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rct3number1fan
11-29-2007, 07:16 PM
When you make an icon pic for your CS, (on the list in the game) how do you make a complete pic insead of a fraction of the pic?

mikeyca
11-29-2007, 08:41 PM
If you're using the importer's auto settings, remember that it's assuming your icon texture is 512x512, and that it consists of 64 icons, each sized 64x64. If you're NOT using that, then you need to fudge with the numbers. If you post your icon texture, we can help you more specifically.

rct3number1fan
11-29-2007, 08:55 PM
This is what I'm using. How much smaller should it be?
http://www.clsite.net/assets/images/Burger_20King.jpg

mikeyca
11-29-2007, 09:01 PM
Ideally? Your icon would be 64x64, and this would only be ONE icon out of 64 on a single 512x512 image. Here's what I've used for an icon texture before:

http://img158.imageshack.us/img158/4193/prisonseticontexturezu1.jpg

When I make this in Photoshop, I turn on the gridlines, and I set the grid to be spaced out by 64 pixels.

If you insist on using your current image as your icon texture, then in the importer, when you're setting up the icon references, for this image your settings would be:

Top: 0
Left: 0
Bottom: 511
Right: 511

rct3number1fan
11-29-2007, 09:15 PM
So if I resize the pic to 64x64 then in the importer I do: Top:0 ?
------------------------------------------------------Bottom:0
------------------------------------------------------Left:64
------------------------------------------------------Right:64

mikeyca
11-29-2007, 11:11 PM
So if I resize the pic to 64x64 then in the importer I do: Top:0 ?
------------------------------------------------------Bottom:0
------------------------------------------------------Left:64
------------------------------------------------------Right:64

No...it would be:
Top: 0
Left: 0
Bottom: 63
Right: 63

rct3number1fan
12-01-2007, 09:45 AM
Ohh. Ok, thanks.