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rct3number1fan
11-25-2007, 12:51 PM
This is a totorial to have this option.
http://www.clsite.net/assets/images/Color_Setting02.png
First you have to open the RCT3 Object Importer and go into the "Create OVL" window.
http://www.clsite.net/assets/images/Image309.png
Press this + button and X out the "Sellect texture file(s) for new texture(s)" window. Then you'll see the "Sellect Texture (Advanced)" window.
http://www.clsite.net/assets/images/Image503.png
This is also a window that makes your CS change its texture aotomaticly, but this isn't that totorial.

1. This is where you choose a name of which you please for your recolorable texture. I chose "Recolorable Texture".:p

2. This is where you choose 1, 2, or 3 paint buckets for your CS. A paint bucket is the button that open's the list of colors. 2 or 3 paint buckets allows you to change the color of different sections on your CS. If, you want 2 or 3 you have to make groups in your CS. Then you fill out 2 or 3 of these windows. In the "Edit Model Settings" window, you can choose different ones of these recolorable textures and it might work. "Might" because I haven't tried it. If you want 1, just check "First", if you want 2 check "First" and "Second", and if you want 3 check "First", "Second", and "Third".

3. Here you have to click the + button and add three textures, but you need certain types of textures. Use these.
http://www.clsite.net/assets/images/Red.png

http://www.clsite.net/assets/images/Dark_Green.png

http://www.clsite.net/assets/images/Blue.png

4. After you put in those textures, highlight them and click the + button in the box on the right.

Then click "Ok" and your done!:D
http://www.clsite.net/assets/images/Image702.png

Toko
11-25-2007, 12:53 PM
Dont make duplicate threads.

rct3number1fan
11-25-2007, 01:10 PM
Sorry, it just kep saying I wan't loged in, (even though I was) when I pressed "Submit New Thread". And it wasn't there when I pressed the back button so I thought it was deleated.

How do you delete threads?

Toko
11-25-2007, 01:13 PM
Oh, okay. Just making sure you knew. Nice tutorial by the way. (Even though I dont make CS)

rct3number1fan
11-25-2007, 01:16 PM
Oh, okay. Just making sure you knew. Nice tutorial by the way. (Even though I dont make CS)
Thanks.

Belgabor
11-25-2007, 05:53 PM
Ok, this won't be nice, but it has to be done.
I've said this before, but now I sadly need to say it again. Creating a tutorial is a great responsibility, you need to make sure you present facts in a clear and concise way.

Fore and foremost you need to make sure you get your facts right, or to say it differently, if you don't know what your talking about, don't make a tutorial!!!

As some of the key points are, unfortunately, plain rubbish you've clearly shown you don't know what you're talking about. And a wrong tutorial is worse than no tutorial.
You probably had good intensions, but as the proverb goes, the road to hell is plastered with those.
You create a non-animated animated texture, which is completely ridiculous. It's also completely unrelated to recolorabre textures.
You put in two textures made to be recolorable for colors that are not activated to be recolorable. Ok, because of point 1 this doesn't matter as nobody will ever see them.
You don't explain at all how to make a real recolorable texture, you just have one color. For that the textures are too big, 4x4 is enough and needs a lot less memory.
You don't explain how to make a recolorable object with more than one color.
Here are real tutorials for recolorable objects/textures:
BMP: http://www.vodhin.net/RCT3Community/e107_plugins/content/content.php?content.7
PNG: http://www.vodhin.net/RCT3Community/e107_plugins/content/content.php?content.53

coasterman20076
11-25-2007, 06:10 PM
Here good tutorial for recolorable textures
http://www.chaosxtreme.com/rct3/totorial_main.html

rct3number1fan
11-25-2007, 07:31 PM
Ok, this won't be nice, but it has to be done.
I've said this before, but now I sadly need to say it again. Creating a tutorial is a great responsibility, you need to make sure you present facts in a clear and concise way.

Fore and foremost you need to make sure you get your facts right, or to say it differently, if you don't know what your talking about, don't make a tutorial!!!

As some of the key points are, unfortunately, plain rubbish you've clearly shown you don't know what you're talking about. And a wrong tutorial is worse than no tutorial.
You probably had good intensions, but as the proverb goes, the road to hell is plastered with those.

You create a non-animated animated texture, which is completely ridiculous. It's also completely unrelated to recolorabre textures.
You put in two textures made to be recolorable for colors that are not activated to be recolorable. Ok, because of point 1 this doesn't matter as nobody will ever see them.
You don't explain at all how to make a real recolorable texture, you just have one color. For that the textures are too big, 4x4 is enough and needs a lot less memory.
You don't explain how to make a recolorable object with more than one color.Here are real tutorials for recolorable objects/textures:
BMP: http://www.vodhin.net/RCT3Community/e107_plugins/content/content.php?content.7
PNG: http://www.vodhin.net/RCT3Community/e107_plugins/content/content.php?content.53
Those didn't make any sence!!! And hellow, mini totorial here!!!
Here good tutorial for recolorable textures
http://www.chaosxtreme.com/rct3/totorial_main.html
That tells you how to do it with you own textures.

OnlyFromBuffalo
11-25-2007, 08:05 PM
Those didn't make any sence!!!

Maybe if you have no clue what he's talking about, then you shouldn't be making tutorials on the subject.

Vodhin
11-25-2007, 09:36 PM
How do you actually make a recolorable image file? I have a great texture to use and I want you to explain how it works.

jmbekrub
11-26-2007, 12:04 AM
What a good question. If I do start CS, (very unlikely, but I have tried some of the tutorials for blender) I will probably need to know this. Good Question Vodhin. :up:

surfingoz
11-26-2007, 02:44 AM
Where's the totorial?
Go here: http://www.chaosxtreme.com/rct3/totorial_main.html the go to "all things custom" then "recolorable textures". Thats the location of the tutorial.

Edit: I also suggest you listen to belgabor as he is one of the most respected and knowledgeable people in this community and is just trying to help. I suggest you should take everything he said on board and reconsider it all. He is right.....

All the best mate.

rct3number1fan
11-26-2007, 09:43 AM
http://www.clsite.net/assets/images/Animation4.gifhttp://www.clsite.net/assets/images/Animation4.gifhttp://www.clsite.net/assets/images/Animation4.gif

Slyther360
11-26-2007, 10:25 AM
I find this useful actully, its really simple and even though Sufingoz's tutorial's work well, this one is less complex than Sufingoz's...No offense Sufingoz.

~Fantom~

rct3number1fan
11-26-2007, 12:33 PM
Slyther360: Thanks.:up:

Everyone else: Have you even tried it? It does work.

Belgabor
11-26-2007, 04:13 PM
That's exactly why it's dangerous, it works but it puts a lot of useless crap into your file.

surfingoz
11-26-2007, 04:49 PM
Look if you wanna use it then use it, it is up to you all but as Belgabor said it is dangerous. I am not hear to argue with you all about it and I take no offense Slyther360. I just want it to all be simple for you all but I am warning you all that this will cause a lot of problems that you will soon come across.

So its up to you all to decided what you do but if it were me and I was getting told by Belgabor not to do it then I would listen. Obviously if you wont listen to him then you wont listen to me, just remember we are only here to help and we are not trying to be harsh to rct3number1fan we are just being honest and realistic. Its just when problems start to happen and they will then we will be the ones having to answer for it. It is that simple, it is not perfect, actually it is far from it.

coasterman20076
11-26-2007, 05:24 PM
I would listing to belgabor and surfingoz when that tell not do something know what there talking about

snailmale152
11-26-2007, 05:28 PM
its easy to make things recolorable.:rolleyes:(but I do make cs, so that is why it is so easy).

Slyther360
11-26-2007, 07:22 PM
Juuuuuuuuusssssssssssst crossed the problem...huuuuuuuuh...huh...huh...hu.:p

Okay I imported a test cube for it, i could change colors though. but the color of the modle wouldn't change:
http://i114.photobucket.com/albums/n249/350z-Man/Shot0201.jpg
all three of these cubes are different colors, or supposed to.:bulb:
Heres what i think I did wrong, I colored my cube wrong, what do I color my modle?

~Fantom~

coasterman20076
11-26-2007, 08:34 PM
did you fellow surfingoz tutorail or did do rctnumber1fan tutorail is the wrong way.

Slyther360
11-27-2007, 07:14 PM
rct3number1fan DIDN'T Include what to color you modle in your Sketch up (or other things, like blender ect...).

~Fantom780~

mikeyca
11-28-2007, 02:13 AM
Edit: I also suggest you listen to belgabor as he is one of the most respected and knowledgeable people in this community and is just trying to help. I suggest you should take everything he said on board and reconsider it all. He is right.....
Not to mention Belgabor IS the one who actually made the importer for all of us to use, so I think it's safe to say he knows EXACTLY what he's talking about, rct3number1fan. I know you're feeling attacked a bit (although you really shouldn't...everyone who posts replies are usually trying to give you advice on how to improve...isn't that what we ALL want to do?), but I think for YOUR own CS creation, you would do well to understand the corrections Belgabor is telling you.

@Slyther360:
I don't think the color of your model is the problem--I think it's how you assigned the recolorable texture in the importer. I use Blender, so I don't know about the texture issues in Sketch-Up. In Blender, the UV mapping has nothing to do with the recolorability of my object in the game--that's all taken care of by the texture itself.

Belgabor
11-28-2007, 01:29 PM
Juuuuuuuuusssssssssssst crossed the problem...huuuuuuuuh...huh...huh...hu.:p

Okay I imported a test cube for it, i could change colors though. but the color of the modle wouldn't change:

all three of these cubes are different colors, or supposed to.:bulb:
Heres what i think I did wrong, I colored my cube wrong, what do I color my modle?

~Fantom~

If I would be snide I'd say that's what you get from using a broken tutorial.

As the tutorial tells you to do something the game doesn't have and therefore probably noone expected, I can only guess. Either you did the tutorial wrong or it leads to more broken results than I thought. The color you see on the cube is what happens if you use a texture made for the second color choice but don't activate the second choice.

Slyther360
11-28-2007, 08:59 PM
He DID NOT INCLUDE :mad:what to color your modle when you create in sketchup or something

~Fantom780~

Belgabor
11-28-2007, 11:14 PM
He DID NOT INCLUDE :mad:what to color your modle when you create in sketchup or something

~Fantom780~

Actually that's not really a mistake. As long as you assign any texture in SU, it will work with these simple one-color textures.

Vodhin
11-29-2007, 12:35 PM
It does not matter what texture is used in sketchup -or any other modeling program- because texture information is not imported automatically by the importer. You still have to apply a texture of some kind in the modeling program in order to have texture coordinate data in the model, but the actual texture does not get automatically added in the importer.

What I think happened here is that the object used the wrong color texture for the choice of color change option: If a single color is used, it should be in shades of pure Red (PNG format), if two colors are used, then first color option changes the Reds, second canges the Greens. For all three color choices, first color option changes Reds, second changes Greens, and third changes Blues:

http://www.vodhin.net//RCT3Community/e107_images/HowTo/ColorSetColors01.png


If you are using one color, you must use Reds. Blues and Greens won't respond. Again, these examples are assuming that you are working with PNG file formats. Bitmaps work, too, but are much harder to get right since you must edit the texture's internal color palette to match those in RCT3.

The tutorial I made for PNG images (http://www.vodhin.net/RCT3Community/e107_plugins/content/content.php?content.53) covers all basic aspects of image editing to get colorable textures in PNG format, and since PNG supports built in transparency, I've included that information along side. Anyone not familiar with image manipulation in a photo editing program will have trouble understanding the tutorial, as it deals with the RGBA data in the image. If you have a digital camera, there's a good chance you have a good photo editing program that came with it, and more than likely it will have these options, though perhaps labled differently (eg. Alpha instead of Opacity, or Colorbase instead of RGB Values, etc.).

If you want to make colorable objects, you simply have to have textures that are correctly shaded (or indexed, in the case of BITMAPS). There's no other way around it.

Slyther360
11-30-2007, 08:53 PM
i got it now, okay.

~Fantom~