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View Full Version : [WIP/HLP] Stone Walls


Janitor 06
08-27-2007, 05:38 PM
http://i155.photobucket.com/albums/s304/Janitor06/Structure1.jpg
And another CS set (that's most likely to be unfinished): Stone walls! Yay! Original name!
This set is full of Stone Walls. They are all 1/4 tile placement, and I'm planning to use them in my next park. The set will be released when it's finished. Here's some pics:

http://i155.photobucket.com/albums/s304/Janitor06/Walls.jpg
The Walls.

http://i155.photobucket.com/albums/s304/Janitor06/DiagWalls.jpg
The Diagonal walls.

http://i155.photobucket.com/albums/s304/Janitor06/DiagProb2-1.jpg
http://i155.photobucket.com/albums/s304/Janitor06/DiagProb1.jpg
The Problems.
Why, oh why, are those faces invisible?

{Freak}Rct3
08-27-2007, 05:40 PM
looking good... and i had the same problem.

you use sketchup and you probobly selected the grouped faces and exported it that way. you need to unselect everything before exporting.

StarRngr4.0
08-28-2007, 03:02 AM
The 'normal' vector for that face is pointing the wrong way. You either need to 'flip' the face in sketchup (it should appear white, not purple) or tell the importer to use double sided faces.

| Aces |
08-28-2007, 04:43 AM
Hmm sorry i cant really help with that. But its great set! Good job :D Hope you sort your problem out soon...

rctmaniac
08-28-2007, 05:03 AM
Use 'SIOpaqueDS' in the importer.

The_Cook
08-29-2007, 04:24 AM
Use 'SIOpaqueDS' in the importer.

Fix the normals properly.

If you use SIOpaqueDS then it will draw the hidden back faces meaning that it's drawing twice as many faces as it needs to and your set will contribute to lag occuring much quicker than it would if it were properly constructed.

rctmaniac
08-29-2007, 07:15 AM
Good point cook, didnt think of that.