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Rollermessenger
10-20-2007, 04:25 PM
Hi,

I have a problem which I could not solute while hours of testing :confused:

I made a simple thin wall with BLENDER, 4x4m, 1cm thick, backside at the edge of a tile. Faced with a startexture and imported (Version 17fix3) without any problems and no problems in the game.

But if I put a regular wall on the tile behind my wall, this wall overlaps my own one so that it is not visible. I can see it only on a very sharp angle. The walls are not placed on the same tile!

See here:

http://s3.directupload.net/images/071021/2bg8iaun.jpg (http://www.directupload.net)

I have checked lot of possibilities (different LOD’s, positions and placementflags, many combinations of unknowns and flags, welded and unwelded walls, et cetera), but no change. The overlapping disappears only if I put the wall in some cm distance of the edge or with a thickness of some cm. But that is not what I need.

JCAT made a very similar wall in his SpaceWorks-set, but there is no overlapping problem. Much worse: his wall overlapps my!

Why? What do I wrong? Has anyone an idea?

As gratification you will get a new set sometime

Rollermessenger

NuclearMan
10-20-2007, 05:07 PM
read some tutorials over in the sticky
it might be that your wall is to thin 1 cm is practicly a tiny bit in rct3 so try making the wall a bit thicker and if that doesnt work i dont know what might be wrong other than flags and unknowns

wabigbear
10-20-2007, 05:28 PM
I have signs I made that are simply a square, flat surface, and they work fine in front of walls, I just had to move the model out away from the edge of the tile far enough to avoid overlapping. So I'm not sure that the thickness of the wall you are trying to make matters in this case, instead it's placement. I'm not certain of the measurements, but I think I read where most walls are set to be 2 cm think, so I moved mine in from the edge 2.2 cm...and they work fine.

Also, some custom scenery walls are placed on the tile edge, some have been placed CENTERED on the tile edge.