View Full Version : Dragonball Z Game Series Suggestion Thread #2
Marby
08-14-2007, 04:43 PM
Hello, Atari Community!
Welcome to the new Dragonball Z Game Series Suggestion Thread!
Atari has seen your ideas posted in this (http://www.ataricommunity.com/forums/showthread.php?t=585091) suggestion thread and would like to thank you. That thread was such a success that we decided to make a new thread to gather some fresh ideas.
Now that Dragonball Z Budokai Tenkaichi 3 is about to be released, it's time for us to move forward and think about future titles. Ideas posted here will probably not be considered for Dragonball Z Budokai Tenkaichi 3 but for future DBZ games.
This thread has been created to have one central place for all ideas and suggestions regarding future DBZ games. However in this new thread, there are some extra rules you will have to follow.
In this thread, everyone will be allowed to make just 1 post. If you make a second post, third post, fourth, etc. post in this thread, your post(s) will be deleted without warning. This is the only way to prevent threads getting as big and cluttered like the old suggestion threads we had a few months ago. Anyway, you will be limited to 50.000 characters and 17 images for your ideas, or you have to type out your idea's in a Word document and upload it if you have an idea that's bigger then 50.000 characters. Of course, you will still be able to edit your post at any time. I also want to advise you to use some kind of easy-to-read layout in your post. "Wall-o-text" kind of posts are hard to read so please try to make headers like ''Character List'' or ''Story Mode Ideas'' for example.
Once again: you can't reply by making a second post, because it will be deleted. I know this sounds harsh, but it's the only way we can have a suggestion thread that doesn't get a couple of thousand posts, which nobody will read. This way it will also be easier for Atari to read your ideas without having to scroll trough dozens of pages.
If you have questions and / or suggestions feel free to PM me, Ciel, or one of the other DBZ mods.
If you have a great post with fresh ideas in the old suggestion thread and want to repost that post here, feel free to do so. Here (http://www.ataricommunity.com/forums/showthread.php?t=585091) is a link to the old suggestion thread.
Happy posting everyone,
Marby and Ciel (:
Okay, let's try this again, shall we?
Before you reply, please read Marby's post first. You are limited to ONE post here. This is a suggestion thread for those who have taken the time and effort to write detailed feedback for future Dragon Ball Z games. This is NOT a discussion thread. Unless you're contributing a suggestion, do NOT reply to this thread or it will be deleted. If you are still unsure about the purpose of this thread, please read the old suggestions by clicking HERE (http://www.ataricommunity.com/forums/showthread.php?t=585091).
P-Buddy
08-14-2007, 05:23 PM
http://www.ataricommunity.com/forums/showthread.php?t=601455
This thread was specifically made for the upcoming of another dragonball z game. We have taken the liberty of putting all of our best idea's together in one thread. Hopefully they wont go unnoticed.
Brotha CMF
08-14-2007, 05:27 PM
I hope that in future dragonballz games that we can have homing Blast waves. For example, Cell fired a Kamehameha at Goku and he was able to make it follow Goku upward towards the sky. I'm not saying all blasts should do that, I'm just saying that it'd be nice if some can do that by using certain button combinations or something. This way, Full power beams such as Kamehameha can be more effective in battle.
Also, here is a movelist suggestion for Vegito, that kbrookgohan did:
Character Name: Vegito
1.B1-All Warmed Up!- Can only be used after Veggeto's gets hit by any types of attacks. Veggeto's stats raise by 50% since he was holding back his power.All his stats rise and he gains full ki.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-15.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-15.jpg)
2.B1-Reject Blast-veggeto can kick back blasts and energy spheres.He gains 5 ki stages.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-79.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-79.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-81.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-81.jpg)
3.B1-Instant Transmission-he needs this.
http://dragonballarena.gamesurf.it/immagini/anigif/teletrasporto.gif
Blast two's
1.Brute Force-he punchs and kicks quickly in the air, then he shoots a gust of Cutting Winds at the opponent.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-06.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-06.jpg)
2.Fusion Strike-It finishes with the opponent badly beaten.
http://a888.ac-images.myspacecdn.com/images01/58/l_d9d8f0dfe8aa7842e5c1747feb9ce227.gif
3.Galic Lightning Flash-completely engulf the opponent with a purple flash of light.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-76.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/254._Meet_Vegito/254-76.jpg)
4.Finger Orbs-chargeable.
http://i58.photobucket.com/albums/g253/Ivan21_2006/bscap034-1.jpg
5.UB-Big Bang Attack-chargeable
http://i58.photobucket.com/albums/g253/Ivan21_2006/bscap023-1.jpg
6.Ub2-Final Kamehameha-can only be used after using the blast one Warm up.
http://a387.ac-images.myspacecdn.com/images01/55/l_26ed1bfa18e4f8c02ff93561e8edcd92.gif
Vegito
Ability
1.Brute Force
2.Fusion Strike
3.Galic Flash-chargeable
4.Finger Orbs-chargeable
5.UB-Big Bang Beam-chargeable
6.UB-Final Kamehameha-chargeable
7.B1-All Warmed up!,Reject Blast,Instant Transmission
I hope that in future games, there will be more facial expressions,and some death moves that can kill the opponent, but difficult to use. (Example: Frieza Impales Krillin,you can see some blood and the hole, and Krillin them is near-death)
Then, it should be cool if the game allows you to embed you enemy (same thing the opponent can do to you) into a wall,or in the floor, like some anime scenes.
Oh, Almosto forgot! I'd like TAG team battles,with special tag moves!
My enlish sucks,but i hope this is understandable.
kbrooksgohan
08-14-2007, 05:45 PM
Hello! I have some fresh ideas to add for future dbz titles!
1.Six axis flight-could be used in the rpg/full free roaming living dbz world. And also used for fighting!
2.Alternate Costume one size fits all- all the forms of one character can wear anyone of there own uniforms. Like for instance Kid Goku could wear Goku gt's outfit. It changes size depending on the character.
3.Costume Mixup- the player can mix and match or create entirely new outfits for the Z fighters. Almost like what Tekken is leaning too. Also, you could have extra items like a scouter.
4.Swords Upgrades- can level up there swords for new more improved versions. Like in Super Dbz. Depending on the level of the character a new version of the sword becomes added.
5.New What If Transformations added- like possibly Freeza Final Form, don't have too many ideas right now but I'll try to later...
6.New Characters Created by Akira Sensei!- how about like 30? It could really make the game exciting and how about a new dbz series?
7.More attacks this time. 3 Blast ones, 4 Finishers, and two Ultimates depending on the character. Also if you guys haven't already done it give SS Gt Goku Running Kamehameha as an Ultimate please.
I'll be back!
Ok here are some new ideas! Please use them.
For the new story mode include story specific stages ripped directly from the show and movies. I want you guys to make:
1.Non important movie characters fightable in the story mode with few attacks but not as playable characters.(This doesn't include a14 and a15). This will help lengthen story mode alot.
2.More GT FOCUS PLEASE! Meaning more stages taken directly from the show.....include the main characters and some of the villians just in case you do a sequel to this.
Main people which I'm sure you guys know about.
1.Gt Vegeta,SS,SS2-he needs SS2 since for story purposes he should not lose it.
2.Gt Goten! SS
3.GT Trunks,SS
4.Gt Gohan,SS,SS2.
Character Name: Super Saiyan 2 Adult Gohan
1.B1-Power up to the Limit-he goes to max power.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/12._Tournament_Saga/204._Energy_Drain/204-10.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/12._Tournament_Saga/204._Energy_Drain/204-10.jpg)
2.B1-Shield-can block attacks.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-14.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-14.jpg)
3.B1-After Image-can teleport.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-22.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-22.jpg)
Blast Two's
1.Masenko-lightning swirls around gohan when he's about to charge it. It's around the beam too.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanAboutToShootABlast.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/GohanAboutToShootABlast.jpg)
2.Dragon Torpedos-gohan shoots to energy balls and they swirl around the opponent and hit them,chargeable also.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-29.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-29.jpg)
3.Sudden Impact-done in real time like for example square,square,left,right, something similar to that. In order to continue the rush you have the different rhythms for the buttons.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-20.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-20.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-06.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-06.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-18.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-18.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-08.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/13._Babidi_Saga/212._Heart_of_a_Villian/212-08.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/219._The_Terror_of_Mr._Buu/219-38.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/219._The_Terror_of_Mr._Buu/219-38.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/219._The_Terror_of_Mr._Buu/219-39.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/219._The_Terror_of_Mr._Buu/219-39.jpg)
4.Power Pulse-more powerful and chargeable.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/Gohan1Glove.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Gohan/Gohan1Glove.jpg)
5.UB-Power Explosion-similar to his SS2 teen form the energy instead swirls around him.Like the image for the blazing Kamehameha.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/10._Cell_Games_Saga/170._Awakening/170-37.jpg
6.UB2-Blazing Kamehameha- it starts with gohan's energy swirling around him then he shoots a golden kamehameha it's done like the other Ultimates in b3. Get it right and Gohan finishes the opponent with more energy blasts. ICheck out the ep when buu hatches.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-20.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-20.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-23.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-23.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-24.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-24.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-49.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/217._Buu_is_Hatched/217-49.jpg)
Super Saiyan 2 Adult Gohan
Ability
1.Masenko-chargeable
2.Dragon Torpedos-chargeable
3.Sudden Impact
4.Power Pulse-chargeable
5.UB-Power Explosion
6.UB2-Blazing Kamehameha
7.B1-Power up to the Limit,Shield,After Image
More Moves
3 Blast Ones,4 Finishers or B2's(For certain characters.....mostly main characters) 2 Ultimate Blasts.
Regarding more moves and abilities. Spike the user brought up a really good point. He suggested that having more moves would mean less melee and more spamming of attacks.Now I don't agree with that since with more options and a variety of moves...gameplay can be even closer to the show. This goes into my idea for Rushes and how to improve them for characters.
Capsules
I'm borrowing this from my good friend SSJ5 and adding my own little idea. Characters start this way:
Character
B1
B1
B2
B2
UB
Through playing story mode and leveling up they can buy more moves in the form of capsules but they depend on the proper power level. So if you build up Goku and you get his power level beyond or close to the level in the show a new capsule becomes available to purchase. So if you actually play your movelist could look like this:
B1
B1
B1
B2
B2
B2
B2
UB
UB
Rushes
Are done with button sequences similar to the Naruto Ultimate Ninja or Shippuden games and a bit of Tekken's ten hit combos that take skill and timing. Instead of just pressing the command L2+Triangle in addition to that button command prompts appear on the screen. The buttons should synch with the characters movements and if stopped(just like tekken) the combo or rush ends. This is a way to customize or even make rushes have more depth and make them more entertaining to watch. For characters from dragonball or with Rush heavy moves they could have rushes that range from easy button sequences to advanced. For characters from Dragonball Z and up they should have longer button sequences depending on the length of the attack. I'll be adding to this also. Here's a vid.
Starts at 0:26
http://www.youtube.com/watch?v=Qfy4AElNAhQ
Warping
I've seen something like this is a t3 vid but they need to me more like this but with more control and perhaps different levels like level 1,2,and Super. 1 should be visible. 2 Should be those lines and should be faster prompts. Super should be those bubbles that Goku and Uub make and you should warp around the stage with even quicker prompts. I'll post pics soon. The feature starts at 0:52.
http://www.youtube.com/watch?v=k_E1h...related&search (http://www.youtube.com/watch?v=k_E1hyddsis&mode=related&search)=
Flaming Gohan's idea for story. We co came up with these ideas together.
Story Mode
Here's a small preview. Story Mode should start at Dragonball with you playing as Goku in a full 3d world replica of the Dragonball world. I think B3 and t2 barely stratched the surface with the Rpg thing. I'd like them to take some ideas from the Naruto Game Rise of the Ninja's story mode. We should be able walk, run, interact with a living breathing world. I have to take a break but I'll adding to this soon.
Credit to Flaming for some ideas regarding this.
Note: This is still a tenkaichi game. However with Ps3 Technology new things and expansions are possible.
Newly Added Today!
Build Up Mode
1. Almost like Final Bout. All your skills and techniques have set damage at first. However through Build up you can increase the damage or even change the effects, or perhaps the cutscene of a rush or Ultimate by building it up. So it breaks down into Build Up Attacks and Build Up Blast Ones or Abilities.
Build Up Attack
Use a move very often more than the others and it will level up in damage and in some cases level up into the next level of power. For instance your Kid Goku and you build up your kamehameha by using it often.....at the next level up it changes into Super Kamehameha.....this only works for some characters and the example above should only happen after a certain amount of build up points build up on the move causing it to change to the next level.
Build Up Blast Ones
By using your abilities remember there would be 3 Blast Ones for most characters you can improve there effects. For example you use Instant Transmission alot. After building it up you can increase the distance you can teleport away from the opponent. One more example would be if Perfect Cell had a Blast One called Regeneration it ususally gives him 2 health. By building it brings back maybe 4 health and perhaps a power boost. Cool?
Updated 10/19!
For story mode I don't want to just fly from place to place and not be able to interact with the environment. Here are some of the things I would love to do in the new story mode.
Being able to walk,run,jump,eat and sleep in a huge Dragonball to Gt story mode.
Have replicas of each of the show's landscapes and the landscapes should be story sensitive. So if I'm in the dragonball story I shouldn't see a Hercule City.
Play the show's story on my own time. We should be able to explore freely and when we are ready go to the particular location of the event in story.
Kid Goku should start the story he shouldn't be able to fly until the accurate amount of time passes. After meeting bulma they can travel together in her vehicle.
A living and breathing city with shops, hidden rare and ultra items like special alts hidden in the terrain.
Mini games and side quests that are apart of the story. For example going on a date as Gohan(only if you play the gohan story) or racing on Snake way to get to the battle field on time.Character Editor
In tekken 6 and in tekken 5 the player is allowed to alter the appearance of their fighter. In Dbz games this has been done but with just alt. costumes alone. Here's what I want for the next game:
The ability to swap and mix and match all of the particular characters alternate costumes to make new ones and combine them with generic items like a scouter or some that fits them.
Another cool thing about this is the costumes can be used from "all" of the selected characters forms young and old. So I could take the pants of Kid Goku Gt and put them on a Goku Mid and take the gold wrist bands from end of Z Goku then take the Yardrat Top and create my own version of Goku. If you want you can add a scouter! How cool would that be? Imagine the combinations and for online play this would be great!
jeffhardyfan
08-14-2007, 06:21 PM
Make the game like this:
http://uk.youtube.com/watch?v=EX0G9NXcmLo
and add bruce faulconers' music along with the ocean dub voices.
We need co-op storymode and battles at least 4 people on-screen simultaneously.
Burst mode has remained the same for a long time so just instead of them punching and kicking fast have them(while fighting) teleport around the stage, crashing through mountains and buildings etc, and then have them fly up into the sky and have alot of the impact rings and sonic booms. That would really help capture the speed of the dbz characters.
Also please take notes on these for transformations:
http://www.youtube.com/watch?v=9j6V7ZSmvY4
and this:http://www.youtube.com/watch?v=IpGwh...elated&search= (http://www.youtube.com/watch?v=IpGwhE8wW6k&mode=related&search=)
SSJ5Vegeta
08-14-2007, 07:03 PM
SSJ5Vegeta's DBZ: Super Budokai Suggestions
-------------------------------------
These are my ideas for the next game title of Dragon Ball Z. I appreciate all your feedback and interest in my earlier thread in the Tenkaichi 2 section. A special thanks to Kamiccolo, Vishkugeta and Majin Elite. Hopefully someday, Spike or any other developers will read all of the ideas we have made together:cool:
_____________________________________________________________________________________
I am rather known here at Atari due to my great success as an idea creator. Now I will bring forth some of my works from the past. New ideas will also be available soon. Please enjoy and take advantage of these suggestions!
The Main Menu and The Modes:
Download the Word 2003 Version Here (http://www.mediafire.com/?5hjjzbbsds1)
NB: This file contains way too much information to be displayed in this post only. Please download the document located in the link above.
Capsule System:
Budokai 3 invented a new way of customizing your characters through using capsules. But many players didn't like the fact that you couldn't have all the abilities for a character equipped at once. In Tenkaichi 2, your finishing moves were already set when you obtained a character. This was a fair solution, but it made it pretty much impossible for one to customize the character, as shown in Budokai 3.
When I started on this idea, my vision was to create a capsule system that was easy to use, and yet allowed you to fully customize your character. By combining the engine from both Budokai 3 and Tenkaichi 2, I have managed to create something which in my opinion, is the ultimate Capsule Systemhttp://www.ataricommunity.com/forums/images/smilies/addon%20smilies/wink2.gif
The Different Capsules:
Instead of having only a single type of capsules, my system is based on 3 different types. This way, you can balance the set-up for each character perfectly, without any annoying weak-spots as in Budokai 3;
Ability - Finishing Moves, Ultimate Move and Generic Moves for anybody to equip.
Transformations - New forms, transformations and fusions.
Enhancements - Unique enhancements for some characters exclusively.
The Capsule Tray:
The capsule tray will be different from the one we know in Budokai 3 and Tenkaichi 2, as there will be separate defined slots allocated for specific types of capsules. These will be marked with different colors, such as red for ability, blue for transformations and green for enhancements. Another important difference, is that each character's capsule tray is different from each other, giving each character advantages in some areas.. or simply making up for the lack of other area.
The Capsule Tray Layout:
Even though each character will have a different setup for the capsule tray, the look of the capsule tray remains the same. Basically, a capsule tray will look like this:
Ability
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
6 - Empty
7 - Empty
Transformations
1 - Empty
2 - Empty
3 - Empty
4 - Empty
Enhancements
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
- Following paragraph got nothing to do with the capsule system. Read if you want to.
As you maybe can figure, this system is quite similar to Kamiccolo's own capsule system. The reason for that is simple; I made the original capsule system a long time ago. Kamiccolo and I have borrowed each other ideas over a long period, in order to come out with the best ideas. I have quoted some of his replies in this text as well. So what you might have thought was all Kamiccolo's work, might just as well be based on my original work and visa versa:up: But we also have our disagreements about the capsule system. So things will be more different as you continue to read. This was just a note for the few members that know about Kamiccolo's and my suggestion thread that we had for some time ago.
Customization:
The text above explains how the capsule tray will look originally. However, this is how a character's system tray will look like:
Son Goku [Needs 18000 EXP to level up]
Lvl 10
PL 40 000
Ability
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
6 - Empty
7 - Empty
Transformations
1 - Empty
2 - Empty
3 - Empty
4 - Empty
Enhancements
1 - Empty
2 - Empty
3 - Empty
4 - Blocked
5 - Blocked
As you can see, the last two Enhancement slots are blocked. In order to unlock these, you will have to equip the character with an Enhancement Slot +2 capsule. The reason for this is that the characters should be limited to not use all the slots. This means that you will constantly see blocked slots for the various characters.
The blocked slots are mostly affected by the character itself. Goku is a perfect example for this. He got a lot of abilities and transformations, so therefore the number of ability and transformation slots are high, while the number of enhancement slots are reduced. This is just for keeping a balance between all the characters.
NOTE: Each character will have their capsule tray preset once they are unlocked.
Customization 2 - Upgrading:
Now you know how the system tray works in practice. But there are still some things that is important to be aware off.
- Upgrading Abilities The standard amount of attacks for each character is two finishing moves and one ultimate blast. So you will most likely not be able to equip all of the 7 ability slots. Well, unless you equip some moves twice that is. If you equip the same move for a character twice, then the move will get more powerful and devastating. Some moves will also have the special ability to combine into a new, powerful move. For an example, if you equip Goku with Spirit Bomb twice, then it will automatically evolve into a two-slot demanding Super Spirit Bomb.
- Upgrading Through Transforming
Some moves do also upgrade themselves if you transform into a new form. For an instance, Goku's Kaioken Attack upgrades to Super Kaioken Attack as a Super Saiyan. Then it will become more powerful, but still only demand a single slot.
Customization 3 - Transformations:
This is one of the biggest differences from Tenkaichi 2 and Budokai 3. Each character will have a specific number of transformation slots available. By equipping a transformation, you will automatically obtain new moves for that form. Now comes the tricky part. Once a transformation is unlocked, you can configure the so called standard moves. The standard moves are the abilities the character automatically receives when it unlocks a new form.
By tapping [] at the transformation capsule, you will quickly be taken to a menu called the transformation menu. Here you can replace the standard moves with other moves in your rooster. However, it is important to note that you may only equip moves from earlier forms; You can equip kamehameha to SSJ4 Goku, but you cannot equip 10x Kamehameha to base Goku. You may also not configure other types of capsules while in this process. All enhancement and transformation capsules can only be set in base form:o
Here is a preview of how Goku's standard moves can be replaced:
Ability
1 - Angry Kamehameha
2 - Meteor Strike > Super Kaioken Attack
3 - Furious Rush > Kiai Attack
4 - Dragon Fist
5 - Instant Transmission Kamehameha > Spirit Bomb Absorption
6 - Empty Slot > Angry Kamehameha
7 - Empty Slot > Super Kaioken Attack
Notice the upgrades from previous moves. Kaioken Attack turns into Super Kaioken Attack and Spirit Bomb turns into Spirit Bomb Absorption. When you first unlock the new form, you might not have obtained all his/her moves. Therefore you might later on use an option called Optimise in order to equip the best ability moves available for the chosen character. You can see how the last two empty slots have been equipped with newly obtained moves for SSJ Goku.
Final Words:
I think that this system could actually be quite good in Tenkaichi 3. You would be able to customize your moves a lot more freely, but still have an easy setup to follow. The game already offers everything that is needed in order to accomplish this. The difference between Kamiccolo's and my system, is that Kamiccolo doesn't want there to be new moves for the characters when they transform. I think that this is wrong, as it will mean that there would be less moves for each character. They have already made new moves for each form, so why not take advantage of them?;) But by all means, Kamiccolo deserves a lot of credits for this idea as well as I do. Thank you Kamiccolo:cool:
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Alternate Character List
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I do personally think that Spike did a rather bad job when they were picking out the characters to put in the game. Many of them were unwanted henchmen and minor characters. I made this thread as I wanted to create an alternate character list for the next game series of Dragon Ball Z.
The real important thing to me, is not to have as many characters in the game as possible. I have rather focused at picking the most relevant characters for the game. So I would really appreciate all the help I will get during the process. I am of course open for all suggestions and contribution, also be free to ask any kind of questions as I make progress with the list:D
Please note that I will start with the last game in the series. This is simply because of that it will make it a lot easier for me to work out the other lists afterwards;) So the list below is supposed to be a draw from the third and probably the last game in the next game series of DBZ:cool::up:
http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/DragonballLogo.png Dragon Ball Series
1) Kid Goku (Base, Oozaru)
2) Kid Krillin
3) Master Roshi
4) Yajirobe
5) Ninja Murasaki
6) General Blue
7) Tao Pai Pai
8) Namu
9) Akkuman
10) Grandpa Gohan
11) King Piccolo (Base, Eternal Youth)
12) Tambourine
13) Kami
14) Teen Goku
15) Piccolo Jr. (Base, Super Giant)
16) Teen Chi-Chi
http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-One_Star_DBZ.png Dragon Ball Z Series
17) Goku (Base, Kaioken, SSJ, SSJ2, SSJ3)
18) Kid Gohan (Base, Oozaru)
19) Teen Gohan (Base, SSJ, SSJ2)
20) Adult Gohan (Base, SSJ, SSJ2, Elder Kai Potential)
21) Piccolo (Base, Sync with Nail, Fuse with Kami)
22) Krillin
23) Yamcha
24) Tien
25) Chiaotzu
26) Vegeta (Base, SSJ, USSJ, SSJ2 + Majin, Oozaru)
27) Raditz
28) Nappa
29) Saibamen
30) Dodoria
31) Zarbon
32) Recoome
33) Captain Ginyu
34) Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Final Form + Mecha Frieza)
35) Nail
36) Future Trunks (Base, SSJ, USSJ, USSJ2)
37) Dr. Gero
38) Android 16
39) Android 17 (Base + Super 17)
40) Android 18
41) Android 19
42) Cell (Imperfect Cell, 2nd Form, Perfect Cell, Super Perfect Cell)
43) Cell Jr.
44) Pikkon
45) Great Saiyaman
46) Hercule
47) Videl
48) Kid Trunks (Base, SSJ)
49) Kid Goten (Base, SSJ)
50) Supreme Kai
51) Dabura
52) Majin Buu
53) Evil Buu
54) Super Buu (Base, Gotenks Absorbed, Gohan Absorbed)
55) Gotenks (Base, SSJ, SSJ3)
56) Vegito (Base, Super Vegito)
57) Kid Buu
http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/30px-DBGT_Logo.png Dragon Ball GT Series
58) GT Kid Goku (Base, SSJ, SSJ2, SSJ3, SSJ4)
59) GT Goten (Base, SSJ)
60) GT Trunks (Base, SSJ)
61) GT Vegeta (Base, SSJ, SSJ2, SSJ4)
62) Uub (Base, Majin Uub)
63) Pan
64) Ledgic
65) Luud
66) General Rildo (Base, Sigma Force, Metal Rildo)
67) Baby (Base, Teen Stage)
68) Baby Vegeta (Base, Super Baby, Super Baby 2nd Form, Golden Oozaru Baby)
69) Super 17
70) Nouva Shenron (Base, Evolved)
71) Eis Shenron
72) Oceanus Shenron
73) Syn Shenron (Base, Omega Shenron)
74) SSJ4 Gogeta
http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-DB_Movie.pngMovie Characters
75) Bardock
76) Turles
77) Cooler (4th Form, Final Form + Mecha Cooler)
78) Android 13 (Base, Super Android)
79) Broly (Base, SSJ, LSSJ)
80) Bojack (Base, Post Transformation)
81) Janempa (Base, Janemba)
82) Super Gogeta
http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-DB_Movie.png Special Costumes
Master Roshi > Jackie Chun > Mutaito
Tao Pai Pai > Cyborg Tao
Kami > Shen
Gohan > Future Gohan > GT Gohan [No Mystic form]
Yamcha > Desert Bandit
GT Trunks > Future Trunks
Android 17 > Artificial 17
Completed List: 145 characters with transformations included. That is 16 less than the list in Budokai Tenkaichi 3!
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Links To Threads of Major Importance:
l Suggestion Thread (http://www.ataricommunity.com/forums/showthread.php?t=558480&highlight=SSJ5Vegeta) l Capsule System (http://www.ataricommunity.com/forums/showthread.php?t=601933) l Alternate Character List (http://www.ataricommunity.com/forums/showthread.php?t=591766) l
Weatherby
08-15-2007, 12:10 AM
First of all, we need music from the show, Bruce Falconer music and Japanese music(depending on what language you have it on) would be great. Also the music playing while Goku fights against younger King Piccolo during Dragonball, idk if Bruce Falconer composed that but it's great and I'd love to fight with it playing.
Now for the gameplay. A great feature that would make a great impact on gameplay would be......
Splash damage from blasts. Like when Super Saiyan Vegeta fires a Big Bang attack, even if it misses there should be a fairly large explosion(around the size of a super explosive wave) when it hits the ground that will damage the opponent depending on how close he was to the blast.
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Also, it's just not fun to watch the short cutscene before a blast is fired. Take that out and allow all blasts to be made in real-time; in this way you won't have to watch the same little cutscene every time and interrupt the action, you'll have to put a little more strategy into firing blasts, and the opponent can actually be caught off-guard unlike with the cutscene that tells them it's time to dodge. There can still be chargeable attacks and still non-chargeable attacks, but they will all take at least a little time to fire.
For example, Frieza's Death Beam would take approximately .6 seconds to fire and those .6 seconds would consist of Frieza lifting his hand and pointing(it was one of the quickest attacks in the anime). Goku's Kamehameha on the other hand would be unchanged from how it was in BT2. In summary, all of the animations that used to be in the short cutscene before a blast was fired should now be performed in real-time(though some may have to be sped up unless they are made chargeable).
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On the subject of chargeable attacks, they were very difficult to pull off in BT2 and if you did manage to land a fully charged attack, it still only did the same amount of damage as a cutscene attack(which is much easier to hit the opponent with). Therefor, I think
1. Chargeable attacks should do more damage than non-chargeable ones, after all, if a character is taking forever to fire a blast that means he's putting a lot of power into it and it should be very damaging. Plus they are so hard to land that no one will use them unless they pack a lot of punch. Even if you fire the blast with as little charging as possible, I think it should do nearly as much damage as most unchargeable attacks.
2. Time slow-down for the one who is firing the blast. Say Goku is charging the kamehameha....the screen turns darker and the opponent appears to be moving at half the speed he usually does. This is because time is slowed down for Goku, but from the opponent perspective it's still moving at the same speed(or it just slows down for everyone). This way Goku can still take 3-5 seconds to charge a kamehameha, but he can land it because it's like firing one in 1.5-2.5 seconds for the opponent. The blast should also get there twice as fast for the opponent since kamehameha's were rarely dodged in the anime. This feature should also work for all ultimate attacks since they are supposed to be very powerful and it's a big deal when you fire one....you shouldn't be able to teleport away from ultimate attacks either, only dash so you can fire one farther away from point blank and it might land. This feature might actually already be added in bt3 from the blackness I see when some attacks are launched, hopefully it is.
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And another important feature that should be added is how the beams act after they are launched. They are small and weak looking in BT2, and also very easy to dodge if they aren't fired right in your face. Because of this, they should be made bigger and faster.
Bigger, because you want them to look very powerful(Super Vegeta's Final Flash was GIGANTIC in the show) and you want them to be harder to dodge(from longer distances). By bigger I mean the biggest beams should be big enough to engulf a Great Ape(Vegeta's Final Flash, SS4 Gogeta's 100x Big Bang Attack). It would not be so un-balanced because these huge attacks take time to charge, time when the opponent could punch you and disrupt the whole attack, or time for them to block or dodge it. And of course many ball attacks would not be too big in size, but you'd still better get out of the way because of their splash damage capabilities.
Faster, because you can easily dash out of the way unless they are fired right in your face. When I say faster I mean about twice the speed they were in bt2. They will still be dodgeable, and easily blockable, but only if you are far enough away and you're playing on your toes. It's realistic to the show because blasts were often very hard to dodge... and from a gameplay standpoint you won't be frustrated when you launch a blast from a good distance away only to see the opponent casually move out of the way.
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In conclusion, if all of these features were put into effect, firing off powerful attacks would be much more enjoyable and more true to the show.
One thing I didn't like in BT2 was I couldn't get the visual satisfaction of firing off a kamehameha....it doesn't look cool unless you see it travel across the stage, but it won't hit the opponent unless you fire it from point-blank range......
With these implementations though, you could launch a Gigantic Final Flash from the other end of the stage and have a very good chance of the attack hitting the opponent because A) the attack will be traveling at twice the speed it did in BT2 giving the opponent less time to move, B) the attack would be much bigger(the size of a Great Ape), and C) Final Flash is an Ultimate attack so it can't be dodged by teleportation, only dashing or dragon dashing(or some sort of Instant Transmission move if your character happens to know it).
And also, no more cheap firing of blasts at the opponent from point blank range, because all attacks are real-time so even against non-chargeable, quick-firing attacks(like Frieza's Death Beam) you have a small amount of time to dodge and react to it(the energy will shine from all blasts as the pre-firing animations are being done, which lets the opponent know a blast is coming....also the darkening of the screen for chargeable attacks is a big alert). And even if you are not quick enough to dodge a non-chareable attack from point blank range, at least it wasn't as powerful as a fully charged kamehameha.
Again the game would not be unbalanced because few attacks are actually as big as Final Flash, the opponent still has a chance to dodge, and the time spent charging for such a massive attack gives them a little time to decide on how to deal with it. But it would be sooo awesome too play this way with Gigantic, insanely fast attacks traveling the length of the stage in no time.
Of course attacks may have to take more ki to use because of their increased power, but balancing issues are for you guys to work out, I'm just giving you quality gameplay features that really represent what dbz fighting is like.
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Blast 1 Techniques Could Vastly Individualize Characters
The Nimbus could be summoned with 1 blast bar and it could last 30 seconds or maybe for the duration of the battle, and it could be a Blast 1 technique for Kid Goku, Master Roshi(he used to be able to ride it), and Grandpa Gohan(I assume he can ride it). All non-flying characters can have a Blast 1 technique that gives them the ability to overcome their non-flying weakness. General Tao and Yajerobi can use the Black Nimbus and Hercule can use his Jet-pack. Non-flying character problem solved.
The android absorbtion would be way better as a Blast 1 technique because it wouldn't be so hard to pull off and you really would be vulnerable for a little bit after you use it(like explosive wave except they can attack you while you do it).
I think they should add in an ability for pureblood saiyans that makes all their stats go up after they use a senzu bean and I don't think we should have to equip a z item for it to work either, just a senzu bean. It should just be something built into the character, nothing that requires being equiped. This shouldn't be a blast 1 technique, but I figured I'd mention it here.
Kid Goku should use his power pole like in Budokai 3. He could hit opponents from 10-15 feet away with it, it really made him a great character to use. I guess it could be a Blast 1 technique(though in B3 it was just part of his melee) where it immediately causes Goku to extend the pole at the opponent OR it gives him 30 seconds to fight with it and then he returns to fighting with his hands and feet. But really he needs to be able to use it for long range melee, it's awesome in Budokai 3.
Of course we already had regeneration from bt2 for all the characters that needed it, but wouldn't it be cool if it was a Blast 1 technique instead? It would have to take a lot of blast bars, maybe more than 3, but it could recover like 3 health bars or maybe even all your health, plus it would change their battle damaged appearance. I don't think it would make the game unbalanced or anything if the move costs enough, it would just make it challenging to fight those characters. It could take a long time to pull off(like 6 seconds?) that way you'd really have to work to be able to you use it.
Dabura should have a spit Blast 1 technique that actually changes the opponent to stone for 5 seconds or so, and the Buu's should have a Blast 1 technique that actually turns the opponent to candy for 5-10(then they could use another attack in the candy beams place) seconds though you could still move around as candy.
Guldo should have a Blast 1 technique that actually freezes time! And his ultimate could require using the blast 1 technique to use, and it would include him summoning a tree from the ground and impaling the opponent.
All characters with Solar Flair(Tien, Krillen, Early Goku, Teen Goku) never use the attack in battle because it sucks the way it was in bt2. I think it took more than one blast bar and it's range and duration was horrible. No matter where the opponent is in the stage, if he's looking at you and there isn't an obstacle between you two then the solar flair should blind him. It should last a good 10 seconds I guess, but the opponent can still move around of course so they aren't completely vulnerable. Either make it a very useful Blast 1 technique and make it cost 2 or 3 blast bars, or make it sucky(but not as sucky as bt2) and make it only cost 1 blast bar. I prefer making it very useful because it was in the series. Also, the animation should be better, light needs to fly out in all directions.
Janempa should have the ability to punch the opponent through the portals he makes that lasts for 5-10 seconds(you use the punch button and your fist appears beside the opponent even if he's on the other side of the stage, it is possible to block or dodge the punches though just like normal melee; but you could dash towards the opponent and punch while you're dashing, which would be an unsuspected method and would often catch them offguard (just an example of how it would work in an actual fight), and Janemba should have the ability to disemble himself and warp to wherever he wants(behind opponent, far side of the stage, top or bottom of the stage) depending on what direction you press or something like that. Both these techniques should only take 2 blast bars since it's not much of a strain for them and they are a very powerful being. No, it won't make these characters unbalanced, but unique and challenging to fight against.
Tien could have a Blast 1 technique where he grows 2 more arms and for 20-30 seconds he can fight with 4 arms so his combo string is twice as long. Not sure if this is possible programing, I bet it is, though I wouldn't doubt it's difficult.
Chioutzu could paralyze enemies for 5-10 seconds with his telekenisis, and it should be a fast, unblockable, invisible wave....dodgeable, but only at a fair distance. Like Meta Coolers unblockable Blast 2 attack he had in bt2.
Vegito's Spirit Sword attack should actually just be a Blast 1 technique, it isn't very impressive for an ultimate attack and he DID use enough unique attakcks for you guys to make a unique movelist without using Big Bang Attacks, Final Flashes, and Kamehamehas. It could take 2-3 blast bars and when activated your arm turns into the energy sword which extends when you mash the melee button, so you can cut up the enemy from far away until the technique wears off(10-20 seconds, they can dodge it by dashing, especially if they're really far away). His Ultimate would be much better as the blue blast he fired at Buu as he was hovering over the water, or the Final Kamehameha.
Power Ball should be a blast 1 technique for these Saiyans: Scouter Vegeta, Nappa, Bardock, Turles, King Vegeta, Radditz. In Bt3 it's just part of the transformation cutscene, but I think it would be better if you actually had to throw the ball into the air and then look at it.
Mid Goku needs to have the ability to use the one-handed Spirit Bomb. Like if you only use one "Give Me Energy" then he'll gather the small spirit bomb that he used on Turles, Dr. Wheelo, and Vegeta in his hand...it was a really cool attack and I'd like it to be an option. If he uses another "Give Me Energy" then it could either make the one handed spirit bomb stronger and more powerful looking or it could form a somewhat big spirit bomb in the air(I'd prefer it to make the one-handed spirit bomb stronger and bigger with more energy swirling in it). Using the 3rd "Give Me Energy" will make the huge Spirit Bomb he used on Frieza appear in the air of course.
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One more topic I want to cover is how much stronger you get when you transform and characters strength and speed overall.
Super saiyan really wasn't more powerful than base in the last game. I know to make it like the show the game would be unbalanced, but they can still make them better than they were in bt2.
First of all, the higher tier characters will all have to be made stronger, faster, ect than they were in bt2. That way they keep up with the transformations. They should also have more health and defense so that lower tier characters can't really phaze them(without leveling up past them or usin z items), and so when you transform you finally start to do some damage...So I'm saying a fully maxed out Cooler is going to be strong enough to KO a level 1 Krillen with 1 Supernouva. Nothing wrong with that because his level is only at 1 so if you train it won't be like that.
Also, so the game won't become unbalanced, characters without transformations along with characters who are just pretty much weak need to have support z items they can equip that will really boost their stats, and it should probably be unlocked around the end of storymode for that character(so they aren't strong enough to take out Frieza before Goku is). Could be something you can wish for with the Dragonballs, like how "Breakthrough"'s used to be. An example of this would be...idk King Kai's training(Tien, Yamcha, Chioutzu) or Guruu's gift(Krillen, Kid Gohan)...idc what they're called but they should just boost the stats up to super saiyan-ss3 level. That way if someone wants to use Yamcha online, he'll actually have a chance.
Alright now that balancing is solved(though the very strongest characters will still have an advantage, which is cool), I think when mid Goku goes super saiyan each punch should do about 150 more damage than his base form did. I just checked bt2 and base Goku did 200, ss did 240, ss2 did 260, and ss3 did 280(w/ maxed stats on Goku and the opponent). Now 150 per punch isn't a lot, but it's more than 3x as much as bt2 increased and it'll add up with the added 1 or 2 punches super saiyan Goku gets in his combo string. Along with melee, speed should be increased more...super saiyan should be nearly the speed of ss2 from the last game. Defense should also raise along with health. <<<<<<<<<<All of that is just so Goku can survive against Final Form Frieza, who will own Goku before he transforms....Goku will have to fight survival battles until he transforms or maybe he'll have to get Frieza's health bars out of the blues and into the greens.
Ss2 should increase each punches' strength from base by 300(twice the increase of ss), speed should be a little faster than bt2(Gohan was pretty right as ss2 though), blasts power will obviously be raised as well, and of course Health and Defense will go up higher than ss did. <<<<All of that is so Gohan can just survive against Perfect Cell who was previously owning the crap out of his ss form. Not that he'll have to fight an uphill battle against Perfect Cell, but he will against Super Perfect Cell.
^^^I made super saiyan 2 so much stronger because there are other levels between ss and ss2, like super namek, uss, fpss(late Goku's ss form), and uss2. Like Super Namek should increase each punches strength by 200, Vegeta's Uss should increase each punch by 250, Trunks' uss2 should increase each punch by 300
Ss3 should increase each punches' strength from base by 400, speed should equal that of Burter, blasts will be strength will be raised over ss2, and health and defense will go up higher than they did with ss2. <<<Without these benefits Goku would not be able to damage Buu signifacantly enough, and Buu would kill him quick because of his lower health, defense, and speed.
And ss4 should just go up higher, tired of explaining lol. Stronger than Janemba, who will be stronger than I just described ss3, but not as strong as Super 17.
I think this would work pretty good if weak character can just have the ability to level up as high as any other character using special z items(could just be a breakthrough like thing that does it), and characters that can transform high enough aren't able to get a breakthrough. Also attacks like Kaioken can actually make a difference without making you as strong as a super saiyan. Kaioken could increase each punches strength by 50-100 for example.
Well anyway, I don't think it's gonna be like this in bt3, but maybe in a future game. I really want the transformations to make a difference. In conclusion, characters with transformations get stronger by transforming and characters without transformations can achieve the same power by using items. Either way everyone can get a lot stronger from where they start out in the beginning... which is fun!
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Characters need to have more than 3 actual attacks and 2 blast 1 techniques, even the coolest characters get old after a while because of the lack of attacks. Kbrooksgohan made a huge thread and got plenty of attacks(actual attacks from the show) for every character, so I know you guys can do the same if not better. Here's an example of one of the characters I did in that thread....
Base Turles:
Ability
1. Ki Blast Barrage - There should be about 20, they should be thinner and faster than in the last game, and each one should push the character back some.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1036.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1036.jpg)
2. Kill Driver - I think it'd be cool if it caught you and pushed you all the way to the other side of the stage, damaging you the whole time.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_840.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_840.jpg)
3. Can't Think Of Name - Rush attack ending with the opponent firing a blast while on the ground at turles, turles blocks it one handed, then fires the huge blast below, it should look more like the 2nd pic and less like it did in bt2.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3_v2/tn_DragonballZ-Movie03_1111.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3_v2%2fDragonballZ-Movie03_1111.jpg)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3_v2/tn_DragonballZ-Movie03_1112.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3_v2%2fDragonballZ-Movie03_1112.jpg)
4. Turles Last Effort - the attack that failed to stop Goku's second spirit bomb, chargeable one-handed blast, it would be like ss Goku's angry kamehameha but wider.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1221.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1221.jpg)
5. UB Newfound Power - The beating Turles gave Goku after eating the fruit, ending with all those blasts fired at point blank range, requires "fruit from the tree of might" blast one technique before it can be used, massive damage.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1051.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1051.jpg)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1067.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1067.jpg)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1070.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1070.jpg)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1090.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1090.jpg)
6. UB2 Super Power Ball - Attack Turles used to block and go through Goku's first spirit bomb.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1157.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1157.jpg)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3_v2/tn_DragonballZ-Movie03_1352.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3_v2%2fDragonballZ-Movie03_1352.jpg)http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3/tn_dbz_movie3_1162.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fMovies_and_Specials%2fDBZ_Movie_3%2fdbz_movie3_1162.jpg)
7. Blast ones - Explosive Wave, Artificial Moonlight, Fruit From the Tree of Might(turles eats the fruit which significantly increases your stats for the duration of the fight like a transformation, muscle mass could increase, and can only be used once in a single fight)
Base Turles
Ability
1. Ki Blast Barrage
2. Kill Driver
3. Can't think of a name
4.Turles' Last Effort
5. UB Newfound Power
6. UB2 Super Power Ball
7. B1s- Explosive Wave, Artificial Moonlight, Fruit From the Tree of Might
#4, 5, and 6 could all be ultimate attacks, but I figured 5 and 6 were the coolest.
As you can see I added 2 ultimate attacks, and that's how all the characters are that were made in kbrooksgohan's thread. It would give more variety to characters and you could have more than one "wow" attack. Hopefully in the future characters will have more attacks and the attacks will all be original, because it's not impossible to give that many attacks, nearly all characters used enough attacks in the show. And as for the rare characters that didn't use lots of attacks, you can easily make up something cool going off their fighting style and personality.
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I notice from the videos of BT3 that the great ape's STILL all have pretty much the same attacks. This really saddens me because they all seem to play alike and they are too slow with limited melee, when in the show they were amazing. I've posted 4 of the saiyan's movelists that I created in Kbrooks thread below, and they all have very unique attacks so I just hope in future games you guys can do something similar and make them as cool as they deserve to be instead of big, slow, clunky fighters that would really suck if it wasn't for the damage their punches do.
Radditz Ape:
1. Mouth Blast(just a normal mouth blast)
2. Radditz Punisher(Radditz picks up opponent in 1 hand, pounds them with the other hand, then tosses them over his shoulder)
3. Monkey Games(Rush where you grab opponent, sling them to the ground, knee them, pick them back up and punch them away)
4. UB Watch the Birdy!(Radditz does watch the Birdy as Oozaru, he should have it in his base form too, I think it's a one handed blast?)
5. UB2 Ultra Mouth Blast(Like Vegeta's super mouth blast, but it's not a beam, it's like one shot of those barrage attacks in bt2 but bigger; a loogie if you will lol)
B1s- sleep, howl, explosive wave?( I can't think of anything good for B1s)
Great Ape Vegeta:
Ability
1. Ape Breath - powerful mouth blast, could be chargeable.
2. Snowball Crush - Vegeta picks up opponent and "snowballs" them lol, like he did to goku.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-26.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-26.jpg)
3. Vegeta's Rampage - Brutal Rush ending in Vegeta stomping the crap out of the opponent.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-22.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-22.jpg)
^^Goku after got stomped from the waist down
4. UB Super Galick Gun - seemed alright in the last game.
5. Super Mouth Blast - HUGE blast, Big Bank Ka. size, causes a damaging explosion when it hits something, super fast too.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-20.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-20.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-21.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/024-21.jpg)
B1s - Howl, Sleep, Explosive Wave
Great Ape Vegeta
Ability
1. Ape Breath- like super mouth blast in BT2.
2. Snowball Crush- Crush the opponent into a ball.
3. Vegeta's Rampage- Stomp the life out of opponent.
4. UB Super Galick Gun- Same as last game.
5. UB2 Super Mouth Blast- Bigger, faster, splash damage.
6. B1's- Howl, Sleep, Explosive Wave.
Nappa Ape:
1. Crater Attack(Nappa fires a side-ways mouth blast like in the last game, but not just blue lazer color; it's a wave of explosive fire like his base form attack in bt2 but much bigger)
2. Malicious Rush(Nappa Grabs opponent in one hand, launches into the air, starts flying diagonally back to the ground and slams the opponent into the ground)
3. Nappa's Anger(Nappa fires 3 insanely fast, thin beams out his mouth)
4. UB Nappa Surprise(Nappa lifts 2 fingers, shortly after the area the opponent is explodes like the city Nappa destroyed, instant planet destroyer, hit or not)
5. UB2 Super Mouth Blast(same as Vegeta's in my previous post, except Vegeta's is say white/purple, while Nappa's is Yellow and slightly smaller)
B1s-same as Radditz
Bardock Ape:
1. Special Mouth Blast(shoots one large, quick blast from mouth, whether it hits or not it explodes where opponent was, like a firework, has large splash damage so it doesn't have to connect perfectly, could be chargeable)
2. Low Class Power(Bardoock kicks opponent into the air, quickly catches them with his tail, slams them back and forth into the ground with it, throws them with it, then launches a blast from his mouth that spreads and engulfs the opponent)
3. Bardocks Hunger(Like Pikkons swirling attack in the last game, bardock launches toward the opponent head first with his mouth open, if he catches him theres a short cutscene showing him biting the opponent hard followed by the opponent firing a blast in bardocks mouth to let him go, the opponent falls out stunned)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/01._Saiyan_Saga/24._Vegeta_Saiyan_Style/tn_024-04.jpg (http://myfavoritegames.com/detail.aspx?i=Screenshots%2fDragonball_Z%2f01._Saiyan_Saga%2f24._Vegeta_Saiyan_Style%2f024-04.jpg)<Sort of like that
4. UB Final Attack(Bardock powers up energy in one hand like his base ultimate in bt2, hand has blue electricity swirling around it, shoots it like goku's angry kamehameha, GIGANTIC, speedy blast, planet destroyer)
5. UB2 Super Explosive Wave(Starts out like a normal explosive wave, then explodes to about 1/3 the size of the arena)
B1s- Same as Radditz(you could call them different things than howl, explosive wave, and sleep, but they would pretty much do the same thing)
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The main things I want from bt4 are:
More attacks per character. Characters just seem to get old after a while because of the same 3 attacks but if they gave each character 5 or 6 attacks it would be so much better. Don't doubt that that many attacks isn't possible either, kbrooksgohan has threads with every character listed with that many attacks.
Longer story-mode, possibly RPG style. My main gripe with bt3 is the story mode legnth, for someone who doesn't have anyone to play with the storymode is very important. If they could make it into an RPG type game where you walk around and do missions, train, destroy crap, and help people out that would be awesome. Zelda-ish, or Legacy of Goku GBZ games-ish.
More than 2 people fighting at the same time. It would really revolutionize the game and I think the way the combat is set up already it's a pretty good possibility. Sure it would be pure chaos, but that's DBZ! And with the way some of the characters(Vegito) play on the very hard difficulty, I would still probably not be able to touch them with another character fighting them alongside me(that's a good thing though!)
A better leveling up system. I played B3 FOREVER because of the way you leveled up characters. Each level made a noticable difference and there were 99(!) levels which took forever to reach. Plus you could reach a huge number of health bars along with insane damage from your ultimates. BT3's level up system is kind of neat, but 3+ attack really isn't very advanced. And I want the return of a speed stat, I don't think speed should really get any faster than burter, but some characters like King Vegeta need the ability to get a little fasterAnd I know you guys will add things that I will never think of that will be great, but really all of those things listed should be added(the "more than 2 people fighting at once" thing isn't necessary, but you KNOW it would completely make the next game incredible).
That's probably all the editing I will do to this post, but you guys need to check out conners, kbrooksgohan's, and some of the other idea threads, there are a lot of good suggestions in them that I won't mention here.
Jiggy37
08-15-2007, 12:35 AM
-Create-a-character. Reason 1: The DBZ games right now only appeal to DBZ fans. But if people could create their own characters, it would be like the Smackdown games, which many people buy even if they don't like wrestling at all. Many people buy Smackdown just because they like fighting (not wrestling) and customization, and I'm betting that there would be a good number of extra gamers who would buy DBZ just for fighting if they could make their own characters.
-Four Blast 2s. There's no good reason we shouldn't be able to use left/right + triangle (PS2) or left/right + X (Wii CC), and the Wii remote and Sixaxis can definitely handle four B2s. I know that not every character has four good moves to use, so for people like Frieza Soldier, just repeat the moves twice. As long as the new system allows characters like Goku and Cell to have all the moves they deserve, I don't think many fans would complain that some minor characters don't have four unique moves.
-Create-a-character. Reason 2: Nobody could ever complain again when made-up characters aren't put in the game. If people wanted SSJ Bardock or SSJ2 Trunks or SSJ Pan or anything else, they could buy the game and make those characters themselves. At the same time, there are other people who would complain if what-if characters were put into the game officially. Having create-a-character instead would avoid that too.
-We should be able to make craters in the ground almost anywhere. (Not everywhere. Craters wouldn't make sense in glaciers, for example.) It's already programmed into BT2, BT3, etc. to make craters under destroyed buildings, destroyed rocks, and things like that, so I don't know what's stopping the developers from letting you make craters anywhere when an opponent is knocked into the ground by a charged attack. But having one piece of land that you can't destroy in each level would be good.
-Four Blast 1s. Like the B2s, not every character had enough moves in the show to have four unique B1s, but some characters did.
-Every character should have a B1 that puts them to full power, and it should always take at least 3 stocks. The Ginyu Force was much too powerful since their B1s only took 1 stock. And even characters who take 3 stocks to get to full power are automatically much stronger than characters who don't have a full power B1. The game would have a better balance if all characters had that ability.
-Create-a-character. Reason 3: It's just the right time to put it in. The original Budokai games on PS2 were leaders for the entire fighting game genre by letting you customize the characters' abilities. But since then, other fighting games such as Soul Calibur have grown deeper while Budokai and Tenkaichi didn't change much. DBZ needs to keep up with other games.
-Take out Afterimage Strike and give the normal Afterimage to all of the characters who had it, and then just let us use it up to three times at once if we want. There's no reason that anyone who can do an automatic dodge three times shouldn't be able to choose to dodge just once or twice.
I'll edit in more later. I'm tired.
ssl4kamui
08-15-2007, 01:43 AM
I aggree fully with jiggy37 on the whole create a character thing. It is really the right time for it to become a part of the dbz games. so hee's my quick changes:
create a warrior: anybody you hoped would be in a game, make him or make an original character. Choose race, gender, height, weight, age, etc
moveswapping: this can also factor into creating a character, I think using capsule space for a ovelist is just plain wrong but I do like the idea of differences in your characters. So, I thought it would be nice to be able to swap some moves from different characters. like krillin having cooler's super nova attack or piccolo using kaioken attack. I mean every single move is exchangable, in every form your character has.
Geomod Technology: Red Faction had it right, everything in a stage should be destructible and they didn't have to face a saiyajin with a power level of 30 million and up did they?
can't really think of other stuff yet so when it comes to me I'll add more
the time to add on has come
I think they need to keep the capsule set up from tenkaichi 2 with the capsules from tenkaichi 3 (health capsules should not take up 4 slots and there are only 7)
I think the Build up mode from Dragon Ball GT Final Bout should also be revived as well (let this play a part with custom and created characters so that way all abilities are dtermined by the amount of work you put in and capsules are only add ons and enhancements. i.e. indignation on tenkaichi is a great capsule, as your health decreases your super goes up. this is a great idea. Attack up shouldn't take up capsule slots.) build up mode would also prevent cheapness in creating characters as there attributes would have to be earned instead of decided and people couldn't just make every character they create deal out the maximum amount of damage
or I say that if build up mode is not an option, have 2 sets of capsule slot sections (these can be 7 each if you don't want to increase this number) that way blue ability capsules don't interfere with yellow enhancements
A.I. capsules should remain as is
Custom DBZ characters (and created characters) movelists should be able to be altered with moves already in the game and a few moves created for custom characters and a few returning favorites (i.e. spirit of saiyajins) also custom character and created character aura should be selectable (custom broli or created character should be able to have super saiyajin 3 lightning around him)
and lastly, characters with a certain power level should be able to damage giant characters like apes an hildergan (shin gohan's burst rush should be able to hit hildergan. he smashed his hip at super saiyajin 1, so he should be able to do something at ultimate)
Kamiccolo33
08-15-2007, 03:22 AM
Dragonball Z: Legends DS
Dragonball Z: Legends (known in Japan as Dragon Ball Z: Indainaru Dragon Ball Densetsu), if you do not know about it, is an old PS1 game that never left Japan. It had a unique fighting style that simulated the anime really well.
http://emultest.free.fr/screenshot/psxdbzlegends.png
I would like to see it finally get a release outside of Japan, and hit the port on Nintendo DS. The game would fit the DS like a glove. It's 2D sprite characters against a 3D fighting environment would work well as Super Sonic Warriors 2 proved.
The few improvements that could be made as suggested:
Touchscreen Support for menus and character switching in battle.
Small graphical updates for environments and ultimate attacks.
A few more abilities, attacks for inside battle.
Extended, more in-depth story mode.
English voice casting.
Some new characters, like Yamcha, Tien, Raditz, Saibamen, other forms of Frieza and Cell.
4 levels of difficulty: easy, normal, hard, master.
Wireless battle between friend.
High score table.
Tournament level.
More unlockables_______________
Tenkaichi 3 Material (also may contain usefual material for other games)
Here I am everyone. This is the result of all (or maybe 95%) of my ideas and all put into a document.
To anyone involved in the game looking at this, please take the time to look through it, it will help you a lot, and let you know what we would like to see. Thankyou in advance. :):up:
All contributions to my idea document have been credited, and a big thanks to SS5 Vegeta for our work on certain ideas together.
Downloading the files seen here are completely safe, so have fun reading through my ideas.
___________________________________________________________
Steps:
1. Download from Mediafire
2. Save to a location on your hard disk or open it
3. Open the Word Document
4. Select 'Read Only'
___________________________________________________________
Download my suggestion document here:
http://www.mediafire.com/?bt3dhymdsyo
(20MB approx) (requires MicrosoftWord 03 and Winzip)
Download my Downloader Friendly suggestion document here:
http://www.mediafire.com/?14miymgvzvn
(13MB approx) (requires MicrosoftWord 03) (Some pictures and files from this document are removed)
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Also make sure to check out my 'For Tenkaichi 3' videos in my signature. They give a useful insight on some cool fighting mechanics, characters, music and attacks taken straight out of some DBZ episodes and movies.
Here's also a quick list of what I feel 100% needs to be in the game.
100% Needed Characters:
GT Goku (he is the main character in GT)
Nova Shenron (big battles with him)
Ice Shenron (big battles with him)
Android 14 (a main movie character)
Android 15 (a main movie character)
Nail (confirmed)
King Cold (confirmed)
Kibito (to do the fusion with Supreme Kai)
Kid Krillin (for Dragonball story)
Teen Chi Chi
Hirudigarn Base From (why only have his second form?)
General Rildo
Pui Pui100% Needed Levels:
Planet Tuffle (for Baby saga)
New Planet Vegeta (for Broly movie)
HFIL from Janemba Movie (for the Janemba movie fight)
Otherworld Tournament (for an otherworld tournament of course)
Babidi's Spaceship (changes to where Dabura and Gohan fought and random intervals)100% Needed Costumes:
Goku's "End of Dragonball Z" Blue Gi
Goku's Yadrit Outfit
Trunk's Long Hair and Capsule Corp Outfit
Android 17's GT Outfit
Recoome's Battle Damaged Outfit
Vegeta's Namek Saga Outfit
I also support the character improvement thread by Kbrooksgohan. Attacks is the one thing that need to be right to get characters unique. We want attacks they used in the episodes.
However, I have replaced it with something that I feel is essential to the progression of the games. It is a capsule system which I have worked on for some time now, I have imaged to demonstrate.
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Capsule System
(1) This is an example of the setup, and I have used Goku as a classic example. This is Goku's second capsule tray, but I'll explain that later.
This may remind you of some sort of Budokai 3, however there is a major overhaul of the Capsule Tray. The Capsule Tray is devided into 3 parts: Ability, Transformation and Support. Abilities are signature moves and other abilities like Kamehameha and Big Bang Attack. Transformations are abilities that change the appearance and stats of the character, most commonly Super Saiyan or Perfect Form. Supports are items that can be equipped to boost the strengths of the character and give them extra abilities.
Each character has different numbers of capsule slots under each of the 3 catagories, Typically, the max number is 7 under Ability, 4 under Transformation, and 4 under Support.
The blacked out areas are locked slots, which mean these can not be equipped to.
So here, Goku has 4 spaces to equip abilities. He currently has 3 abilities here. He has no room for transformations and 4 spaces for Support capsules. He has Saiyan Blood equipped currently.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreencopy1.jpg
(2) You can view a capsule and it should look something similar to this. It shows the effects, how to use it, any requirements like Ki cost etc.
Here is an example of Kaioken. It lists its effect, how to use it and how much ki it costs to use. A new feature is the ability to transform abilities as the character transforms. This is similar to what happened to Goku's Kamehameha and Vegeta's Galick Gun in B3 when they transformed to SS4.
In this instance, when Goku transforms to Super Saiyan, the attack, Kaioken x2 will change to Super Kaioken. Of course, because Goku cannot equip transformations in this Capsule Tray, it will have no meaning.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen2copy.jpg
(3) When you want to switch or equip a capsule, it brings you to a screen where you can equip 2 sets of capsules. The first set of capsules are character specific, so when Goku goes to his own capsules, it shows Goku's Capsules (all of the capsules that are unique to Goku, his signature attacks like Kamehameha and Spirit Bomb, also his Super Saiyan forms and support capsules, however, we are currently in his Ability list.
When you go to select an attack, it will show you quickly what Ki it costs and if it changes as you transform.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen3copy.jpg
(4) These are the Generic Capsules, the second set of capsules. You might recall these as the moves pretty much every character had from the Tenkaichi series. Players can equip any combination of capsules they want to the character, provided they are able to equip them. Generic capsules include just generic beams, explosive waves, energy balls and techniques like hiding your energy from the energy.
These characters can equip generic capsules almost freely if the player prefers some generic attacks over a signature attack or if they have extra room for them. They also come into full use for those characters who have few signature moves and have room for generic capsules.
Generic capsules will not be as boring and constrictive as in Tenkaichi because the player has a choice what they equip to them.
You may notice there are different levels of attacks. For example, there is Energy Beam, Power Energy Beam and Full Power Energy Beam. These do increasing damage and look increasingly more powerful as well, but cost different amounts of Ki as well. So if you prefer to use them occasionally and quickly while not wasting a lot of Ki, in this example 1 Ki Bar, you can equip Energy Beam, or if you like to use them not as often, but do a lot of damage at the cost of 3 Bars, you can equip Full Power Energy Beam, or you could choose the in between if you choose.
(Note: Volleys are not included because volleys should be performed by every character by just shooting a lot of Ki blasts as freely as you want until you run out of energy or get fatigued.)
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen4copy.jpg
(5) Now, this is the introduction of the ECTS (Exciting Capsule Tray System). Characters can gain multiple Capsule Trays throughout Story Mode to resemble the character from different periods in the anime. This prevents multiple characters.
Players can equip capsules to each individual capsule tray for the same character. The different Capsule Trays will have different Capsule Slot allocations as you can see, comparing Goku's Buu Saga Capsule Tray to his Saiyan Saga Capsule Tray.
So, when you go to select a character at the start of a fight you are able to select which Capsule Tray you want to use, once again, effectively choosing a character from a different period of the anime.
You unlock Capsule Trays as you play with the character through story mode. So Goku will start with his Dragonball Capsule Tray, then unlock his Saiyan Saga Capsule Tray, then his Frieza - Cell Capsule Tray (This introduces the ability to equip his Super Saiyan ability.) Then finally his Buu Saga Capsule Tray.
You can also see he has more room for attacks in his later Capsule Tray, and he also had a Generic Capsule equipped to him as an ability (Full Power Energy Ball) and a Senzu Bean, which is also Generic, restoring his health when you use it.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen5copy.jpg
(6) Here is an example of another character, Tien. While he has no transformation abilities, he has a lot of abilities and room for some support items. This is also his first Capsule Tray (Assassin) which ressembles a little heavier on his Dragonball phase while he was under the Crane Hermit.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen6copy.jpg
(7) While this next Capsule Tray of his doesn't really give him anything really new or special, and also doesn't represent him from any particular period, it still is different from his first one. Basically, characters who did not change throughout the anime that much can still gain a second or even third capsule tray purely for customization purposes. The player may prefer to use Tien's Assassin Capsule Tray over his Z Warrior Capsule Tray because it allows room for more abilities, or another player might favour the Z Warrior Tray because it allows for more Support Capsules.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen7copy.jpg
(8) Here a last example of a character.
Note how he has Tapion's Sword equipped to him. This is because weapons should be equipped as Support Items. The character then gains the weapon in battle. Some abilities should depend on a sword or require a sword not to be present, like Trunks' Burning Sword attack which he doesn't have equipped at the moment.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen8copy.jpg
(9) A final note on the ECTS. It exists to give more freedom to the player, as well as allow players to create characters from different eras in the anime.
Here's an example of Trunks who has his Future Capsule Tray selected, which resembles when he could only turn Super Saiyan, opposed to when he comes to the present time and learns to go beyond Super Saiyan.
Also, a final note, transformations should not be like Tenkaichi. In Budokai they were more of a transformation and they gained new abilities and gained better stats. In Tenkaichi it was just a boring character switch from a base character to a Super Saiyan character.
Each character should be seen as their base form.
http://i155.photobucket.com/albums/s320/Kamiccolo33/CapsuleScreen9copy.jpg
This system is all about giving the player freedom which in turn makes things more exciting, and makes the game last longer.
Hopefully I've explained my idea now visually, and I hope this will be seen by Atari so they may indeed use it or partially use it.
NOTE: Conners and Kbrooksgohan have permission to use this if they wish in their suggestion threads. Anybody else who would like to use it in their suggestion threads, just PM me first! :)
bitbydeath
08-15-2007, 03:26 AM
This would be my ultimate DBZ experience (Only on PS3, possibly 360 also but it would need to be on multiple discs, no shortcuts)
Blu-ray: I'd recommend taking full advantage of space on the Blu-ray disc, including the likes of full audio and extensive cut-scenes from the series. With all DB, DBZ & GT storylines included.
Adventure: I'd like to see the game move away from just being a fighter to a game where you can free-roam while still being controlled by the direction of the story. Thus having extremely large levels. And maybe even an Oblivion like feel where leveling up is possible but instead of having multiple stories to choose from it still remains rather scripted as to what you can do in order to follow the story as per the series.
Blood and limb removal: I think there should be an option to have Blood and limb removal turned on and off. One of Piccolo's greatest abilities is to be able to regenerate his body and so far throughout the games he has not been able to use this ability. Also having the ability to cut off the tails of the giant apes to restore them to their former selves. Since my version is an adventure story removing limbs should not be a problem as life gauges during battles would not be as much of an issue. As well as allowing people to be completely blown up by certain blasts. Depending on the strength of each character.
What If's: These do not need to pertain to the overall story but lead to side missions that will generally end back to the same path they were on as generally fate is what controls the DBZ universe. Eg. Radditz turns good but dies while fighting Nappa. DBZ team realise bringing him back would just lead to him being bad once more, thus not regenerating him via the Dragonballs.
Dragonballs: Having the Dragonballs actually made useful, ie you don't get to choose your wish but you do need to collect them to revive people as per the storyline. Once the Dragonballs have been collected and the storyline is in the exact position as per the show then a clip plays of what had happend in the show. If the Dragonballs are not retained in time then the storyline does not continue further until the task of collecting the balls has been completed.
No rushes: I cannot stress this enough the battle system should not include rushes as it is generally miss-used by either the computer or the player thus making it to easy to win battles.
Views: Being an adventure story i would like to see it having both 1st and 3rd person views available for the player to choose which they prefer.
Destruction: Every object within the game (except that vital of the storyline) should be destroyable. IE being able to rip out trees with your bare hands and throw them at people, bashing someone into the ground can lead to forming a crater. Blowing up mountains with a Kamehameha, creating huge valleys by firing a blast really close to the ground etc etc
LordofHeaven91
08-15-2007, 04:29 AM
I would like to have in Block and Beam vs Ball struggle.
In block struggle you would try to block enemy's beam or ball attack. If you succeed to counter the blast, then you send the ball or beam back to enemy. If you fail to counter the blast, then you will be crushed by the attack and you'll lose some hp. If it is UB and you fail to counter then map would change like in bt2, when you hit with UB to ground.
In beam vs ball struggle it would be like beam vs beam struggle.
123456
08-15-2007, 05:47 AM
Click the links for pictures of what I'm talking about.
-Make it on Next gen, meaning PS3 and Xbox 360 (Big in the USA). The Wii can get a watered down port or something.
-Spike should be the developer, they improve so much with every installment.
-Budokai 1 quality cutscenes in story mode
-BT4 should have stages 10x bigger than the ones in BT3, they should also allow you to fly at least 10x higher than in BT3. With massive levels like that they should also include online and offline multiplayer battles, with everyone fighting on screen at once. They could have free for all and multiplayer team battles that don't involve having to tag in and out. Of coarse if they have this then they'll have to change L1 to switch target rather than lock on.
-Some stages need tweaking. The Room of Spirit and Time is supposed to be a huge white lifeless area, there shouldn't be weird blue stuff all over the place. Planet Namek does not have other planets in the background. Supreme Kai's planet does not have clouds on it.
-More stages, like Planet Tuffle, Damaged Supreme Kai's world from the kid Buu fight (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/16._Kid_Buu_Saga/267._Old_Buu_Emerges/267-98.jpg), Namek when it's only in it's early stages of destruction and the other world tournament (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/11._Saiyaman_Saga/181._Tournament_Begins/181-54.jpg)
-Around 20 more characters. Ones that really need to be included are Bio Brolly, Eis Shenron, Android 14, Android 15 and General Rildo. That villain from that Playdia game (http://superpope.planets.gamespy.com/dbzshrine/games/playdia2.html) would be pretty cool. His name is Hatchyack (http://i7.photobucket.com/albums/y272/skyscreamer/hatcjback.png) and he has a transformation (http://img452.imageshack.us/img452/9653/hatchyackfinalformzo6.jpg) too
We need these forms of Buu and Cell
http://img209.imageshack.us/img209/1113/untitfledwz3.jpg
http://img404.imageshack.us/img404/7674/untitledlp1.jpg
-What-if forms and fusions like SSJ3 Vegeta and Super Buu w/Vegetto absorbed would be nice but not essential.
-More alternate costumes (Vegeta's early Namek armor (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/02._Namek_Saga/40._Zarbon_Transformed/040-11.jpg) and Pikkon without weighted clothing are all must have). Buu with pajamas (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/233._Gokus_Time_Is_Up/233-58.jpg) would be cool, as would Super buu (Gohan absorbed) with no shirt (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/258._The_Innards_of_Buu/258-69.jpg)
-Facial expressions in story mode and during battles would add a lot of life to the game.
-Some character models need a little fixing (SSJ Trunks w/sword, LSSJ Broly, Cell jr, Kid Buu, Captain Ginyu and Fat Buu are good examples). Doing all the character models from scratch would be a good idea since it'll hopefully be a next gen game.
-Kid Buu should beat his chest when powering up, also his antennae is too long in the BT games, it just makes him look really off
-Get rid on rush moves completely, everything should be performed in real time (like on Shin Budokai).
-When a character is finished off with an ultimate, they should disintegrate, not just get K.O. (Or in some cases, cut in half like Frieza)
-The Kaioken works well on BT3, but looks terrible, it has to be fixed (http://www.dragonballz.com/sagas/ep_big/741.jpg).
-When Goku is SSJ3 in the anime (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/230._Super_Saiyan_3/230-47.jpg), his clothes are given a golden glow and appear (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/14._Majin_Buu_Saga/231._Buus_Mutiny/231-16.jpg) to be yellow (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/16._Kid_Buu_Saga/265._Vegetas_Respect/265-40.jpg) (Like in Budokai 3), in BT2 however, they still look the same shade of orange that are given in the SSJ and SSJ2 forms.
-Vegeta (with scouter) should have Galick gun for an ultimate, and it should look like this. (http://upload.wikimedia.org/wikipedia/en/d/d4/Galic_Gun.jpg)
-Some characters having unique auras like on hyper dimension would be cool.
-Levels of battle damage for some characters. For example, level 1 should be some scratches and minor rips in the clothes like the standard battle damage in BT2. Level 2 should be Clothes much more ripped and damaged (like Goku after his fight with kid Buu), and Level 3 should show the character really beat up and bloody (Like the battle damaged costumes for Teen Gohan and Bardock in BT2). That way you could have one suit for Goku that has multiple levels of damage instead of having to make 3 differant battle damaged costumes.
-Great Apes and other Giant characters should be at least 4x larger.
-Change captain Ginyu's body switch back to the way it was in BT1.
-There should be much bigger explosions in the game and maybe craters from death moves and from characters being slammed into the ground.
-Some characters need to have more moves. Not everyone but some characters should have L2+Left(or Right)+Triangle/Circle added to their move lists, for example, 2nd stage Cell’s move set should look something like this:
Ultimate (L2+triangle+ down): Self destruct (Where he blows up like a balloon)
L2+triangle: Kamehameha
L2+triangle+ up: Big bang attack (Red like what he used to blow up those islands)
L2+triangle+ right: Galick gun
L2+triangle+ left: Tri beam or Life drain (Which should just be his throw)
-Something has to be done about the dead zone attack (it should be freaking massive and turn the sky red (http://img522.imageshack.us/img522/5642/deadzoneul6.jpg)), I don't know, maybe you should have to charge it with L2+ circle (Like Goku's spirit bomb) and once you've charged it enough you can open it and it triggers some sort of mini game where you either get sucked in or get Garlic JR sucked in. If you include free for all battles like we all want (16 players please ), then maybe you can punch other people in to it. Garlic Jr should also have that beam he shoots out of his stomach. (http://images.myfavoritegames.com/gallery-db-z-gt-x/Garlic_Jr/garlicjr028.jpg)
-SSJ2 teen Gohan really should have Super kamehameha for a Blast 2 move
-For Pikkon:
---Make him A LOT faster and give him a transformation (Or alt costume) where he doesn't wear weighted clothes
---His ki blasts should be green
---His hyper tornado should work more like a super explosive wave
---His flame kick in BT2 looks weird, he should glow completely orange so he looks like a big fire ball, then land the kick, then go back to normal and swats them down (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/11._Saiyaman_Saga/180._Warriors_of_the_Dead/180-87.jpg)
---His thunder flash looks like he's shooting out orange smoke, take a look at how the move looks in the anime and on Shin Budokai it should look a lot more like that (http://img.gamespot.com/gamespot/images/2006/038/924588_20060209_screen003.jpg)
-Make the character models/level designs look at least as good as Budokai 3 (With Anime style Cel shading), if this is on the PS3 or Xbox 360 there’s no reason it can't. No more blocky characters please!
Mystic Gohan
08-15-2007, 08:46 AM
Mystic Gohan's Suggestions. Thank you for taking the time to read my suggestions. I hope you enjoy them.:respect: I update my suggestions regularly so be sure to check back to get all the latest updates on my list.
Caution! Must set forum skin to Classic Atari Forums Theme to experience the full effect of this post. Some things may be hard to read with default skin.Mystic Gohan's character list. Legend- Italic= Character appearance by age. (parenthesis)= transformation.
Dragon Ball
1. Son Goku kid (Oozaru)
2. Kuririn kid
3. Bulma
4. Lunch
5. Chi-chi kid
6. Pilaf machine(Combined form)
7. Mai machine
8. Shu machine
9. Namu
10. Giran
11. Yamucha teen
12. Ran Fuan
13. Bacterian
14. Kame Sen’nin (Full Power)
15. Man-Wolf
16. Tenshinhan
17. Chaozu
18. Tsuru Sen’nin
19. Tao Pai Pai
20. Mecha Tao Pai Pai
21. Colonel Silver
22. Colonel Violet
23. General Blue
24. Silent Ninja Sergeant Major Purple Murasaki
25. Agent Black machine
26. Mutaito
27. Yajirobe
28. Mela
29. Shura
30. Demon King Piccolo Daimao old (Eternal Youth)
31. Cymbal
32. Drum
33. Tambourine
34. Piccolo Jr. young (Giant)
35. Metallic
36. Android 8
37. Chi-chi teen
38. Gyu-Mao
39. Arale Norimaki
40. Granpa Gohan
41. Akkuman
42. Dracula Man
43. Mummy
Dragon Ball Movies
44. King Gurumes
45. Lucifer
Dragon Ball Z
46. Son Goku (Kaioken, Kaioken Sanbe, SSJ,, SSJ2, SSJ3, Vejito, Super Vejito, Veku, Gogeta)
47. Son Gohan kid (Berserk, Oozaru)
48. Son Gohan w/sword kid (Berserk, Oozaru)
49. Son Gohan preteen (SSJ, SSJ2)
50. Son Gohan (SSJ, SSJ2, Great Saiyaman)
51. Ultimate Son Gohan
52. Piccolo Jr
53. Kuririn
54. Yamucha
55. Vegeta (SSJ, Super Vegeta)
56. Vegeta second form (SSJ, SSJ2, Vejito, Super Vejito, Veku, Gogeta)
57. Majin Vegeta
58. Trunks kid (SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
59. Future Trunks w/sword (SSJ)
60. Future Trunks fighting (SSJ, Super Trunks)
61. Son Goten kid (SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
62. Son Goten teen
63. Paikuhan
64. Maraikoh
65. Olibu
66. East Kaioshin (Kabitokai)
67. West Kaioshin
68. South Kaioshin
69. North Kaioshin
70. Dai Kaioshin
71. Panbukin
72. Seripa (Oozaru)
73. Toma (Oozaru)
74. Topato (Oozaru)
75. Burdock (Oozaru)
76. King Vegeta (Oozaru)
77. Vegeta scouter (Oozaru)
78. Nappa (Oozaru)
79. Saibaman
80. Apple
81. Raditz (Oozaru)
82. Cui
83. Frieza Soilder
84. Zarbon (Post Transformation)
85. Dadoria
86. Vegeta kid
87. King Cold
88. Frieza (2nd, 3rd, Final, 100% Final)
89. Mecha Frieza
90. Future Trunks teen
91. Future Gohan (SSJ)
92. Android 13 (Super 13)
93. Android 14
94. Android 15
95. Android 16
96. Android 17
97. Android 18
98. Android 19
99. Android 20
100. Cell (2nd, Kanzentai, Chou Kanzentai)
101. Cell Jr.
102. Nail
103. Guldo
104. Recoome
105. Burter
106. Jeice
107. Ginyu
108. Gashyu
109. Vinegar
110. Tado
111. Salt
112. Pui Pui
113. Spopovich
115. Yamu
116. Demon King Dabura
117. Yakon
118. Majin Buu
119. Evil Buu
120. Super Buu (Gotenks Absorbed, Gohan Absorbed)
121. Kid Buu
122. Uub kid
123. Pan kid
124. Videl (Great Saiyaman 2)
125. Mr. Satan
Dragon Ball Z Movies
126. Broly (SSJ, Legendary SSJ)
127. Bio-Broly
128. Turles (Oozaru)
129. Nicky
130. Ginger
131. Sansho
132. Garlic Jr. (Final)
133. Misokatsun
134. Ibifurya
135. Kishime
136. Dr. Wheelo
137. Amond
138. Daizu
139. Kakao
140. Rezun
141. Rakasei
142. Bio-Warrior
143. Angira
144. Wings
145. Medanotcha
146. Zeeun
147. Lord Slug young (Giant)
148. Salsa
149. Neiz
150. Doore
151. Cooler (Final Form)
152. Metal Cooler
153. Big Gete Star battle robot
154. Zanya
155. Gokua (Post Transformation)
156. Bujin
157. Bido
158. Bokack (Post Transformation)
159. Janemba (1st, Final)
160. Hilgegarn (1st, Final)
161. Minosha
162. Tapion
Dragon Ball GT
163. Son Goku kid (SSJ, SSJ2, SSJ3, Golden Oozaru, SSJ4, SSJ4 Gogeta)
164. Son Goten (SSJ)
165. Pan teen
166. Vegeta (SSJ, SSJ2, Golden Oozaru, SSJ4, SSJ 4 Gogeta)
167. Uub (Majuub)
168. Bra
169. Mutchy
170. Luud Robot
171. Ledgic
172. Bon-Para
173. Don-Para
174. Son-Para
175. General Rilldo (Mega Rilldo, Liquid Metal Rilldo)
176. Sigma Force Robot 1 (Combined Form)
177. Sigma Force Robot 2 (Combined Form)
178. Sigma Force Robot 3 (Combined Form)
179. Sigma Force Robot 4 (Combined Form)
180. Bebi
181. Bebi Vegeta (Super Baby, Super Baby 2, Golden Oozaru Bebi)
182. Super 17
183. Liang Xing Long
184. Wu Xing Long
185. Liu Xing Long
186. Qi Xing Long
187. Si Xing Long
188. San Xing Long
189. Yi Xing Long (Omega)
190. Son Goku Jr. (SSJ)
191. Vegeta Jr. (SSJ)
192. Gettô
193. Mamba
194. Rakkaru
195. Monster King Yômaô_____________________________________________________________________
Mystic Gohan's stage list. Legend- Italic= Stage appearance by series. (parenthesis)= appearance after super finisher destruction. Bold= alternate name.
Dragon Ball
1. Capital City
2. Desert
3. Kami's Lookout
4. Demon World
5. Tenkaichi Budokai arena Dragon Ball
6. Kame House Master Roshi's House
7. Pilaf's castle
8. Red Ribbon Base
9. Muscle Tower
10. Baba's Palace
11. Mount Paozu Grand Pa Gohan's House
12. Penguin Village
Dragon Ball Z
13. Earth Rocky Area
14. Earth Wasteland
15. Earth Mountain Road
16. Room of Spirit and Time Hyperbolic Time Chamber
17. Tenkaichi Budokai arena Dragon Ball Z
18. Namek
19. Namek (Detroyed)
20. Other World Tournament Arena
21. Inside Buu
22. Realm of the Kaioshin Supreme Kai's World
23. Island
24. Frieza's Spaceship
25. Cell Games Arena
Dragon Ball Z Movies
26. Battle Island I
27. Hell
28. New Vegeta
29. Bio Genetic Lab
30. Glacier
31. Natade Village
32. Earth City
Dragon Ball GT
33. Earth City Ruins
34. New Tuffle
35. M2 General Rildo's Planet
36. Polluted Village
Original
37. Earth (Destroyed)
38. Planet_________________________________________________
Mystic Gohan's suggested features. Legend- Suggestions for individual developer will be designated by the first letter of their name. (S)=Spike, (N)=NTL, (D)=Dimps, (B)=Banpresto, (C)=Crafts & Meister (A)=All.
Games that span over all forms of the manga and anime franchise should be titled "Dragon Ball" in oppose to "Dragon Ball Z". If a story mode is present it should start from the beginning of the Dragon Ball series and ascend chronologically to the end of the desired story. (A)
Uncut games that include all the proper names and terminology of characters and locations. Drug and alcohol, mild language, animated blood, violence, and brief nudity should be allowed as seen in the Dragon Ball manga and anime. (A)
Partially devoted sections of the story mode devoted to adventure and role playing type gameplay for select titles. Complete with a separate fighting system and NPC interaction all in several free roaming maps. (D)
Make use of the Magical V and Octave game engines. (S,N,D)
Seamless transitions from cutscene to fights. (D)
Cutscenes for console titles should use fully programmable computer generated character models. The Magical V engine can be used to show eye and mouth as well as deep, face altering expression and allow character models to react to the voices of their seiyuu(voice actor or actress), giving the them more freedom to act. (S,N,D)
Cutscenes for handheld titles should use new original animation footage. Using new specifically made anime footage, voice actors are still confined to flaps but are still given more flexibility than in previous games. (B,C)
Several layers of visual effects to create the proper atmosphere. (S,N,D)
More natural moving environments can be made using the Octave engine. (S,N,D)
Full and constant sound should be used for cutscenes that is maintained as long as the scene is in play. This should apply to story mode cutscenes as well as cinematic attacks and anything concerning sound. (A)
Multiple pre and post fight cutscenes for each character. Scenes should also be made to show high levels of emotion and flexibility. (S,D)
Voice overs should be either ripped from the original anime or redone with emphasis. Voice actors no longer have to be reserved in their acting thanks to the Magical V engine. (S,N,D)
"Create a Story" feature complete with scene maker, battle setup, text input and password system to share story modes with other players. (S,D)
Added support characters to help with healing, fighting and powering up. Certain support character combinations should also be able to unlock new fighting techniques and finisher cutscenes. (S,D,B,C)
Dawn/Day/Dusk/Night option feature for certain maps. Games with a free roaming adventure mode should blend in together change in real time. (N,D)
Weather option feature for duel, random for free roam modes. (N,D)
Alternate costumes with unique properties and limiters.(Example. Gohan preteen(normal) has Saiya-jin armor with long hair alternate. The limiter can be no transformations. The unique property can be increased defense.) (S,D)
Online play mode. (A)
Online free roaming adventure mode map(s) where members can customize and train their character(s), socialize with other players, shop for downloadable content, set up duels and tournaments, play though the game's co-op adventure story mode and form parties. (N,D)
Online menus where players can create and personalize their profile cards and access buddy lists, battle logs and various duel modes. (S,B,C)
Players should be able to choose between different moves to fit into a slot of three for their character and their forms before a fight. Two slots should be dedicated to special moves while the third stays reserved for ultimate moves. (S,D)
The return of Dragon Rush with new elements and objectives. (S,D)
The return of button combinations, time limits and the introduction of poses for Fusion. (A)
Battle damage degrees. As the match progresses visual battle damage progresses after each level of attack.(Example if a player were sent hurtling to the ground the battle damage would be superficial. After primary blasts the battle damage would appear to be more complex. Finally having finishers causing the most battle damage.) (S,D)
The return of the tension bar for finishers so players can fight back and even evade their opponents cutscene finishers if need be. It can be done through button combination or rotating/alternating motions. (S,D)
Console games should be made to run at a rate of 60 frames per second on 480i and 1080i resolutions, with progressive scan optional for slow paced games like RPGs. Support 16:9 aspect ratio compatibility. (S,N,D)
Character avatars and character models identical to the manga and anime. Main point, fix the noses of the children of the game, give them the correct "n" shaped noses rather than the diamond shaped nose adults have. (A)
Body effects depending on stage. Given the environment players can have their life or Ki affected by the different elements of the map. Example. If a good characters that depends on Ki falls into the water of the stage "Polluted Village" their life, attack power and Ki is slowly drained to the last bar. (S,N)
Random creatures and objects that can affect a player during a match depending on the stage. Example. If you were playing in the stage "Populated City" there is a chance of the player being hit by a vehicle or being attacked by a dinosaur in "Earth Wasteland". (S,N,D)
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A plethora of minigames to take advantage of each systems own unique capabilities. (Here are a few suggestions)
Legend- Bold = Title of minigame. Italic = Description of mini game. (Parenthesis) = Controls. Suggestions for individual developer will be designated by the first letter of their name. (S)=Spike, (N)=NTL, (D)=Dimps, (B)=Banpresto, (C)=Crafts & Meister (A)=All.
Dragon Ball Quiz Time!!!- Do you think you know all there is to know about Dragon Ball? Test your knowledge in this brain teasing trivia game. (Questions are multiple choice and answers can be select by using the directional pad of any controller. Difficulties can be set according to player's preference.) (A)
Climbing Karin Tower- Start climbing Karin Tower and try to make it to the top, but getting there isn't as easy as it sounds. You must avoid all the hazards like flying dinosaurs and harsh weather conditions or it will make it the journey a long one. (Shake the Wii remote and Nunchuck up and down in an alternating motion. Your rate of climb will depend on how quickly you make these motions. For the DualShock 3 and Xbox 360 controller your speed will determine on how quickly you can tap a certain button. All three versions will have 3 planes with which they can alternate between to dodge obstacles and can be done by using the direction pad on any controller.) (S,N,D)
The Great Dragon Ball Race!- A race for all the ages. Race against the strongest in the universe with this wacky display of skill behind the wheel. Use attacks and collect power ups and items along the way to help you take the checkered flag. (Players start off by choosing a character with their assigned go-cart. Players then choose between a number of tracks to race on and how many laps they would like to race as well as select which power ups and items to included in the race, if any. With the Xbox 360 Controller players can turn their vehicle with the joy stick. As for players with the DualShock 3 players can take advantage of the motion sensing SIXAXIS feature to turn their vehicles. Acceleration, braking and reverse can be done with any given buttons that can be edited in options. Attacks and boosts can be achieved by pressing the trigger and shoulder buttons. Power ups can be switched between each other with the direction pad on both controllers.) (N,D)
Dance-Off!- Have what it takes to match the moves of the Para brothers? Put on the old dance shoes and test your skill among the universes greatest. (Characters start out by choosing a character of their choice. Players are required to repeat button combinations(PS3, 360) or specific poses(Wii) within a certain time limit. The more combinations you repeat correctly the longer the combinations get and the time you have to preform them in is reduced.) (S,N,D)
Dragon Ball Search- A minigame compiled from other minigames. Set out and gather the seven mystical Dragon Balls and have your wish granted! But finding them won't be easy, they are spread out across the four corners of the globe. To find them all you have to pass trough trials and obstacles along the way! (Players are made to do several different puzzles or course to obtain the 7 Dragon Balls. Minigames can include solving brain teasing puzzles, gliding through tornadoes, deep sea diving, thinking their way through mazes, and catching fleeing evildoers just to name a few. Once all are gathered they can summon Shen Long and have their wish granted, or even link their Nintendo DS to the Wii and use the Dragon Balls you gathered to wish for rare items like costumes.) (B)
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A unique and exclusive game franchise for each of the seventh generation consoles and portable systems, each with their own designated developer. Suggested game types can be as follows: Third-Person Fighter/Adventure, Massive Multiplayer Online Role-Playing Game, Real-Time Strategy, and 2-D Fighter/Platformer. (links to platform and developer sites attached)
Wii (http://www.nintendo.com/wii/what) - Spike (http://www.spike.co.jp/index.php)
XBOX 360 (http://www.xbox.com/en-US/hardware/xbox360/20050831-choice.htm) - NTL (http://www.ntl-kk.com/index.html)
PLAYSTATIOn 3 (http://www.us.playstation.com/PS3/About) - Dimps (http://www.dimps.co.jp/top.html)
NINTENDO DS (http://www.nintendo.com/ds/what) - BAnPRESTO (http://www.banpresto.co.jp/)
PlayStation Portable (http://www.us.playstation.com/PSP/About) - Crafts & Meister (http://www.crafts-meister.co.jp/pc/index.php)
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Two styles of standing and moving for the Sparking! series made by Spike in oppose to just one in previous games.
Regular stance were the character stands is a normal position. Moving in this stance is done by walking when using joystick. Dashes movements with the controller will result in making your character run rather than flying across the ground. Melee and techniques and all other features will be the same as the "fighting" stance.
Fighting stance, as seen in Dragon Ball Z Sparking! METEOR were the movements will stay the same as in the game. Movement and dashing will result in the character's feet leaving the ground as they move. When standing still the character will be in his or her fighting stance.
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Handheld/Console joint projects. Developers can take advantage of the cross-platform interface between handhelds an consoles. (Nintendo, Sony)
http://i226.photobucket.com/albums/dd246/MysticGon/PSP-DS_qjpreviewth.jpg
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The importance of having exclusive titles for all three generation seven consoles.
Sony's PLAYSTATIOn 3
With discs having over five times the storage capacity than discs used by other consoles, games can be made to look their best and be as long and in-depth as Dragon Ball itself. The internet browser can be used to look up tips, receive updates and schedule online matches with friends. The system's DualShock 3 controller is the same build as the DualShock 2 fans fell in love with for the previous Budokai games and will make the transition from 6th to 7th generation extremely easy for gamers. Along with top of the line high-definition resolution, it will likely be the crown jewel of this new generation of Dragon Ball gaming.
Microsoft's XBOX 360
With 512MB of combined random access memory the XBOX 360 is ideal for multitasking and with convenient communication options, it makes the perfect console for online gaming. With an established online community and content downloads a Dragon Ball game disc would just be the beginning of what would be a online experienced unrivaled by the PS3 or Wii. With the ingame MSN online chat feature you are able to receive a live walkthrough via voice or text from your friends while playing the game if you're having trouble. It will offer the most human interaction among the new breed of Dragon Ball games.
Nintendo's Wii
With controls that have limitless potential for gameplay the Wii will undoubtedly get people of all ages interested in Dragon Ball games. Like the original Dragon Ball series the Wii was deigned for free spirited fun. But one should not overlook its potential to be a system for hardcore fans of the series. Being the smallest 7th gen console, the Wii is built for convenience. The Wii will also offer the player the chance to act like their favorite Dragon Ball character without getting in trouble. The Wii will be the most likely be the best selling unit among the new Dragon Ball games for the seventh generation consoles.
http://i226.photobucket.com/albums/dd246/MysticGon/threewitches_qjgenth.jpg
This will give Dragon Ball fans more choices of play and might even bring new gamers to the fold.
Lightning
08-15-2007, 11:19 AM
Here is mine cut down. Hit this Link to open it from both Microsoft Office 2003 & 2007.
My Ideas for the Future DB Game. (http://www.mediafire.com/?c9sxx22fjfr)
Enjoy.:)
d_man2011
08-15-2007, 12:27 PM
My suggestion is not to much or too little. I just ask that you add trunks and gohans costume from bojack unbound and if you do make it for the trunks without the sword please.
Dbzman
08-15-2007, 01:37 PM
Hello everybody I just came up with a really good idea. If in future DBZ games their is a create a fighter than they should add this idea. This idea was inspired by another game which is still in development Call of Duty 4. In that game the developers are introudcing a system known as "perks". This system you will be able to boost curent stats and abilities such as increased rate of fire but the con of that is slower reload. Why not do that for DBZ games they could be increase ki blasts of increased speed or etc. When they choose these they ehtier obtain or do not obtain certain abilities.
For example: Let say Cell has the following Increased Speed( for teleporting and all around punches), Regenerative abilities( Like how he regenerated when he blew himself up), Able to use certain Z fighters moves and abilities(once only) such as Solar flare, Increased power level(power level surpressed can do finishers ulitmates will less energy) and finally Cell juinor creation( from when he created the cell juinors and attacked the Z fighters).
Now let say I picked Regenerative ability then I could pick increased speed because that would be fair but at the same time I would gain the ability of using Z fighters moves and techniques. Or if I picked speed Cell Juinor creation I would not get regenerative ability or increased speed but increased powerlevel would be present. Threw this system of checks and balances players can customize their characters according to how they play in DBZ games. Thank you very much for allowing all of us to post our ideas and I hope this idea can make it into some future DBZ game.
Si Style
08-15-2007, 02:36 PM
http://www.megaupload.com/?d=30OU0YLZ
A .txt file featuring my ideas.
Enjoy
Humpski
08-15-2007, 03:55 PM
My only input is to agree with the people who want a "Create a character mode".
We need this mode. It adds endless replay value for me. I buy games just for C.A.C. all the time. Like Mortal Kombat Armaggeddon, Soul Calibur 3 and WWE games.
But yeah, gives us create a character please, and give lots of options. I mean something that rivals even "City of Heroes". (Another game I bought because of it's C.A.C)
ysuwill
08-15-2007, 04:33 PM
First of all before I begin for enhancements for the next game I would like to say thank you to Atari for making these games. I feel that you are doing a great job and hope that you will always try to better yourself with the next game. With that being said I would like take a look at some of the ideas that I have and hopefully implement them into the next game.
Destructible Environments
In the next installment of the DBZ Tenkaichi game everything in the stage needs to be destructible, meaning that if something hit the ground there should be some type of holes in the ground or if it hit a building a hole in the building. One in particular that I would like to see if a character is knocked into a building, mountain, rock, etc the debris disappears, leave the debris there so that throughout the game we can see what a battle it was. Another thing is pay close attention of how a building or mountain collapses if hit at certain angles. For example if the character is knocked through the side of the building the whole building shouldn’t fall only the piece that the character was knocked through. If the building is hit in the center or hit multiple times then the building should collapse.
Also the stage should be infinite or make seem infinite the boards REALLY need to go.
Online
Online is a must. We have waited too long not to be able to compete with other DBZ fans. We should also be allowed to tag team with one another.
I was going to put this in another section but why I’m talking about online, a GREAT idea for a new mode is that Free Battle where characters say 6 for example and fight on the stage at the same time and the last one standing is the victor. Sort of like the wrestling games where you can you the 6 tap so all friends can play the same time. That would be really great.
Combo System and Uniqueness
In my opinion is one of the weakest items in the game so far. Although is getting better from game to game, I think you guys need to take it back with some better ideas. I believe in you guys you will think of something.
What do I mean by uniqueness is that I everyone should be different. For example lets take the game tekkan or dead or alive. You notice that when you play with one character, you cant just start playing with another, you have to learn how to use them. What this does is make strategy b/c everyone has strengths and weaknesses. Also on a side note when talking about uniqueness, it would be great if for example you fighting Buu and every time you do a hard blast attack he breaks up into many pieces and comes back together again. Same with cell and piccolo with regeneration technique.
Also more than one grab attack would be highly appreciated
Transformations
I’m glad to see transformations back in the game, way to go but we need to make them look better. Transformations is a big part of DBZ. If you watch the shows sometimes it takes a 1/3 of the show to show a new transformation so in essence it must be important to the series. Honestly thats how I got hooked to the show in the beginning seeing Trunks transform in the bigger guy before fighting cell. With that being said this is part of the game that you can’t slack at. Some ideas would be to go back to the series and see exactly how transformations occur and work from there. Also note that when transformation the sky should get dark, ground shake and break in half, muscles should get bigger and most importantly you should see a difference in combat after transformations. What I mean by this is take Goku for example. From his first state to super saiyan you don’t see any real big difference in speed, strength, or any other attributes. Maybe the hits take a bit more power but you need to see that when he turns into a super saiyan their not playing!!
Specials
I think you guys are doing a great job with the specials for each character, but we need more, I would say at least 5 to 6 per character. Also I would go back to the series and take a look at some of the characters and what moves made them special. For example, let take Broly. When you think of Broly one move in particular you that you remember is in the first movie what he did to Vegeta when he made that big hole in the tower. Also even though I like them, I think those specials with where if you fly real fast and if you catch them you do some kind of event needs to go. You should be able to do those attack manually. For example say if your Goku you charge up you kamamha (sorry if not correct spelling) then you can manually use the instant transmission attack. That would be neat.
Last thing about specials. When using the ultimate special move I feel that the opponent should not be able to just move out of the way. They opponent should get the option of either trying to push the back/away to the person who initiated the attack, blocking the attack or maybe trying to out run the attack and be able to move at the last minute before impact.
Fighting like a real DBZ character
I could of put this into the combo system but decided not too. What I like most about watching a battle in the DBZ series is the way they fight. Its all about strategy and playing the with character that maybe a little weaker but one wrong move could cost you the fight. What I mean by this is take for example when Vegeta first fought cell how he was playing with him by going underwater and cell could find him and he came out of the ground and did an attack. Another example is when Goku was fighting Kid Buu and Kidd Buu went into the ground and he could find. You should implement these items into the game.
Also another is the facial and body expression of the characters. I seen them in Tenkaichi 2 with Goku and Bradock but we need them with all characters.
Also I would suggest going back to the series and take some of the famous saying that were used with each character and implement them during battle when some attacks are made. For example when goku and frieza were fighting and goku blasts his you kamamha (sorry if not correct spelling) after almost being drowned and frieza got mad and said ”Prepare for battle”.
Music needs to be the same as in the game. This sets the mood for the battle. Get rid of the quirky other music.
Mode
Here are some new ideas for modes for the next upcoming title. I have already talked about tag team and how it should be both characters playing at the same time. 2 on 1 would be very fun. Imagine playing as Goku and a friend playing as Vegeta and going up against Metal Cooler. If done please make it so that care can combine moves or do them together. Also imagine that its 3 on 1, where its goku, vegeta, piccolo vs. Buu. If one character is almost dead,say piccolo, Buu can absorb him. THIS WOULD MAKE THE GAME SO GOOD
Another mode could be create a character , either human, sayian, alien. Self explanatory so I wont go into detail.
Also what would be nice is a replay after each fight so you can see how you beat a character.
More What if in the story mode. I see that people are taking a liking to this so by all meaning go for it. With that being said DBZ has ended quite some time ago but we as fans still want more. You guys have the power to give us more so for example make super sayian level 5, allow Radditz and Nappa to go super saiyan, allow fusions between cooler and frieza, vegeta and trunks, different types of androids, etc. I promise that we will enjoy it.
koolkid123
08-15-2007, 04:53 PM
I beleive that Marron should be added to future rosters!
Marron
I have created a more in depth look on why I want Marron to be in future DBZGT games! So here it is, please don't be to hard on me, it took a long time to make!
http://dragonballarena.gamesurf.it/immagini/errori/marron_naso2.jpg
First I will start off with her possible moveset! (I also think that there should be more blasts!)
B1: False Hope- Marron's attack and speed goes up 30%.
B1: Unlock Hidden Potential- Marron uncovers her hidden potential (attack, and speed raises 40%, and goes full power!)
B1: Energy Field- Marron unleashes an energy like force field that surrounds her for a brief moment (exactly like Android 18's Android Barrier!)
B2: Hish Speed Rush- Marron uses high speed rush!
B2: Distructo Disk- Marron throws two pink razor sharp energy disks at the enemy!
B2: Kamehameha- This move done by Marron is exactly like her fathers! (Same shape, color, damage, etc...)
B2: 18 Support- Marron calls for her mommy, and they both volley the enemy around for a bit, and finish him/her off by both landing on top of him/her!
UB: Father Daughter Disk- Krillin appears next to Marron, and they both let off a few disks, and then they both charge up one big one, and let it fly at the enemy!
UB: Ultimate Marron- Marron flys up to the enemy and slaps him/her a few times, kicks him up inot the air, punches him, and then lets off a big blast right at him! (Can only use when you have done "Unlock Hidden Potential"!)
http://www.geocities.com/marron1812/23mar4.jpg
Flying- She gets he flying from her father, swift, and fast!
Ki Blasts- Pink, just like her mommy's, and when she charges up she makes a mini disk!
Now I will talk to you about her fighting style!
Fighting Style
She fights a lot like 18, and Pan, it is kind of a mixture! She likes to kick, and slap a lot, and occassionly pakcs a hard punch! She is quick, combo like kind of gal, not really powerful, but fast & quick!
Background
Marron is the daughter of none other than Krillin and Android 18 (two of the best fighters in the Galaxy!) At first Marron begins to look a lot like her dad, then when she gets older she is a spitting image of her mother! She even bagan to act like her mother! She is always seen sporting either a pink, or red attire, with pigtails and all! She loves to hang out with friends, and family,m and loves to shop! But her life isn't as good as it sounds!
When she was 3 years old she was absorbed/ eaten by Majin Buu! Then later on in the years she was possesed by Lord Babi! Then following that her family, and she was attacked by Android 17, she was about to take a stand, and fight against Android 17 a long with her mom, but she was forced to run! So Marron's life is not a walk in the park, she has had it pretty rough, so I'd say she has some danger experience!
http://www.geocities.com/marron1812/fam2.jpg
Unexpected do the Unexpected!- Saga
I was thinking of a new saga that Spike could add in the upcoming games that the unexpected do the unexpected, it would be about how the characters that didn't show off their potential (and didn't get the spot light they deserved!) It could be about how Marron, and Bra are forced into battle!
Marron can Fight!
I want to say that Marron has the potential to be a great fighter, I mean just take a good look at her parents! She is the daughter of two great fighters: Krillin, and Android 18! She is bound to have some of their skill, and abilities! I bet that Marron knows how to fight, but will only use her techniques when the situation really demands it, only use violence as a last resort you know? Like in the unexpected saga, she would be forced to fight, and save her family, and friends! I think that Marron is well capable to handle her self (that is just a theory of mine!)
Don't you all see Marron would be a great addition to the fighting roster in future DBZGT games! She is not only kind, smart, and talented, but I know that she has a side to her much like her mothers that we don't know about! Always remember this: Just because we never see them fight, doesn't mean they can't!
Alternate Outfit: Marron first original outfit would be her original GT outfit (Pink hat, whit shirt, pink skirt, white socks, orangeish yellow shoes!) Her alt. would be yellow skirt, light blue shirt underneath skirt, and white socks, yellow shoes! She would always have her pig-tails!
Taunt: Marron would taunt the foe by saying "Oh did I hurt you, sorry!"
Intro: General: If I have too, I will!
Android 18: Go easy on me mommy!
Krillin: Come on dad!
Bra: No matter what happens, were still friends!
Pan: I won't hold back Pan!
Android 17: Please don't kill me!
Perfect Cell: I've heard of you!
Super Buu: No, no! I don't taste good!
End: General: I can't believe I won!
Android 18: were you holding back mommy?
Krillin: I can't believe I beat you dad!
Bra: we're still friends, right?!
Pan: I beat Pan, I beat Pan!
Android 17: Stay away from my family!
Perfect Cell: Your absorbing days are over, old ugly!
Super Buu: Wow, I can't believe I beat you.
Lose: I tried my best!
http://www.geocities.com/marron1812/fam6.jpgI WANT IN!
-Marron
I also think it would be cool to have "what if saga's" "what if character's" and "what if fusions's" (Like Marron, and Bulla could be what if characters in a what if saga, and they both could be a what if fusion!
I also think it cool to have more specila blasts (like in my moveset, it qould be cool to have that many moves!)
Hellsing
08-16-2007, 09:44 AM
My suggestion is that you make a Create-a-Character mode, with lots of items, like sayian armor, a scouter, costumes, etc. Another thing is the attacks: we should be able to change everybodies attacks, like Goku having deathbeam and frieza having kamehameha. We should choose the genre, race and strenght. :)
Delorox
08-16-2007, 10:36 AM
1. I tottlaly agree with everyone that says u should put in a Create a Character Mode.
2. One thing i really didn't like was the rush moves. I'm not saying u should 3. take 'em out like the others are saying, but maye u should give evryone a rush move.
4. Like one person said, give the characters more moves.
5. I too agree with kamicoolo336's capsule system.
6. All of the GT characters, movie characters, and other character should be included.
This is all I have for now. I'll most likely edit the post and put in more.
7. Baby is my favorite character and its great that u put those baby forms. I think u should also put in Baby Gohan, Baby Trunks, baby pretty much everyone. maybe even his original form. You know the one after goku made baby flee from vegeta's body.
jjtheultimate
08-16-2007, 02:10 PM
My DBZ Idea
instead of the whole "Blue Potaras" they should have skill/stat points(20 max for each of the 8 categories) - when you complete parts of the story mode(or other modes), you get them added to your character(you can replay the harder parts to get more) – you can take them off any character and put them on any other characters – it develops more skill as you have to work for it instead of just buying health/other ability + xnumber – also doing this will free up space on the evolution z tray so you could put only orange ones up there while your stats stay up ----- there could be an option to fight normal(you know what this is from the last game) or you could choose to fight with just orange potaras and no stat points/vice versa or you could choose to fight with both activated
also, make slow moves like final flash cutscene because it just takes way too long to even START charging
create-a-character would also be nice – you could still use the ^ skill points idea for this
beam vs ball would be cool – who didn’t like Supernova vs Kamehameha?
Gogetanlo
08-16-2007, 06:42 PM
Out of all these ideas so for the best is weatherby and the worst is Koolkid123 but yes there should be more female characters but just only the ones that fought in the anime like chi chi and for everybody who wants free battle 2 v.s 2 mode that means for this mode to be in they will have remove all cinematic rush moves,cutscene blast moves and make character when transforming dont take up the wole screen thats what I want them to do for t3 or the next dbz game
Patient-mental
08-17-2007, 08:55 AM
Goku V Jenemba as a rush
http://i215.photobucket.com/albums/cc10/patient-mental/DragonballZMovie12-FusionRebornuncu.jpg
http://i215.photobucket.com/albums/cc10/patient-mental/2.jpg
http://i215.photobucket.com/albums/cc10/patient-mental/3.jpg
http://i215.photobucket.com/albums/cc10/patient-mental/5.jpg
http://i215.photobucket.com/albums/cc10/patient-mental/6.jpg
http://i215.photobucket.com/albums/cc10/patient-mental/7.jpg
and ALL SS Fusions should look like this for 30 seconds after Fusion and in Max Power
http://i215.photobucket.com/albums/cc10/patient-mental/GogetaFusion.jpg
Just Put the second one in to say the least
Takeya
08-18-2007, 07:32 AM
what about the baba games as well as the world tourny and cell games
wah543
08-18-2007, 04:03 PM
Some suggestions for character are all the 7 Shenrons from GT, In the Cooler Movie Cooler mentions that he has one more form than freiza meaning he has 5 forms and they should include all 5 forms of Cooler, Android 15 and 14, Bio Brolly, all of Bojack's men, And super saiyan, super saiyan 2, super saiyan 3, and super saiyan 4, for raditz, nappa, vegeta, turles, brolly, bardock, trunks, and gohan. and Baby not with vegeta just Baby alone, and all the supreme Ki's, and gohan from future of trunks movie with one arm
Da_Black_Goku
08-18-2007, 05:40 PM
why can't we have teleportin combos in BT3 just like this,why won't they add somethin like that? n also,B3's aurora around the characters looks awesome n great,why couldn't they put somethin like that on SSJ4 Gogeta on BT3?n why can't they make the characters look cool like SSJ4 Gogeta fro mB3? http://youtube.com/watch?v=OpojTBK5qtI from B3 ! Why? i think spike would improved way more,if they add somethin like this! what do u guys think? but what im really sayin is,why can't they add teleportin combos like that,without using full power?
NeonZ
08-20-2007, 12:34 PM
I'd like to see a "Create a character" feature in the next DBZ game.
Here are a few suggestions for such mode:
1-Obviously, more than one character should be able to be created. The only limit should be the space of the storage used by the player.
2-Rather than choosing between a few races, the player should be able to make his character look like whatever he wants, with some 'parts' simulating the races from DBZ, like a Saiyan tail for a Saiyan and those marks on the arms for a Namek. This way, the player also would be able to create random aliens or monsters, like many which appeared through the series. Those racial body parts should be separated from the clothing options too.
3-There should be several different body types, like Kid, Male teen, Female adult, tall male, Giant, etc. The movelists for standard attacks and special attacks could just be chosen from avaliable characters in the game with similar body types. A kid character would be able to choose from attacks used by Kid Goku, Goten, Trunks, Pan and Kid Gohan, while a giant would have attacks from the Giant Apes and Lord Slug's giant form.
4-To make it easier for younger or beginner players, there could be 'presets' for the various races, starting "generic" characters who could be modified by the player in some limited ways- like a generic Saiyan warrior (Hair always dark), a generic Namek warrior (always with green skin and antennas) and a generic Human martial artist (unable to have tails or other alien parts).
5-Transformations should be separated from the base character, like in the Tenkaichi series. The player basically would create 2 characters and then 'link' them, choosing which one is the base and which one is the transformation.
ADDITION:
A secondary usefulness of a character creation engine would be allowing the game's creators (Spike) to introduce new Sagas with new enemies (and allies) without spending many resources on them. They could just use this engine to create the new characters (and new versions of old characters) from their additional Sagas.
Bakutenryu
08-20-2007, 01:21 PM
I think if a DBZ game released on the PS3 is ever developed, it should contain characters from the whole triology. AND MUCH MORE GT characters and stages such as Ledgic, Mutchy, Luud, General Rilldo( Base, Mecha, Metal), Sugoroku Space, Tuffle Planet, Mt. Pao, etc. You should also have features more like the anime like the abilty to teleport from one place in a stage to another. Here's an example:
Character Name: Gt Vegeta
1.B1-Sheer Determination-he goes to full ki.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_151.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_151.jpg)
2.B1-Earthling Pride- after taking damage and it would give him 0 health he gains 3 health bars and 45% stat boost.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_277.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_277.jpg)
3.B1-Order of the King- at the cost of all his ki bars he can add all the energy he uses to power up the damage on any one of his attacks. By using all of his energy he can up the damage by 80%.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_157.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_157.jpg)
Blast Two's
1.Super Galic Gun-chargeable
http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_DBZ/vegetapurple.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Vegeta/Regular_Vegeta_DBZ/vegetapurple.jpg)
2.Relentless Warrior Rush-done by pressing the button commands.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_236.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_236.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_375.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_375.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_235.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_235.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_240.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_240.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_239.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/44._Episode_44_v2/DragonballGT-Episode044_239.jpg)
3.Big Bang Attack-chargeable.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/258._The_Innards_of_Buu/258-67.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/15._Fusion_Saga/258._The_Innards_of_Buu/258-67.jpg)
4.Energy Barrage- tap triangle for more blasts. Your ki drains.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/16._Kid_Buu_Saga/270._People_of_Earth_Unite/270-44.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_Z/16._Kid_Buu_Saga/270._People_of_Earth_Unite/270-44.jpg)
5.UB-Final Flash-chargeable
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_54.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/04._Shadow_Dragon_Saga/63._Universal_Allies/DragonballGT-Episode063_54.jpg)
6.UB2-Taking Out the Trash-if done when the opponent's health is low it completely destroys them.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_194.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_194.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_199.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_199.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_200.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_200.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_203.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_203.jpg)
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_211.jpg (http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Dragonball_GT/03._Super_17_Saga/43._Episode_43_v2/DragonballGT-Episode043_211.jpg)
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ss4beanie
08-20-2007, 05:25 PM
BEANIE'S UNIQE MOVELISTS
Note that I will update this regularly,so don't be surprised that there are no movelists here yet.
KING VEGETA
Blast 1:King's endurance:Brick wall effect and attack boost
Blast 1:Royal Saiyan:Boost for every stat.
Blast 1:King of a mighty race:Afterimage effect
Blast 1:Pride:Everything increased and max power
Blast 2:Royal beatdown:KV launches himself at the opponent axe-handling them down,he comes down to kick them in the stomach and punch them in the face a few times before firing a series of purple beams.
Blast 2:Purple rain:KV form lots of beams in his hands and flies around the stage firing them.(Note this isn't a rush)If all beams hit the damage is 30,000,but it usually comes to 10,000.
Blast 2: Death rocket;KV shoots something similar to Frieza's B3 death wave,if it hits KV uses a Hyper tornado type move,(no tornado) where he punches through the opponent.
UB1:King's brutality:KV kicks the opponent in the head upwards,he then flies up and attacks the opponent as they fly up,ending with an axe-kick down.He then uses his purple rain attack while the opponent is on the ground.
UB2:Galick gun:This is a giant (and I mean giant) planet destroyer version of Vegeta's Galick gun.
Goku (mid) (SS)
B1:Instant transmission (This gets you infront of the opponent,but the opponent is stunned for 5 seconds also)
B1:Super afterimage:He used this against Roshi as a kid,but he uses lots more afterimages that do the exact same thing as the player does,all in a circle
B1:Full power super saiyan:Instead of using this as a form,it just makes Goku max power.
B1:The legend of Goku:Max power plus everything is raised
B2:Full power Kamehameha:Like Goku used in the Cell saga,this one should have the kamehameha getting bigger in his hand with light rays swirling around it,then when he fires it,it should be big.
B2:Kamehameha trick:Goku fires his full power kamehameha at the opponent and the opponent deflects it,but Goku is gone,he comes from above and axe-handles them down.(Reaaaaaaaaally hard)
B2:Lightning strike:Goku lands a short series of hits to the opponent and dodges a series of hits by the opponent and this continues with the series of hits getting shorter by both characters,Goku double kicks the opponent up and appears above them,and with a strong punch he sends them down.
UB:Instant transmission kamehameha:Goku kicks the opponent up,punches them in the face a few times and sends them down,and then it's the classic IT Kamehameha from the anime.
UB2: Death punch:Basically the ending of the first Broly movie.
Teen Gohan (SS2):
B1:Sweet revenge:Attack and defense boost
B1:Saviour:Goes to max power and everything increases
B1:Self-confidence:Instant transmission in a package
B1:Smart tactics:10 after-image effects
B2:Brainy and strong!:Gohan is attacked but dodges effortlessly like he did against UUS2 Cell,the opponent punches but Gohan just moves away and knees them,then punches them in their face repeatedly before grabbing their head and falling down with them to the floor but he moves from the impact at the last second.
B2:I learnt it off my dad:Gohan is in the air throwing a volley at the opponent that puts a lot of smoke infront of the opponent,but they don't hit,the opponent flies through the smoke to punch him but he's gone,they look back and see Gohan charging a kamehameha.KAMEHAMEHA!!!!!!!!!!!!!!!!!!!!!!!!!!!
B2:I don't need to deal with you:Walks slowly towards the enemy as they try to attack him,but to no avail (like Bujin),then they rush towards him but Gohan holds his hand out and shoots a beam.
UB:Sweet revenge:How he killed Bojack
UB2:Kamehameha:How he killed Cell
BEANIE'S GAMEPLAY IDEAS
REAL TIME RUSH COMBOS
I and other people have always wanted to change rush combos,some would like more than one rush,but people like me,may want different endings (middle or beginning) depending on what you press on the controller.But the opponent could escape too by pressing certain commands before the attacker.
For example:
Goku (end) could have a move called super spirit bomb
Beginning 1:If you press the right commands for this beginning Goku will run to the opponent and kick them in the air and appears above them.
Middle 1:Once above them,he kicks them and starts charging a kamehameha.
Ending 1:He shoots the kamehameha which hits the opponent and starts to charge up a spirit bomb!
Mini-game 1:If you win the mini-game (it can be anything,button mashing,analog spinning or anything) you turn super saiyan and the rest is self-explanatory,but if you lose the spirit bomb is threw away.
Beginning 2:Goku charges his ki to max power and punches the opponent in the face and uppercuts them upwards.
Middle 2:Goku flies up at an amazing speed and backflip kicks the opponent higher and flies back down and starts to charge a kamehameha.
Ending 2:The kamehameha hits the opponent.
Mini-game 2:If you win you turn super saiyan and the kamehameha enfulges the opponent,if you lose:BACKATCHA!
Beginning 3: Goku's ki swirls around him,lightning appears and moves around him super fast,his hair sticks up like a super saiyan but his hair is still black,he appears behind the opponent and elbows them in the back of the head.
Middle 3:Goku appears infront and then behind repeatedly elbowing them in the face,once he appears infront of them for say...the 20th time,he hits them in the nuts with his heels and turns them round with a fist to the face twice,once they are facing him he headbutts them backwards and once they are a distance away,he charges a kamehameha that turns gold.
Ending 3:His ki grows to an amzing height the lightning bursts into stars and the kamehameha turns bigger than Goku.KAMEHAMEHA!
Mini-game 3:First of all you turn SS3,andthe opponent tries to block it,if you win,the kamehameha goes through the opponent and you dragon fist through them,instant KO!If you lose,when you go to dragon fist your opponent is battle damaged but they manage to pull a massive ki blast (or bomb LOL!).
NOTE:People want to feel the power in every second of the game,and this rush is a perfect example of what should be given power.LOTS...of power.
IN-BATTLE MINI GAMES
In Tenkaichi 3,there has been a new clash made,but instead of making more we could improve them.
REGULAR BURST MODE:
Not teleporting,but moving around like in the clash in T2's Goku VS Vegeta cutscene,also bigger auras when they are doing the clash,and it should be first to a certain number of hits because many fans think the regular burst mode is short.
TELEPORTAION BURST MODE:
In BT3 this is introduced when facing Raditz,but maybe instead of always teleporting to the same place they should teleport away then rush at eachother,do a regular burst mode and start teleporting again,then maybe when they're teleporting they could clash through buildings.
FEEL THE POWER!!!!!!!
Yay,I'm now ging to ramble on about how you should make us feel the power in attacks,ki charging and other things.Do you want me to?No.
So here:
Beams:Before the character fires a beam the beam needs to just look amazingly powerful,like it's gonna destroy the universe.After,the beam must collide and BOOM!The explosion causes a unique explosion for that move.
Rushes:On impact,a hit should be heard and it should look hard,that's all.
Ki charging and transformations:Screaming,the ki making loud noises and being very big.
KI = POWER!
As the ki bars in the next game a powerlevel sort of thing would be nice,if a character was charging up a bar filled which is the health bar/ki bar and under that there would be a number,the max number would be 1,000,000,special moves would take from that number and from the health but full ki= full health,but if you use your ki on moves you don't die but once you are hit,you die.
BEANIE'S OTHER SUGGESTIONS
THE CAPSULE TRAY
SPIKE,the capsule tray supports gameplay in many ways but it's limited to gameplay.
This is what people would like it to be like:
First of all,you pick the character you want to change.
Next,you can pick from these options:
Attacks
Stats.
Computer
Costumes
Other
First of all,we'll look at the attacks.
A character may have more attacks than others,Goku (mid) could have more than I put down in my movelists section,but charcters like Zangya could have a minimum of 3 B2s and 1 UB if there were very little moves she used in the show.Here,you can equip the attacks you want Goku to be able to use in this fight,if you are in story mode fighting Raditz doing this with (Early Goku) moves that he couldn't use could be blocked.
Stats. will be what we look at now,in BT2 we could only put potaras on our characters,now what we want is to do this through battle training.There should be a mode called character training,you could train your character's statistics to the max. of 500,we would be able to put items on our characters that make their statistics rise,once a character is at the level 500,they will be able to train but their stats would not rise.
The computer AKA A.I. is very important to people who don't have anyone to play against or just want to face the computer,here we could put items that changes the coms strategy,things that make the com harder,examples are:Broly's power:The com will wrecklessly kick your ass,Burter's speed:The opponent will be all over the place,Golden A.I,the com will be super hard,Victim:You will literally kick the com's ass.
Costumes are important to people,in this we could mix costumes up and create a mix of lots of characters to make a really cool (or ugly) fighter.
Other would be things like the aura colour changes in BT3 and maybe even transformation changes,and loads of other stuff.
The layout:
Goku (mid) (SS)
Attacks
B1s
Instant transmission
Super afterimage
Legacy of Goku
Full power super saiyan
B2s
Full power Kamehameha
Kamehameha trick
Lighting strike
UBs
IT Kamehameha
Death punch
Stats.
Attack:150
Defense:100
B2s:50
(And more stuff but in the end it would have to be 500 or less)
Computer
Broly's power
Golden A.I.
(and maybe more stuff but there are only 5 slots for this)
Costume(s)
Here we would see an in-game model of what he would look like
Other
Aura colour:Grey
(The total of things that can come here are 4)
BlackSSJ
08-21-2007, 12:37 AM
In Game Battles:
I think the battles should consist of way more stradegy. DBZ BT2 was too easy once you knew what you were doing. Teleporting should be a skill that is very very useful and frequently used.
Charged attacks should do more damage than non charged and the longer you charge your kamehameha the more damage and size of the beam should increase. Beam stuggles must stay.
Dragonrushes and cutscenes before moves are a big no no.
Dodging should be used more often and should be an essential part of the fight. You should be able to either deflect or avoid b1 and b2 attacks by pressing a certain button at the right time.
Timing should be the key, if a enemy is just about to kick you, you should be able to teleport behind him, then you go to kick him and he teleports behind you, he goes to punch you and you block his hit, the key should be pressing the right buttons at the right time.
You should be able to use in game obstacles and land to your advantage, like if somones about to dash at you, you could jump behind a large rock to avoid his hit, then when he comes for you, you can surprise attack him.
Characters should have more unique specials and characteristics to them that other characters do not, like certain androids should be able to absorb b1 blasts by pressing a certain button at the right time, tien should be able to stun his opponenet with a solar flare, etc.
Up to 4v1 would be a good new feature, instead of fighting enemies one at a time why not all at once on the same screen.
Going ssj should require more kai gauges and should be treated as a bigger better thing. You should not be able to go ssj 10 seconds after the battle starts, when you do turn super saiyan they should make a bigger deal out of it the screen should glow and show a little cutscene, also super saiyan should do alot more damage than it currently has in previous games because it will be harder to obtain. I would find it much funner pummeling my enemies and then near the end of battle going ssj and really showing the immense power up.When you transform from base to super saiyan, you should really feel the power and speed differences between each form rather than just the movesets.
Story/Adventure Mode:
Im thinking of having rpg elements to this somewhat, similar to DBZ sagas only not so terrible (no offense). The world should be big and you should be able to walk around and explore towns and cities in the world of dbz.
Enemies should be displayed on the screen like in DBZ Sagas but should play out like Star Ocean: Till the end of time, where you see an enemy on the screen and when you walk up to him, the screen changes and you enter the battle.
In this game levels should mean alot, you should have to train if you want to beat the newest villian. Like say your supposed to fight Nappa and you just cant beat him this should be because your stats are not high enough, you need to level. So you go out and kill 5 saibamen you gain a level and your stats go up. Now you have a better chance at killing nappa.
Additional side quests should be in the story mode, like say you want to increase your stats because you just cant beat that enemy and you dont feel like going out and training. You could lets say go climb up korin tower and receive a few levels or stat points from training with korin.
Moves should also level up either by being purchased or leveled, like the Kamehameha should come in 5 levels, 1,2,3,4 and 5. The higher the level the bigger damage and area effect it does.
Your character should have major stat points that with each level grow such as:
Strength: Damage your attacks do
Speed: How fast your moves are
Recovery: How fast you recover from being attacked or blasted (basically how quick you recover from being stunned by punches and blasts)
Defence: The defence of your character
HP: Your characters health.
Special: The amount of damage done by special attacks
Ki: The amount of damage done by ki blast techniques
New sagas are a good idea, I mean it is getting a little tedious repeating the same storyline and the same enemies every game. Im sure you guys could think of some new major villians and enemies that werent in the tv shows.
Modes
Difficulty Modes: The game needs to be harder much much harder, and if your worried about new comers make some more difficulties such as: Easy, Medium, Hard, Very Hard, Master.
Online Mode: The next game should definetely come out for the Ps3 and should definetely be online. You should be able to choose a character and buy/earn stats, skills, items, cloths etc. There should defenetily be Clans and clan wars where you and your clan can fight other clans in places like the world martial arts tournament to see which clan is the winner. There could be clan 1v1 battles or even clan 4v4 battles the last person standing wins for their clan. I really think online clan play would be a good idea. I also think it would be an amazing idea if for the clan battles you could play lets say 4v4 each at seperate times or 4v4 clan war where everyone is fighting at the same time on the same screen.
Unlockables: There should be way more unlockables, arenas, skills and characters. There should be more, and they should be harder to obtain. There also should be secret unlockables which are extremely hard to obtain. This way if gives players more reason to keep playing longer than they normally would. Like in DBZ BT2 I unlocked everything in about 3 days after beating the story mode and none of the unlockables were challenging to get just sometimes tedious like killing tao pai pai 30 times to get the dragonballs. Some of the best characters/ unlockables in the game should be very very hard to get, if I want a very good character I should have to work for it and kill a character thats near impossible to earn that character. I want a challenge to get my unlockables. For arenas there could be new ideas like kill 4 enemies in a row on very hard in that specific arena to unlock that arena.
Create-A-Character Mode: You should be able to create your own character. Use clothes from other characters, weapons from other characters and skills from other characters. It would be sick if I could have my own character who is a Saiyan with a tail, has trunks sword, can use the kamehameha wave, can absorb energy attacks like Android 20 with emperor pilafs clothes and Super 17's hair.
To Sum it up:
~more stradegy should be needed in battles to win
~Charged attacks should do more damage than non charged attacks
~Dragonrushes and cutscenes before attacks are a big NO
~Timing should be the key in battles
~In game obstacles such as land/terrain/mountains and trees should be able to be used to your advantage
~Arenas should be able to get scarred easier
~Characters should have way more unique characteristics and moves that other characters cannot do
~Up to 4v1 on the same screen should be incorperated i think it would be an amazing new feature if i could fight even 2 guys at once on the same screen at the same time
~Story should include rpg elements
~Levels should mean everything to win battles
~Additional side quests should help with gaining levels in the story mode
~Moves should either be earned by lvls or purchases in the storymode
~Moves like the kamehameha should come in levels 1-5 and can either be bought or leveled through use to the next level.
~Characters should gain skill points each level that you can either distribute or will be automatically distributed each level gained
~New sagas in the story mode should be created that werent in the DBZ anime
~Harder Difficulty modes in the story mode
~create a character mode
~way more unlockables and they should be way more challenging to unlock
~more emphasis on transformations
~Fusioned characters should not have a time limit but be able to get knocked out of fusion easier than ssj forms
~Game must have an online mode, having clans and clan battles and other online fun stuff
~The next DBZ game should come out for the next gen consoles especially the PS3
~ When you transform from base to super saiyan/next forms of ssj, you should really feel the power and speed differences between each form rather than just the movesets.
Most importantly Please Please MAKE THE GAME WAY WAY HARDER Especially the Story ModeThe reason Budokai 3 was so good to me was because I remember the story mode was actually a challenge.Make the next game for the PS3 and other next gen consoles and include online play
lelomagal
08-21-2007, 08:06 PM
THE GOOD IDEAS!
HERE ARE SOME IDEAS FOR FUTURE GAME(s)::rolleyes:
1. YOU SHOULD START THE STORY MODE WITH DRAGONBALL STORY (INCLUDING DRAGONBALL MOVIES), THEN DRAGONBALL Z (YOU SHOULD INCLUDE EVERY SINGLE MOVIE SUCH AS THE STRONGEST MAN IN THE WORLD,ETC), AND YOU SHOULD PUT ALL THE DRAGONBALL GT STORY TOO, STARTING FROM THE BEGENING WHEN GOKU TURNS INTO A KID TO THE END INCLUDING THE EPISODES WITH GOKU JR. AND VEGETA JR.)
2. YOU SHOULD ALSO MAKE IT POSSIBLE TO PLAY ON-LINE WITH OTHER PEOPLE (ICLUDING FOR PS2), NOT ONLY 1PLAYER VS. COM, OR 1PLAYER VS. 2PLAYER. AND IT COULD ALSO BE POSSIBLE TO PLAY WITH 2 PLAYERS OR MORE IN STORY MODE. AND WHEN YOU CHOOSE THE COSTUME IN VERSUS MODE YOU COULD AUTOMATICALLY SEE THEM WITH THE COSTUME SO WE KNOW HOW HE WILL LOOK.
3. THE CHARACTERS SHOULD HAVE A LOT MORE BLAST 2 ATTACKS, THEY SHOULD HAVE AT LEAST 5 BLAST 2 ATTACKS, AND THEY ALSO SHOULD HAVE MORE THAN ONE ULTIMATE ATTACK, THEY SHOULD HAVE ABOUT 2 OR 3 ULTIMATE ATTACKS. THEY SHOULD ALSO HAVE BETTER BLAST 1, LIKE GOKU, HE SHOULD DO THE INSTANT TRANSMISSION AT ANY MODE , NORMAL FORM SUPER-SAIYAN 1-4, AND HE SHOULDN'T USE ANY ENERGY TO DO THAT.
4. THE GREAT SAIYAMAN SHOULD BE A SEPERATE CHARACHTER BECAUSE GOHAN WOULD NEVER TRANSFORM INTO HIM IN THE MIDDLE OF BATTLE. YOU SHOULD ALSO PUT THE VEGETA FROM DRAGONBALL GT IN THE GAME. AND WHEN YOU PICK THE VEGETA LIKE HE WAS IN THE NAMEK (FRIEZA) SAGA, HE SHOUDN’T BE ABLE TO TRANSFORM INTO THE GIANT APE BECAUSE HE ALREADY HAD HIS TAIL CUT OFF IN THE SAIYAN SAGA.
5. THE CHARACTERS SHOULD ALSO BE ABLE TO FLY MUCH HIGHER AND THE BATTLE STAGES SHOULD BE ABOUT 6 TIMES BIGGER.
6. SOME STRONG CHARACTERS SHOULD BE ABE TO KNOCK SOME OF THEIR OPPONENT’S ATTACKS, LIKE IN THE SHOW.
7. THERE SHOULD BE MUSICS FROM THE SHOW LIKE IN THE OPENINGS AND ALL THE OTHER MUSICS, AND YOU COULD CHANGE EVERYTHING TO THE JAPANNESE VERSION IF YOU WANT TO.
8.THE GIANT APES (OOZARU) SHOULD BE ABOUT 2 TIMES OR MORE BIGGER, JUST LIKE IN THE SHOW.
9. SOME STAGES SHOULD HAVE THE OPTION LIKE THE CITY IF YOU WANT IT DAMAGED OR NOT, AND NOT JUST ANY ATTACK CAN MAKE THE WORLD ALMOST EXPLODE, AND IT SHOULDN’T BE AN EXPLOSION THAT BIG, IT COVERS ALMOST HALF OF THE PLANET, BUT IT SHOULD STILL BE BIG BUT NOT LIKE THAT.
10. TRY MAKING THE CHARACTERS MORE PERFECT LIKE IN THE TV SHOW, THEY LOOK TO SQUARELY,SUCH AS THEIR FINGERS, THEY ARE RECTANGLES, ETC.
11. YOU SHOULD MAKE A DBZ GAME FOR PLAYSTATION 3 (ON-LINE!).
HERE IS THE BEST IDEA OF ALL!!
12. YOU SHOULD ADD A NEW GAME MODE: AN ON-LINE DRAGONBALL UNIVERSE…. IN THERE, YOU SHOULD BE ABLE TO CREATE YOUR OWN CHARACTER AND CHOSE IF IT’S A SAIYAN, HUMAN, NAMEKIAN, ETC. AN YOU CAN CREATE HIS/HER OUTFIT…. YOU CREATE A NAME AGE….. AND WHEN YOU ARE DONE YOU GO TO THE DRAGONBALL UNIVERSE…. IN THERE YOU CAN GO TO DIFFERENT PLANETS WITH SPACESHIPS LIKE EARTH AND NAMEK, AND ALL THE PLANETS SHOULD BE HUGE, WITH ALL THE PLACES SEEN IN DBZ. AND YOU CAN GO ANYWHERE ON THE PLANET… YOU CAN GO INSIDE HOUSES, ETC… AND IN THE DRAGONBALL UNIVERSE THERE WILL BE OTHER PEOPLE WITH THEIR OWN CHARACTER AND NAME…. THEY WOULD BE OTHER PEOPLE WITH THE GAME, PLAYING ON-LINE…. YOU SHOULD BE ABLE TO CHAT WITH EVERY ONE AND FIGHT WITH THEM TOO. IN THE DRAGONBALL UNIVERSE YOU SOME HOW CAN GET SOME SORT OF CAPSULES WITH DIFFERENT ITEMS INSIDE, AND YOU CAN EARN MONEY TO BUY ITEMS ALSO…. THERE WOULD BE SOME VERY RARE ITEMS, AND YOU CAN TRADE ITEMS WITH THE PEOPLE ON-LINE… YOU COULD DO ALMOST ANYTHING THERE.
THE REST IS UP TO YOU TO FIGURE OUT WHAT ELSE TO PUT IN THE DRAGON UNIVERSE….
HOPE YOU GUYS LIKED MY IDEAS AND WILL MAKE THEM COME TRUE!
I HAVE FAITH THAT THE DRAGON UNIVERSE WILL BE ON YOUR NEXT GAME!
THANK YOU FOR READING THIS THREAD ATARI!:D TELL ME WHAT YOU GUYS THINK.
Aurelio 08/21/07
shiryuken
08-22-2007, 12:02 PM
my ideas for future dbz games are:
create a 1-4 multiplayer like 2 vs 2 or 3 vs 1 it would be really cool
have the future dbz games look like the dbzbt intros that would look awesome
add in more facial expressions and more emotions in the game ex:when gohan turns ss2 he starts to yell and when hes done transforming there are tears in his eyes like in the show
when transforming the rocks and lands should explode and the skies would turn dark ex: when goku turns ss3 the rocks and the land that hes standing on will explode and then the skies would turn dark and lighting would show up
this time when u hit each other at the same time instead of fighting like crazy u both would teleport and keep on fighting by rotating or input buttons until the player loses ex ss2gohan vs cell there could be a tag team mode with made up for each character ex: trunks presses r3 and future gohan comes and its a cutscene of them both beating up the opponent and then blasting him and thats all i could think of for now hope some of these ideas could be put into future dbz games
DBZ Dude 500
08-22-2007, 04:46 PM
Don't be afriad to spend more than a year developing a new Dragon Ball Z game. As much as I love the DBZ titles from Atari, they always feel rushed. Sometimes it seems like the developers said, "Well, there's always next year," whenever a game was nearly finished. Instead of annually cranking out DBZ titles I would love to see one taken very seriously during planning and development.
That being said, I suggest Atari try making another attempt at a DBZ game similar to "Sagas." The concept is fantastic: an action adventure DBZ game. The world of DBZ is so huge it would be a wonderful opportunity to explore. GameSpot.com criticized Sagas for being, "a short, ugly, slightly buggy, and brain-dead beat 'em up," and "it doesn't seem that quality or relevance were high priorities during the game's production." Now that is embarrassing. Remember the "Legacy of Goku (http://art.half.ebay.com/prod130/2063881.jpeg)" games? Those were teriffic! It would be an excellent move on Atari's part to take those games and make them 3D and then expanding on them. It would easily make a lot of money.
If Atari chooses to make another DBZ fighting game instead (which I'm sure they will), then please make gameplay the number on priority. Not adding more characters, not better graphics, but gameplay. One problem is these recent DBZ titles have been geared exclusively towards DBZ fans. Of course that is a good thing, but the sad truth is DBZ is getting old. Atari must recognize this figure out how to successfully make a DBZ game fun for people uninterested in DBZ, while keeping the fans happy. Not an easy order, but I know Atari can do it (just look at Budokai 3)!
How to improve gameplay you ask? For starters, do not give more than 3 characters Super Explosive Wave. That's just one example but it's so important to make each character unique. With so many characters it's frustrating having half of them feel the same. Look at the success of the Super Smash Brothers games (I know it's an entirely different game made by an entirely different company) but probably the biggest reason why those games have been successful is because each fighter in the game has their own unique moves. If worse comes to worse and the developers have trouble thinking how to come up with new moves the remedy is simple -- just watch the anime! Fans have filled the Atari forums with countless images from the anime of great looking attacks that are still not included.
In summary, whoever develops Atari's next DBZ game must focus on gameplay and making each character unique. For ideas on how to give characters unique attacks -- read above -- just watch the anime!
PS: A word on including characters
Try and include these next time:
Kid Krillin (http://www.sokutsu.com/IMG/jpg/krillin.jpg)
Teen Chi-Chi (http://thezgoku.free.fr/femmes/chichi27.jpg) (not girl age!)
Ninja Murasaki (http://www.geocities.com/ssj_92/murasaki.jpg)
The Arlians (http://www.dragonball-city.nl/nl/plaatjes/dragonball_info/arlia-jin.jpg)
GT Goten (http://content.answers.com/main/content/wp/en/thumb/9/98/180px-Gtgoten.jpg)
GT Vegeta (http://www.rubberslug.com/user/98525d824733490c9e08ec75ef41a5c3/468194-1422335-Vegeta%20GT.jpg)
General Rildo (http://www.geocities.com/prophet_of_doom_888/dragonballgt/rildo.gif)
Bio Broly (http://content.answers.com/main/content/wp/en/thumb/9/9a/150px-BioBroly316.jpeg)
Shad0wZ
08-22-2007, 06:50 PM
Well, i still have a couple of idea's left if it isnt ingame already
# An actual chat between lets say Vegeta and Goku while your actually fighting.
Now im not saying to have a chat that lasts aslong as 2 DBZ episodes, but just some short clips :p
# High speed rush.
Heck, its nice to have so many characters ingame, but personally i dont want to see every character do the exact same rush over and over again.
A solution would be, add a few other rushes, thats each time random.
# Emotion's ingame.
Hell it would be funny to see brolly face when he meets goku.
# Power level's.
I still believe power levels would make more sense then Z Items.
For instance, your playing as goku, and you got to train in either the hyperbolic time chamber with someone else or the space shuttle with gravity.
Eventually you learn more skills and the more often you use those skills the stronger they get.
# Do not hold back in trying new stuff.
I cant stress this enough, its fun to see something whole lot different.
# For future DBZ game plan's...
Please make the move to step over to next gen consoles. (Not just the Wii)
It has much more benefits to do alot more stuff.
Well this is about my suggestion's..
Looking forward to DBZ Tenkaichi 3
dbz#1
08-22-2007, 07:51 PM
Dragonball z Budokai Future Title(Ps3)
.There should be weather effects like...........
(Thunder Storms, Tropical Storms, Eruption with earth shattering effects, Sandstorms, Tornadoes, and any you can think).
. When Characters collide in their attacks waves of power can start to destroy the environments
.Create the Character mode
(Build character-where your created character goes through training to build upon their different attributes and you would see it physically)
.Online Play with
(Quick battles, Custom Match, Tournaments of different Levels, and Yearly events)
.Make each Character different with their unique fighting styles
.Make the story mode more unique in your own way not by making it like Budokai 3, make it a way were it would even beat Budokai 3
.Since this game is going to be on Playstation 3 platform give the user the ability to play Custom soundtrack through XMB.
.Co-op can playable done in Story mode, 2 vs. 2 matches, and online against 2 other people
pyro314
08-22-2007, 09:36 PM
all i want is the cutsences from b1 plz it felt like i was watching the show
p.s. all fighters should have own combat style
Buurcule
08-22-2007, 10:29 PM
Dragonball Z Legends for Nintendo DS
Ok, has anyone ever played DBZ Legends on PS1? Well I have, but my understanding is that it was only released in Japan which was a shame because it is such a good DBZ game. I would love to see this game released on the Nintendo DS and released outside of Japan as well. I think the idea of multiple characters fighting at once was great, you should also keep the idea of the power struggle meter at the bottom of the screen.
Here is the link to the thread that Kamiccolo33 made:
http://www.ataricommunity.com/forums/showthread.php?t=597465&highlight=legends
Possible improvements:
-Some touchscreen controls for menu and possibly for changing your characters in battle.
-More characters. I know the original had a heap of characters but you could expand by adding in some movie characters and maybe even some DB and GT characters in.
-More story mode. Instead of stopping after the Buu saga you could go up to the end of GT. Maybe even throwing in the Dragonball story would be good too. Also you could add the story from the movies as well.
-More Ultimate Attacks. Characters on the original where limited to only to Ultimate attacks and it would be a good idea to maybe put some more in or even some small in battle attacks. They were limited to only punching or shooting small energy blasts. Maybe for example Goku could have a small Kamehameha.
-More stages, a few more destructible objects. Legends was one of the first DBZ titles to introduce destructible environments (even if it was a small rock every 100 meters). You could add a small city stage with a few destructible buildings.
-Team attacks. Team attacks like supersonic warriors 2 could be added. I think team attacks where a great idea and was disappointed to see them left out in T3.
-Animated cut scenes. Maybe at the end of each major battle you could have a small cut scene added.
New Characters:
Goku (young)
Geat Ape Goku
Master Roshi
King Piccolo
Kid Krillin
Yajarobe
Raditz
Turles
Bardock
Dodoria
Zarbon
Janempa
Janemba
Bojack
Hirudergarn
Tapion
Android 13
Super Android 13
Broly
Legendary Super Saiyan Broly
Great Ape Vegeta
Supreme Kai
Dabura
SS4 Goku
Baby
great Ape Baby
Pan
Omega Shenron
Super 17
General Rildo
Stages:
City
Plains
Mountains
Destroyed City
Namek
Destroyed Namek
Space
Planet (Possibly the planet that Bardock's crew were killed on)
Janemba's Hell
Kami's Lookout
Hyperbolic Time Chamber
New Planet Vegeta
Planet Tuffle
Supreme Kai's Planet
Central City
Glacier
Islands
World Tournament
Dragonball World Tournament
Here is a gameplay Video:
http://www.youtube.com/watch?v=75xHSC4W-5U
Some pics:
http://i205.photobucket.com/albums/bb273/williamdickeson/dblegend.gif
http://i205.photobucket.com/albums/bb273/williamdickeson/dbclassement4.png
Please, let's make this real. I'm positive it will be a huge hit and a big step up for Bragonball Z games on the DS. Thankyou.
Dr. Adam
08-22-2007, 10:52 PM
Character that should be in the next one...
All movie Characters that arnt in already and here they are adn there move list
Ginger:
B2: Ginger Heat assualt (He rushes the opponent beats them up a lot then turns his fists red and says Ginger punch and double punchs them dealing 7,000 damage, 30 hits)
B2: Ginger ultimate blast (The blast he did to Gokus Kamehameha wave)
B2: Crazy Blast rush (Ginger Crazy blast kinda like friza in B3 but useing his palm and he blast a lot then pulls out his sword and teoports infront of them and strikes them in half)
UB: Ginger crazy double blades (slashes them multiple time ending with an x shaped slash)
UB2: Ginger and Nikkis team-up (Nikki and ginger slash there opponent into little peices then they blast at each other but with the opponent inbetween so it hits him instead)
Nikki
B2: Darn You (Rush were he gets mad and charges wildly and hits the opponent multiple times.)
B2: Hyper run (Like the rush move Friza Soldier had in DBZ BT2 for the jp/pal wii)
B2: Nikki Fire (Nikki shots at the opponent with a big blast)
UB: Nikki blade rush (Like Gingers but with one Big sword)
UB2: (same as Gingers second UB)
Sansho
B2: Destructive Wave, like attack??? (Kinda like destructive wave but purple
B2: Sansho beat down (Does some punches ending with 20 purple blasts 30 hits)
B2: Sansho Blaster ray (Just a blast like FPEW)
UB: Garlic Jr. saves (Garlic Jr. Comes in and beats up the opponent in a tag with sansho ending with them shoting teh opponent with a big blast)
UB2: Stronger than life (Charges a punch and throws the punch like a blast)
Garlic Jr. Base (Movie)
B2: Blaster Beam (Giant blast)
B2: Garlic tasting Rush (same as BT3 but slightly differeant with some cool unique punches)
B2: Laser eys (like BT2 but you can control where it goes for 5 seconds)
UB: (Same as BT2)
UB2: Daddys BIG help (Garlic comes in adn beats up the opponent and then Garlic and Jr. double team the opponent and hit him with a Garlic ray)
Garlic Jr. Super (Movie)
B2: Garlic ray (Not the one from BT2 that was saga Garlic this is movie garlic)
B2: Crazy rush (Not same as BT2 more like four punches then ending with the thing he did to goku and Piccolo)
B2: Henchmen deal with him (Ginger, Nikki, and Sansho beat up the opponent like they beat up Piccolo at the begging of the movie and ending with Garlic hiting them like he did in the movie)
UB: Dead Zone (Rush WWAAYY better than BT2s it looks like it did in the movie but with him winning with them getting thrown into the dead zone and getting thrown back out. 20,000dmg)
UB2: Father-Son Dead Zone (As if the end of his movie was about to happen until Garlic jr.s father helps Garlic jr suck them in. 22,000)
Bio-Men
B2: (Same as Saibamen)
B2: (Same as Saibamen)
B2: Bio-Men assualt (two Bio-Men beat up the opponent in a rush)
UB: Ultra Bio-Men rush (Five Bio-Men beat up the opponent ending with a five way blast to the opponent)
UB2: 10 Bio (ten Bio-men do the same thing as the first UB but stronger)
Ebifurya
B2: Ice ray (Like a blast but white and blue shades and does Ice damage slowing the opponent down)
B2: Ice assualt (Rush with Ice bomb (Grabs them and turns to ice adn slams against the grond))
B2: Icey Pain (Like Sanshos Punch blast but firm and made of Ice)
UB: Icey beam (freezes the opponent for 15 sec. 10,000dmg)
UB2: Elctric Ice (He teams up with Kishime and they Ice and Electricute the person, 11,000dmg)
Kisime
B2: Electric beam slash (Like Veggetos Beam sword slash but weaker)
B2: Elctric Energy (Rush with the electric tentacles on his arms)
B2: Double Elecrtic whip (just whips the opponent withina range of 1/4 the stage)
UB: Electric speed attack (Just an avarage rush but ending with a lot, I mean A LOT, of whip slashes)
UB2: Electric Ice (same as Ebifurya)
Mikokatsun
B2: Fat blob attack (Blows himself up to a really fat guy and jumps at the opponent and lands on them)
B2: Chou makouha (Mouth blast like BT2)
B2: Fatty run (Like friza soldiers UB from the pal/jp version of the wii)
UB: Block luanch (The opponent runs through him but he doesn't let them and luanchs them against the wall. 12,000dmg, 2 hits (One punch they charge he throws them so fast against the wall, it is faster than Burter!)
UB2: Fatty Rush blob attack (all his moves in one (Except the other UB) but weakened (Yet still stronger than the other ones)
Dr. Kochin
B2: Staff beam (The beam on his staff)
B2: Gattling arm cannon (same as the movie)
B2: Mocking rush (Makes fun of the person then pumbles them (Use good insults and make it correct to the person he is useing it on, for instance Super 13 "Hey big blue how much steroids should I use to be big and blue like you HAHAHA"))
UB: Dr. Wheelo!!! (Dr. Kochin looks like he is defeated but then Dr. Wheelo beats up the person and calls Kochin weak)
UB2: Dr. Kochins time (Dr. Kochin feals lucky and attacks the opponent with missiles the gattling cannon and the staff beam at once)
Dr. Wheelo
B2: Multi arm cannon (Chargable shots up to ten balst from his arm each dealing 6,000dmg but only one-two hit most of the time)
B2: Mouth Cannon (same as the movie in size and strength)
B2: Dr. Wheelo's beating (Dr. Wheelos punches rapidly)
UB: Henchmen assualt (all his henchmen line up and then attack the opponent)
UB2: Planet Gaiser (Same as BT3s but bigger, WAY bigger (And I injoy the name for it way better than what I was naming it :)))
Almond
B2: Almond Ball (This is a joke to pun on his name the ball is shaped like an almond!!! :))
B2: Almond crunch (Avarage rush with cool name and a little twist to it be creative!)
B2: Crusher blaster (A one-armed blast in both arms then luanches two blasts and two hits due to the fact of two blasts :))
UB: Giant storm (same as Nappas Explosion but executes it difarentrly)
UB2: Gordon Bomb (Way bigger version about three times bigger everything that is in front of him basically)
Soybean
B2: Soybean barrage (Like FPEBW but longer and cooler and more accurate
B2: Soy Beam! (the move he tried to hit goku with and Goku reflected it)
B2: Right hand man of Turles (Rush cool Talks about how he is second strongest but should be the one to be better than turles and then pumbles them saying "yes, Yes, YEs, YES, YES YES YES YES" ending with a cool blast)
UB: Overcofidence (Soybean charges at the opponent but gets slamed into the grond and he gets hurt and powers up a blast in his hand and says "DIE!!!" and blast a HUGE blast)
UB2: Kakoa to the rescue (Kakoa beats up the other person and then some double teaming and ending with kakoa charging at the person at full speed)
Kakoa
B2: Charge! (like Gotens charge from BT2)
B2: Spirit Block (The person tries running and fails because Kokoa teleports infront of them slaming them in the ground and they shot at him he deflects it back and shots at them with a energy ball)
B2: Energy Blast (Same as Friza soldier from Bt2's Pal/jp version)
UB: Kakoa Missile barrage (Like FPEBW but with missiles!)
UB2: Soybean to the rescue (Same as Soybean but with soybean doing the rescue)
Raisen/Rakasai (there the same person so dont ad two of them just make it when donig Free battle or sometihng that you can use him twice)
B2: Raisen... Rakasai (Raisen and Rakasai team up and beat the person and hit them in an up-wards direction)
B2: Come and get me (Rush like Cuis but with out the cjeating and instead of "Look" he punches them in the face and then blasts)
B2: FP Energy Ball (Cant think of a name for it otehr than what I have been useing there name and the type but this is a double character)
UB: Rakasai and raisen (Almost like the one before but ending with them both doing FPEB and them punching in a up-wards Direction)
UB2: Turles my leige (Turles comes in Raisen(Rakasai) bows and turles beats them up with a high speed assualt and tells Raisen(Rakasai) to finsh the rest and he balast what he did to Gohan in the movie where he said "This kid is stronger than I thought!" yeah right before that)
Turles
B2: Kill driver
B2: FP energy barrage wave
B2: Meteor rush (Same as BT2's)
UB: The strongest in the universe! (A rush where he Tires to murder them with So many punches in so little time, 14,000dmg, 50hits)
UB2: The true strongest in the universe!! (A rush but the beggining is interupted by the other person and he eats two fruits and gets bufed out and kill drivers them adn rushes them and pumbles the crap outta them (Not literally) and ends with the blast he did to the spirit bomb the first and second time)
GA Turles
B2: Ultra Kill Driver (Bigger Kill driver much bigger)
B2: Chou Makaho barrage wave (Multiple blasts from his mouth)
B2: Super crush (Rush, Grabs them and crushes them inbetween his hands (Much like what Vegeta ddi to goku) and throws them against the ground (Basically a stronger throw for them)
UB: From the depths of Hell (Rush, Beats them down ending with a redish black blast from both hands)
UB2: Uncontrolable (He loses his mind crushing everything and sees the person and blasts them with such a big blast when they go out to the destroyed earth progress thing it almost offer sizes the screen)
Slugers (Lord Slugs henchmen the ones that arn't that important they dont have to many moves either)
B2: Energy blast (Generic attack)
B2: Energy Ball (Generic attack)
UB: multie Energy Blast (a bunch of energy blasts)
UB2: Slugers Fire (50 men shot blasts at the opponent most wont hit, rush)
Dorobabo
B2: Dorodabo conbination (Rush cool uses his wings)
B2: Enrgy blast (Generic attack)
B2: Cheater (Rush, he tricks the opponent kicks them (If male in the nuts if girl in the neck) and them snaps there neck)
UB: Trickery (Stronger cooler version of "Cheater")
UB2: Angira now!!! (Angira comes in adn does that weird undergronud arm thing holds them and Dorodabo runs up to them and mouth blasts them)
Angira
B2: Mystic Attack (Like Piccolos)
B2: Mystic Rush (A rush involving his streching arms)
B2: Mouth Cannon (Not blast, ball)
UB: Mystic Combo (Thing he tried to do to Goku but bettter cause the mystic arms slap the opponent then grap and Then Mouth cannons them)
UB2: Vertical slamer (Blast, dnaces around charges them then blasts them multiple times)
Medamatcha
B2: Charge (Like Gotens but differant, yet again be creative)
B2: Blaster cannon (medas pop outta his bogy half-way and they all charge a blast then fire)
B2: High Speed rush (Cant think of a cool name avarage rush)
UB: Mini-medas Go (rush with the mini medas attacking)
UB2: Angira, medas (Angira grags the opponent then the medas go and Medamatcha attacks the person)
Lord Slug (Not adding his old form cause it should only be costume)
B2: Eye beam (Wlaking closer and shots the eye beam with out looking a lot of ways)
B2: Finger Beam (same as the Movie (Haven't seen the movie in a while so dont known if BT2 was on the spot with it))
B2: Useless men (Has teh grunts shot at the opponent and then calls them weak and shows them a "real blast"
UB: Power Of Darkness (Same as BT2 but with some inprovments)
UB2: Unuseless men (His elite men (Including the general that died at the beggining of the movie) attack the opponent ending with a congrats and a finger beam through the opponents body)
Slug (Giant)
B2: Super sized eye beam (Larger than an avarage human in size)
B2: Ultra Finger Beam (same as the last ones differant-"ness")
B2: Useless Ship (Throws the ship with men in it at the opponent like giant rock throw)
UB: Power of super Darkness (Large version of POD)
UB2: Darkness blaster (The mouth cannon in a rush with a couple of hits the blast also shows a mushroom cloud)
(Almost half way sorta kinda with the movie attack list not gonna do saga people though so have someone else do it)
(P.S. I know some of the people have generic attacks but thats just cause I cant think of anything else but come on I did pretty well with the Slug army guys :))
(Oh and by the way put in the ability to walk into buildings like the look out pace make it so we can hide in there if we are low on health so the opponent cant see us that would be so Fing cool!)
DisturbdTrunks
08-23-2007, 08:50 AM
My ideas are for spikes next installment in the Tenkaichi series for the next gen systems. The game should be released on Playstation 3, Xbox 360, and Wii so all audiences can enjoy it. The next Tenkaichi should stick to its giant roster, and open enviroment gameplay but should make some improvements before adding more characters. I'm assuming all characters and techniques(from BT2 and new ones from BT3) will be present, so I will talk about what to add on from there.
New System Improvements
Story Mode and Tournaments
Only main thing that I want to see in story mode is a evil story mode, where your playing as the villain of the saga:up:. There should be 5 tournaments(leader):
World Tournament(Hercule)
Galactic Tournament(Bojack)
Other World Tournament(Pikkon)
Baba's Tournament(Akuman/Grandpa Gohan)
Cell Games(Perfect Cell)
Stages
Stages should become 50% bigger, allowing giant characters to become bigger, and giving space for Team Battles. Here is a list of stages that should definetly get added for the next Tenkaichi:
King Piccolo's Castle
Red Ribbon Army Base
Land of Korin
Camp under Korin's Tower
Majin Ship
Inside Buu
Grand Kai's Planet
Snakeway
Garlic Jr's Castle
Dr. Wheelo's Lab
Tree of Might
West City(w/ Slugs Ship)
New Vegeta(Movie 8)
Multiple Platform Area(Movie 9)
Waterfall Lake(Movie 10)
Industrial Island(Movie 11)
Myuu's Planet
Windmill+Dam area(GT Vegeta vs Bebi Gohan/Goten fight)
Bebi's Planet
Destroy City Pit(Super 17 fight)
Swapping Moves
Something popular about the Budokai series and gave it depth, was the ability to swap some of the characters moves. Adding the ability to switch between moves would get rid of the generic feel for moves that the Tenkaichi series suffered from in the previous installments. I believe the moves should work like this:
Favorite Technique 1
Favorite Technique 2
Blast Move 1
Blast Move 2
Rush Move 1
Ultimate Blast 1
With slots broken up like that, characters can have many types of moves or techniques they used in the show. Of course, alot of less important characters might not be able to fill all those, so adding some generic moves like Ki Volley, FP Beam, FP Ball, etc. can help give those characters some type of customization, and they would be able to have the unique moves used in the show along with the generic moves.
Team Battles and Tag Team Improvements
I believe that Tag Team Free battles should remain in the game, with the number of people per team increased to 6. Along with Tag Team, Team battles could be introduced allowing 4 players to battle on screen at once(2v2). Team battles would allow a very unique expierence, and if fully explored, can create some intresting and fun settings(1 Giant v 2, etc.). But I will talk about basic 2v2 Team style just to get a idea on how it works. The battles would work like a normal one except teams start in same locations and all players would be on the field at once. The main thing for this mode is locking on and being able to switch targets quickly using the target button.
KO's and Eradications
A character should only be knocked out if he was beaten down to no health or hit by a weak blast. When a SSJ form or Oozaru gets KO'd, they should revert to their base form. Any character on their last bar of health that gets killed in one hit by a UB or fully charged blast should get disenegrated and disappear along with the attack.
Ultimate Battle
Ultimate Battle(BT)-
100 Rank Tower
Ultimate Battle Z(BT2)-
Group Towers
Ultimate Battle GT-
Saga Towers
Super Ultimate Battle(BT3)-
10 Day Training
Real Time Damage
Destructible enviroments needs a upgrade. Sure smashing someone threw a mountain or building is fun but gets very old watching them all collapse the same way even if it was chipped only on the side. I believe real time damage would make a load difference and kill more of the repetiveness that the Tenkaichi series had. Throwing people threw the tops of mountains and buildings should only destroy the top of them. Maybe even make caves in some mountains so when you get thrown into them you end up in the cave(ex:Majin Vegeta vs SSJ2 Goku fight).
Characters
I believe the name of the next game should be DBZGT Budokai Tenkaichi just so it shows that its representing all three series, instead of mostly focusing on DBZ. Since BT3 has alot of DBZ characters, alot of the new people will be from DB and DBGT, but of course DBZ will still get its share of new characters:). Here is the characters that I feel are needed to make a good all around solid roster:
*NOTE*All BT3 characters will return, theses are only new characters.
Dragonball-
Kid Krillin
Yamcha(Early)
Nam
Giran
Bacterian
General Blue
Assitant Black(RRA Suit)
Major Metallitron
Buyon
Major Purple
Mummy Man
Akuman
Chi-Chi(Late/Teen)
Giant King Piccolo
Kami
Cymbal
Drum
Dragonball Z-
Piccolo(Mid/Nail)
Spice
Salt
Vinegar
Mustard
Future Trunks(Mid)[SSJ]*This is F. Trunks from movies 8 and 9*
USSJ Cell*Transformation after Perfect Cell*
ASSJ Future Trunks(Late)*Form between SSJ and USSJ2*
Olibu
Mariko
Super Buu w/ Piccolo Absorbed*Form before Gotenks Absorbed*
Supreme South Kai
Kibito
Buff Buu*Transformation for Kid Buu*
Kid Uub
Dragonball GT-
Golden Oozaru*Special Transformation for GT Goku*
GT Goten[SSJ]
GT Vegeta[SSJ,SSJ2,SSJ4]
GT Trunks[SSJ]
Ledgic
Mutchy
Lord Luud(Lvl. 2)[Lvl. 3]
Mega Sigma Force Cannon
General Rildo[Sigma, Metal]
Baby(Child)[Teen]
Haze Shenron
Naturon Shenron[Form 2,Form 3]
Rage Shenron
Princess Oto[Oceanus Shenron]
Eis Shenron
Base Nouva Shenron
Movies/Specials
Ginger
Sansho
Nicky
Kishame
Ebifurya
Misokattsun
Bio-Man
Dr. Kochin
Rezun
Rakasei
Daizu
Cacao
Amond
Medamatcha
Angira
Dorodabo
Doore
Naise
Android 14
Android 15
Gokua
Bido
Bujin
Bio-Broly
Hirudegarn Base Form
Toma[Oozaru]
Borgos[Oozaru]
Panpukin[Oozaru]
Kanassian*Guy that attacked Bardock*
Goku Jr.[SSJ]
Vegeta Jr.[SSJ]
Lord Yao
Hatchiyak
Dr. Raichi
Transformation Improvements
All transformations should have their unique cutscenes, but whats new is the ability to quick transform(doesn't work on everyone), where quickly tapping the transformation buttons will instantly transform you, you can still see the cutscene by holding the buttons instead of pressing them.
Alternate Costumes and Artwork
Each character has at least 4 costumes, some with even more. This gives a chance for everyones costume to be in the game and lets a Team Battle have 4 of the same character on screen at once with different costumes. Of course theres alot of characters that don't even have more then one costume, which will have palete swaps instead. On the character select screen, I would like to see artwork for each costume as well as each transformation AS WELL as players having different artwork from each other. Also being able to choose between three different stages of battle damage at the start of the battle would be great.
This is all I can think of for now but will add more if I think of it. I would love to see Spike keep working on their series that they have done so great on, and would love to see it taken up to the next level with current gen systems.:up:
Olorian
08-24-2007, 07:00 AM
credit to Wiki Man for Veku
Veku and fat Gotenks - it might be possible to do the fusion in a wrong way and turn to Veku instead of Gogeta.. but it should be 100% mathematic whether you fuse to Gogeta or to Veku, it shouldn't be random at all.. you could only turn to veku if you didn't do the motion correctly.. of course that might be done in purpose, too
and it shouldn't be a total loss for the fusers.. i mean, in the show Veku can survive Janenba, even if with damage..
How to wrongly perform a Fusion - what i have in mind is something similar to PSX Legend of the Dragoon Additions. i've put three youtube videos in case one of them gets deleted:
http://www.youtube.com/watch?v=QsH3bFp5hJI [29"]
http://www.youtube.com/watch?v=6DemvEHqhyo [1'29"]
http://www.youtube.com/watch?v=-g8HL6N_g90 [10"]
To perform a fusion, you would need a fixed amount of B1 units, just like in bt2, and you would start it by the same [or any] kind of combination. As the two characters appear, they start the Fusion Dance, and a signal appears on the screen showing you when you must push which button. You would have to succeed three times to fuse.. why not in coincidence with the three "FU - SION - HA" steps?
The buttons and timings would be totally random, so it would really be needed [and possible] to master the technique!
If you failed the first or the second button, the fusion would not succeed and no result would be out. If you missed the third button, nothing done again. If you pushed the wrong button as third, Veku or fat Gotenks would come out instead of Gogeta or Gotenks!
Time-limited Fusions - non-potara fusions should last for about three times a sparking mode. This way it would be more fitting to the show, and the fight wouldn't turn to a complete power unbalancement.. it would be way more thrilling instead!
Maybe the timer could be done by the Blast1 counter.. it takes a lot to be completely filled.. so when you have 5 units you can fuse to super Gogeta, and when you fuse [either it turns to be Gogeta or Veku] you still have your 5 B1 units, that you can use for B1s [power ups of course, such as saiyan spirit and max-power charge] and/or for the fusion's life..
If you're base Gotenks, you'll rise up to 5 B1 units, same for SSJ and SSJ3; you wouldn't consume ANY B1 unit if you transformed After the fusion.. which is just like the show.. if you fused directly to SSJ or SSJ3 Gotenks rather than to base Gotenks, your B1 units would be 4 and 3 respectively, cause the fusion would last shorter.. here again, fitting to the show
If a player mastered the technique, he could fuse to a charachter starting in sparking mode, like SSJ4 Gogeta in BT2, use the sparking mode in the most painful and powerful ways it offers, then use a saiyan spirit to take even more damage, then charging up to sparking mode again just when the last B1's expiring, to have some extra time in sparking mode, maybe for a last well-calculated combo and a final UB!!!
it looks Very Exciting to me.. i hope there's still time to add it... my compliments if You have already thought of that
Starting directly with a fusion [f.e., SSJ4 Gogeta VS Baby] there would be three options for the programmers to choose among.. of course it might also be possible to put these choices in the game options:
1 - there might be no time limit
2 - there might be the same limit as a regular fusion, and as the time expired the character would lose the match..
3 - time limit, but when it expires the character would transform to a base form..
| - for example, you can't choose Gotenks if not from Kid Goten or Kid Trunks, so when the fusion time expires, you would turn to the base form of the character you've selected Gotenks from
Two player Training Mode - If you haven't yet but can, please, put this mode in.. It's so sad, while playing with friends, that one forcibly has to lose. It would be very good if players could have "eternal life", and matches could last just as long as they want, just like the training mode against the AI.
If it gives troubles to put it as an option of Training Mode, it could be fixed by use of some potara/capsule appointed for that [not usable in other modes, for example].
That would be fitting to the "Unlimited Fighting" promised in the teaser! :)
USSJ instead of Saiyan Spirit for Goku-Mid - it has been requested several times by different people, so i found it useful to repeat it here.. Goku-Mid and Cell-Perfect Body can use this form in the show, even if Goku didn't use it to fight, so they might be added as Blast1 for the two of them.
It wouldn't be required to create new forms at all.
In particular, USSJ could replace Saiyan Spirit for Goku-Mid, having almost the same effects:
- +Attack
- +Ki
- Wall effect against people weaker than Cell-Perfect Form
- -Speed
Broli's Wall Effect! - In the demos you can see Broli's wall effect working against chars such as Majin Vegeta and SSJ4 Gogeta! That really needs to be fixed.
Broli's wall effect must be powered down from BT2: every char from the power of a SSJ2 shouldn't resent it, thus including - but list's not complete - all SSJ2+ Saiyans, the Fusions, Janenba, all forms of Majin Buu, Super Baby 2 and Oozaru Baby, Super 17 and the GT Dragons.
Broli's a very powerful character even without the wall effect, and making this effect too powerful would make him too far from the show.
Please please please evalutate my ideas
Sincerely
Caxen
08-24-2007, 09:26 AM
Dragonball fans..
and how we fell in love with the generic blasts
From late Dragon ball to the end of Dragon ball GT allmost every ki wielding character has been able to fire energy beams and energy balls. This demonstrates their capabilities to handle ki by forming it into attacks and throw it at the enemy. Apart from kame-hame-ha, final flash and special beam canon these generic attacks has been the backbone of many fights in Dragon ball. Firing quick beams at eachother and counter for example a kame-hame-ha with a nameless beam attack is very common in Dragon ball.
I think that allmost every character apart from those unable to form ki into blasts should be able to fire these generic quick beams.
Suggestion: Holding the ki-blast button should charge the beam and be fired by releasing the button.
They could be used as quick and ki-friendly attacks. You should be able to move while firing the generic beams. They could be used to engage in a power struggle when you are to low on ki to fire a Blast 2. All though if you expect to win with your generic beam VS a Blast 2 then you would have to spin the analog stick much faster than your oponent.
Also if two generic beams collide they should also engage in a small scale power struggle.
Thats all folks.
I hope I made myself clear.
livetodie
08-24-2007, 09:58 AM
Yea i just joined i know i'm a n00b but i've been folowing db/z/gt for a long time now and its probaly the best thing to happen to anime since its birth but let me get on topic here...
Well i didn't bother reading the past requests or suggestions wether you want to call them that but i don't think i'm the only one the thinks you should beable to use team and group moves i mean come on even if there made up it would still be coooooool.
E.G. Vegeta, Raditz, Nappa and (maybe) turles could use a move called The survivors Where Raditz and turles make a power beam strugle with the opponent in the middle and then when the stop the opponent falls to the ground then nappa does his giant volcano move or somthing The move with his fingers anyway at the end depending in the state of vegeta like normal he could send a reqazu energy dan attack but while in super saiyin he might use big bang attack or final flash But this is wat suggestions are for (ex hails) :)
P.S i forgot to get this n00b biso out of the way just so we don't have people calling me a n00b i will do it (call's him self a noob and any one else who calls him a n00b)
Naattori
08-24-2007, 11:09 AM
I hope they but oozaru form to kid gohan....
Wiki Man
08-25-2007, 03:20 AM
how about a rush for early piccolo where he duplicates himself and gangs on the other player with both of them.
bgoken
08-25-2007, 08:33 AM
Yea I'm hoping for a game were you raise and train your own dbz character raising his or her power levels and be able to show off your charcter's power level and skill. Also an AI worthy of creating a challenger for you to fight based on you character's power level etc. Going to guess not going to be in this game most likely another rental for me to try out all I can do is hope....
PETE91
08-25-2007, 10:00 AM
Ultimate Dragonball z (for WII and PS3)
Ideas Part 1/3 Story mode
Story mode part 1/4 (Dragonball)
(After character there is stage)
Emperor pilaf saga
Kid Goku (Blue costume) vs Yamcha (desert bandit costume)(Dragonball Desert)
Kid Goku (Blue costume) vs Pilaf (In Machine)(Red Ribbon base )
Kid Goku (Oozaru) vs Pilaf (In Machine)(Combined Form)(Red Ribbon base)
First world martial arts championship
Kid Goku (Blue costume) vs Kid Krillin (Master Roshi's House)
Kid Krillin vs Bacterian (World Tournament stage)
Master Roshi (Jackie Chun costume) vs Yamcha (desert bandit costume)(World Tournament stage)
Kid Goku (Red costume) vs Giran (World Tournament stage)
Master Roshi (Jackie Chun costume) vs Kid Krillin (World Tournament stage)
Kid Goku (Red costume) vs Nam (World Tournament stage)
Master Roshi (Jackie Chun costume) vs Kid Goku (Red costume)(World Tournament stage)
Red Ribbon army
Kid Goku (Red costume) vs Sargeant Metallitron (Inside Muscle Tower)
Kid Goku (Red costume) vs Ninja Murasaki (Inside Muscle Tower)
Kid Goku (Red costume) vs 5 Ninja Murasakis (Inside Muscle Tower)
Kid Goku (Red costume) vs Android #8 (Inside Muscle Tower)
Kid Goku (Red costume) and Android #8 vs Buyon(Inside Muscle Tower)
General Blue
Kid Krillin vs General Blue (Pirate Cave)
Kid Goku (Red costume) vs General Blue (Pirate Cave)
Commander Red
General Tao vs General Blue (Red Ribbon base)
Kid Goku (Red costume) vs General Tao (Under korin tower)
Kid Goku (Red costume) vs General Tao (Under korin tower)
Kid Goku (Red costume) vs Assistant Black (In machine)(Under korin tower)
Fortuneteller Baba
Kid Goku (Red costume) vs Devil Man (Baba palace ring)
Kid Goku (Red costume) vs Grandpa Gohan (Baba palace ring)
Tien shinhan
Tien (Dragonball costume) vs Yamcha (World Tournament stage)
Kid Krillin vs Chiaotzu (World Tournament stage)
Tien (Dragonball costume) vs Master Roshi (Jackie Chun costume)(World Tournament stage)
Kid Goku (Red costume) vs Kid Krillin (World Tournament stage)
Kid Goku (Red costume) vs Tien (Dragonball costume)(World Tournament stage)
King Piccolo
Tambourine vs Kid Krillin (World Tournament stage)
Tambourine vs Kid Goku (Red costume)(Grandpa Gohan's House)
Tambourine vs Bacterian (Central City)
Tambourine vs Giran (Grass Wasteland)
Kid Goku (Red costume) vs Yajirobe (Grass Wasteland)
Kid Goku (Red costume) vs Tambourine (Grass Wasteland)
Tien vs Drum (Central City)
Kid Goku (Red costume) vs Drum (Central City)
Kid Goku (Red costume) vs King Piccolo (Central City)
Piccolo jr.
Tien vs Cyborg Tao (World Tournament stage)
Goku (early) vs Chi Chi (World Tournament stage)
Piccolo (early) vs Krillin (World Tournament stage)
Kami (Shen costume) vs Yamcha (World Tournament stage)
Goku (early) vs Tien (World Tournament stage)
Piccolo (early) vs Kami (Shen costume) (World Tournament stage)
Goku (early) vs Piccolo (early)(World Tournament stage)
Goku (early) vs Piccolo (early) (Giant)(World Tournament stage)
Goku (early) vs Piccolo (early)(World Tournament stage)
New characters
Bacterian
Buyon
Chi Chi
Drum
Giran
Kid Krillin
Ninja Murasaki
Sargeant Metallitron
New forms
Piccolo (early) (giant)
---------------------------------------------------------------------
Story mode Part 2/4 (Dragonball z)
Saiyan Saga
Raditz vs Piccolo (early)(Grass Wasteland)
Goku (early) and Piccolo (early) vs Raditz (Grass Wasteland)
Piccolo (early) vs Kid Gohan (Grass Wasteland)
Kid Gohan (oozaru) vs Piccolo (early)(Grass Wasteland)
Tien vs Chiaotzu (Grass Wasteland)
Piccolo (early) vs Piccolo (early)(Grass Wasteland)
Yamcha, Tien, Krillin, Piccolo, Gohan and Chiaotzu vs 6 Saibamen (Grass Wasteland)
Tien vs Nappa (Grass Wasteland)
Chiaotzu vs Nappa (Grass Wasteland)
Piccolo (early) and Krillin vs Nappa (Grass Wasteland)
Kid Gohan vs Nappa (Grass Wasteland)
Goku (early) vs Nappa (Grass Wasteland)
Goku (early) vs Scouter Vegeta
Scouter Vegeta (oozaru) vs Goku (early)
Yajirobe vs Scouter Vegeta (oozaru)
Kid Gohan (oozaru) vs Scouter Vegeta
Frieza saga
Scouter Vegeta vs Appule (Namek)
Scouter Vegeta vs Cui (Namek)
Kid Gohan and Krillin vs Dodoria (Namek)
Scouter Vegeta vs Dodoria (Namek)
Scouter Vegeta vs Zarbon (Namek)
Scouter Vegeta vs Monster Zarbon (Namek)
Kid Gohan (Unlock potentianl) and Krillin (Unlock potentianl) vs Guldo (Namek)
Scouter Vegeta vs Guldo (Namek)
Scouter Vegeta vs Recoome (Namek)
Kid Gohan (Unlock potentianl) and Krillin (Unlock potentianl) vs Recoome (Namek)
Goku (mid) vs Recoome (Namek)
Goku (mid) vs Burter and Jeice (Namek)
Goku (mid) vs Captain Ginyu (Namek)
Nail vs Frieza (1st Form) (Namek)
Scouter Vegeta vs Frieza (1st Form) (Namek)
Frieza (2nd Form) vs Krillin (Namek)
Kid Gohan (Unlock potentianl) vs Frieza (2nd Form) (Namek)
Piccolo (early) (sync with nail) vs Frieza (2nd Form) (Namek)
Piccolo (early) (sync with nail) vs Frieza (3nd Form) (Namek)
Piccolo (early) (sync with nail), Kid Gohan (Unlock potentianl) and Krillin (Unlock potentianl) vs Frieza (final form) (Namek)
Scouter Vegeta vs Frieza (final form) (Namek)
Goku (mid) vs Frieza (final form) (Namek)
Goku (mid) (SSJ) vs Frieza (final form) (Destroyed Namek)
Goku (mid) (SSJ) vs Frieza (final form 100%) (Destroyed Namek)
Garlic Jr saga
Krillin vs Yamcha and Master Roshi
Kid Gohan (Unlock potentianl) vs Chi Chi
Kid Gohan (Unlock potentianl) vs Piccolo (early) (sync with nail)
Kid Gohan (Unlock potentianl) vs Spice
Piccolo (early) (sync with nail) vs Garlic jr.
Kid Gohan (Unlock potentianl), Krillin (Unlock potentianl) and Piccolo (early) (sync with nail) vs Super Garlic jr.
Trunks Saga
Trunks (W/Sword) (SSJ) vs Mecha Frieza
Trunks (W/Sword) (SSJ) vs King Cold
Android Saga
Yamcha vs Dr. Gero
Goku (mid) (SSJ) vs #19
Vegeta (mid) (SSJ) vs #19
Piccolo (early) (sync with nail) vs Dr. Gero
#17 vs Dr. Gero
Vegeta (mid) (SSJ) vs 18
Imperfect Cell Saga
Piccolo (late) vs Cell (1st Form)
Krillin vs Cell (1st Form)
Vegeta (mid) vs Trunks (fighting)
Piccolo (late) vs #17
#16 vs Cell (1st Form)
Cell (1st Form) vs #17
Tien vs Cell (2nd form)
Vegeta (mid)(USSJ) vs Cell (2nd form)
Goku (mid) vs Kid Gohan (Unlock potentianl)
Trunks (fighting)(SSJ) vs Cell (2nd form)
Cell (2nd form) vs #18
Perfect Cell vs Krillin
Vegeta (mid)(USSJ) vs Perfect Cell
Trunks (fighting)(USSJ) vs Perfect Cell
Cell games
Hercule vs Perfect Cell
Goku (mid)(SSJ) vs Perfect Cell
Teen Gohan (SSJ) vs Perfect Cell
Yamcha, Tien, Krillin, Vegeta (mid)(USSJ), Trunks (fighting)(SSJ), Goku (mid)(SSJ) and Piccolo (late) vs 7 Cell jrs
Teen Gohan (SSJ2) vs 7 Cell jrs
Teen Gohan (SSJ2) vs Perfect Cell
Teen Gohan (SSJ2) vs Super Perfect Cell
Gt. Saiyaman saga
Chi Chi vs Goten
Pikkon vs Olibu
Goku (end) vs Mariko
Goku (end)(SSJ) vs Pikkon
GT.Saiyaman vs Videl
Gohan vs id Goten
Gohan vs Videl
Vegeta vs Kid Trunks
Gohan vs Kid Goten
Tournament Saga
Kid Trunks vs Kid Goten
Kid Trunks vs Hercule
Spopovitc vs Videl
Gohan (SSJ2) vs Kibito
Gohan (SSJ2) vs Spopovitc and Yamu
Babidi Saga
Babidi vs Spopovitc
Pui Pui vs Yamu
Dabura vs Kibito
Vegeta (end) vs Pui Pui
Goku (end)(SSJ) vs Yakon
SSJ kid Trunks and SSJ kid Goten vs #18
Gohan (SSJ2) vs Dabura
Goku (end)(SSJ2) vs Majin Vegeta
Majin Buu Saga
Supmere Kai vs Dabura
Majin Buu vs Dabura
Gohan (SSJ2) vs Majin Buu
Majin Vegeta vs Gohan (SSJ2)
Goku (end)(SSJ3) vs Majin Buu
Majin Buu vs Babidi
Gotenks vs Majin Buu
Majin Buu (pure evil) vs Majin Buu
Gotenks (SSJ) vs Super Buu
Gotenks (SSJ3) vs Super Buu
Ultimate Gohan vs Super Buu
Ultimate Gohan vs Super Buu (Gotenks)
Vegito vs Super Buu (Gohan)
Super Vegito vs Super Buu
Goku (end)(SSJ) and Vegeta (end)(SSJ) vs Ultimate Gohan, Piccolo and Gotenks (SSJ3)
Kid Buu saga
Goku (end)(SSJ2) vs Kid Buu
Goku (end)(SSJ3) vs Kid Buu
Vegeta (end)(SSJ2) vs Kid Buu
Majin Buu vs Kid Buu
Goku (end) vs Kid Buu
Goku (end)(blue costume) vs Kid Uub
New Characters
Kibito (Base, Kibitokai)
Kid Uub
Mariko
Olibu
Pui Pui
Spice
Yakon
Yamu
New forms
Kid Gohan (oozaru)
Kid Gohan (Unlock potentianl)
Krillin (Unlock potentianl)
---------------------------------------------------------------------------------------------------------------------------------------------
Part 3/4 Dragonball GT
Black star dragonball saga
Goku (end)(blue costume) vs Uub
Gt kid Goku (SSJ) vs Ledgic
Gt kid Goku (SSJ) and Gt Trunks (SSJ) vs Muchii
Gt kid Goku (SSJ) and Gt Trunks (SSJ) vs Luud
Baby saga
Gt kid Goku (SSJ) vs Energy sigma cannon force
Gt kid Goku (SSJ) vs General Rildo
Gt kid Goku (SSJ) vs General Rildo (2nd form)
Gt kid Goku (SSJ) vs Metal Rildo
Gt kid Goku (SSJ) Gt Trunks (SSJ), Pan vs Baby
Gt Goten (SSJ) vs Baby (2nd form)
Gt Goten (SSJ) vs Gohan (SSJ)(Gt costume)
Gohan (SSJ)(Gt costume) vs Gt Vegeta (SSJ)
Gohan (SSJ)(Gt costume) and Gt Goten (SSJ) vs Gt Vegeta (SSJ)
Gt Kid Goku (SSJ) vs Gohan (SSJ)(Gt costume) and Gt Goten (SSJ)
Gt Kid Goku (SSJ3) vs Baby Vegeta
Gt Kid Goku (SSJ3) vs Baby Vegeta (2nd form)
Majuub vs Baby Vegeta (3th form)
Gt Kid Goku (SSJ3) vs Baby Vegeta (3th form)
Gt kid Goku (SSJ4) vs Baby Vegeta (3th form)
Gt kid Goku (SSJ4) vs Baby Vegeta (Golden great ape)
Super 17 Saga
Hercule vs Majuub
Gt Trunks vs #17 (Gt costume)
Gt Trunks, Gt Goten, Majuub, Pan and Gohan (Gt costume) vs Death evil gues
Gt Vegeta vs Nappa
Gt kid Goku vs Frieza (Final form 100%) and Super perfect Cell
Gt kid Goku (SSJ4) vs Super 17
Gt kid Goku and #18 (Gt costume) vs Super 17
Shadow Dragon Saga
Gt kid Goku (SSJ) and Pan Vs Haze shenron
Gt kid Goku (SSJ4) and Pan Vs Rage shenron (Giant)
Gt kid Goku (SSJ4) and Pan Vs Oceanus shenron
Gt kid Goku (SSJ4) vs Naturon shenron (Pan)
Gt kid Goku (SSJ4) vs Nova shenron
Gt kid Goku (SSJ4) vs Eis Shenron
Gt kid Goku (SSJ4) vs Syn Shenron
Gt kid Goku (SSJ4) and Gt Vegeta (SSJ4) vs Omega Shenron
Gogeta (SSJ4) vs Omega shenron
Gt kid Goku vs Omega shenron
New characters
Baby (Base, 2nd Form)
Eis Shenron
Energy sigma cannon force
General Rildo (Base, 2nd form, Metal)
Gt Goten (Base, SSJ)
Gt Trunks (Base, SSJ)
Gt Vegeta (Base, SSJ)
Haze shenron
Ledgic
Luud
Muchii
Naturon shenron (Pan)
Oceanus shenron
Rage shenron (Giant)
--------------------------------------------------------------------------------------------------------------------------------------
Part 4/4 Movies and Tv Specials
Movie 01 - Dead Zone
Ginger vs Chi Chi
Kami vs Garlic jr
Goku (early) vs Ginger
Goku (early) and Piccolo (early) vs Super garlic jr.
Kid Gohan vs Super Garlic jr
Movie 02 - The World's Strongest
Master Roshi vs Kishime
Krillin and Kid Gohan vs Kishime
Goku (early) vs Kishime
Goku (early) vs Dr. Wheelo
Movie 03 - The Tree Of Might
Kid Gohan and krillin vs almond
Goku (early) vs Almond
Piccolo (early) vs Turles
Kid Gohan (oozaru) vs Goku (early)
Goku (early) vs Turles
Movie 04 - Lord Slug
Kid Gohan vs Medametcha
Chi Chi vs Medametcha
Krillin vs Medametcha
Goku (early) vs Medametcha
Goku (early) and Piccolo (early) vs Slug
Goku (early) vs Giant Slug
Movie 05 - Cooler's Revenge
Goku (mid) vs Salza
Piccolo (early)(sync with nail) vs Salza
Piccolo (early)(sync with nail) vs Cooler
Krillin (unlocked potential) vs Salza
Goku (mid) vs Salza
Goku (mid) vs Cooler
Goku (mid)(SSJ) vs Cooler (Final form)
Movie 06 - The Return Of Cooler
Piccolo, Gohan and krillin vs 3 Cooler robots
Goku (mid)(SSJ) vs Metal Cooler
Goku (mid)(SSJ) and Vegeta (mid)(SSJ) vs Metal Cooler
Goku (mid)(SSJ) and Vegeta (mid)(SSJ) vs 5 Metal Coolers
Goku (mid)(SSJ) and Vegeta (mid)(SSJ) vs Metal Cooler
Movie 07 - Super Android 13
Goku (mid) vs #14 and #15
Trunks (W\Sword)(SSJ) vs #14
Vegeta (mid)(SSJ) vs #15
Goku (Mid)(SSJ) vs #13
Vegeta (Mid)(SSJ) vs Super #13
Goku (mid)(SSJ) vs Super #13
Movie 08 - Broly: The Legendary Super Saiyan
King Vegeta vs Paragus
Broly (SSJ) vs Paragus
Goku (mid)SSJ, Teen Gohan (SSJ), Trunks(SSJ) and Piccolo (early)(sync with nail) vs Broly (LSSJ)
Vegeta (Mid)(SSJ) vs Broly (LSSJ)
Goku (mid)(SSJ) vs Broly (LSSJ)
Movie 09 - Bojack Unbound
Krillin vs Piccolo (early)(sync with nail)
Trunks vs Tien
Krillin vs Zangya
Gohan vs Bujin
Zangya and Bujin vs Yamcha and Tien
Zangya and Bujin vs Teen Gohan (SSJ)
Bojack vs Piccolo
Bojack vs vegeta (mid)(SSJ)
Teen Gohan (SSJ2) vs Bujin
Bojack (Super) vs zangya
Teen Gohan (SSJ2) vs Bojack (Super)
Movie 10 - Broly: The Second Coming
Videl vs Broly (LSSJ)
Goten and Trunks vs Broly (LSSJ)
Trunks (SSJ) vs Broly (LSSJ)
Gohan (SSJ) and Goten (SSJ) vs Broly (LSSJ)
Movie 11 - Bio-Broly
Goten, Trunks, 18 and Krillin vs 4 Bio warriors
Goten, Trunks, 18 and Krillin vs Bio Broly
Goten (SSJ) and Trunks (SSJ) vs Bio Broly
Movie 12 - Fusion Reborn
Goku (late) vs Pikkon
Goten and Trunks vs Death guys
Gohan vs Frieza
Goku (late)(SSJ3) vs Fat Janemba
Goku (late)(SSJ3) vs Janemba
Goku (late)(SSJ2) and Vegeta (late)(SSJ2) vs Janemba
Pikkon vs Janemba
Gogeta vs Janemba
Movie 13 - Wrath of the Dragon
Tapion and Tapion (Minosha costume) vs Hirudegarn (first form)
Kid Trunks, Kid Goten,Ultimate Gohan and Vegeta (End)(SSJ) vs Hirudegarn (first form)
Goku (End)(SSJ), Kid Trunks, Kid Goten, Gohan and Vegeta (end)(SSJ) vs Hirudegarn (second form)
Goku (end)(SSJ3) vs Hirudegarn (second form)
Special 01 - Bardock: Father of Goku
King Vegeta vs Frieza (1st form)
Toma (oozaru), Celipa (oozaru) and Bardock (oozaru) vs 5 Kanasa Soldiers
Toma and Celipa vs 5 Frieza Soldiers
Bardock vs 5 Frieza Soldiers
Bardock vs Dodoria
Bardock vs Frieza (1st form)
Special 02 - The History of Trunks
Future Gohan vs #17 and #18
Future Gohan (SSJ) vs #17 and #18
Trunks (W\Sword)(SSJ) vs #17 and #18
Trunks (Fighting)(SSJ) vs #17 and #18
Trunks (Fighting)(SSJ) vs Cell (1st form)
Dragonball Z: The Plan to Destroy the Saiyans
Teen Gohan vs Turles
Trunks vs Frieza
Goku (mid) vs Cooler
Piccolo (early)(sync with nail) vs slug
Teen Gohan (SSJ), Trunks (SSJ), Vegeta (SSJ) and Goku (mid)(SSJ) vs Hatchiyack
New characters
#14
#15
Almond
Bio Broly
Bio warrior
Bujin
Cooler robot
Ginger
Hatchiyack
Kanasa soldier
Kishime
Medametcha
Toma (Base, Oozaru)
New forms
Hirudegarn (first form)
--------------------------------------------------------------------------------------------------------------------------------------
Ideas Part 2/3 New Character list
#14
#15
Almond
Baby (Base, 2nd Form)
Bacterian
Bio Broly
Bio warrior
Bujin
Buyon
Chi Chi
Cooler robot
Drum
Eis Shenron
Energy sigma cannon force
Ginger
Giran
Gt Goten (Base, SSJ)
Gt Trunks (Base, SSJ)
Gt Vegeta (Base, SSJ)
Hatchiyack
Haze shenron
Hirudegarn (first form)
Kanasa soldier
Kibito
Kid Gohan (oozaru)
Kid Gohan (Unlock potentianl)
Kid Krillin http://img521.imageshack.us/img521/8789/krillinchibiunrealjuggece4.jpg
Kid Uub
Kishime
Krillin (Unlock potentianl)
Ledgic
Luud
Mariko
Medametcha
Muchii
Naturon shenron (Pan)
Ninja Murasaki
Oceanus shenron
Olibu
Piccolo (early) (giant)
Pui Pui
Rage shenron (Giant)
Sargeant Metallitron
Spice
Toma (Base, Oozaru)
Yakon
Yamu
52 new character including transformations
-----------------------------------------------------------------------------------------------------------------------------
Ideas part 3/3 Arenas
New stages
Legdic vs Goku stage
http://members.lycos.nl/screenbulma/gt5/21.jpg
Red Ribbon base
http://members.lycos.nl/animefanscr/db68/31.jpg
Tree of Might
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_3_v2/DragonballZ-Movie03_1348.jpg
Garlic JR Palace
http://i7.photobucket.com/albums/y290/bulmanlscr2/scr_dbz108/22.jpg
Luud Palace
http://members.lycos.nl/animefannl/scrgt12/7.jpg
GT Hell
http://tinypic.com/karac1.jpg
Bio Brolly Stage
http://www.geocities.com/bulmanlscreenies1/dbzmovie11/62.jpg
Airport
http://i36.photobucket.com/albums/e50/srnbulma/dbz146/22.jpg
Dabura vs Gohan Mountains
http://i3.photobucket.com/albums/y97/bulmanlscr/scr_dbz227/23.jpg
Inside buu
http://members.lycos.nl/animefannl/scrdbz276/2.jpg
Under korin tower
http://i158.photobucket.com/albums/t107/bulmanlspace/scr/dbz285/20.jpg
Inside Muscle Tower
Pirate Cave
Baba palace ring
14 new stages
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tenkaichi 3 fan
08-25-2007, 03:51 PM
wouldent it be cool to have a tag team attack
if you choose jeice and burter in a ag team fight you can have an awseome move actually the same they used against goku you could put that just as a move for burter and jeice but i think this would be more cooler
or if you choose vegeta and goku (spike be creative) you would have an made up move like goku and vegeta punching the crap out of your opponent
you could have hunderds of this tag team attacks
is it a good idea
GoldenOz
08-25-2007, 06:57 PM
first of all, ive been dying to see Vegeta ssj3 i wud luv if u cud make up a "what if" stroy were he has to transform into that...(huge vegeta fan)
and make the differance notable from the ssj1 to ssj2, cuz on most sayins like vegeta the transformation looks the same!!
of stages it wud be kewl to see king kai's little planet
another character u should add is goten grown up like at the final episodes of DBZ and in GT, it wud also be kewl to see all the other sayins turn into super sayin specially king Vegeta and Bardock.
and in tenkaichi 2 it was nice to include other characters in the same fight but it wud be way kewler if u cud use them in a special attacks where they cud go in the battle and either blast out a blast or just a fury attack
i also agree with others that we shud be able to create our own characters, kinda ripping of the idea from Mortal Kombat and other games and also the online gaming thing, where we cud register to participate in a tournament and play against other gamers around the world! and u cud win different items for the game or what ever thats up to u
and make it for next gen consoles like PS3 (which i was expecting tenkaichi 3 to be on!!!!:pout:)
Spottedbear
08-25-2007, 07:50 PM
11 Suggestions/Requests PLEASE READ!!!
If I were to think that Atari would actually read my/our suggestions, then I would have to request the following 11 things:
1. Trunks and Gohan costumes from "Bojack Unbound".
2. Create a character (Saiyan/Earthling/Namekian).
3. The appearance of ALL minor/sub-major characters (Paragus, Toma, Totapo, Androids 14 & 15, Gokua (Bojack henchman), GT Goten, GT Vegeta, Eis Shenron, Ox King, Turles's Henchmen ("Tree of Might"), Brocco & Pumpkin (Pendelum Room Saiyans), etc.)
4. Saiyan Armor costumes for Goku and Gohan (Cell Games).
5. Vegeta's armor from Namek Saga (Zarbon fight)
6. More immersive world in story line (if possible). For example, being able to explore (even if just a little bit) the cities and country side.
7. "Other World Tournament" battle stage, "Bebi's Planet" (City), "Saiyan Home Planet" battle stage (Old Planet Vegeta; Could have statue of Saiyan warrior in the ruins of city as seen in Pendelum Room episode).
8. Super Perfect Form of Cell (the form where he's insanely buff) & Super Goku (where he's buff during Cell Games).
9. In Tenkaichi 2, when someone destroyed Earth on any stage, the ending effects and destroyed stages all looked the same (except for Namek). Could you try next time to offer something a little more different as far as the destruction appearance? That was really the only major complaint I had about the previous game. It sucked only having that small tower of land after the Ultimate Blast. Don't get me wrong, I enjoyed that destroyed look too, but after a while it all looked the same and got old... Maybe you could arrange for it so that the destroyed stage differs at random sometimes. For instance, re-destroying the same stage twice might not look the same as the previous time you destroyed it. The second destroyed stage could look somewhat like a "desolate wasteland" Grand Canyon look alike. I guess in the end, more dynamic planet explosions and varying "destroyed stages" would be great.
10. Asking to see SSj Bardock, SSj Turles, SSj Raditz, & SSj Pan is a little too much to ask, so if anything, could you please provide alternate costumes (such as different Saiyan armor) instead of just color swapping?
11. And last but not least, Golden Oozaru forms for GT Goku & GT Vegeta.
I realize that there are limits on disc space or memory when making these games, but hopefully with the New Generation consoles, Atari will be able to fulfill the wishes of it's gamers. Thanks for reading!
KEEP UP THE GOOD WORK ATARI!
PS. PLEASE NEVER TAKE AWAY JAPANESE VOICES!! : ) it would ruin everything if you did : (
AznSaiyan
08-25-2007, 08:32 PM
Well somethings I wanted to be added in PS3
1. I hope that you can play 4 players at the same time like playstation dragonball legends.
2. Like budokai 2 on snes (super nintendo) If someone smash you to the ground that there will be a hole (Cratter) and that it will be there till the game end.
3. keep all the T3 characters and put some good characters not characters like kiwi or freeza soldiers. Teen chichi is importer than freeza soldiers. GT Vegeta is importer.
4. I would like to have Trunks from bojack movie especially his outfit.
5. Please put online feature for ps2 or ps3. Make a WORLD TOURNAMENT or something.
6. Orginal dragonball japanese music for Europe and US. I dont care if you make a option for that like the voice or not, but just put those music in. Like the japanese sparking game DRAGONBALL HIS ORGINAL OWN JAPANESE ANIME MUSIC!!!!!!!!!!!!!!!!!!!!!!!!!
7. Some what if story like if Vegeta was earlier super saiyan then goku what will happen then.
8. Japanese voice have to stay in.
9. An other idea is like HYPER DEMANSION. Super nintendo. I dont care the wall in the game the big arena. But if someone smash you hardly to the wall I hope it will be like Hyper demansion. you will go to an other arena to fight. That way will make it cool.
10. I hope using a button instead of using rotate with beamstruggle.
11. other is if someone use a ultimate attack you can block it like budokai 3
12. I would like to have those dragon rush like budokai 3 in. where you can block or get kicked further.
13. Some names hmmmm for next gen. hmmmm. Dragonball Ultimate collection or Dragonballz ultimate battle or dragonball forever. or Dragonballz legends of Saiyans. Oh well I think you will have better names by then.
14. I hope you can teleport more in fight not only 1 or 2 times. It can be more in Sparkingmode but why not more in normal mode. punching the character like pingpong also ofcourse the enemy can counter and pingpong you too.
15. Just keep the dragonball games comming. This anime is still good in the market.
16. Please don't make a dragonball card game.
17. Make as many dragonball game for PS3. The power and graphic are so powerfull. Make the game use this option.
Big_Man85
08-26-2007, 09:01 AM
:DHey everyone, we now have 70 to 80 days left before the release of DBZBT3. Which means, we still have just about 3-4 weeks left to input our ideas in the game for the producers to hear us out. But first, with respect for the forum, I would like to input 2 ideas that I had thought of last night.
Idea 1.
If you examine this picture (herehttp://i154.photobucket.com/albums/s276/Dylan7531/Tenkaichi%203/zcountervz8.gif)
(you can copy and paste it on your URL) This picture here is called the "Z Counter" everyone knows this. If you look at it closly, you can see that the energy bar only takes out a little when repeating this sequence over and over by pressing the O button (I i'm not sure though if it's the O button)
Now if it takes out this much amount of energy, the first thing that will go through your head is that you can keep pressing " O Button/ Z counter" over and over again until your energy bar depletes. Thus, this creates a game where a battle can be intense by the out come of Z Counter.
Now Here is my idea for Z counter. "If you can" continually press O over and over again, then how about press circle+D pad and make the fighter attack in a different way on your opponent while "Z counter" is still happening.
In other words, When you tap left O during Z counter, your fighter will appear on the left side of your opponent and try to Knock Him Out in a different way! Not to mention the opponent may do the same by pressing Right O or any direction before being hit and appears on the right side of the opponent. While Z counter is active you may press the dpad+O to hit in many ways in different ways over and over until your energy bar depletes, rather than what you see on the Z Counter Picture where we continually reappear behind our opponent over and over again.
Idea 2.
Finally They heard us and answered our concerns about the game DBZBT3.
But there was a problem that I had with the game. The problem was that when we had input a rush attack command such as Goku's " Meteor smash" or Bardock's " Final Avenger" or maybe Pikkon's " Burning Shot" these commands were to simple and to cheatful in a way. Why do I say cheatful? because I soon as you input one of those commands above the only thing your opponent can do is either
1. Dash away as far as he/she can.
2. Guard break it.
3. Dash right towards the fighter and engage in burst mode. (And hopfully you win the outcome)
AND this is where my idea 2 comes in as far as "Rush move command" goes. lets take goku's "Meteor smash" for an example. In short, before goku makes his last move or while dashing towards his opponent to make his last move (During METEOR SMASH) the oppoent should have an opportunity to have an "escape route" by having to press one button from the following 3: Triangle, X or Circle. Now the Cinematic of the " Rush move command" will still run the same way, it's only before the LAST hit where the opponent can make a difference and escape it, or fight it back.
Each button has a different cinematic if both are the same when pressed by both players
In short.
(((Rusher))) Before last hit of the Rusher (((Defender)))
You Opponent
O button O Button
Result: The Defender escapes the attack and is free from taking damage!
(In 2-3 different cinematic ways, if not than 2 maximum)
Triangle Triangle
Result: The defender fights back with hard hitting moves, thus, this results in failure to complete the rush move for yourself and your opponent will give you the "Business"
(In 2-3 different cinematic ways, if not than 2 maximum)
X (X marks the spot!) X
Result: your opponent breaks free before being by the rusher's last hit, and fights back with hard hitting moves only this time the opponent finishes it off with an energy blast attack.
(In 2-3 different cinematic ways, if not than 2 maximum)
--------------------------------------------------------------
Now, if Both buttons are pressed differently, than the rusher will finish his rush move as if nothing happened. (Saves a lot of memory)
In short,
(((Rusher))) Before last hit of the Rusher (((Defender)))
you Opponent
O X or Triangle
Result: The rusher will finish his rush move normally the way it's supposed to be finished without any interference from the opponent! thus, this creates an intense battle between both players and a complete finish of the rushers rush move command.
What I'm trying to say here peeps, is that when playing a fighting game in general there must be a battle sequence where both players can interact together by button pressing. Again, I say it's not all that fun when you do a rush move command on your opponent and than watch a 10-12 second cinematic watching you beat the living earth out of your him. To me, I thought of it as "Unfair" for my opponents, when I'm playing against someone in DBZBT2 or 1, I want to make sure that the fight is intense.
I don't want like:
1.Rush move
2.Watch a 10-12 second cinematic beating up your opponent
3. That's it, the rush move is finished.
NO!, there needs to be button related pressing for both players like I explained above!
Well, thanks everyone for your time, usually a lot of people will criticize or insult you with a reply back. But I know some of you out there are not like that though. There are only a selct few that have a kind heart and respect other peoples opinions and facts!
I hope the atari people can read this Topic and think it over.
Later peeps;)
Hey peeps, I think Goku's kaioken is lacking a tad bit. I saw the video where he transforms into kaioken and was knocking piccolo from side to side. 2 things
1. His hair needs to be "wavy like" then I believe it will look more realistic if you ask me. http://www.youtube.com/watch?v=FPwrZMgGMwY
@ 2:00 look at his hair and for a closer look- wait until 2:17 then you will see what I mean. (If atari can make all super saiyan hairs all "wavy like" in the game DBZBT3, then can definitely do the same with kaioken) it shouldn't be that hard to do either. (Video 1)
2. This is how it should be atari for Goku's kaioken special it's the same thing you all saw in the game only this time from 1:27-1:46 goku should add the kick in the game. You have to add the KICK atari. http://www.youtube.com/watch?v=aIAeyEbEH6c (Video 2)
and if not then, from 2:17-2:24 on Video 2 that should be another Kaoken move!
and if that doesn't work, then from 2:52-3:30 on video 2 that should be one of Goku's ultimates for kaioken moves!!
See atari, the ideas that i'm giving you should not be this hard. creating these moves and inputting them in the game! what is so hard????:downcast:
knook
08-26-2007, 02:50 PM
how about this:
in a rush there are buttons that randomly flash like Square/Triangle/Circle etc... they go fast but if you press them at the right moment you will block that particualar puch/kick changing the outcome of a rush
tada! :)
The Supreme Kai
08-27-2007, 12:23 AM
i think they should improve the invisible shockwave, meaning make it stronger and have each character do it the way they do it in the anime, the kiai cannon. i also want all the kais and supreme kais, and i also think that all characters should perform the kiai cannon like each character did it in the show like the kai did his and ssj3 goku did to buu, meaning they should have their anime stance when doing the kiai cannon
Broly LegendSSJ
08-27-2007, 04:22 AM
Hi,
here is my suggestionlist for the next gen DB game. I made that with Microsoft Word 2002 (XP professional)
here it is:
http://mitglied.lycos.de/reuvenoved/DB/DB Z suggestionlist.doc (http://mitglied.lycos.de/reuvenoved/DB/DB%20Z%20suggestionlist.doc)
Update I: 2007 September 3rd
The Flame2K
08-27-2007, 06:51 AM
Hi there everyone! Here are my suggestion for the next Dragon Ball Z! Game!
-In the next dbz game you guys should really consider making transformations make more of a difference in battle. I admit, the transformations in this game are REALLY dramatic and cool!
But, the thing is, you guys need to make them count more as a transformation instead of a power-up. For example, when Goku goes Super Saiyan in the anime, that really does make a difference and it shows too. His speed, health, stamina, strength improve. In the next game i'm hopeing to see the speed of the characters improve with transformations, as well as the strength.
Like, Base Goku's punches should be maybe about 55 damage tops. Thats late Goku too. Mid Goku's Punches should do about 40 damage per hit tops.
And Early goku's punches should do about 35 damage per hit tops.
SSJ Mid Goku's punches should do about 95 damage per hits tops.
SSJ Late Goku's punches should do about 120 damage tops.
SSJ2 Goku's punches should do about 150 damage per hit tops.
SSJ3 Adult Goku's punches should do about 205 damage tops.
Are you starting to get the picture now guys?
GT Base Goku should do about 100 damage per hit tops. Since GT Base Goku >>>>>>> Z Base Goku.
SSJ GT Goku's punches should do about 170 damage tops per hit.
SSJ3 GT Goku's punches should do about 210 damage per hit tops.
And SSJ4 Goku's punches should do about 300 damage per hit tops.
See what I mean when I say transformations should make a difference in battle? Thats just a strength example. I hope you guys get the idea though.
Now, off to my other ideas.
-Health Bars. The Health Bars definitely need to be a little longer, and there should be more of them. Mainly because to make things fair for characters in battle. You guys see my transformation example above? If you guys keep the health bars as they are now, with SSJ4 Goku's punches doing 300 each tops per hit, the health bars would go down in no time.
But, if you guys make the health bars a bit longer, and add maybe 5 extra health bars than this problem will be resolved easily:up:
Also, in story mode with battles like Vegito Vs Buuhan, Vegito's health Bar should be like a 10 while Buuhan's should be like a 8.
And the damage buuhan does to Vegito should be pretty high to make things fair. That way it isn't an easy victory. I remember in Budokai 3 that fight was super hard on Z-3. With the health and all.
I hope you guys add a lot of health in this game.
-Difficulty. The difficulty in the next game should be like Budokai 3's difficulty. That was the best in Budokai 3. It was a real challenge on Z-3, I had a blast on it!
It's just way too easy in Tenkaichi 1 and Tenkaichi 2. The Cpu needs to be a lot harder! Maybe add a Z-4 if possible LOL. To make the story, battles, cpu, and ect... much harder!
-Attacks. There needs to be more attacks guys. Like, important people like Vegito, Vegeta, Cell, Nappa, Goku, Gohan, SSJ4 Gogeta, and ect.. should not be limited to only 3 attacks guys.
They should have about 5 or 6 attacks. Vegeta, Cell and Goku especially!
Because they used so many cool moves in the anime, that its just stupid that they're limited to only 3 attacks.
Vegeta [Base Cell Saga] needs to have all the moves he used on namek against the Ginyu Force, Dodoria, Zarbon, and Freeza.
Thats about 6-7 moves. There should be two ultimates for certain people like Vegeta, Goku, Vegito and ect....Goku Super Saiyan [mid] cannot only have the Angry Kamehameha as an ultimate...really guys.
He should also have the move he used to finish off Super-13 in movie 7.
Goku [Late] Super Saiyan needs to have a second ultimate too. The move he used to kill Broly in movie 8 will do. And be sure to add the dramatic effects and to show the energy being sent to him.
Vegeta [late] Base needs to have the move he used to kill Babiddi's first minion Pui Pui, on the spaceship as an ultimate move. That move was really unique, and cool to watch!
Vegeta [Late] Super saiyan needs to have those red blasts he used ono Buuhan in the anime as an ultimate. That move was badass and unique. And should definitely be in the next game if its not in this game right now.
Vegeta [Late] Super Saiyan 2 needs to have the "Final Meteor" as an ultimate. The move he used on Kid Buu to blow him to pieces after he told Goku he'll but him the one minute.
He should also have the Saiyan Prince Beat Down he used on kid buu with the wrestleing hands and stuff.
GT Vegeta needs to be in the game too. If hes not in Tenkaichi 3, he definitely needs to be in the next upcoming game.
His Base ultimate needs to be the move he used to kill nappa in the Super-17 Saga.
His Super Saiyan ultimate needs to be the one handed final shine he used on super-17.
his Super Saiyan 2 ultimate needs to be the move he used on omega when he thought goku died. Its in one of the last episodes of GT.
Super Saiyan 4 Vegeta's ultimate needs to be the two handed final shine like in budokai 3.
He also needs to have the rapid fire he used on omega when omega was charging at him. I believe thats in episode 63.
SSJ4 Gogeta definitely needs to have the duplicates of himself as a real move. He played a joke on omega with it, but i'm really hopeing for that to be a real move with all those kamehamehas.
-Battle Damage. Now, Battle damage is excellent in Tenkaichi 3, but I think in this game it should be a little more dramatic and serious. Like, in the series, when someone would get blasted with an ultimate move like final flash or spirit bomb they would be really messed up!
I'm hopeing in this game the battle damage really does seem real with all the effects.
Destruction-Now, in Tenkaichi 1 and Tenkaichi 2 Destruction was horrible. I do not know about Tenkaichi 3 yet, but you guys really need to make the destruction in the areas much more dramatic!
Like, If Vegeta uses The Final Flash, and lets say were on an island. The Island should blow up, and the water should be splashing everywhere. With little rain drops coming down from the sky. Just like it happened in the episode when piccolo was trying to protect #17 from cell!
When piccolo shot that light grenade at cell, half of the island blew up, and the water was splashing everywhere, and little rain drops were coming down the impact was that strong!
I'm hopeing thats how it will be in this next game guys!
Gameplay-The gameplay in the first two tenkaichis was horrible. i do not know about Tenkaichi 3 yet, but judging from what i saw in the first two, it was horrible.
Gameplay needs a lot of work guys. i'm hopeing to see the gameplay be a lot like the anime this time around. Like, when you punch someone, you should be able to hear the crushing sound of the mouth, or wherever you hit them at.
Like, if you kick em in the gut, they should bend over and be holding they're stomach for a little while. Than that leaves the opening for you to attack them and mess them up!
The combos also need to be better. More like in the anime when people are attacking, thats how it should be.
Story-Now, in Tenkaichi 2, the story was ok. I do not know about tenkaichi 3 yet, but tenkaichi 3's story is looking really good. But, hopefuly, in this upcoming game, you guys really work on the story mode.
Like, try to make the story mode much longer. like, to get through story, it should take at least about a good 12-15 hours. Considering the fights, cutscenes, effects, and ect...
But I recommend the story to be about 20-40 hours long if possible. That way it takes us a long time to finish it. Plus, the difficulty should be great, like i mentioned in one of my frist ideas;)
That will keep us occupied for a long while.
Cutscenes-The cutscenes should definitely be like Budokai 1 cutscenes. Those cutscenes were the besT!! The most dramatic ones ever! I'm hopeing theres more cutscenes in this upcoming game, and that they are even better than Budokai 1's!!
Facial Expressions-The Facial Expressions really need to be upgraded a little bit. In Tenkaichi 3 they're definitely pretty good, but in this upcoming game I'm hopeing to see them more like the anime.
Like, if you get punched in the face, I want to see the person really Facially say "It hurts!!" LOL.
Mini-Games-There should definitely be a few mini games in this upcoming game guys! Like, in budokai 1, the best mini game was to hold Raditz in place for the special beam cannon! That was fun AND challengeing!!
Also, I would like to see a mini game of Goku trying to escape exploding Namek!! Like, if he doesn't make it to the ship in time, make the planet explode!!
And I hope to see the lightning effects and volcanoes errupting like mad and everything!!
I'm hopeing to see a return of them in this upcoming game if Tenkaichi 3 already doesn't have them.
Special Effects-After a finishing move is down, I want to see some REALLY NICE explosions! Like in the anime, when a galick gun is done the sky gets dark, lightning starts coming around, and everything!
I hope you guys add those special effects in this upcoming game!
Whether-I hope to see some different whether in certain areas in this upcoming game! Like, lets say were in the Icy Mountains area, I hope we get to see it snowing! And I hope the whether actually effects the outcome of the battle!
Like, if its snowing really hard, make it very hard to walk and run, and make the characters slip a little bit if bad enough!
That way, your forced to take a sky battle with the opponent!
And, if its raining, make it thunderstorm! And make it REALLY dramatic!
You get it guys?
Ok Atari, this is a lot of my ideas over here! I took a LOT out of my time to write this! So I really hope you guys consider some of these ideas over here!
Thanks again guys!
Jody JS
08-27-2007, 11:47 AM
If you put on a turtle stone on GT Kid Goku Reg.or SS4, use kameehameha then the turtle stone will halfen the time to use another b2 so while the kamehameha is still shooting the enemy u can do a dragon fist reasembeling the move GT Goku used on omega shenron and super 17. You will understand what i mean if u watch the GT episde : Super Saiyan 4 Vegeta.
pola9012
08-27-2007, 08:07 PM
OK i think the ost important thing to improve is the power diferences men...ist like in yhe last game u can beat anyone with m,aster roshi and that dont have sense to me......and transformation it shoul really increase power like in the tv anime....you know that when they turn into ozaru the power should increase 10 times ....and i think sayian like 20....ssj2 like40...ssj3 like80 (like this ex:normal goku take 800 with kame hame ha...and in sayian like 16000)....that would be good ....to beat ex:krillin...with cell with just a punch.....and i think it sholdnt charge ur ki.....they should have their ki at their max....and by using special moves and fights it should decrease ....and with that their Battle Power as well.....and the ki charge botton it should be for increasing ur battle power.....and that i think it should make ur ki bar deacrease faster
I would like to see too...real ozaarus size......
and if it possible to make....in speed....if u have more speed than ur oponent u should have a reflexes buton to see his movements slower.....and if the diference of speed its much ....so the oponent should move a lot slower.....
i dont like the thing that they charge their punches its crap men i hate it....and some characters do it so slow men.....it shoul be light attack button ex squere and strong attak with ex:triangle....and no charging please.....and i mean that u press the strong attack buton and it should send him to fly ....
thtas are some few thing that come to my mind right now.....and the most important thing for me to improve...
Red-Rider
08-27-2007, 08:21 PM
There is only one thing I'd love to be in BT3.
The option to create a character. I don't mean the Password system from BT2, but the ability to make a brand new character from scratch. You know, being able to customize his appearance and creating his movelist from exsisting moves in the game.
I really think this would be a great addition to the game.
Also, Pikkon's Thunder Flash, Burning Attack and Hyper Tornado moves need to be tweak'd, as well as Legendary Broly's Eraser Cannon.
Omega_Shenron05
08-28-2007, 04:18 AM
Dragon Ball
1. Son Goku (kid)(Oozaru)
2. Kuririn (kid)
3. Chi-chi (kid)
4. Pilaf (machine)(Combined form)
5. Mai (machine)
6. Shu (machine)
7. Namu
8. Giran
9. Yamcha (teen)
10. Ran Fuan
11. Bacterian
188.Pampú
12. Kame Sennin (Full Power)
13. Man-Wolf
14. Tenshinhan
15. Chaozu
16. Tsuru Sennin
17.Kami Sama
18. Colonel Silver
19. General Blue
20. Tao Pai Pai(robot pai pai)
21. Silent Ninja Sergeant Major Purple Murasaki
22. Agent Black (machine)
23. Mutaito
24. Yajirobe
25. Demon King Piccolo Daimao (old)(Eternal Youth)
26. Cymbal
27. Drum
28. Tambourine
29. Piccolo Jr. (young)(Giant)
30. Metallic
31. Android 8
32. Chi-chi (teen)
33. Gyu-Mao
34.Mr.Popo
35. Granpa Gohan
36. Akkuman
37. Dracula Man
38. Mummy
39..King Chapa
40.Bora
Dragon Ball Z
41. Son Goku (Kaioken, Kaioken Sanbe, Super Kaioken, Pseudo SSJ, SSJ, Beserk SSJ, SSJ2, SSJ3, Vejito, Super Vejito, Veku, Gogeta)
42. Son Gohan (kid)(Beserk, Oozaru)
43. Son Gohan (preteen)(SSJ, SSJ2)
44. Son Gohan (SSJ, SSJ2, Great Saiyaman)
45. Ultimate Son Gohan
46. Piccolo Jr
47. Kuririn
48. Yamucha
49. Vegeta (SSJ, Super Vegeta)
50. Vegeta (second form)(SSJ, SSJ2, Vejito, Super Vejito, Veku, Gogeta)
51. Majin Vegeta
52. Trunks (kid)(SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
53. Trunks w/sword (SSJ)
54. Trunks (fighting) (SSJ, Super Trunks)
55. Son Goten (kid) (SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
56. Son Goten (teen)
57. Paikuhan
58. Maraikoh
59. Olibu
60.Aqua
61.Torbi
62.Kaio Sama
63.South Kaio
64.West Kaio
65.East Kaio
66. East Kaioshin (Kabitokai)
189.Kibito(kabitokai)
67. West Kaioshin
68. South Kaioshin
69. North Kaioshin
70. Dai Kaioshin
71. Panbukin
72. Seripa (Oozaru)
73. Toma (Oozaru)
74. Topato (Oozaru)
75. Burdock (Oozaru)
76. King Vegeta (Oozaru)
77. Vegeta (scouter) (Oozaru)
78. Nappa (Oozaru)
79. Saibaman
80. Apple
81. Raditz (Oozaru)
82. Cui
83. Frieza Soilder
84. Zarbon (Post Transformation
85. Dadoria
86. Vegeta (kid)
87. King Cold
88. Frieza (2nd, 3rd, Final, 100% Final)
89. Mecha Frieza
90. Future Trunks (Pre-teen)(SSJ)
91. Future Gohan (SSJ)
92. Android 13 (Super 13)
93. Android 14
94. Android 15
95. Android 16
96. Android 17
97. Android 18
98. Android 19
99. Android 20
100. Cell (2nd, Kanzentai, Chou Kanzentai)
101. Cell Jr.
102. Nail
103. Guldo
104. Recoome
105. Burter
106. Jeice
107. Ginyu
108. Gashyu
109. Vinegar
110. Tado
111. Salt
112. Pui Pui
113. Spopovich
115. Yamu
116. Demon King Dabura
117. Yakon
118. Majin Buu
119. Evil Buu
120. Super Buu (Gotenks Absorbed, Gohan Absorbed)
121.Kid Buu
122.Kid Piccolo jr.
123. Uub (kid)
124. Pan (kid)
125. Videl (Great Saiyaman 2)
126. Mr. Satan
Dragon Ball Z Movies
127. Broly (Suedo SSJ, SSJ, Legendary SSJ)
128.Paragus
129. Bio-Broly
130. Turles (Oozaru)
131. Nicky
132. Ginger
133. Sansho
134. Garlic Jr. (Final)
135. Misokatsun
136. Ibifurya
137. Kishime
138. Dr. Wheelo
136. Almond
137. Daiezu
138. Cacao
139. Reizun
140. Lakasei
141. Angira
142. Dorodabo
143. Medametcha
144. Zeeun
145. Lord Slug (young)(Giant)
146. Salsa
147. Neiz
148. Doore
149. Cooler (Final Form)
150. Metal Cooler
151. Zangya
152. Gokua (Post Transformation)
153. Bujin
154. Bido
155. Bokack (Post Transformation)
156. Janemba (1st, Final)
157. Hilgegarn (1st, Final)
158. Minosha
159. Tapion
160.Hachi Hiaku
Dragon Ball GT
161. Son Goku (kid) (SSJ, SSJ2, SSJ3, Golden Oozaru, SSJ4, SSJ4 Gogeta)
162. Son Goten (SSJ)
163. Pan (teen)
164. Vegeta (SSJ, SSJ2, Golden Oozaru, SSJ4, SSJ 4 Gogeta)
165. Uub (Majuub)
166. Mutchy
167. Luud Robot
168. Ledgic
169. General Rilldo (Mega Rilldo, Liquid Metal Rilldo)
170 Sigma Force Robot 1 (Combined Form)
171 Sigma Force Robot 2 (Combined Form)
172 Sigma Force Robot 3 (Combined Form)
173 Sigma Force Robot 4 (Combined Form)
174 Bebi
175 Bebi Vegeta (Super Baby, Super Baby 2, Golden Oozaru Bebi)
176 Super 17
177Liang Xing Long
178Wu Xing Long
179Liu Xing Long
180Qi Xing Long
181 Si Xing Long
182 San Xing Long
183 Yi Xing Long (Omega)
184 Son Goku Jr. (SSJ)
185 Vegeta Jr. (SSJ)
186.Trunks Gt(SSJ)
187Son Gohan(SSJ)
Stages:
1.Earth Rocky Area
2. Earth Wasteland
3. Earth Mountain Road
4. Kami's Lookout
5. Room of Spirit and Time
6. Tenkaichi Budokai arena (Dragon Ball)
7. Tenkaichi Budokai arena (Dragon Ball Z)
8. Earth City
9. Earth (Destroyed)
10. Baba's Palace
11. Red Ribbon Base
12. Muscle Tower
13. Glaicer
14. Mount Paozu
15. Namek
16. Namek (Detroyed)
17. Planet
18. Planet Vegeta
19. New Vegeta
20. Inside Buu
21. Supreme Kai's world
22. Pilaf's castle
23. Master Roshi's House
24. Island
25. Hell (Janemba)
26. New Tuffle
27. Space(where figth bardock and frezzer)
28.Hell
29. King Castle
30. Planet Darbura
31. Cell Games Arena
32. Battle Island I
33. Capital City
34.Kaio Sama Planet
35.snake way
36.Other World Tournament
37.Other world(Where kib buu search to goku and vegeta)
38.Babidi Spaceship
MysticGospel
08-28-2007, 11:52 AM
My Ideas
1. More complex fighting system.
All I am saying, is that the fighting system is too simple, (BTW, this is for at Tenkaichi style game) I mean, just mashing the [] button gets old fast. I think that when you are close enough to someone, the triangle button should be changed into a kick button, and the square button should a punch button, and maybe there should be a Budokai style fighting style, but only up close.
2. Two different fighting modes:
Melee mode(Up Close): Triangle button= kick
Square Button= punch
Circle Button= Guard/Teleport
X Button= Dash/ side stepping
Range Mode (Far Away): Triangle Button= Ki attack
Square Button= Punch (To cancel rushes)
Circle Button= Guard
X Button= Dash
R1= Fly Up
R2= Fly Down
L1= Lock on/ Z search
L2= Ki Charge
3. Fatigue Gauge.
Now I don't mean like the one from B3, but basically, you have a gauge that looks like B3's. (Human figure that starts off as clear, then goes to yellow, and then red) The gauge changes color slowly, depending on how often you attack, when it is clear, you are normal. When it turns yellow, you become a little weaker, slower, get stunned a little easier, and you charge ki a little slower than usual. When it is red, you are gradually weakened, even slower, charge ki very slowly, get stunned even more easily, could occasionally drop from the sky and may even be unable to finish combos and have severely weakened finishers. However, you are able to recharge your gauge by not attacking or charging ki.
The fatigue gauge could have 5 different stages of fatigue the clear, yellow and red are the major differences, there could be a medium stage between the major stages, example (Clear, Green, Yellow, Orange, Red)
I just think that it world be a little more true to the show, and put a little skill in the game, and stop people from spamming attacks.
4. Chargeable, real time ki attacks.
I think that all ki attacks should be chargeable , in real time and bigger, as explained in an earlier post, also that they use up parts of your ki and then your fatigue gauge if you want.A chargeable volley would be very interesting to see.
5. Power Blocking. (For ki attacks)
When I say power blocking I mean what was done in B2, when you are hit with a super kamehameha or big bang attack, and you have a chance to guard it, but in the case of a ball attack (ultimate, maybe), you are able to push it back, and follow with a beam if you want, and you opponent and youself, can use ki to strengthen you struggle , and when you run out of ki, you can use your fatigue gauge, even though it could become a little annoying. Also, the struggle should be visualized clearly.
6. weapon abilities.
Just a suggestion, for people with weapons, there should be a way for them to take out their weapons whenever they want, that could add more combos to some characters.
7. Cracks in the ground.
When people are slammed to the ground, a breaking effect like in the cell gales stage would be nice.
8. Special abilities.
Explained by Weatherby, I just think that it would make more characters unique.
9. Build up mode.
Sort of like dragon arena, but with some more abilities to train, like stamina, which adds more to your fatigue gauge. Also, to train like say speed, you kind of do Goku's 100x Gravity training, when you fight opponents in a slower state. Or for defense, you have to fight people while being unable to block, you know?, I would like the feeling that you have to train hard to increase your stats.
10. Bigger Stages and/or smaller characters.
I think that the stages should be bigger, I know Spike is capable of it, and when I say bigger, I mean the buildings, cars, etc, and the stage area itself, because the cars and buildings are barely close to actual size, and if that is changed, giant characters like Hildegarn, can be their true sizes.
sharingan_x
08-29-2007, 09:20 AM
my ideas are
1. put more henchmen in from all the sagas
2. put gohan, goten and trunks as ss4
3. extended the ss to like lv 5 or 6
4. put this game on wii and 360 cause most people have them and you could make a lot of money but if you put it on ps3 you will lose money because not many people have a ps3
5. make more what if stories, like if the bad guys win, or what would happen if the key person to stop the bad guys just died what would happen or if a good guy joined a villian
6. make more past charaters like charaters we have heard about but never seen in reality e.g the past kais and put the grand kai in it to see what he can do babadi father bibadi
7. put all of the GT dragons in it
8. put peoples base form like gogeta and baby
9. put saiyans that dont have transformation e.g. pan, raddiz to ss mode
10. finally this is put this game on wii and/or 360 i know i said this ready but you really should put it on those two consoles because lots of people have them
DesiGamer2005
08-29-2007, 03:37 PM
My Ideas For DBZBT3/Future DBZ Games:
1. Music Upload Mode:
Since licensing for Bruce Faulconer's music can't be afforded, we should be able to use our own saved songs in battle. How that would work is similar to the way you can transfer your music onto your PS3. In this case, you first go to this mode on the menu, then on prompt, you insert your portable USB flash drive or any USB-compatible mp3 player (such as the Philips GoGear) into a USB port. The game would then read your files, searching for any music within. Once music is found, you select the ones you want to copy into the game, taking up more space on the memory card. Once the music has been saved, it will be available for selection in a fight.
2. Tag-Team Tournaments:
In Tournament selection, there should be an option if you want to team up with someone. The same goes for fighting an ordinary match. When tag-teaming, players should be able to select any tournament arenas to fight in. This way, tournaments can be more challenging and players can last longer if their first team member choices lose in battle.
3. Bring Back What-If Transformations and Old Attacks:
Now that we have characters like Future Gohan, the move Accel Dance should return from Budokai 3. This way, we have the ending moves and the correct situation to make Tenkaichi 3 more complete. Also, it would be a little interesting if "what-if" transformations make a return, but with a change. In Budokai 3, the "what-ifs" were SSJ2 Trunks, SSJ-SSJ4 Vegeta (scouter), SSJ4 Goku (DBZ clothes), SSJ4 Goku (w/ Halo - a Greatest Hits exclusive) and SSJ2 Teen Gohan (Saiyan Armor). Fighting with these guys could make for cool battles and scenarios.
I hope Spike takes this into consideration. And Ciel, I hope you see this, too.
ripdap357
08-30-2007, 04:35 AM
Characters - First and foremost, you guys have done an excellent job with budokai tenkaichi 2, the by far the greatest DBZ game EVER!!!!!!!. Its nice that you have all of these characters added but the main important thing is geting the characters you already have established first.The main thing is giving characters more moves. Like goku should have a Super Spirit Bomb, Vegeta should have Super Final Flash or a Super Galick Gun that he had used in the Vegeta Saga and things of that nature. So that would be the best thing is to add more special moves. Instead of having 5 different moves for each character, give them about 8- 10.If you took all of the current characters and made them to where it would take time to master one character and all of his moves, then it would be fun to sit and play with one character.
Gameplay- The game should be more of an adventure game like sagas but it should be bigger and wider with many options during the story mode.They really need to take their time with this game becuase if they do and put a lot of these ideas that people and myself are giving then the next generation dbz game will be the one that has everyone shocked, because all of the dbz games out are okay but us true dbz fans need more, something that will have us on the edge of our seat.It should allow you to roam the whole dragonball world and go place to place in between missions and fights. It would really be sweet if you could Train with King Kai before the saiyans come to earth.There should be side missions that were on the show in between fights.Or the training before the Androids came to earth, or training in the hyperbolic time chamber to prepare for Cell(These are just a few ideas).The flying nimbus should be acessable so goku could travel without flying. Even go fishing underwater with goku so Chi-Chi could prepare for dinner(This would be cool).So with this in mind please take time with the next dbz game and make it worth our wait. And add some more of the original music.If you guys can make a DBZ game that takes a while to conquer then you wont have to keep coming out with games every year.
LEVELS - There should be about 80 levels. I know it might sound like alot but there is really more than that. In BT2 they used the same environments over and over. It got kind of boring seeing the same level too much.If you have the story mode like how it is suppose to be then you will have to add a lot of levels. The levels should be more destructable also. There should be more space because when you are fighting in BT2, it seems like you will run out of space quick, so if you make them larger then it will be perfect.
Camera Options- The story mode should have the option of whether you want it to be in 1st person or 3rd person, where you can switch it at any point in the game.
Story Mode Power Level-what would really be sweet is if on the story mode, your character mainly goku would start with a power level but would build it up throughout the game and villians such as the ginyu force or frieza could read your power level with their scouter.Lets just say when Raditz arrived Goku's power level was 10,000.After each fight and training, goku's power level would continue to rise.When you get to Frieza, you have to get your power level to at least a 1,000,000 because thats what it was on the show.
Co-Op Story Mode - this would be great that way if you have two people that want to play, then you both could play story mode together.many will think this wont work because of the camera but once you get so far from your partner, the screen should split.
Using your Story Mode Character in VS. Mode - Now what would make the Vs. mode interesting is if you could take your custom story mode character and battle whoever with the power level that you worked on your character with.Like if I chose my custom story mode character and it was Goku and his power level was 12,000,000 and a friend chose Cell and his power level was 8,000,000 then Goku would have the upper advantage,But if neither one of us chose custom characters then it would be equal.
Fighting and Vs. Mode- The fighting should be just like you guys have in BT2 but just soup it up a little.Characters like Buu or Cell should be able to absorb an oppenent after he has died or got knocked unconsious.
There should be more characters to be able to fight in a match. That way if you had a 2-on-2 like Goku and Vegeta vs. Tien and Yamcha you could have a lot of space to fight whoever and double team whoever.And during the match goku could throw vegeta a potara earring to fuse or the both could do the fusion dance .Then it would be 1-on-2. But Vegitto or Gogeta could whoop Tien and Yamcha's ass by hisself any day.
Fusion Dance -Characters like Goku, Vegeta, Trunks,and Goten should have the ability to fuse during a match by using the analog stick moving the direction as the same way as their hands.
The combos should be 100x better. If there was a handicap match like Android 17 and Android 18 vs. Future Gohan , the should make the fighting how it is on the show like fast as hell. You could just keep pressing buttons and punches and kicks would be continuously thrown while Gohan is dodging and throwing punches back until somebody messes up and doesnt dodge in time and catches one in the face.
http://re3.mm-a1.yimg.com/image/1974148050 (http://images.search.yahoo.com/search/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dfuture%2Bgohan%26ei%3DUTF-8%26fr%3Dyfp-t-501%26b%3D21&w=165&h=130&imgurl=saiyajinscholar.tripod.com%2Fmirai1.jpg&rurl=http%3A%2F%2Fsaiyajinscholar.tripod.com%2Fpower.html&size=9.2kB&name=mirai1.jpg&p=future+gohan&type=jpeg&no=33&tt=147&oid=48662dc69e267e14&ei=UTF-8)http://re3.mm-a2.yimg.com/image/2308139190 (http://images.search.yahoo.com/search/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dbojack%26ei%3DUTF-8%26fr%3Dyfp-t-501%26x%3Dwrt&w=500&h=343&imgurl=www.cf-network.com%2Fcfan%2FIMG%2Fjpg%2FOAV_Dragon_Ball_Bojack_09.jpg&rurl=http%3A%2F%2Fwww.cf-network.com%2Fcfan%2Farticle_cfan.php3%3Fid_article%3D2659&size=57.9kB&name=OAV_Dragon_Ball_Bojack_09.jpg&p=bojack&type=jpeg&no=18&tt=561&oid=1ed34f0a865dd4ac&ei=UTF-8)
Energy Blasts- The energy blast should be better, like if Krillin or Frieza did a distructo disc attack they could control it to follow you but if you are the one dodging it you could fly away from it and try to get it to counter the person whos doing the attack (like how Goku did Frieza in the Frieza Saga and made the discs cut Frieza in half) or you could dodge it before it hits you. And there should be more rapid blast that do more damage.And characters like piccolo, cell and buu should be able to regenerate after devastating attacks done on them.Instead of having the K.O. at the end of the match there should be a way if someone uses a big enough attack, then it will just wipe out the other character with nothing said.
http://re3.mm-a4.yimg.com/image/2803175067 (http://rds.yahoo.com/_ylt=A9gnMiThbNZGeQYAvE6JzbkF;_ylu=X3oDMTBqNDdwZ3M5BHBvcwMyNQRzZWMDc3IEdnRpZAM-/SIG=1fa75jpgf/EXP=1188544097/**http%3A//images.search.yahoo.com/search/images/view%3Fback=http%253A%252F%252Fimages.search.yahoo.com%252Fsearch%252Fimages%253Fp%253Dgoku%252Bnimbus%2526ei%253DUTF-8%2526fr%253Dyfp-t-501%2526b%253D21%26w=450%26h=306%26imgurl=members.iglou.com%252Foswanson%252Fadam%252F619.jpg%26rurl=http%253A%252F%252Fmembers.iglou.com%252Foswanson%252Fadam%252Fmy_dbz_page.htm%26size=30.1kB%26name =619.jpg%26p=goku%2Bnimbus%26type=jpeg%26no=25%26tt=41%26oid=cf218161e1b031f0%26ei=UTF-8)http://re3.mm-a5.yimg.com/image/3194529868 (http://images.search.yahoo.com/search/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dfrieza%26ei%3DUTF-8%26fr%3Dyfp-t-501%26b%3D21&w=550&h=368&imgurl=www.saiyanblood.nl%2Ffrieza19.jpg&rurl=http%3A%2F%2Fwww.saiyanblood.nl%2Ffrieza%2520enz.htm&size=23.8kB&name=frieza19.jpg&p=frieza&type=jpeg&no=35&tt=7,486&oid=969fc681f83c8e80&ei=UTF-8)http://re3.mm-a3.yimg.com/image/2538472172 (http://images.search.yahoo.com/search/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fsearch%2Fimages%3Fp%3Dfrieza%26ei%3DUTF-8%26fr%3Dyfp-t-501%26b%3D1&w=216&h=174&imgurl=www.saiyanultimate.com%2Ffrieza5.jpg&rurl=http%3A%2F%2Fwww.maxpages.com%2Fdannysdbzsite%2FFreiza_Pictures&size=10.3kB&name=frieza5.jpg&p=frieza&type=jpeg&no=12&tt=7,486&oid=2c84d6a2c23ece7a&ei=UTF-8)
Weapons- Characters like Trunks or Goku should always have access to their Weapons.If you had Trunks you could fight but pull your sword out when you are trying to start slicing and dicing or if you were in a battle and you have Goku, you should be able to use your power pole and extend it at anytime.
Transformations - The transformations should take time and you should be able to tell the difference when a character transforms.Like when gohan transforms to SS2, the ground should shake, he should get a little more muscle definition and lightning should start in the clouds.
More realistic - the game should be more realistic instead of the cel-shaded stuff, especially if its on ps3 or 360 because the graphics and effects will be way better. I mean the cel-shade is cool but its time for the real deal. On top of that the bigger characters like the oozaru's, broly, hirudegarn,etc. should be like their exact size.
ANOTHER THING, YOU NEED TO ADD ORIGINAL MUSIC FROM THE SERIES BY BRUCE FAULCONER
ohsobored4
08-31-2007, 02:15 AM
Multiple character team battles
It has been under discussion for a while. 2 on 1 battles or 3 on 1 etc battles with all characters on screen at the same time. I have heard that some people think it wont work because of camera issues. This is my solution. While you are fighting the computer, your team mate will be fighting the computer off screen. If you see your team mate is under pressure you can, 1: Switch to that character with a soul possession effect (battlefield 2 modern combat players will know what im talking about) and fight as that character or you can, 2: Go and help your team mate by helping to fight off the enemy. is option 1 better or 2?
Obliteration
Personally, I was unhappy at the fact that when a move like spirit bomb or final explosion was used and won you the fight, both characters were still visible they were just badly damaged. If an ultimate finishing move like super kamehameha or spirit bomb or whatever is used to win a fight, the other character should be obliterated. If a cutscene is used that would be cool but it would also be O.K. if you didn't see the character getting obliterated but instead there was just no character there. This shouldn't happen for every ultimate because some aren't that strong but it should definitely happen for the stronger ones.
Rildo
If rildo is a character he should have the ability to use the ground as a way to travel. It would be a favourite because if it was just a normal ability, that would be extremely cheap. When you activate the ability, rildo sinks down into the ground or into a nearby building and then you have temporary control over where you want him to emerge. When you get to your destination, press X and rildo will emerge as metal rildo but then he will change back. It could be one of his attacks too. It would be blast one. Rildo will sink down into the ground or a nearby building and then once again you have tempory control over where you want rildo to go. The opponent will be able to see you coming because when you travel, you will leave behind trails of metal. When you get to where you want to be, press [] or /\ and rildo will grab the opponent and pull them down into the ground. After 2 seconds the opponent will be "spat" out.
I was thinking of this move list for Syn shenron, dragonballs absorbed
fav 1: Ice beam, freezes opponent for 5 seconds.
fav 2: Jelly splash, sucks 3 bars of ki away and stuns the opponent
finish 1: Hurricane attack
finish 2: Nova Star
Ultimate: Dragon Reunion ( Syn smashes the ground, sending up a giant beam with the 6 dragons flying around it. then the beam dies out and the 6 dragons each do their special attack all at once.) after the beam dies out, the cutscene ends. Then the dragons do their attacks in real time. Extremely hard to dodge. The only way to dodge is to teleport out of the way. If hit, 2 health bars are taken away.
OR: Instead of ending the cutscene after the beam dies out, after the beam dies, it could show the 6 dragons doing preperations for their attack and then it could go into real time.
Beam to ball struggles
in budokai 3 you could do beam to ball... and i wish that beam struggles didnt go into a cutscene or change the camera view, it would be better
Things to do with water
If you are underwater, it would be cool to have an effect where if you transform, the screen starts to smudge and boil. If you reach max power underwater or do a powerful attack, the water could splash onto islands or it could split leaving solid ground to stand on in the middle of two giant water walls.
Power down effect
In the last game the power down effect was ugly! so i think the effect should be changed to a real time change. instead of going to a cutscene it would be better while the fight is going on to quickly change down. SS4 could start to glow then THE PERSON could go white and change back to gt goku who would be in this game for sure. ss3 could stand there in a crouched position with his hair getting slowly smaller until it was the normal size. Ss2 and 1 would just fade back to normal hair.
First person view (optional to have on or off)
hey wouldnt it be awesome if you could play in 1st person view for the game but it would be optional to have it on or off? i mean it would be friekin awesome to beat frieza in first person view and then see a cutscene that is still in first person view that shows goku giving frieza a bit of his energy and then him trying to get off the planet.
THIS FEATURE IS ONLY AVAILABLE ON THE WII VERSION!!!
Finishing Moves
Finishing moves should be different for EVERY character. Spike needs to put effort into making every character different from each other if they want a good game. Also, i think when you initiate an ultimate finishing move, you should have to enter a button combination in order for it to work. For example: Trunk's Burning Slash is initiated. In order for it to be executed perfectly, [][][][]/\XOX/\ needs to be entered in 5 seconds. If there is one mistake, then the move will be executed but not completely and damage will be half. If more than two mistakes occur, then the move does not work at all. Also, you should have the ability to counter-attack or dodge a finishing move. This would be very hard to do but it wouldn't be impossible. You could either dodge by teleporting out of the way (can only be done when your life bar is in blue - green), jumping out of the way (can only be done in yellow life bar), or by being assisted out of the way (only works if there was someone nearby in the actual story or in a tag - team match and only in red life bar).
In order to execute these dodges you would have to input a button combination with a specific analog stick movement at the end. For Wii you would need to do multiple actions with the wii-mote. To counter - attack, you would have to be in either blue - yellow life bars and you would need to dodge and during the cutscene (the dodge will be a short cutscene) you will need to input another button combination or analog movement.
Other Special Ultimate Finishing Move Moments
I was really ****ed of at garlic's ultimate finishing move in bt2. ITS DEAD ZONE FOR GODS SAKE. In bt3, dead zone should suck you in and continue to damage you until you escape. I picture it like this: You get sucked in but then you engage in a mini - game where you have to try and escape before the opening to the dead zone closes. If you are in blue - green life bars, this will be easy. It will continue to get harder as you get into the lower life bars. It will almost impossible to escape at red life. If the opening closes, the battle is over. It doesn't matter if it closes when you're at green life, the battle is over.
Finishing Move Deflection
Wouldn't it be cool if you were someone thats way stronger than ur opponent, for example krillin vs gogeta. If krillin fired a kamehameha right at the beginning of the battle and if you press O at the right time you deflect the blast away like it was nothing and it effected your opponent. in krillin's case he could become less confident, making his punches and kicks and kii blasts weaker, or if it was goku (normal) against syn/omega shenron, goku could get a confidence boost and he could power up faster or something. but in order to deflect a blast away, the blast has to be during the opponents green lifebar or if the blast is less than 12000 damage then it can be deflected.
Jenempa and Jenemba attack
i just watched the fusion movie and i thought it would be cool if jenempa and jenemba had the move where they create a portal and punch through it so that it hits the other person wherever he is. It would be kinda cheap but it could be fun to have in a dbz game. Just think, instead of flying to the other side of the map, you can just punch through a hole and hit your opponent. Btw if it is added to a game like tenkaichi 3 it shouldn't be a finisher, it should be part of a combo
The size of Oozaru
The size of oozaru in dbz games is unrealistic to the show. Oozaru is too small. They did make him bigger in bt2 but he is still to small. If you look at the show, goku is the size of oozaru vegata's shin, or even his knee. Hildegarn was a good size though.
Also, I think if an oozaru punches the ground it should create a crater and get its hand stuck in the ground for a couple of seconds. Some people were complaining that if you increase the size of oozaru to how big it was in the show, the game will be very hard. Well if an oozaru gets it's hand stuck in the ground for a couple of seconds, that is your chance to attack! If the size of oozaru is increased then they will be punching downwards often. If you are oozaru and you get your hand stuck in the ground, you will have to rapidly press buttons to get it out like you would if you were stunned.
My largest ideas for bt3
I think that you should make story mode like you did in the first game but instead of choosing your battles, you fly around an environment similar to budokai 3 just more lush. They should be big enough so that you can run around in them and search for things for more than 5 minutes. If the environment was the size of the one in SHADOW OF THE COLOSSUS which would be HUGE but easy to navigate it would be good. If it is as big as GTA SA thats good too. When you fly to a certain location, there is a cut scene and your battle will start.
When you transform to a higher form (super sayain etc.) It would be cool to add some effect where rocks would fly up and you would create a giant crater in the ground like in the show.
Now if you choose to make the environment in the way i said in my first paragraph, then in a fight it would be awesome if you could fight around the whole planet. To make one revolution around the whole planet it could take 30 seconds to 2 minutes depending on your character. But in a fight it would always take 30 seconds.
It would be cool if say goku was on one side of the planet and buu was on the other and goku fired a kamehameha that could either go straight through the planet or if goku fired it straight and it went around the planet and hit buu on the other side. If you fired the attack straight through, it would take 7 seconds to get across. If you fired it around it would take 15 seconds. If you fired the blast through the planet however, it will effect the planet. For example the planet could blow up in a period of time and/or the ground could deteriorate so if you are on ground and the planet starts to kick the bucket, then you will be swept underground and be stunned or sent to a certain doom. it would also be better if you did a finishing move, it wouldn't come up on the screen. This way, you can fire a surprise kamehameha to someone on the other side of the planet without them knowing it is coming.
Also it would be cool to fly straight through the planet without making the flight a cutscene. This way you don't have to spend 30 seconds flying to the other side and no damage is done to the planet. But this would only be able to be done by the more powerful people. it would be cool to fight at the core of the planet you are on. However spend to long and you will start to lose health because of heat.
If the planet you are on starts to blow up, then you could quickly escape to space and continue your fight there. Obviously space should have boundaries and it should have physics to it. For example if you are fighting in space around a planet like earth then the acts of the fighters will be the same because of the gravity.
Well there you have it! All of my ideas for Dragonball Z: Budokai Tenkaichi 3. Please read (if you want to) each suggestion carefully and read the entire suggestion because i say a lot of things. Tell me what you think!
I know it says BT3 everywhere but now these are my ideas for future games.
atari i think you just have to find the child in your self i think you don`t have to listen to anyone here because if you put al of this in one game it will be a hit but after a will no one will play it any more but if you bring some updates evry year just like now then dbz will live on even a nother 100 years the only thing i would like to say is find the child in your self and don`t listen to any one but your own hearts
sbmayle
09-02-2007, 03:43 PM
they should have more than 2 people fighting at the same time like:
teen gohan vs i think 9 or whatever cell juniors he fought like 5 at a time not one after another, or goku and vegeta against meta cooler at the same time, know that would make it the best dragonball z game having more that 2 characters fighting at the same time in one battle arena instead of the tag mode have them on the at the same time hint hint or keep it.
this one of the things i have praying for to happen since i got into dragonball z games (budokai 1 came out) but they dont haft to get rid of the cut scenes
for example when goku does spirtbomb say if its a the player thats goku only do his cut scene while the rest carry one what there doing or because it might be 2v2 there is bound to be 1v1 but on the same arena so just them 2 will see the cut scene or make its easer just make every one view the same cut scene. i know im asking a bit to much and being an idiot but is there any chance u could bring future dbz games onto the xbox 360 trust me i know a lot of people that will buy it for that.
its like praying to god but its got more of a chance getting chosen and coming true.
Mr.Awesome
09-03-2007, 04:58 PM
1:Goku (Early)
2:Goku (Mid)
3:Goku (Mid) [Super Saiyan]
4:Goku (End)
5:Goku (End) [Super Saiyan]
6:Goku (End) [Super Saiyan 2]
7:Goku (End) [Super Saiyan 3]
8:Kid Goku
9:Great Ape
10:GT Goku
11:GT Goku [Super Saiyan]
12:GT Goku [Super Saiyan 2]
13:GT Goku [Super Saiyan 3]
14:GT Goku [Super Saiyan 4]
15:Vegito
16:Vegito [Super Saiyan]
17:Super Gogeta
18:Gogeta [Super Saiyan 4]
19:Gohan (Early)
20:Gohan (Mid)
21:Gohan (Mid) [Super Saiyan]
22:Gohan (Mid) [Super Saiyan 2]
23:Gohan (End)
24:Gohan (End) [Super Saiyan]
25:Gohan (End) [Super Saiyan 2]
26:Gohan (End) (Sword)
27:Gohan (End) (Sword) [Super Saiyan]
28:Gohan (End) (Sword) [Super Saiyan 2]
29:Great Saiyaman
30:Ultimate Gohan
31:Piccolo (Early)
32:Piccolo (Early) [Giant]
33:Piccolo (End)
34:Yamcha
35:Tien
36:Chiaoztu
37:Vegeta (Mid)
38:Vegeta (Mid) [Super Saiyan]
39:Super Vegeta
40:Vegeta (End)
41:Vegeta (End) [Super Saiyan]
42:Vegeta (End) [Super Saiyan 2]
43:Vegeta (End) [Majin]
44:Goten (Early)
45:Goten (Early) [Super Saiyan]
46:Gotenks
47:Gotenks [Super Saiyan]
48:Gotenks [Super Saiyan 3]
49:Goten (End)
50:Goten (End) [Super Saiyan]
51:Adult Trunks
52:Adult Trunks [Super Saiyan]
53:Future Trunks (Sword)
54:Future Trunks (Sword) [Super Saiyan]
55:Super Trunks (Sword)
56:Future Trunks
57:Future Trunks [Super Saiyan]
58:Super Trunks
59:Yajirobe
60:Puar
61:Oolong
62:Raditz
63:Great Ape Raditz
64:Raditz [Super Saiyan]
65:Nappa
66:Great Ape Nappa
67:Nappa [Super Saiyan]
68:Saibamen
69:Nappa
70:Great Ape Nappa
71:Nappa [Super Saiyan]
72:Vegeta (Early)
73:Great Ape Vegeta
74:Cui
75:Frieza Soldier
76:Appule
77:Blueberry
78:Raspberry
79:dodoria
80:Zarbon
81:Zarbon [Post-Transformation]
82:Guldo
83:Recoome
84:Burter
85:Jeice
86:Captain Ginyu
87:Frieza [1st Form]
88:Frieza [2nd Form]
89:Frieza [3rd Form]
90:Frieza [Final Form]
91:Frieza [Full Power]
92:Mecha Frieza
93:Salt
94:Super Salt
95:Mustard
96:Super Mustard
97:Vinegar
98:Super Vinegar
99:Spice
100:Super Spice
101:Garlic Jr.
102:Super Garlic Jr.
103:King Cold
104:Nail
105:Farmer With Shotgun
106:Android 13
107:Super Android 13
108:Android 14
109:Android 15
110:Android 16
111:Android 17
112:Android 18
113:Android 19
114:Android 20
115:Cell [1st Form]
116:Cell [2nd Form]
117:Cell [Perfect Form]
118:Cell [Super Perfect Form]
119:Cell Jr.
120:dabura
121:Bibidi
122:Babidi
123:Majin Buu (Good)
124:Majin Buu (Pure Evil)
125:Super Buu
126:Super Buu [Gotenks Absorbed]
127:Super Buu [Ultimate Gohan Absorbed]
128:Super Buu [Piccolo Absorbed]
129:Kid Buu
130:Yamu
131:Yakon
132:Spopovich
133:Pui Pui
134:Bardock
135:Great Ape Bardock
136:Bardock [Super Saiyan]
137:Tora
138:Great Ape Tora
139:Tora [Super Saiyan]
140:Fasha
141:Great Ape Fasha
142:Fasha [Super Saiyan]
143:Shugesh
144:Great Ape Shugesh
145:Shugesh [Super Saiyan]
146:Borgos
147:Great Ape Borgos
148:Borgos [Super Saiyan]
149:Future Gohan
150:Future Gohan [Super Saiyan]
151:Future Gohan [Super Saiyan 2]
152:Nicky
153:Super Nicky
154:Ginger
155:Super Ginger
156:Sansho
157:Super Sansho
158:dr. Kochin
159:dr. Wheelo
160:Kishime
161:Misokatsun
162:Ibifurya
163:Turtles
164:Great Ape Turtles
165:Turtles [Super Saiyan]
166:Almond
167:Kakao
168:daizu
169:Rezun
170:Rakasei
171:Zeeun
172:Medamotcha
173:Gyosh
174:Wings
175:Angira
176:Slug
177:Slug [Giant]
178:doore
179:Neise
180:Salza
181:Cooler
182:Cooler [Final Form]
183:Meta Cooler
184:Orlon
185:Malaka
186:Planthorr
187:Broly
188:Broly [Controlled Super Saiyan]
189:Broly [Super Saiyan]
190:Broly [Legendary Super Saiyan]
191:Bido
192:Bujin
193:Kogu
194:Kogu [Post-Transformation]
195:Zangya
196:Bojack
197:Bojack [Post-Transformation]
198:Bio Broly
199:Janemba
200:Janemba [Final Form]
201:Pikkon
202:King Kai
203:Supreme Kai
204:Tapion
205:Minosha
206:Hoi
207:Hirudegarn
208:Hirudegarn [Final Form]
209:Gale
210:Sheela
211:Ledgic
212:Great Ape GT Goku
213:don Para
214:Bon Para
215:Son Para
216:Cardinal Mutchy Mutchy
217:Baby
218:Baby Vegeta
219:Super Baby 1
220:Super Baby 2
221:Great Ape Baby Vegeta
222:Super 17
223:Mutchy
224:dolltaki
225:doma
226:don Kee
227:Sugoro
228:Shusugoro
229:Zuunama
230:Lenne
231:Narton Shenron
232:Narton Shenron [Post-Transformation]
233:Oceanus Shenron
234:Oceanus Shenron [Post-Transformation]
235:Rage Shenron
236:Nouva Shenron
237:Ice Shenron
238:Haze Shenron
239:Syn Shenron
240:Omega Shenron
241:Kid Goku
242:Teen Bulma
243:Grandpa Gohan
244:Shu
245:Mai
246:Pilaf
247:Pilaf Machine
248:Pilaf Machine [Combined Form]
249:Master Roshi
250:Master Roshi [Max-Power]
251:Bacterian
252:Giran
253:Ranfan
254:Nam
255:Kid Chi-Chi
256:Ox-King
257:Colonel Silver
258:Major Metallitron
259:Murasaki
260:Buyon
261:General White
262:dr. Flappe
263:Launch
264:General Blue
265:Upa
266:Mercenary Tao
267:Cyborg Tao
268:Assistant Black
269:Commander Red
270:Fangs The Vampire
271:Invisible Man
272:Spike The Devil Man
273:Wereman
274:Panputt
275:Kid Krillin
276:King Chapa
277:Panpoot
278:Man Wolf
279:Piano
280:Tambourine
281:Cymbal
282:drum
283:King Piccolo
284:Kid Pan
285:Teen Pan
286:dr. Myuu
287:Goz
288:Mez
289:West Kai
290:South Kai
291:East Kai
292:Kami
293:dende
294:Teen Chi-Chi
295:Adult Chi-Chi
296:Adult Bulma
297:Future Bulma
298:Future Chi-Chi
299:Uub
300:Majuub
301:Uub (DBZ)
302:Majuub (DBZ)
303:General Rildo [1st Form]
304:General Rildo [2nd Form]
305:General Rildo [Final Form]
306:General Rildo [Full Power]
307:Hatchiyack
308:Farmer With Shotgun
Stages
1:desert Wasteland
2:Namek
3:Grass Wasteland
4:Nappa Fight Area
5:King Piccolo's Lair
6:Mountain Road
7:Frieza's Spaceship
8:Tuffles
9:Korin's Tower
10:Kami-sama's Lair
11:Inside Muscule Tower
12:Time Chamber
13:Janemba's HFIL
14:GT HFIL
15:City (Destoryed) [Morning]
16:City (Destoryed) [Gloom and Doom]
17:City [Morning]
18:City [Night]
19:destoryed Namek
20:Garlic Junior's Palace
21:Farmer With Shotgun Farm
22:Pirate Cave
23:Muscule Tower
24:Muscule Tower (Inside)
25:Red Ribbon Base
26:Under Korin Tower
27:Bio Broly Stage
28:Luud Palace
29:Airport
30:Super Buu
31:Dabura Fight Mountains
32:Supreme Kai's World
33:Baba's Arena
34:Cell Games Arena
35:Islands
36:Kame House
Attacks for a few characters
Goku (Early)
B2:Kamehameha Wii Remote Back and Foward
B2:Kaio-Ken Wii Remote down and back
UB:Kaio-Ken Kamehameha Wii Remote up and back
Android 16
B2:Rocket Punch Wii Remote Back and Foward
B2:Blasters Fire Wii Remote up and back
UB:Self Destruct Wii Remote down and back
Cell [1st Form]
B2:Kamehameha. Wii Remote Back and Foward
B2:Special Beam Cannon. Wii Remote Up and Back
UB:Drain Life Cell. Wii Remote Left and Back
Cell [2nd Form]
B2:Kamehameha. Wii Remote Back and Foward
B2:Drain Life Cell. Wii Remote Left and Back
UB:Big Bang Attack. Wii Remote Up and Back
Cell [Perfect Form]
B2:Super Kamehameha. Wii Remote Back and Foward
B2:Destructo Disk. Wii Remote Up and Back
UB:Perfect Barrier. Wii Remote Down and Back
Cell [Super Perfect Form]
B2:Super Kamehameha. Wii Remote Back and Foward
B2:Death Beam. Wii Remote Left and Back
UB:Spirit Bomb. Wii Remote Up and Back
Vegeta (Early)
B2:Final Galick Cannon Shake the Nunchuck Twice and Put the Wii Remote Foward
B2:Dirty Fireworks. Wii Remote Up and Back
UB:Super Galick Cannon. Wii Remote foward and back.
Frieza [1st Form]
B2:Death Beam. Wii Remote Left and Back
B2:Punshing Rush. Shake the Nuchuck Twice and Put The Wii Remote Foward
UB:Supernova. Wii Remote Up and Back
Frieza [2nd Form]
B2:Punshing Blaster. ???
B2:Death Storm.???
UB:Hail! Frieza. ???
Frieza [3rd Form]
B2:Death Beam
B2:High Speed Rush
UB:Crazy Finger Beam
Frieza [Final Form]
B2:Death Beam.
B2:Psycho Lock Smasher.
UB:Death Ball
Frieza [Full Power]
B2:Destructo Disk.
B2:Death Beam.
UB:100% Death Ball.
Coming Soon The Rest
And there should be create your own character and give it a name maybe transformations choose attacks to use. Story Mode should be an rpg like Legacy of Goku II.
TheCyberdemon
09-04-2007, 06:23 AM
I dont think this has been mentioned yet. In some of the cutscenes (especially the more generic "High Speed Rushes") they should happen from a random camera angle every time. I think it'd just make it a little less repetitive to watch. :up:
Oh! And Early Goku should have like 5 kaiokens... but more organized than regular transformations... somehow. Remember in B1 that mission where you trained in the spaceship earning stronger kaiokens? That was fun.
And of course team attacks have to be a part of a DBZ game sooner or later.
Protomega
09-05-2007, 07:17 AM
http://img442.imageshack.us/img442/826/arilldo1pr1.png
http://img442.imageshack.us/img442/5282/arilldo2zp0.png
I already requested General Rilldo in the last suggestions thread, but I recently came up with a move list for his 3 forms at the inspiration of Freak.Of.Nature (http://www.ataricommunity.com/forums/member.php?u=258086)'s thread here: http://www.ataricommunity.com/forums/showthread.php?t=608519
I REALLY love General Rilldo as a character/fighter and I would be extatic to play as him in BT3 :heart:.
Possible Moveset for General Rilldo:
Base Rilldo:
B1-Rocket Punch
B2-Explosion (Like SSJ3 Goku's and SAndroid 13)
Rush-Regular series of attacks ended in a heavy right-handed smash.
Ultimate Blast-Rillldo starts by doing a Rocket Punch; the enemy character groans and rubs his/her head while Rilldo's fist flies back towards the enemy from behind. As the hand nears the enemy, Rilldo says "Sorry about that." and then he grins; the enemy looks behind him and gets smashed/grabbed by the open hand and brought back to Rilldo's arm. Rilldo grins, then frowns and uppercuts the enemy character into the air, freezes him/her in metal, smashes them to the ground with both hands (like Vegeta often does) lands on their back, grabs their leg and throws them far away. :).
Special Ability 1: Pump-Up
Special Ability 2: Full-Energy
Sigma Force Absorbed:
B1-Hand Laser (no charge, just fires)
B2-Ki/Laser Volley (shoots it out of his fingers like Cooler)
Rush-Regular series of attacks ended with a right-hand drill attack (the standard small drill, not the mega drill)
Ultimate Blast-Rilldo fires the metallic-beam and misses. The enemy comes to punch Rilldo, but Rilldo nails them in the face and sends them crashing to the ground. He extends his left hand and forms his signature drill, then he screams as he amplifies the size and speed of the drill which crashes down on the enemy. The enemy is seen trying to block it with his/her hands, Rilldo yells, and the enemy is overwhelmedby the mega-drill :cool::up:.
Special Ability 1: Barrier
Special Ability 2: Heal (He extends his left arm out to his side, wires come out of the ground and attach to various parts of him, and he heals a full life-bar [or 1/2, whatever seems fit]).
Metal Form:
B1-Rilldo waves his hand and releases a series of lasers similar to Janemba's lightning rain (this can form into a ball as it approaches the enemy like it did in the show, but the lightning-rain functionality would be fine)
B2-Headbutt (Rilldo flies to the enemy very quickly and smashes them, similar to Kid Buu's balled-up-strike minus the balling-up)
Rush-Rilldo does a series of strikes and ends by engulfing the enemy in metal (thus putting them in a frozen state) and punches them far away.
Ultimate Blast-He dissolves and pops up beneath the enemy as a metal hand. The enemy jumps into the air to avoid him, so Rilldo reforms. Rilldo summons/forms steel support beams and fires them at the enemy; the enemy tries to fight out of the volley, but gets trapped in a sphere of the steel beams. Rilldo liquifies, and turns into a stretchy-metal-spike and slams the enemy out of the center of the sphere into the ground. Owned! :cry:
Special Ability 1: Metal Ball (Freezes the enemy in place)
Special Ability 2: Instant Transmission (But instead of instantly teleporting, he swiftly melts and reforms behind the enemy)
Fan Support:
http://a694.ac-images.myspacecdn.com/images01/77/l_cd8ae12f073d88b6284532634ff22225.png
Poll Results on Rilldo as of 09/15/07: http://www.ataricommunity.com/forums...d.php?t=598205 (http://www.ataricommunity.com/forums/showthread.php?t=598205)
http://img524.imageshack.us/img524/5161/rilldo5jx5.png
Rilldo all the way :cool::up:.
http://img442.imageshack.us/img442/986/arilldo3rz2.png
http://img167.imageshack.us/img167/4742/arilldo4xa5.png
http://img442.imageshack.us/img442/1686/arilldo5xt5.png
http://img412.imageshack.us/img412/5383/arilldo6gn0.png
http://a730.ac-images.myspacecdn.com/images01/121/l_9d25e498a8dad5323f53ed6a74ba6e09.png
Alx_gom
09-06-2007, 01:39 AM
HI!. First of all i want to thank atari for the budakai tenkaichi.
And now i'll go to the real thing:
-The opening and the videos from the history mode should always be made like the anime. for example: the opening of the dbz final bout or the one fron budokai 2 and 3.
-We should be able to create are oun charecter.
-Plz GET RID OF THE POTALAS!!!. make the upgradings based on experiance, or training.
-New histories(non what if.. and non after db gt) approved by akira. They coulb be from the characters of the anime or new characters from others sayan tha survive (for example)
-Change the rush atacks, and make them better. I'd like a rush atack that will exhaust your ki, and to do it you have to press the buttons that apear very quickly, and if you miss the rush atack it's over and your characters remains exposed for a sec, or is damaged by a contra atack.
-Mini games, trials or training to have new attacks. Like kid goku’s kamehame or mid goku kioken.
-Stay with the tag team.
-More moves, give us the option to change moves.
There still would be 2 blast moves but you can change them before each battle.
-Better explotions and less radial attacks like the one of goku ss3. only in cases like majin vegeta.
-If the planet is distroied you have less time to win and if the time runs out the planet explodes with the characters (draw). And no spirit bomb because there are no livings.
-In beam vs ball struggle it would be like beam vs beam struggle. And no analog stick moving in the struggle (i broke an analog stick because of that)
-When a character is finished off with a beam o other power, they should disintegrate, not just get K.O.
-Great Apes and other Giant characters should be at least 4x larger
-Some fight 2 to 1 db legends like
-For what i've seen the transformations rocks, but like others had said before me, in some cases the embiroment has to change. for example the first time that a characters transforms in the history mode. it shouldn't just appear. when goku transformed into ss the first time it was one of the awsomest moments of de anime, you should capture those moments in the story mode.
Characters that should appear:
Kid Krillin
General Blue
Kami
Piccolo Jr. (Base, Super Giant)
a-14
a-15
General Rildo
The first android from the muscle tower (looks like shwarzeneger)
Thank you for this chance.
18kuyt18
09-06-2007, 10:13 AM
New Characters (Assuming none of these make it to BT3)
40 New Characters (Max)
Android 8
General Blue
General Black
Ninja Murasaki
Kami
Vinegar
Almond
Kogua
Kogua Full Power
Bido
Bujin
Android 14
Android 15
Olibu
Tora
18 (Good)
Hirudegarn First Form
Hatchyiack
Bio Brolly
Luud
Ledgic
General Rilldo
Sigma Rilldo
Meta Rilldo
Bebi
GT Trunks
GT Trunks SSJ
GT Vegeta
GT Vegeta SSJ
GT Gohan
GT Gohan SSj
Eis Shenron
Oceanous Shenron
Goku Jr
Goku Jr SSJ
Vegeta Jr
Vegeta Jr SSJ
...
...
...New Stages (Assuming none of these make it in BT3)
10 New Stages (Max)
Red Ribbon Base
New Planet Vegeta (Movie 8)
Inside Buu
New Planet Tuffle
Dr Raichi's Lab
Snake Way
Babidi's Spaceship
King Kai's Planet
Bio Warriors Lab
...14 Game Modes (Max)
1- Dragon Story Mode - Free Roaming and Great Cutscenes. Mixing BT2 with BT3 features to get the Ultimate Story Mode experience. Duration - Approximately 50 Hours...
2- Ultimate Battle 150 - Battle your way through 150 challengers to become the king of fighters. This is only for the skilled fighters and consists of three levels - Medium and Hard...
3- Practise - Learn how to fight and play the game at full potential as Vegeta and his father instruct you in your learning...
4- Training Mode - Earn yourself Z points in this challenging mode. You fight an uknown challeger every 7 days where you can unlock battle items.This mode consists of three levels - Medium, Hard and Z difficulty...
5- Tournament - Earn tons of zeni by winning a tournament. There are six tournaments in total but 5 of which you must unlock by winning the previous one. This mode consists of 3 levels - Medium, Hard and Z difficulty...
The tournaments are :
-World Tournament (DB)
-Yamchas Tourny
-World Tournament (DBZ/GT)
-Cell Games
-Bojack (needs better name)
-Other World Tournament
6- Battle - Battle against the Computer, Multiplayer or watch the computer battle. The multiplayer mode allows you to team up or battle each other - up to 4 players...
7- Create a fighter - This allows you to create your own charater. With endless possibilities. There are: 5 different skin colours, 20 different faces, 30 different hair styles each consisting of 25 different colours etc.
You will be choosing your moves from over 50 different Blast 1's, 350 different Blast 2's and Over 200 different Ultimate Blasts. You will also decide you battle style from over 100 different options...
8- Z Items - Equip your character with over 500 unique Z items...
9- Password - Enter the corect codes to unlock customized characters...
10- Options - ...
11- Shop - Buy and Sell your belongings here. You can buy Z items, Alternate custumes, Fusion items and even Battle Stages as long as you have enough zeni...
12- Replay Gallery - Watch your recorded battles here...
13- Cutscenes - Watch cutscenes after viewing them the first time on Story Mode...
14- ...
adamant715
09-07-2007, 10:46 PM
I think that in the future DBZ titles they shouuld have Create A Z Fighter
Ex : You could have formulas for a face like for a nose it could be Length - 5 width 19 etc..., pick some new and current character costumes,pick Super Saiyan kind of hair you want or if u dont want to be a super saiyan you could be like Ultimate Gohan well thank you and i hope you guys have my idea in future titles :)
SuperDylan380
09-08-2007, 03:28 AM
i think it would be interesting to re-create the legacy of goku series and Buu's Fury into a 3d full game for ps2 or ps3 or something
Xatoku
09-08-2007, 09:39 AM
the what if fusion should b krillen cell!
theoncastillo
09-09-2007, 06:37 PM
HOW ABOUT THIS A DRAGON BALL Z GAME FOR THE DS OR PSP OR MAYBE EVEN BOTH.
I'LL LOOK KINDA LIKE THIS
http://i158.photobucket.com/albums/t97/theoncastillo_2007/s0163.jpg
NOW THE FIGHTING SYSTEM COULD BE SIMILAR TO THAT IN DB ADVANCE BUT WITH MORE VARIETY ON THE ATTACKS FOR EACH PLAYER AS SEEN IN BUOKAI 3 (LIKE DODOMPA,BLAST CANNON AND SUCH FOR TEIN IS AN EXAMPLE) NOW THE CHARACTERS AS THE IMAGE ON TOP MAY HINT OUT ARE CHIBI THAT IS THEY'LL LOOK KINDA LIKE THIS EXCEPT 2D AND IN ANIMATED FORMAT. THE COMBO SYSTEM SHOULD MIRROR OR AT LEAST HAVE ELEMENTS OF THE DRAGON RUSH EMPLOYED IN BUDOKAI 3 AND ALLOW PLAYERS TO BREAK THE COMBO OF THEIR OPPONENTS IF THEY EVER GET STUCK IN A DRAGON RUSH.
http://i158.photobucket.com/albums/t97/theoncastillo_2007/fa_1.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/mini10pcPart3.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/DBZSD.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/charapucciYamcha.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/charapucci306.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/charapucciBojack.jpg
THE FIGHTING MENU WOULD LOOK SOMETHING LIKE THIS BUT WITH 2D CHARACTERS INSTEAD OF THE FIGURINES YOU SEE THEIR AND THE ORDER WORKS LIKE THIS.
http://i158.photobucket.com/albums/t97/theoncastillo_2007/chara_puchi_dragon_ball_sur_present.jpg
YOU'LL START OFF WITH A FEW CHARACTERS AND WEAK CHARACTERS CAN BE IDENTIFIED BY THE BALLS THEIR SITTING ON,THE LOWER THE NUMBER,THE WEAKER THE CHARACTER SO CHARACTERS IN DB WOULD SIT ON 1 STAR BALL,GOKU AT THE START OF THE SAIYAN SAGA MAY SIT ON A 2 STAR AND SO FORTH SOME PLAYERS MAY BE DUPLICATES OF THE SAME PLAYER SO AS TO SEPARATE NEW ABILITIES AS WELL AS FACIAL CHANGES AND THE NEW TECHNIQUES THAT A CHARACTER MAY GET IN EACH SAGA.
THE FIGHTING SYSTEM AS I SAID WOULD BE IN 2D AS WELL AS THE CHARACTER AND MAY BE MODELED AFTER THE db ADVANCE GAME BUT BE ASSURED THE ANIMATION AND DETAIL ON THE SPRITES AND BACKGROUND WOULD BE IMPROVED GREATLY. FROM WHAT YOU SEE BELOW
http://i158.photobucket.com/albums/t97/theoncastillo_2007/924062_20060510_screen023.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/dragon-ball-advanced-adventure-2-2.jpg
http://i158.photobucket.com/albums/t97/theoncastillo_2007/rsdbaa.jpg
some of the ideas on here are...HUGE, and probably have had alot of time and effort put into them, however atm i dont have such time, so keeping this short and sweet.
Moves.
1. B1's
Imo, Some B1's are pretty pointless, they should have more of an impact on the game.
for instance, the energy shield, say i held down L2 or the significant button, i want to see my ki go down and the size/duration of the shield increase, these shields should have absolute defense if struck by an ki attack while in one the beam should break around it....splitting the beam in 2. also with characters like Brolly for instance there should be some movement allowed whilest in this move [allowing me to scaryly walk down a kamehameha]
Also for them to be more important like a requirement to be a special move, like if special beam cannon was a rush, a requirement for this would be that the opponent must be paralysed with kaikosen (forgive spelling) for the rush to work seeming as they have to be still long enough for you to fire, if they arnt then it starts the same with a few punches, however when you come to fire your beam they dodge and perhaps lands a punch which sends you flying away.
2. Specials
there should be a finishing move with a cut scene for each character and their transformations. This can be Triggered by pressing a button/doing a movement (depending on the console) Whilest performing and UB.
3. Power Struggles
When in a Power Struggle i would like to see it from further out so as i can see both characters, also when you put more ki into a beam/ball i would like to see that actually have an effect, like a Burst of ki moving down the beam wider than the original beam up to the collision or bursts of ki from the characters hand pushing down the ball.
example. http://www.youtube.com/watch?v=TNxbta9k6wg
around 2.20
4. Grabs
1stly if your able to do a Gigantic grab, make them more individual for each character, a simple throw away is boring.
2ndly when 2 characters grab at the same time, atm (well in T2) they just knock each other away, there should be a grapple where the winner is decided by who gets the most buttons right in a sequence which drops down, if a tie theres an exchange then a repeat until there is a winner. this would make grabs more exciting and create a new way of dodging them.
5. Transformations
If in a clash of B2's, you should be able to transform during this, or use a B1 at the same time. admitably its would be difficult whilest your trying to rip off you analog sticks, but i would love to be able to kaioken-up in a clash just as in the link provided somewhere in this post. it should make it easyier, give you a ki boost and give you a better chance of winning. (if their transformed version doesnt have the same move as the form before then they should be able to only use it during that initial clash) [there should be a cut scene especially for these situations]
6. Looks like you've done it already in T3, but if there isnt enough moves for a character to fulfil their moveset, dont use the same move under a different name, create something new and unique for that character. im sure that there are loads of people on this forum willing to help if you need some creative ideas.
Stages
1. Create a section of the stage where if smashed or thrown in to it would lead to another logical stage. This only happens once per match tho.
for instance, If in a city stage and there is a large building by the wall, if a character is thrown through this towards the wall, or if its destroyed that section of the wall disappears and leads to the plains.
or another example, if in the tornement stage and a ki attack destroys a section of the stage (only available when not in a Tornement) then hitting/throwing/Z-dashing through this gap would lead to a scene where the thrown are hit and then made to fly after the opponent, or if flying of your own free will then leads to a scene where you say follow me and fly off to another stage (for instance the Mountains/Babibi's ship for an accurate majiin Vegeta Vs Goku fight)
2. When in a fight which is the 1st to win 2 rounds, if the score is 1 all. which is 1 win for each of the players, then the stage should change, into a scene where their equal power is shown in an epic battle.
Example. Goku vs Frieza (namek). Frieza wins 1st round, Goku wins second, At the start of the Final round namek should look all broken up, there should be cracks in the ground, lightening, a blackened sky, throw in some Lava spurting up. Something to show its a last Final battle between 2 powerful equal opponents.
3. Make certain things in the battle stage "semi-destructable", so it takes more than 1 hit to destroy it. also when its destroyed, maybe some sound effects and slow motion wouldnt go amiss. it would give a sense of power and speed aswell as giving the opportunity to make awesome looking creators in building sides depending on how far you take the "semi destructable" scenery.
Z-items
I Know its good getting King Kai in the Game but the Whole Fusion thing is tedious. also with allocation of the items there should be 2 sets of slots for each character..(with a varying number of spaces depending on the character).
the 1st set should be for items like Speed, Attack, Health etc...
the 2nd set should be for all the yellow items, Extra Guard, unblockable 1st B2 etc..
Damn, so much for the short and sweet, but it is shorter than alot of posts :D:p thanks for reading. [goku should be able to go Super kaioken..even tho it was only used for one punch against pikkon in the otherworld tornement, i still love that idea :)]
Danielk1989
09-11-2007, 02:02 PM
This is Not complete i will be editing it Constantly,and when the game comes out i will change my suggestions by how the game is
Super Saiyan Hair ColorUssualy in The Series When a SuperSaiyan is Calm or Weak, hurt etc His hair goes Yellowish white I think in the Game when your energy is low your hair should change collor a little and as your ki goes up ur energy
gets more vibrant and you hair turns more strongy yellowish gold
Facial Expression'sOne of my Most Dissapointing moments is When you Beat Goku With Vegeta He sounds so happy to finaly have beatin Kakarot
But his face looks bored and Still does the same motions as he always does,Also the Cutscenes are Very hard to enjoy when they all look
bored,I realize this would prolly Require a Next Gen system to work with Well ps3 Wii
Alternate Costumes!There are some Good alts in BT3, and who know's Maybe they will Put the ones i mention who knows i think you should add everysones alternate costumes Sence its on next gen console so like Gohan and Gokus Time Chamber outfit....or vegetas BadMan outfit!
Homing ATtack and Super combo'sI love in the series when a beam is fired like in the cell games and u are able to move it to hit ur target they should make a system to be able to move your beam a little in order to hit aTarget
Epic Attack's
CutScenes From the Show
Multible layers of Battle Damage
Personalitys
Charecter Entrances and Exits
Fighting Power Mode
What if Fusions and CharectersI'm Talking Gt Gotentks....and like yamcha and tien goku and gohan.....for what if characters,,,What if Broly didnt die and went ss4? or what if
bardock turned supersaiyan and rulled the galaxy!
Fully distructable and Interactive Evrioment
Huge Freerome enviroment rpg story mode
Don't Rush it!
Mini Games
Next Gen Clothing and hair
Doawnloadable Content
Great Ape Size and other Giants
All Charecters And Costumes
The Best Music in one!
Saiyan Armor!
Mix Up the Sayings
Characters
When they die or get badly damaged go down a level
Dbz Uncut
Transformations = more power
NotoriousAndrew
09-11-2007, 02:59 PM
I think there should be different move sets, with the different alternate outfits you can choose from....
Electron
09-11-2007, 05:35 PM
1. Have more moves like in B3
2. Create a charactor
3. What if fusions
- gohunks (future gohan and future trunks)
- gokule
- Cell (krillin absorbed)
- tiencha
- Super Buugito (vegito absorbed)
- Pikolo (pikon and piccolo)
- Gokan
- Vegithan
- Vegitunks
- Krillhan (kid gohan and adult krillin)
- Coolza (cooler and freeza)
- Broku (broly and goku)
- Cell (freeza absorbed)
- SSJ4 gotenks
4. ONLINE MODE FOR PS2
5. Put the good of Budokai, Budokai Tenkaichi, and Sagas together, there u will have a REAL super DBZ game
6. All charactors that FIGHT some time in the 3 series.
7. dont count different versions and transformations as different charactors for goodness sakes
Real DBZ King
09-12-2007, 06:20 PM
The story mode should be like Budokai 1 with animated cut sceans but with the grahics of the Tenkaichi series,and I think you should be able to create custom characters. Yeah I know my spelling sucks.
* Creat a character mode
*Adventure mode like sagas but better
sparky_1234
09-12-2007, 11:36 PM
1 add characters that dont relate to the show that are completely brand new
2 in custom mode, insteadof the limit level being 160(20 for each upgrade)it should go up to at least 25 making the highest be 200
3 have a mode where you watch cutscenes from the series and also you should be able watch a history in the making of dragon ball/dragonball z/dragonball z movies and dragonball gt
Blaze1101
09-13-2007, 05:18 PM
Okay I would LOVE to see handicap matches like 2 on 1 up to 5 on 1 and like 3 on 2 etc but give the player who's on there own some kind of handicap and the team with 2+ on their team would be attacking their one opponent at the same time, if you know what I mean, like they're all able to attack the opponent at the same time.
And I would like to see battle damaged outfits for every character and a costume customization, scouter, cape etc
I would like to see emotion in the characters faces like in the stand offs and ESPECIALLY in the cutscenes
Real time damage to clothes like beams tear clothes and repeated punches to the same part of the body, FULLY destructable arenas, craters when people get slammed into them, GET KAIOKEN the right colour pallette, more tag moves like bros kamehameha! we want more of those!
Thoughts??
Almighty Gohan
09-14-2007, 12:56 AM
I would love to see real damage being done to characters. There should be blood when characters are getting beaten, the breathing of characters should speed up as time goes on. Clothes should steadily rip with each fatal attack. I'd also like to see some emotion on the characters faces. Finally I'd love for the stages to be almost completely destructible. I think craters should appear when characters are slammed into the ground, getting larger depending on how hard they were hit.
Also I would like to see a costume custimization system. To be able to swap costumes would be cool. Picture playing with Picollo in saiyan armor. You should be able to make a custom costum and fight in it. The character should have a limit on how many costums he can have at a time.
I think there should be a weather system aswell. Clouds should appear in the sky at random and once cloudy enough it should rain. Weather should change depending on what stage your playing.
Super 4 Vegeta
09-14-2007, 07:58 PM
Character Creation System: An expandable online Character creation system should be created that constantly adds new clothes, moves, animations, ultimates, etc to a CAC library. Anyone who owns BT4 should be able to access this library and get new items.
You should allow people to create there own characters rather than creating them yourself which would be conflicting to many. Once you run out of characters CAC(Create-A-Character) is always a good back up to keep the DBZ universe afloat. Especially with a DBZ Online, maybe incorporating an RPG Online element.
An online mode that allows you to battle other people's created characters would be ideal as well as taking suggestions for new costumes, moves, and so on.
Goku249191ett
09-15-2007, 09:36 AM
I believe that the new characters included so far have all been good ones with perhaps the exeption of babadi however i do believe the following should still be added
General Rilldo - would be very useful in story mode, a main chracter of Gt
Androids 14 and 15 - what is the point of having the android movie without them, its incomplete, they could also be equiped with some very intersesting moves
General blue - important in the dragonball saga and his disabling eye technique would be cool
Paragus - Important in the Broly movie and could have his great ape form
Assistant Black - a good fighter important to the red ribbon army could help develop a rra saga and could have his robot suitI also think that create a character mode would be very useful as not only would it be interesting and imaginative but also many people have been wanting it for some time me included
They have to add the following
General Rilldo
Android 14
Android 15
Paragus
Ice Shenron
Assistant Black
General Blue
Ninja Murasaki
Devil Man
Sargent MetallicBecause .......
General Rilldo is a great and unique character and could really add something to the story mode, 14 and 15 would complete the android movie which is at the moment seriously lacking. Paragus would have a god 2 or 3 fights in the Broly movie and could star in agood what if scenario and Ice shenron would extend the Dragons saga. As for the others if you have Kid Krillen as an alt as well as those five and perhaps even another few of babas fighters as alts for devil man then you have a very good red ribbon army saga.
In addition Create a character mode would offer a great new experience that many true fans would love and if this is the last in tenkaichi series it would be great to finally have one of the most desired features ever to not yet be put in a dbz game. Goku249191ett (http://uk.gamespot.com/users/Goku249191ett/)
Im not sure this game can be perfect to have a perfect game we would need the following
Rilldo
Sigma Rilldo
Meta Rilldo
Android 14
Android 15
Paragus
Ape Paragus
Spice
Full power Spice
Vinegar
Full power Vinegar
Salt
Mustard
Sansho
Nikki
Ginger
Kakao
Daizu
Almond
The twins (with option to fight alone or together at same time)
Angria
Dorodabo
Medametcha
Gt Goten
ssj Gt goten
Oceanus shenron
True form oceanus
Haze shenron
Natron shenron
Natron w/pan
Rage shenron
Small rage shenron
Eis shenron
First form eis shenron
First form nova shenron
Dore
Neizu
Major Metallitron
Kami w/ shen/hero alt
General Blue
Kid krillen
Assistant Black
Robot Black
Ninja murasaki
Kibito
The sigma force cannon
Ribet
Nezi
Bizu
Nattu
Arqua
Ledgic
King moai
Yetti
Arale
Baby first form
Bacterian
Bear theif
Gokua
Bujin
Bido
First form hirudegarn
Dr kochin
Bio broly
Bio warriors lots od diffent colours
Ebifurya
Yakon
Pui pui
Zeeun
Zoonama
Vegeta jnr
SSj vegeta jnr
Kid vegeta
Goku jnr
SSJ goku jnr
Veku
Fat gotenks
Thin gotenks
Captain violet
Kid uub
Bora
Mr popo
Luud bot
Full power Luud bot
Terror
Plauge
Toma
Ape Toma
Pumpkin
Ape pumpkin
Brocco
Ape brocco
Borgos
Ape borgos
Panbukin
Ape panbukin
Pirate Robot
Cymbal
Drum
Piano
Bulma
Giran
King chappa
Crane hermit
Man wolf
General white
Shu
Mai
Robot
shu
Robot mai
Pilaf not robot
Gt vegeta
SSJ Gt Vegeta
SSJ 2 Gt Vegeta
Gt Trunks
SSj Trunks
Gt Gotenks what if
SSj Gt gotenks what if
SSj 3 Gt Gotenks what if
Kid pan
Launch good
Launch bad
Boss rabbit
Red ribbon army soldier w/ multiple skins
Cooler bot
Adult chi chi
Teen chi chi
Ran fan
Gt Gohan
SSj Gt Gohan
SSj2 Gt Gohan
Mummy man
Invisible Man
Dracula Man
Olibu
Yamu
Mighty mask
Lord Don kir
Cardinal mutchi mutchi
Bulla
Tiencha what if
Gokule what if
SSJ4 Vegito what if
Blueberry
Raspberry
Panputt
Suppa man
Hell fighter 17
Gt Goku golden ape
Gt vegeta golden ape
Kaioken Early Goku with option to go Kaioken 2, 4, 10 and 20
Bardock and King vegeta fused what if
Bardock and King vegeta fused ape form what if
Great ape kid gohan
Full power
Gokua
Full power Bido
Master Mutaiito
King kai
West supreme kai
North supreme kai
South supreme kai
Ox king db version
Ox king z version
Grand kai
West Kai
South Kai
East Kia
Ascended saiyan Goku
Kishime
Dai Kaioshin
Giant King piccolo
Giant early Piccolo
Piccolo w/nail
Piccolo w/kami
Tori Bot
Anine
Monster Buyon
Bongo
Bun
Captain silver
Captain yellow
Dende
Older Dende
Caterpy
Chapuchai
Dr myuu
Dr raichi
Elder Kai
Young crane hermit
Young roshi
Froug
Gettoo
Pack
Ghastel
Giru
Hatchiyack
Hatchiyack second form
Hatchiyack final form
Kilah
King Gurumesu
Kyo Jin
Kyoryu
Lucifer
Mamba nice
Mamba bad
Goku doll
Mariko
Marron adult
Migoren
Minosha
Pintar
Piroshiki
Princesss snake
snake giant
Coroni
Stote
Sugoro
Shusugoro
Tapkar
Tooro
Torbie
Yao
Misokattsun
oolong
Blood ruby soldier w/ several different skins
Raven
Commander RedWith the following alts excluding current ones and the ones i already mentioned (there will be loads more i just cant think of all of them yet)
Scouter vegeta - Green and orange
Kid gohan - orange + original yellow and green suit
Kid krillen - Original yellow and turtle shell
Kid goku - Shu clothes + Turtle shell
Roshi - Turtle shell
Hercule - Movie 9 + Gt
Gt goten - Late dbz and orange gi
Fat buu - handsome
Yajerobi - Wrestler
Nappa - Hair
Lauch - dress
Teen gohan saiyan armour + piccolo suit w/weights
Goku - sayain armour + Gt adult
Raditz - young
Tien - Gt + white vest + buu saga + yellow and green from db
Chautzou - white vest
19 + 20 - Hatless
Gohan - Kia uniform
Kid uub - orange gi
Krillen - white suit + piccolo uniform + Gt
16 - Capsule corp
Early piccolo - Kid piccolo
Man wolf - Human
Adult chi chi - Gt
Gt gohan - orange giAlso Battle stages aswell of current ones (some may already be in the game but that doesn't matter)
King kai world
Bottom of korin tower w/option to fly to top of tower
Red ribbon army base
King yemmas
Z gokus house
Planet vegeta
Other world
Other world tournament
Penquin village
Hercule tournament
Planet Tuffle
Polluted lake
Girus planet
Luud planet
Myuus base
Luud palace
Don kir palace
Don kir planet
Babadis ship inside
Outside babdis ship
Pilafs palace
Space outside earth
Canyon
Hfil
Buus innards
Gurus place
ox kings palace
3 floors of muscle tower w/ ability to smash through to differnet floors and to the outside
Garlics palace
Inside lookout
Babas palace
Inside babas palace
Inside friezas ship
Lake
Big gete star
Geros lab
World tournament preliminarys
Blood rubies palace
blood rubies village
lucifers castle
Satan city
Destroyed kai land
Jaga badas
Outside jaga badas
Hercules house
Inside pilafs palace
Tree of might
Harbour
Pirate cave
Roshis other island
Planet vegeta 100 years ago
New vegeta
Arlia palace
Namek village
Earth Village
Slugs spaceship outside
Inside lookout house
Inside garlics palace
Inside red ribbon army base
Forrest
Wheelos lab
ArliaAlso you should be able to create a character, customise a character, create an attack, create and customise a stage and create and item. Also you should be able to put your creatred charcter into story mode by replacing another eg put yourself in for goku so you do all his fights. Online for everyone. Choose participants of tournaments and choose wether or not to have a preliminary round. Import custom and created characters with a password.
And thats about it really!
dbz kakarot
09-16-2007, 02:26 AM
the new characters for bt4 should be....
1.gt vegeta
2.gt trunks
3.asistant black robot
4.kami
5.bio-broly
6.spice
7.vinegar
8.genral rilldo
9.ledic
10.piccolo mid
11.young tien
12.kid vegeta and now for the features i shall list them in order....
1.the ability to blast back ultimate blast
2.4x bigger levels
3.animals,humans and nameks should alk around in levels
4.bruce falconar's music should be in
5.3 blast 1's 3 blast 2's and 2 ultimate moves
6.there should be rain,sleet,snow and tornado's hurricanes and such in levels if you choose those on them.
7.and there should be an rpg story mode with dinamic cutscenes where in story mode you travel around.and now is the time for new levels.......
1.king vegeta's palace
2.planet tuffle
3.south city
4.north city
5.east city
6.west city
7.ginger town
8.nataday village
9.nataday forest
10.planet meat
11.planet vegeta
12.new vegeta(movie 8)
13.intergalactic tournament
14.intergalactic dome
15.tree of might
16.dr.wheelo's fortress
17.garlic jr''s castle
18.korins tower(bottom)
19.korin's tower (top)
20.kami's lookout destroyed
21.new namek
22.bio-broly lab
23.planet m2
24.carnival
25.planet imeka
26.babadi's space ship(outside)
27.babadi's space ship (inside)
28.inside majin buu
29.dbz hfil
30.dbgt hfil.:up:;)
okbossplaya1082
09-16-2007, 04:02 AM
One post eh????????? Ok..... America is the cornerstone of the world gaming market and the Dragonball universe is still big in America(among other anime titles)..........
Since the X-Box 360 are among the largest user base(along with Nintendo Wii users)..... Can Atari show Microsoft some DBZ love with the Budokai Tenkaichi and the rumored MMO franchises??? Even moreso than Nintendo and Sony users, Microsoft users buy software.... Halo, Gears Of War, and Bioshock are pure examples of this trend....... Microsoft also has a very active online gaming community, so if your development teams can utilize XBL's online capabilities, then sales would surely skyrocket...........
An online multi-player brawl mode would be the last thing to put this franchise over any other fighting game... If you can at least get 6-8 people connected at one time seamlessly that should enough players to hold an intense battle....
You guys(along with Spike)have done a outstanding job with the franchise license and I couldn't imgine letting some else take it over... You guys have already done all of the hard work... All the product need now is maximum exposure to receive maximum profits............
Thank you guys..............
jetro
09-17-2007, 09:51 PM
I'm not sure if this has been mentioned before..but I haven't read every page so don't know it for sure.
1. It should include ALL the relevant characters from the DB/DBZ/DBGT Universe with all/most of their ALT costumes.
2. For the next DBZ game I would like it to be sorta like a walk-around adventure fighting game (like Grand Theft Auto). But it should also include a VS Fighting Mode and a REGULAR Story Mode & Etc. It Should be set in the DB/DBZ/DBGT universe..like in GTA they have different islands..in the Dragonball game they should have different universe islands like Island Dragonball, Island Dragonball Z, and Island Dragonball GT.
In which these islands u get different missions based on the actual story to go around and develop your character and then you unlock things as go and collect stuff...and then move onto the next Island...Missions should be relevant to the universe and should include missions that were actually done in the anime and include the ppl that were in those places!
In each Island they should have those same places that they had shown in the anime/manga:
Dragonball Island: Goku's House, Master Roshi's House, Bulma's House, Ox King House, Karin Tower, Mount Frypan, RR Castle, Baba's Place, Budokai Arena, Aarale's Island, the places Goku Visited when he was training and many more!!
Dragonball Z Island: Same thing pretty much + More like the places where they fought, Metro West..and all the places they showed, and they should be able to travel to other places they went to in movies/episodes (Namek, Yardrant etc)
Dragonball GT Island: Same thing + outer space!!
With this new concept this is a whole new DBZ game and it would be such a huge hit...This would work amazingly well on the next gen consoles (PS3/Wii) and im sure fans would really love this action/adventure/fighting game..where they could fly around any place and talk to ppl from the anime and play at their own pace!!... Please Atari & Spike give it a thought :D
canojr22
09-20-2007, 02:47 AM
HOW ABOUT
WE PUT IN NEW CHARACTERS SUCH AS
ON THE WHAT IF SECTION:
BIO BROLY
PICCOLO AND GOKU FUSION
MR SATAN AND GOKU FUSION
FAILD FUSION BETWEEN GOKU AND VEGETA: AS A FAT GOGETA (THIS SHOULD BE FUNNY)
FAILD FUSION BETWEEN TRUNKS AND GOTEN: AS A FAT AND A SKINNY MAN
HOW WOULD IT LOOK LIKE A FUSION FROM TEEN TRUNKS AND TEEN GOTEN FROM DRAGON BALL GT
COULD THERE BE A FUSION BETWEEN GOTENKS AND GOGETA OR VEGETO
OR
WHAT WOULD HAPPEN IF GOKU WAS POSSESSED BY BABY IN DRAGON BALL GT
GOKU AS SuperSaiyan 5
VEGETA SuperSaiyan 5
GOHAN SuperSaiyan 4
BROLY SuperSaiyan 4
LETS add MORE IMAGINATION
AND TO BE MORE REALISTIC
INSTEAD OF
BLAST1 BLAST2 AND ULTIMATE BLAST
LETS ADD ONE MORE BLAST
BLAST1 BLAST2 BLAST 3 AND ULTIMATE BLAST
I THINK THEY ADDED SOME GOOD SENARIOS TO BATTLE IN
(SAW THEM IN YOUTUBE)
LETS ADD MORE
what do you think about this ideas
I HAVENT SEEN THE NEW BUDOKAI TENCAICHI 3 TO SEE ALL THE NEW CHARACTERS BUT I WILL SEE WHAT ELSE IS MISSING
Pychnight
09-22-2007, 12:03 AM
Remeber every one we have to consider disc space take budokai tenkaichi 2 for example and tenkaichi 3 might use up to 3.4 to 3.8 gb.
the dragon ball z tenkaichi 2 disc is 2.79 gb ps2 discs are capable of 4.7 GB (correct me if i'm wrong), so you could fit anther 150 characters but i would rather have 10x larger stages then they are now, also block struggles! it always buged me if you blocked a kamehameha it just knocked you down and not carryed you to the edge of the arena like it did to vegeta when he lost the power struggle in the sayian saga.
ps a block stuggle is when you block the attack and try to push it back (like kid buu did in the show).
Here is my Requst list for the next tenkaichi game.
=============
New characters
=============
-That we want- or that might actualy make it in.
Kid Krillin
General Rildo [Mecha Rildo]
Kami
GT Vegeta [SSJ, SSJ2, SSJ4]
GT Goten [SSJ]
Teen/Adult Chi-chi
Artificial Human #14 and #15
Ox King
Kibit
Bio Broly
-Characters that spike might put insted-
well, i'm sure they will put in some of the characters fans wanted along with characters no one wanted besides a few people.
Bulma [who knows she might just appear when firing the beam at vegeta]
Lunch (http://dragonball.wikia.com/wiki/Lunch)
Man-Wolf (http://dragonball.wikia.com/index.php?title=Man-Wolf&action=edit)
Paragus (http://dragonball.wikia.com/wiki/Paragus)
Gozu and Mezu :haha:
Mr. Popo
---
Missed transformation/Fusions
---
:Normal gogetta.
:Power wighted perfect cell [Power wighted 100% perfect cell]
:What if Fusions
=============
Gameplay Featues
=============
: more realistic destructable battlefields
: Block Stuggles
: Larger Levels then Tenkaichi 2 [about 10x]
: Refined level graphics (less polygonal)
:some method to become cyborg frieza or metal cooler during battle
: Real time transformations/attacks
ok, lets be honest the cutscenes for transformations look awsome for the first few matchs but then it kinda gets annoying, i would rather have a option to enable or disable transformation cutscenes or cutscene attacks to make them real time.
=========
Attacks or special moves
=========
Sai Sei (http://dragonball.wikia.com/wiki/Sai_Sei): The Namekian ability to regenerate damage to the body.
this is a must add i mean then we can have awsome battle damage for cell and Piccolo. like losing a arm or half of there body (then use sai sei to grow it back)
========
Tweeks
========
: explosions that actualy hurt you like in the show/longer lasting explosions that can build up (see vegeta firing ki blasts in one spot)
: Make Destroyable levels share the same level slot as the fixed version (like how transformations are)
: better power struggles
ok, yeah the current power struggles are fun but nothing like the show did cell have a time limit on power struggles?, nope, i would perfer if it third person view in power struggles and you had to tap the square button to pump more power into it.
: Turnable wave attacks
i really hate it once you fire a wave you can't turn it or let it go, in the show goku and gohan where able to turn the kamehameha wave. :rolleyes:
===========
Sound Features
===========
: Dual Sound track for music! (english and japanese music) :rolleyes:
: Fix cell's voice already!!!!!!! :mad: (has hope for tenkaichi 3)
The only thing I wan't is new stages and new character and a bit of improvement on the graphics.
New Stages
Fortuneteller Baba's Castle
Red Ribbon Base
Korin Tower
Hell
King Kai's Planet
New Characters
Kami
Mr. Popo
General Rildo
Sigma Rildo
Metal Rildo
Kid Krillen
General Blue
Assistant Black (Robot suit)
Arale
Korin
Bio Broly
Goku Jr.
SSJ Goku Jr.
Vegeta Jr.
SSJ Vegeta Jr.
Piccolo (Mid)
Drum
Cymbol
Piano (Maybe)
GT Vegeta
SSJ GT Vegeta
SSJ2 GT Vegeta
Golden Oozaru (Transformation for GT Goku and GT Vegeta)
Baby
Luud
Mutchy Mutchy
GT Goten
SSJ GT Goten
GT Trunks as an alt. for Trunks (Sword)
End DBZ Goten (Maybe Alt for GT Goten)
Kid Pan (Alt for Pan maybe)
Remaining 5 Evil Dragons (Can't remember Names)
Spice
Mustard
Slat
Vinegar
Tora
Namekian Warrior (So they can fight Frieza Soldiers in Story Mode)
Only one thing. Play Mr. Blue Sky in the backround when playing as Goku in story mode fighting Frieza.
ssjhax
09-22-2007, 02:42 PM
I hope they release the next Game on future consoles so they can have downloadable content (characters,stages,items)
The next game should be called
Dragonball z 7
or jus Dragonball z
since its the 7th game
7-7dragonballs
they should have like a wish contest
you wish for something to be in the game
it'll be in the game =D
Brimstone-x
09-23-2007, 12:19 AM
I got a few ideas for the next DBZ game.
-The fact that its DBZ, you should COMPLETE DBZ, add every character , AI, stage, ETc, Screw GT and DB for Now.
-Make it for Nintendo wii, and something else. But not PS2 That way the Ps2 won't be holding back the wii.
-More characters, Stages, ETC.
-More than two characters on screen(nessecary)
-Add some more techniques to the fighting system and such. But keep it at a good balance. (Don't give Raditz 1 Blast move, and Goku 7, thats not fair, unless Raditz has better stats/traits or something)
-A good idea from above, Traits, they could be used to give certain characters abilitys others don't have.
-More Stages
-Improved overall graphics
-Better Storyline
-Improved attacks
-Lots of Alternate Costumes
And these 20 characters would probably make it awesome.
GT
1.Goku Jr.
2.Vegeta Jr.
3.Rildo
4.GT Goten
5.GT Vegeta
6.Another Shadow Dragon
7.Eis Shenron
DB
8.Murasaki
9.Colonel Silver
10.Giran
11.Pilaf(Outside of Mech, Shu and Mai as moves)
12.Adjutant Black
13.Lucifer
14.King Gurumes
Z and Movies
15.Bio Broly
16.Hatyact
17.Tuffles
18.Nikki
19.Spice
20.Kibito
Also, with the confirmation of Burst Limit for the PS3/XBox360.
They should continue the Tenkaichi series on Wii and possibly PS2.
And keep equality in the games, in Tenkaichi its somwhat balanced, Someone like Raditz AT LEAST stands a chance against shenron, or make it so the more powerful characters have disadvantages (Can't equip as much items, ETC)
Tenkaichi_Kid
09-23-2007, 07:52 PM
Characters
1.GT Kid Goku(base,ss1,ss3,ss4)
2.Vegeta GT(base,ss1,ss2,ss4)no mustache
3.Goten GT(base,ss1,ss2)
4.Trunks GT(base,ss1,ss2)
5.Giru(GT)
6.7 Shadow Dragons(All Forms)
7.Bardock's Crew
8.Cooler's Robots
9.Mutchy Mutchy(GT)
10.Ledgic
11.Zoonama
12.Bulma
13.Chi-Chi
14.GT Gohan(Base,ss1,ss2,ultimate)
15.Para Para Brothers
16.Oolong
17.Puar
18.DB Yamcha
19.King Vegeta
20.King Cold
21.Android 14
22.Android 15
23.Goku Jr.(base,ss,ss2)
24.Vegeta Jr.(base,ss,ss2)
25.Kid Chi-Chi
26.Kid Trunks(Sword,base,ss1)
27.Grandma Pan
28.Adult Goku(GT,base,ss,ss2,ss3)
29.Future Gohan(base,ss1)
30.Launch(Both Forms)
31.Juckie Chun
32.Dr.Myuu
33.Pilaf
34.King Piccolo's Henchmen
35.Teen Trunks(Future)
36.Android 8
37.Nam
38.Spike the Devil Man
39.Kuriza
40.Paragus
41.SS Bardock(Fake, should be added for fans to enjoy)
42.Pilaf's Henchmen
43.Characters from Neko Majin Z(All versions of the game.)
44.Tuffle Gohan
45.Tuffle Goten
46.Tuffle Bulma
47. Gold Great Ape Goku
48.Tuffle Parasite Baby(Normal before absorbing Vegeta)
49.Dr.Wheelo
50.Babadi
51.Bibidi
52.KIbito
53.All the Kais
54.Caterpy
55.Arqua
56.General Rildo
57.Rildo's Henchmen
58.Lord Luud
59.Shenron
60.Porunga
61.Black Star Ball Dragon
62.GT Videl
Stages
1.Planet Vegeta
2.Tuffle Planet
3.City(Day)
4.Muscle Tower
5.New Namek
6.Space
7.Other World Tournament
8.Planet Luud
9.All GT Lost Episode Worlds
10.King Kai's World
11.King Yemma's Place
12.Snake Way
13.Hell
14.Grandpa Gohan's House
15.Desert(Morning,Noon,Night)
Costumes
Goku (Z) Saiyan Battle Armor
Teen Gohan Saiyan Battle Armor
All Characters Damages Body(Scars & Cuts, Ripped Up Clothes)
Vegeta GT Black Shirt Red Jeans
Adult Goku(GT) Red Clothes
GT Kid Goku Yellow Pants Purple Shirt
Future Gohan Piccolo Clothing
NO MORE JAPANESE & PAL WII VERSION EXCLUSIVE CHARACTERS, A LOT OF PEOPLE IN NORTH AMERICA WERE ENRAGED AT THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Carlosthebigbos
09-23-2007, 08:16 PM
i would love to see more characters in the next game
ex: all bardocks friends
all bojacks friends
and so on, i have allot of things to say but let me get to the main point
what it would make the video game really cool is that when you or your oponent gets thrown or gets push to the grown really hard to live a big hole or a big space like living a mark of how hard he or she has hit the grown
that would be aswome and more realistic
and last thing is to fight in a tag battel with tow or more fighters in the game with a friend playing with you, a two on two
THAT WILL MAKE THE GAME SUPER COOL!!!!!!!!!!!!!!!!!!
oh and to make it for the PS3 or for the XBOX 360
to it can have more memory and a better grafics even thou tenakichi 3 grafics are really cool for a wii and a ps2
so yeah hope you guys get some ideas with my comment XD
see ya, take care ;)
ss4kid
09-24-2007, 07:21 PM
i have some ideas for some what if storys
goku wishes his father back witch takes him through a wild adventure
what if goku was never born and radiz was the hero
ok done with the what if storys heres an idea for story mode
you can move around like tenchieche2 when you go to a place like to talk to people or find stuff what if you could go to a place and go inside buildings and adventure around
sidrocks
09-25-2007, 06:43 AM
I think that dragonballz should also be out on the PS3 and xbox 360.
Swillo
09-25-2007, 08:39 PM
I think you should incorporate some team mechanics found in other popular fighting games like the King of fighters, and marvel vs. capcom series.
Tag Combo:
Have a button that can switch to a teammate at anytime. Allow players to switch to a different teammate mid combo to create unique and cool combo's using multiple characters. This should take up 1, or 2 Ki bars for each character switch to avoid having broken, or infinite combos between tag combos.
Assist Attacks:
Have the ability to temporarily call upon a teammate to unleash a powerful attack, or some other effect, but they will only stay on the field long enough to perform an attack and will leave. Have a special bar for this, or make it consume Ki bars based upon the attack, so that it can't be spammed, and must be used tactically in battle.
leprikangt
09-25-2007, 11:37 PM
i vote a DB Tien. reason being a wanna see voleyball fist AND that move where he grows 4 arms as well as sprouting 3 more of himself
Skull Fire
09-26-2007, 10:20 AM
The cut scenes in BT2 were really really bad. Apart from the few fight scenes.
How about making the characters actually seem alive?
Have them saying things they say in the Anime.
The story was told pretty damn well in Hana.. whatever the DS game is called.
BT2 had just about every fight, but we need more, like Princess Snake for example, you did it with the DS game, so why not with the PS2 one?
For some reason BT2 had some fights that never actually happened, like when Trunks gets knocked out by Bojack in the movie, you fight him in the game, for the sake of the story, that was just stupid, but it made the game last a little longer so it wasn't all bad, I guess.
For a better story it would be good to see scenes away from the battle, such as Chi-Chi worrying about Goku and Gohan at the Cell games, but not too much of that. Plus I'm sure the voice actors would appreciate it :P
I know I'm a little late and nothing much will probably change now so I'll try again when the next game begins development. Plus I'll have played BT3 by then so I'll have a much better idea on what I'd like to be added that isnt already.
!!Legend!!
09-27-2007, 12:25 PM
have their hair move more when they do big attacks like kamehameha
Mtwarrior
09-27-2007, 04:46 PM
Bigger Arenas
And Maybe Make an Xbox version?
DarcRabbit
09-28-2007, 02:24 AM
majin vegeta should be a transformation of vegeta not a different vegeta. just like elder kai ability gohan should be a transformation of gohan.
And you can't forget (and i can't stress this enough) CREATE-A-PLAYER, it's about time dbz games add this, and a different storymode for the created characters. Like when you first create your player you are a child. and the created saga for the created players is from beggining to end of dbz (all of it) and while playing it your created player grows up (but you never grow too old like master roshi because the story ends with you around the same age as vegeta or goku.
1. Once you start to create a character you choose your race. Saiyan,Namek,Human,or Half Breed (half breed is just a mix of 2 of the other 3)
2. then skintone and cloths (see a create-a-player mode in a wwe wrestling game) and every piece of dbz clothing should be selectable and color changeable
3. then you pick a trainer (you get the fighting style of the person who trained you i.e. if vegeta is your trainer then you fight like vegeta).
4. Then you pick your moves but only weak ones until you play the created storymode where you should be able to learn the good moves from the people that use them (you learn final flash from vegeta, and spirit of saiyans from bardock, etc.)
And transformations for those who can transform like saiyans, and half breeds. Full saiyans get to transform up to ss4, and half breeds get to transform up to ss2, and there would also be a choice between majin, and elder kai ability for half breeds too, also there should be transformations for created players who are half saiyan and half namek like sns (super namek saiyan) and it's just a yellow namek. But transformations are recived at certent levels that the created players get to.
Plus bardock, and king vegeta should be able to go ss1. And vegeta jr., goku jr., end of z goten, movie trunks, gt vegeta, marron, bra, kid uub, kid vegeta, bulma (cell saga), and teen chi-chi should be on the game. also i think that these 2 female saiyans should be on the game too: http://img515.imageshack.us/img515/4329/group14wallvy6.jpg because they are thought to be the moms of vegeta and goku.(plus more female fighters are needed, buy only the ones that i've selected). which gives 13 new fighters (not including transfomations, and Create-A-Player [which gives unlimited amouts of fighters]) 7 boys, and 6 girls.
Now to make the game more realistic when moves are done your hair, and cloths should sway in the wind. And more damage to the places that you are fighting at like when someone hits the ground hard they leave a mark, and when someone shoots and the shots miss they leave holes, and beamshots should leave long lines of distruction, and when someone uses a ultimate blast that can destroy the planet it doesn't it just leaves a big hole in the ground where it landed, but if 3 ultimate moves are used then that part of the planet blows up.
I would really love to finally have the create-a-player option in a tenkaichi game, and i exspect the best work from atari on getting spike to do this game right. I hope that any and everybody that makes the budokai tenkaichi games reads this and does make this gamefor fans all over the world. "SO GET ON IT SPIKE"
Plus (and you dont have to do thin part but) you should be able to interact with other people and things in story mode, like date and have kids to see what they would learn from their parents (i.e. the sims 2 [any of them])(and you can only have 2 kids at the most) but this part should only be active while in free roam (after you beat the created story mode go back in with the same person you beat it with) part of story mode (made to provide more hours of game play).
This is the best idea for Dragonball z Budokai Tenkaichi 4. And to make it all possableThe game should be 1-or-2 player, fighter-adventure, for playstation3 and what ever else you want to put it on. That way there's more memory space to do things with.
And if you need more proof that others want create-a-player too then go here: http://www.ataricommunity.com/forums/showthread.php?t=613371&page=7 and look at the voting pole.
Well thats my idea so can you make it happen....."PLEASE"...make it happen im begging you. "YOU NEED TO DO THIS SPIKE"!!
My suggestion for character list:
DB
1) Kid Goku (base, Oozaru) ; alt costumes - orange gi, blue gi, battle damaged
2) Kid Krilin ; alt costumes - orange gi, normal (from his 1st appearence)
3) Master Roshi/Kame ; alt costumes - normal, Jackie Chun, black clothes
4) Teen Yamcha ; alt costumes - desert bandit with long hair, desert bandit short hair, orange gi
5) General Tao/Tao Pai Pai
6) General Blue ; alt costumes - normal, unshirted
7) Akkuman
8) Grandpa Gohan
9) Tambourine
10) Piccolo Daimaoh
11) Cyborg Tao
12) Teen Goku ; alt costumes - orange gi, without heavy clothes, battle damaged
13) Kami ; alt costumes - normal, Sheng
DBZ
-sayan saga:
14) Piccolo [early] ; alt costumes - normal, with cape, battle damaged
15) Raditz
16) Tien / Tenshinhan ; alt costumes - sayan saga, android saga, buu saga
17) Krilin ; alt costumes - sayan saga, android saga, buu saga, sayan armor
18) Kid Gohan (base, Oozaru) ; alt costumes - namek saga, sayan saga, sayan armor, long hair
19) Yamcha ; alt costumes - sayan saga, android saga
20) Yajirobe
21) Chaotzu ; alt costumes - DB, sayan saga
22) Saibamen
23) Nappa ; alt costumes - normal, without armor
24) Vegeta [early] (base, Oozaru) ; alt costumes - normal, namek saga, fight against Frieza
25) Goku [early] ; alt costumes - orange gi, battle damaged
-Frieza saga:
26) Frieza Soldier
27) Cui
28) Zarbon (base, transformed)
29) Dodoria
30) Guldo
31) Reecome ; alt costumes - normal, battle damaged
32) Jeice
33) Buter
34) Captain Ginyu
35) Nail ; alt costumes - normal, with vest
36) Frieza (1st form, 2nd form, 3rd form, final form, full power) ; alt costumes - normal, battle damaged
37) Piccolo [mid] ; alt costumes - normal, with cape, battle damaged
38) Goku [mid] (base, ssj) ; alt costumes - orange gi, battle damaged, orange gi with "go" kanji, yardrat
-android saga:
39) Mecha-Frieza
40) King Cold
41) Future Trunks [with sword] (base, ssj)
42) Android 19
43) Android 20
44) Vegeta [mid] (base, ssj, Super Vegeta)
45) Android 16
46) Android 17 ; alt costumes - normal, GT
47) Android 18 ; alt costumes - normal, buu saga, when Cell absorved her, GT
48) Piccolo [end] ; alt costumes - normal, with cape
49) Cell (1st form, 2nd form, perfect, Super Perfect form)
50) Trunks [fighting] (base, ssj, Super Trunks) ; alt costumes - normal, movies
51) Teen Gohan (base, ssj, ssj2) ; alt costumes - normal, battle damaged, orange gi, sayan armor
52) Mr.Satan/Hercule
53) Cell Jr.
-Majin Boo saga:
54) Gohan (base, ssj, ssj2, Ultimate/Elder Kai Unlocked Ability) ; alt costumes - normal, Great Sayaman clothes, orange gi
55) Videl
56) Vegeta [end] (base, ssj, ssj2, Majin Vegeta)
57) Goten (base, ssj)
58) Trunks (base, ssj)
59) Goku [end] (base, ssj, ssj2, ssj3) ; alt costumes - normal, battle damaged, blue gi, sayan armor
60) Kaioshin/Supreme Kai (base, Kibitoshin/Kibitokai)
61) Dabura
62) Majin Boo [fat]
63) Majin Boo [pure evil]
64) Super Boo (base, Gotenks absorved, Ultimate Gohan absorved)
65) Gotenks (base, ssj, ssj3)
66) Vegitto (base, ssj)
67) Kid Boo
68) Great Sayaman ; alt costumes - normal, with glasses
69) Pikkon/Paikuhan ; alt costumes - normal, without weighned clothes
Movies
70) Garlick Jr. (base, full power)
71) Dr.Whello
72) Turles
73) Slug (base, giant/Super Namek)
74) Coller (base, Transformed)
75) Meta-Coller
76) Android 13 (base, Super 13)
77) Brolly (base, ssj, Lssj) ; alt costumes - normal, movie 10
78) Bojack (base, full power)
79) Bio-Brolly
80) Janemba (base/giant, transformed)
81) Gogeta
82) Hildegarn (base, transformed)
83) Bardock (base, Oozaru) ; alt costumes - normal, battle damaged
DBGT
84) Goku [gt] (base, ssj, ssj3, ssj4) ; alt costumes - normal, with tail, battle damaged
85) Vegeta [gt] (base, ssj, ssj2, ssj4) ; alt costumes - normal, with vest
86) Gohan [gt] (base, ssj)
87) Goten [gt] (base, ssj)
88) Trunks [gt] (base, ssj)
89) Uub (base, Majuub)
90) Pan
91) General Rhildo (base, Sigma Force form, Metal Rhildo)
92) Baby Vegeta (1st form, 2nd form, 3rd form, Oozaru Baby Vegeta)
93) Super 17
94) Nova Shenron (base, golden form)
95) Eis Shenron
96) Yi Shenron (base, Omega Shenron)
97) Gogeta ssj4
97 characters, 63 transformations, 160 forms
specific transformations:
-------__ssj - ssj2
------/
Gohan
------\__Ultimate Gohan
-------------__ssj - ssj2
------------/
Vegeta [end]
------------\__Majin Vegeta
fusions:
Goku [end] + Vegeta [end] = Gogeta
Goku [end] + Vegeta [end] = Vegitto
Goten + Kid Trunks = Gotenks
Piccolo [early] + Nail = Piccolo [mid]
Piccolo [mid] + Kami = Piccolo [end]
Goku [gt] ssj4 + Vegeta [gt] ssj4 = Gogeta ssj4
- more focus on the main characters of each series
- more focus on the important alternate costumes
My suggestion for stage list:
- Kame House
- Grassland
- Desert
- Islands
- Kami Lookout
- Korin Land
- Namek
- Diying Namek
- World Tournament
- Other World Tournament
- Kaioshin Kai/Supreme Kai World
- Hell
- Tree of Might (from Turles movie)
- Planet (like in T2 and T3)
- New Planet Vegeta (from Broly 1st movie)
- Planet M-2
- Planet Plant
- Cell Ring
- Inside Buu
- Destroyed Earth
- Hyperbolic Time Chamber
- Mountain Road
- Granpa Gohan House
- City
- Glacier
25 stages
My suggestions for Game Modes:
- Story mode like T3 (but more extended)
- more cutscenes are allways good
- more focus on the extras features, not only character profiles, it's interesting to have the battle quotes but we have to chose them not like it was in T2.
- continue with Tag Team Fight
- gameplay similar to Tenakichi series
Gubgub
09-28-2007, 04:39 PM
I would just like to say first, I'd like to see another Dragonball game on either the PS2, or Wii. Now on to the actual suggestions!
I feel one of the bigger things that could be improved (while not thought of often) is sound.
Music wise, BT2 had mostly techno junk, and had no solid sounding precussion (drummer).
Sound effect wise, there's a lot that could be better. The powering up effects, as they stand, don't seem to apropriatly capture the power a move had.
Budokai 3 for example(and I know I'm beating a dead horse here), had perfect sounds for powering up.
BT2
http://youtube.com/watch?v=De-A3dKHrAc
B3
http://youtube.com/watch?v=JMUkjcI1s3M
Many moves had a unique powering up sound in B3, whereas everything in BT2 shared some generic power up effect.
Some things that were left out of previous games that should be brought back is the music. BT1 music was better than BT2, because it just sounded like there was a more talented muscian behind it, rather than just some guy who know's his way around a keyboard.
Many games can also increase the sense of power threw sound, by having the punches create a nice THUD. As B3 had better.
Also, T2 has a complete and udder lack of use of a reverb sound effect. Reverb is baisicly echo, but occurs like a millisecond after the sound (imagine you're talking in a empty hallway or something). While this seems small, the sense of power can be captured better with use of the reverb (leave it off the menus though). It's most effective for the screaming and powering up effects.
Ok, enough of sound. Off to creating new things.
When chosing a character, the player is given a choice of alternate costumes. While cool, there is no preview of that. For characters like Janemba or Cui, that's not that big a deal, because it's just a color pallet swap. But for characters like Goku, that can be a problem, because he can have more than 4 diffrent outfits per version of him! Being able to preview the modle, would just be bringing up some little window showing the character modle. Simple as that!
Also, from a recent Donny Clay interview, we know the devs would like to do some kind of create a character. Well, as far as how it should be done goes, I feel the best kind to modle it after would be in Smackdown Vs. Raw 06.
In addition to that, let people share created characters online! It could work like the Miis do on the Wii. (Do NOT make the created characters look like Miis)
And now for a few personal pet pevees...
give Kid Gohan his Great Ape form. All together in the anime and movies, he took the form 4 times, and the form was given to Turles, Nappa, and Radditz. All 3 of which, did not take the form.
Pre battle quotes need to be better. With Goku vs Bardock, Bardock says "Kakarot, is..is that you?" That line is perfect, but Goku's response is "My name is Goku, and I'm from earth!" He uses this line for various opponets, and I think a fight like Goku Vs. Bardock should have a more meaningful prebattle quote. (this is one of MANY fights that could use an improvement with prebattle quotes.
The vast majority of the fights in the series need to be covered. With T3, it looks like over 75% of the fights skipped.
The "Blow up the planet" effects, need to reflect the move that did it. For example, rather than having Spirit Bomb creat a big fireball, have a gaint blue explosion appear, because that's what it did. Brolys blasts are Green, thus, would create a Green explosion, you get the idea.
There needs to be more alternate costumes. Just take a look at the episodes, there's many possible costumes. For the characters that never had anything for an alternate costume, do something cool with them, like inverting the colors (I belive that's Hirudegarns alternate look.)
As to what ifs, I would really like to see a "what if Bardock didn't get killed by Freeza." I don't have many ideas as to what else I'd like to see, but I know a lot of people (myself included) that would like to see a Bardock what if.
<_Spike_>
09-28-2007, 07:02 PM
As we all know...many characters have far more moves than we can fit in, one way to fix that is to throw in a new move system with more B1/2s and UBs. The most effective way would be like so...
Character Name - Bardock
1.B1-Precognition: This allows Bardock to predict his opponates next move and counter it.This slows down time.
http://www.geocities.com/ussjakira/bardock31.gif
2.B1-Vengence: This powers Bardock up to full power and raises all of his stats.And he gets that blue shining aura around him.
http://www.geocities.com/ussjakira/bardock60.gif
3.B1-Death Refusal-for one time only, when you would normaly hit zero and die, this move gives you 1 health bar in place of death.
http://www.geocities.com/ussjakira/bardock64.gif
Blast Two's
1.Unforgiven Power Beam- chargeable this is more of a flash of light that completly engulfs the opponent. This will make him more unique than having two beam attacks.
http://i58.photobucket.com/albums/g253/Ivan21_2006/z74.jpg
2.No Mercy Avenger
http://i58.photobucket.com/albums/g253/Ivan21_2006/z71.jpg
3.Backlash Revenger - Use your imagination that he's fighting one person.
http://i154.photobucket.com/albums/s276/Dylan7531/z72.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/z75.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/z76.jpg
4.Deadly Light Show-his lights up causing damage when at close range. This is not a rush.
http://i154.photobucket.com/albums/s276/Dylan7531/z77.jpg
http://i58.photobucket.com/albums/g253/Ivan21_2006/z78.jpg
5.UB-Spirit of Saiyans-this is the Budokai 3 ultimate.
http://www.youtube.com/jp.swf?video_...CWN6XT5KPJyPmU
At 30 seconds you'll see it.
6.UB2-Riot Javelin
http://i58.photobucket.com/albums/g253/Ivan21_2006/z79.jpg
Bardock
Ability
1.UnForgiven Power Beam
2.No Mercy Avenger
3.Backlash Avenger
4.Deadly Light Show
5.UB-Spirit of the Saiyans
6.UB2-Riot Javelin
7.B1-Precognition,Vengence,Death Refusal
-Movelist creation credit goes to Dylan-
Son Goten
09-30-2007, 10:29 PM
Goku (Kid) - Super Holy Water (Blast 1 power up), Great Ape
Goku (Teen)
Goku (Early)- Kaioken (Blast 1 can be used multiple times for x2, x3, and x4)
Goku (Mid) -Kaioken (Blast 1 can be used multiple times for 10x, and 20x) SSJ
Goku (Late) - SSJ (Has either USSJ or Super Kaioken as Blast 1's), SSJ2, SSJ3
Goku (GT) - SSJ, SSJ3, SSJ4 (Has Full Power as a Blast 1 power up)
Vegeta (Early) - Great Ape
Vegeta (Mid) - Super Saiyan, Super Vegeta
Vegeta (Late) - SSJ ("Majin" power up as a blast 1 and moves change accordingly), SSJ2
Vegeta (GT) - ("Bebi" power up as a Blast 1. Moves and transformations change accodringly) SSJ, SSJ2, SSJ4
Gohan (Kid) - Unlocked Potential (Blast 1 power up), Great Ape
Gohan (Teen) - Super Saiyan, Super Saiyan 2
Gohan (Future) - Super Saiyan
Gohan (Adult) - Old Kai Unlocked Potential (Blast 1 power up and moves change accordingly) SSJ, SSJ2, Great Saiyaman
Gohan (GT) - ("Bebi" power up as B1. Moves change.) SSJ ("Bebi" power up as a Blast 1 and moves change accordingly), SSJ2
Goten (Kid) - Super Saiyan
Goten (Teen)
Goten (GT) - ("Bebi" power up as a B1 and moves change) SSJ ("Bebi" power up and moves change accordingly)
Trunks (Young) - Super Saiyan
Trunks (Sword) - Super Saiyan
Trunks (Fighting) - SSJ, Super Trunks (ST2 as a power up)
Trunks (Movies) - Super Saiyan (Pump up as a power up)
Trunks (Kid) - Super Saiyan
Trunks (Teen)
Trunks (GT) Super Saiyan
Pan
Uub (Kid)
Uub (GT) - Majuub
Krillin (Kid)
Krillin - (Unlocked Potential power up as a B1)
Tien
Chiaotzu
Yamcha (Teen)
Yamcha
Piccolo (Early) - Giant Form
Piccolo (Late) (After he's fused with both Kami and Nail. The "Super Namek" in the Android Saga.)
Yajirobe
Tao Pai Pai (Gets a "Mechanical Parts" power up used when he's low on health to transform him into Cyborg Tao)
Piccolo Daimao
Tambourine
Pilaf in his Machine - Combination with Shu and Mai
Pikkon (Takes his turban and cape off to increase speed as a B1)
Super Gogeta
Super Saiyan 4 Gogeta
Vegito - Super Vegito
Gotenks - SSJ, SSJ3
Gotenks (Teen) - SSJ, SSJ3
Gotenks (GT) - SSJ, SSJ3
Android 8
Android 13 - Super Android 13
Android 16
Android 17 - Super Android 17
Android 18
Android 19
Dr Gero
Cell - 17 Absorbed, Perfect , Super Perfect
Cell Jr
Arale Norimaki
Spike the Devil Man
Nam
Babidi
Spopovich
Demon King Dabura
King Vegeta - Great Ape
King Cold
Nail
Bardock - Great Ape
Fasha - Great Ape
Garlic Jr - Super Garlic Jr
Spice - Super Spice
Dr Wheelo
Turles - Great Ape
Lord Slug - Giant Slug
Cooler - 5th Form/Final Form (The sun that changes Cooler appears for his Blast 1 and he changes into Meta Cooler. His moves change accordingly)
Salza
Broly - Restricted/ Regular Super Saiyan (Bio hazard materials over come him in a Blast 1 and he becomes Bio Broly, Legendary Super Saiyan
Bojack - Final Form
Zangya
Gokua
Janempa - Janemba
Hirudegarn - (Full power/ Final form as a Blast 1. Moves dont change but they get stronger)
Tapion The Hero
Videl - Great Saiyaman 2/ Great Saiyawoman
Syn Shenron - Omega Shenron
Nuova Shenron - ("Heat Shell Released" as a B1 that takes the shell off and changes him into his Final Form. Moves change accordingly)
Ies Shenron
Oceanus Shenron - Final Form
Zarbon ("Monster Form" is a B1 power up that sends him into his Moster Form. Moves change if needed.)
Dodoria
Cui
Appule
Frieza Soldier
Frieza - Frieza II, III, Final Form, Final Form Full Power (Has " Mechanical Parts as a B1 and can change into "Mecha" Frieza)
Supreme Kai - ("Potara Fusion" as a B1 that fuses him with Kibito to make a Kibito Kai)
Majin Buu
Evil Majin Buu
Super Buu - ("Absorptions" from B2. He can absorb Tien & Yamcha, or Vegeta.), Piccolo, Gotenks, Gohan
Original Majin Buu ("Kaioshin Absorbtion" is a B1 that changes him into Buff Buu)
Master Roshi - (Has "Pump Up" as a B1 that changes him into Super Roshi. Moves change accordingly.)
Grandpa Gohan
Chichi (Kid)
Chichi (Teen)
Recoome
Burter
Jeice
Guldo
Captain Ginyu
Hercule
Raditz - Great Ape
Nappa - Great Ape
Saibamen
General Blue
Assisstant Black in Machine
Ninja Murasaki
Colonel or General Silver
King Chapa
Ledgic
Luud
General Rildo - Sigma, Metallic
Hatchiyack - Final Form
Dr Raichi
Goku Jr - SSJ
Vegeta Jr - SSJ
Demon Lord Yao
Tien (Teen)
Sagas
Emperor Pilaf
Tournament
Red Ribbon Army
General Blue
Commander Red
Fortuneteller Baba
Tien Shinhan
King Piccolo
Piccolo Junior
Saiyan/Vegeta
Namek/Frieza
Garlic Jr
Androids/Cell
Buu/ End of Z
Black Star Dragon Balls
Bebi
Super Android 17
Shadow Shenrons
Dead Zone
The World's Strongest
The Tree of Might
Lord Slug
Cooler's Revenge
Return of Cooler
Super Android 13!
Broly - The Legendary Super Saiyan
Bojack Unbound
Broly Second Coming
Bio-Broly
Fusion Reborn
Wrath of the Dragon
Bardock The Father Of Goku
The History of Trunks
A Hero's Legacy
The Plan To Eradicate The Saiyans
Ultimate Battle Modes From All The Previous Tenkaichi Games
---World Tournament Modes---
Regular World Martial Arts Tournament
Cell Games
Other World Arts Tournament
Galactic/ Bojack Tournament
Duel Mode
Practice
Options
Character Profiles
---Create A Character,Transformation, Fusion, Outfit/Costume, Story Line, or Other...---
The idea most forums have. Make your own person and a story
about them. You can create your own moveset or base their moves
on existing characters. You can also create a new transformation for an
existing character. You could give SSJ2 or USSJ to GT Goten or Trunks, Give SSJ3
to Vegeta, and things of that nature. You could make fusions for existing
characters or your own characters. They have to follow the majority of the Fusion
Dance rules or you could just fuse anyone with the Potara earings. Lets say you want
GT Trunks to have the armor Bulma gave Goku, Gohan and Trunks. You could do that.
You could give him Vegeta's outfit from the beginning of Z equiped with a scouter.
You could even make your own saga/series in the game and get a password to give to
a friend so they could play your story in their game! Your story mode could be the classic
DB/Z/GT/Movie storylines with twists or it could be totally new and include new villians and such.
Needs to be developed by both Spike and Dimps as a joint effor because the Budokai and Tenkaichi series were missing things the others lacked and a game with those combined qualities that made both series great would be the ultimate game.
What If Fusions:
Teen Gotenks
GT Gotenks
Majhan/Gohuub
Tien + Goku
Dende + Goku
Tiencha
Goku + Piccolo
Bebi Goten ( what if he made Goten his permanent host instead of Vegeta and only got energy from gohan vegeta and the others)
Ginji21
10-02-2007, 05:28 PM
Sure tenkaichi 3 is practicly finish and there is a few characters i wish they were in the new game that they didnt put in. The same thing happen with marvel ultimate alliance for the 360, but than latter down the road the came out with more characters that you could download. That would be awsome if you could do that. If 360 games can do why not wii games as well.
also here some characters i believe they should put in as dowloadable content so we dont have to wait till next game to see them.
Kid Krillin, Sgt metalitron, commander black machine, Kami, Teen Chi chi, teen Piccolo,Cooler armor squadron neiz and doore,android 14 and 15, Bio brolly, gt goten, gt trunks,gt vegeta, ledgic, luud, General rildo, baby.
Crownjo
10-05-2007, 05:46 AM
Piccolo mid............ehh. I like with just Early and Late.
ss6veku
10-06-2007, 06:24 PM
you should have one bar which equals both health and energy
when you charge up a light blue colour starts going over your health bar once you reach a certain section you increase your mellee and energy attacks.
themore potentail your characters has the more sections the ki pool will have and the better spread out they will be
e.g teen gohan-15 sections equally spread out
hercule-3 sections all at the end of the kii bar
you could not charge higher than your ki bar is up to.
e.g for increase for attacks
teen gohan-10 melee 1500-kamahamaha
upby a bar- +2 on melee each section +100 on energy per section
maximum without transformation 40-melee 3000-energy
increase per transformation- +20 on melee +2000 on energy
ss1 need to be on 5 sections powered up ss2 needs 10sections powered up this is so you can't be on ss and have a tiny bit of health left.
teen gohan ss1 max- 60-melee 5000-kamahamaha
teen gohan ss2 max- 80-melee 7000-kamahamaha
there should also be 8 gokus
kid goku(early dragonball),oozaru
teen goku(late db)
goku early(sayin saga in dbz)
goku lower mid(frieza saga and android saga in dbz),ss1
goku higher mid(cell saga in dbz)ss1,ss2
goku late(buu saga),ss1,ss2,ss3
gt goku early(early gt)ss1,ss2,ss3
gt goku late(late dgt)ss1,ss2,ss3,ss4
both gt gokus should also have an aldut version goku as an alt
there should be 7 vegetas
kid vegeta
scouter vegeta
namec vegeta
android and cell vegeta
magin vegeta
buu vegeta
gt vegeta
this should keep goku and vegeta fans happy as goku only has an extra form because of db
early piccolo should fuse with nail
gt trunks should fuse with gt goten (who should both be in the game) gt trunks
create your own character where you first create there look depending on what species you chose this part would use a system similar to fifa games then you would choose moves based on other
characters moves. After you have chosen the moves it will take you to a screen where you can change the name of the move and its colour.(those with console webcams can get a computer generated version of themself)
there should also should be a create a senerio option where you choose what characters are in (including created characters) then use voice clips and action clips to chioce what is ssaid and done in scenes.
the people workingg on it should also wath every episode(this includes db/dbz/gt and the movies) this will allow for every character to have the correct fighting style and moves to every character uniqueness aswell as every battle from every saga and movie they could also continue making new bad guys if this was wanted.
if you want these changes vote for sky saphire entertainment systems to make the next dbz game (dragonballz the ulitimate battles) atari would still be publisherXD
SSMATT13
10-07-2007, 03:16 PM
New Characters/Forms
DB
1)Kid Krillin
DBZ
1)Kid Pan
2)Ginger
DBGT
1)GT Goten
2)SS GT Goten
3)GT Trunks
4)SS GT Trunks
5)GT Vegeta
6)SS GT Vegeta
7)Eis Shenron
8)Goku Jr.
9)SS Goku Jr.
10)Vegeta Jr.
11)SS Vegeta Jr.
Movies
1)Paragus
2)Bio-Broly
3)Tora
4)Great Ape Tora
5)Kogu
6)Super Kogu
For PlayStation 3 & Nintendo Wii
Game Modes
1)Story Mode
2)Dueling Mode
3)World Tournament Mode
4)Ultimate Battle Mode
5)Practice Mode
6)Evolution Z
7)Item Shop
8)Data Center
9)Options
10)Dragon Library
11)Disc Fusion
12)BT1 Ultimate Battle{Optional}
13)BT2 Ultimate Battle{Optional}
14)BT3 Ultimate Battle{Optional}
15)Online
Story Mode(Includes Special Mini-Games)
Dragonball Saga
1)Grandpa Gohan v.s. Great Ape
2)Kid Goku v.s. Roshi
3)Kid Goku v.s. Yamcha
4)Kid Goku v.s. Pilaf Robot
5)Yamcha v.s. Great Ape
MINI-GAME: Roshi charge-up Kamehameha to save Ox King's Castle
6)Kid Goku v.s. Kid Krillin
MINI-GAME: Find Roshi's real rock
MINI-GAME: Get Krillin away from sharks
MINI-GAME: Run to Roshi the quickest
MINI-GAME: Jump the highest
7)Kid Goku v.s. Nam
8)Kid Goku v.s. Kid Krillin
9)Kid Goku v.s. Roshi
MINI-GAME: Aim at the Moon with Kamehameha
10)Roshi v.s. Kid Goku
11)Kid Goku v.s. Pilaf Robot{Combined}
12)Kid Goku v.s. Spike the Devilman
13)Kid Goku v.s. Grandpa Gohan
14)Kid Goku v.s. Android 8
15)Kid Goku v.s. General Blue
16)Kid Goku & Aralle v.s. General Blue
17)General Blue v.s. General Tao
18)Kid Goku v.s. General Tao
MINI-GAME: Climb Korin's Tower
MINI-GAME: Catch Korin and his water
19)Kid Goku v.s. General Tao
20)Yamcha v.s. Kid Chi-Chi
21)Kid Krillin v.s. Chiaotzu
22)Yamcha v.s. Tien
23)Kid Goku v.s. Tien
24)Kid Krillin v.s. Tambourine
MINI-GAME: Nimbus chase for Tambourine
25)Kid Goku v.s. Tambourine
26)Roshi v.s. King Piccolo
27)Tien & Kid Goku v.s. King Piccolo
28)Kid Goku v.s. King Piccolo
29)Tien v.s. Cyborg Tao
30)Krillin v.s. Piccolo (Early)
31)Goku (Early) v.s. Tien
32)Goku (Early) v.s. Piccolo (Early)
Saiyan Saga
1)Piccolo (Early) v.s. Raditz
2)Goku (Early) & Krillin v.s. Raditz
3)Goku (Early) & Piccolo (Early) v.s. Raditz
MINI-GAME: Catch Bubbles the Monkey
MINI-GAME: Hit Gregory with the hammer
MINI-GAME: Power up the Spirit Bomb, then hit King Kai's block
4)Piccolo (Early), Krillin, Tien, Yamcha, & Chiaotzu v.s. Saibamen x5
5)Krillin v.s. Saibamen x5
6)Tien v.s. Nappa
7)Piccolo (Early) & Krillin v.s. Nappa
8)Kid Gohan v.s. Nappa
9)Goku (Early) v.s. Nappa
10)Goku (Early) v.s. Vegeta (Scouter)
11)Goku (Early) v.s. Great Ape Vegeta (Scouter)
12)Kid Gohan & Krillin v.s. Great Ape Vegeta (Scouter)
MINI-GAME: Sneak up behind Vegeta to cut off his tail
13)Kid Gohan v.s. Vegeta (Scouter)
14)Great Ape v.s. Vegeta (Scouter)
Frieza Saga
1)Kid Gohan & Krillin v.s. Frieza Soldier x2
2)Vegeta (Scouter) v.s. Cui
3)Kid Gohan & Krillin v.s. Dodoria
4)Vegeta (Scouter) v.s. Dodoria
5)Vegeta (Scouter) v.s. Zarbon
MINI-GAME: Locate Krillin
6)Vegeta (Scouter) v.s. Zarbon {Post-Transformation}
7)Kid Gohan & Kriliin v.s. Guldo
8)Vegeta (Scouter), Krillin, Kid Gohan v.s. Recoome
9)Goku (Mid.) v.s. Recoome
10)Goku (Mid.) v.s. Burter & Jeice
11)Goku (Mid.) v.s. Ginyu
12)Vegeta (Scouter) v.s. Jeice
13)Kid Gohan & Krillin v.s. Goku (Mid.)
14)Vegeta (Scouter) v.s. Goku (Mid.)
15)Nail v.s. Frieza 1st Form
16)Vegeta (Scouter) v.s. Frieza 1st Form
17)Kid Gohan, Vegeta (Scouter), Krillin v.s. Frieza 2nd Form
18)Piccolo (Early) v.s. Frieza 2nd Form
19)Piccolo (Early) v.s. Frieza 3rd Form
20)Kid Gohan v.s. Frieza 3rd Form
21)Vegeta (Scouter) v.s. Frieza Final Form
22)Goku (Mid.) v.s. Frieza Final Form
MINI-GAME: Power-up the Spirit Bomb
23)Super Saiyan Goku (Mid.) v.s. Frieza Final Form
24)Super Saiyan Goku (Mid.) v.s. Frieza 100%
MINI-GAME: Find Frieza's Ship before time runs out
Garlic Jr. Saga
1)Kid Gohan & Krillin v.s. Roshi & Yamcha
2)Kid Gohan & Krillin v.s. Piccolo (Early)
3)Kid Gohan v.s. Krillin & Piccolo (Early)
4)Kid Gohan, Krillin, & Piccolo v.s. Garlic Jr.
5)Kid Gohan v.s. Super Garlic Jr.
Android Saga
MINI-GAME: Kill Frieza's Soldiers
1)Super Saiyan Trunks (w/sword) v.s. Cyborg Frieza
2)Trunks (w/sword) v.s. King Cold
MINI-GAME: Block all of Trunks' Slashes
MINI-GAME: Vegeta's Training
MINI-GAME: Goku & Piccolo's Driving
3)Kid Gohan v.s. Goku (Mid.) & Piccolo (Early)
MINI-GAME: Find the Androids
4)Yamcha v.s. Android 20
5)Goku (Mid.) v.s. Android 19
6)Super Saiyan Vegeta (Mid.) v.s. Android 19
7)Piccolo (Early) v.s. Android 20
8)Super Saiyan Vegeta (Mid.) v.s. Android 18
9)Trunks (w/sword), Piccolo (Early), Kid Gohan, Tien, & Chiaotzu v.s. Android 17 & Android 18
10)Piccolo (Late) v.s. Cell 1st Form
11)Piccolo (Late) v.s. Android 17
12)Piccolo (Late) & Android 17 v.s. Cell 1st Form
13)Android 16 v.s. Cell 1st Form
14)Tien v.s. Cell 2nd Form
15)Super Vegeta v.s. Cell 2nd Form
16)Super Saiyan Trunks v.s. Cell 2nd Form
17)Super Saiyan Trunks v.s. Super Vegeta
18)Super Vegeta v.s. Cell Perfect Form
19)Super Trunks v.s. Cell Perfect Form
20)Teen Gohan v.s. Goku (Late)
21)Goku (Late) & Teen Gohan v.s. Cyborg Tao
22)Herucle v.s. Cell Perfect Form
23)Super Saiyan Goku (Late) v.s. Cell Perfect Form
24)Super Saiyan Teen Gohan v.s. Cell Perfect Form
25)Super Saiyan Goku (Late), Super Saiyan Vegeta (Mid.), Super Saiyan Trunks, Piccolo (Late), & Krillin v.s. Cell Jr. x5
MINI-GAME: Destroy all of the Cell Jrs.
26)Super Saiyan 2 Teen Gohan v.s. Cell Perfect Form
MINI-GAME: Teleport Cell to King Kai's Planet
MINI-GAME: Blast Cell blindly
27)Super Saiyan 2 Teen Gohan v.s. Perfect Cell
MINI-GAME: Win the Kamehameha struggle with Cell, while the other fighters weaken Cell
28)Super Saiyan Trunks v.s. Android 17 & Android 18
29)Trunks v.s. Cell 1st Form
Majin Buu Saga
1)Goku (Late) v.s. Pikkon
MINI-GAME: Escape Pikkon's Hyper Tornado
2)Super Saiyan Goku (Late) v.s. Pikkon
3)Great Saiyaman v.s. Videl
4)Piccolo (Late) v.s. Supreme Kai
5)Videl v.s. Spopovich
6)Hercule v.s. Android 18
MINI-GAME: Power-up to Super Saiyan in the ring
7)Super Saiyan Gohan v.s. Dabura
MINI-GAME: Gain Babadi's Control
8)Super Saiyan 2 Goku (Late) v.s. Majin Vegeta
9)Majin Buu v.s. Dabura
10)Super Saiyan 2 Gohan & Supreme Kai v.s. Majin Buu
11)Majin Vegeta v.s. Majin Buu
12)Piccolo (Late) v.s. Babadi
MINI-GAME: Use Final Explosion
13)Super Saiyan 3 Goku (Late) v.s. Majin Buu
14)Majin Buu v.s. Babadi
MINI-GAME: Turn people into chocolate, cookies, etc.
MINI-GAME: Copy the Fusion Dance
15)Gotenks v.s. Majin Buu
16)Majin Buu v.s. Evil Buu
MINI-GAME: Find Kami's Lookout
17)Super Gotenks v.s. Super Buu
18)Super Saiyan 3 Gotenks v.s. Super Buu
19)Ultimate Gohan v.s. Super Buu
20)Ultimate Gohan & Tien v.s. Super Buu (Gotenks)
21)Super Saiyan 3 Goku (Late) v.s. Super Buu (Gotenks)
MINI-GAME: Find the Potara earring
22)Super Saiyan Goku (Late) & Super Saiyan Vegeta (Late) v.s. Super Buu (Gohan)
23)Vegito v.s. Super Buu (Gohan)
24)Super Saiyan Goku (Late) & Super Saiyan Vegeta (Late) v.s. Piccolo (Late), Super Saiyan 3 Gotenks, & Ultimate Gohan
25)Super Saiyan Goku (Late) & Super Saiyan Vegeta (Late) v.s. Super Buu
26)Krillin, Yamcha, & Pikkon v.s. Kid Buu
27)Super Saiyan 2 Goku (Late) v.s. Kid Buu
28)Vegeta (Late) v.s. Kid Buu
29)Super Saiyan 3 Goku (Late) v.s. Kid Buu
30)Super Saiyan 2 Vegeta (Late) v.s. Kid Buu
31)Hercule & Majin Buu v.s. Kid Buu
32)Vegeta (Late) v.s. Kid Buu
MINI-GAME: Power-up the Super Spirit Bomb
Movies
Dead Zone
1)Goku (Early) & Krillin v.s. Ginger
2)Goku (Early) & Piccolo (Early) v.s. Super Garlic Jr.
MINI-GAME: Blast Garlic Jr. into Dead Zone
World's Strongest Fighter
1)Goku (Early) & Kid Gohan v.s. Piccolo (Early)
2)Goku (Early), Piccolo (Early), & Kid Gohan v.s. Dr. Wheelo
Tree of Might
1)Goku (Early) v.s. Turles
Lord Slug
1)Goku (Early) v.s. Slug
2)Piccolo (Early) v.s. Giant Slug
Cooler's Revenge
1)Goku (Mid.), Kid Gohan, & Krillin v.s. Salza
2)Goku (Mid.) & Piccolo (Early) v.s. Salza
3)Goku (Mid.) v.s. Cooler
4)Super Saiyan Goku (Mid.) v.s. Cooler Final Form
MINI-GAME: Deflect the Supernova
Cooler's Return
1)Goku (Mid.) v.s. Meta-Cooler
2)Super Saiyan Goku (Mid.) & Super Saiyan Vegeta (Mid.) v.s. Meta-Cooler
3)Piccolo (Early) v.s. Meta-Cooler x3
4)Super Saiyan Goku (Mid.) & Super Saiyan Vegeta (Mid.) v.s. Meta-Cooler x5
MINI-GAME: Give energy to the Big Gete Star
Super Android 13
1)Goku (Mid.) v.s. Android 13
2)Super Saiyan Goku (Mid.), Super Saiyan Vegeta (Mid.), Super Saiyan Trunks (w/sword) v.s. Super Android 13
MINI-GAME: Power-up Spirit Bomb and destory 13
Broly, the Legendary Super Saiyan
1)Goku (Late) v.s. Super Saiyan Broly
2)Super Saiyan Goku (Late), Super Saiyan Teen Gohan, & Super Saiyan Trunks v.s. Legendary Super Saiyan Broly
3)Legendary Super Saiyan Broly v.s. Paragus
4)Super Saiyan Vegeta (Mid.) & Super Saiyan Trunks v.s. Legendary Super Saiyan Broly
MINI-GAME: Gather friend's energy
5)Super Saiyan Goku (Late) v.s. Legendary Super Saiyan Broly
Bojack Unbound
1)Super Saiyan Trunks v.s. Tien
2)Krillin v.s. Piccolo
3)Krillin v.s. Zangya
4)Trunks v.s. Kogu
5)Teen Gohan v.s. Bojack & Zangya
6)Super Saiyan Teen Gohan, Piccolo (Late), Super Saiyan Vegeta (Mid.), & Super Saiyan Trunks v.s. Super Bojack & Zangya
7)Super Saiyan 2 Teen Gohan v.s. Super Bojack
MINI-GAME: Win the beam struggle
Broly, Second Coming
1)Videl v.s. Super Saiyan Broly
2)Goten & Kid Trunks v.s. Super Saiyan Broly
3)Gohan v.s. Super Saiyan Broly
MINI-GAME: Get Broly in lava
4)Super Saiyan Gohan v.s. Legendary Super Saiyan Broly
MINI-GAME: Win the beam stuggle with Family Kamehameha
Bio-Broly
1)Super Saiyan Goten & Super Saiyan Kid Trunks v.s. Bio-Broly
2)Super Saiyan Goten, Super Saiyan Kid Trunks, Krillin, & Android 18 v.s. Bio-Broly
MINI-GAME: Destroy Broly once & for all with a Triple-Kamehameha
Fusion Reborn
1)Gohan v.s. Frieza Final Form
2)Super Saiyan Goku (Late) v.s. Janempa
3)Super Saiyan 3 Goku (Late) v.s. Super Janemba
4)Goku (Late) & Vegeta (Late) v.s. Super Janemba
MINI-GAME: Free Yenma by yelling insults
5)Pikkon v.s. Super Janemba
MINI-GAME: Complete the Fusion Dance for Gogeta & Gotenks
6)Super Gogeta v.s. Super Janemba
Wrath of the Dragon
1)Tapion v.s. Hirudegarn
2)Tapion & Trunks v.s. Hirudegarn
3)Great Saiyaman & Great Saiyaman 2 v.s. Hirudegarn
4)Super Saiyan 2 Goku (Late), Super Saiyan Goten, & Ultimate Gohan v.s. Hirudegarn
5)Super Saiyan 2 Vegeta (Late) v.s. Hirudegarn
6)Super Saiyan 3 Gotenks v.s. Hirudegarn
7)Super Saiyan 3 Goku (Late) v.s. Hirudegarn
Baby Saga
1)Super Saiyan Gohan v.s. Super Saiyan GT Goten
2)GT Vegeta v.s. Gohan
3)Super Saiyan GT Vegeta v.s. Super Saiyan Gohan & Super Saiyan GT Goten
4)GT Trunks v.s. Baby Vegeta
5)GT Goku & Pan v.s. Gohan & GT Goten
6)Super Saiyan 3 GT Goku v.s. Baby Vegeta, Gohan, GT Goten, & GT Trunks
7)Uub & Majin Buu v.s. Super Baby Vegeta 2
8)MajUub v.s. Super Baby Vegeta 2
9)Super Saiyan 3 GT Goku v.s. Super Baby Vegeta 2
10)Super Saiyan 4 Goku v.s. Super Baby Vegeta 2
11)Super Saiyan 4 Goku v.s. Great Ape Baby
MINI-GAME: Give Goku energy for Full-Power Super Saiyan 4
12)Super Saiyan 4 Goku v.s. Great Ape Baby
MINI-GAME: Blast Baby into the sun
Super 17 Saga
1)GT Trunks v.s. Android 17
2)Krillin& Android 18 v.s. Android 17
3)GT Goku v.s. Frieza Final Form & Perfect Cell
4)Super Saiyan GT Vegeta, MajUub, Super Saiyan Gohan, Super Saiyan GT Goten, & Super Saiyan GT Trunks v.s. Super 17
5)Super Saiyan GT Goku v.s. Super 17
6)Super Saiyan 4 Goku v.s. Super 17
MINI-GAME: Blast Super 17
7)GT Goku v.s. Super 17
Shadow Dragon Saga
1)GT Goku v.s. Nuova Shenron
2)Pan v.s. Eis Shenron
3)Super Saiyan 4 Goku v.s. Nuova Shenron & Eis Shenron
4)Super Saiyan 4 Goku & MajUub v.s. Syn Shenron
5)Super Saiyan 4 Goku v.s. Omega Shenron
6)Gohan, GT Goten, GT Trunks, & MajUub v.s. Omega Shenron
MINI-GAME: Complete SS4 Fusion
7)Super Saiyan 4 Gogeta v.s. Omega Shenron
8)Super Saiyan 4 Goku & Super Saiyan 4 Vegeta v.s. Omega Shenron
9)GT Goku, GT Vegeta, & Nuova Shenron v.s. Omega Shenron
MINI-GAME: Use the Nova Ball on Omega Shenron
10)Super Saiyan GT Vegeta, Super Saiyan Gohan, Super Saiyan GT Goten, & Super Saiyan GT Trunks v.s. Omega Shenron
MINI-GAME: Power-up Universal Spirit Bomb
11)Goku Jr. v.s. Vegeta Jr.
There u go. I worked 2 days on that. PHEW! :up::) HEAR ME OUT ATARI! :up:
Superior1
10-09-2007, 10:32 PM
New Characters: (list may seem long but once these are all in we won't need ANYONE else)
DB:
1. Teen Goku (Piccolo Jr. Saga)
2. Piccolo Jr. (Base, Giant) (Piccolo Jr. Saga)
3. Kid Krillin (Tournament - King Piccolo)
4. Teen Yamcha (21st Tournament - 22nd Tournament)
5. Teen Tien (22nd/23rd Tournament)
6. Giran
7. Red Ribbon Army Soldier
8. Major Metallitron
9. General White
10. Assistant Black
11. Kami
12. King Piccolo (Old)
13. Chi-Chi
DBZ:
14. Goku (Cell era) (Base, SS, USSJ, USSJ2?) (Time Chamber - Pikkon)
15. Vegeta (Namek era) (Zarbon Fight 2 - Frieza)
16. Kid Gohan (Base, Oozaru) (Raditz - Vegeta)
17. Piccolo (Namek era) (Frieza - Androids)
18. Kid Uub
19. Namekian Warrior
20. Spice (Base, Makyo Star)
21. Ultra Perfect Cell
22. Kibito
23. Ultra Buu
GT:
24. Adult Goku (GT) (Base, SS, SS3, SS4)
25. Vegeta (GT) (Base, SS, SS4)
26. Gohan (GT) (Base, SS)
27. Goten (GT) (Base, SS)
28. Trunks (GT) (Base, SS)
29. General Rilldo (Base, Metal, Hyper-Metal)
30. Baby
31. Golden Oozaru
32. Eis Shenron
Movies:
33. Kanassan
34. Toma (Base, Great Ape)
35. Nikki
36. Ebifurya
37. Amond
38. Angira
39. Doore
40. Cooler Robot
41. Android 14
42. Android 15
43. Bido
44. Bio-Broly
Soul-Ex
10-10-2007, 06:11 PM
More interaction with the arenas.
SSJ5 Brono
10-11-2007, 07:08 AM
i want in duel mode if you get hit in the barriars hard enough you go flying through into another stage
Dylan7531
10-11-2007, 08:28 PM
Here's what the move lists should look like.
Character Name - LSS Broly
B1#1 - Full Power
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_10_v2/DragonballZ-Movie10_1240.jpg
B1#2 - Energy Shield
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_10_v2/DragonballZ-Movie10_1384.jpg
B1#3 - True Legendary Power - Broly's stats raise 50% every minute in battle.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_10_v2/DragonballZ-Movie10_1498.jpg
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_10_v2/DragonballZ-Movie10_1499.jpg
B2#1 - Legendary Explosion Wave
http://i154.photobucket.com/albums/s276/Dylan7531/LegendaryExplosionWave.jpg
B2#2 - Death Sphere
http://i154.photobucket.com/albums/s276/Dylan7531/DeathSphere-1.jpg
B2#3 - Trap Shooter - Shoots 15.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_10_v2/DragonballZ-Movie10_1403.jpg
B2#4 - Blaster Bomb
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_10_v2/DragonballZ-Movie10_1611.jpg
UB#1 - The Art of Death
http://i154.photobucket.com/albums/s276/Dylan7531/TheArtOfDeath1.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/TheArtOfDeath2.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/TheArtOfDeath3.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/TheArtOfDeath4.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/TheArtOfDeath5.jpg
UB#2 - Oblivion Blaster
http://i154.photobucket.com/albums/s276/Dylan7531/OblivionBlaster1.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/OblivionBlaster2.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/OblivionBlaster3.jpg
http://i154.photobucket.com/albums/s276/Dylan7531/OblivionBlaster4.jpg
modhatter
10-12-2007, 02:18 AM
I would like to start with the level system, levels 1-10 would be a good system.
Example: Level 8 Broly’s blast2 at lets say 20’000 against level 6 Goku would be 20% more affective, Damage would be 24’000. Level 2 Tien’s blast2 at 12’000 against level 5 Cooler would be 30% less affective, Damage is then 8’400. Two characters at the same level don’t do damage at an increased or decreased rate, 15’000 damage dealt is 15’000 damage received.
This percentage system should also include ki Blasts punches kicks etc.
All characters can reach level 10 in campaign mode or ultimate battle, Also the levels can be adjusted to previous levels and back again, this is good for dueling vs. player or com. To avoid a ridicules battle between a small fry and a heavy hitter, that is unless the player wants to be unrealistic.
On to the next pipe dream, which is of course a totally adjustable skill system like being able to max out all attributes like health speed blast2 etc. I am not suggesting dropping the patora system just the ones pertaining to attributes like health speed etc.
Each skill should have like a bar slider like the one you see when you try to adjust the sensitivity of your computer mouse. This would allow a complete customization of all the characters.
Example: All characters health can be adjusted anywhere between 10’000 and 300’000 or more.
All character skills can be maxed out to the same number like health at 300’000 or ultimate blast at 30’000. Of coarse it’s up to the player what these skills are set at in dueling mode but should be limited in campaign or ultimate battle to prevent abusing this system or at least discouraged from maxing out if the payer want’s any rewards
Well I hope you like the suggestions above and take the time to incorporate these and any other bright ideas from fans into future DBZ Games and thanks for all the previous awesome Games.
[Vegeta lend me some of your saiyan pride}
Lone Master
10-13-2007, 03:35 PM
The Dragonball Z games have improved tremendously over time, but it seems to true dbz fans there is always something missing. I have only played dbz budokai and have not played the more modern titles due to personal reasons, but I have read reviews that say the recent titles are too repetitive and simple. I think the reason being that the games don't give players anything worth playing for. Everything in these games is too easily achieved taking the challenge out of the game. I have a few suggestions too give more depth and interest to the next title. I may repeat ideas already available or ideas that others have given(only because I agree with them)
Mini-Games
These games are essential for less serious gameplay and more enjoyment of a title. They can also be used as a way to get access to special unlockables of the game.EX:
Great Ape Challenge- Choose a character to fight a wild, ferocius saiyan ape in the desertland during a full moon night.The ape should be extremely powerful and have bunch of attacks including dashing punches, stomps, jumping stomps, and the classics mouth laserbeam;the ape should have its weakness at the tail. Gameplay should seem similar to Shadow of the Colossus.
Red Ribbon Base- Choose a character in a survival mode against RR army soldiers at the RR Base.
Dragonball Hunt- Travel through the wilderness fighting off beasts, dinosaurs, and other DBZ classic animals as you search for the dragonballs.
Character Puzzles- Put together pictures of famous dbz characters
Training mode
Allows player to improve character meele, ki, and special ability techniques as well as earn new abilities.Training raises power levels and points that can be saved to a customized character. The training could be with Master Roshi, King Kai, and/or in a dojo similar to the spaceship Goku trained in before he went to Namek.
Character Customization
This feature will give a more unique and individual feeling to the fighters.
Alternate Costumes/Characters- Provide an unlockable number of comstumes unique to every fighter;allow a number of colors. Also provide accesories for added fun such as necklaces, armbands, earrings, or armor shin pads similar to Tekken 5 customization. Another customization can be kid versions of every fighter esp. Goku, Piccolo, Tien, Krillin, Yamcha. Provide characters at certain levels when attained to give a more realistic view(for instance normally Gogeta is more powerful than Raditz). Have the most powerful player in the game be the Goku at the very end of dbgt at his highest level.
Weapons/Power-ups- Provide usuable weapons that are unique to every fighter such as Goku's power pole which has a extended range;allow to practice with these weapons in training mode, also giving power levels for the weapons and earnable new moves. Have attainable abilites that will power up fighters special abilities, strength, speed, durability available for purchase with large amounts points/money or succession of mini-games and modes. Can we please have the sensu bean available which can give back 1 bar of health.
Attainable+Usable Abilities/Skills- There are certain skills that should only be allowed to certain players(Like Tien's solar flare that temp. blinds) which will gives a uniqueness for fighters. But in order to make gameplay more interesting as for fighters who don't have these unique techniques to attain and purchase them. Provide for instance an armor that can reduce damages, repel ki blast, or neutralizes melee attacks(the armor doesn't have to be worn but can also be represented by special sphere of energy surrounding a player). Have a variety of ki blasts available (Ex: large powerful blasts, blasts the stay suspended in air, or energy rings that can trap). Ki energy should also have levels which should be noticeable in effect and visuals(Like Goku's spirit bomb at its weaker levels is a small ball in his hand but increases in size at high levels).There should be a lock-on button for more precise aiming; also allowing a normal blast to be aimed freely or for instance at rocks in the desert wasteland that can collapse on opponents.Give fighter transformations even if they were not reached during the show Ex: Gohan SSJ 4. Provide a hyper mode that can be used to ehance all abilities for short amount of time. Melee attacks as well should be extended to represent types of styles Ex:wrestling, striking, grappling.
Graphics
1- Have the ground shake and break from transformations, power up, and ground slams.
2- More facial expression for aggression, anger, fatigue. The fighter should become noticeabley worn as his health reduces Ex: blood, dirt, torn clothes,heavy breathing.
3- Stages don't have to be exactly from the show, make new stages not seen in the show
EX: tropical forest, snowy mountains, large cities, the moon
Gameplay
1- Play music during fighting like in Street Fighter;it adds an entertaining feeling to fights; fighting music from the dbz show would be best.
2- Have destructable parts of a stage fly and hit fighters to damage them.
3- Flying can be better controlled with an ascend and descend button/retreat and advance flying.
4- More more ki energy levels and transformation levels; separate ki energy and transformation energy.
5- Have stun bar that after numerous attacks puts a fighter in a stunned state for a few seconds.
6- Allow special blocking for special attacks.
7- Taunting and cool phrases for each fighter.
8- Have all the tournaments including Outer World Tournaments.
Thanks for listening and reading!!!:D:D:D:D:D:D:D:D:D
cobain170
10-13-2007, 11:59 PM
I don't know if its been said, but they should have the ability to have a fight with more than two people at a time. Like when they had all the people fighting the cell juniors, you should pick a character you would like to fight as and fight who you want to.
gohanks0
10-14-2007, 12:19 PM
my game suggestion: dragon ball gt : strike meteor
my suggestion:
dragon ball z: shin tenkaichi
features:
over 220 characters counted forms
suggestions
dbz:shin tenkaichi 1 = dbz tenkaichi 4 but this is for next gen and ps2
dbz shin tenkaichi 2 = dbz tenkaichi 5 for next gen but not ps2
my suggestion:
dragon ball z: ultimate tenkaichi
dragon ball z:budokai tenkaichi retsuden or budokai restsuden or tenkaichi retsuden
dragon ball z: budokai densetsu or tenkaichi densetsu or budokai tenkaichi densetsu
dragon ball z:budokai taiketsu or budokai tenkaichi taiketsu
The_Style
10-14-2007, 02:55 PM
Future DBZ game improvements (PS3 preference):
1) CHARACTER CUSTOMISATION
A customisable character creation system. It does not have to be incredibly invasive, but I'd like to be able to choose the following:
Race:
Race determines what kind of fighter you are, tactically. Most races will not have a bearing on your physical appearance (Except Pirate and Namek which have a pre-rendered base body) Here are examples;
Saya-jin (example: Goku):
+) A good all around character capable of two ascensions (Oozaru + SSJ1).
-) In ascended forms, stats will decrease as health lowers. Ascensions can be lost mid-battle and Oozaru forms weak against slashing attacks (As per Vegeta's weakness in saya-jin saga)
Notes: Tail optional in customisation; No tail gives SSJ ascension, Tail gives Oozaru ascension
Namek (Piccolo):
+ ) A good all around character with 1 ascension (Large form like Lord Slug).
-) Ascension is slow
Changeling (Freiza):
+) Strong Ki and Speed. 1 Ascension that is maintained once achieved regardless off circumstance.
-) Weak physical strength, very low recovery.
Notes: Form can have a tail
Human (Krillin):
+) Strong physical strength and speed.
-) Weak Ki. No ascension
Android (Cell):
+) Ability to absorb ki moves. Fast.
-) Cannot charge ki. No ascension
Demon (Dabura/Janemba):
+) Incredible Ki,
-) Low physical strength and speed. No ascension
Notes: Form can have a tail
Pirate (Bojack):
+) Incredible physical strength. 1 Ascension.
-) Slow speed and Ki
Notes: Skin colours CANNOT be altered.
Alien (Babidi):
+) Incredible speed.
-) Low Strength and Ki. No ascension
Notes: Form can have a tail
Sex (Does not apply to Changelings or Nameks), Height and Weight
General facial things like eyes, nose, skin, mouth, shape. These sorts of options can be as simple as the options given when creating a “Mii” on the Nintendo Wii.
Voice pitch, Master (Fighting style - If you selected Krillin as you "master" you would melee like he does) and stance
Clothing (Differentiate head, torso, legs, boots, arms and accessories) with a large colour palette. Similar to Mortal Kombat Armageddon or Soul Calibur.
Select from existing moves for your character with the option of renaming it and its colour. The option to change the colour of your aura should be there too. Ascensions should also be included in this, should they be applicable.
Possible move allocation sytem:
You have a certain number of points (say 12);
Moves like Maskeno, Kamehameha are worth about 1 points
Moves like Heat dome blast and Super kamehameha are worth 2 points
Moves like Spirit bomb and Dirty Fireworks are worth 4 points
There are optional ascensions that cost points too. These may simply boost stats are give bonuses during battle, for instance:
Ghetti star body: 2 points
Appearance: Metal Cooler look
Bonus: Improves recovery time, all stats boosted. Ki gradually recovers
Bonus move: Android squadron attack (Metal Cooler’s android squad performs a weak rush attack)
Saiyaman body: 2 points
Appearance: Saiyaman/woman costume
Bonus: All stats boosted. In team battle, All stats boosted for partners
Bonus move: Partner attack (Based on DBZ relationships, your characters best friend-aquantance will join and perform a generic rush with you – I,e If you’re Krillin, 18 helps. If you’re Dabura, Babidi helps). There are some bonuses here too; for characters like Broly, Janemba or Wheelo who are not attributed a playable “friend”, you get easter egg moves from character’s like Paragus, Hitler and Wheelo’s assistant.
World champion body: 4 points
Appearance: Hercule’s Bojack movie costume
Bonus: All stats maxed out.
Bonus move: Champion’s barrage (An extreme punch that, like Hercule’s, has a small delay before sending the opponent flying)
These are just basic examples, but they way these work is that you can give up a move for a stat boost, making play for tactical. However you do gain a bonus, generic move
Final example # 1:
Race:
Namek
Moves:
Kamehameha = 1 point (Colour; Unable to change; Re-name: N/A)
SS Deadly Bomber = 2 points (Colour: Purple; Re-name: "Hurricane Orb")
Super explosive wave = 2 points (Colour: Purple; Re-name: "Anger Manifest")
10x Kamehameha = 4 points (Colour; Unable to change; Re-name: N/A)
Ghetti star body = 2 points
Final example # 2:
Race:
Alien
Moves:
Psychic rock throw = 1 point (Colour; Unable to change; Re-name: "Meteor shower")
Masenko = 1 point (Colour: Green; Re-name: "Alien beam")
Burning attack = 1 point (Colour; Green; Re-name: "Alien Ball")
Tri-beam = 2 points (Colour: Green; Re-name: "Alien Blast")
Super Nova = 4 points (Colour; Green; Re-name: "Planet destroyer")
Dead zone = 4 points (Colour; Green; Re-name: "Black hole")
2) BATTLE EFFECTS
Auras should depend on the character and ascension. Legendary Saya-jin Broly's should be bigger than Krillin's.
The aura size should also reflect how charged your ki gage is = MAX power - huge aura, 1 bar - barely visible/a few sparks
The power ups in Tenkaichi Budokai 3 were closest to perfection, but some leafs from budokai 3’s book could be taken; Dust effects, rising rocks, dust sweeping away from the character. It would be beneficial to have environmental impact, not just the aura.
This is DBZ, we want to feel powerful. Also intense yells for ascensions, not grunts. Tell your Voice Actors they're not getting paid after all, that's the kind of yell you're looking for :P
When throwing small ki blasts, as more impact, the dust should grow around the victim as more bolts hit.
Ascensions should not have a cut scene so the battle flows, like in Budokai 1
Craters in the ground please. We want to leave a stage ravaged with our power.
Moves should be ridiculously devastating, but only visually. The battle should look amazing, but should still last.
Walking and running on the ground should be in.
Kick button and a punch button SEPERATLY. Adds some variation to melee.
3) TEAM PLAY
Some battles, for instance SSJ4 Vegeta and Goku vs Shen-ron, in the series they attack at the same time, not in a tag team format. I think there should be the option for two controlled players and a computer player at once. Like the dramatic battles on Street Fighter Alpha 3.
This adds another dimension to multiplayer and also allows the option for team combos. The best example I can think of is to make this as specific as possible is; Player 1 (Me) playing as SSJ1 Goku, Player 2 (A friend) playing as SSJ2 Vegeta and the computer (with heightened difficulty to compensate for the doubled man power from the player) as Final Janemba. Player 2 knocks Janemba into the air, where player 1 uses instant translocation and knocks him back at Player 2. Player 2 uses Gallick gun on a helpless oncoming Janemba. There is endless potential for combos like that and adds that extra creativity. Co-op also adds another dimension to multiplayer. Try to imagine Armoured Core but with the Sparking franchise pace.
Basic problems with this are overwhelming the player on his own in story mode. An explosive wave would sort out two meleeing opponents, or even some afterimages. You could even exercise caution in co-op by making team kill a feature. If you miss your opponent whilst surrounding him and meleeing, the co-op team will injure each other, requiring more skill for the option.
You could also use the "Instant Ki explosion" (http://www.youtube.com/watch?v=a2i-C06ME64) to cancel oncoming Melee, allowing you to regroup
4) ATMOSPHERE
If there is Day and Night, I'd like weather too for drama. For example, my favourite scene in DBZ is when Future Trunks goes SSJ when Future Gohan dies. Without weathering effects and proper music, this mood cannot be captured correctly, the same applies for many other scenes. The music needs to be powerful, not just rock tunes.
I would love to play a friend on a stage at night in the middle of a storm.
5) STAGES
Each stage should have similar mechanics to the world map on BT2. Ie, If you fly out of bounds in the north of the map, you'll appear in the south.
This way, there are no annoying limitations by walls and it seems infinite even though it is not
On top of the stages already provided in Tenkaichi 3, I believe the most important stage needed now is a generic laboratory; This can be used for A Bio Broly scenario, a Hatchyack scenario, Dr. Wheelo's saga and many more.
6) CHARACTERS AND ALTERNATES
This is not as important to me as the things above. I do believe characters should have 2 Blast 1s, 3 Blast 2s and 2 Ultimate Blasts (as per these threads 1. http://www.ataricommunity.com/forums/showthread.php?t=609219 and http://www.ataricommunity.com/forums/showthread.php?t=592110), however I would like to see these characters;
1) Agent Black
2) Teen Chi Chi
3) Bacterian
4) Kid Krillin
5) Early Tien (Dragonball)
6) Early Goku > Gigi Super Saya-jin (Lord Slug film)
7) Early Piccolo > Large Form Piccolo (Late Dragonball)
8) Bio Broly
9) Movie Future Trunks
Alternates I would like to see are;
1) Vegeta - Badman shirt
2) Hercule - Bojack clothes
3) Goten - Sky blue oriental costume
4) Kid Trunks - Broly second coming outfit
5) Mystic Gohan - Supreme Kai outfit
6) Kid Gohan - Purple Gi w/ Piccolo cape
7) THE KICK BUTTON
I would like to see some variation within the melee system, hence a kick button would be ideal, here is a suggested joy pad system that will include the kick button successfully...
S = Square
X = X
C = Circle
T = Triangle
Punch = S
Kick = T
Dash = X
Guard = C
Ki bolt = L1
Charged Ki bolt = Hold L1
Teleport, Teleport dodge and Sonic Sway = Well timed C
Power up = Hold L2
Ascend Form = Hold L2, Hold up
Fuse = Hold L2, Hold Right
Descend Form = Hold L2, Left
Fly up = R1
Fly down = R2
B1 =
1) L2, C, Left
2) L2, C, Right
3) L2, C, Up
B2 =
1) L2, T, Left
2) L2, T, Right
3) L2, T, Up
UB =
1) L2, S, Up
2) L2, S, Down
During melee combo:
S = Stunner
Up + S = Hit up
Down + S = Trip
Throw = Up + X
8) MISC.
The only move I miss is Goku's UB move he kills Bojack and Broly with
Oozaru Dude
10-14-2007, 05:25 PM
Separate Dragon Ball and Dragon Ball Z/GT into two different games...
Dimps can do the Dragon Ball game (more martial arts and strategy based) while Spike does the Dragon Ball Z/GT game (more speed and power based)
This would give us an accurate, complete DB (from Pilaf Saga - Piccolo Jr. Saga) with Budokai 3 style fights (more fighting game like) along with a full DB roster (including the ever wanted Teen Goku, Teen Chi-Chi, Kami, Kid Krillin, etc.), and free up space for more movie and GT characters in Spike's series (Androids 14 and 15, Rildo, GT Goten, and Toma, I'm looking at you)
And of course, they'd both be for PS3 and Wii (I'd boycott if they got ported to Xbox 360)
Have every move a character ever did (including transformations), plus support (like Senzu Bean, Fruit from Tree of Might, sword, etc.) in the capsule format... And each character gets 12 slots... (more than B3)
This allows the player to decide which move, transformation, and support capsules to use... (Rebirth of Customization)
For story mode, the character would only be able to use the moves they did in that saga (very much like B1), which results in accurate story mode fights without having to use several character slots for the same character...
(Note: Story Mode goes from Pilaf-Shadow Dragons, including all movies and the Bardock and Trunks OVAs)
This idea means we cut the amount of Goku's, Vegeta's, and Piccolo's down... (There would still be 2 Gokus, 2 Vegetas, 3 Gohans, 2 Gotens ;) and 3 Trunks, though) This gives the chance for other characters to take the place of these
Each character gets every alt they ever had (NO COLOR SWAPS ON THOSE THAT HAVE ALTS)
And I'll use someone's idea (can't remember who) and tweak it a little...
Anyway, it was like you had a "ki pool" that had a set amount of ki, and you can use this "ki pool" to use ki attacks, transformations, or just to enhance your melee strength. Once you use up this "ki pool", you die... That means when characters hit you, you lose ki (like in the show) If you find that you are low on ki, but your opponent has too much for you to confront him with, you can attempt a last ditch effort, called Final Explosion (or in Chaozu's case, Goodbye Tien), which everyone would have as a "Last Resort Attack"...
Some transformations (like SSJ3, Giji SSJ or Kaioken... Yeah, that's right, Kaioken) can only be maintained for around 30 seconds or lower (too much strain on the "ki pool")
Others (like SSJ or SSJ2) can be maintained for as long as you can (as long as you have enough in your "ki pool")
And still others (like Oozaru or Giant Form) can be used as long as you see fit (doesn't require any ki at all)
Some Supports (like Fruit from Tree of Might) actually increase the amount of ki in your "ki pool" and increase your melee power, which means you have a better chance of not running out...
Other Supports (like Senzu Bean) completely recover (different from increasing) your ki...
Another kind of Support (like sword, Power Pole, etc.) give you weapons and extra melee attacks (and can be sheathed if necessary)
The melee combo system must be revised to make the player able to pull off what was once a rush move in real time (however, some, like Jeice and Burter's double team move, can only be done in a rush)
If I haven't already stated, we keep the basic Spike engine (fast paced, DBZ action) but we add a sense of strategy (Customization mode, yeah that's what it's called) to make it somewhat like a legitimate fighting game as well as a DBZ simulator...
And finally, something I know EVERY DB/Z/GT fan wants, the Create-A-Character mode... And this is how it would work...
You take hair styles, clothes, faces, accessories, etc. from pre-existing characters, and you use them for your own character (You can also change the color of any piece of clothing, accessory, skin color, and hair style)... You type their name, choose a race (for basic appearance and what can and can't be your character's moves) then you choose a face, hair style, clothes, any accessories you want, and then we choose moves, any transformations available to you (Note: SSJ hair depends on the hair you chose, like if you chose Bardock/Turles/Goku hair, you get Goku SSJ hair) and any supports you want... Then if you want an alt (3 costumes available to each custom character) you add a different costume, hair style, etc. for that alt slot...
But what if you don't feel like spending time redoing capsule slots over and over to make the character variations you want? Then the "save capsules" feature comes into play...
It would be like a "sub slot" within the character... When you are at the fighter select screen and you choose a character, there would be 4 slots for "Capsule Formats"...
Normal (Whatever capsules you have on that character at the moment)
Save 1 (A Capsule Format you've saved)
Save 2 (A Capsule Format you've saved)
Save 3 (A Capsule Format you've saved)
And you'd be able to name the save slots anything you want (Early Piccolo, Early Goku, Late Vegeta, etc.)
I'll add more ideas as I think them up...
Majin Jinzo
10-14-2007, 06:32 PM
CREATE-A-PLAYER........The same way DarcRabbit and The_Style said (DarcRabbit on page 4, and The_Style on this page). With race, moves, clothes, and transformations. And the name and color of the moves that you give your created playercan be changed to fit what you want.
And the tag battles should have tag moves like marvel vs capcom 1&2 do, where you could call a tag member out and they do a tag move with you (but only if the purple tag bar is filled-up).
Also alternate outfits for your created player. Like change of hair and clothes, but not moves (like Oozaru Dude said on this page). Moves only change when your player transforms (just like everybody else in the game). but my main idea is exatly what they wanted because i want it too (they just explained it better).
So please spike (and atari).......please make this game for us.
Coraçaozinho
10-15-2007, 12:43 PM
My idea works better if it´s a fighting game, but I thought it would be better if combat was done in a 3rd perspective, like Tenkaichi but better. It would allow adventure and fighting. There´s an alternative, they could do it like Naruto Rise of Ninja, where it switches controls and gameplay mechanics from adventure to fighting, but I think that it doesnt flow that well.
To read my ideas from now on, you must have an open mind and not letting your DBZ fanboyism take over, because I will take most of the fan service out in favor of deeper gameplay. Also let me criticize some ideas that involve adding many useless characters and making up some ridiculous moves as rushes, they wont improve the game, it needs a revamp in engine and gameplay and our ideas should be headed that way.
If you judge ideas based on fan service, then I´ll spare you from reading this huge post. Fan content isn´t what I am looking for and my ideas involve taking most of that out.
Gameplay engine:
For adventure mode, you control it in free 3D movements with free camera movement, when you lock on to an enemy, you start circling around the character and your camera becomes focused. You can lock on and off at will, meaning that in combat you can try to run away from your opponent with the camera pointed where you´re going (unlike BT3 when you dash backwards the camera is still pointed at your enemy).
http://www.youtube.com/watch?v=jgHbtFubuns This is from Naruto for PS3. You can see that you fight in a perspective similar to BT seires, you circle around the character, jump and run sideways, etc. It works better in that game because Naruto fights are slower, but it´s perfectly adaptable to DBZ when fighting on ground.
As for movement in the air I want to use Zone of the Enders as an example. If you dont konw that game, it has a similar to BT camera and movement. The flight mechanics are similar and it uses the lock on system like I explained above. You can have multiple enemies on screen, but once locked on to one, you orbit around him. The camera is centered, but takes one side once you´re fighting at close range.
http://www.youtube.com/watch?v=xALCHNM2czg
Controls(may change later):
- Left Analog stick: Movement. In fighting mode (lock on mode) press 2 times in a row and hold the second time to dash.
- Right Analog stick: Camera control during adventure mode (lock off mode). In fighting mode, it swaps between targets.
- Square (or XBOX equivalent): Punch.
- Triangle: Kick.
- Circle: Ki attacks.
- X (Cross): Jump. Tap to make a normal jump. Hold to charge the jump. Tap again in air to float and start flying. To descend tap again.
- L1: Guard. With other buttons, it has different actions. The counter system explained later.
- R1: Lock on. Tap again to lock off.
- L2: Charge Ki, bring Aura attacks. This affects some actions as you press other buttons. If you are dashing and press L2, you do an Aura Burst, similar to SB2, that ends with a strong punch or kick. If you´re charging Ki standing in one place, pressing a direction will make you take off fast in that direcion.
- R2: Special. This activates Ultimates, power ups and transformations.
Fighting mechanics:
- Counter system. Pressing Guard + Ki blast will make the character unleash an invisible Ki energy field to push him away. Pressing Guard + Punch or Kick, will make you teleport behind the enemy. If he is punching, you must press Guard + Punch, the same thing with Kick. This makes it hard to abuse and recquires timing. Holding Guard makes you defend, but while doing that, pressing Jump + Direction will make you take evasive steps in every direction.
- Grabs are done by pressing Punch + Kick. Tapping makes you grab them followed by the specific animation. Holding those 2 buttons, allows you hold them and throw them around by rotating the analog stick. To counter a guard, timing is needed to press the exact same buttons.
- Every move is done with a specific command in every character´s move list. So there´s no cinematic Rushes. They are done in realtime by pressing the exact commands like in a fighting game.
- If you´re fighting on Ground, you can juggle your enemy. If you send him too far with a charged punch or kick, he starts flying normally, not allowing juggles. (Just like in Budokai series).
- You can Hide your Ki and run away. If you´re fighting on Ground, you may be able to run away and hide behind some mountains to set up an Ultimate. If you´re flying you cant hide your Ki, which Means that Dragonball Characters who cant fly have an advantage over those who can. Anything you do that uses Ki, punch, charge Ki, alerts them in a direction if far away. If close, they lock on to you.
Game Modes:
Story Mode: Short with the essencial fights. This wont be the most important mode. It´s only used for nostalgy.
Adventure Mode (working name): Now this is the true experience. As I said before, you can control your character freely in 3D. Many minions appear on the map, like Red Ribbon Robots, bandits, henchmen, Dinosaurs. With the Lock on System you can take them all in the same map. You go to certain places to train with CPU characters, like RoSaT, Turtle Hermit´s island, Baba´s place. You can enter in tournaments when they are held. You can look for Dragonballs and wish for capsules, more power and secrets.
It´s a huge world where you can develop your character, with no timeline or Sagas, which means Freeza could appear in Earth to fight you when you´re already SSJ3. Each character will have a different adventure mode (More later).
Training Mode: In this mode you can perform combos and apply them to a command. If you´re familiar with Street Fighter Alpha 3, you know you can save combos and apply them to a command and the characters will do the exact same thing. In the DBZ game, you could save them into capsules and equip them to a character. There´s a disadvantage though, if your opponent takes note of your combo, it becomes predictable, so you must know when to use it. On the Plus side, you need to do only one (hard to pull off) command instead of many for the same combo. Also, you have to keep coming up with new combos with all the moves available to the characters.
Differences between Timeline Characters:
Dragonball Characters cant fly, so their movements will be a bit different. On ground, they dont float, they run fast in a direction. Instead of teleporting animation, they disappear fast leaving an after image behind. They jump, can stay in air for a while, but cant fly (meaning they cant change direction in air) but they can charge in a direction.
Now this seems unfair for Dragonball Characters, but it will be solved later with character balance. You can train them and receive a capsule that allows them to fly.
Character Set Up:
This is when it get´s interesting. This is part where I remove everything that BT3 added and replace it with Full Character customization. You wont create a character, but you´ll change existing ones with a capsule system and one similar to Super DBZ. You can equip Weapons and armor too. You´re limited in space, so you cant have all transformations and moves per character. Some moves capsules change with transformation (like in B3) not needing to spend extra space.
Instead of having 3 timeline Gokus, you have one. You have his entire movepool from the seires, outfits, weapons and as an extra, skins for the different drawing styles from the series. So you want to play as Early Goku? You equip him with Kaioken, Spirit Bomb, Taioken, his outfits from the Early Sagas. You want to play with Late Goku? You equip him with transformation capsules, his moves and outfits. Want a Teen Goku? Choose his skin from DB, and put feet Kamehameha, his power pole as a weapon and dont equip his flying capsule.
Then, you want to be creative? You can make a SSJ3 Goku use his Power Pole and move like a Dragon Ball character (no flying).
This level of customization is for Adventure Mode. Story Mode will use Pre-set characters to fit the story.
Characters:
Coming Soon....
mcred
10-15-2007, 05:11 PM
Piccolo should have sync with Nail as a Blast 2 and as a rush like that of Gokus Kaioken execpyt it would be a light blue color
Uub and MajinUub moves need to be changed
Janempa needs his mini Goku move and his mini Janempa attack
Add Kid Vegeta , Teed Broly, and Mega Buu to the game.
Add a Vegeta mini game of shooting asteriods to protect his space ship and then let him turn into a super sayian at the end of the mini game.
Demonic Saiyan
10-22-2007, 12:31 PM
Each city should be a HUB where you can interact with people and other z-fighters.
Eg;
If you went to west city you could go to capsule corp and talk to bulma or her mum. or buy z-items from prof briefs.
During the saiyan sega you could go to east district and see the sick goku.
Other citys you can basically interact and actually walk or fly or transform through the cities.
if certain battles take place in the story in the city then its where the battle shud be.
eg; http://www.gametrailers.com/player/21479.html
Tripleh(game)
10-22-2007, 06:56 PM
http://www.animestocks.com/gallery_files/icons/Dragonball%20Z-GT/Chi%20Chi.jpg chi chi b1: Goku! (full power) 2nd b1: Gohan study! strength goes 50% higher
b2: ill show you 100% (she kicks the opponets back (butt) and he or she goes flying) (rush) (like in dbz movie 7 she kicks krillin)
2nd b2: Do your home work! (she does a move like burter hit some alot) (rush)
Ki: she throws books and says do your work rapidly
Super attack: Goku help! (She runs and then falls and then screams goku help then the enemy looks up and goku does a instant transmisson kamahamaha)
http://dragonballarena.gamesurf.it/immagini/psg/schede/toma.jpg
b1:Sayain soul: all stats up20% 2nd b1:bardock be alright: full power
Toma b2: full power energy wave (a purple wave like kamahamaha with one hand like turles)
Toma 2nd b2: Super explosive rush (he pinballs the opponet around and then goes behind him and does a super explosive wave) (rush)
Speical: For you bardock fasha (other freinds don't know) (toma does a omve like bardock final revenger drops the guy on the floor like zarbon then
ends it with a full power energ wave and says whimp like piccolo.
Abarai Renji
10-22-2007, 08:18 PM
i want create-a-player, cause i want to be the 1 who reaps the souls of those dbz fighters.
i hate the fact that goku is the majority of the game. my favorite character is vegeta, so i would rather there be a create-a-player, like DarcRabbit suggested on page 4. that way i don't HAVE to play as goku, and i could create someone like vegeta so that he would become the best.
if you ask anyone here they would tell you that gt sucked, and that it had goku as the ONLY hero. no-one in gt was beaten unless goku did it, and that sucks.
plus budokai tenkaichi games are the best thing to happen to db/z/gt games, and if create-a-player was added then there would be no fighting game better then it. so we NEED create-a-player, so that we could make tenkaichi games better then what they are, and the best fighting game that ever will be (at least until the next tenkaichi game after that).
and make it for ps3 so that all of the create-a-player options would be the best that can be.
Z master
10-23-2007, 07:00 PM
My suggestion is to include the Story as told in "Plan to destroy the Saiya-jins"
From what I have seen this is quite a rare movie (lucky I was able to get a copy) but it is the single GREATEST DBZ story I have seen! And I have seen all 15 other movies and 291 episodes.
Anyway this is all the info I could find on it, it should be quite enough and speak for itself on why it was so good. If thats not good enough just search Youtube for "plan to destroy the saiyans" you'll find more than enough clips ;).
PLOT SUMMARY
Dr. Raichi is the only survivor of Tsufurus, who once lived on Planet Plant, before the coming of Saiyans. They, not only massacred the entire Tsufuru-jin, but also stole their technologies and conquered the planet renaming it Vegeta, in honor of their king. But Raichi managed to escape with a capsule and found refuge on a nearby planet where he lives with the only wish to have his revenge on Saiyans! As we know, then Freeza will come to commit the destruction of Planet Vegeta... but this is another story! Raichi is producing the clones of the strongest fighters who faced the "Earthling" Saiyans, Slug, Tares, Coola and Freeza himself, and some other creatures, less dangerous but still tiresome. Goku and his friends are attacked at Capsule Corp. by these strange creatures, namely Skud and Kintarn. During the fight, Goku discovers he cannot use his special powers; Dr. Raichi, in fact, more clever than what he seems, installed some special devices nearby that prevent Goku to use all his powers. But the Saiyans do not give up and start to destroy all these devices one after the other, till they get to the last one that is defended by Slug, Tares, Coola and Freeza. The fights are: Gohan vs Tares, Trunks vs Freeza; Goku vs Cooler and Piccolo vs Slug. Vegeta's decided not to intervene because he believes it's not worth to fight against some clones. But things don't go as they hope; in fact, Dr. Raichi has installed inside the clones a device that allows them to regenerate themselves when they're destroyed (simmilar to Piccolo)! The only way to beat them is to get rid of them in the same way the original ones have been defeated the first time. So the clones are destroyed one after the other. Then comes Dr. Raichi's turn.... With a star ship of Capsule Corp. they reach his planet and defeat him without a hitch. But before he died, Dr. Raichi manages to activate his supreme creation, Hatchyack. The situation seems really impossible, the monster fights against the Saiyans without any trouble. But, as it uses to be said, unity is strength and thanks to a single powerful attack, resulting from the union of each Saiyan's utmost power, they kill once and for all the last Tsufuru.
http://dragonballarena.gamesurf.it/immagini/oav/dbzg03.jpg
http://dragonballarena.gamesurf.it/immagini/oav/dbzg04.jpg
1234gogeta
10-24-2007, 05:24 PM
real music, on the xbox 360, more characters, more costumes, more moves, and more voice overs
richmore
10-25-2007, 07:14 PM
ok i been playing these games for a while
and they have gotten better over the years.. yes i agree
but i'm am not happy that they never made a create a character
option... all the wrestling games do it and it adds to the overall gameplay of those titles they could follow that
formula... so that ever look detail and move is customized
if you agree reply this message in thousands so that
they can make a change before they drop the
next dbz bt4:mad: and maybe a created chracter story line
where he or she has to destoy every one...aka the darside
or save the universe... aka jedi
http://www.ataricommunity.com/forums/images/statusicon/user_online.gif http://www.ataricommunity.com/forums/images/buttons/report.gif (http://www.ataricommunity.com/forums/report.php?p=9678427) http://www.ataricommunity.com/forums/images/misc/progress.gif
dbz@yahoo.com
10-26-2007, 04:54 PM
Here in this post, I will list my ideas for "Goku" for the next future Dragonball Z game!
I will talk about Energy Attacks and Power-up transformations that I think should be added into the next DBZ Game based on the character "Goku". This time, it's time I will pull old ideas and bring them to a newer DBZ game!
I will also be listing how much energy I believe should be used to perform each energy attack.
Goku:
Transformations:
King Kai Fist x2: Slight power-up taught to Goku from King Kai. Source derived from DBZ: Budokai 1
King Kai Fist x5: Slight power-up taught to Goku from King Kai. Source derived from DBZ: Budokai 1
King Kai Fist x10: Slight power up taught to Goku from King Kai. Source derived from DBZ: Budokai 1
King Kai Fist x20: Fully powered up. Taught to Goku from King Kai. Source derived from DBZ: Budokai 1
Super Saiyan: Transforms to SS1
Super Saiyan 2: Transforms to SS2
Super Saiyan 3: Transforms to SS3
Super Saiyan 4: Transforms to SS4 through Golden Great Ape Form. Must turn Golden Great Ape form first!
Great Ape Form: Transforms into Great Ape, previously seen from Vegeta Saga
Golden Great Ape Form: Transforms to Great Ape form, featuring Gold Fur
Goku:
Energy Attacks:
1. Kamehameha: Shoots out powerful blue beam at opponent.
2. Dragon Fist: Normal 4-hit combo of two kicks and punches, then a blast-back attack with hand towards opponent.
3. Ki Force Blast: Summons a force field type blast, knocking opponent away from him.
4. Kaioken Kamehameha: Use power of Kaioken to blast opponent with extra energy from Kamehameha
5. One-Handed Spirit Bomb: Automatically form a blue ball of energy in right hand and immediately throw at opponent. Lauches opponent up in air and sends him or her crashing back down into ground
6. Dragon Force: Power-up by 35% attack power and speed
7. Power Defender: Power-up by 35% defense power
8. Ultimate Dragon: Power-up by 50% attack, defense, speed, plus Max Power mode
Super Saiyan 1 Goku:
Energy Attacks:
1. Power Rush: Dashes up to opponent. Knock him/her away with a punch to face and dash forward and punch opponent in stomach and quickly deliver series of punches and kicks. Then, teleport behind opponent and knock down to ground with a punch.
2. One-Hand Kamehameha: Shoot blue beam out of right hand at opponent
3. Super Explosive Wave: Use pure energy to launch explosive wave from body, damaging opponent within a certain proximity
4. Dragon Fist: Dash at opponent delivering 8 different kicks and punches, then kick opponent away, blasting opponent away with a Kamehameha Wave
5. Finishing Kamehameha: Brings right hand all the way back and forms large blue energy ball. Then, brings left hand back and forms large blue ball and bring down to right waist and launch at opponent. When hits oppoent, opponent holds blast back, with Goku using more energy to finish opponent with him yelling "HAAAAA!!!!!"
6. Power from within: Power-up 45% attack power
7. Instantaneous Transmission: Teleport behind opponent
8. Defense Barrier: Power-up 45% defense power
Super Saiyan 2 Goku:
Energy Attacks:
1. Kamehameha: Shoots out powerful blue energy beam at opponent
2. Dragon Fist: Dash at opponent, delivering 8 different punches and kicks, finishing with final slam downwards to ground
3. Continuous Energy Blasts: Goes into cinematic-cut scene, shooting 9 energy blasts at opponent and then powering up 1 last energy blast to shoot at opponent
4. Teleporting Kamehameha: Forms a powerful Kamehameha Wave and if opponent attacks Goku, Goku teleports behind opponent and shoots out Kamehameha Wave at opponent
5. Super Kamehameha: Shoots out ultimate powerful blue beam at opponent and if hits opponent, opponent holds back blast, allowing Goku to use more power to launch Kamehameha wave more stronger at opponent
6. Instantaneous Transmission: Teleport behind opponent and knock opponent down into ground
7. Super Mode: Enter Max Power Mode
8. Shenron's Power: Power-up by 50% attack power
Super Saiyan 3 Goku:
Energy Attacks:
1. Ultimate Kamehameha: Shoots out powerful blue beam at opponent and if hit by opponent, opponent holds blast back, allowing Vegeta to come down from sky, shooting a powerful Galick Gun at opponent with Goku's blast together
2. Super Explosive Wave: Use pure energy, blasting out of Goku's body, hitting opponent within certain proximity
3. Perfect Striker: Goku stands in certain stance and if hit by opponent, Goku stops the opponent's attack and dashes behind opponent, knocking opponent up in air and then teleporting to opponent and knocking opponent downwards and launching a Kamehameha Wave
4. Ultimate Super Energy Wave Blaster: Forms powerful blue beam, with Krillin, Vegeta, and Piccolo coming down from sky with Piccolo forming Special Beam Cannon, Krillin forming Kamehameha Wave, and Vegeta forming Galick Gun and lauches all 4 blasts at opponent for maximum damage!
5. Super Dragon Fist: Dashes up to opponent and punches opponent in stomach, tripping opponent, and then knocking opponent up in air. Goku then throws right fist out at opponent, summoning Shenron, with Shenron running into opponent for severe damage!
6. Dragonball: Raises attack power by 55%
7. Impenetrable Block: Raises defense power by 55%
8. Instantaneuos Transmission: Teleports behind opponent, knocking opponent away with a punch to opponent's back and then teleporting to opponent, knocking him/her down to ground
Super Saiyan 4 Goku:
Energy Attacks:
1. 10x Kamehameha: Shoots out powerful red beam at opponent, with Goku saying "KA-ME-HA-ME...." and then when he shoots beam at opponent, he yells "HAAA!!!"
2. Dragon Fist: Dashes at opponent, delivering 10 punches and kicks to opponent, with a final knock-down attack at opponent and delivering a "blue" Kamehameha at opponent
3. Dragonball Rush Blast: Dashes at opponent and delivers a series of punches and kicks to opponent and then knocks opponent away. Then, teleports to opponent, knocking opponent downwards, and then teleports again, knocking opponent away from Goku, and lauches a powerful red energy ball at opponent
4. Super Kaioken 10x Kamehameha: Launches powerful red beam at opponent and uses extra Kaioken power and launches more power into opponent
5. Killing Dragon Fist: Dashes at opponent and punches opponent in stomach and then knocking opponent away, and taking right fist and launches Shenron out of hand. Shenron dashes at opponent and bites opponent, carrying opponent in his mouth and sends opponent pummeling through the ground!
6. Kamehameha Power: Raises attack power by 50%
7. Dragon Blocker: Raises defense power by 50%
8: Power Finisher: Enter Max Power Mode
With these forms as follows:
King Kai Fist x2
King Kai Fist x5
King Kai Fist x10
King Kai Fist x20
I believe that these transformations should have the original moves associated with the original normal form of Goku.
Also, I believe that "Online Play" should be added in as well.
Great Ape Form Goku:
Energy Attacks:
1. Super Explosive Wave: Launches power wave of energy out of body
2. Energy Ball Blast: Shoots out 7 blue energy balls out of mouth
3. Super Mouth Kamehameha: Blasts Kamehameha out of mouth at opponent
4. Super Energy Ball: Forms blue ball above head and launches at opponent
5. Ultimate Mouth Blast: Shoots out powerful red beam out of mouth at opponent and launches at opponent
6. Big Roar: Enter Max Power Mode
7. Explosive Wave: Uses small explosive wave to negate certain smaller energy blasts, ki blasts, and smaller waves of energy
8. Maximum Defense: Raises defense by 65% for 20 seconds
Golden Great Ape Form Goku:
Energy Attacks:
1. Power Ball Launcher: Forms a gold power ball above head and launches to opponent
2. Super Explosive Wave: Launches powerful explosive wave from body
3. Red Blaster: Shoots powerful red energy ball out of mouth at opponent
4. Major Stomp: Must be next to opponent. Grabs opponent and throws him/her down to ground and steps on him/her
5. Golden Thundering Kamehameha: Brings hands back to side and shoots out Golden Kamehameha at opponent!
6. Ape's Rage: Enter Max Power Mode
7. Zero Damager: When opponent launches blast at Goku, damage becomes zero!
8. Defense Barrier: Raises defense by 80% for 30 seconds
Energy Usage: I think there should "7" energy lines!
Goku(Normal):
1. Kamehameha: 1
2. Dragon Fist: 2
3. Ki Force Blast: 1
4. Kaioken Kamehameha: 3
5. One-Handed Spirit Bomb: 5
6. Dragon Force: 2
7. Power Defender: 2
8. Ultimate Dragon: 3
Super Saiyan 1 Goku:
1. Power Rush: 2
2. One-Handed Kamehameha: 3
3. Super Explosive Wave: 3
4. Dragon Fist: 2
5. Finishing Kamehameha: 5
6. Power From Within: 3
7. Instantaneous Transmission: 2
8. Defense Barrier: 3
Super Saiyan 2 Goku:
1. Kamehameha: 1
2. Dragon Fist: 2
3. Continuous Energy Blasts: 2
4. Teleporting Kamehameha: 4
5. Super Kamehameha: 5
6. Instantaneous Transmission: 2
7. Super Mode: 3
8. Shenron's Power: 2
Super Saiyan 3 Goku:
1. Ultimate Kamehameha: 3
2. Super Explosive Wave: 3
3. Perfect Striker: 4
4. Ultimate Super Energy Wave Blaster: 5
5. Super Kamehameha: 6
6. Dragonball: 2
7. Impenetrable Block: 3
8. Instantaneous Transmission: 2
Super Saiyan 4 Goku:
1. 10x Kamehameha: 1
2. Dragon Fist: 3
3. Dragonball Rush Blast: 3
4. Super Kaioken 10x Kamehameha: 5
5. Killing Dragon Fist: 7
6. Kamehameha Power: 2
7. Dragon Blocker: 2
8. Power Finisher: 3
Great Ape Goku:
1. Super Explosive Wave: 3
2. Energy Ball Blast: 3
3. Super Mouth Kamehameha: 4
4. Super Energy Ball: 3
5. Ultimate Mouth Blast: 5
6. Big Roar: 3
7. Explosive Wave: 2
8. Maximum Defense: 3
Golden Great Ape Goku:
1. Power Ball Launcher: 3
2. Explosive Wave: 4
3. Red Blaster: 5
4. Major Stomp: 4
5. Golden Thundering Kamehameha: 7
6. Ape's Rage: 3
7. Zero Damager: 3
8. Defense Barrier: 3
These are all of my ideas for the character "Goku" based on Goku's energy moves that I think should be used and put into the next DBZ game!
Well, what do you think?
Ketsueki666
10-26-2007, 11:08 PM
The only thing I want...
Is just an original storyline never told before. Seriously, I know what happens in the Dragonball Z/GT series already. Give me something new, and make a character original to the game to fit with the story (duh), thats all I'm asking.
How many times are fans going to have to play through the same exact story? Every game related to the series has you go through the same events...time, and time again.
super darryl
10-27-2007, 09:26 AM
i would like to have 2 extra blast moves for each character
strat
10-28-2007, 03:22 AM
I think a dbz game like Grand Theft Auto (as some people have already suggested) is definately doable now with the development of these newer game platforms which allow for greater detail, better graphics and bigger games.
To design an entire 3-D interactive world where you can fly, walk, run, jump, swim, fight enemies, destroy the environment, complete missions, go on side-quests and just explore is surely feasible with the new techonology developers have at hand.
Imagine controlling son-goku as you have to gather the dragon balls, fight off emperor pilaf, train at master roshi's, fight in the world tournament and battle the red ribbon army.
I don't mind the fighting modes that the previous games have, the only issues i have are the size of the levels and the fact that a kamehameha does not put a hole in a mountain-side.
I think it would be great to keep these old models, use them in the next games (work on them to some extent of course), but also think of adding something new to the story mode, such as the rpg style gameplay featured in games like grand theft auto.
This would increase the game massively, and i think many fans would love a thoroughly-detailed, step-by-step, chapter-by-chapter, and battle-by-battle, recount of the anime/manga that was dragonball/dbz/gt.
Concluding, I believe that a new style of gameplay is needed, one in which you have a greater control over the character and a greater interaction with the dbz universe, with more to do than just battle all the time. Keep elements of the other bt games, use them for different modes like "one-on-one" and "tournament" mode, but really focus on something original, something that an rpg style dragonball game will offer.
This style of game would definately be a huge hit with fans, and with the general public, please consider this post and the many other posts which share similar views...
(Add Ox-King, Pu'ar, Oolong)
okusenman
10-29-2007, 10:04 PM
I've been playing the Jpn version of BT3 and have some request I hope you will consider.
Please include original Japanese voices and music option for all future releases. There are many of us that can't stand the english dub or music version of anything so we import games to be able to hear the original cast and music. We have subtitled films, why not games??
Instead of just limiting just 3 blast/ultimates, why not assign some to the d-pad so that we can choose which ones we want to use? There could be up to 12 or so for each version of each character. It would be nice to have Vegeta's body blast that killed Napa and other blasts/ultimates that are in the anime. You could customize what blasts/ultimates go to which dpad direction so you can just chose whatever you want on the fly as you play.
I like the new combos and counters that are in BT3 but it would have been nice to have kept the gameplay of BT2 and added BT3 combos onto to that. I miss being able to make my own combo to blast move myself. You were able to do that in BT2. For example I would finish the ^^[] combo and then hit the opponent with a kamehameha while he was sliding on the ground. It didn't take off the full amount as if he was standing but it still tied the combo together. Also when I tried to do that on BT3 the blast would miss where as in BT2 the blast would automatically/anticipate the aim to where the opponent is heading to when he's sliding on the ground after a combo.
Would it be possible to be able to include blast/ultimates returns back to the opponent and follow up with a blast shot of your own? For example when Piccolo fights Frieza. Frieza throws a large energy ball at Piccolo. Piccolo smashes the energy ball back at Frieza and follows up with a blast of his own. You should be able to dodge, block or get hit by the follow up in the game.
If you will bring characters to the game please make them accurate: Future Gohan with no arm.
Also please make a base Piccolo and make transformation scenes of him absorbing Nail and Kami when a player "transforms" him.
Please bring back the look of the mega spirit bomb that Goku used on Frieza.
Get rid of the auto taunt it's annoying and it's cheap that you can't cancel it.
Also please allow all blocks to block ultimates! I just realized that you can't block little Teen Gohan's father & son kamehameha ultimate. I knew it was coming and held the block button but it still connected. Any one can just charge up to sparking and do that move to win the game. That's pretty cheap.
More dramatic blast tug of wars (like Goku and Vegeta's blast tug of war when Vegeta first came to earth). Also more dramatic meteor combos. I thought Bardock's meteor blast scene in BT2 was great compared to BT3 (although the new one isn't too bad). I really liked the new scene of the small Spirit Bomb hitting the opponent. It looks very close to the anime.
Bring back the adjustable Life meter from BT2 when playing versus. I really enjoy watching Com vs Com and watching everyone at max health fight it out in group versus. I also liked the potara system on BT2 better than BT3. You have a set amount of slots for each potara instead of having to figure out how many points you have left for them. It was great that you could increase their value through experience also.
So far I've only bought a couple of potara on BT3 but it looks like you can only buy one of each so you can't buy multiples for different characters. Hopefully you'll fix that next time.
More hands on tutorial system with move display counter would be great too (like in Virtua Fighter 5). There are so many combos that I've seen the com do that I can't quite figure out yet.
I'm sure you will do this any way so i won't list any names but please add more characters and don't remove anyone for future titles. I love having Arale on!!
Let us be able to chose which tourny we want to play and at what level difficulty. It's very annoying having to wade through the randomness just so you can play the certain tourny and level you need to get the hidden character/level.
Definitely online play is a must for next gen systems.
Make costume and planet damage more easier to obtain. I thought you had it perfect on BT2. I haven't seen a planet explode yet and it's been a month since I got the import.
all in all BT3 is a good game but it seemed to be a half step back from BT2 in my own opinion. The new combos/counter moves, some dramatic meteor scenes and look of the character and blasts are great but the in game gameplay, leveling up potara and the potara adding system for characters seemed much better in BT2. I hope you will take mine and the rest of our suggestions to heart and share them with your Japanese counterparts so that this game can be more fun, flashy and exciting.
Thanks for your time and please feel free to contact me with any questions.
Tha_Assasin
11-01-2007, 06:01 PM
For new characters:
1) Androids #14 & #15
2) Gokua
3) Bio-Broly
4) Gt Vegeta
5) GT Goten
For new stages:
1) Planet M2
2) New Vegeta
mascot1063
11-07-2007, 05:17 PM
i know you guys working on this game won't listen to us, but japanese music. thats all i ask
PiccoloJr.
11-08-2007, 02:22 PM
This suggestion.
They need to fix Piccolo Jr.(Both Forms) in the next game. The fixings he needs are no palette swap of his clothes as in his shirt, pants, and belt need to be the same colors as in his shirt and pants dark purple, and belt blue because he doesn't look good with light purple shirt and pants and red belt. His shirt should also be the same design circle shaped hole where his head goes through because v-shaped hole design makes him not look right and I don't mean to say this "gay" with his whole chest and a bit of his pink patch belly being shown. He's better with the dark purple shirt and pants, blue belt, and circle hole shaped shirt on. I also don't want him to never get anything on his shirt, pants, and belt when he's battle damaged like goo, dirt, mud, water drips, blood, stone dots when he turned to stone, and dust forever. And finally, he must have the roundy patches on his knees, the triangular patches on the bottom front middle side of his legs, the roundyish triangular patches on the bottom back middle side of his legs, and the pyramid patch on the middle side of his back shown which King Piccolo, Lord Slug, and Nail also need to have too. Also, no goof colors on his skin and parts of his shirt, pants, and belt.
Here's examples.
The pyramid patch on middle side of his back shown.
http://www.dragonballtoys.com/assets/archiveimages/353/ifmc1piccolo_7.jpg
http://www.dragonballtoys.com/assets/archiveimages/353/ifmc1piccolo_6.jpg
The roundy patches on his knees, the triangular patches on the bottom front middle side of his legs, and the roundyish triangular patches on the bottom back middle side of his legs shown.
http://www.dbzcollection.fr/powerlevel/cartes/power01/images/16.jpg
http://images.myfavoritegames.com/gallery-db-z-gt-x/Screenshots/Movies_and_Specials/DBZ_Movie_8_v2/DragonballZ-Movie08_1460.jpg
And his shirt the same design circle shaped hole where his head goes through.
http://images.myfavoritegames.com/gallery-db-z-gt-x/Piccolo/piccoloyelling.jpg
P.S.
King Piccolo's eyes have to be white when he's a young adult Namekian. Only eldery Namekians have yellow eyes and young(both kid and adult) Namekians have white eyes.
I hope you understand that I don't want his fighting uniform shirt, pants, and belt; and his legs' and back's design to never change forever. Will you agree with me on this? Thank You.
This next suggestion.
What-if alternate costumes for Adult Piccolo Jr. both forms
No weighted Namekian shoes(Barefoot)
Shirtless
Sandals
Zoris(Naruto Ninja Boots(material of zoris black colored(Kakashi and Iruka's style, lacking heel coverings on heels)
And this last suggestion.
Adult Piccolo Jr.(both forms)having his weighted Namekian shoes off as in barefooted included with the cape and turban off in the next game as a what-if alternate costume like Early Goku's option having his weighted clothing including his under-shirt, wristbands, and shoes off and getting tattered or losing them in battle as a what-if battle damage as in his Namekian shoes getting tattered by blasts to have a bit part of his bare feet like his toes, soles(bottom part), top part, ankles with those 3 red conjoined rings, and heels shown and losing them in battle like completely gone, disintegrated, and destroyed when losing to a beam struggle and hit by a UB move and pop off his feet after he's thrown hard before he flies far away by an enemy while he or she holds onto his foot and and lets go of his foot after being thrown, after being punched really hard in the stomach before flying far away, and after crashing into mountains, buildings, and other debris.
mbl22
11-10-2007, 09:29 PM
here's some suggestions and some things i'd like to see in the next game
1.Mode: Team Free for All: 2 vs 2 battle style , where all members battle on the field at the same time.
2.New Characters:
01 General Rildo (GT)
02 General Rildo (Sigma Force) (GT)
03 General Rildo (Metallic) (GT)
04 Android #14 (Movies)
05 Android #15 (Movies)
06 Assistant Black (DB)
07 Baby (Base Form) (GT)
08 Spice (Movies)
09 Nezi (GT)
10 Ribet (GT)
11 Bizu (GT)
12 Mega Sigma Force Canon (GT)
13 Dr. Myuu (GT)
14 Eis Shenron (GT)
15 Gokua (Movies)
16 Gohan (GT)
17 Gohan SSJ (GT)
18 Vegeta (GT)
19 Vegeta SSJ (GT)
20 Goten (GT)
21 Goten SSJ (GT)
22 Pirate Robot (DB)
23 Kami (DBZ)
24 Kibito (Majin Buu Saga)
25 Krillin (DB)
26 Ledgic (GT)
27 Oceanus Shenron (GT)
28 Oceanus Shenron (Dragon Form) (GT)
29 Olibu (Otherworld)
30 Tora (Movies)
Stages:
01 King Kai Planet
02 Otherworld Tournament Arena
03 King Vegeta's Throne Room
Alt. Costumes
01 Pikkon (Weightless)
02 Future Trunks (Bojack Movie Attire)
Doomsiren
11-11-2007, 12:13 PM
More blasts for each character
2 techniques
4 blast 2
2 UB
Typhoon859
11-11-2007, 01:21 PM
Necessary DBZ Game Improvements
Comparisons for Further Improvement-
I really do not understand how there are obvious downgrades from Budokai 3. For a game to be more successful, things like that can’t be done. For example, why is the planet explosion less detailed than the one in Budokai 3?
Many of the moves in the anime involve swallowing the person into the fired beam, which was fairly shown in Budokai 3. In Tenkaichi 2 they didn't show anything so, in 3, it can be said that it was improved. But still, instead of swallowing, it just shows the character rotating backwards.
What would really make the next game better is improving graphics, in every meaning of the word. For one, the characters should be designed with more polygons. In Budokai 3, the characters didn't look as correct but for example, the fingers were more round than they are in Tenkaichi. In Tenkaichi 3, the fingers are still squares as they were in the past Tenkaichi games. Not only that, but circles, like the Dragon Balls on Omega Shenron, are hexagons...
What I also don't understand is why Budokai 1 had cut-scenes in story mode yet all the games afterwards didn't. The story mode in Tenkaichi 3 is even worse than the one in Tenkaichi 2. But opinion aside, Tenkaichi 3 still doesn't have a single cut-scene. It’s just the two characters talking in the beginning and during the battle. Why?!!! YOU NEED TO bring feel from the show back. Use Bruce Faulconer's music, for example, and instead of making cut-scenes which involve graphics, which you don't do anyway, heck, use clips from the actual show. They did that in the XBox 360 Naruto game. What's wrong with that?
New Concepts and Better Physics-
I’ve noticed that when fighting in the water, it’s exactly the same as above it. More physics should be added to fighting underneath the water. A simple thing like occasional running should be added, like at the start of movement on the ground. Another thing is, the stages are very small. So next time, instead of adding stages, you should just expand them, vertically and horizontally. You should be able to fight higher up in the air.
Another thing that could be added to make it better is customization. A list can be made with all the moves and different looks can be accustomed. I’ve also heard people wanting there to be battles where you fight more than one person at a time. I’m no expert so I can’t imagine how that would be programmed, but that would be an insane addition that would definitely get more sales for the game.
How about energy based attacks? I'm sure that any decent player can dodge the blasts almost every single time. It's too easy to dodge moves. What's the point of them then? Really, they just get you imobilized so that other people are able to hit you. They should home at least a little bit. Something has to be done to change that.
Improvements in General-
Instead of paying attention to how to change the story of DBZ and make it barely make sense, why not use the original storyline and spend more time and effort improving the visuals? In the next game, visuals should be further improved and no additions of useless characters are necessary.
Besides that, I find it not smart at all how same characters are split into more than one form. In Budokai, it was done better. I don’t mean for all of them. Like, Kid Goku and Adult Goku can be separate, but things like Super Saiyan 4 Vegeta and the Vegeta that can go Super Saiyan 2; for them to be separate is just stupid. Honestly though, I don't mean to offend anybody. There are a lot of things done that way. I like that kid Goku goes Super Saiyan 4 in BT3, but Adult Goku should be able to as well. I don’t mean that all the characters that were split should be made into one. The Buus should stay separate, but there are obvious characters that shouldn't be separate. Even if you don't get to use the other version of the character as much because of his incorporation into one, making the character single is correct, which is more of what I’ve noticed people look for. Things like Vegeta being Majin should be something that happens in battle, as a cause of something else. That requires another visual to be created and a simple "if" statement in programming. Majin Vegeta being isolated does not make much sense. Maybe it can be an option by the use of a capsule like in the Budokai games.
Transformations should be done even more realistically. So, for example, Janemba should transform into his smaller form after being punched in the gut (the use of a fully powered up punch) by a character as strong as a Super Saiyan 3 or even more powerful. There are many others like that but you get the idea.
Extras aside and going to the actual fighting, the relation between the characters and the environment still isn't there. When the characters power up and they're close to the ground, rubble should fly up in the air. Stronger characters, while powering up, should make the ground shake, and other things like that. Not as important, because of the improvements in BT3, but still reasonable, more moves should be added to characters. There are still moves missing that can be attributed.
…
Everything should be breakable! It's freakin’ Dragon Ball Z. Why are some mountains breakable and some not? When energy balls are fired into the ground, pieces of the ground, or whatever it is, should be chipped off/should create holes. All that happens is, the energy balls disperse. All moves should leave indents in the ground of different sizes depending on what they are. By the end of each battle, the ground should look like there was a war going on. Yes, it's hard to do, but that's what makes a game great. The holes can at least be made temporary from the initial impact if a console like the Wii and PS2 can't handle it. The way it's done now is as if every object is separate and don't relate to one another in any way. That takes away feel from the game.
When things are destroyed, their remains should stay like they do in the Hyperbolic Time Chamber. A hole shouldn't just be left there as if it were blown up. Proof of battle should remain.
Finally, I’ve noticed that things are very abrupt in terms of audio. The audio is like that almost everywhere but to be more precise I’ll give an example. When the fusing characters say, “Fu-sion-ha” it sounds like each phrase was taken from a separate audio file. Instead of how it should normally sound, “Fuuuuu-sionn-haaaaa”, it sounds like, “Fu…… sion…… ha.” After that, a sound is played as if they fused for half a second and a light is shown for the same amount of time. In other words, it looks very low-budget. Not only that but many moves, after they hit something, just disappear. After the Kamehameha hits, as an example for this, it loses the beam and a tiny explosion is shown. What it should really be is, it should continue flying off into space or hit something, depending on where it was aimed. Just so that there’s a better understanding, another example is when Vegeta does his Final Explosion. First of all, the way it looks is the same as a regular explosive wave which is totally incorrect. Secondly, the explosion is supposed to expand. And third, getting back to the audio, instead of just saying something in the beginning, he should scream afterwards throughout. He is exploding himself after all… By the way, that’s already assuming that the explosion was longer and more powerful… That’s what the game is missing. Just, everything is too abrupt. Where is all the screaming?!
Without all of the above, the games do not represent the power that is DBZ…
* To see the poll on how much people agreed with what I said, visit my thread at http://www.ataricommunity.com/forums/showthread.php?t=619914
Zystus
11-12-2007, 03:15 AM
- Should add 2 v 2, 3 v 3, or at least a Handicap mode like 2 v 1 in one screen, because in my opinion 1 v 1 and tag team battles tend to get boring real fast and when I play with like my 6 other friends they just hate to wait and take turns, I mean come on the PS2 can play up to six players with the multi-tap maybe make it an exclusive for the PS2 version since the Wii can't do that.
- Should also add Hatchyack, I just watched the OVA "Eradicate The Saiyans" and Goku said he could be more powerful than Broly! I was amazed at what Goku said, I'd also like to duke it out with Hatchyack and Broly and see if Goku was right.
strantom
11-12-2007, 04:16 AM
I think that there should be more playable charecters like:
matalitron (from db series)
andriods 14,15
coolers henchmen
turles's henchmen (personal fav)
baby (not baby vegeta)
chi-chi (adult)
frieza (just after he broke his armer)
carlic jr's henchmen (both versons)
general rildo
more dragons.
asfor the stages i think that we can have it moe interactible ex. i get hit to the ground realy hard then it should make a crater or if an attack like a beam hits the ground there should be an explosan then a cater whould be left.
last but not least if possible then there should be 2 player mode to were you and your patner and opponet can have 2 chacters out at ounce.
dbzfan_85
11-14-2007, 09:05 AM
I think you should bring back the same story mode that you had in BT2 cause that to me was fun and tough and also when you beat the level you get a fuse items to fuse together to get your characters. The moves and the character you added in BT3 are good, but the story mode should been the same but longer and more tougher then BT2 was. You can it feels like you playing the whole saga from the real DBZ shows exactly like it, not just half of it. If this not in the game maybe you can have when two HUGE powers locks up the planet can shake and two HUGE power beams or balls or both can shake the planet.
Finally Moves:
Super Buu (Gohan): maybe ya'll can have his Super Ghost do Kamehameha like he did against Vegito in the Buu saga. can't find the pic for it but its episode #270 Vegit