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View Full Version : Reasonable Tenkaichi 3 Ideas. (I hope Spike sees this)


liubei
05-21-2007, 04:29 PM
- When charging ki, instead of having a generic blue-ringed aura have actual auras seen from the anime (Budokai 3 was pretty good in this).

- Cutscenes for both story mode and combat such as rushing blast 2/upblast2/ultimate blast should be given more attention. The cutscenes from Tenkaichi 2 felt uninspired and amateurish, and some animations were cloned onto different characters making the animation team at Spike seem half-assed. I'm majoring in animation so I can tell when something looks half-assed. Although, I'm not saying the Spike team are bad animators (I'm sure they can create something kickass if they wanted to), I'm just saying that more attention should be paid to that aspect of the game in Tenkaichi 3.

- Destructable environments should look more devastating. Specifically the explosion (blowing up the planet) cutscene, there should be different and better animated explosions for different types of moves. Such as a Final Flash shooting out into space when aimed outward and exploding a piece of the earth when shot into the ground. And of course, an energy ball should create a round explosion when thrown into the ground.

- Also environments should be slightly bigger in volume (Height/Width/Length), hitting an opponent into the wall and cancelling the opponent's stun makes no sense and kills the mood. The sky should be taller, perhaps allowing players to rise above the atmosphere (that may be too much so being able to go above the clouds is good enough).

- Characters should be well balanced. Although I know there are some people who prefer the power gaps, it should not be much of a problem to allow those of us who likes balanced character rosters to customize our characters with items to balance them manually. In Tenkaichi 2, it took me about 100 hours to completely lvl. up every character to closely resemble a balanced roster, but even lvl. 160 Pan could not get anywhere near the power of lvl. 1 Super Saiyan 4 Goku ( in terms of damage dealt). So I suggest allowing all characters to be able to be customized to be balanced out with the most powerful character. This way people who like a power gap can still play with a power gap and people who like a balanced roster can customize their characters more effectively. In short, Spike should improve their customization system.

- The number of players should be increased to 4, with quad split screen which is pretty much 4 shrunken down 1 player screens. 4 players playing at once in a Free-For-All, Tag Team, or Team match should be possible with the 3D fighting system. With a flick of the Lock on button (L1) a player can cycle through opponents and direct their beams at anyone they want. So a Kamehameha or a Blast Volley or a Energy Ball can be steered by switching opponent lock ons during the move, you can trick people this way.
(Also with a team battle, an actual double kamehameha can be done rather than the Bros. Kamehameha and the Father-Son Kamehameha).

- Power Guards ( Circle, Triangle) should have an energy shield effect and look to it. Upon the moment of impact from an opponent's beam, a flicker of energy should surround the defender and create a cool barrier look. The damage dealt should stay the same as it did in Tenkaichi 2 just the look is good enough.

- Character movelists should be diverse and unique. Not cloned.

- Character roster is decent in Tenkaichi 2 but some characters are useless to be included in it. Instead of Saibamen and Cell Jr's and unimportant members of the Ginyu force, put the Ox king, 12 year old Chi Chi, 18 year old Chi Chi, Arale, 13 year old Krillen, 16 year old Krillen, Kami or Hiro, Mr. Popo, Korin, Sky Dragon, 12 year old Goku, 18 year old Goku, Dr. Willow, Bio Broly, Future Gohan, Tajaro (Annin), Kibito, the different evil Dragons, the henchmen of Bojack, the henchmen of Garlic Jr., King Piccolo and his henchmen, new born Piccolo, and Hirudargen's first form.

- When shooting beams, make it optional to distribute the energy spent on the beam in whichever way you want. For instance, when shooting a Kamehameha, one would charge up their Ki gauge first then press L2 + Triangle to charge up their beam. Instead of automatically taking away a certain cost of Ki once the beam charge begins, the cost of the Ki varies depending on how much you have charged your beam, so the longer you charge your beam the more the Ki gauge will start to deplete. As an added feature to Tenkaichi 3, also allow players to Overcharge their beams once it's fired by holding the Triangle button longer, this will make the beam bigger and more damaging and instead of costing just Ki it will also gradually deplete your life gauge at the same time. Of course the Overcharged beam can't be held forever. ( for an added effect, Spike can add a voice track of the character screaming as he does his overcharged beam)
>After an overcharged blast, the user should also be stunned in addition to drained of Ki and some Vitality. The damage of the overcharged blast shouldn't be too powerful, maybe: slightly charged (4,000), fully charged (10,000), slightly overcharged (11,150), fully overcharged (13,000). As for the look of the overcharged beam it should be somewhere along the difference between a kamehameha and a super kamehameha. And if the character uses a super kamehameha then the overcharged version should be similar to a Kamehameha x10, and so forth.

Update #1:
- Stun times should be balanced out in Tenkaichi 3. For instance, Omega Shenron is only stunned for 1 ki bar while kid Gohan is stunned for 3 ki bars. Again this is more of a power gap issue but even if the stun times were balanced, Omega Shenron will still be uber more powerful than kid Gohan so Power gap lovers will not fret.

- Dragon Homing + abilities should be in every character without the use of potoras. So I wouldn't have to waste space to use such an essential ability. Meaning that every character can Dragon Home more than once when out of Max Mode by default. (And by the way, increase the slots)

- Introduce more imaginative Potora items. Going overboard with the ideas is not a bad thing as equiping them is the players choice. It's always better to give us more options. ( Keep in mind that items with negative effects on the characters is welcome to)

Demon_Konan
05-21-2007, 08:18 PM
I hope we get online play.

DBZ:BT3 FAN
05-21-2007, 08:28 PM
I hope we get online play.
Most people are. But me personally, I'm not bothered.

:wub: liubei for being a Dynasty Warriors fan lol. Nice ideas though. :D

Nasicorico
05-21-2007, 08:35 PM
I love the overcharged beam idea, but this is suppossed to follow the Anime, so no everyone being able be balanced out.

Bardocks Fury
05-21-2007, 08:37 PM
I would like to see an online mode and a costume design mode in this game.
New Characters should be Bojaks whole Team, Turles whole Team, Bardocks whole Team, God and the missing GT worriors.

rpgnate345
05-21-2007, 09:20 PM
- When charging ki, instead of having a generic blue-ringed aura have actual auras seen from the anime (Budokai 3 was pretty good in this).

Sounds good

- Cutscenes for both story mode and combat such as rushing blast 2/upblast2/ultimate blast should be given more attention. The cutscenes from Tenkaichi 2 felt uninspired and amateurish, and some animations were cloned onto different characters making the animation team at Spike seem half-assed. I'm majoring in animation so I can tell when something looks half-assed. Although, I'm not saying the Spike team are bad animators (I'm sure they can create something kickass if they wanted to), I'm just saying that more attention should be paid to that aspect of the game in Tenkaichi 3.

Bear in mind there are over 150 characters, having completely unique specials for each character is impossible. I see what you're saying and I agree, it would be great, but it won't happen.

- Destructable environments should look more devastating. Specifically the explosion (blowing up the planet) cutscene, there should be different and better animated explosions for different types of moves. Such as a Final Flash shooting out into space when aimed outward and exploding a piece of the earth when shot into the ground. And of course, an energy ball should create a round explosion when thrown into the ground.

Same as B3, but better? Sounds good, and possible.

- Also environments should be slightly bigger in volume (Height/Width/Length), hitting an opponent into the wall and cancelling the opponent's stun makes no sense and kills the mood. The sky should be taller, perhaps allowing players to rise above the atmosphere (that may be too much so being able to go above the clouds is good enough).

Invisible walls will always exist, but the stages being slightly larger is possible. Don't be expecting all the stages to be doubled in size, though.

- Characters should be well balanced. Although I know there are some people who prefer the power gaps, it should not be much of a problem to allow those of us who likes balanced character rosters to customize our characters with items to balance them manually. In Tenkaichi 2, it took me about 100 hours to completely lvl. up every character to closely resemble a balanced roster, but even lvl. 160 Pan could not get anywhere near the power of lvl. 1 Super Saiyan 4 Goku ( in terms of damage dealt). So I suggest allowing all characters to be able to be customized to be balanced out with the most powerful character. This way people who like a power gap can still play with a power gap and people who like a balanced roster can customize their characters more effectively. In short, Spike should improve their customization system.

I completely agree, character balance should be an option. I don't know why Spike didn't include this is the first tenkaichi. This one's up in the air.

- The number of players should be increased to 4, with quad split screen which is pretty much 4 shrunken down 1 player screens. 4 players playing at once in a Free-For-All, Tag Team, or Team match should be possible with the 3D fighting system. With a flick of the Lock on button (L1) a player can cycle through opponents and direct their beams at anyone they want. So a Kamehameha or a Blast Volley or a Energy Ball can be steered by switching opponent lock ons during the move, you can trick people this way.
(Also with a team battle, an actual double kamehameha can be done rather than the Bros. Kamehameha and the Father-Son Kamehameha).

My 3 friends and I play games together all the time (champions: RTA ftw), so I love this idea. It would be especially nice in the Wii version, since the Wii is supposed to be about playing with your friends. This would be an excellent feature, but I don't see it happening.

- Power Guards ( Circle, Triangle) should have an energy shield effect and look to it. Upon the moment of impact from an opponent's beam, a flicker of energy should surround the defender and create a cool barrier look. The damage dealt should stay the same as it did in Tenkaichi 2 just the look is good enough.

ok

- Character movelists should be diverse and unique. Not cloned.

This is a whole other topic.

- Character roster is decent in Tenkaichi 2 but some characters are useless to be included in it. Instead of Saibamen and Cell Jr's and unimportant members of the Ginyu force, put the Ox king, 12 year old Chi Chi, 18 year old Chi Chi, Arale, 13 year old Krillen, 16 year old Krillen, Kami or Hiro, Mr. Popo, Korin, Sky Dragon, 12 year old Goku, 18 year old Goku, Dr. Willow, Bio Broly, Future Gohan, Tajaro (Annin), Kibito, the different evil Dragons, the henchmen of Bojack, the henchmen of Garlic Jr., King Piccolo and his henchmen, new born Piccolo, and Hirudargen's first form.

Cell J.r. and Saibaimen are essential. Why would you take them out?
Ox King- are you kidding? no.
kid Chi-chi- no
Teen Chi-chi- sure, she was in SDBZ
Arale- Dr. Slump and very minor appearance in DB. No.
Kid Krillin - yes
Teen Krillin- no need, really.
Kami- no
Hiro- I'm leaning towards no.
Mr. Popo- haha no
Korin- no
Sky Dragon- what?...no
Kid Goku- ...already in genius
Teen Goku- No need
Dr. Willow- Yes, movie 2 representation
Bio- Broly- yes
Future Gohan- w/ SSj yes
Annin- who? no
Kibito- Maybe, the only maybe character on the list
Evil Dragons- Nouva, Eis, and Oceanus. No others.
Bojack henchmen- Kogu at least, maybe Bujin. No Bido.
Garlic J.r. henchmen- Possibly Spice and/ or Vinegar, no to all others.
King Piccolo henchmen- 1 or 2, King was Wii exclusive and should be in this game.
Kid Piccolo- no
Larvae Hildegarn- sure

- When shooting beams, make it optional to distribute the energy spent on the beam in whichever way you want. For instance, when shooting a Kamehameha, one would charge up their Ki gauge first then press L2 + Triangle to charge up their beam. Instead of automatically taking away a certain cost of Ki once the beam charge begins, the cost of the Ki varies depending on how much you have charged your beam, so the longer you charge your beam the more the Ki gauge will start to deplete. As an added feature to Tenkaichi 3, also allow players to Overcharge their beams once it's fired by holding the Triangle button longer, this will make the beam bigger and more damaging and instead of costing just Ki it will also gradually deplete your life gauge at the same time. Of course the Overcharged beam can't be held forever. ( for an added effect, Spike can add a voice track of the character screaming as he does his overcharged beam)

That would be cool, but the blasts don't need to be godly. Maybe 1.2 times damage at max.


Overall I'd give your ideas 8/10, since you have a mediocre taste in characters. I do like the DB representation, though. :up:

Minotast
05-21-2007, 10:48 PM
Overall I'd give your ideas 8/10, since you have a mediocre taste in characters. I do like the DB representation, though. :up:

Hitler has spoken. LOL!

Honestly what do you have against people who share different opinions?

Wait. Tell us all you believe and know, so we can copy off of that and be exactly like you, since you are obviously better so much better than us.

Cell J.r. and Saibaimen are necessary. You should just look at them as something for someone else.
Ox King - NAH
kid Chi-chi - No, Teen Chichi will do fine.
Teen Chi-chi - YES!
Arale - If there is anymore room.
Kid Krillin - YES INDEED!
Teen Krillin - Why?
Kami - YES!
Hiro - I'm leaning towards TEH YES!
Mr. Popo - YES!
Korin - YES!
Sky Dragon - Hwa? Need to explain that one.
Kid Goku - Already in
Teen Goku - I do not concure.
Dr. Willow- Yep
Bio-Broly - yep
Future Gohan - Yep

Annin - http://www.kanzentai.com/guide/arc_summary/db_son_goku/compare_annin.jpg

Kibito - Perhaps, but I would rather have him as an alternate costume of Supreme Kaio.

Evil Dragons - Nova especially.

Bojack henchmen- All of them are a must, but I would make them more significant

http://www.yuyuhakusho.com/characters/villains/e_toguro/picture.gif = http://dragonballarena.gamesurf.it/immagini/psg/schede/bujin.jpg

http://www.yuyuhakusho.com/characters/villains/y_toguro/picture.gif = http://www.clopotel.ro/dragonballz/admin/_files/newsannounce/Bido.gif

http://www.legionsofgotham.org/MONOGRAMpaperweightSladeConceptart.jpg = http://dbzpower.dedicass.com/images/15059.jpg

I'll give them those personalities.

Garlic J.r. henchmen - All of them are eccential, especially Ginger, Nikki, and Sansho. But I would evolve on their character and abilities.

King Piccolo henchmen- Tambourine is a must.

Kid Piccolo - I agree, no.

Larvae Hildegarn- YES

Omid
05-22-2007, 04:28 PM
- When charging ki, instead of having a generic blue-ringed aura have actual auras seen from the anime (Budokai 3 was pretty good in this).

- Cutscenes for both story mode and combat such as rushing blast 2/upblast2/ultimate blast should be given more attention. The cutscenes from Tenkaichi 2 felt uninspired and amateurish, and some animations were cloned onto different characters making the animation team at Spike seem half-assed. I'm majoring in animation so I can tell when something looks half-assed. Although, I'm not saying the Spike team are bad animators (I'm sure they can create something kickass if they wanted to), I'm just saying that more attention should be paid to that aspect of the game in Tenkaichi 3.

- Destructable environments should look more devastating. Specifically the explosion (blowing up the planet) cutscene, there should be different and better animated explosions for different types of moves. Such as a Final Flash shooting out into space when aimed outward and exploding a piece of the earth when shot into the ground. And of course, an energy ball should create a round explosion when thrown into the ground.

- Also environments should be slightly bigger in volume (Height/Width/Length), hitting an opponent into the wall and cancelling the opponent's stun makes no sense and kills the mood. The sky should be taller, perhaps allowing players to rise above the atmosphere (that may be too much so being able to go above the clouds is good enough).

- Characters should be well balanced. Although I know there are some people who prefer the power gaps, it should not be much of a problem to allow those of us who likes balanced character rosters to customize our characters with items to balance them manually. In Tenkaichi 2, it took me about 100 hours to completely lvl. up every character to closely resemble a balanced roster, but even lvl. 160 Pan could not get anywhere near the power of lvl. 1 Super Saiyan 4 Goku ( in terms of damage dealt). So I suggest allowing all characters to be able to be customized to be balanced out with the most powerful character. This way people who like a power gap can still play with a power gap and people who like a balanced roster can customize their characters more effectively. In short, Spike should improve their customization system.

- The number of players should be increased to 4, with quad split screen which is pretty much 4 shrunken down 1 player screens. 4 players playing at once in a Free-For-All, Tag Team, or Team match should be possible with the 3D fighting system. With a flick of the Lock on button (L1) a player can cycle through opponents and direct their beams at anyone they want. So a Kamehameha or a Blast Volley or a Energy Ball can be steered by switching opponent lock ons during the move, you can trick people this way.
(Also with a team battle, an actual double kamehameha can be done rather than the Bros. Kamehameha and the Father-Son Kamehameha).

- Power Guards ( Circle, Triangle) should have an energy shield effect and look to it. Upon the moment of impact from an opponent's beam, a flicker of energy should surround the defender and create a cool barrier look. The damage dealt should stay the same as it did in Tenkaichi 2 just the look is good enough.

- Character movelists should be diverse and unique. Not cloned.

- Character roster is decent in Tenkaichi 2 but some characters are useless to be included in it. Instead of Saibamen and Cell Jr's and unimportant members of the Ginyu force, put the Ox king, 12 year old Chi Chi, 18 year old Chi Chi, Arale, 13 year old Krillen, 16 year old Krillen, Kami or Hiro, Mr. Popo, Korin, Sky Dragon, 12 year old Goku, 18 year old Goku, Dr. Willow, Bio Broly, Future Gohan, Tajaro (Annin), Kibito, the different evil Dragons, the henchmen of Bojack, the henchmen of Garlic Jr., King Piccolo and his henchmen, new born Piccolo, and Hirudargen's first form.

- When shooting beams, make it optional to distribute the energy spent on the beam in whichever way you want. For instance, when shooting a Kamehameha, one would charge up their Ki gauge first then press L2 + Triangle to charge up their beam. Instead of automatically taking away a certain cost of Ki once the beam charge begins, the cost of the Ki varies depending on how much you have charged your beam, so the longer you charge your beam the more the Ki gauge will start to deplete. As an added feature to Tenkaichi 3, also allow players to Overcharge their beams once it's fired by holding the Triangle button longer, this will make the beam bigger and more damaging and instead of costing just Ki it will also gradually deplete your life gauge at the same time. Of course the Overcharged beam can't be held forever. ( for an added effect, Spike can add a voice track of the character screaming as he does his overcharged beam)
I fully agree on liubei's idea, Spike should consider these ingredients. ;)

liubei
05-22-2007, 04:57 PM
Demon_Konan - Yes, I forgot to add that in. Although I understand that Spike's revenue isn't at the level of megahit that Bungie and other production companies are at, so lack of online feature is reasonable.

DBZ:BT2 FAN - Haha, I'm glad someone knows who Liu Bei is, but I don't play Dynasty Warriors. I'm an appreciator of Romance of the 3 Kingdoms III that I use to play as a kid.

Nasicorico - Yes, I think if nothing else works out, the overcharged beam idea should be included even if I have to cram it into Spike's brain. Power Gaps are cool from time to time but Budokai 3 had a huge one and it didn't even allow full customization; hell there were even some characters who had no ultimates or could TC. Budokai Tenkaichi 2 had the right idea with the customization as I could balance the roster out maybe 60% before I maxed out every weak character and they still couldn't match up against lvl.1 Super Saiyan 4 Goku. If Spike could fill up the missing 40% to close up the power gap then that would be much more satisfying. And doing this will not disatisfy the ones who like the power gaps wide open either.
> To fill up the missing 40% perhaps the character stats should be raised to lvl. 30 instead of the lvl. 20 in BT2, that way I could raise up the lvl. of weak characters up to lvl. 240 and keep the strong characters at down to lvl. 1

Bardocks Fury - Costume Design? You mean character creation? I can do with or without that. There is going to be a Dragonball online MMORPG coming out soon which features character creation like anyother MMORPG, if I want to character create than that would be good enough for me.

rpgnate345 - Better cutscenes can happen if enough of us fans demand for it, besides animating 150 characters is not immpossible with a team of 10 people. All they need is one rig for human characters, another rig for giant characters, and one more for small characters. With those rigs, animating is just like playing with an action figure. Of course, the animators have to be dedicated to their jobs too.
Yea I'm not expecting the stages to be doubled in size, just slightly (a few meters) bigger and taller (above the clouds).
4-player mode is possible, if Naruto, Guilty Gear Isuka, and Bleach can do it than so can BT3.
I forgot to add that after an overcharged blast, the user should also be stunned in addition to drained of Ki and some Vitality. Your right, the damage of the overcharged blast shouldn't be too powerful, maybe: slightly charged (4,000), fully charged (10,000), slightly overcharged (11,150), fully overcharged (13,000). As for the look of the overcharged beam it should be somewhere along the difference between a kamehameha and a super kamehameha. And if the character uses a super kamehameha then the overcharged version should be similar to a Kamehameha x10, and so forth.

Minotast - 12 year old Goku is completely different from the kid Goku in BT2 (he's around 15 years old) as is 18 year old Goku to the BT2 Goku (who is round 23 years old). 12 Year old Goku has yet to fight seriously and move with purpose, plus he looks like a baby. 18 year old Goku only has the Super Kamehameha as his ultimate move and he rides his nimbus and uses his Power Pole, plus it was the only time when he shot a kamehameha from his feet.
Sky dragon was a Villain of the week in Dragonball, Goku met him when he was training by himself. He was a martial arts master who had a move to counter the Phantom Star, not much is known about him.

Omid
05-22-2007, 05:07 PM
I think everyone knows who Liu Bei really was, atleast I know his whole biography & a lot more, am more a fan of his SGZ bio then his SGYY though.

liubei
05-23-2007, 01:09 AM
I just thought of other requests:

- Stun times should be balanced out in Tenkaichi 3. For instance, Omega Shenron is only stunned for 1 ki bar while kid Gohan is stunned for 3 ki bars. Again this is more of a power gap issue but even if the stun times were balanced, Omega Shenron will still be uber more powerful than kid Gohan so Power gap lovers will not fret.

- Dragon Homing + abilities should be in every character without the use of potoras. So I wouldn't have to waste space to use such an essential ability. Meaning that every character can Dragon Home more than once when out of Max Mode by default. (And by the way, increase the slots)

- Introduce more imaginative Potora items. Going overboard with the ideas is not a bad thing as equiping them is the players choice. It's always better to give us more options. ( Keep in mind that items with negative effects on the characters is welcome to)

ysuwill
05-23-2007, 02:40 PM
I really like the free four all, four people playing at the same time, that would really be fun. Also I would like to make a suggestion with the lauching your beam. After you have charged it, once its hits your opponent then its should start depleting depending on how long you keep the beam going for. First it would drain your Ki then your life force. On the other side it would be nice if the opponent who is getting the beam launched at has 3 options. First option would be to move out the way, second would be block it (like when goku first turned super saiyan during the frieza saga where frieza kept throwing those blasts) and third to divert them. Imagine that when the beam hits the opponents almost like when in the frieza saga again when frieza shot that ball and goku tried to divert it and while trying to divert you saw being pushed back in mountains, his feet were making marks into the ground etc. Also if the free for all was put into place you could divert the blast to other opponents, that would be great!!!!!!!!!!!!!!!

Janemba Ownage
05-23-2007, 02:59 PM
Well...i dont want too much stuff to see in the new game,but for now i want 2 or 3 things.

1st thing that would be really cool is new tag battles,where you can play as P1 And P2 VS Com And COM,or if the game will have the multi controler system,maybe play as P1 and 2 and 3 and 4 VS 4Coms?

2nd thing that I would like to see in the game is the Ultimate Blasts and Transformations done like in the anime/manga. Example like in Budokai 3.Also as a friend of mine told me,there are some corruptions in the Ultimate Blasts,in T2,like when goku does angry kmhmh,he does it in his left hand,when it should be in his right...

And my biggest request of all (i beg of U) I'd LOVE to see an LSSJ Goku,As seen in eppisodes 85+ in Freeza saga,goku has no shirt,his muscles are big as broly's and he is very angry! That is the most requestfull request (lol),that i can make,and I'd make this request as the single wish,for Budokai Tenkaichi 3 (Sparking Meteor)...I HOPE YOU WILL ADD IT!!!:cry::cry::cry:

DBgohan08
05-23-2007, 03:11 PM
That would be kool/funny if they put the slightly older goku in and he could use his feet kamehameha as a special

Bird Studios
05-23-2007, 05:43 PM
My ideas:

Power Struggle + Test of Strength

In a situation where two characters are charging at one another, before they meet the Square button will appear on screen for half a second before the clash. If the button is pressed by either player (doesn't need to be both), they will initiate the regular power struggle.

After the struggle has been won, a cut scene will begin instead of the knock back on the previous games. The characters will disappear, re-appear etc (as seen in Goku vs Cell in the anime) until finally the winner of the struggle initiates the knock back.

If neither characters press the Square button when it appears, the two fighters will clash in a test of strength (knees bent, arms bent with hands clutching the opponent's hands). During the test of strength, a bar will appear on the bottom of the screen. Fill the bar by rotating the sticks as we've come to know, highest bar wins. Character gets knocked back.

Real-time Transformations

Transformations will take place during the fight. This will mean more strategy will be needed in order to transform (so no longer can you transform right in front of an opponent and not expect retaliation). The screen will darken like in Budokai 2, and rocks will appear in the foreground rising until the character is fully transformed. This could be pretty simple, and look nice.

Aura-Bursts

This is pretty subtle, but it would look nice. Double-tap R2 (Power Up) at Full Power/Sparking! and the character you're playing as will stand up straight and let their aura burst out and flow. I remember one scene in DBZ (although I can't remember when it happened, but it probably happened a lot of times) where a character would have a full aura, talk some smack then burst their aura even further (sometimes the screen would appear to ripple after they would do this). It would add some character, rather than just the boring *in fighting pose with aura*.

Walking Animation

Running wouldn't be needed for everyone, the characters who need to be able to run already can. But walking would be a nice visual thing.

For example, if I'm playing as Vegeta and fighting Pui-Pui (for example, supposing he was in), it would look effective if Vegeta had a slow walk to the opponent. Freeza might hold his hands on his hips and float fowards, Cell might have a confident walk etc. All this, again adds character.

More Blast 2's for the Characters that need them

This is more obvious (and it looks like it might be something they've thought about considering the screens of SSJ Goku using the one handed Kamehameha and the regular version, assuming he still has his B2 rush). Think about the wealth of moves some characters use. Piccolo needs a ton of new Blast 2s, he shouldn't be limited to just 2. Same goes to everybody. Sure it messes up balance, but the balance already is messed up when it comes to character build-up in the previous games. Besides, it gets really dull using the same old attacks all the time.

Replays

Alright, I set up a fight - SSJ Goku vs 100% Final Form Freeza on Dying Namek. I have an epic fight, full of energy and intensity. Finally I win (Goku). I think to myself "Wow! That was great, I'd love to see that back again".

A replay feature would obviously allow you to see your fight back, but if you could play it back with interactive camera angles it could work a treat. I could imagine parts of the fight where I could keep my fighter still, waiting for the opponent to appear before I make my next move. It might be a long shot, but in this situation I could imagine the camera zooming closer to my character, maybe just so you could see the face. The next shot would be from the ground looking up (so my character would be on the side, with the camera making him look a giant). Afterwards an over-the-top shot of the opponent finally bursting up into the sky.

Basically the game would detect what you did in the match, and select the best camera views to emulate an anime fight scene.

Mini-Games

To break away from the fighting during the story, some mini-games could be implemented. After Goku dies, he have to run along Snake Way. At this point you will be in control of Goku as he runs across the road (some button could be assigned to flight also). King Kai's training could be something similar, using the running engine again Goku would have to chase Bubbles (the flight action being replaced by 'grab' or something like that).

Of course, regular training sessions could count as mini-games also. Maybe the game would award you with a new skill that gets assigned to what character you're playing in the story. The characters training session would simply be you practicing that technique during the story's intermission. EXP would be gained from training games. Of course there would be other types of training like weight training, gravity training etc.

Create a Warrior

Yeah so many people talk about this, but seriously it would add to the replay value. Make a decent CaC mode and people can make all the characters that get left out. Or their own. Maybe they like to role play and want to continue the story using their own characters?

More Stage Destruction

Character specific stage destruction. I'm thinking the ground could break underneath you. If you're base Goku and powering up, the screen might shake slightly. If you're SSJ Goku, maybe a hole will form in the ground where you're powering up (similar to the skid marks in B3, and they'd disappear after a few seconds). If you're SSJ 3 Goku, and you charge a hit knocking the opponent to the ground, maybe the ground could smash. It would be similar to the Cell Games stage, except it would apply to all stages and only the most powerful characters would be able to smash their opponents through the ground (to the lower playing area).

Anyway these are just a few ideas I've come up with. I'm sure many will disagree but hey, my ideas.

Omid
05-23-2007, 05:44 PM
Well I agree on the addition aswell, liubei does have nice ideas. :D

liubei
05-23-2007, 07:40 PM
ysuwill - Yes, so bascially the cost of doing an overcharged beam is depletion of Ki and Vitality and the stunned status afterwards. The rate of Ki and Vitality depletion should be quite fast, kinda of like the speed of the Ki depletion when pressing L2 during a beam struggle in BT2, or the speed of Ki depletion when doing a (Dragon Home -> Gut Punch -> Light Speed Pummel) in Max Mode.
Beam Diversion or Deflecting would kind of be cheap, how would you do it anyways? If dodging a beam is pressing O at the right time and Blocking a Beam is holding O then where would you put deflection? Dodging and blocking are really all that's needed, if deflection was put into use then dodging and blocking would be obselete because no one would want to use them.

Janemba Ownage - Yes, we already established our request for 4 player-mode.
Yes, we already established our request for better beams and transformations also. And Goku shooting a beam from whichever hand really doesn't matter, a skilled fighter can fight with any hand, just imagine Goku got tired of using his right hand.
I think you mean Ultimate Super Saiyan Goku not Legendary. Legendary is Broly and only Broly and Ultimate is Vegeta and Trunks. It would be cool to add a Ultimate Super Saiyan Goku in BT3 but was it really in the anime?

DBgohan08 - Feet kamehameha for an ultimate would make my day. hahaha.

Bird Studios - Test of strength is pretty interesting, can you elaborate on that idea? I'm not fully understanding it yet.
Yes real-time transformations is much needed and thank you for bringing it up.
Aura bursts? Isn't that in the Shin Budokai games? Max Power mode should be as high as charging goes. Although if you want to rename Max mode to Aura Burst than that can work. Because now that I think about it Max Mode sounds too generic.
Walking and Running goes along with our request for better animations. It does not neccesarily need to be walk and run, just something that gives us a sense of attitude and thought in the characters. As it was in BT2, the characters felt stiff and lifeless when compared to Budokai 3's subtle character animations that made it soo much more emotional.
Additional Blast2/upblast2/ultimate blast should be possible with the
L2 + <- and -> directions. I wonder why Spike never added that in before?
> and by the way Spike, give everyone a left and right swipe that turns the opponent around in a combo. ([],[],[], -> /\ or <- /\)
I think your ideas about the Story Mode should be implemented in another game all together, it sounds too huge to be in a Tenkaichi game. Think about how many hours it would take a player to beat the game just to unlock all the characters to fight with their friends.
Replays would be prety cool. It doesn't need to be super smart cameras or anything. Something along the lines of the replays in racing games or sports games is good enough.
If we really force Spike to make a create a character option then I'm pretty sure they will have to delay the release of BT3 a lot longer, especially if they are to make a really in depth one.

Omid - Thank you, if we all contribute our ideas and organize it nicely than I'm sure Spike will take notice of our endeavours.

Teknoman
05-23-2007, 08:49 PM
This isnt much of a contribution a good stage idea would be:

Snake Way. As an optional stage anyway since there really arent any battles that take place there. Seriously it doesnt have to be the full length, but the area is more than wide enough to fly around in.

DBgohan08
05-24-2007, 01:40 PM
ya say the game gets boring or you wanna have a good laugh or jus hav fun plus it'd also be kool you just use this goku http://i35.photobucket.com/albums/d194/dbgohan08/146-GokusTrap048_0001.jpg and do the special. or you could have goku also have the same super kamehameha but have it better and kooler like this http://i35.photobucket.com/albums/d194/dbgohan08/144-SuperKamehameha112_0001.jpg

Infested.Vegeta
05-24-2007, 02:03 PM
they need to change the beam struggles i hated it on tenkaichi 2 they were to short like 10 secs long, they need to be longer and better like when you and comp are doing a beam struggle make your ki bar go all the way down and whosever gos down first loses

VBG
05-24-2007, 02:07 PM
Leibui, you have to post this in the BT2 section official suggestion thread which is stickied if you want Atari to see this.

I agree with everything you said except the charaters. Saibamen and Cell. Jr. might be minor characters but they were quite important.

liubei
05-24-2007, 02:25 PM
Teknoman - Any contribution is a step in the right direction. Snake Way as a stage is a great idea.

DBgohan08 - Ah the good ol' days of Dragonball

Infested.Vegeta - Nah if the struggle was decided by who runs out of Ki first then the whole charging thing (L2 during beam struggle) in BT2 would be useless. Plus different characters have different costs for their blast2, so even if both opponents charge up all the way and launched a blast2 to start a beam struggle, the one who needs the fewest Ki cost for his move would win at all times.

VBG - Oh, I had no idea. I assumed Atari would read everything that's on their own forum. I guess I'll post it on there once our dialogue is finished and once everything is clear. Thanks for the heads up.
Yea I understand why Saibamen and Cell Jrs. are important, (sigh) I guess I'm going to be stuck with them whether I like it or not.

It's wierd how Atari didn't make a official suggestion thread for this BT3 Forum.

Update: Nevermind, it appears I already posted on the suggestion thread but I just forgot about it. Stupid me. Well I'll keep updating new and unique ideas as they come. I will post them here first to get a dialogue going before I post them on the suggestion thread.

rpgnate345
05-24-2007, 04:52 PM
Hitler has spoken. LOL!

Honestly what do you have against people who share different opinions?

Wait. Tell us all you believe and know, so we can copy off of that and be exactly like you, since you are obviously better so much better than us.

Cell J.r. and Saibaimen are necessary. You should just look at them as something for someone else.
Ox King - NAH
kid Chi-chi - No, Teen Chichi will do fine.
Teen Chi-chi - YES!
Arale - If there is anymore room.
Kid Krillin - YES INDEED!
Teen Krillin - Why?
Kami - YES!
Hiro - I'm leaning towards TEH YES!
Mr. Popo - YES!
Korin - YES!
Sky Dragon - Hwa? Need to explain that one.
Kid Goku - Already in
Teen Goku - I do not concure.
Dr. Willow- Yep
Bio-Broly - yep
Future Gohan - Yep

Annin -

Kibito - Perhaps, but I would rather have him as an alternate costume of Supreme Kaio.

Evil Dragons - Nova especially.

Bojack henchmen- All of them are a must, but I would make them more significant

I'll give them those personalities.

Garlic J.r. henchmen - All of them are eccential, especially Ginger, Nikki, and Sansho. But I would evolve on their character and abilities.

King Piccolo henchmen- Tambourine is a must.

Kid Piccolo - I agree, no.

Larvae Hildegarn- YES

I was sharing my opinons on the subject. I don't think I'm better than anyone on these boards, so quit trying to start something, or we're going to have a problem. :noob:

Minotast
05-24-2007, 07:12 PM
Minotast - 12 year old Goku is completely different from the kid Goku in BT2 (he's around 15 years old) as is 18 year old Goku to the BT2 Goku (who is round 23 years old). 12 Year old Goku has yet to fight seriously and move with purpose, plus he looks like a baby. 18 year old Goku only has the Super Kamehameha as his ultimate move and he rides his nimbus and uses his Power Pole, plus it was the only time when he shot a kamehameha from his feet.
Sky dragon was a Villain of the week in Dragonball, Goku met him when he was training by himself. He was a martial arts master who had a move to counter the Phantom Star, not much is known about him.

Um you are making too many gokus. 15 and 12 year old goku are virtually identical. I could ever say that Goku someone couldn't grow any bit betweenb those three years and just suddenly did by a huge degree after having his tail permanently taking out by Kami.

But honestly, you would make too many unnecessary gokus. I mean why not make there be a Goku base of the Frieza Saga, a Goku base off of the Saiyan Saga, a Goku base off of the Cell Saga, and a Goku base off of the Buu Saga?

Like I said, too many gokus. I think just having one goku with two possible alterations (Adult and Young) and a variety of installed platforms of each alteration to choose from (Saiyan, Frieza, Cell, Buu, Pre-DBZ for Adult and Pre-Red Ribbon, Post-Red Ribbon, Red Ribbon Saga, GT Pre-SSJ4, and GT Post-SSJ4 for Young Goku). Honestly I think you could easily just organize everything in this format so there isn't such a HUGE character sheet.

Isn't 15 year old Goku and 12 year old Goku, the same character?

I was sharing my opinons on the subject. I don't think I'm better than anyone on these boards, so quit trying to start something, or we're going to have a problem. :noob:

It is more easy to make someone appear like they don't know what they are talking about than to admit your own faults. I've seen many people try to avoid responsibiltiy.

So what makes you so special?

BTW, criticizing and sharing an opinion are two seperate things.

62_SG
05-24-2007, 07:22 PM
Um you are making too many gokus. 15 and 12 year old goku are virtually identical. I could ever say that Goku someone couldn't grow any bit betweenb those three years and just suddenly did by a huge degree after having his tail permanently taking out by Kami.

But honestly, you would make too many unnecessary gokus. I mean why not make there be a Goku base of the Frieza Saga, a Goku base off of the Saiyan Saga, a Goku base off of the Cell Saga, and a Goku base off of the Buu Saga?

Like I said, too many gokus. I think just having one goku with two possible alterations (Adult and Young) and a variety of installed platforms of each alteration to choose from (Saiyan, Frieza, Cell, Buu, Pre-DBZ for Adult and Pre-Red Ribbon, Post-Red Ribbon, Red Ribbon Saga, GT Pre-SSJ4, and GT Post-SSJ4 for Young Goku). Honestly I think you could easily just organize everything in this format so there isn't such a HUGE character sheet.

Isn't 15 year old Goku and 12 year old Goku, the same character?



It is more easy to make someone appear like they don't know what they are talking about than to admit your own faults. I've seen many people try to avoid responsibiltiy.

So what makes you so special?

BTW, criticizing and sharing an opinion are two seperate things.

Goku had a small growth spurt between the 21st and 22nd TB, then a huge one for the 23rd. In the 21st, his arms and legs were really stubby and chubby, in the 22nd he was more evenly proportioned.

rpgnate345
05-24-2007, 07:30 PM
Um you are making too many gokus. 15 and 12 year old goku are virtually identical. I could ever say that Goku someone couldn't grow any bit betweenb those three years and just suddenly did by a huge degree after having his tail permanently taking out by Kami.

But honestly, you would make too many unnecessary gokus. I mean why not make there be a Goku base of the Frieza Saga, a Goku base off of the Saiyan Saga, a Goku base off of the Cell Saga, and a Goku base off of the Buu Saga?

Like I said, too many gokus. I think just having one goku with two possible alterations (Adult and Young) and a variety of installed platforms of each alteration to choose from (Saiyan, Frieza, Cell, Buu, Pre-DBZ for Adult and Pre-Red Ribbon, Post-Red Ribbon, Red Ribbon Saga, GT Pre-SSJ4, and GT Post-SSJ4 for Young Goku). Honestly I think you could easily just organize everything in this format so there isn't such a HUGE character sheet.

Isn't 15 year old Goku and 12 year old Goku, the same character?



It is more easy to make someone appear like they don't know what they are talking about than to admit your own faults. I've seen many people try to avoid responsibiltiy.

So what makes you so special?

BTW, criticizing and sharing an opinion are two seperate things.

So how're you any different?

obeida
05-24-2007, 07:30 PM
Characters should be well balanced. Although I know there are some people who prefer the power gaps, it should not be much of a problem to allow those of us who likes balanced character rosters to customize our characters with items to balance them manually. In Tenkaichi 2, it took me about 100 hours to completely lvl. up every character to closely resemble a balanced roster, but even lvl. 160 Pan could not get anywhere near the power of lvl. 1 Super Saiyan 4 Goku ( in terms of damage dealt). So I suggest allowing all characters to be able to be customized to be balanced out with the most powerful character. This way people who like a power gap can still play with a power gap and people who like a balanced roster can customize their characters more effectively. In short, Spike should improve their customization system.
I agree with this the most seriously Bardock was really cool and he couldn't even damage a Lvl 1 krillen hardly... The only character that should be stronger than any of them is ssj 4 gogeta. I want him to be a broken character in terms of strength.

Minotast
05-24-2007, 07:42 PM
Goku had a small growth spurt between the 21st and 22nd TB, then a huge one for the 23rd. In the 21st, his arms and legs were really stubby and chubby, in the 22nd he was more evenly proportioned.

You sure it wasn't Akira Toriyama's drawwing ability that changed? :noob:

So how're you any different?

Don't change the subject.

rpgnate345
05-24-2007, 11:36 PM
You sure it wasn't Akira Toriyama's drawwing ability that changed? :noob:



Don't change the subject.

I'm not. However, I am done with you. You can't start an arguement when you have no idea what you're saying, bud.

spikeyguy777
05-25-2007, 12:39 AM
it needs to have dr.slump and SupaMan in it. hey they was in dragonaball!

lol, no just kidding...if he was though, id laugh so hard.

Weatherby
05-25-2007, 05:53 PM
I think they need to improve the customization A LOT. It was only possible to have a level 160 fighter in bt2 and the computer sometimes had a level 222, it would make the game a lot longer if you could level up to like 400 or 800. Instead of having a max 20 in each category you could have say 50 or 100.
It would really give you the feeling that your fighter is getting stronger as you go through story mode and you would actually have to train to beat guys like frieza who could possibly be 200 levels stronger than you. With this much customization you could have Krillen who is so weak he can't even touch Nappa or Krillen who can contest with buu.

Like someone above me said, we need more attacks per character, plus more close combat options like grabbing both their fists and headbutting them(every character should have an awesome throw like recomes slamming them to the ground, garlic junior tackling and slamming them, cells absorbing some energy and sending them flying, meta coolers tail beating, etc). 3-4 blast 1 attacks, 4 blast 2 attacks, and I guess 1 ultimate attack is still good. But thats just how many attacks you have in one fight. We could have slots to put the attacks in before battle(like the budokai series) so we wouldn't have to use the same attacks each battle and because I don't guess the developers could fit 6 blast 2 attacks on each character at once. Some characters could have more attacks than others, simply because they used more in the series.
Base Goku, for example, could chose to equip a 'kaioken kamehameha', a 'spirit bomb', or the 'rush attack he used in the 23rd budokai on piccolo followed by the kamehameha from the sky'(assuming teen goku isn't in the game, I think he'd make an awesome character though) for his ultimate attack. He could have 6 choices for blast 1 attacks to equip in the 3-4 slots allowed; solar flair, give me energy, kaioken, full power, energy dome that blocks attacks, and 1/2 senzu bean. This many options for each character would give a customization feel to the game and players wouldn't get bored of the game so quickly with more attacks per character.

Lastly, I think they need to refine the attacks and techniques of the characters to really make this game good. Attacks like Turles' kill driver and Piccolo's special beam cannon(which required lots of charging) were great, we need more of those.
I would really like Goku's kaioken to be improved, it wasn't very powerful in the last game and there wasn't different levels of it. In the show it was base goku's most powerful and reliable attack, he could beat someone with kaioken x 20 that he couldn't touch without it. The developers could make it so as you progress through story mode you unlock kaioken x2, x3, x4, x10, x20. Base Goku could be a weaker than average character without going kaioken, making the attack very usefull. Going back to the attack slots idea, you could equip whichever Kaioken you want, or maybe 2(x10 and x20). The down side would be that it significantly decreases your defense(or maybe health) once it wears off. You wouldn't always want to use the highest one unless you had to because the greater the power, the more the defense/health decrease. Just go through each character and give them something special/unique/cool.

Good ideas guys?

liubei
05-26-2007, 11:04 PM
Minotast - I'm not trying to make a gazillion Gokus, I'm trying to represent the key growth periods of Goku's life. There was a very noticable change between his 12, 15, 18, and 23 years of age. And those are all that I'm proposing to be in the game, plus it would make sense to have 4 different Gokus as there are already 4 different Vegetas (not including Baby Vegeta).
The difference between the 4 different forms of Goku are:

12 y.o. - Smaller (baby-like), doesn't rely on the Kamehameha (he saves it as a finishing move), he lived a secluded life so he's still very naive, Crazy Monkey Kungfu!

15 y.o. - Slightly bigger (about the size of Naruto), has mastered the Kamehameha, has a more refined fighting style after training with Korin, he has seen more of the world and became smarter which reflects in his fights, Phantom Star Technique!

18 y.o. - A teenager, not a father or husband yet, can't fly but makes up for it in his incredible speed, has trained with Mr. Popo and Kami so he can use his other senses to fight, and of course the Super Kamehameha and Feet Kamehameha!

23 y.o. and beyond - The Goku we know and love in DBZ , Super Saiyan and etc.

> Akira Toriyama is a grown man working for a huge animation company, he couldn't make a mistake in his drawing and be able to get away from being fired. 12 and 15 year olds are different in Dragonball as they are in real life, it's quite obvious as teenagers have a growth spurt around these ages.

obeida123 - I'm not really sure what you mean by saying that Bardock couldn't damage a lvl. 1 Krillen, and most of what you wrote in your post. But yes, character balance should be made possible with a better customization system.

Weatherby - Great ideas, Weatherby! I posted in another thread about improving the customization by increasing the max lvl. from 160 to 240 (with max stats of 30 instead of 20). But if the max lvl. was even higher, as you have it, then that may give us even more possibilities.
But changing the entire customization system into a combination of the Budokai Tenkachi and Budokai series sounds too good to be true. I'm perfectly fine with having different forms of a character for access to different moves. Special moves items were annoying in the Budokai series, Budokai Tenkaichi 2 did me a favor in getting rid of that feature so I can use the slots to customize my character's stats instead of wasting space just so I can do a move I like. But of course, more item slots is always welcome.
A seperate form of Goku with his Kaoiken transformations sounds really good and can be a seperate one from the Goku who does Super Saiyan transformations.

Update: Here's a theoretical moveslist for the differernt forms of Goku.

12 y.o. Goku

Blast 1
1. Afterimage (Cost 3 blast gauge)
2. False Courage

Blast 2
1. Janken Fist (Rock Scissors Paper)
- used in a combo, for instance: [],[],[],[], L2 + /\
- after the L2 + /\ is pressed the rock scissors paper move comes out in real-time, striking the opponent as a regular punch and kick would.
- Base Damage: 3,500
2. Power Pole Extend
- L2 + up + /\
- The power pole is extended and is swung in a vertical helmbreaker that can reach as far as a Kamehameha could shoot. The move will act very much like a Horizontal Eye Beam Sweep except its vertical and it knocks the opponent downwards towards the ground for extra damage.
- Base Damage: 8,000

Ultimate Blast
1. Kamehameha
- L2 + down + /\
- Base Damage: 14,000

15 y.o. Goku

Blast 1

Afterimage (Cost 3 blast gauge)
Ultra Divine Water- raises speed, attack, defense, etc.

Blast 2
1. Kamehameha
- L2 + /\
- Base Damage: 10,000
2. Janken Fist
- used in a combo, for instance: [],[],[],[], L2 + up + /\
- after the L2 + /\ is pressed the rock scissors paper move comes out in real-time, striking the opponent as a regular punch and kick would.
- Base Damage: 3,500

Ultimate Blast
1. Oozaru Fist
- L2 + down + /\
- A rush attack that shows Goku propelling himself with a Kamehameha instead of the usual Dragon Dash.
- If the rush hits, it triggers a cutscene of Goku punching through the opponent.
- Base Damage: 16,000

18 y.o. Goku

Blast 1
1. Afterimage Image
2. All Weights Off
- increase in speed, attack, defense, etc.
- when initiated, Goku’s boots, shirt, and armbands disappear.

Blast 2
1. Kamehameha
- L2 + /\
- Base Damage: 10,000
2. Feet Kamehameha
- L2 + up + /\
- a rush attack very similar to the Oozaru Fist I made up for 15 y.o. Goku except he does a headbutt during the cutscene that sends the opponent flying.
- Base Damage: 10,500

Ultimate Blast
1. Super Kamehameha
- L2 + down + /\
- Base Damage: 16,000