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View Full Version : PC/DS port!!! Do Devs read this forum?


asdfff
05-10-2007, 09:32 PM
I joined this Atari forum just to second this opinion:

Please give us a port of D&D Tactics for either the DS or at least the PC!

Both markets are huge, and I wouldn't even mind getting crappier graphics on the DS, but the important thing is that I already OWN a DS. And of course a PC.

Please, devs, port this one off the psp! The trailers and that one interview looks great!

Netherscourge
06-15-2007, 10:27 AM
A PC port would be cool.

A DS port is probably impossible, unless they make the graphics really crappy looking and cut out some features - the DS has a much slower CPU then a PSP and less memory.

Go buy a PSP and enjoy the game how it's meant to be played :)

sexymonkey
06-22-2007, 08:54 AM
Star Trek was pretty much the same on both systems...boring.

Here's a free PC tactics game...
http://www.mofunzone.com/online_games/tacticscore.shtml#

hours of fun.

Zebedee
06-25-2007, 05:56 AM
:bulb:

So this is what has become of the DnD license?!

Ye gods!

'Alignment is critical, as it affects the end of the story'.

:confused:

:eek:

:weird:

:mad:

How is this an RPG game? How? How? How? It's Pokemon with a DnD twist.

Gotta get them all.... :rolleyes:

BlackFireAtreyu
06-25-2007, 09:51 AM
0.o....??? what the...? h-how....WHAT!? please, please, i BEG of you to explain that rationality to me. how is it like pokemon in the least? since thats all it is i mean, with a twist of hundreds of feats and spells... i seem to have forgotten pokemon being a game of gridded movement as well...hmm. now in all seriousness, where in the forgotten realms would you have found any reason to choose pokemon to compare this to? what are you catching? gotta get all of what?! just...shgfhjhdsjfjkdsahklJDOJ. yeah. pretty much that. that was a really unintelligent thing to say. this, is the EPITOME of a TACTICAL rpg. not barely one. nor is it, in case i havent mentioned, anything like pokemon.

though i have to say back in the day of pokemon on my gameboy, i just loved casting spheres of flaming destruction into open fields of bulbasaur, and transforming into large bears while being accompanied by an enormous tiger to terrorize innocent pidgeys, not to mention beating everything pulpless with only my fists on off days. *sigh* yeah, always used my blessed dice for that game, cant make a low roll in pokemon!

im so banned when the wars actually start...

sexymonkey
06-25-2007, 06:55 PM
How is this an RPG game? How? How? How? It's Pokemon with a DnD twist.

Gotta get them all.... :rolleyes:

I'm as stumped as BFA. Wha?

Though I once dropped my sphere of flaming destruction and...whoa-oh, man!

Zebedee
06-26-2007, 10:20 AM
I'm as stumped as BFA. Wha?

Though I once dropped my sphere of flaming destruction and...whoa-oh, man!

As you have a grasp of spelling and grammar, I'll offer you the chance to answer the question:

"What is an RPG and how does this game qualify as one?"

Is Fallout Tactics an RPG? How about the UFO series - are they RPGs?

TheFirstBigW
06-26-2007, 12:17 PM
I'd say it's a role playing game because you can create all of your own characters from scratch and then role-play as the characters through the conversation options, ethical decisions, spell selections, and battle choices that you make as your character throughout the game, each of which can be influenced by the moral alignment and personality traits that you choose to give each character.

sexymonkey
06-26-2007, 04:04 PM
As you have a grasp of spelling and grammar, I'll offer you the chance to answer the question:

"What is an RPG and how does this game qualify as one?"

Is Fallout Tactics an RPG? How about the UFO series - are they RPGs?

Dude, it took me about 10 minutes to figure out whether ZBD was being sarcastic or not...because I AM a terrible speller.

Anyway, I see what ZBD is saying. "Is this going to be a standup fight, sir, or another bughunt?" -Hudson, Aliens, 1986

This is sort of like asking "Is it punk? is it emo? Is it peemo?" -Me, Atari Forums, 2007. I would think (from what I've read) D&DT will have rpg elements with strategy style combat. maybe? Sort of seems like it to me.

And I thought about this last thing for a long time (maybe 8 minutes). When do I feel like I'm playing an actual rpg when I'm playing a video game? 1stW nailed it. When I create the character. Otherwise, I feel like I'm playing someone else's adventure with someone else's character. I want to be a Halfling Fighter named Big-Balls Malone!

Jdawg49
06-27-2007, 07:14 AM
Wow, a lot of good comments. But I think I'll agree with everyone. This might not be an RPG in the traditional sense of our cherished FF and Dragon Quest / Dragon Warrior games. But is seems like their calling anything where you level (or progress) then allocate points, spells, abilities, or whatever an RPG, or even RPG-hybrid.

This is simply a Strategy RPG in the vien of FFtactics, Disgaea, Fire Emblem, Ogre Battle, ... I'm not trying to pick a fight, but I really don't see any similarities between this and Pokemon.

Anyways, I'm sure the game will be awesome. For those of you who are ranting for ports, with way things have been going you may see a PS2 port. Syphon Filter: Dark Mirror, Gripshift, ...

Just by a PSP. Or wait for the redesigned one the Sony is mum about. I've bought systems for one game before. Then I search the sale and used bins and a occasionally find a gem the justifies my purchase. Either way, exclusives sell systems, so ports aren't always the way to go.

Zebedee
06-28-2007, 04:35 AM
Anyway, I see what ZBD is saying. "Is this going to be a standup fight, sir, or another bughunt?" -Hudson, Aliens, 1986

This is sort of like asking "Is it punk? is it emo? Is it peemo?" -Me, Atari Forums, 2007. I would think (from what I've read) D&DT will have rpg elements with strategy style combat. maybe? Sort of seems like it to me.

That's exactly my point. Tactical combat with RPG elements does not an RPG make.

Spell choices etc aren't definitive of RPGs (it's like saying choosing the colour of your car defines F1 simulators).

Character creation is not definitive of RPGs either - many games across many genres allow for customisable builds.

My problem is that this game gets thrown into the RPG genre and Atari use the D&D license for it rather than attempting a proper RPG. The one thing I will applaud is turnbased combat, although that almost goes without saying for a game based on 3.5 rules.

Try Temple of Elemental Evil if you want to see what I mean by an RPG.

edit: Oh and no sarcasm was intended. It's just nice to see a reply with full stops and capital letters :)

BlackFireAtreyu
06-28-2007, 05:01 AM
i take it my previous reaction to your post of stupidity about pokemon being DnD is what youre referring to with that last part. youre obviously a brave bloke. it's amusing that in every one of your posts, all you do is complain, whether it be my grammar or the genre of the game lol. why retort when youre clearly a miserable person as it is.

noone has called this an RPG without "tactical" as it's prefix, and my friend this game is exactly that. if you don't consider this a tactical RPG than you don't know what one is and i'd love to hear an example. hopefully it'll be a bit better than pokemon...

Zebedee
06-28-2007, 07:15 AM
i take it my previous reaction to your post of stupidity about pokemon being DnD is what youre referring to with that last part. youre obviously a brave bloke. it's amusing that in every one of your posts, all you do is complain, whether it be my grammar or the genre of the game lol. why retort when youre clearly a miserable person as it is.

noone has called this an RPG without "tactical" as it's prefix, and my friend this game is exactly that. if you don't consider this a tactical RPG than you don't know what one is and i'd love to hear an example. hopefully it'll be a bit better than pokemon...


I'm really sorry but my eyes start to bleed after the first couple of lines of your post. Could you redo it in a form of English?

BlackFireAtreyu
06-28-2007, 02:06 PM
Sure buddy, no problem. what it all boils down to is that there is no possible way you're over the age of maybe six years old. The sad part is you're apparently cutting yourself also. So young....

can someone please point out how my previous post was difficult to read at all? I'd appreciate it lol.

TheFirstBigW
06-28-2007, 04:14 PM
Spell choices etc aren't definitive of RPGs (it's like saying choosing the colour of your car defines F1 simulators).
If you choose a spell based upon which one does the most damage or which one has the nicest visual effects, then you might compare it to selecting the color of a car.

However, if you roleplay through your character while choosing spells, then it can be part of an RPG experience.

For example, when it comes to your character's alignment, an evil cleric might be more likely to choose necromancy/fear spells and summon demons, while a good cleric might be more likely to choose healing/protection spells and summon angelic beings.

Likewise, when it comes to your character's personality, a bold mage might choose damage spells that can be cast in close proximity to the target, while a more timid mage might choose only long range damage spells.

As you said, none of these things are necessarily "definitive of RPGs", but they can all be part of an RPG experience if you choose to make decisions throughout the game by roleplaying through the characters that you created.

How much time you spend actually roleplaying in a game is really up to you. I might be able to have a good roleplaying experience by playing an F1 simulator if I used my imagination to create a driver with a detailed personality and history and then drove and customized my car by roleplaying through that character, while I could also avoid the roleplaying experience altogether while playing the greatest RPG of all time if my only goal while playing it was to kill and loot everything in sight.

In other words, whether or not you roleplay while playing a game is more dependent on how you choose to play the game than it is on the game itself.

Some people will probably use pre-created characters and play D&D:Tactics like a "bug hunt", and you'd be correct that such people would not be roleplaying at all.

However, the game also appears to offer a variety of features that would lend themselves well to a roleplaying experience for anyone who wants to play it in that spirit.

BlackFireAtreyu
06-28-2007, 06:14 PM
Amen. :D can't top that.

Zebedee
06-29-2007, 04:24 AM
Sure buddy, no problem. what it all boils down to is that there is no possible way you're over the age of maybe six years old. The sad part is you're apparently cutting yourself also. So young....


Indeed. I was posting on these boards at the age of four. And I mastered spelling and grammar at the age of two. Perhaps the education system in my country should be emulated by that of yours?

Zebedee
06-29-2007, 04:32 AM
If you choose a spell based upon which one does the most damage or which one has the nicest visual effects, then you might compare it to selecting the color of a car.

However, if you roleplay through your character while choosing spells, then it can be part of an RPG experience.

True.


For example, when it comes to your character's alignment, an evil cleric might be more likely to choose necromancy/fear spells and summon demons, while a good cleric might be more likely to choose healing/protection spells and summon angelic beings.

Alignment impacts upon which spells you can cast in DnD. It has to be there or Atari can't use the license.


Likewise, when it comes to your character's personality, a bold mage might choose damage spells that can be cast in close proximity to the target, while a more timid mage might choose only long range damage spells.

True enough.


As you said, none of these things are necessarily "definitive of RPGs", but they can all be part of an RPG experience if you choose to make decisions throughout the game by roleplaying through the characters that you created.

Fair enough. So what else needs to be added to make for a definitive RPG? Why is Fallout an RPG but Fallout Tactics not?


How much time you spend actually roleplaying in a game is really up to you. I might be able to have a good roleplaying experience by playing an F1 simulator if I used my imagination to create a driver with a detailed personality and history and then drove and customized my car by roleplaying through that character, while I could also avoid the roleplaying experience altogether while playing the greatest RPG of all time if my only goal while playing it was to kill and loot everything in sight.

In other words, whether or not you roleplay while playing a game is more dependent on how you choose to play the game than it is on the game itself.

Some people will probably use pre-created characters and play D&D:Tactics like a "bug hunt", and you'd be correct that such people would not be roleplaying at all.

However, the game also appears to offer a variety of features that would lend themselves well to a roleplaying experience for anyone who wants to play it in that spirit.

This is the section which I disagree with. You are confusing an RPG with declaring 'hey I'm Mario'. Every game is a 'role-playing' game if one chooses to widen the definition as far as you are doing to a game in which one assumes the role of an 'alter-ego'. Which is my problem with this game. Because the games' companies are using exactly the same definition which results in what are basically squad-based tactical games getting the RPG genre tag because 'you can use your imagination' to get into the role of one of the squad members. That's not playing a CRPG that's LARPing.

sexymonkey
06-29-2007, 08:25 AM
So when does a game get the 'rpg' tag? When the combat is menu based and not button mashing? It seems to me that a true role-playing game (as Gary Gygax would have termed) would be about character freedom. If I don't choose the quest in front of me, does the game stop? For the year I played WoW, it felt like this was a role-playing experience. If I didn't want to quest, I could mine copper or pickpocket people in town. There wasn't just a point A to point B experience. Realistically, I don't think I'm going to see something like this on the PSP (GTA, maybe?), because of the limits of the system.
So yeah, what I'm trying to say is I agree that rpgs shouldn't just put you in the shoes of Crash Bandicoot, but have the game experience unique to the player. If choosing a character type makes that experience unique, than that's a rpg? Not sure. Crap, can we all just admit we can't ef'n wait for this game to come out?

Zebedee
06-29-2007, 08:41 AM
So when does a game get the 'rpg' tag? When the combat is menu based and not button mashing? It seems to me that a true role-playing game (as Gary Gygax would have termed) would be about character freedom. If I don't choose the quest in front of me, does the game stop? For the year I played WoW, it felt like this was a role-playing experience. If I didn't want to quest, I could mine copper or pickpocket people in town. There wasn't just a point A to point B experience. Realistically, I don't think I'm going to see something like this on the PSP (GTA, maybe?), because of the limits of the system.
So yeah, what I'm trying to say is I agree that rpgs shouldn't just put you in the shoes of Crash Bandicoot, but have the game experience unique to the player. If choosing a character type makes that experience unique, than that's a rpg? Not sure. Crap, can we all just admit we can't ef'n wait for this game to come out?

I can think of several excellent RPGs which do not use a menu system of combat. Daggerfall, Gothic series etc.

I think you're hitting close to the mark with character freedom. How about a definition which includes how your character impacts upon the game world and how the game world responds to your character? But I think there are yet more things which go into an RPG.

Which is why a tactical squad combat game, no matter how it's wrapped up, nor which ruleset it uses, is not an RPG. It can be a mighty fine tactical squad combat game (and I hope it will be because it uses turn based combat - I hope similar to that used by the ToEE engine because that's just superb). But it won't be an RPG. Yet here it is in the RPG genre.

To be honest, I'm not waiting for this game to come out. I'm mightily annoyed with Atari for once again using their stranglehold on the DnD license to release a non-RPG game. Or at best a game with limited RPG elements. I saw it with Fallout and now we're seeing the DnD 3.5 ruleset going the same way.

What a waste. There's obviously an interest in a turnbased RPG or you guys wouldn't be trying so hard to find RPG elements in this game and justify it as an RPG.

If you want to see where I'm coming from, head to your local PC game store and find Temple of Elemental Evil in the bargain bin. Patch it up using Co8. Then compare that as a fine example of a dungeon crawling RPG with this new game. You'll really notice the difference.

TheFirstBigW
06-29-2007, 10:27 AM
Which is why a tactical squad combat game, no matter how it's wrapped up, nor which ruleset it uses, is not an RPG. It can be a mighty fine tactical squad combat game (and I hope it will be because it uses turn based combat - I hope similar to that used by the ToEE engine because that's just superb). But it won't be an RPG. Yet here it is in the RPG genre.
I don't mean to be argumentative, but after reading this, I was wondering if perhaps you haven't heard about all of the different features that D&D:Tactics offers. From what I've read about it, it not only allows you to create an entire party of six characters from scratch in great detail, but it also has an overarching story that plays out through each module, and it offers a variety of quests for you to perform (including quests specifically designed for characters of an evil alignment).

This sounds to me like far more than simply a tactical squad combat game with a couple of RPG elements thrown in. This sounds to me like an RPG which places a heavy emphasis on combat (which is a good thing, as far as I'm concerned).

Perhaps there isn't as much of an emphasis on story and character as some would prefer, but how little is too little and how much is enough to call a game an RPG?

lge777
06-29-2007, 10:53 AM
I joined this Atari forum just to second this opinion:

Please give us a port of D&D Tactics for either the DS or at least the PC!

Both markets are huge, and I wouldn't even mind getting crappier graphics on the DS, but the important thing is that I already OWN a DS. And of course a PC.

Please, devs, port this one off the psp! The trailers and that one interview looks great!
Love to see this game on the Xbox 360 with Marketplace the replay value you would be endless with new maps and new classes and in HD

BlackFireAtreyu
06-29-2007, 07:45 PM
i own temple of elemental evil and it's been patched by circle of 8, that, not unlike some other comparisons *cough* pokemon *cough* is completely pointless. theyre completely different games, but not because this isn't an RPG, because it's a completely different genre, if you want a remake of ToEE on PSP stop complaining to us or go play it over and over again, hey!, get a laptop. weeee! this game has emphasis on different things, its grid based, its menu based. its a STRATEGY RPG.

it obviously has different options and paths to take in the story, which is the whole point in a video games version of freedom. in pen and paper, anything goes in the story, of course there are no restrictions. well youre not going to find infinite options as far as character growth in the story line, and the best you can find, is multiple options to take you down different paths, which is exactly what this does. you could make the same exact character multiple times and end up with completely different experiences each time based on the decisions you make and your alignment changes.

i really can't comprehend the mindset a person has to be in to complain about absolutely everything. if youre so pissed then leave, this will be a better place for it. I can nearly guarantee noone will wish your return. go on the ToEE forums since it's apparently your wet dream of a game. try a smile. youre a frustrating, miserable person, and noone enjoys reading what you have to say. everyone here is awaiting the games release in excitement and anticipation, you on the other hand couldnt care less and are angry at Atari for it's release.

heres a razor, enjoy.

Mike Oxard
07-27-2007, 12:28 AM
I joined this Atari forum just to second this opinion:

Please give us a port of D&D Tactics for either the DS or at least the PC!

Both markets are huge, and I wouldn't even mind getting crappier graphics on the DS, but the important thing is that I already OWN a DS. And of course a PC.

Please, devs, port this one off the psp! The trailers and that one interview looks great!


haha, no, buy a freakin psp instead. :haha:

asdfff
07-30-2007, 12:14 AM
haha, no, buy a freakin psp instead. :haha:

In the fifteen billion months delay since I posted that, I've already since bought a PSP. However, I still want it for the DS because

1) the DS is lighter,

2) if you're playing this game, or any D&D game for that matter, for the graphics, I've got some bad news for you, and

3) playing it into the night, if I fall asleep, the DS hurts less if it falls on my forehead. Did I mention the DS is ligher and far more portable? Cauz I can mention it again if you didn't catch it the first few times.