View Full Version : DBZ: Budokai Tenkaichi 3 Wishlist
bitbydeath
05-21-2007, 02:54 AM
Okay we all know we wanted one of these.
So what does everybody want?
I'll start us off:
Online --- That's a given.
Suicide Moves --- Every Character should have one of these but as a different button configuration, so that way we don't get them mixed up for those that don't want to use it.
More Story/More Characters --- So we already know we are getting at least 20 extra characters in the next title, but having more that unfold the story the way it was meant to be would be better *Cough GT Goku
More Environment Effects --- When i bash someone into the ground i really want to see major ground impact, i know we can't ask for too much since this is only the PS2 and Wii but still i'm sure it can manage a few craters here and there.
Chain Combo's --- This is where everyone says it doesn't live up to games like Tekken or DOA, me i'm happy with the combo's but if making it a bit easier for them will shut them up then i'm all for it.
More player specific moves --- Some characters have more moves than others in the DBZ world, it's just how it is and the game should show that. eg. Goku should be able to do his Kamehameha no matter what form he is in.
More balance in fighting as per the show --- I know it may make the game seem a bit easier but when i'm for example Trunks and fight Frieza it should be a simple a$$ kicking match (like in the show) i know there's not much point for it, but it will likely make up for all the hard times we encounter where we need to replay over and over again to beat.
Fusions --- i think that when you fuse you should have to press a random series of buttons that appear up on screen. eg like on God Of War.
If you get the series of buttons wrong you become the slow flat bloated fused version (for 3 mins), if you get it right you become the energetic and much more powerful fused version (for 3 mins).
Feel free to add your comments to mine or add your own.
And remember although Atari do publish the game it does not mean that Spike may not take a look at some of the suggestions.
-Peace
L Lawliet
05-21-2007, 03:06 AM
Awesome wishlist. :D
It'd be awesome if effects from environment took place.
Kamiccolo33
05-21-2007, 03:22 AM
A lot of this would be awesome, especially more visual effects like explosions etc. But what are the chances of the PS2 being able to handle such things. That's why we were hoping for a PS3 release so it could have heaps of visual effects.:bored:
What do you mean be suicide moves exactly? I'm assuming you mean being able to kill yourself?
Dark Shuyin
05-21-2007, 03:28 AM
Stages:
Janemba's place
King Kai's Planet
City non ruins
characters:
SSJ Broly
King Piccolo
Future Gohan (Base,SSJ)
Kogu (Base, Full Powered)
Teen Goten (Base,SSJ)
Goku [second form] (Base,Giji,SSJ,Super Goku)
Spice (Base, Full Powered)
Vinnegar (Base, Full Powered)
Kid Vegeta (Base, Great Ape)
Kid Krillin
Cyber Tao
Teknoman
05-21-2007, 03:33 AM
Everything that bitbydeath wished for, and i've got 2 wishes of my own that I hope come true:
Finally having the japanese original music being availible in the North American version of the game or at least an option to set for it: Seriously this has been asked for ever since videos of the first BT were seen to have classics like the various fighting themes from the original japanese show (many of us are familiar with them thanks to Funimation's recent release of the Season Boxsets, complete with english voice actors + Japanese music settings). Please for the love of all things Akira Toriyama, try to license the japanese music for the game! Its not really fair all other regions get the japanese music while North America doesnt. Theres nothing better than watching a Budokai Tenkaichi 2 fight with "Cha la head cha la" theme playing in the background. If anything can be added to the North American version that Atari HAS to have control over, its this.
My second wish? Better cutscenes, hopefully the calibur of Budokai 1. Seriously that game captured the feel of the show with its story mode cutscenes perfectly. From the " find out next time" style endings to the various sections, to the feeling behind the voice acting.
If these two are in Tenkaichi 3, im sure ALOT of the fans will be happy. I know I will. Especially the Japanese music part! Hopefully thats possible since Funimation has finally released Season boxsets that have english voice acting combined with japanese music (the uncut widescreen versions).
"A lot of this would be awesome, especially more visual effects like explosions etc. But what are the chances of the PS2 being able to handle such things."
Well im sure if it was a Wii-centric effort, the game would have been able to handle them. No questions asked if it was a 360 or PS3 game either. But they did say they were improving the blast attacks, character models, and transformation effects so who knows.
Don't double post, next time use the edit button, thanks! ~ Marby
L Lawliet
05-21-2007, 03:37 AM
Stages:
Janemba's place
King Kai's Planet
City non ruins
characters:
SSJ Broly
King Piccolo
Future Gohan (Base,SSJ)
Kogu (Base, Full Powered)
Teen Goten (Base,SSJ)
Goku [second form] (Base,Giji,SSJ,Super Goku)
Spice (Base, Full Powered)
Vinnegar (Base, Full Powered)
Kid Vegeta (Base, Great Ape)
Kid Krillin
Cyber Tao
We'll surely get King Piccolo and Cyborg Tao.
I hope they add GT Kid Goku (Base, SSJ1, SSJ3, Golden Oozaru, SSJ4) and GT Vegeta (Base, SSJ1, SSJ2, Golden Oozaru, SSJ4). :D
GothDBZMan
05-21-2007, 03:48 AM
Here's a few of mine. Thie first one, I put in that other thread that the one d00d made.
Characters with Swords
Characters with swords, such as Yajirobe, Tapion and Trunks. They don't ALWAYS use their swords for EVERY SINGLE ATTACK. (Well we don't really know for Tapion). Look at Yajirobe in Dragon Ball when he fought Goku. He fought like everyone else. Fists and stuff. Trunks also. I think they should only use their swords every once and a while, like when they charge up an attack.
Fixed Halos
In Tenkaichi 2, I noticed that you can give halos to "warriors of justice", aka the "Good guys", but they only appear on Goku and Vegeta. Say if you put it on Piccolo, the halo isn't visable. Sometimes we like to just RP in our games, and what-not. I think it'd be nice to have Yamcha or someone with a halo fighting the Ginyu force, like in the anime. Not a big thing to ask, I'm sure it's a simple matter.
Better story mode action
Admit it. The story mode in T2 was a bit dry. It needed more to it. When the characters appeared, they just kind of.. floated down randomlly or appeared using instant transmission. Some people don't like big cutsenes, but I do. I would like to see better cutscenes and better stories.
What ifs
I loved the three "what if's" in T2, but those What-Ifs were never really considered. I think it'd be kind of fun to go on the "What-ifs" that some of us have come up with, or the folks over at Pojo.com. I have put in two "what ifs" on that site about Goku fusing with Tien, and Tullece winning the fight.
A more indepth "History of Trunks" story
This time, I actually want to start from the beginning here. I want to start when Goku fought Mecha Frieza and King Kold, and then the Z-Fighters trying to hold their ground against the androids, and THEN Gohan and Trunks's story.
That's all I have for now. I'll think of more later.
Dark Shuyin
05-21-2007, 04:35 AM
A bit more Henchmen could be nice,
the Movie sagas end so damm quick if you have to fight the main guy so fast
- Spice
- Vinnegar
- Bido
- Kogu
those are cool henchmen
bitbydeath
05-21-2007, 04:44 AM
A lot of this would be awesome, especially more visual effects like explosions etc. But what are the chances of the PS2 being able to handle such things. That's why we were hoping for a PS3 release so it could have heaps of visual effects.:bored:
What do you mean be suicide moves exactly? I'm assuming you mean being able to kill yourself?
I don't think anything i said would be beyond the power of the PS2. Creating craters in the levels should not be hard.
As for the suicide moves, well you know how Vegeta has that move where he blows himself up to take out the other player, chazoui also has a similar move. I don't think they should be counted as finishing move rather than as an alternative move. That way when your not familar with the controls you won't accidentally blow yourself up (especially when you are winning).
It should be a move everyone can perform with there own style added to how it's performed.
Dark Shuyin
05-21-2007, 05:16 AM
yeah #16 had a new move in BT2 i thought it would be Hell flash but it seemed that I was blowing myself up...yeah good times...
gohan12291
05-21-2007, 07:00 AM
ok im lettin you all know im working on a large thing for what should be on BT3...it might be ready in the next few days though...it goes from moves to gameplay to characters to modes to transformations and such
What ifs
I loved the three "what if's" in T2, but those What-Ifs were never really considered. I think it'd be kind of fun to go on the "What-ifs" that some of us have come up with, or the folks over at Pojo.com. I have put in two "what ifs" on that site about Goku fusing with Tien, and Tullece winning the fight.
This is a realy good idea, I want that Tiencha is comming back from Budokai 2.
SSJ5Vegeta
05-21-2007, 09:55 AM
Nice suggestions, but we do already have a suggestion thread right here (http://www.ataricommunity.com/forums/showthread.php?t=585091). That is the official thread ;)
First of all there is already an official wishlist...
Second, who the hell are you that you are making an OFFICIAL wishlist?
SSJ5Vegeta
05-21-2007, 10:31 AM
You said what I wanted to say in a less nice way :p
Dark Shuyin
05-21-2007, 10:38 AM
First of all there is already an official wishlist...
Second, who the hell are you that you are making an OFFICIAL wishlist?
Atari forums, members like you are. plz let the thread maker handle it or a Mod
Zellgadis
05-21-2007, 12:34 PM
The only thing I am serious about is for no characters to have the No Stun First Hit Syndrome glitch. It ruins the characters, and usually effects those with fast melee (althougn not Burter for some reason). I hope they fixed that.
Dark Shuyin
05-21-2007, 12:36 PM
I hate the fact that Hercule and the DB characters fall out of the sky and cant levitate that annoys me to hell and that some people have less health then others, just all a standard Green health bar
Heatblast
05-21-2007, 12:43 PM
How about..since Nail is in this game,how about have Nail and Piccolo in one team and we can have them fuse them together to have a stonger Piccolo just like the anime!
Dark Shuyin
05-21-2007, 12:45 PM
Cool idea. that would be nice for a chance
Kuricoloken
05-21-2007, 12:59 PM
A lot of this would be awesome, especially more visual effects like explosions etc. But what are the chances of the PS2 being able to handle such things. That's why we were hoping for a PS3 release so it could have heaps of visual effects.:bored:
What do you mean be suicide moves exactly? I'm assuming you mean being able to kill yourself?
Kamiccolo33, you are my Tenkaichi-disappointed brethren, and I feel your pain. I was disappointed when BT2 was released for the PS2, let alone BT3. I feel exactly like you, severely disappointed.
Flark, the PS3 would have been able to finally have us live the Z-Team vs Cell Jrs battle, as it was meant to be. Can you imagine it? You as SSJ Gohan against P Cell while constantly around you the Z Fighters fight the Jrs buzzing like hornets?
obeida
05-21-2007, 01:02 PM
Who cares this game is going to be good I hope. The game your waiting for is coming for the ps3 these are different developers. You keep saying you want it delayed. Well guess what the ps3 version is still in the making so this ps3 title your talking about has nothing to do with this game. This game is for the other generation just so people will have something to wait on or a money maker for the ps3 title. I could be wrong but thats how it seems.
Dark Shuyin
05-21-2007, 01:06 PM
Kamiccolo33, you are my Tenkaichi-disappointed brethren, and I feel your pain. I was disappointed when BT2 was released for the PS2, let alone BT3. I feel exactly like you, severely disappointed.
Flark, the PS3 would have been able to finally have us live the Z-Team vs Cell Jrs battle, as it was meant to be. Can you imagine it? You as SSJ Gohan against P Cell while constantly around you the Z Fighters fight the Jrs buzzing like hornets?
oh shut up go cry somewhere
serieus I have enough of you morons bashing a game that hasen't even came out yet. no not even one vid has been shown
you piss me off really
obeida
05-21-2007, 01:07 PM
Thank you.
Kuricoloken
05-21-2007, 01:07 PM
Do you have screenshots? Developer interviews or a SOLID lead on a CONCRETE DBZ PS3 title? Other than Mr Clay saying that they are very impressed with the next-gen, that is.
The PS2 is old. Plain and simple. It gave us good DBZ games, but it's time to move on.
If I had a single screenshot, just ONE screenshot of a DBZ PS3 game in the works, I wouldn't complain. Instead I see remakes of the same game over and over again. Yeah, I know, this happens with all fighting games and all, but MAN!! It's 2007 for Cripes sake!! Stop developing games for a 2000 console!
SEE THA FUTURE-AH!!
Dark Shuyin
05-21-2007, 01:09 PM
this is the last DBZ tenkaichi game for the PS2 there might still be a SDBZ 2 game for PS2 but after this game they will probaly do it for PS3 AND PS2 so that they make it for 3 titles
Kuricoloken
05-21-2007, 01:09 PM
oh shut up go cry somewhere
serieus I have enough of you morons bashing a game that hasen't even came out yet. no not even one vid has been shown
you piss me off really
Aaaw, did I piss off the wittwe fanboy?
And I didn't bash your precious little jewel. I'm just saying they should make it on a superior console.
Dark Shuyin
05-21-2007, 01:13 PM
yeah a superior console that sells like crap, it seems that even atari noticed that little fact
gg
Kuricoloken
05-21-2007, 01:18 PM
Make it for the X360 then, or the Wii (as an exclusive, not a mere PS2 port). Something that is at least 5 times stronger than the PS2.
DBZ_KILLER
05-21-2007, 01:21 PM
My Wishlist
Online Play
RPG Mode(same stile as the 3rd Naruto game)
Tag Team(4 Charaters on the screen)
Interactive Cutscenes(Like the ones in God of War it could be used in Ultimates or after you beat the boss)
More Blast(instead of 3 make 5: 2 normal blasts, 1 rush and 2 ultimates)
More Combos(Make the Combo System much more advanced)
Create a Character Mode(include making you're own skin, combos and blasts)
That's My Wish list:D:D
Marby
05-21-2007, 02:09 PM
In case you were wondering, here are the official DBZ series suggestion threads:
They are now both located in this forum, the Tenkaichi 3 forum.
http://www.ataricommunity.com/forums/showthread.php?t=585092
http://www.ataricommunity.com/forums/showthread.php?t=585091
oh shut up go cry somewhere
serieus I have enough of you morons bashing a game that hasen't even came out yet. no not even one vid has been shown
you piss me off really
Oh come on dude, there is no need to snap at him like that. You are right that it isn't wise to bash a game that hasn't been released yet but please keep your cool. :)
Dark Shuyin
05-21-2007, 02:17 PM
yeah, sorry my rage took over :|
Zellgadis
05-21-2007, 03:03 PM
Look at it this way - the profits from this game will only help the development of the next-gen DBZ game. More money to work with mean more qualified developers, high budget for more ideas to come to life that we suggested, etc.
Btw, the Z-Fighter vs. Cell Jr battle sounded great for whoever said it. Being able to hear, watch, and see all the characters on a battlefield at any given moment and being able to interact with them, battle with them, save them, etc is what next-gen is going to be. 1 vs. 1 fights are old news and I know they know that, which is why they realize the added time needed for a good next-gen game. In the meantime, why not make a few millions dollars from BT3?
bitbydeath
05-21-2007, 05:23 PM
Kamiccolo33, you are my Tenkaichi-disappointed brethren, and I feel your pain. I was disappointed when BT2 was released for the PS2, let alone BT3. I feel exactly like you, severely disappointed.
Flark, the PS3 would have been able to finally have us live the Z-Team vs Cell Jrs battle, as it was meant to be. Can you imagine it? You as SSJ Gohan against P Cell while constantly around you the Z Fighters fight the Jrs buzzing like hornets?
Think of it this way dude, there is a chance a PS3 title is also in the mix. (Donny had stated it before). The PS3 engine will need to be completely created from scratch and therefore would take a lot longer to make rather than adding onto an already built engine, correct?
There is nothing wrong with the Tenkaichi engine, number 2 was an awesome game, so this 3rd title is simply to tie us over until we see a newer title be released on PS3, hopefully next year.
Would you be happy if they just announced a PS3 version first and so oh well it's not coming til (insert ages away here) compared to a title that is coming out this year....
Make sense? Tenkaichi 3 is the filler to hold us over until the PS3 engine has been created and is ready for distribution
Sawyer1987
05-21-2007, 05:30 PM
The onli thing that reall needs to b in this game for me is Kid Goku's Super Dragon Fist coz it ain't been their since Budokai 3 and the way Gogeta's Soul Punisher hits its opponent, looked frickin heavi in Budokai 3! And Android #18 and Android #17's Dance attack that they kill future gohan with! that hasn't been in since Budokai 3 either! damn! they'll have to put future teen trunks and future gohan in too lol ooh and teen gohan's costume wen he trains in hyperbolic time chamber and wen goes up against Bardock
blackman34
05-21-2007, 05:33 PM
classic dbz games only in japan
annnnnnd dbz vrvs
http://i132.photobucket.com/albums/q25/otuqur/vrvs.jpg
the game that inspired dbz bt
Super 4 Vegeta
05-21-2007, 06:07 PM
Here are some annoyances that should be taken out:
1.Rushes (Blast 2 moves that involve a dash towards the opponent) I don't think characters should be able to rush you to the end of the screen. The only way to beat a rush is to either dash at the opponent and if they are very good at turning the analog you will never win. Another way is to use Step-in, but depending on the rush step-in does not work. The player should not have the power to turn the game into a battle of the analogs.
2. Faster Teleportation It is way too difficult to teleport away from two attacks, or a volley. In Tenkaichi it was perfect. Not only that, but some characters have volleys that border on impossible to dash away from even if you are on the otherside of the arena.
3.Special Beam Cannon Basically it is a special waste of a move. Either the move should shoot out faster when charging is done or charging should be quicker.
4.Kamehameha The signature attack of DBZ should be alot better. It should be harder to dodge like in the show. In BT2 it is very easy to dodge a Kamehameha wave especially a fully charged one. If you watch the Frieza saga when Goku fired a Kamehameha wave at Frieza while using the Kaioken, even though Frieza was far away he couldn't dodge it.
5.GT Characters The GT storyline is very incomplete GT Goku and GT Vegeta are necessities, GT Goten and GT Trunks are very important too. General Rildo and the Shadow Dragons are important add ons. All the rest is extra.
6. Single Player Fusions I would like to be able to fuse when I am just using Vegeta, and Goku should automatically drop down for the fusion. You should have an option to turn Single Player Fusions on or off.
7. After Image Strike The better the character, the lower the chances of having the move After Image Strike. Pan, Videl, Grandpa Gohan, and a few other terrible characters have After Image Strike. This is odd considering it is such a good move. Let bad characters be bad characters, and stop trying to make up for there bad fighting by giving them good moves.
8. Powering Up Videl powers up so quickly she can do a Blast 2 move before you can get up, and she can continue this forever. At the same time SS4 Gogeta will be lucky if he can get one Blast 2 move in before the battle is over. Let good fighters fight well. He should be able to transform quickly.
9. Explosion Wave Good move for getting out of sticky situations, but bad move for anything else. If you have very little health and are being punched by your opponent while he has 3 bars of ki if you do explosion wave he will simply do his blast 2 move a millisecond after he is hit leaving you exposed and helpless. Explosion wave should either do ALOT more damage or last until the opponent is hit or act as a semi-penetrable shield or impenetrable shield.
10. Barrier Rushes These are blast 2 moves which are rushes as stated above, but cannot be punched by the opponent even when used at closest range. Try this as an experiment: Choose Kid Goku and use counterattack on the opponent, once the clip has ended power up and use it again at the second he gets up until he is defeated. If you do that and then try it with Videl you will see why this needs to go.
11 Hercule Rushes These are the worst of all Blast 2 Rushes because in this case you don't even have the chance to do a volley. Try this experiment: Choose Hercule and fight anybody that you are better at twirling the analog than or fight the computer. This only works if they are using a character smaller than a Great Ape or Janempa. Use Hercule's Blast 2 Rush on them at the beginning of the battle before they can attack you once the clip has ended power up and continue to use Hercules Blast 2 Rush at the second they get up until they are defeated. If you do this experiment you will see why this needs to go. Any computer can be defeated by Hercule using this method.
All of these should be fixed and/or replaced!
blackman34
05-21-2007, 06:13 PM
u can also cancel it using a super block
Super 4 Vegeta
05-21-2007, 06:17 PM
u can also cancel it using a super block
True, but by the time you recover from fatigue they can rush you again, and you're the only one who loses Ki.
THEGOKU
05-21-2007, 06:19 PM
not sure if already said but create a z warrior mode and skins hair you know all that good stuff
Zellgadis
05-21-2007, 07:43 PM
It looks like beams and energy balls are going to be the same size as BT2, and thus very easily dodged. It would take the power of PS3 and next-gen power to be able to have beams, arenas, great apes, all to scale. The Final Flash should be unblockable, it spreads for miles in the anime and shoots out into space. Most of Piccolo's beams also do that, such as his Light Grenade, which isn't actually a ball it's a beam. Goku's Super Kamehameha, same thing. These beams should be HUGE. Your only shot should be to try and block them but you'll still take damage, your character should fall backward of fly backward, etc. Powering up should involve all the surroundings. Clouds should get sucked into you, wind blowing, lightning, etc. Physics need improving, I could go on and on.
This is not what BT3 on the PS2 can provide. This is the future and that's on PS3.
Dark Shuyin
05-21-2007, 07:53 PM
Well I must say the Beams Look MUCH MUCH MUCH cooler then they ever did before
Teknoman
05-21-2007, 07:57 PM
Well im pretty sure the wii and 360 could also provide some significant improvements on the physics and environmental detail of the game.
DBZ:BT3 FAN
05-21-2007, 08:35 PM
Hmmm here goes!
Goku to have Nimbus in one of his attacks.
Mecha Frieza to have a unique ultimate blast, and it being yellow. The one he uses VS Trunks.
SSJ2 Kid Gohan's Father-Son Kamehameha being more dramatic and longer.
Buffed up Trunks to have a better ultimate and be better overall.
I will think of many more and post tommorow when my brain has had some rest. :P
Demon_Konan
05-21-2007, 08:48 PM
Okay we all know we wanted one of these.
So what does everybody want?
I'll start us off:
Online --- That's a given.
Suicide Moves --- Every Character should have one of these but as a different button configuration, so that way we don't get them mixed up for those that don't want to use it.
More Story/More Characters --- So we already know we are getting at least 20 extra characters in the next title, but having more that unfold the story the way it was meant to be would be better *Cough GT Goku
More Environment Effects --- When i bash someone into the ground i really want to see major ground impact, i know we can't ask for too much since this is only the PS2 and Wii but still i'm sure it can manage a few craters here and there.
Chain Combo's --- This is where everyone says it doesn't live up to games like Tekken or DOA, me i'm happy with the combo's but if making it a bit easier for them will shut them up then i'm all for it.
More player specific moves --- Some characters have more moves than others in the DBZ world, it's just how it is and the game should show that. eg. Goku should be able to do his Kamehameha no matter what form he is in.
More balance in fighting as per the show --- I know it may make the game seem a bit easier but when i'm for example Trunks and fight Frieza it should be a simple a$$ kicking match (like in the show) i know there's not much point for it, but it will likely make up for all the hard times we encounter where we need to replay over and over again to beat.
Fusions --- i think that when you fuse you should have to press a random series of buttons that appear up on screen. eg like on God Of War.
If you get the series of buttons wrong you become the slow flat bloated fused version (for 3 mins), if you get it right you become the energetic and much more powerful fused version (for 3 mins).
Feel free to add your comments to mine or add your own.
And remember although Atari do publish the game it does not mean that Spike may not take a look at some of the suggestions.
-Peace
Wow nice, I can't think of anything to add to your list.:up:
IluvTenkaichi
05-21-2007, 09:15 PM
LISENCED MUSIC!!!!!i know it wont come but that is all i really want, lol, i want sum rock and rap, no country, among others
Nate321
05-21-2007, 09:22 PM
I would perfer the japanese and bruce faulconer soundtracks.
more transformations for all characters. Better power balance, and more level destruction. level 1, boulders and buildings in ruble, level 2, craters, level 3 destruction of playing field.
THEGOKU
05-21-2007, 09:30 PM
more blasts moves and beams i feal every one has the same attack
Dark Shuyin
05-22-2007, 04:10 AM
I would prefer the Anime Intro from Budokai, The Tenkaichi intro's still suck
zeromk5
05-22-2007, 06:28 AM
This is where everyone says it doesn't live up to games like Tekken or DOA
yeah i also really hope BT3 will totally own tekken and doa.
and as gothman said, the story presentation should REALLY be improved. when i saw the cutscene for turles vs goku, i was shocked at the sounds they make when they hit each other, when they do a double hand smash in sounds like a friendly slap.
Kamiccolo33
05-22-2007, 09:14 AM
Many more combos that are greatly varied between characters.
And more explosions!
No more rushes, they are wastes of finishing moves, there should just be really unique combos like Wolf Fang Fist for Yamcha, or Volleyball Fist for Tien.
Also, the transformations need to be improved. No more close up transforming cutscenes.
SS4s are not separate characters.
Degalon
05-23-2007, 03:31 AM
not sure if already said but create a z warrior mode and skins hair you know all that good stuff
..I hate when people say "put in a create a character".
Whats the point of having around 200 characters from the show if everyones just gonna create their own lameass ripoff copycat?
Might LOOK cool, but admit it, gameplay wise, hed just be a poser compared to the majority of the real characters.
PLUS, hed be limited to generic attacks unless you want the stupid notion of your custom character using other characters signature attacks.
NO. JUST NO.
Thats what the DB MMO coming out is for. and even in THAT everyones a knockoff of the real main characters.
Okay, heres what I can remember from my wishlist that I posted somewhere before that I cant find anymore.
PROPORTIONS
Why is Krillin as tall as frieza? Why arent janempa, the apes, and Hirudegarn as big as they are in teh movies?
I hate the excuses "Oh, well we cant have them taking up the whole map!"..so enlarge the map. Or "But if they are too big, they will be impossible to fight!"...no more than they are now. Im sick of lackluster encounters when you are supposed to be fighting a giant, and it just feels like you are fighting a really fat guy.
And why are Kid Gohan and Krillins heads so huge?
They just need to set up the character models a little better (Videls creepy crosseyes, coughcough...)
MOVEMENT
I hate when I go down to the ground, blatantly land, and yet still hover if I so much as take two steps to the side. They need to change it where once you land, you are actually running or walking around, and your beam attacks have more "oomph" to them now that you are braced against the ground. I want ground combat to feel like GROUND combat.
This would also make the joke characters much more legible fighters. Okay, ill admit the whole "cant fly, so fall" thing was kinda funny at first, but then its just a pain in the, both when fighting against a joke character, and when using one. Any idea how many times ive tried to do a combo, only to have teh joke character im fighting fall to the ground and avoid my combo on accident? They need to make it where there actually is different styles of combat: Aireal Combat and Ground Combat. Ground combat has much more brutality to the melee, due to the fighters not kinda floating around, but being braced against the ground, while the aireal combat is simply the combat from BT2.
CHARACTER ATTACKS
Why do signature characters have useless or generic attacks? This is going to be a big part of my list, so be prepared.
(FYI, I consider any nonsignature BLUE attacka generic attack. Volleys, too, to an extant. But rarely as they usually work with whatever character has them).
Super Buu, for example. his Genocide attack, is utterly useless since it is so easy to dodge, and im still wondering why his ultimate is the craptacular suicide attack, which is just a regular super explosive wave, but also kills the user? Swap those two around, where Genocide is the ultimate, and it fires much faster, and mroe accurately, to truly make it threatening, rather than distracting.
I can understand secondary characters like Tapion and Cui having generic attacks, but why does android 17, for example, ONLY have generic attacks?
ANtoerh thing about attacks. they need to be BIGGER AND FASTER.
Like I said before, when characters are ont he ground, the attacks need to have more bite to em. A kamahameha, for example. A noncharged blast should be just like the Kamehema that is in BT2. However, the more charged it is, the bigger, faster, and stronger it should become. a fully charged blast should be able to not just hit the enemy, but push then clear across the arena, if they are blocking, while be a onehitkill if they are not.
and if two fullcharged attacks are struggling against each other, it shouldnt just be tug of war. it should be more like the final battle with cell from the anime, where there is a huge dome of energy fromt eh beams clashing, devastating the ground that the dome is hitting.
And now to my FAVORITE CHARACTER WHO WAS EFFED UP IN BT2.
SUPER 17
Why oh why did they screw him over?
lets make minibullets to make his evaluation even more effecient, shall we?
- BLAST 1
okay, teh android barrier is great, though I prefer the look it had in BT1. Although all barriers need to be upped so taht they completely block blast 1 attacks, and protect you from at least 3rd of the damage of an ultiamte blast ball attack. an ultimate beam attack, the damage would be extremely lessened while the barrier was active, but the person in the barrier would be pushed across the map as long aas both the beam continued and the barrier was active.
The "pumpup", though, needs to be changed to a power that instantly pops 17 up to max power, since he is an android, and he would normally have to wait for his power to go up by itslef. This way, he could just pop and be there, which would even out teh waiting once in a while.
-BLAST 2
THIS is what I was pissed about. The gatling gun attack looked and sounded so badass in BT1, but in this they tried to make it look too sleek.
Before, there was teh sound of a gun firing, bullets being shot, while bullets were flying through the air, and pummeling the enemy, leaving them as nothing mroe than legs and arms sticking out of a cloud of gunfire debris.
NOW, though, there is no sound of guns being fired. there is only the generic volley sound while the gun is firing. there are little to no visible bullets, and when the target is hit, for some reason, they emit blue smoke.
WHY?
And the second worst thing that got me was the generic blue attack. IN BOTH TENKAICHIS. in BT1, it was a generic blue ball. in BT2, its a generic blue beam. Why not replace this attack with say...his signature attack, Super Flash Bomb? The SFB, for short, should be set up like this:. It is like a volley attack, but unlike the other volleys, it is not a "few orbs that fire", or "River Rapids of Energy". Think of it more like a "shower of energy shots". IT would work like so: The shots each would look like a cross between a regular ki blast and his bullets from BT1. They would be much more numerous than a regular volley, about 10x more shots. However, they would be slightly slower, wider radius, and teh attack would last much longer. This way, they enemy is guarenteed to be hit, though they can still dodge most, but each shot does as much as a charged ki blast. Also, the attack would take a LOT of ki to perform. it is supposed to be his signature attack, people! It is supposed to be a shower of shots at a target, not very accurate, but very hard to dodge since there are so many shots at once!
Also, the SFB shots could be deflected just like normal ki shots. After all, it IS basically just a gajillion normal ki shots at once.
HEAD
Is it jsut me, or does Super 17 just not have a neck, and does his hair look like a blanket on his head? His hair should be just as detailed as Anroid 18s.
ENERGY ABSORBTION
People, people, PEOPLE! Why is the very thing that made him such a threat so underplayed here? His absorbtion shouldnt replace his DEFLECTION AND BLOCKING. it should be AUTOMATIC whenever an energy blast is about to hit him, or at least not so dang hard to pull off.
Better yet, THIS should be the blast 1 to replace pump up! the absorption would cost no gauge bars, or whatever they are called, and would be instantly activated, and last as long as you keep the buttons held!
And..thats just about it for me.
Im pretty sure I covered all I meant to, and if not, Ill get to it later, I suppose.
There are my only real complaints.
Graphics wise, teh maps need to look better. specially with the city level, where its very obvious that the buildings are the same ones fromt he first game, but enlarged. you can tell because thy dint bother to up the detail accordingly, so that the pixels are magnified.
Zellgadis
05-23-2007, 11:00 AM
I think Super 17's absorbtion is fine now. It doesn't replace reflecting and blocking, nor does it replace teleport dodging. You have to time them all differently.
Learn how to time the blasts to allow the first "hit" to hit you, then hold CIRCLE and he'll absorb everything else. Having it automatic would be too easy and it'll take the skill out of using him.
Degalon
05-27-2007, 04:25 AM
I think Super 17's absorbtion is fine now. It doesn't replace reflecting and blocking, nor does it replace teleport dodging. You have to time them all differently.
Learn how to time the blasts to allow the first "hit" to hit you, then hold CIRCLE and he'll absorb everything else. Having it automatic would be too easy and it'll take the skill out of using him.
No offense, but it shouldnt have anything to do with precise timing.
I mean, sure, activate it when you see a shot coming, but its usually too late. it should be about instant.
Plus, its a lot harder to do on the wiimote.
I have the playstation 2 version too, but my ps2 died before I could beat the baby saga, so I cant say anything bout super 17 on the ps2.
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