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View Full Version : Added Multiple character team battles Idea! - Ohsobored4


ohsobored4
05-21-2007, 04:10 PM
Hey guys, this thread is about all my ideas for BT3. Read them, think about them, and tell me what you think! well Here you go!

Multiple character team battles

It has been under discussion for a while. 2 on 1 battles or 3 on 1 etc battles with all characters on screen at the same time. I have heard that some people think it wont work because of camera issues. This is my solution. While you are fighting the computer, your team mate will be fighting the computer off screen. If you see your team mate is under pressure you can, 1: Switch to that character with a soul possession effect (battlefield 2 modern combat players will know what im talking about) and fight as that character or you can, 2: Go and help your team mate by helping to fight off the enemy. is option 1 better or 2?

Obliteration

Personally, I was unhappy at the fact that when a move like spirit bomb or final explosion was used and won you the fight, both characters were still visible they were just badly damaged. If an ultimate finishing move like super kamehameha or spirit bomb or whatever is used to win a fight, the other character should be obliterated. If a cutscene is used that would be cool but it would also be O.K. if you didn't see the character getting obliterated but instead there was just no character there. This shouldn't happen for every ultimate because some aren't that strong but it should definitely happen for the stronger ones.

Rildo

If rildo is a character he should have the ability to use the ground as a way to travel. It would be a favourite because if it was just a normal ability, that would be extremely cheap. When you activate the ability, rildo sinks down into the ground or into a nearby building and then you have temporary control over where you want him to emerge. When you get to your destination, press X and rildo will emerge as metal rildo but then he will change back. It could be one of his attacks too. It would be blast one. Rildo will sink down into the ground or a nearby building and then once again you have tempory control over where you want rildo to go. The opponent will be able to see you coming because when you travel, you will leave behind trails of metal. When you get to where you want to be, press [] or /\ and rildo will grab the opponent and pull them down into the ground. After 2 seconds the opponent will be "spat" out.


I was thinking of this move list for Syn shenron, dragonballs absorbed

fav 1: Ice beam, freezes opponent for 5 seconds.
fav 2: Jelly splash, sucks 3 bars of ki away and stuns the opponent
finish 1: Hurricane attack
finish 2: Nova Star
Ultimate: Dragon Reunion ( Syn smashes the ground, sending up a giant beam with the 6 dragons flying around it. then the beam dies out and the 6 dragons each do their special attack all at once.) after the beam dies out, the cutscene ends. Then the dragons do their attacks in real time. Extremely hard to dodge. The only way to dodge is to teleport out of the way. If hit, 2 health bars are taken away.

OR: Instead of ending the cutscene after the beam dies out, after the beam dies, it could show the 6 dragons doing preperations for their attack and then it could go into real time.

Beam to ball struggles

in budokai 3 you could do beam to ball... and i wish that beam struggles didnt go into a cutscene or change the camera view, it would be better

Things to do with water

If you are underwater, it would be cool to have an effect where if you transform, the screen starts to smudge and boil. If you reach max power underwater or do a powerful attack, the water could splash onto islands or it could split leaving solid ground to stand on in the middle of two giant water walls.

Power down effect

In the last game the power down effect was ugly! so i think the effect should be changed to a real time change. instead of going to a cutscene it would be better while the fight is going on to quickly change down. SS4 could start to glow then THE PERSON could go white and change back to gt goku who would be in this game for sure. ss3 could stand there in a crouched position with his hair getting slowly smaller until it was the normal size. Ss2 and 1 would just fade back to normal hair.

First person view (optional to have on or off)

hey wouldnt it be awesome if you could play in 1st person view for the game but it would be optional to have it on or off? i mean it would be friekin awesome to beat frieza in first person view and then see a cutscene that is still in first person view that shows goku giving frieza a bit of his energy and then him trying to get off the planet.
THIS FEATURE IS ONLY AVAILABLE ON THE WII VERSION!!!



Finishing Moves

Finishing moves should be different for EVERY character. Spike needs to put effort into making every character different from each other if they want a good game. Also, i think when you initiate an ultimate finishing move, you should have to enter a button combination in order for it to work. For example: Trunk's Burning Slash is initiated. In order for it to be executed perfectly, [][][][]/\XOX/\ needs to be entered in 5 seconds. If there is one mistake, then the move will be executed but not completely and damage will be half. If more than two mistakes occur, then the move does not work at all. Also, you should have the ability to counter-attack or dodge a finishing move. This would be very hard to do but it wouldn't be impossible. You could either dodge by teleporting out of the way (can only be done when your life bar is in blue - green), jumping out of the way (can only be done in yellow life bar), or by being assisted out of the way (only works if there was someone nearby in the actual story or in a tag - team match and only in red life bar).

In order to execute these dodges you would have to input a button combination with a specific analog stick movement at the end. For Wii you would need to do multiple actions with the wii-mote. To counter - attack, you would have to be in either blue - yellow life bars and you would need to dodge and during the cutscene (the dodge will be a short cutscene) you will need to input another button combination or analog movement.

Other Special Ultimate Finishing Move Moments

I was really pissed of at garlic's ultimate finishing move in bt2. ITS DEAD ZONE FOR GODS SAKE. In bt3, dead zone should suck you in and continue to damage you until you escape. I picture it like this: You get sucked in but then you engage in a mini - game where you have to try and escape before the opening to the dead zone closes. If you are in blue - green life bars, this will be easy. It will continue to get harder as you get into the lower life bars. It will almost impossible to escape at red life. If the opening closes, the battle is over. It doesn't matter if it closes when you're at green life, the battle is over.

Finishing Move Deflection

Wouldn't it be cool if you were someone thats way stronger than ur opponent, for example krillin vs gogeta. If krillin fired a kamehameha right at the beginning of the battle and if you press O at the right time you deflect the blast away like it was nothing and it effected your opponent. in krillin's case he could become less confident, making his punches and kicks and kii blasts weaker, or if it was goku (normal) against syn/omega shenron, goku could get a confidence boost and he could power up faster or something. but in order to deflect a blast away, the blast has to be during the opponents green lifebar or if the blast is less than 12000 damage then it can be deflected.

Jenempa and Jenemba attack

i just watched the fusion movie and i thought it would be cool if jenempa and jenemba had the move where they create a portal and punch through it so that it hits the other person wherever he is. It would be kinda cheap but it could be fun to have in a dbz game. Just think, instead of flying to the other side of the map, you can just punch through a hole and hit your opponent. Btw if it is added to a game like tenkaichi 3 it shouldn't be a finisher, it should be part of a combo

The size of Oozaru

The size of oozaru in dbz games is unrealistic to the show. Oozaru is too small. They did make him bigger in bt2 but he is still to small. If you look at the show, goku is the size of oozaru vegata's shin, or even his knee. Hildegarn was a good size though.

Also, I think if an oozaru punches the ground it should create a crater and get its hand stuck in the ground for a couple of seconds. Some people were complaining that if you increase the size of oozaru to how big it was in the show, the game will be very hard. Well if an oozaru gets it's hand stuck in the ground for a couple of seconds, that is your chance to attack! If the size of oozaru is increased then they will be punching downwards often. If you are oozaru and you get your hand stuck in the ground, you will have to rapidly press buttons to get it out like you would if you were stunned.

My largest ideas for bt3

I think that you should make story mode like you did in the first game but instead of choosing your battles, you fly around an environment similar to budokai 3 just more lush. They should be big enough so that you can run around in them and search for things for more than 5 minutes. If the environment was the size of the one in SHADOW OF THE COLOSSUS which would be HUGE but easy to navigate it would be good. If it is as big as GTA SA thats good too. When you fly to a certain location, there is a cut scene and your battle will start.


When you transform to a higher form (super sayain etc.) It would be cool to add some effect where rocks would fly up and you would create a giant crater in the ground like in the show.
Now if you choose to make the environment in the way i said in my first paragraph, then in a fight it would be awesome if you could fight around the whole planet. To make one revolution around the whole planet it could take 30 seconds to 2 minutes depending on your character. But in a fight it would always take 30 seconds.

It would be cool if say goku was on one side of the planet and buu was on the other and goku fired a kamehameha that could either go straight through the planet or if goku fired it straight and it went around the planet and hit buu on the other side. If you fired the attack straight through, it would take 7 seconds to get across. If you fired it around it would take 15 seconds. If you fired the blast through the planet however, it will effect the planet. For example the planet could blow up in a period of time and/or the ground could deteriorate so if you are on ground and the planet starts to kick the bucket, then you will be swept underground and be stunned or sent to a certain doom. it would also be better if you did a finishing move, it wouldn't come up on the screen. This way, you can fire a surprise kamehameha to someone on the other side of the planet without them knowing it is coming.

Also it would be cool to fly straight through the planet without making the flight a cutscene. This way you don't have to spend 30 seconds flying to the other side and no damage is done to the planet. But this would only be able to be done by the more powerful people. it would be cool to fight at the core of the planet you are on. However spend to long and you will start to lose health because of heat.

If the planet you are on starts to blow up, then you could quickly escape to space and continue your fight there. Obviously space should have boundaries and it should have physics to it. For example if you are fighting in space around a planet like earth then the acts of the fighters will be the same because of the gravity.

Well there you have it! All of my ideas for Dragonball Z: Budokai Tenkaichi 3. Please read (if you want to) each suggestion carefully and read the entire suggestion because i say a lot of things. Tell me what you think!


I know it says BT3 everywhere but now these are my ideas for future games.

Spyda
05-22-2007, 01:00 AM
I like your ideas

ohsobored4
05-22-2007, 12:20 PM
thanks! I personally think budokai 1 had the best story mode. Anybody else think so?

VBG
05-22-2007, 12:23 PM
I think everyone thinks B1 had best story mode.

BTW, you should see the length of some other people's ideas. They are gigantic.

I agree with everything you said... definetily about the enviroment ideas.

mysticgohan77
05-22-2007, 04:35 PM
i really like your ideas of kamehameha waves going arund the planet and the blowing u earth
if they stayed on the exploding plant they die right?
all of ur ideas r great

NeonZ
05-22-2007, 04:40 PM
i just watched the fusion movie and i thought it would be cool if jenempa and jenemba had the move where they create a portal and punch thru it so that it hits the other person wherever he is. It would be kinda cheap but it could be fun to have in a dbz game. Just think, instead of flying to the other side of the map, you can just punch thru a hole and hit your oppenent. Btw if it is added to a game like tenkaichi 3 it shouldnt be a finisher, it should be part of a combo


Huh...? Isn't that basically the Ultimate of Janemba's first form? It's already in the game, though only as the animation of his Ultimate rather than in real time.

liubei
05-22-2007, 05:56 PM
- Beam to Ball struggles is a definite must and I too did not like the camera angle of the struggle in BT2. But I understand that if done any other way it is unthinkable because a struggle has to be shown from the side to signal the player that a struggle is going on.

- If the screen starts to boil when transformed in the water than it'll just make it hard to see and will kill the experience. More water physics is a cool request however, fighting in the water in BT2 was no different from fighting on land but more boring.

- A different detransform animation is definitely a must, as well as transforming. It should be done in real-time as well as affect the environment a bit. Such as dirt swriling around or rocks rising.

- First Person view is too unreasonable of a request, there is no point in doing so. Spike already made a perfectly good 3rd person camera position, there's no reason to change it.

- It would be interesting to have ultimates be button comboed first but think about the problems that would arise if it was done. If Trunks had to wait 5 seconds to do all the hand signs before his burning attack then the opponent will have already cancelled your ultimate by then. Also if he had to do those hand signs then you cannot combo into an Ultimate like he did in BT2. The Budokai series did the button combos because it was not in real-time. The Budokai Tenkaichi series captilizes on real-time combat, which it did so pretty well.

- The dead zone move was pretty dumb. In fact Garlic jr. was a badly made character in all. He felt too stiff in BT2, unlike how he was fighting in the movie.

- Beam/Ball/Volley deflection would make Teleport dodging completely useless and would kill the experience somewhat. What's the point in creating a bigger powergap then the one that already exists in every single DBZ game.

- Dimensional punches as a blast2/upblast2 can be a pretty cool move. Just as long as it is not executed lightning quick, maybe like the time it takes to do Volcanic Blast.

- It would be cool if Oozarus and other Giant characters are bigger. Although, I don't mind how they are in BT2.

- A story mode like Shadow of the Colossus big is just too much. Think of how long it will take to beat the story mode just so you can unlock all the characters to fight with your friends. A story mode that big should be another game by itself. It was just fine the way it was in BT2, in fact I thought it was a little too long.

- Having a map the size of the Earth is imaginative but can you seriously think that is possible in a game? Most of us who post on this forum our ideas about expanding the size of the stage are only requesting a slight increase maybe .5% of the current size of the stage in BT2. You are asking for a 1000% increase in size. Defintiely not possible. Although fighting in space is a good idea and has already been done in the Japanese Version of BT2 for Wii (the stage is the space between Planet Vegeta and Frieza's spaceship).

Jody JS
05-22-2007, 06:31 PM
My idea is that when ultimate moves are used that the person being hit has a chance to push back the ball/beam like u press an array of buttons in order to hold back the attack.

ohsobored4
05-24-2007, 06:56 PM
thanks guys, i appreciate all of your comments

Infested.Vegeta
05-24-2007, 07:06 PM
your avatar looks like burter if your not looking directly looking at it lol btw good ideas love them:up:

ohsobored4
05-27-2007, 04:21 PM
lol thanks vegeta. Can you guys tell me what ideas you like/dont like (if any) please?Thanks

Spyda
05-28-2007, 01:22 AM
I like all of them

ohsobored4
05-28-2007, 05:57 PM
Do you have any ideas Spyda?

Dylan7531
05-28-2007, 06:13 PM
LIKE THE IDEAS!!!!
And it's great to see you again ohsobored!!!!

ohsobored4
05-28-2007, 06:23 PM
DYLANN! duuuuuuude whats up mann?

Dylan7531
05-28-2007, 06:36 PM
nm! Just breifing up on T3!!!!!!!!! How bout you?

ohsobored4
05-28-2007, 07:19 PM
nm just wasting my time on these boards. Its pretty obvious atari isnt looking at anything we say:o

Dylan7531
05-28-2007, 07:30 PM
haha
They better start pretty soon or else there'll be some unhappy peeps around here lol But when the ps3 dbz game comes out, I'm sure we won't be disapointed.

ohsobored4
05-28-2007, 09:01 PM
i hope so duude. Is there any info on the dbz game for the ps3 yet?

Dylan7531
05-28-2007, 09:07 PM
Not that I know of, but some of us are thinking it's super dbz 2

Spyda
05-28-2007, 09:08 PM
Do you have any ideas Spyda?
Not really

ohsobored4
05-28-2007, 09:59 PM
Not that I know of, but some of us are thinking it's super dbz 2

oh god no. Super Dbz was a test game IMO. I think atari put it out to test the idea of analog movement for special attacks.

VGcollector
05-28-2007, 11:00 PM
i like most of your ideas.

my ideas are like this it would that there would be a /\ up/down/left/and right(shouldn't be to hard to make up some realistic moves) my main screen

Dragon World- where you do story mode. In story mode you would start as bardock and do his story then after you do his story you start dragon ball saga and so on.Also there will be what if in there. for example what if goku didn't bump his head and was evil and what if 17 joined the party.what if bebi lived and went against 17 because he betrayed myuu. what if cell absorbed krillen and so forth.

Next feature:Battle training z- same as ultimate battle z except you can enter your created character(more info later).

Next feature:battle practice. Here you can learn the basics of the game you can also practice against a friend and choose life, stock amount and so forth.

Next Feature:online z:Here you can have online tournaments where you can chat online fighting and also play in personalized tournaments (more later).There can be official ones to see who is best an a region, city, sate and so forth.

Next feature:Create a warrior-choose a gender, race, and attacks (a generic model could be made to make it faster and simpler). to make it fair in order to get attacks your character must get experience points. For example to get full powered energy blast it will cost a low amount of experience. But to get shock death ball you will have to get a lot of experience.

Next Feature:tournament z:here you and up to 4 others can enter and make your own tornament mode.

Things to be improved:
1. Increase area enough so some can hide(i know hiding is cheap to do but if it's big enough to be able to really hide then it's big enough)
2.add better physics when you do spirit bomb it doesn't automatically destroy the world. after two specials it should be as it is now with lava.
3.take away useless character spots. for example i think we only need three gokus= kid goku, dbz goku, gt kid goku.Also super 17 should be a fusion not a separate character(don't get me wrong 17 is my favorite character but he should be a fusion)
4.give some characters the move they did in the series and improve the one the have.Like the death zone like he said should be improved and give super 17 flash bomb and when you charge it it would be super flash bomb.
5. add partner moves like 17 and 18 accel dance.
6. add mini games
anyway those were my ideas tell me what you think.

ohsobored4
05-29-2007, 01:14 AM
sounds good but would mini games be for ps2 also?

Marby
05-29-2007, 06:40 AM
nm just wasting my time on these boards. Its pretty obvious atari isnt looking at anything we say:o
Sorry but I think you should really take a look at this (http://www.ataricommunity.com/forums/showpost.php?p=8912968&postcount=3507) post. ;)

supergokhan
05-29-2007, 12:43 PM
yu hav sum pretty nice ideas there mate i hope atari pick them up

ohsobored4
05-29-2007, 07:54 PM
Sorry but I think you should really take a look at this (http://www.ataricommunity.com/forums/showpost.php?p=8912968&postcount=3507) post. ;)

why dont they ever post? and thanks gokhan

Dylan7531
05-29-2007, 09:18 PM
yeah, a little reensurense here and there doesn't sound so bad.

Marby
05-30-2007, 03:10 PM
why dont they ever post? and thanks gokhan
I don't know, but I'm sure that they have other things to do then just browsing the forums. ;)

Oh and... http://www.ataricommunity.com/forums/showpost.php?p=8984910&postcount=37 :p

The_Demon_King
05-30-2007, 03:12 PM
yu hav sum pretty nice ideas there mate i hope atari pick them up

they done it last year whit people's moon idea so they'll definately do it this year!:up: we juss need to give the atari guys some time to work and look thats all;)

ohsobored4
05-31-2007, 06:49 PM
Ps3 should be able to do everything that we want it to do.

Mtwarrior
05-31-2007, 07:02 PM
craters are the bomb. Also i lie the fight around the planet. like at least make a bunch of ilands in a level.

also maybe people being around would be cool.

SuperGogeta3
05-31-2007, 07:05 PM
Good ideas. I like them, except I think you are asking a lot, wanting to make your own personal story. Would be a lot of disk capacity.

ohsobored4
06-01-2007, 02:04 AM
Good ideas. I like them, except I think you are asking a lot, wanting to make your own personal story. Would be a lot of disk capacity.
SG my man! I haven't seen you for a while! Cool avatar as usual;) Look at a game like GTA. Now that game had a huge friggen world. The main flaws with all of the GTA games, however, is that the graphics aren't so great. If you want a game with spectacular graphics, then you are going to have to lower your expectations in the storymode. But if you want a kickass storymode that will keep you going for weeks, then you need to lower your expectations in the graphical department

SuperGogeta3
06-01-2007, 02:07 PM
SG my man! I haven't seen you for a while! Cool avatar as usual;) Look at a game like GTA. Now that game had a huge friggen world. The main flaws with all of the GTA games, however, is that the graphics aren't so great. If you want a game with spectacular graphics, then you are going to have to lower your expectations in the storymode. But if you want a kickass storymode that will keep you going for weeks, then you need to lower your expectations in the graphical department

Yeah, good to see you. And ty, yours isn't so bad yourself. :p

Keep tearin it up around here, k? Need someone to keep everything in line, and going smoothly. ;)

SSJ5Vegeta
06-01-2007, 03:00 PM
I think everyone thinks B1 had best story mode.

BTW, you should see the length of some other people's ideas. They are gigantic.

I agree with everything you said... definetily about the enviroment ideas.
Are you referring to my 10 pages Word Document about the modes in the game?:haha:

ohsobored4
06-02-2007, 03:26 PM
What kinds of modes were they?

SSJ5Vegeta
06-02-2007, 03:29 PM
Check the official thread. I got the second post ;)

ohsobored4
06-02-2007, 07:37 PM
awesome! Hey guys I added a new idea.

kbrooksgohan
06-02-2007, 07:55 PM
Nice ohsobered4 I liked your ideas and I haven't even read it all yet. If you have any ideas for the Attack Changes Suggestion thread post there please.

ohsobored4
06-02-2007, 07:58 PM
Nice ohsobered4 I liked your ideas and I haven't even read it all yet. If you have any ideas for the Attack Changes Suggestion thread post there please.

lol thanks, I think the fighting engine in Bt2 was pretty solid it just needs some minor changes like being smoother but that about it to me.

adult_gohan
06-02-2007, 07:59 PM
great idea you have !

kbrooksgohan
06-02-2007, 08:00 PM
Yeah, I definitely agree! My thread is for changing the movelists for characters and giving them unique movelist taken directly from the show. Most some movelists, the more people who post the greater the chance that they'll actually fix them this time or even for ps3!


Edit- About the Fighting Engine I thought it was cool but there weren't enough moves at all. I'm talking about the regular move set not energy attacks and such. They took some of the moves they did from the show, and I liked that but now they really need to work on uniqueness because the characters don't feel like there dbz counterparts......to me...

adult_gohan
06-02-2007, 08:01 PM
specially the part that the enemy can be obliterated !

ohsobored4
06-02-2007, 08:04 PM
if spike wanted to, they could have added obliteration in bt2. It either slipped their minds, or they're just lazy.

kbrooksgohan
06-02-2007, 08:07 PM
They might me saving it for Ps3....hopefully!

Kamiccolo33
06-02-2007, 08:25 PM
I agree with your ideas, however, the only thing I found...well odd, was your Syn Shenron set up. Jelly Splash? I think they should include Whirlwind Spin, Dragon Thunder and Minus Power Energy Ball from B3 and then some really cool techniques. Good job on everything else. :up:

ohsobored4
06-02-2007, 08:27 PM
I agree with your ideas, however, the only thing I found...well odd, was your Syn Shenron set up. Jelly Splash? I think they should include Whirlwind Spin, Dragon Thunder and Minus Power Energy Ball from B3 and then some really cool techniques. Good job on everything else. :up:

i couldn't think of a better name for jelly splash lol. Basically, omega sends out a wave of jelly that captures the opponent (if hit) and sucks energy from them.

kbrooksgohan
06-02-2007, 08:44 PM
Is that Syn or Omega your talking about because you could add that attack Nova did when he trapped them in the fireball!

ohsobored4
06-02-2007, 08:50 PM
omega. Sorry if I said syn, that just sounds better lol

kbrooksgohan
06-02-2007, 08:57 PM
Yeah, make up a movelist in my thread too! What do you think about the Fireball attack?

ohsobored4
06-02-2007, 09:03 PM
that could be the attack the nova does during omega's ultimate finishing move. Read the move list again and you will see what I mean.

kbrooksgohan
06-02-2007, 09:07 PM
uh.....I like it! But, in this case I'd for them to make an expection for Omega and give him all 7 attacks and make the last one the one you made up.

ohsobored4
06-02-2007, 09:13 PM
that would be cool but then it would be cheap and if you have all seven attacks, whats the point of have 7 dragons? I'm not saying its a bad idea, I'm just saying it doesn't work for this game.

kbrooksgohan
06-02-2007, 09:17 PM
Cheap? Not,really. He absorbed all the dragonballs and in the show he used there abilities so why not in the game. Three attacks isn't enough to add in to character's complete movelist. That's why Donny Clay said they'd add new moves. If not for Bt3 then next gen because by then it'll be no excuses.

ohsobored4
06-02-2007, 09:21 PM
Cheap? Not,really. He absorbed all the dragonballs and in the show he used there abilities so why not in the game. Three attacks isn't enough to add in to character's complete movelist. That's why Donny Clay said they'd add new moves. If not for Bt3 then next gen because by then it'll be no excuses.

well it doesn't really work for bt3 because not every character has 7 UNIQUE moves. If they did then those moves would be very repetitive.

kbrooksgohan
06-02-2007, 09:31 PM
They could get repetive without them also. I'm tired of seeing generic moves on characters that have unique ones. It's time for them to start making them unique. Because most of the characters do have enough moves to have seven unique ones. And they could also redo the combat system too so the characters could feel more like the show....

zerojinkui
06-02-2007, 09:32 PM
i was kind of likin it until i read ''THIS FEATURE IS ONLY AVAILABLE OF WII VERSION'' then i said **** it and stopped reading.. you had my attention until ya decided to be unfair.. -_-

ohsobored4
06-02-2007, 09:42 PM
lol well a lot of people thought the idea was stupid for ps2 so I made it Wii only but hey you're the first to say it's cool for ps2! First person view would work for the Wii than it would for ps2 though.

Weatherby
06-02-2007, 10:46 PM
-- I like your obliteration idea, they seem kind of reluctant to do it though since we've had all these dbz games with no obliteration. I think it would work best if there was a short cut scene of the opponent being destroyed by the blast(sort of like when we see Nappa, Dodoria, Cell die). And yes, it could just be the appropriete ultimates.

-- Yes, beam to balls is a very easy thing to add and it really should be in the next game.

-- I like your water ideas, the boiling one sounds neat, but I think it'd be a lot easier for the water to just move. I'm imagining the water as being very easy to move; like just dashing over it cause it to split, dragon dashing cause it to split a lot deeper, transforming makes it kind of explode and splash in a small radius, powering up makes it like repeatedly swirl around you, and shooting a blast causes it to really move out of the way(as if you ran your hand through a bath tub really quick). So the water moves everytime something touches, more so if it's a really fast or strong action.

-- Nah, I don't think first person would work; maybe for a few rushes it would look neat though.

-- I don't really like a button combination finishing move.....well not as you described it anyway. It would actually be pretty cool if say for Goku's IT Kameha. you charge your Super Kameha.(which is your ultimate) and then use IT once it's fully charged(it wouldn't fire even when you fully charged it since it's programmed to be the IT Kameha.). Or like for USS Vegeta's rush (where he hits you into the air, slams you down, knees you while your on the ground, and throws you) it would be cool if every one of those actions had a button that made it happen. So yeah, if they did it like that it would be cool. I just realized you said ultimates, but it would be the same.

-- Dodging idea's are intriguing, a lot better than just hitting O to teleport or dashing out of the way.

-- Deadzone should definately change. I'd like it to be like goku's spirit bomb; it just sits like at the edge of the arena and has a gravity pulling either character towards it the closer you get. If you get knocked into the deadzone, you die(or take some serious freaking damage, like 5 life bars). After all, it's supposedly impossible to get out unless you have a makyo star helping you.

-- I like the idea of deflections....I think you should only be able to do them if it's a weak bast 2 attack(as in not a fully charged Angry Kameha. or something supposedly considered strong), or maybe if you've leveled up your character way past the opponent. And I'd rather be able to deflect it by charging up a chop(like when in Sparkling mode and you hit L2+[]), but you'd have to charge it up enough before the blast got to you or it wouldn't work. So yea, good idea.

-- Nice idea for Janemba, you could uncheapen it by making it one of his B1 techniques, kind of like kaioken since the ability would only last a little while(say 15 secs.). Pretty much the only way to get out of it while Janemba is attacking would be instant transmission or hitting janemba with a blast 2 to disrupt him.

-- I like your oozaru ideas. They should definately be about 25% bigger and if they do a fully charged punch and hit the ground, their fist getting stuck would be a nice idea.

-- I'd really like the DBZ story mode to be as big as you say(like The Legacy of Goku games), but with all these characters and everything else, I really don't think they can do it, or at least not as big as you said. Your detransformation ideas are good, detransforming and transforming should be real time(besides rush attacks), as well as all ultimates, finishing moves, and the initial part before a rush. I think your planet idea is a little extravagent, but some ideas like firing a kameha. through the planet could work if they added in King Kai's planet as a scenario to fight in.

Those are my suggestions to your suggestions.

ohsobored4
06-03-2007, 04:21 AM
dude thats best friggen feedback I've gotten so far!

pecavuk
06-03-2007, 04:43 AM
I like the idea.

ohsobored4
06-03-2007, 05:22 PM
thanks! Check out my new idea

Minotast
06-03-2007, 09:40 PM
They should also add some other features.

Like Immortality as a difficulty option on enemies that would be impossible to defeat.

Think about going against Brolly as Hercule. In any game thus made, Hercule does damage on Brolly. We all know that's an impossibility. So why not add in a feature that makes the game more interesting.

It sort of makes it impossible for you to defeat your opponent, unless you threw them into the deadzone or someplace else. You could also use it as part of the storymode of which you have to truly fight impossible to defeat enemies like Brolly for which you have to survive for a specific amount of time.

The Deadzone feature should be something that Garlic Junior can do, but it might be interesting to also have it as a feature on a location very similar to fighting on it post-destruction. Like destroyed Namek or a destroyed city.

It would be most interesting watching all the cars and people flying into the deadzone if you place it in a city.

ohsobored4
06-05-2007, 08:07 PM
cool idea dude! It's getting kinda slow around here.

Dylan7531
06-05-2007, 08:10 PM
YES IT IS!

ohsobored4
06-05-2007, 09:36 PM
YES IT IS!

you have a lot of energy today!

Dylan7531
06-05-2007, 09:42 PM
woo.

ohsobored4
06-29-2007, 05:03 PM
I've added a new idea. Please tell me which option is better out of the two.

dansandankaissj
06-29-2007, 05:21 PM
hey bro,
and what about the father son kamehameha?
there must be a clash, line in the comic

ohsobored4
06-30-2007, 05:00 PM
sorry dude i dont understand.:bulb:

Flaming Gohan
06-30-2007, 09:39 PM
great ideas

The Legendary Z
06-30-2007, 10:48 PM
ah whats this ?
Ive heard they will delete the tag team battle option(the developers think that makes the game slow and boring) so what do u thing

Kamiccolo33
06-30-2007, 10:59 PM
With the Rildo idea, I think it should go like this.

He has the Blast 1 ability (about 2 blast stocks) where he shoots a beam that turns things into metal. If it hits the character, then the character turns to metal for a period of time, like being stunned, this should also happen with being turned to ice by Ice Shenron or stone by Dabura, or Chocolate by Buu.

If it misses however, whatever it hits, it turns to metal. IT shouldn't be too hard, just changing the texture to a shiny metal surface. If it hits a tree, the tree turns to metal, if it hits the ground, a medium radius of ground turns to metal.

His second Blast 1 (about 1 blast stock) is where if he's touching a metal surface, (ground preferably) he can sink into it. You can then travel through the metal as though you are almost underground. Then you press a button to jump back out of it.

ohsobored4
08-10-2007, 05:53 PM
thanks for the input guys. These are my ideas for future dbz games.

ssj4 majinbroly
08-10-2007, 06:11 PM
nice ideas

ohsobored4
08-10-2007, 06:14 PM
nice ideas

thanks

jopeteus
08-11-2007, 05:24 AM
1 on 2 battle would be cool. Only one camera exists. But if you look around, you can see that CPU character what helps you.

ohsobored4
08-11-2007, 11:28 PM
1 on 2 battle would be cool. Only one camera exists. But if you look around, you can see that CPU character what helps you.

Since handicapped battles have been features in dbz many times, you would think they'd have put it in by now.

P-Buddy
08-11-2007, 11:34 PM
http://www.ataricommunity.com/forums/showthread.php?t=601455

Best ideas your ever going to see.:up:

maxeclipse14
08-12-2007, 12:09 AM
i like them all. but the one thing i really want to do is to obliterate somebody

ohsobored4
08-15-2007, 02:09 AM
http://www.ataricommunity.com/forums/showthread.php?t=601455

Best ideas your ever going to see.:up:

Dude don't take this the wrong way but I think those ideas are a little too vague. If you elaborated more they would be great.

i like them all. but the one thing i really want to do is to obliterate somebody

don't we all.

xKoN
08-15-2007, 03:26 AM
:confused::up:meh:down:

ohsobored4
08-15-2007, 09:47 PM
:confused::up:meh:down:

okay, thanks for reading =)