ohsobored4
05-21-2007, 04:10 PM
Hey guys, this thread is about all my ideas for BT3. Read them, think about them, and tell me what you think! well Here you go!
Multiple character team battles
It has been under discussion for a while. 2 on 1 battles or 3 on 1 etc battles with all characters on screen at the same time. I have heard that some people think it wont work because of camera issues. This is my solution. While you are fighting the computer, your team mate will be fighting the computer off screen. If you see your team mate is under pressure you can, 1: Switch to that character with a soul possession effect (battlefield 2 modern combat players will know what im talking about) and fight as that character or you can, 2: Go and help your team mate by helping to fight off the enemy. is option 1 better or 2?
Obliteration
Personally, I was unhappy at the fact that when a move like spirit bomb or final explosion was used and won you the fight, both characters were still visible they were just badly damaged. If an ultimate finishing move like super kamehameha or spirit bomb or whatever is used to win a fight, the other character should be obliterated. If a cutscene is used that would be cool but it would also be O.K. if you didn't see the character getting obliterated but instead there was just no character there. This shouldn't happen for every ultimate because some aren't that strong but it should definitely happen for the stronger ones.
Rildo
If rildo is a character he should have the ability to use the ground as a way to travel. It would be a favourite because if it was just a normal ability, that would be extremely cheap. When you activate the ability, rildo sinks down into the ground or into a nearby building and then you have temporary control over where you want him to emerge. When you get to your destination, press X and rildo will emerge as metal rildo but then he will change back. It could be one of his attacks too. It would be blast one. Rildo will sink down into the ground or a nearby building and then once again you have tempory control over where you want rildo to go. The opponent will be able to see you coming because when you travel, you will leave behind trails of metal. When you get to where you want to be, press [] or /\ and rildo will grab the opponent and pull them down into the ground. After 2 seconds the opponent will be "spat" out.
I was thinking of this move list for Syn shenron, dragonballs absorbed
fav 1: Ice beam, freezes opponent for 5 seconds.
fav 2: Jelly splash, sucks 3 bars of ki away and stuns the opponent
finish 1: Hurricane attack
finish 2: Nova Star
Ultimate: Dragon Reunion ( Syn smashes the ground, sending up a giant beam with the 6 dragons flying around it. then the beam dies out and the 6 dragons each do their special attack all at once.) after the beam dies out, the cutscene ends. Then the dragons do their attacks in real time. Extremely hard to dodge. The only way to dodge is to teleport out of the way. If hit, 2 health bars are taken away.
OR: Instead of ending the cutscene after the beam dies out, after the beam dies, it could show the 6 dragons doing preperations for their attack and then it could go into real time.
Beam to ball struggles
in budokai 3 you could do beam to ball... and i wish that beam struggles didnt go into a cutscene or change the camera view, it would be better
Things to do with water
If you are underwater, it would be cool to have an effect where if you transform, the screen starts to smudge and boil. If you reach max power underwater or do a powerful attack, the water could splash onto islands or it could split leaving solid ground to stand on in the middle of two giant water walls.
Power down effect
In the last game the power down effect was ugly! so i think the effect should be changed to a real time change. instead of going to a cutscene it would be better while the fight is going on to quickly change down. SS4 could start to glow then THE PERSON could go white and change back to gt goku who would be in this game for sure. ss3 could stand there in a crouched position with his hair getting slowly smaller until it was the normal size. Ss2 and 1 would just fade back to normal hair.
First person view (optional to have on or off)
hey wouldnt it be awesome if you could play in 1st person view for the game but it would be optional to have it on or off? i mean it would be friekin awesome to beat frieza in first person view and then see a cutscene that is still in first person view that shows goku giving frieza a bit of his energy and then him trying to get off the planet.
THIS FEATURE IS ONLY AVAILABLE ON THE WII VERSION!!!
Finishing Moves
Finishing moves should be different for EVERY character. Spike needs to put effort into making every character different from each other if they want a good game. Also, i think when you initiate an ultimate finishing move, you should have to enter a button combination in order for it to work. For example: Trunk's Burning Slash is initiated. In order for it to be executed perfectly, [][][][]/\XOX/\ needs to be entered in 5 seconds. If there is one mistake, then the move will be executed but not completely and damage will be half. If more than two mistakes occur, then the move does not work at all. Also, you should have the ability to counter-attack or dodge a finishing move. This would be very hard to do but it wouldn't be impossible. You could either dodge by teleporting out of the way (can only be done when your life bar is in blue - green), jumping out of the way (can only be done in yellow life bar), or by being assisted out of the way (only works if there was someone nearby in the actual story or in a tag - team match and only in red life bar).
In order to execute these dodges you would have to input a button combination with a specific analog stick movement at the end. For Wii you would need to do multiple actions with the wii-mote. To counter - attack, you would have to be in either blue - yellow life bars and you would need to dodge and during the cutscene (the dodge will be a short cutscene) you will need to input another button combination or analog movement.
Other Special Ultimate Finishing Move Moments
I was really pissed of at garlic's ultimate finishing move in bt2. ITS DEAD ZONE FOR GODS SAKE. In bt3, dead zone should suck you in and continue to damage you until you escape. I picture it like this: You get sucked in but then you engage in a mini - game where you have to try and escape before the opening to the dead zone closes. If you are in blue - green life bars, this will be easy. It will continue to get harder as you get into the lower life bars. It will almost impossible to escape at red life. If the opening closes, the battle is over. It doesn't matter if it closes when you're at green life, the battle is over.
Finishing Move Deflection
Wouldn't it be cool if you were someone thats way stronger than ur opponent, for example krillin vs gogeta. If krillin fired a kamehameha right at the beginning of the battle and if you press O at the right time you deflect the blast away like it was nothing and it effected your opponent. in krillin's case he could become less confident, making his punches and kicks and kii blasts weaker, or if it was goku (normal) against syn/omega shenron, goku could get a confidence boost and he could power up faster or something. but in order to deflect a blast away, the blast has to be during the opponents green lifebar or if the blast is less than 12000 damage then it can be deflected.
Jenempa and Jenemba attack
i just watched the fusion movie and i thought it would be cool if jenempa and jenemba had the move where they create a portal and punch through it so that it hits the other person wherever he is. It would be kinda cheap but it could be fun to have in a dbz game. Just think, instead of flying to the other side of the map, you can just punch through a hole and hit your opponent. Btw if it is added to a game like tenkaichi 3 it shouldn't be a finisher, it should be part of a combo
The size of Oozaru
The size of oozaru in dbz games is unrealistic to the show. Oozaru is too small. They did make him bigger in bt2 but he is still to small. If you look at the show, goku is the size of oozaru vegata's shin, or even his knee. Hildegarn was a good size though.
Also, I think if an oozaru punches the ground it should create a crater and get its hand stuck in the ground for a couple of seconds. Some people were complaining that if you increase the size of oozaru to how big it was in the show, the game will be very hard. Well if an oozaru gets it's hand stuck in the ground for a couple of seconds, that is your chance to attack! If the size of oozaru is increased then they will be punching downwards often. If you are oozaru and you get your hand stuck in the ground, you will have to rapidly press buttons to get it out like you would if you were stunned.
My largest ideas for bt3
I think that you should make story mode like you did in the first game but instead of choosing your battles, you fly around an environment similar to budokai 3 just more lush. They should be big enough so that you can run around in them and search for things for more than 5 minutes. If the environment was the size of the one in SHADOW OF THE COLOSSUS which would be HUGE but easy to navigate it would be good. If it is as big as GTA SA thats good too. When you fly to a certain location, there is a cut scene and your battle will start.
When you transform to a higher form (super sayain etc.) It would be cool to add some effect where rocks would fly up and you would create a giant crater in the ground like in the show.
Now if you choose to make the environment in the way i said in my first paragraph, then in a fight it would be awesome if you could fight around the whole planet. To make one revolution around the whole planet it could take 30 seconds to 2 minutes depending on your character. But in a fight it would always take 30 seconds.
It would be cool if say goku was on one side of the planet and buu was on the other and goku fired a kamehameha that could either go straight through the planet or if goku fired it straight and it went around the planet and hit buu on the other side. If you fired the attack straight through, it would take 7 seconds to get across. If you fired it around it would take 15 seconds. If you fired the blast through the planet however, it will effect the planet. For example the planet could blow up in a period of time and/or the ground could deteriorate so if you are on ground and the planet starts to kick the bucket, then you will be swept underground and be stunned or sent to a certain doom. it would also be better if you did a finishing move, it wouldn't come up on the screen. This way, you can fire a surprise kamehameha to someone on the other side of the planet without them knowing it is coming.
Also it would be cool to fly straight through the planet without making the flight a cutscene. This way you don't have to spend 30 seconds flying to the other side and no damage is done to the planet. But this would only be able to be done by the more powerful people. it would be cool to fight at the core of the planet you are on. However spend to long and you will start to lose health because of heat.
If the planet you are on starts to blow up, then you could quickly escape to space and continue your fight there. Obviously space should have boundaries and it should have physics to it. For example if you are fighting in space around a planet like earth then the acts of the fighters will be the same because of the gravity.
Well there you have it! All of my ideas for Dragonball Z: Budokai Tenkaichi 3. Please read (if you want to) each suggestion carefully and read the entire suggestion because i say a lot of things. Tell me what you think!
I know it says BT3 everywhere but now these are my ideas for future games.
Multiple character team battles
It has been under discussion for a while. 2 on 1 battles or 3 on 1 etc battles with all characters on screen at the same time. I have heard that some people think it wont work because of camera issues. This is my solution. While you are fighting the computer, your team mate will be fighting the computer off screen. If you see your team mate is under pressure you can, 1: Switch to that character with a soul possession effect (battlefield 2 modern combat players will know what im talking about) and fight as that character or you can, 2: Go and help your team mate by helping to fight off the enemy. is option 1 better or 2?
Obliteration
Personally, I was unhappy at the fact that when a move like spirit bomb or final explosion was used and won you the fight, both characters were still visible they were just badly damaged. If an ultimate finishing move like super kamehameha or spirit bomb or whatever is used to win a fight, the other character should be obliterated. If a cutscene is used that would be cool but it would also be O.K. if you didn't see the character getting obliterated but instead there was just no character there. This shouldn't happen for every ultimate because some aren't that strong but it should definitely happen for the stronger ones.
Rildo
If rildo is a character he should have the ability to use the ground as a way to travel. It would be a favourite because if it was just a normal ability, that would be extremely cheap. When you activate the ability, rildo sinks down into the ground or into a nearby building and then you have temporary control over where you want him to emerge. When you get to your destination, press X and rildo will emerge as metal rildo but then he will change back. It could be one of his attacks too. It would be blast one. Rildo will sink down into the ground or a nearby building and then once again you have tempory control over where you want rildo to go. The opponent will be able to see you coming because when you travel, you will leave behind trails of metal. When you get to where you want to be, press [] or /\ and rildo will grab the opponent and pull them down into the ground. After 2 seconds the opponent will be "spat" out.
I was thinking of this move list for Syn shenron, dragonballs absorbed
fav 1: Ice beam, freezes opponent for 5 seconds.
fav 2: Jelly splash, sucks 3 bars of ki away and stuns the opponent
finish 1: Hurricane attack
finish 2: Nova Star
Ultimate: Dragon Reunion ( Syn smashes the ground, sending up a giant beam with the 6 dragons flying around it. then the beam dies out and the 6 dragons each do their special attack all at once.) after the beam dies out, the cutscene ends. Then the dragons do their attacks in real time. Extremely hard to dodge. The only way to dodge is to teleport out of the way. If hit, 2 health bars are taken away.
OR: Instead of ending the cutscene after the beam dies out, after the beam dies, it could show the 6 dragons doing preperations for their attack and then it could go into real time.
Beam to ball struggles
in budokai 3 you could do beam to ball... and i wish that beam struggles didnt go into a cutscene or change the camera view, it would be better
Things to do with water
If you are underwater, it would be cool to have an effect where if you transform, the screen starts to smudge and boil. If you reach max power underwater or do a powerful attack, the water could splash onto islands or it could split leaving solid ground to stand on in the middle of two giant water walls.
Power down effect
In the last game the power down effect was ugly! so i think the effect should be changed to a real time change. instead of going to a cutscene it would be better while the fight is going on to quickly change down. SS4 could start to glow then THE PERSON could go white and change back to gt goku who would be in this game for sure. ss3 could stand there in a crouched position with his hair getting slowly smaller until it was the normal size. Ss2 and 1 would just fade back to normal hair.
First person view (optional to have on or off)
hey wouldnt it be awesome if you could play in 1st person view for the game but it would be optional to have it on or off? i mean it would be friekin awesome to beat frieza in first person view and then see a cutscene that is still in first person view that shows goku giving frieza a bit of his energy and then him trying to get off the planet.
THIS FEATURE IS ONLY AVAILABLE ON THE WII VERSION!!!
Finishing Moves
Finishing moves should be different for EVERY character. Spike needs to put effort into making every character different from each other if they want a good game. Also, i think when you initiate an ultimate finishing move, you should have to enter a button combination in order for it to work. For example: Trunk's Burning Slash is initiated. In order for it to be executed perfectly, [][][][]/\XOX/\ needs to be entered in 5 seconds. If there is one mistake, then the move will be executed but not completely and damage will be half. If more than two mistakes occur, then the move does not work at all. Also, you should have the ability to counter-attack or dodge a finishing move. This would be very hard to do but it wouldn't be impossible. You could either dodge by teleporting out of the way (can only be done when your life bar is in blue - green), jumping out of the way (can only be done in yellow life bar), or by being assisted out of the way (only works if there was someone nearby in the actual story or in a tag - team match and only in red life bar).
In order to execute these dodges you would have to input a button combination with a specific analog stick movement at the end. For Wii you would need to do multiple actions with the wii-mote. To counter - attack, you would have to be in either blue - yellow life bars and you would need to dodge and during the cutscene (the dodge will be a short cutscene) you will need to input another button combination or analog movement.
Other Special Ultimate Finishing Move Moments
I was really pissed of at garlic's ultimate finishing move in bt2. ITS DEAD ZONE FOR GODS SAKE. In bt3, dead zone should suck you in and continue to damage you until you escape. I picture it like this: You get sucked in but then you engage in a mini - game where you have to try and escape before the opening to the dead zone closes. If you are in blue - green life bars, this will be easy. It will continue to get harder as you get into the lower life bars. It will almost impossible to escape at red life. If the opening closes, the battle is over. It doesn't matter if it closes when you're at green life, the battle is over.
Finishing Move Deflection
Wouldn't it be cool if you were someone thats way stronger than ur opponent, for example krillin vs gogeta. If krillin fired a kamehameha right at the beginning of the battle and if you press O at the right time you deflect the blast away like it was nothing and it effected your opponent. in krillin's case he could become less confident, making his punches and kicks and kii blasts weaker, or if it was goku (normal) against syn/omega shenron, goku could get a confidence boost and he could power up faster or something. but in order to deflect a blast away, the blast has to be during the opponents green lifebar or if the blast is less than 12000 damage then it can be deflected.
Jenempa and Jenemba attack
i just watched the fusion movie and i thought it would be cool if jenempa and jenemba had the move where they create a portal and punch through it so that it hits the other person wherever he is. It would be kinda cheap but it could be fun to have in a dbz game. Just think, instead of flying to the other side of the map, you can just punch through a hole and hit your opponent. Btw if it is added to a game like tenkaichi 3 it shouldn't be a finisher, it should be part of a combo
The size of Oozaru
The size of oozaru in dbz games is unrealistic to the show. Oozaru is too small. They did make him bigger in bt2 but he is still to small. If you look at the show, goku is the size of oozaru vegata's shin, or even his knee. Hildegarn was a good size though.
Also, I think if an oozaru punches the ground it should create a crater and get its hand stuck in the ground for a couple of seconds. Some people were complaining that if you increase the size of oozaru to how big it was in the show, the game will be very hard. Well if an oozaru gets it's hand stuck in the ground for a couple of seconds, that is your chance to attack! If the size of oozaru is increased then they will be punching downwards often. If you are oozaru and you get your hand stuck in the ground, you will have to rapidly press buttons to get it out like you would if you were stunned.
My largest ideas for bt3
I think that you should make story mode like you did in the first game but instead of choosing your battles, you fly around an environment similar to budokai 3 just more lush. They should be big enough so that you can run around in them and search for things for more than 5 minutes. If the environment was the size of the one in SHADOW OF THE COLOSSUS which would be HUGE but easy to navigate it would be good. If it is as big as GTA SA thats good too. When you fly to a certain location, there is a cut scene and your battle will start.
When you transform to a higher form (super sayain etc.) It would be cool to add some effect where rocks would fly up and you would create a giant crater in the ground like in the show.
Now if you choose to make the environment in the way i said in my first paragraph, then in a fight it would be awesome if you could fight around the whole planet. To make one revolution around the whole planet it could take 30 seconds to 2 minutes depending on your character. But in a fight it would always take 30 seconds.
It would be cool if say goku was on one side of the planet and buu was on the other and goku fired a kamehameha that could either go straight through the planet or if goku fired it straight and it went around the planet and hit buu on the other side. If you fired the attack straight through, it would take 7 seconds to get across. If you fired it around it would take 15 seconds. If you fired the blast through the planet however, it will effect the planet. For example the planet could blow up in a period of time and/or the ground could deteriorate so if you are on ground and the planet starts to kick the bucket, then you will be swept underground and be stunned or sent to a certain doom. it would also be better if you did a finishing move, it wouldn't come up on the screen. This way, you can fire a surprise kamehameha to someone on the other side of the planet without them knowing it is coming.
Also it would be cool to fly straight through the planet without making the flight a cutscene. This way you don't have to spend 30 seconds flying to the other side and no damage is done to the planet. But this would only be able to be done by the more powerful people. it would be cool to fight at the core of the planet you are on. However spend to long and you will start to lose health because of heat.
If the planet you are on starts to blow up, then you could quickly escape to space and continue your fight there. Obviously space should have boundaries and it should have physics to it. For example if you are fighting in space around a planet like earth then the acts of the fighters will be the same because of the gravity.
Well there you have it! All of my ideas for Dragonball Z: Budokai Tenkaichi 3. Please read (if you want to) each suggestion carefully and read the entire suggestion because i say a lot of things. Tell me what you think!
I know it says BT3 everywhere but now these are my ideas for future games.