View Full Version : Arthur and the Invisibles- Game walkthrough
delgioconda
07-14-2007, 11:26 PM
Since no one has done this I thought that I should. So here it is:
game trailer (click link to see video from the game)
(http://www.gametrailers.com/player/15560.html)
movie intro
Beta teaches Arthur how to move around
follow Beta through the tunnels
reach a room where Arthur has to do 2 double jumps to get to the first flagstone
Arthur steps on the blue flagstone - door opens
new room w/ a bar w/ a counterweight
activate bar - door opens
new room - walk on a blade of grass
two flagstones in front of a door
put Arthur on on of the flagstones - door opens
follow Beta through the tunnel
new room with a block - push block out of way- walk through
new room, locked door, two orange flagstones in front
Arthur needs to push a block on one flagstone
Arthur goes through the door and up to the right
on the top platform there is another block- push block down
have Arthur jump down
push the block next to the wall under the bar (picture of two blocks on the wall)
stack the blocks on top of each other(Beta will help)
jump on the blocks to the top and get to the bar (double jump xx)
activate bar - opens door (Beta can move now)
follow Beta through the tunnel
find the first rune - activate
movie clip - Treasure card (rune 1 of 26)
follow Beta to a new room - w/ a combat training dummy
reach the first save flower - jump in
The land of the Minimoys 2%
delgioconda
07-15-2007, 01:01 AM
target practice w/ the combat training dummies
follow Beta through the tunnel
arrive at the village
follow Pinpin to the right and pick up the first bag to carry extra dragonfly eggs (capacity 34)
jump down - walk through the guards
movie clip (Arthur meets the king and Selenia)
Arthur, Selenia and Beta head for the Mul-Mul farm
first battle - henchmen attack
henchmen lower fences/gates and Arthur has to fight them, get 3 keys and unlock the gate in front of them
in front of the locked gate have Arthur fight the henchmen (use the square button to jump and kick the henchmen). When they fall down bash them (xx square) to collect life points. BTW, hold down L1 to heal them if injured. If you do not bash them they will get up again and fight you. Try to go for the henchmen that have a key (glow blue). Knock them down, bash them and get the key. Go to the locked gate and hit the circle button to insert the key.Keep hitting the circle button to open the lock (while Arthur is unlocking the lock the others will keep fighting to protect him).
repeat 2 more times
gate unlocked - opens
If a hero gets captured by the henchmen he will be taken to a cage. You have a limited time to try and rescue them. Take someone else and get to the cage. Do a double jump to get on top. Hit the square button and move the left analog stick side-to-side to unhitch the cage.
walk through, stairs to the left
stairs get destroyed by henchmen
Arthur has to climb wall (left side of room) - Arthur is the only one who can climb
double jump to reach to the first bar, double jump to get to the bar above
move Arthur to the left, he will turn the corner
at the gap double-jump while moving Arthur to the left
by the blue flagstone jump up (xx)
step on the flagstone
3 blue flagstones will unlock
jump down
go back to the courtyard that the fight was
straight ahead and to the right there is a flight of stairs, go up
follow the path to the left
another flight of stairs to the right, go up
leave Arthur on the flagstone in front of the house
go back down to the path and follow to the left
there will be a house on the right with a flagstone in front - leave Selenia there
take Beta pass Selenia and down the stairs on the left
have Beta walk across the courtyard and jump up (just left of "secret passage" - rune 2 of 26)
place Beta on the flagstone ahead
a leaf bridge will be lowered
take everyone across the yard and through the unlocked gate
walk up across the leaf (on the left)
double-jump across and pass the flagstone
reach a room on the right w/ a boulder that needs to be pushed to the other side
push bolder - door opens
go up the steps
push the cart w/ stairs on top to replace the destroyed stairs
pick up egg bag (38 count)
step on the blue flagstone
Beta gets new skill - concentrated fire power. Go back to the courtyard (where the fight was) and the rainbow to collect skill.
return to the repaired stairs (follow green arrow)
double-jump and get across - go up
on the new level, bash the debris on the path
push the cart by the stairs
push rock (w/x on it) to clear path
once cart is in place, double-jump to get across
Arthur gets new skill - acrobatic moves
save flower on the right - Attack of the henchmen 7%
delgioconda
07-15-2007, 05:46 AM
go left follow green arrow
go down the steps
go through the open gate in the courtyard
new fight - henchmen attack
need to get two keys to unlock gate (fight the henchmen with the key and make a run for the gate to unlock)
up the stairs to the right, room w/ flagstone and locked door
activate blue flagstone
3 flagstones get unlocked
go back into the yard, pass the save flower and near the cart
pass the flower take the path to the right, flagstone straight ahead
one flagstone down bellow by the cart
jump on the cart, and to the right there is another flagstone
flagstones open door
get back to the little room (if anyone is hurt use the snails to get more life points, also you can save again)
go through door, down the tunnel
Beta has to open a gate
walk through tunnel Y junction, keep right
in the small yard get a pollen globe from the pollen plant
run w/the pollen globe (you can pass to others by hitting the square button)
follow the tunnel to the right, up ahead you will see a henchmen on a mosquito
when you get close enough a lighted cursor will be over him, shoot the pollen globe at his head
once you hit him, walk past him on the left
follow the path until you see a blue flagstone and an open area
use Beta to shoot down the henchmen across the bridge
there are two rocks on the right that can be moved
move rocks to access flagstone on the other side
from this location you will see the other flagstone and a path beyond it
take the path on the right to the 3rd flagstone
the flagstones unlock yet another flagstone
go down in the ravine were there is a pollen plant
get a pollen globe and shoot at the mosquito again
go past the henchman on the left
activate flagstone - bridge is extended
walk across pass the locked door to the pollen plant (the other pollen plant will be empty)
hit the mosquito once again to get all of them back together
go back to the bridge and follow the arrow
pass-through room w/ movable stone - open door on the other side
walk through - movie clip
save flower on the right - Attack of the henchmen 10%
delgioconda
07-15-2007, 06:35 AM
locked door on the left w/ 2 orange flagstones in front
place Arthur and Beta on the flagstones
door opens and Selenia goes through
flaming logs are coming down the steps
time-it, go up the first flight of stairs and duck in the alcove on the right wall
repeat 2 times
follow the path to the right and up the steps
cut the brambles that block the path (Selenia is the only one who can do that)
once the path is cleared take Selenia back to replace Arthur
bring Arthur to the wall and climb
follow the wall up and to the left, drop down on the upper level (square button)
activate the bar with counterweights
a small gate will open with brambles in front
take Arthur back - jump on the lower level where you see dragonfly eggs, walk straight ahead (see clover leaf in front), will drop you down on the other side of the save flower
get Selenia again
since she can not climb, at the road go across, hide in the wall alcove, when clear go up the road and take the first right through an archway
follow the path on the bridge and keep to the left
go up the hill and reach the small opening
clear the path for Beta
come down the hill, quick left and down by the flower again
get Beta this time and travel the same to the small opening
once through activate the pull bar
a bridge gets lowered - united again
push stump forward, go to the left
pass-through room on the right, push to open other door
reach a large room w/a locked portal and standing stones
one column still needs assembly, but stones are missing
somewhere left of the portal there is a small room with a pull bar
activate bar - opens small door
left of the portal there is a wall that Arthur can climb
follow wall around until you get to the top
push stone down, and get bag (42 count)
move the block to its place holder (sad face goes on the bottom)
move the happy face block around the hut, place on mark, jump and get bag (46 count)
on a ledge behind the wall that Arthur climbed there is another stackable piece
move stone around the scaffolding and to the left until you reach a locked gate.
follow the steps on the other side to the top, step on the orange flagstone, gate opens
to the right of a small bridge there is a ravine with the other stone in it
assemble the stones - portal is opened
watch out for falling debris - path to the left is blocked
to the right of the portal there is a hole in the ground - jump in
follow the tunnels, Selenia gets a new skill - counterattack
small cavern w/ a save flower and "secret passage" (rune 3 of 26)
delgioconda
07-15-2007, 06:51 AM
follow tunnel to the Mul-Mul farm
no mul-muls but a few henchmen will show up and will have to fight them
get 3 keys and unlock the gate
movie clip
guard will open door, follow path to the right
pass-through room, open door on the other side
movie clip
use Beta to hypnotize the Chtock guard, door opens
to the right of the door there is an activator bar
a bridge lowers and Beta joins them again
push stump forward
walk across to the garden of sharp stones
climb on the Mogoth
go straight, left, left, left
to the left of the last position there is a blue flagstone, activate
path and gate is cleared for a bag (50 count)
from the last position (near flagstone) tell Mogoth to go up
there is a hole in the ground and an arrow - jump in
get to the room w/ stacking stones
up the stairs, to the right of the door, there is a gray stone
to the left of the door, on a plank there is a white stone. One way to get to this stone is to stack the 2 stones you already have, jump on top and over on the plank and then push the stone down
somewhat to the left there is a path that leads outside of the cave
follow path up to the next entrance
push white block down
go back out, follow path up and around the building, at the top go back in
find another gray stone - push one level down
on this level you will find another gray stone - push both stones down
you have all the pieces for the standing stones
door opens, go through the tunnel
room behind the palace w/ save flower
delgioconda
07-15-2007, 06:38 PM
follow the path left of the flower, egg bag (54 count)
same room, somewhat opposite the flower, another bag (58 count)
path to a Mogoth - opposite a white flower (5 petals open)
take Mogoth to the elevator
go left, left, up
walk over to the right, push block down
back on the Mogoth, go straight, right, right, down
to the right, 2 orange flagstones and a stacking platform
small locked room w/ a rune and mul-muls (can not open yet as last stone is out of reach)
place the two stones on the flagstones, elevator lowers
back on the Mogoth, go up
movie clip - Arthur, Selenia and Beta get separated
Beta is on the high roof, follow arrow
jump on the wooden platform
jump on the green platform below left
jump quickly from one platform to the next (going to the right) - if not quick enough the platform will fall
on the 3rd platform move to the edge and jump on the swinging platform to the right
jump to the left on next swinging platform
jump to the left and quickly forward till you reach the rock ledge
jump quickly to the right on the green ledges (4 times), then on the rock ledge
go up, follow the ledge to the save flower - Betameche in danger 20%
delgioconda
07-15-2007, 07:46 PM
jump in scoop swing
jump on the ledge to the right
to the left of the door, up some ledges and behind a small wall is a block
go up and push the block down
push the block along the narrow ledge until you can place it on the orange flagstone
door opens, jump on the swing and go through the door
follow the tunnel, jumping on the wooden platforms along the way (best to be right at the edge and double jump)
Beta gets to the top, movie clip
Arthur has to fly the mosquito and shoot down three targets
The mosquito is flying on a predetermined course, more or less, however you do have control of the target cross-hairs. Keep the target in the center as much as possible. Move the cross-hairs back-and-forth by using the left analog button. Hold down on the square button to lock onto targets - release. Keep doing this during the entire flight sequence. Lock onto dragonfly eggs as well (they show up after mosquito henchmen are killed).
Now back to Beta
behind a house, to the right, there is an egg bag (62 count)
go back, look for the stairs and the arrow sign, follow around
go to the left around the locked door
follow the path down
on the level below, jump down next to the activator bar
activate bar, the door at the top opens
take the steps up
along the way activate the blue flagstone - raises a swing
keep going up along the edge
use the swing to get across
go through the opened door on the left
to the left egg bag (66 count) - go around the house on the left, part of the wooden platform will brake, use 2 double jumps to get across
movie clip
back to Selenia - she needs to catapult water droplets (to put out fire) or currants at the mosquito henchmen. You will prompted what to do and how much time you have. Watch out for falling debris (look at the shadows)
water is on the left (blue)
currants on the right (red)
here is the sequence:
12 blue (go the bar, x to jump up and and square to activate, once done - x to jump down)
14 red (go across to the other bar, repeat instructions to activate)
7 blue (not enough time, remain on the red platform)
14 red
7 red
9 blue - puts out the fire (if not competed in time this will continue)
Betameche is out of danger
take Beta up the stairs (center screen, where the eggs are) jump in
follow the tunnel and jump your way across
smash the wall through, follow tunnel to the top, go left (see arrow)
go straight and to the right - follow path
get block on the ledge and move to the marker on the left (watch for falling debris)
jump on the block and make your way to the top
go left - follow arrow
follow the path down and around, jump on the mushrooms all the way down
save flower - Betameche in danger 23%
delgioconda
07-15-2007, 08:10 PM
there is an orange flagstone that extends a bridge (need to get a block to place on it)
walk along the platform ahead to get to a bag (70 count)
go back to the mushrooms and climb back up (use the orange mushrooms)
once up follow the ledge on the left, small block ahead
push block down
go back to the mushrooms and make your way down
place block on the flagstone, bridge extended
climb mushrooms to the top again
go quickly to the left and across the bridge
go to the right, by the arrow sign turn around and go into the tunnel
jump your way throughout
Beta is back on top again, by a swinging log, and Pinpin parents' houses
Beta has to go up the hill
movie clip - the house at the top of the hill starts tumbling down, Beta turns around and starts running back down the hill
as soon as Beta starts running away, keep him running, once you get pass the scaffoldings run and double jump at the same time, keep going downhill. When you get close to Pinpin's house do not jump anymore, just run.
back to Selenia and shooting water droplets and currants
sequence:
12 red
14 blue
14 red
4 blue - not enough time
9 red
7 red
14 blue
movie clip - Selenia is flying through the air and lands on a flower
have Selenia go through the tunnel
straight ahead save flower
however, before you can save, henchmen on mosquitoes attack
Arthur has to fly again the mosquito and shoot 3 targets down (this time the sequence is a bit more complicated as the other mosquitoes try to knock you down). Follow the same strategy as before, however concentrate on killing the other mosquitoes around you first.
have Selenia save - Betameche in danger 23% - part 2
delgioconda
07-16-2007, 01:57 AM
continue going into the tunnel on the other side of the save flower
clear path along the way, to the room w/ the activator bar
movie clip - Selenia needs to load currants and water again
this time the sequence is longer because Selenia has to clear the area of brumbles before she can access the water. Sequence alternates blue-red, enough time for the currants and not to many bombs dropping overhead. When it asks for water clear the brambles, when the path is cleared all it takes is one water droplet to put out the fire
back to Beta, he is now by the destroyed houses
he has to make his way up the hill (see arrow sign)
watch out for falling rocks and clear the path ahead
once at the top, follow the tunnel to the surface
save flower - Betamache in danger 25%
delgioconda
07-16-2007, 08:37 PM
make your way back through the tunnel
shoot the wooden logs, go to the right
jump down on the ledge below, then jump in the cup swing - get bag (74 count)
get back by the save flower and locked door
go pass the flower and jump down
jump in the cup swing, then jump on the platform below
get to and activate the pull-bar, opens door at the top
once the door opens, currants are dropping on the stairs
time-it to make your way back up
go through the door
take the stairs to the left, jump across
once on top free mul-muls (96)
as soon as the last mul-mul is free, movie-clip
Arthur has yet again to fly the mosquito and shoot 3 targets. The difference now is that you have to avoid hanging boulders,but the other henchmen are not trying to knock you down. Best thing to focus on is shooting the targets, the boulders and avoid getting hit by other mosquitoes.
movie clip
Selenia gets the Sword of Power along w/ a new skill
they are now in the village courtyard but have to fight a monster henchman
To defeat the monster Arhur and Selenia need to jump on him first to pin him down, than Beta punches him. First kick him from behind until he is dizzy, then follow the directions on the screen.
sequence is close to this:
circle, triangle,square, triangle, circle
repeat for Selenia
circle for Beta to jump up
square several times
circle twice
then square/circle several times
and a bash to kill him
movie clip
main village gate opens
save flower on the right - Betameche in danger 35%
delgioconda
07-16-2007, 09:40 PM
Before you leave however, you should explore the village to get additional egg bags, dragonfly eggs, free mul-muls in the village and find the runes.
return to village courtyard, go straight ahead from the gate
pass-through room, open door on other side
back to the palace courtyard
to the left of the palace a rune (4 of 26)- Mino (in a small hut)
take path to the right of the palace
activate the 3 flagstones, bridge extended, go across and get 2 egg bags (82 count)
return to palace square
take path left of palace, through tunnel, arrive at the Mul-mul farm
exactly opposite the pull-bars is an area that has an orange flagstone, a snail and a block
get Arthur to climb and push the stone down
Get Beta to jump up and hypnotize the snail (remember R1 quickly reverse shell orientation)
push stone on the orange flagstone
get Arthur and Selenia to activate the two pull-bars
opens gate to egg bag (86 count)
facing Mul-mul farm go left - there is a save flower
facing Mul-mul farm take path to the right (arrow sign)
pass-through room - open door on other side
sharp stone room
use Mogoth to get to the block above
stack the stones
opens gate - free mul-muls, new rune (5 of 26) card (Sword of power)
once all mul-muls are free - "secret passage unlocked" (rune 2, is in the main village courtyard)
trace your steps to return, at the Mul-mul farm path is to the left by the 3-leaf clover sign, then in the palace square path is straight ahead by the head stone
collect rune (The King) - leave the village
save flower on the right - Betameche in danger 35%
delgioconda
07-17-2007, 12:10 AM
movie clip
follow tunnel, have Selenia clear path
small room, new skill - concentrated circular blow (Selenia)
take steps up to a new room w/stones and a pull-bar
Selenia needs to jump up and clear path
Arthur climbs and activates the pull-bar
3 ledges are extended
use Selenia to jump across and push the block down
find the other 2 blocks
to get to the mul-muls is too far to jump, stack all 3 stones between the wooden platform and the mul-mul ledge
activate the bar again, have Selenia jump across, from the wooden ledge do a double jump on top of the stack then another double jump to free the mul-muls above
finally assemble the stacking stone to open door
pass-through room - jump on stone when lights flash (xx square)
Arthur gets a new skill - snatch shield
movie clip
battle
Arthur has to use his new skill (the henchmen with the key have a shield), kill all henchmen, get two keys to unlock gate
a tunnel ahead (the one on the left w/arrow sign)
at the fork could go either way (but watch for the worm on the left), but on the right push cart down, egg bag (90 count)
pass-through room - open door
new room, more like a huge cavern and a sign to the right "Station"
right in front of door have Arthur climb down and over to the left to the pull-bar (move quickly as some of the handle bars will come apart)
activate bar, opens door next to entrance
continue w/ Arthur to the left. He will get stuck up on a ledge, but you will see an orange flagstone up and to the left
go through the open door and push down the stone
push the block to the other side of the cavern along the ledges and place it at the base of a pull-bar (see wall marker)
have Beta activate the pull-bar, door to the right opens
Selenia goes through and pushes the block down
push and stack the two blocks by where Beta is standing (also wall marker)
have Selenia jump on the blocks and all the way up on the ledges and up to the left.
to the left there is a locked door and an activator pull-bar
activate bar, opens door, push block down
walk pass the door, double-jump across then jump on the swing in front
locked door straight ahead, pull-bar to the right
activate bar, opens door, push block down
take Beta up and go through the small tunnel to the orange flagstone
activate flagstone, Arthur can join them
build the standing stones (w/ the sad face on the bottom)
door to the station opens (follow sign)
pass through room, bash the stone to open door
movie clip
new room w/save flower - On the road to Necropolis 41%
delgioconda
07-17-2007, 07:37 PM
to the right of the save flower - new skill - Beta Mul-mul detector
push big block by the blue/green rays (left of flower)
use block to reach mul-muls above
push block opposite way (to the right of the flower), free mul-muls above (if the block seems to be just out of reach, pull back just a little)
now move the big block all the way on the other side of the room (left of the entry stairs, by green light)
get bag (94 count), free mul-muls
bring the block to center of room, and push it in
jump your way up and to the left
at the top "secret passage" (rune 6 of 26)
jump across, push log
explore tunnels, free mul-muls
find new rune (7 of 26)- Selenia
from the save flower, go straight and to the left, take steps up
follow the tunnels to the room w/ directional mirrors
to the right of the first chair is a small wall, have Arthur climb it
activate the orange flagstone on the other side, activates chair
have Selenia jump in the directional mirror chair and aim the light on the blue crystal
another mirror will appear
have Selenia point the light on the mirror
the gates by Arthur open , henchmen attack
after the battle have Arthur climb back up and activate the an orange flagstone, a step will appear that will enable the others to jump up
activate the light with the orange flagstone, get in the first chair and point the light to the mirror
2nd chair becomes active, get in and point the light at the swinging crystal (track it with the light)
stairs get extended
pass-through room, push block to open door
clear tunnel
ladybug on the left, save flower on the right - Road to Necropolis 43%
delgioconda
07-18-2007, 01:29 AM
climb rock face
climb all the way up, then follow to the right, you will see a ledge, get on top
climb the wall to the top, then to the left and start going down (square to let go of the handle)
before you get to the last handle bar, go to the left
at the end go up on top and free the last of the mul-muls
secret passageway unlocked (see rune 3, located to the left of the Mul-mul farm, you will have to trace your steps all the way to the village), unlock new card rune - Betameche
drop down on the handle bar, go right, drop down, move the the left a little, jump backwards (pull left analog stick toward you and press x button)
drop down and jump to the ground
double jump to reach the ring swing
swing back-and-forth (until you pick up enough momentum see red trail, and feet go way up in the air) then x button to jump
activate blue flagstone, extends bridge
get aboard ladybug
fly to the left, then square button to lower on the landing pad
clear path ahead
room w/ 3 blue flagstone and gate, activate
movie clip, on the surface - The new lands
to the right there is an egg bag in a red flower (98 count), free mul-muls
to the right of current position there is a pull bar - it unlocks a blue flagstone by the door
walk straight ahead and up the hill (keep on the path to the left)
push block down by the Station sign
take path to the left, and down
jump on the stone to the left and bash it
have Arthur jump on the other stone and climb on top
pass a pollen globe across
take the pollen globe by the locked door and feed the ting-tong (the red weed thing that will grab you if too close)
pass another pollen globe, this time feed the Krominos (to the left of door)
move the Krominos on the flagstone in the middle of the path
place everyone else on the other flagstones
pass though room
new path - 3 big block faces block the path
path to the right and left of the door, locked flagstone
free mul-muls and get bag (102 count)
past the pollen plant on the left another path, w/ a locked flagstone
to the right of the hole in the ground another path, free mul-muls
once all the mul-muls are free, "secret passage" unlocked (see rune 6, back in the room w/ the save flower and the big stone)
walk to the stones in front, movie clip
to smash down the stones blocking the path
take a pollen globe, pass it around and shoot it at the hole in the ground
the pachymolle will get the worm
have Arhur stand under the x mark
hit x 4 times when promoted to climb up
switch to Selenia, hit x 3 times and then square button ( so she does not fall off - make sure the timing matches the on screen instructions)
circle button
square button several times
circle button, patchyolle will smash a block
repeat 2 more times from the top
road to the station clear, clear the path
need 50 dragonfly eggs to heal the pull-bar
activate the pull-bar, the two locked flagstones unlocked
activate flagstones, gate opens ,the door behind you is now open, and you can go back and activate rune - Artur (back underground, through tunnels, fly ladybug, across the bridge,tunnel again,across the mirror room, tunnel again, get down in the room, rune to the left of save flower - climb on the block to get to the rune on top)
make your way back to the surface, save by the lady bug - Road to Necropolis 46%
delgioconda
07-18-2007, 01:34 AM
make your way back to the repaired pull-bar and go through the gate
Arthur gets new skill - Acrobatic coupe de grace
pass through room - bash one block all the way down to elevate the other
new area w/gates and a battle, need one key
follow the Station sign
pass through room
save flower to the right - First steps into the Seven Lands 48%
delgioconda
07-18-2007, 02:00 AM
pass the flower there is a large room
clear the brambles in front of the pollen plant
to the left ( in the moss) there is an orange flagstone
ahead there is the door to the station
repair the pull bar on the left (50 eggs)
activate pull-bar, opens door in front of Krominos
put Selenia on the orange flagstone
have Arthur climp the wall (on the left), up and to the right, when he reaches the last bar, move Selenia of the flagstone, then Arthur can continue to the right, jump on top of the ledge, go through the tunnel to the right "secret passage" - (rune 8 of 26)
feed the Krominos a pollen globe then push him down
push the Krominos by the marker (bellow the pull-bar on the right)
the second Krominos is in a pit on the right pass the pollen plant
stack the two Krominos, jump up to reach the pull-bar
activate pull-bar, opens door to the station
feed the Krominos again, move and feed one to the Zeleeft
have Arthur climb the wall next to the Zeleeft
jump on the Krominos and reach the egg bag(106 count)
go through door - station sign
new room w/ a block and a pull-bar
push block around - in order to reach bar
soon after you start moving the block - henchmen attack
kill them, then continue w/ the block
activate bar, bridge gets extended
get across and through door
pass through room
save flower - The Battle of the Station 51%
delgioconda
07-18-2007, 02:38 AM
arrive at the Terminus - movie clip
on ground there is an orange flagstone, a snail and "secret passage" - (rune 9 of 26)
by the steps there is a pollen plant
clear path on the left of ting-tongs (feed them pollen)
place Selenia on the orange flagstone, extends holding bars
have Beta hypnotize the snail, open snail door on the wall above
have Arthur climb the wall, go right
follow the wall to the right, go around the corner, jump backwards, up and until he can rest on the platform ledge
move Selenia off the flagstone
get Arthur to jump up and go to the left, up and around the corner, up, double jump to the right (right of platform)
move Selenia back on the flagstone
have Arthur go up, up and around the corner, drop down on the next platform
move Selenia off the flagstone one last time
Arthur go up, up, jump backwards, around the corner, up, up, to the left, climb in the tunnel above
collect bag (110 count), follow tunnel
above the door, jump sideways on the lower mushroom on the right, sideways to the left on the other mushroom then through the door
jump through the hole inside the station
activate rune (10 of 26)- Darkos
activate blue flagstone, opens door, Selenia and Beta join
go to the back of the station(windows to the right), turn right
pass through room (jump on block to open door on other side)
once in the next area, go down to the right
gates close, henchmen attack
get two keys to unlock the door at the top and to the left
free mul-muls (behind the cage)
unlock door, go through tunnel
new area w/ 2 big mushrooms in the center
the minute you step down on the gray stone, gates close and henchmen attack
kill all henchmen before you unlock door ( including the two by the cage that shoot arrows - use Beta to stun)
open first lock
as soon as the first lock is open a monster henchmen w/ the second key shows up
kick him from behind until promoted to climb on him and immobilize his arms, follow on screen instructions (Beta needs to be last)
bash him and get the key to unlock door
save flower - Battle of the Station 53%
delgioconda
07-18-2007, 02:47 AM
pass through room
movie clip -arrive at the station
flight scene one - Arthur has to shoot the wall down (easy)
2nd flight scene - shoot down all of the mosquitoes first, then the 3 support pillars (make sure Arthur is healed and you have a bag full of eggs, as the mosquitoes will shoot at you and try to knock you down)
go down tunnel (looks like a safety pin)
pass through room - Battle of the Station 56%
delgioconda
07-18-2007, 03:25 AM
go under rock bridge, then take stairs to the left
once on top, go left
"secret passage" (rune 11 of 26), up and to the left
find two blocks, push and free mul-muls
to the right cut brambles and free mul-muls around the corner
walk on bridge and free last of the mul-muls
"secret passageway" unlocked (rune 8)- back in the room two before the terminus (trace your steps opposite where the arrow is pointing)
awaken rune - Krominos
return, follow the tracks to get in the nut shell
movie clip, nut shell falls in the water and Arthur has to save them
Arthur follows path at the edge of the water, push log by the clock (extra time)
go to the right, follow ledge to a ring swing
double jump on the swing, push the left analog stick to the left + square button ( to turn and face the other ring swing)
start swinging (when legs are way up in the air, jump - x button)
switch direction again (see above), swing yet again
jump, catch the ledge, go left, drop on platform
go up, to the left, jump, on last bar jump backwards
go up and to the left, jump and drop on the platform
drop down to the left, follow to the left, make your way up to the next platform up and around the corner
up, jump left, jump backwards, go to the right, jump backwards go right to the next platform
up, left, drop down, follow around the corner to the other side, go up and jump backwards on the wooden log
jump across the logs, push the wooden branch by the clock (on the left, extra time)
go to the right and up the hill avoiding the tumbling rolly-pollies ( go quickly to the right, keep right half way, then run up the center)
follow the path
movie clip
follow water edge, push wooden log into the water by clock (extra time)
go up, jump on the mushrooms
climb down on the ledges and jump to the right (avoiding the praying mantis)
go through the door
climb down, you can drop all the way down
turn around, face the other wall (there is green moss on the rock)
climb up, up, up, all the way left, up, up, and jump up on the ledge
go through door
run along the edge (get extra time)
double jump on the ring swing, turn, swing, jump
catch the second ring, swing, jump, repeat
movie clip -Arthur falls in the shell, they all climb out on a rock bridge
to the left, save flower - Devil's Falls 61%
delgioconda
07-22-2007, 05:45 AM
Selenia gets new skill - grand concentrated circular blow
on the other side of bridge, free mul-muls
secret mul-mul passage unlocked (by the Terminus - rune 9)
pass-through room
new room w/ 2 Zeleefts on the left and a Krominos on the right
feed the ting-tong and the Krominos
move and feed the Krominos to the bottom Zeleeft
to the left new rune, Archibald (rune 12 of 26)
get Arthur to climb wall, push the Krominos and feed it to the other Zeleeft
activate blue flagstone above, extends rock steps
push Krominos down on the other side of the flagstone
take path down and to the right of entrance, collect 2 bags (126 count)
go back, take center tunnel
awake rune, Zeleeft (rune 13 of 26)
push block, feed Krominos to the Zeleeft
push Krominos around tunnel and to the right into a new area w/ 5 blue flagstone and 3 locked doors
put the 2 Krominos on 2 of the flagstones, activate the others
take door to the left
pass-through room
Beta gets new skill- triple lollipop shot
on the log above bag (130 count)
take elevator up
save flower on the left - Lost in the Seven Lands part one 66%
toby dog
07-25-2007, 07:00 PM
thereis only 60% of the walkthrough there
delgioconda
07-26-2007, 12:48 AM
free all mul-muls (to get the ones up on the mushrooms – Beta can shoot them or move block around to get to them)
secret mul-mul passage unlocked (rune 11)
hypnotize snail – mushroom goes up
go up, activate blue flagstone – Beta can let go of snail
up above , top of mushroom, “secret passage” (rune 14 of 26)
from the elevator go up the hill, to the left, feed all the ting-tongs then follow path
pass-through room
3 blue flagstones on the left on the piers, battle (kill as many henchmen as possible, and get to the flagstones as quickly as possible)
bridge extended, return
fly w/ the ladybug (betamul)
movie clip – henchmen shoot them down
new area w/ a big rock in the middle
henchmen attack, need to get 2 keys (attack and block)
as you open the second lock a flying henchmen shows up and steals the keys – gates are locked again
fight the winged henchman then jump on top of him and immobilize him (follow the sequence on the screen), then have someone else hit him and stomp him to get key (the winged mosquitoes will kick and shove you)
collect two keys and unlock the gate
go up ahead, orange flagstone (extends climbing ledges that lead to “secret passage” around corner – rune 15 of 26)
pass-through room
new area w/ orange flagstone (extends bridge) and a pasmish (the pasmish only moves in a straight line and will only stop against the wall, push to move them, move him around until you can put him on the marked spot)
put the pasmish on the orange flagstone
to get across, push leaf down, walk across log
movie
go into tunnels
free all mul-muls, mul-mul passageway unlocked – rune 15
out of tunnels, up steps, save flower on the left – Lost in the Seven Lands part one 69%
schulla
07-26-2007, 01:51 AM
This helped me very mush but now im stuck in lost in seven land part 2 69% i dont know where to go i did ride the ladybug but dont know how to get the wood to build the bridge
delgioconda
07-26-2007, 09:47 PM
climb the rocks to the top, use leaf, “secret passage”(rune 16 of 26) on the way up
movie clip, henchmen attack (watch out for the flying henchmen as they will kick and shove you off the rock, stay away from the edges)
pull-bar to the right of ladybug (other side of big rock)
activate bar as soon as possible, extends bridge to reach ladybug
fly ladybug down and to the right
land by log on water edge
activate rune (Jackfire – rune 17 of 26)
free al mul-muls (climb on green log); secret passage opens (see rune 14)
take lady bug again, fly to the right
movie clip
free mul-muls
to the right push leaf down, go across (watch for ting-tongs), 3 flagstones, flying betamoul, save flower to the left – Lost in the Seven Lands part two 69%
delgioconda
07-26-2007, 11:29 PM
to the right there is a ring swing, swing and jump on the lily pads to get across
use pollen plant to feed the krominos and to feed the spider lift
push krominos in the lift
pass pollen to the other side, feed the lift (it will come across to Beta and Selenia)
put krominos on a flagstone, then Selenia and Beta on the other two
Arthur activates the other blue flagstone – bridge gets extended
take Betamoul to explore around (go right), find another landing pad
land by a mogoth
take mogoth, go straight and right, then up
Arthur climbs up, to the right, around the corner, jump backwards and up on ledge
free mul-muls,, find pashmi and a small cave
go in cave , activate rune – Seides (rune 18 of 26)
put pashmi on mark, and push down
push forward, left on mark and to the right on the mark
go on the other side and find the other pashmi, push around, watch for the marks, lift up and get it in the other hole
the mogoth will come across, climb on and go up
logs on top, ting-tongs
feed the ting-tongs, move the big logs around to clear path for the big square block
push block down
go back to mogoth and back to the ladybug (at top of screen is a bag 128 count)
fly ladybug, to the right another mogoth, and mirror chairs
take mogoth, go straight and to the left, go up
Arthur climb up, left, around the corner, turn again, drop down, jump backwards
Climb in mirror chair aim on the receptacle -swinging thing (aim at the left edge of the swinging arc of the receptacle)
a mirror will appear, point light at mirror, the other chairs will become activated
have Beta and Selenia go to the other chairs and point to the other receptacles (the bridge will come up)
get Arthur down, cave entrance – activate rune – Monster Seides (rune 19 of 26)
mogoth will come across, go up
feed ting-tongs, move the logs around to clear path for the square log
push square log/block in the water
go back to ladybug, go left all the way by the bridge
dismount, by the pollen plant 3 lily pads lead to a new skill, time-it and jump across
Arhur gets new skill – extended climbing time
feed ting-tong, go up, jump down (lily pads are all down)
jump on wood blocks to the right, push leaf down
free all mul-muls – secret passage opens ( to the right)
go through , area w/ locked gates
Arthur climbs on wall, go all the way up and around the corner, then drop down on the other side
activate blue flagstone, extends bridge
henchmen attack Selenia and Beta
by the gate, climb and get Arthur back w/ the others
fight hencmen, get 2 keys and unlock gate
save flower - Lost in the Seven Lands part two 69% cont.
delgioconda
07-28-2007, 02:58 AM
push leaf down , get new skill Beta gets new skill rune detector
go through door, push leaf go through next door
movie clip
locked gate (need 3 keys), blue flagstone, a pollen plant (in a radish field)
henchmen attack, get first key open first lock
a flying henchmen has the 2nd key (kill him as he will take you up to the cage if injured)
a monster henchmen has the 3rd key (he is in a pit- and does not get out)
kill all the henchmen, before more show up, jump in the pit and fight the monster henchmen for the key
more henchmen will show up plus a winged henchmen
have to kill all the henchmen as the path to the gate is blocked
shoot a pollen globe at the henchmen on the mosquito to get pass him and reach the gate
unlock gate
get in straw
movie clip
end up at the Stunning Rapids Bar
Arthur walk around the big circle, then climb wall on other side
climb to the right, around the corner, up, to the ledge
to the left, a ring swing
double jump, swing, jump, catch 2nd ring swing, turn to left, swing, catch 3rd swing, swing, jump
by the Exit sign, activate blue flagstone, go through door
save flower to the right, save Stunning Rapids Bar 74%
delgioconda
07-28-2007, 06:26 PM
pull-bar to the right, activate opens emergency door
movie clip all drop on top of the dance floor (rotating LP)
gates close, henchmen attack, need 3 keys
fight on the dance floor (best not to get captured as the cage is up above, after the first capture the stairs get broken; you have to go up and activate a flagstone major pain)
after the 2nd lock is open, a monster henchmen drops in the center of the LP w/the 3rd key
get key, open door and take tunnel
movie clip
save flower ahead, The Stunning Rapids Bar 76%
delgioconda
07-29-2007, 03:27 PM
to the left, free mul-muls passageway unlocked (rune 16)
go right and through runnel (left)
feed the krominos on the right, and get him up on the left
have Arthur jump on him and double jump to grab the blue bar (to the right of the 2nd Krominos up above)
jump grab bar and get above, feed the krominos on top and push down
move the krominos around and stack them on the mark
jump up and activate blue flagstone, extends bridge; secret passage to the left (rune 20 of 26)
go across bridge (jump down to the left pick up bag 142 count)
follow ledge and arrow sign, arrive under the house
go left along the ledge climbing wall, locked blue flagstones
Arthur climb up, around the corner, drop down free mul-muls
drop down and to the left to get a bag (146 count)
go up on the ledge, climb to the right, around corner, up, up, jump backwards then go up on ledge
up above there is a ring swing in front
jump, grab swing, turn left, swing and jump on the platform
activate blue eye flagstone, cable car starts moving
make your way back to the previous platform
jump, grab blue bar on cable car (watch the stops above on the cable)
go up, at the back of the cable car go down and behind it, when it reaches the wall, jump backwards
go to the right and around the corner, drop down and climb up to activate pull-bar, the two flagstones become unlocked
put Selenia and Beta on them (more holding bars appear on the wall)
Arthur go down, to the right, around the corner (watch for the saw blades), jump backwards on the platform
go down, left around the corner, jump left (watch for saw blades), jump backwards, let blade go over your head then go up as far as you can go, go left, jump backwards, climb all the way up, then backwards again, up, jump right, make your way adjacent to the vertical saw blade, time it jump right, rest on platform for a sec
go up and around the corner, wait for blade, jump right, wait for the horizontal blade, go right, jump, drop down go to the right, jump backwards, follow around the corner to the left, jump backwards on the ring swing
turn quickly to the left, swing, jump on the platform
to the left secret passage (rune 21 of 26)
follow ledge to the right, free mul-muls, then jump your way down to the eye flagstone
activate, extends bridges, united again
follow the pipes and the arrow sign, when running down the pipe stay to the left
about half way down, awake rune Minimoy Village (rune 22 of 26)
continue down, free mul-muls
jump on swing, go up and free more mul-muls, find bag (150 count)
follow pipe down, around the corner spider and save flower Under the House 82%
delgioconda
07-31-2007, 12:42 AM
take spider and go right, land in front of gate
take path to the left and jump down
as soon as the eye flagstone is activated gates open and henchmen attack
keep Beta behind and wait for henchmen to come to you, shoot them and get extra life point. The easiest way to get across all the precipices is to let them jump on their own, then switch to a character that made it across and others will follow.
move by the cage, kill any henchmen around, have Beta shoot the one on top ( that shoots arrows). Then shoot the winged henchmen from across the abyss a couple of times. Switch to Arthur, so he can attack and jump on top of him
get key – as soon as you have the key, switch to another character (makes it harder to lose the key)
activate flagstone on left – extends bridge (far left flagstone retracts bridge)
go across toward gate, kill all henchmen around including the one that shoots arrows
open first lock – more henchmen show up
kill them all before opening the next lock (if you get captured, you can do a double jump of the high platform and land next to the cage)
open 2nd lock, a monster henchmen shows up with the 3rd key
kill all the henchmen, jump down by the cage and have Beta shoot the monster henchmen from across the abyss several times
then use Arthur or Selenia to kick him and jump on top of him (follow on screen instructions)
get key, activate bridge and finally unlock the gate!
climb back on spider and continue down and to the right
dismount at the first mark (before the spider goes on the spider web)
just around the corner, on the left side is a a ledge and a rune (23 of 26), go to the edge and jump on the ledge to activate rune (this rune is easy to miss unless you use the rune detector)
get back on the spider, follow the spider web and to the left, land on the mark
free last of the mul-muls; secret passage unlocked (rune 21)
go to the left, gates close, room w/ 3 flagstones, wall w/ climbing bars
as soon as a flagstone is activated, 2 winged henchmen show up
have Arthur climb the wall (start on the right, make your way to the left, up and back to the right, jump up and activate flagstone – closes the gate above through which the henchmen show up)
kill the 2 winged henchmen
put everyone on a flagstone (3rd one is above on the bolder), gate opens, go through
slide down to the right, save flower – Under the House 84%
lilbubble
07-31-2007, 08:57 AM
Hiya,
this walkthrough is great, i have been looking for one for ages ......thanks.
I just have one problem, i am at the station and have completed the task, have dropped down into the room activated the rune, opened the door and let selenia and beta join arthur but there is a door at the back into the next area which is where i need to go but i cannot get this door open. Am i missing something or not done something or is this a glitch? Please help :confused:
Thanks in advance
Lil bubble x
delgioconda
08-01-2007, 12:40 AM
I just replayed the chapter and if you follow the instructions no problems. Once inside the station, there is a rune and blue flagstone to the right. Turn such that the windows are to your right, go straight and to the right (the door was open), pass through room, jump on blocks to open door on other side. :rolleyes:
ant101
08-01-2007, 12:58 AM
Hiya,
this walkthrough is great, i have been looking for one for ages ......thanks.
I just have one problem, i am at the station and have completed the task, have dropped down into the room activated the rune, opened the door and let selenia and beta join arthur but there is a door at the back into the next area which is where i need to go but i cannot get this door open. Am i missing something or not done something or is this a glitch? Please help :confused:
Thanks in advance
Lil bubble x
Hi, I am having the same problem! If you manage to figure out what to do, please help. This section of the walkthrough implies that the door in the back of the station should be open, however I can't get through there either. I have redone this section a hundred times and still no luck! What am I missing?
delgioconda
08-01-2007, 02:42 AM
start exploring the caves and free mul-muls
in one cave (to the right of flower and left of Necropolis sign) there are climbing bars, have Arthur climb
go up, to the right, up, backwards, up, of the platform double jump, double jump of the next platform to grab the bar, go up activate flagstone – open door
to the left of flower, there is light coming in
go there, up, you will see a swing, an egg bag
to get bag, jump on swing, turn right, swing, jump and grab bar, follow around until you land on ledge, go around and pick up bag (154 count), drop down
go back to swing, jump, grab 2nd swing, swing to left, swing, jump and grab bar, climb around to right and drop down
go to the left, free mul-muls
to the right of flower – secret passage (leads to Necropolis)
next to secret passage, clear brambles, push rock down, go across
unlock rune on right – Max (rune 24 of 26)
on the left – passage (by light), free mul-muls
opposite the passage w/ the light (to the right of flower), clear brambles to get through, go straight and go to the right and free the last of the mul-muls
activate flagstone on top to open door (Arthur has to climb)
all mul-muls are free – “secret passage” – to Necropolis opens
follow sign and take the passage to Necropolis
go down the steps, pick up egg bag (158 count)
movie clip – Darkos and henchmen show up
first step on the flagstone under the rock – close door (prevents more henchmen from showing up; keep an eye on the door – Darkos will open it up again)
place Selenia and Beta on the red and green flagstones (color circle around them)
big square block with colored bars and a winged henchmen on top w/ a key
Arthur has to climb the wall, grab the green and red bars, make your way to the left and reach the platform
move Beta on the blue flagstone, have Arthur climb using the blue and red bars, climb to the left, reach the next platform
move Selenia on the green flagstone, some henchmen show up, kill them all – resume
have Arthur continue climbing using on the green and blue bars, make your way around corner to the next platform
henchmen attack again, kill them, and put Selenia and Beta on red and green flagstones
have Arthur go all the way up, activate flagstone on top – the block will go into the ground
fight the winged henchmen for the key and open first lock
henchmen attack and now are bombing you
kill as many as you can, movie clip – Darkos joins the fight
have Beta jump on top of cage and start shooting at Darkos, shot till prompted to jump on him
get down an lure Darkos close to the scaffolding
jump on top of him and follow the on screen instructions (all three need to be on top of him); at the end he will get mad, throw all of you off and smash the scaffolding ( will land on top of him and pin him down)
kill all other henchmen and the winged one and get the 2nd key
unlock gate, the 2 pull bars on either side of gate are accessible now
have Arthur and Beta activate the bars (easiest way is to grab on the pull bar but do not finish activating it, switch to Beta and have him grab the 2nd bar, then while you wait for the bars to be activated place Selenia at the mid point)
as soon as the bars are activated the platforms start to lower; however henchmen will attack (in groups of 3) either Arthur or Beta. Have Selenia positioned in the middle – the game will show which way they will attack (e.g., if Arthur activated the first bar then Beta, henchmen will attack Arthur first)
have Selenia run toward Arthur and attack henchmen (if you hold down the square button and charge her sword – when she is near- she can take them out all at once)
run back and protect Beta, repeat for Arthur – all platforms are in place
take path toward Necropolis
take ramp to the right, save flower – Necropolis 92%
toby dog
08-02-2007, 03:20 AM
you have to go up at the station build 2 of your stones in front of the drop off then you need beta go up there is a small passage way on your left this takes you to a flag stone this lets Arthur climb back up the you need to go back up first go left then you have to cross to your right to get the final stone push stone onto walkway complete figure, hope this helps
toby dog
08-02-2007, 03:25 AM
something you might have missed if you let beta shoot the first henchman then the one shooting arrows take beta passed the cage to the 2 precipice and shoot at distance at the henchman with the key this cuts down on the amount of time you need to shoot him when you go for the key
lilbubble
08-02-2007, 09:25 AM
Hi Ant,
this is exactly the same problem......glad i;m not the only one.......lol, have spent i dont know how many hours redoing this chapter and i have also gone right back as far as i can go and come back again still to no avail. I am thinking of restarting the game and following this walkthrough to see if i missed anything the first time around.......here's hoping x
schulla
08-04-2007, 10:31 AM
Hi i'm stuck at 92% could you please help
delgioconda
08-04-2007, 01:54 PM
free all mul-muls – Bonus unlocked (creatures of the seven lands) plus secret passageway unlocked (see rune 22)
go up by the M on the wall, push block enter tunnel, leads to screw elevator
take elevator up, go through door
find an area with 2 half doll faces
to the right 2 orange flagstones, a krominos, a spider lift and the top of a zeleeft
just right and down of the first doll face, climbing bars
get Arthur to go down, climb to the right, jump backwards, go around corner, jump backwards, go up, go in the cave
activate rune Mul-mul (rune 25 of 26)
go by the second doll face, go up, have Arthur climb on top, take stairs all the way down
take tunnel, immediately to the left climbing ledges, have Arthur climb up
get down on other side, jump backwards, go around corner, jump backwards, drop down, climb to the left, down, to the right, around corner, jump backwards, go to the left, around corner, drop down – jump to the ground
once on the ground, go through the opening - new area: one pashmi, a zeleeft
egg bag to left of Zeleeft (162 count)
by doll face w/safety pins – go to the right in the cave
you will see climbing ledges and a pashmi above
climb up and to the right, above a pashmi, a spider lift, a pollen plant
jump next to the lift, another pashmi
push pashmi in the lift, go across, feed the lift and it will bring the pashmi across
pull the pashmi out, move the pashmises on the marked spots ( the pashmi stop against the wall or each other only)
move the pashmi together and around the floor until you can feed one to the zeleeft
back by the doll face, you have to climb all the way up, and take the stairs all the way up back to Beta
push the pashmi in the lift, feed pollen to the lift – it will come across
pull the pashmi out
put the krominos near one of the flagstones ( to stop the pashmi)
put the pashmi on a flagstone and the krominos on the other
now you can push the two doll faces together
go up on the two doll faces and climb stairs down on the other side
go through tunnel – activate the 2 flagstones to open door
save flower on left – Necropolis 94%
delgioconda
08-07-2007, 08:24 PM
take tunnel pass flower
new area w/two flagstones, follow path to the right (trail of eggs)
follow lighted path, new room
henchmen attack
to the left a flagstone extends bridge to the pull-bars
fight the 2 henchmen and activate flagstone
go across the bridge to the first pull-bar
kill the winged henchmen, activate pull-bar
jump across to get to the 2nd pull-bar (kill the remaining 2 henchmen)
activate 2nd pull-bar, opens the door, go through
new room w/ save flower Necropolis 97%
delgioconda
08-12-2007, 03:18 AM
activate rune to the left Malthazar (rune 26 of 26)
on other side of flower, 2 pashmi
push one down and stack them on the mark
jump up and activate flagstone, opens door
go through and follow the path (dragon fly eggs), go up and find the treasure
next to treasure, push stone
go down, find a snail guard, have Beta activate it bridges get extended
Arthur jumps up (to the right of snail) and follow the bridges till you get up to a blue flagstone
Activate, one ray of light shines on the treasure (you might want to go back and save - last chance)
left of the treasure path down to two blocks
push the blocks in the middle such that you can jump on them to get across to the light ray chair
have Beta jump across and use the chair, shine light ray on the treasure
right of the treasure, block w/climbing bars
Arthur go around block to the right and climb up, go to the right, turn corner, up
use chair, point light ray on treasure
movie-clip; Arthur and Beta captured, then escape in the car
drive car through the tunnel (x button for acceleration), go through the blue arches (extra speed) and take the ramps (jump, acceleration boost square button), the checkered banners are checkpoints
drive car through tunnel, rocks block your path, go through (3), stay center, take ramp (press square button , hold before ramp and keep pressed while in the air) to get a boost, ramp on left, ramp center, blue ray on center, make it to banner checkpoint 1
keep to the left, blue ray on left, stay left, center blue ray, left, center ramp, ramp on the left, ramp center, - checkpoint 2
right turn barrel roll (sharp right turn, see arrows on ground),stay to the right on tunnel wall, blue ray, go quickly to the left blue ray, stay to the right (3), move to the left (2), right(2), blue ray left, right, center, left turn barrel roll (the left turns are a bit tricky -be a tad to the right before initiating turn), center ramp (square), right ramp, right blue ray, 2-3 more ramps, checkpoint 3
right turn barrel roll, right, left, center blue ray, left barrel roll (pass the pachymole, try to stay left), blue ray on left, left, right, left
(this one is a long sequence and very frustrating - tbc)
pooh48
08-16-2007, 02:49 PM
Could someone tell me where to find the walkthrough for arthur and the invisibles.Thanks Pooh48
axlrose22
08-17-2007, 02:54 AM
pull-bar to the right, activate opens emergency door
movie clip all drop on top of the dance floor (rotating LP)
gates close, henchmen attack, need 3 keys
fight on the dance floor (best not to get captured as the cage is up above, after the first capture the stairs get broken; you have to go up and activate a flagstone major pain)
after the 2nd lock is open, a monster henchmen drops in the center of the LP w/the 3rd key
get key, open door and take tunnel
movie clip
save flower ahead, The Stunning Rapids Bar 76%
im stucked in the stage wherein there is 2 krominos you nedd to stack up.And then i think you need to do that to open the bridge?I cannot reach the other krominos on the top. There is no blue bar before that i was not able to step on a flagstone in the dance floor. The flagstone there is not accessible because something is covering it and i was not caught by a henchman. Do i need to intentionaly be caught to activate that flagstone?please help me... thankz
axlrose22
08-17-2007, 02:58 AM
im stucked in the stage wherein there is 2 krominos you nedd to stack up.And then i think you need to do that to open the bridge?I cannot reach the other krominos on the top. There is no blue bar before that i was not able to step on a flagstone in the dance floor. The flagstone there is not accessible because something is covering it and i was not caught by a henchman. Do i need to intentionaly be caught to activate that flagstone?please help me... thankz
AHTUBupyc
08-17-2007, 08:54 AM
im stucked in the stage wherein there is 2 krominos you nedd to stack up.And then i think you need to do that to open the bridge?I cannot reach the other krominos on the top. There is no blue bar before that i was not able to step on a flagstone in the dance floor. The flagstone there is not accessible because something is covering it and i was not caught by a henchman. Do i need to intentionaly be caught to activate that flagstone?please help me... thankz
1) feed top krominos
2) find a crossbeam
3) choose Arthur and on an obstacle jump on it to the left
4) be tightened and throw off krominos
5) further already you will understand.
In the same place you will soon take the seventh red to a rune when will release mul-mul
axlrose22
08-18-2007, 02:35 AM
thankz
toby dog
08-19-2007, 04:08 AM
have complained to Atari as regards the save at the treasure 97% have tried all methods still don't save and the tech people say there is nothing they can do about it the game is practically useless as to you have to go back to 94% to restart as the saves in between don't come up this should have been sorted at beta stage and not sold until these were sorted out my grandson is so upset he cant manage to finish the game and has now given up trying. this on play station 2
delgioconda
08-20-2007, 12:37 AM
We have encountered some problems as well. At the treasure, sometimes the light would not show. Had to quit and go back to the save point (though we were able to save after the first light was shinning on the treasure - go back). We had some display problems - found out the disk was dirty and it had problem reading it (once cleaned no problem).:eek:
To get through the last level (car driving portion) that took days literally! We paused the game at the checkpoints (being a PS2 game, just pause - of course you can not play any other games).:pout:
ali9004422
08-24-2007, 05:56 PM
arrive at the Terminus - movie clip
on ground there is an orange flagstone, a snail and "secret passage" - (rune 9 of 26)
by the steps there is a pollen plant
clear path on the left of ting-tongs (feed them pollen)
place Selenia on the orange flagstone, extends holding bars
have Beta hypnotize the snail, open snail door on the wall above
have Arthur climb the wall, go right
follow the wall to the right, go around the corner, jump backwards, up and until he can rest on the platform ledge
move Selenia off the flagstone
get Arthur to jump up and go to the left, up and around the corner, up, double jump to the right (right of platform)
move Selenia back on the flagstone
have Arthur go up, up and around the corner, drop down on the next platform
move Selenia off the flagstone one last time
Arthur go up, up, jump backwards, around the corner, up, up, to the left, climb in the tunnel above
collect bag (110 count), follow tunnel
above the door, jump sideways on the lower mushroom on the right, sideways to the left on the other mushroom then through the door
jump through the hole inside the station
activate rune (10 of 26)- Darkos
activate blue flagstone, opens door, Selenia and Beta join
go to the back of the station(windows to the right), turn right
I can't under stand how can I through the door ??????????????????
aosman2
09-04-2007, 08:17 AM
locked door on the left w/ 2 orange flagstones in front
place Arthur and Beta on the flagstones
door opens and Selenia goes through
flaming logs are coming down the steps
time-it, go up the first flight of stairs and duck in the alcove on the right wall
repeat 2 times
follow the path to the right and up the steps
cut the brambles that block the path (Selenia is the only one who can do that)
once the path is cleared take Selenia back to replace Arthur
bring Arthur to the wall and climb
follow the wall up and to the left, drop down on the upper level (square button)
activate the bar with counterweights
a small gate will open with brambles in front
take Arthur back - jump on the lower level where you see dragonfly eggs, walk straight ahead (see clover leaf in front), will drop you down on the other side of the save flower
get Selenia again
since she can not climb, at the road go across, hide in the wall alcove, when clear go up the road and take the first right through an archway
follow the path on the bridge and keep to the left
go up the hill and reach the small opening
clear the path for Beta
come down the hill, quick left and down by the flower again
get Beta this time and travel the same to the small opening
once through activate the pull bar
a bridge gets lowered - united again
push stump forward, go to the left
pass-through room on the right, push to open other door
reach a large room w/a locked portal and standing stones
one column still needs assembly, but stones are missing
somewhere left of the portal there is a small room with a pull bar
activate bar - opens small door
left of the portal there is a wall that Arthur can climb
follow wall around until you get to the top
push stone down, and get bag (42 count)
move the block to its place holder (sad face goes on the bottom)
move the happy face block around the hut, place on mark, jump and get bag (46 count)
on a ledge behind the wall that Arthur climbed there is another stackable piece
move stone around the scaffolding and to the left until you reach a locked gate.
follow the steps on the other side to the top, step on the orange flagstone, gate opens
to the right of a small bridge there is a ravine with the other stone in it
assemble the stones - portal is opened
watch out for falling debris - path to the left is blocked
to the right of the portal there is a hole in the ground - jump in
follow the tunnels, Selenia gets a new skill - counterattack
small cavern w/ a save flower and "secret passage" (rune 3 of 26)
I am stuck at the column assembling stage. I placed the sad face and the upper head stones in their place but i can't bring the eyes stone to the place in order to open the gate.
I just can't lift the stone located beside the small bridge. When i try to lift it up, there is not enough help found to do it. One of the three friends picture is flashing and does not come to help the other two in lifting the stone to the upper step.
Is there any way to do that or am i doing something wrong ?
delgioconda
09-07-2007, 11:58 PM
If it is blinking that means that one other character is needed. Make sure that the characters are not on any flagstones. If a stone requires all characters to lift it, make sure there is room around the stone such that all characters can get a hold (you might have to push the stone as such). Good luck.
robg13
09-16-2007, 05:03 PM
I read your walkthrough but i still cant find the second rune the one that beta is sopposed to get to the left of the secret passage, also I was wondering if the secret passage is something I access later in the game or can I do that now? thanks in advance
ridgerunner
10-14-2007, 11:35 AM
I am following your guide and passed rune 2 and 3 which are secret passageways. How do I get into those? So far I like your walkthrough. I have played through the game twice now and am on #3 and still cannot get all the runes. I think the secret passageways are where the 6 are I didn't find.
mvm3rd
11-04-2007, 05:02 PM
thnx for all the help everyone!!!!
bige33z
12-20-2007, 06:18 PM
Could someone please tell me how to get the runes in this game?
After you have things break out from under you, float down creeks, slid down slides...etc. How do you back up when you unlock runes.
I have the answer to my question. I won't print it here because I don't want to spoil it for anybody. If anyone really wants to know you may feel free to email me and I will tell you.
stormrainbow
01-01-2008, 08:58 AM
go under rock bridge, then take stairs to the left
once on top, go left
"secret passage" (rune 11 of 26), up and to the left
find two blocks, push and free mul-muls
to the right cut brambles and free mul-muls around the corner
walk on bridge and free last of the mul-muls
"secret passageway" unlocked (rune 8)- back in the room two before the terminus (trace your steps opposite where the arrow is pointing)
awaken rune - Krominos
return, follow the tracks to get in the nut shell
movie clip, nut shell falls in the water and Arthur has to save them
Arthur follows path at the edge of the water, push log by the clock (extra time)
go to the right, follow ledge to a ring swing
double jump on the swing, push the left analog stick to the left + square button ( to turn and face the other ring swing)
start swinging (when legs are way up in the air, jump - x button)
switch direction again (see above), swing yet again
jump, catch the ledge, go left, drop on platform
go up, to the left, jump, on last bar jump backwards
go up and to the left, jump and drop on the platform
drop down to the left, follow to the left, make your way up to the next platform up and around the corner
up, jump left, jump backwards, go to the right, jump backwards go right to the next platform
up, left, drop down, follow around the corner to the other side, go up and jump backwards on the wooden log
jump across the logs, push the wooden branch by the clock (on the left, extra time)
go to the right and up the hill avoiding the tumbling rolly-pollies ( go quickly to the right, keep right half way, then run up the center)
follow the path
movie clip
follow water edge, push wooden log into the water by clock (extra time)
go up, jump on the mushrooms
climb down on the ledges and jump to the right (avoiding the praying mantis)
go through the door
climb down, you can drop all the way down
turn around, face the other wall (there is green moss on the rock)
climb up, up, up, all the way left, up, up, and jump up on the ledge
go through door
run along the edge (get extra time)
double jump on the ring swing, turn, swing, jump
catch the second ring, swing, jump, repeat
movie clip -Arthur falls in the shell, they all climb out on a rock bridge
to the left, save flower - Devil's Falls 61%
Hi there I can not find any extra time or log/clock, can you help more/ Thanks
stormrainbow
01-01-2008, 09:30 AM
Hi there and sorry if I have posted this twice, just trying to figure this site out lol.....when the nutshell falls into the water its mentioned to push the log into the water for extra time (by the clock) I cant find this log, ot the clock, can you help?? Thanks:heart:
bige33z
01-04-2008, 08:21 PM
Hi there and sorry if I have posted this twice, just trying to figure this site out lol.....when the nutshell falls into the water its mentioned to push the log into the water for extra time (by the clock) I cant find this log, ot the clock, can you help?? Thanks:heart:
Good luck trying to get answers on this forum. I think you and me are the only ones playing this game anymore. The things you push in the water actually look like a little clock face. They will be on the left side as you go down the creek bank. Hope this helps.
familjen
01-18-2008, 04:34 PM
Hi, I am having the same problem! If you manage to figure out what to do, please help. This section of the walkthrough implies that the door in the back of the station should be open, however I can't get through there either. I have redone this section a hundred times and still no luck! What am I missing?
Have the same problem, what should i do to get the door opend:sour::down:
familjen
01-18-2008, 04:39 PM
Hi, I am having the same problem! If you manage to figure out what to do, please help. This section of the walkthrough implies that the door in the back of the station should be open, however I can't get through there either. I have redone this section a hundred times and still no luck! What am I missing?
same problem, HELP ASAP:eek:
ridgerunner
01-19-2008, 08:46 AM
Hi, I am having the same problem! If you manage to figure out what to do, please help. This section of the walkthrough implies that the door in the back of the station should be open, however I can't get through there either. I have redone this section a hundred times and still no luck! What am I missing?
Is there what looks like a railrod track there? If so get on it and start walking north-up. . You will come to a nutshell.
ridgerunner
01-19-2008, 08:47 AM
If there is a railroad track thee, get on it and start walking north. You will come to a nutshell.
satx29andrew
01-20-2008, 04:29 PM
i need help in one of the levels where the mosquito flying and there a red fence up and when you try to walk through he shoot a lazer at you how do you pass that
ridgerunner
01-21-2008, 10:10 AM
Find a yellow pollen ball and kick it to the mosquito. Sometimes you have to find the ball in other spots and roll it and then kick it. If you can't get it there before it disappears, try kicking it to the others--relay it.
nkteerapat
02-05-2008, 02:06 AM
follow the path left of the flower, egg bag (54 count)
same room, somewhat opposite the flower, another bag (58 count)
path to a Mogoth - opposite a white flower (5 petals open)
take Mogoth to the elevator
go left, left, up
walk over to the right, push block down
back on the Mogoth, go straight, right, right, down
to the right, 2 orange flagstones and a stacking platform
small locked room w/ a rune and mul-muls (can not open yet as last stone is out of reach)
place the two stones on the flagstones, elevator lowers
back on the Mogoth, go up
movie clip - Arthur, Selenia and Beta get separated
Beta is on the high roof, follow arrow
jump on the wooden platform
jump on the green platform below left
jump quickly from one platform to the next (going to the right) - if not quick enough the platform will fall
on the 3rd platform move to the edge and jump on the swinging platform to the right
jump to the left on next swinging platform
jump to the left and quickly forward till you reach the rock ledge
jump quickly to the right on the green ledges (4 times), then on the rock ledge
go up, follow the ledge to the save flower - Betameche in danger 20%
How can I get the white mul-mul and the rune in small locked room as mentioned above ??? :confused: I've completed the game and returned to get this so many times. Can anyone help !!!
Thank you in advance.
Annie81
02-09-2008, 06:13 PM
Great walk through delgioconda! I can't seem to figure out how to get both pashmi's down from the upper level. It appears that you need three to get one of them over to the zeleeft. Am I doing something wrong or do I need to figure out how to get one there with only two?
Annie81
02-09-2008, 06:15 PM
The pashmi problem was for Necropolis 92%, but you probably knew that. Thanks again for your help. I'm giving my niece a run for her money, and having a great time.
Ting87
02-16-2008, 01:31 PM
arrive at the Terminus - movie clip
on ground there is an orange flagstone, a snail and "secret passage" - (rune 9 of 26)
by the steps there is a pollen plant
clear path on the left of ting-tongs (feed them pollen)
place Selenia on the orange flagstone, extends holding bars
have Beta hypnotize the snail, open snail door on the wall above
have Arthur climb the wall, go right
follow the wall to the right, go around the corner, jump backwards, up and until he can rest on the platform ledge
move Selenia off the flagstone
get Arthur to jump up and go to the left, up and around the corner, up, double jump to the right (right of platform)
move Selenia back on the flagstone
have Arthur go up, up and around the corner, drop down on the next platform
move Selenia off the flagstone one last time
Arthur go up, up, jump backwards, around the corner, up, up, to the left, climb in the tunnel above
collect bag (110 count), follow tunnel
above the door, jump sideways on the lower mushroom on the right, sideways to the left on the other mushroom then through the door
jump through the hole inside the station
activate rune (10 of 26)- Darkos
activate blue flagstone, opens door, Selenia and Beta join
go to the back of the station(windows to the right), turn right
pass through room (jump on block to open door on other side)
once in the next area, go down to the right
gates close, henchmen attack
get two keys to unlock the door at the top and to the left
free mul-muls (behind the cage)
unlock door, go through tunnel
new area w/ 2 big mushrooms in the center
the minute you step down on the gray stone, gates close and henchmen attack
kill all henchmen before you unlock door ( including the two by the cage that shoot arrows - use Beta to stun)
open first lock
as soon as the first lock is open a monster henchmen w/ the second key shows up
kick him from behind until promoted to climb on him and immobilize his arms, follow on screen instructions (Beta needs to be last)
bash him and get the key to unlock door
save flower - Battle of the Station 53%
This walk through is brilliant up to the point of the station, how does the door at the back open? I'm so stuck and have spent ages on this one part! What am I doing wrong, the front door was easy but this impossible.
xijnjo
02-20-2008, 04:46 PM
From the save flower, I have beat the henchmen and activated the blue flagstone at the end. So, I am in search of more flagstones now that will open a door? Well, I am able to activate two more blue flagstones, but the first door flagstone is inactive, so I am seemingly stuck. After activating the two blue flagstones that are working, I have heard the soundtrack change to sort of an action music, but one character I am left with is not able to activate any more of the blue flagstones. There is no where left to go, and none of the doors are opening. Is this simply an error, and do I have to create a new save file? I regret to believe that the henchmen have got the better of me, and what am I able to do throughout the entirety of the game if errors like this keep happening. Any help would be appreciated.
:weird:
donnabus
03-04-2008, 01:23 AM
This game was really great until I came to the spiders. I've been trying to kick the pollen ball to it for 3 days and can't do it. How is it done, so I can continue the game?
lilmioke91506
04-03-2008, 05:43 PM
i need help with ""once on the ground, go through the opening - new area: one pashmi, a zeleeft
egg bag to left of Zeleeft (162 count)
by doll face w/safety pins go to the right in the cave
you will see climbing ledges and a pashmi above
climb up and to the right, above a pashmi, a spider lift, a pollen plant
jump next to the lift, another pashmi
push pashmi in the lift, go across, feed the lift and it will bring the pashmi across
pull the pashmi out, move the pashmises on the marked spots ( the pashmi stop against the wall or each other only)
move the pashmi together and around the floor until you can feed one to the zeleeft"" the problem is trying to get the things to the zeelift i have 2 i think im missin one i dont know but ive been stuk here for like 3 weeks now can someone help PLLLLLEEEAAASSSSEEEE!!!
Keira
04-06-2008, 09:02 PM
can someone please help..it seems that everyone in this forum is past this point so any help would be great.
I'm in the room with the mirrors. Arthur has climbed the wall and found the orange flagstone which activates the light. I have selinia sitting in the machine and have pointed the light at the blue crystal which reveals a second mirror. And now at this point I know I have to point the light at this mirror and a henchmen attack begins, but i can;t gt the light onto this mirror. It sits on the mirror only for a split second and then the light goes to the wall behind the mirror. I have been trying for weeks to get this to work. Did anyone else have this problem? Or am i doing something wrong. I just cannot get past this point...
ravenfan
05-04-2008, 05:12 PM
:cry:Someone please help me. I am sooooo. stuck at finding all the muls muls at the 35% point. I only found 42/68? I keep ging over it and over it and I can't find the rest. I did walk across the rocks with the monster(?) and got the rune. I rode him to the opposite side and got to a save flower but can't find a way out, I also backtracked to the village and it seems like I'm hitting a dead end. Any help would be sooooo. appreciated. Mea :cry:
LyraSoul
05-05-2008, 06:16 PM
nkterapat if the part in which you are stuck is with the first mogoth of the game (not counting the one the king is on) then you have to build the standing stone statue this will open your way to the rune and the mul muls.. at 1st i wasn't sure where they were so just walk around the tunnel and change the camera angle that should help
Chica
08-12-2008, 01:48 PM
Hello everyone, I have got the same problem as ravenfan. I am stuck at 35 % where you have to free all muls-muls. I already found 42, but where is the rest? I haven't got a clue at all and your help is very much appreciated. It is really driving me mad :cry: and would love to go to the next level. ;)
baardvidar
08-26-2008, 01:27 PM
movie clip
follow tunnel, have Selenia clear path
small room, new skill - concentrated circular blow (Selenia)
take steps up to a new room w/stones and a pull-bar
Selenia needs to jump up and clear path
Arthur climbs and activates the pull-bar
3 ledges are extended
use Selenia to jump across and push the block down
find the other 2 blocks
to get to the mul-muls is too far to jump, stack all 3 stones between the wooden platform and the mul-mul ledge
activate the bar again, have Selenia jump across, from the wooden ledge do a double jump on top of the stack then another double jump to free the mul-muls above
finally assemble the stacking stone to open door
pass-through room - jump on stone when lights flash (xx square)
Arthur gets a new skill - snatch shield
movie clip
battle
Arthur has to use his new skill (the henchmen with the key have a shield), kill all henchmen, get two keys to unlock gate
a tunnel ahead (the one on the left w/arrow sign)
at the fork could go either way (but watch for the worm on the left), but on the right push cart down, egg bag (90 count)
pass-through room - open door
That sounds easy enough, but what am I missing?:cry: (I'm at Betameche in danger 35%) I'm trying to help my 5 year old, but I just can't. We get into the caves, see the two worms, we have pushed the cart, but can't find any way to open the door or any other entrence.:bulb: Any help would be greatly appreciated.
anton
10-31-2008, 07:58 PM
who knows the secret of that stucked and infamous door in the back of the station? I want to continue and save all mule-mules. Helas,sesam open u , didn"t work.Un GRAND Merci!!
baardvidar
11-01-2008, 03:51 PM
I stumbled on two locked doors in the PS2 version, before finally giving up. Seems this version has some serious bugs. I eventually bought the PC version, and all doors were working... My advice: stay away from the PS2 game.
anton
11-01-2008, 11:18 PM
who knows the secret of that stucked and infamous door in the back of the station? I want to continue and save all mule-mules. Helas,sesam open u , didn"t work.Un GRAND Merci!!
After trying everything to get that door opened without success,in have started to play on chaptermode.With success. The door is open there and I can continue to play with Arthur and his friends.
My conclusion is that i have met in the storymode a trapdoor. I am happy I stopped to spoil my time with an enigma!
Another possibility is to replay the chapter by reloading one star back. In my case the door was this time open,so i can now also continue in storymode.
memoboy
01-05-2009, 10:49 AM
After trying everything to get that door opened without success,in have started to play on chaptermode.With success. The door is open there and I can continue to play with Arthur and his friends.
My conclusion is that i have met in the storymode a trapdoor. I am happy I stopped to spoil my time with an enigma!
Another possibility is to replay the chapter by reloading one star back. In my case the door was this time open,so i can now also continue in storymode.
thanks anton! i played on chapters mode and the door was open but if i play in story mode the door is closed.:pout:
what am i gonna do?:cry:
whistlestik
06-20-2009, 03:01 PM
i need help killing the monster henchman so i can get the key. i can get on both his arms,but when i use Betas,,after hitting buttons 1,then 2 then 1,seems as though my next number to use goes away,i don't know whether to hit 1 or 2,so i can bash him. thanks in advance for your help~ whistlestik
whistlestik
07-07-2009, 12:21 PM
i need help with the big hunchman that has key around his neck,,i keep smashing and banging him but can't get him to go down or kill him! help please,anyone!
shaunoneaus1
10-15-2009, 02:10 AM
Hi
I need help please I stuck on the the nut shell level. Battle of the Station 56%. After jumping the first 2 rings Which is a night mare to start with I try to swing forward but he jumps to the right in the water when i finally get accross I make it the the 3rd platform the one up and around the corner Beta says what he doing taking a nap.Am i on the right platform? now i try jump up, left but cannot jump backwards I keep falling in the water then it says go right then backwards again. Is this the right place? This game is driving me crazy.
Please help.
Thanks
Shaun
bigjack2
10-16-2009, 04:49 PM
Could someone please tell me how to get rune 23. I cannot find a way to get to it. I try to double jump to it but i cannot get over the spider web .
Thanks
vBulletin® v3.7.2, Copyright ©2000-2010, Jelsoft Enterprises Ltd.