

-Rather than increase the speed of beams and energy balls why not slow down characters a bit when b2 and ultimates are executed. Make it so that dragon rush is needed to escape; to encourage the use of blast1, teleport to the side or counter blasts.

-Should be able to engage on struggles such as ball vs beam and vice versa.

-Collision and power of blasts and ultimates should be revised. For example: Frieza’s deathbeam going through my x3 charged spirit bomb.

-Beam struggles should last longer and have better camera angles.

-Add retry option in story mode -_-….

-Add fusion timer as an option.

-Extra Game Options such as:
Initial Health, Initial Energy, Handicap, Etc

-Option to change the games beam struggles from Rotate, to mash, ETC.

-More minigames for loading screen.

-Allow the player to pick the same character multiple times in free battle or at least select different forms.

-Option to disable tagging in free battles.

-Option to hide health/energy blast meters (or at least during b2's and ultimate blasts).


Stats & Attributes
-Make attributes more balanced. Seems “somewhat” pointless to level up speed, ki and blast1 compared to their counterparts.Raising speed should increase melee and dodging ability (not only dash), Ki (less energy to execute moves and charging speed is notable), Blast1 (blast gauge fills faster and blast moves use 1 blast less when maxed out).

-Make the potara setup simply for support, assist items. Characters should be leveled up during story mode, challenges, etc like in B3. Once that character has been leveled up to the max you are free to change his stats anytime.

-Characters result from fusion during gameplay should have their max stats cap at 40 not at 20 like it's in t2. If you had two characters with maxed out potaras the result would be just chosing that fused character with maxed potaras.

Characters/Moveset
Some characters have terrible movesets in t2
for example:
vegetto
A good moveset for him would be:

Base
B2:Kamehameha
B2:New Unique Rush Attack for him
UB:Big Bang Kamehameha (like a big bang done with two hands) 00:18

SSJ
B2:Give him majin vegeta's final impact shaded blue 1:58
B2:Spirit Sword(rush)
UB:Final Kamehameha

reference vid
http://www.youtube.com/watch?v=3fQTy6ANXWg

also...
-Must stop giving chocolate beam to characters...
-Omega Shenron should be a little faster (He's the last villiain of DB!). Not too combo friendly.
-Super Android 17's Blast 1 should absorb energy.

Animations:
-Would be nice to see the everything running more smoothly. Gameplay seems somewhat fine but b2 and ultimate blasts seems like they could use some more frames? they just seem a little choppy too me and not fluid. Graphic details and polygons are fine as they are.

-If possible make the animations for b2's and ultimates just a bit longer. Although tenkaichi series is a fast paced game totally different from the budokai series, it could use some better slightly longer cutscenes.

Some of the attacks look horrible in T2 such as
SSJ4 Gogeta's Big Bang Kamehameha

http://dragonballarena.gamesurf.it/immagini/psg/attacchi/bigbangkamehameha.gif

give it transparency and that triangle shape.

-Bebi's revenge death ball should be launched like he does in his golden ape form.


Stages/Environment
-Add Janemba’s Hell stage, Innards of Buu.

-Make environments more destructible and improve the physics in them. Ground should have several layers allowing craters to be created from huge falls and strong blasts. Character could punched into/through a mountain according to the charge meter. Everything except ground should be destroyable.

Features
-Better soundtrack selection. If possible actual dbz music from Bruce Faulconer.

-Theater mode to view and replay saved battles. Options to change camera angles, fast forward, etc.

Support Items
-Would like to see the return of some of budokai 3 items such as yakon, heart disease.
-Please try to do a better job translating & proofreading the items descriptions

Story
-add more better cinematics (cutscenes) and more quality “what if’s”
-Animate Vegeta’s “it’s Over Nine-Thousand!!!!!” Cutscene when Nappa asks "what does the scouter say about his power level".
http://www.youtube.com/watch?v=TBtpyeLxVkI

Nate321
08-09-2007, 05:20 PM
After playing bt2 i have realized that this game needs alot of improvements. Dont get me wrong its a great game but it could be better. So this i feel would
improve bt3, even though it hasnt came out yet

1. More and better potara items some are either useless or they wont fit your character.
Solution; one of the first things i would do is increase the amount of potaras you can have and take away that whole equipment slot + thing you could use that slot for another item. There should be a type of fusion system where you can fuse items like ki+19 and health+19. Or halo and masters protection, thats true customization. So each character is unique. And theres something from bt1 that should be returned ( i know, not the best dbz game out there), if you can remember, when you customized somebody on the side you would see there stats increase, like for ex, when you increased gohans life the number of damage he could take increased from 20,000 to like 45,000. What i am trying to say is near each attribute there should be something showing that your character is actual increasing his stat, because i would swear ki, speed, and blast 1 items dont do anything when you equip it.

2. I feel some characters are either to strong or to weak
Solution; Some have disagreed with me on this issue but they should try to be as accurate as the anime/manga when it comes to character strengths and power. The only exception should be Hercule, chaozu and some of the db characters. Like today i was playing bt2 and i find nappa to be stronger and have more endurance then most of the characters. that should be changed even if the change is by 10 hp thats better then goku doing and average of 200 hp and nappa doing 250 hp

3. better effects
Solution; Take time to work on effects like destruction, clashing, and so on. I appreciate all they have done but i for one wouldnt mind waiting a little bit longer so i can play a better game then them giving me bt2 with a little more characters a different way of transforming, and one or two more different combos and calling it bt3

4.American and japanesse soundtracks, from series

Solution; strike a deal, theres not much they can do about this but it would be nice to have music from the series

5. Add more blast 2.
Solution; I dont want to play with no more of freezas henchman who only had two lines in the series, instead of wasting space on them give everyone a max of 4 blast 2s, they can do it.

Theres more but i cant think of all right now. Sometimes it is to smallest thing to consider that make the game better, but i leave the game creating up to the developers and the future game creators. Cause it is always said the young will surpass the old.

Da_Black_Goku
08-09-2007, 08:59 PM
Attention,Atari n Spike,u guys can do better than that on this game,i mean atleast add some crators when u get knocked down on the ground,or blasts ground,n also,when u get a big rush hit on the ground by ur opponent,ur opponent suppose to go inside the ground,n then u fight them underground,just like in the series! i mean come on Spike,u guys can do better than that! follow what the series shows!put some stuffs that relates to the series! come on! u guys can do better than that,unless u guys just makes the games for the money,n don't care about what the fans wants in the game!

Axel_Matthews
08-09-2007, 11:20 PM
Here's a small little idea but would still be pretty cool:

When you select a character like super saiyan Goku, normally you get into the match and he is already in super saiyan form. Instead of this, Goku should start the match as REGULAR Goku and the power up to a super saiyan as his introduction. So for instance, say you pick SSJ3 Goku at the character select screen. It goes into the match and you see regular Goku, he powers up to SSJ3 and says something like "This is what I like to call a super saiyan level 3." :noob:

nathanfrois
08-10-2007, 11:40 AM
is confuse because dbzt2 don't use total capacity of dvd and in t3 in max 4.0 gb
t2-uses 2.8 so why t3 is the ultimate dbz ps2 game why atari not make this my opinion

in my opinion the in next game is dbz shin budokai tenkaichi will be not have a triology have a unique game
this is my opinion ok!!dbz shin budokai tenkaichi-20 december 2008-xbox 360 and wii recive exclusive game mode create a character,180 characters in my opinion
the ps2 version a simple version don't recive a create character mode and the changes are stages biggers double size in comparasion a tenkaichi 2
and the inclusion this characters in a mode story


my list charcters in t3 and possible dbz sbt

android 14
android 15
bido
bujin
gokua final form
general rildo
general rildo final form(unique characters)
eis shenron
gt goten
gt goten ss

news characters in a future title in total 180

19 remaining

1-gt vegeta super saiyan
2-gt vegeta
3-trunks gt
4-trunks gt ss
5-kid vegeta
6-kid vegeta oozaru
7-ledgic
8-oceanus shenron
9-oceanus shenron final form
10-goku jr
11-goku jr ss
12-vegeta jr
13-vegeta jr ss
14-general rildo second form
15-gokua (base)
16-tora
17-tora(oozaru)
18-gt gohan
19-gt gohan ss

please give us a one more dbz game in ps2 please atari spike and more read this because is a very important.

GamerGoten
08-10-2007, 11:56 PM
I think the most needed characters for gt are goten, trunks,vegeta,rildo,ledgic,eis,and regular baby.

Blackkilla
08-13-2007, 02:12 AM
okay my idea

1 Dont concentrate on making character concentrate on the game play..each char should have their own moveset ..not having everyone having the same button input

2 make it online and its should have a 2vs2 on the same time battling

3 put it on ps3

4 harder cpu

4 a fast gameplay

5 facial expression

6 teleportation at free will

7NO RUSH MOVE

thats it now u guyse are the conceptor use my idea and concretise it and make a gooooooooodddddddddd game not crappy as bt thank you

Da_Black_Goku
08-13-2007, 02:36 AM
Attention,Atari n Spike,u guys can do better than that on this game,i mean atleast add some crators when u get knocked down on the ground,or blasts ground,n also,when u get a big rush hit on the ground by ur opponent,ur opponent suppose to go inside the ground,n then u fight them underground,just like in the series! i mean come on Spike,u guys can do better than that! follow what the series shows!put some stuffs that relates to the series! come on! u guys can do better than that,unless u guys just makes the games for the money,n don't care about what the fans wants in the game!
__________________

dbgtman21456
08-13-2007, 08:00 AM
hey guys they already have his yardrat costume.

Gogetanlo
08-14-2007, 01:12 AM
I Hope they change or take out the cinematic rushes if not find a way to make you control your character when in the cinematic rushes make that your able to block some are all of the moves I hate just having to watch all punches and kicks connect What about defence and have you ever seen any of the dbz characters being hit by the same formation of attacks twice without blocking or dodging any of the attacks And if you seen them once or twice it gets boring when seen other times and also cinematic Rush moves make the weakest dbz character seem strong like videl and the not skilled gamers seem skilled ( and that sucks)