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View Full Version : 50's Diner and take step back in time new update 7/18/08


coasterman20076
10-18-2007, 09:45 PM
this is my new set 50's diner the new set will included walls and roof pieces and furniture pieces.So come take step back in time
http://img150.imageshack.us/img150/9775/w50sdinernewez6.jpg
here one of the peices for the 50's diner set the jukebox
http://img150.imageshack.us/img150/4537/jukebox2jp1.jpg

rctman12
10-18-2007, 10:02 PM
amazeing!!!

adamb241
10-18-2007, 10:26 PM
Looks great.

Those cars look really realistic!

rideslover
10-18-2007, 10:29 PM
wow! nice diner and jukebox, good work! the diner was built since 1950 which I live in 3 blocks way to diner from my house. I like the separate piece of diner wall, door, sign, clock, counter, stove, door, fridge, neon, glass tile, and many more as well the jukebox and nice classic cars make great for low poly.

Iamok
10-18-2007, 10:35 PM
Smexy jukebox :D

coasterman20076
10-19-2007, 12:31 AM
if anyone gut good idea peice go with diner set let me know and I'll see want I can do .But think I got the basic stuff down and the jukebox will light up and you will be able use like any other speaker so you can put owen music on it .just thought let you know that

StengelDive
10-19-2007, 02:28 PM
Incredible! - I just put in another thread that I was hoping someone would make something inspired by the fifties.

Some ideas...a "period" Coca Cola machine or cooler; a soda fountain; neon signs; how about the little jukeboxes that go on the counters and tables...like at Johnny Rockets...

ParkHop120
10-19-2007, 02:32 PM
Hello, Coasterman 20076!

I also like your new 1950s-inspired Diner Building Set--it's just the thing we need to build Pop Tate's Chock-Lit Shoppe Diner (Riverdale--in Archie Comics' series). Neon lighting strips are there, as well as a nice jukebox.

ParkHop120

coasterman20076
10-19-2007, 02:57 PM
I'm glade every one like this set more still to come and keep ideas coming.
I will be do small juke box to go on counter and that will be speak to and I'll try have light up like the bigger jukebox too.I also will be do the soda bar too and here new ojbects I got done
http://img87.imageshack.us/img87/2567/bothim4.jpg
http://img220.imageshack.us/img220/4347/stoll50sdinerms2.jpg

BlackHole2006
10-19-2007, 03:52 PM
FINALLY! The set I have been watiting for!

THANK YOU!

DasMatze
10-19-2007, 04:08 PM
The circles have too many segments = too many polys.
The textures arent grouped by texture.
You cannot use the default sketchup textures.
The seats are too low and wrong placed.
The jukebox is too big and you can save a lot polygons with a texture instead of all those faces for a simple color.

wabigbear
10-19-2007, 04:29 PM
On the very first screenshot with the cars and the diner building...how much of that did you make? Or is that photo from something else and isn't custom scenery?

coasterman20076
10-19-2007, 04:37 PM
That just photo found use it not the logo for it not the custom scenery
and the poly count is not to high test all my object in my game there fine
and the jukebox an'tit just picture really close up make juke small a normal wall rct3.

wabigbear
10-19-2007, 05:39 PM
Thanks for clearing it up, I think some people might have thought the cars and diner were items you were making.

What is the polycount if I might ask? It isn't only about whether you can get them in the game or not, but what they all add up to when used several times in a park along with everything else. Smaller is better. I myself have made the painful choice to remove some of the most gorgeous CS sets released so far because they were just too large. Looking at the curved surfaces on your set so far I know you could easily reduce the number of faces while having them look just as good. Up in the CS stickie is a link to a topic by Vodin about reducing face counts, surfingoz also has a tutorial about reducing faces in Sketchup, I had to learn myself how to follow those and they made a world of difference while the scenery looks just as good. Worth checking out because I think this set could be very popular.

rideslover
10-19-2007, 05:44 PM
wow, good work.... Yes I remember that one about 3 block from my house walk to the diner.

coasterfreak
10-19-2007, 11:33 PM
This could be a very promising set, but you are going to have to play by the rules, and listen to what these folks have to say! Some of them ARE custom scenery creators, so they know what they are talking about. If you want great inspiration on making this set, then go to this link: Coasterfreak-"ATK" (http://s153.photobucket.com/albums/s234/coasterfreak53/Art%20Deco%20Pictures/?action=view&current=069d26c0.pbw)and see what where your mind takes you! Thanks, Coasterfreak! :up:

P.S. You will have to start looking for some great pictures/textures to use as well, and not make the poly counts so high! But over-all, you'll get the hang of it sooner or later..........Read the stickies at the top, and read the tutorials! LOL

adamb241
10-20-2007, 01:00 AM
I agree the diner booths are way to low, the people would be very uncomfortable, the table's texture is a bit to plain and the jukebox needs some more work to. I want to see how this turns out, looks promising.

skippytim
10-20-2007, 01:52 AM
The booths look like a terrible Japanese "sit on the floor" experience. lol.
Here's a good pic of some diner seats; they have the common white V in the middle;
http://www.gameroomwarehouse.com/diner/images/diner_booth.gif

If I may make a suggestion, you can't have a diner without the black and white tile floor (like this one)
http://www.roundamerica.com/images/april/2003-04-30/trip-2003-04-30-AZ-Kingman-Mr.-D'z-Diner-inside-200.jpg
Would you be willing to make a path cover "diner style"? I think it'd really spice things up!

coasterman20076
10-20-2007, 05:38 AM
I remade seat for the diner add my owen textures for the each seat A leather texture that is recolorable.I'm go to try made strip down middle of seat recolorable too so that you can change both colors of seat and strip.As for jukebox goes I'm still working on it this versoin of the jukebox be much smaller and I cut down on poly count by using more texture
http://img156.imageshack.us/img156/6885/seat200xr6.jpg

-eezee-
10-20-2007, 07:01 AM
Looks very promising - looking forward to see it when it's done.
The suggestion of a b/w floor is a good idea.

rideslover
10-20-2007, 11:50 AM
awesome

Rollerman87
10-20-2007, 12:13 PM
Looking good. This set will realy come in handy for building restaraunts and stuff, too bad I suck at building restaurants. And the checkered floor is a brilliant idea.

wabigbear
10-20-2007, 01:11 PM
DasMatze already has a checkered flooring (as well as checkered wall pieces) in his McConnery's Fast Food set.

Astros161
10-20-2007, 06:29 PM
This COULD be good.

coasterfreak
10-20-2007, 07:50 PM
Nice, you fixed the seats, YAY! Looks much better now.

gimmos244
10-20-2007, 07:51 PM
The booth seats are looking a lot better. I would suggest making a back for them though.

wabigbear
10-20-2007, 08:14 PM
Yes, seat height looks great now.

Next time when you draw an arc or a circle in Sketchup, right click on the curved line and select "entity info", that will show you how many segments make up your arc or circle. You can alter that number. Lower is usually better because you can also soften edges. If you don't like the number of segments to selected, you can just change it. Good way to reduce the number of faces.

Keep up the good work.

coasterfreak
10-20-2007, 08:21 PM
Not if the boothes are back to back!

mikeyca
10-20-2007, 09:28 PM
Have you imported any of these into the game yet? Just curious to see how it looks so far. Also, the rounded edges of the booth bench still seem awfully smooth...how many polys are you using on that bench?

coasterman20076
10-21-2007, 07:52 AM
well got the diner seat import in to the game problem been fix.

rideslover
10-21-2007, 03:43 PM
oops! I hope you can fix it.

Azn_warrior
10-21-2007, 03:47 PM
i think u forgot to change the transformation matrix... or something like that :p

coasterman20076
10-21-2007, 05:36 PM
well fix the problem with the seat now right way my next up will be with the jukebox and the soda bar seat. still working on soda bar it self and here picture diner seat in the game.

http://img86.imageshack.us/img86/6885/shot0001yr6.png

rideslover
10-21-2007, 08:22 PM
Yes that is look better.

wabigbear
10-22-2007, 11:01 AM
Congratulations coasterman20076! It's always great getting that first piece into the game, looks very nice.

mikeyca
10-22-2007, 11:12 AM
Congrats on getting the booth seat into the game! It looks great. Just a few things to consider:

1) Please post your pics as JPG's (like you did on page 1). The pic above is 1.5 MB in size...just not necessary at all.

2) Since the booth seat will most likely be used indoors (on top of flooring, under roofs, etc) it might be worthwhile to turn off shadows for this piece.

3) I've been harping on it a lot, but your curved edges still look like they use a LOT more polys than necessary. If people want to use several in their park, they're going to hit a lot of lag quickly. If I'm wrong about the high poly count then I apologize, but I'm pretty sure it's higher than it needs to be.

coasterman20076
10-23-2007, 07:43 PM
Here are the glass block walls to the 50's diner set and I'm still working on soda bar and jukebox .I also got sign for the 50's diner set will go with it .
http://img526.imageshack.us/img526/5976/decoglasswallri7.jpg
http://img526.imageshack.us/img526/2397/curvent2.jpg

Azn_warrior
10-23-2007, 07:45 PM
looks nice! add diagonal, curved, and other glass walls and itll be perfect! :D

mikeyca
10-23-2007, 07:58 PM
Cool glass walls. One suggestion...the texture doesn't look like it tiles very well. In other words, if you were to stack two of your glass walls on top of each other or line them up side by side, it doesn't look like the glass blocks would line up properly, so you would see a definite seam where the walls meet.

And here's my constant concern...that curved wall looks AWFULLY smooth...check your poly count please! For just a wall (even a curved one), it should be well below 100 (maybe even 50) I'd say... :)

coasterman20076
10-23-2007, 08:12 PM
belive me the model poly ok it not high I check them and the reason look like there would be A seam becuase have not hide the lines in walls .

Azn_warrior
10-23-2007, 08:15 PM
yea you should check the textures to align

rideslover
10-23-2007, 08:31 PM
that's awesome glass block wall.

wabigbear
10-23-2007, 08:51 PM
belive me the model poly ok it not high I check them and the reason look like there would be A seam becuase have not hide the lines in walls .

I'm not trying to cause problems, but I have to question this, the smooth curves on the pieces you show mean that there ARE a lot of EXTRA faces. You can reduce that number by adjusting your circles and arcs to have fewer segments and then welding things - it will still look great but will have a lot less faces.

Faces = Lag.

This is looking to be a great set, but already there are great sets that I have had to decide not to use because the models just use too many faces or have large texture files and they contribute more than they should to lag. And I'm really, really sad when that happens. Please don't think people are harping on this issue, it's something that is important and will allow the greatest number of people to use and enjoy your hard work.

I like the glass block texture a lot! Since there woll be a seam between the pieces, perhaps the seams on the texture could line up with the edges, then it will blend really well?

mikeyca
10-23-2007, 08:54 PM
belive me the model poly ok it not high I check them and the reason look like there would be A seam becuase have not hide the lines in walls .
The lines in the walls have nothing to do with what clearly shows a bad alignment:

http://img153.imageshack.us/img153/6382/glasswallsmisalignedhd2.jpg
^ Here's what I mean. The red circles show two blocks that would line up side by side. Not only would they not form a square like the blocks in the middle of the wall, they don't even have the same design/lighting. There's some potential within that texture image to create a seamless wall, but what you currently have won't work.

Like Wabigbear suggested, you could use the seam in between the glass blocks as a natural break for your wall texture...for example:
http://img143.imageshack.us/img143/4192/textureoptionsux4.jpg
^ Since the lighting is different on the left side from the right side, you might consider just using what's in the red box or in the blue box.

coasterman20076
10-23-2007, 09:16 PM
ok fix the wall and hope it right now and for thank all your comment it help lot with make this set keep them coming.
http://img523.imageshack.us/img523/2429/blockwall2wg3.jpg

mikeyca
10-23-2007, 10:00 PM
MUCH better with the UV mapping and the texture! :up:

I still think you *might* have a problem with the fact that there's a lot more shadow on the left half of the wall, but see how it looks in the game first before you worry about it too much. I have a feeling that the dark and light sides of the wall may end up looking almost like a seam.

coasterman20076
10-23-2007, 10:38 PM
If that happen just play with shadow in sketchup see want can do .But may not be problem hope.

mikeyca
10-23-2007, 10:40 PM
If that happen just play with shadow in sketchup see want can do .But may not be problem hope.

I don't think the shadow has to do with the light source in sketchup...I think it's the actual texture you're using...the photo (?) you got the glass block wall from had that uneven lighting already.

coasterman20076
10-23-2007, 11:03 PM
Here two different textures pick the one you would think that would look the best with this diner set.
http://aycu03.webshots.com/image/32642/2005642869121920774_rs.jpg
http://aycu03.webshots.com/image/32642/2005678539781780229_rs.jpg

mikeyca
10-24-2007, 11:10 AM
I'm assuming this texture would be used for exterior siding of the diner? Of the two textures you've shown, I would probably use the 2nd one. Are you going to make it recolorable?

coasterman20076
10-24-2007, 11:42 AM
yea I'm go to make it recolorable

Azn_warrior
10-25-2007, 12:27 PM
looking good i would say the first one

wabigbear
10-25-2007, 12:30 PM
A lot of old diners were based on the designs of old Streamline railroad cars, and those often had the corregated texture and rivets in the bottom one you showed.

Azn_warrior
10-25-2007, 12:33 PM
or better yet... u should use both!

Ark-Angel_75
10-25-2007, 12:46 PM
those glass brick walls look great.. I'm looking forward to using those.

coasterman20076
10-25-2007, 01:04 PM
I will be release the 50's diner walls for test so if anyone want test let know give copy of 50's diner walls .

Azn_warrior
10-25-2007, 01:24 PM
sure... ill be happy to test

Ark-Angel_75
10-25-2007, 03:01 PM
I'd liek to test those out in my hard rock park

Maylene
10-25-2007, 03:09 PM
the bottmom texture

deaconnor
10-26-2007, 03:32 PM
Can I test it please?

RCT3robin
10-28-2007, 06:58 AM
Can i test it?

sr3d
10-28-2007, 07:38 AM
Might as well just post a download up to test :p

BigLouie
11-07-2007, 09:16 AM
can't wait for the download! :D

coasterman20076
11-07-2007, 01:47 PM
The 50's diner is on hold on till get better making cso.
also start new set go with dark ride set so you can build Victorian house
and 1800's building

TPM INC
11-24-2007, 07:57 PM
ice job cant wait to see more and dont forget to check my thread

coasterman20076
11-24-2007, 08:02 PM
Here the 50's jukebox you be able to use like speaker in rct3 all light glow at night .I just restart redoing my 50's diner so will see more updates.I'll release jukebox for beta test for my set soon.
http://img208.imageshack.us/img208/1407/jukebox200ez2.jpg

BigLouie
11-24-2007, 08:12 PM
This is awesome I could really use this!!!

coasterman20076
11-24-2007, 08:20 PM
here juke with elvis on what one everyone like for picture texture on let first jukebox or second one let know please.
http://img518.imageshack.us/img518/8784/jukeboxoh6.jpg

rideslover
11-25-2007, 03:19 AM
that is cool jukebox

jaybuoy
11-25-2007, 06:49 AM
How did I miss this, its fantastic.

coasterman20076
07-18-2008, 07:45 PM
working on this dark ride set

stu-2693
07-19-2008, 05:17 AM
you obviously didn't check it well enough then for the wall :P
http://img375.imageshack.us/img375/7876/curvedwalljr2.jpg
that looks smooth and it only has 3 sides. it is 28 polygons, you could add another side and it would still be under 50 polygons. just becouse people say the up most limit to cs is 1000 it doesn't mean anything below that is low.

the same can be done with your seat becouse it is only half a tile wide so you could probably get away with 2 sides on the curves instead. :up:

your wall also seems a strange placement for it to line up with the straight wall. ;)

coasterman20076
07-19-2008, 08:02 AM
well everything be rebuilt becuase lost old file got lot know how with cs in rct3 from partlic effect , lighting,animated texture , and normale cs so can really make nicer set now.

ahorton21283
09-08-2008, 06:05 PM
this set looks awesome!

Where can I get this set.

thanks,
amy

simtanic8
09-08-2008, 06:16 PM
Look at the post above you! He clearly stated he has to redo this set, and it wasent stated in his post but it was never released.Please read more posts next time ;)

~Simtanic8

Coaster Freak
09-08-2008, 06:42 PM
This looks great. I like it!

radio538goeroe
09-09-2008, 09:41 AM
http://img518.imageshack.us/img518/8784/jukeboxoh6.jpg~

Why dont you make the Elvis Thing a Billboard!