View Full Version : [WIP] Port Aventura set - More updates [Rapids Turntable + Bridge and Signs]
Hey, this is a team project between me, lego3366 and RCT3Robin, a Port Aventura set although, it'll be versatile, so you'll be able to use the parts say from the Asian (China Section) for your Chinese/ Asian Parks, The Polynesia stuff for a Jungle park e.t.c you get the idea.
Now, this set hasn't been WIP that long, but it's a big big project :D work has began anyways some imported pics
Stuff I've done:
Version 1 of the bin:
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/bin.jpg
A bit dark in that pic, will lighten the texture
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Next stuff to import include:
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/Diablo-SKP.jpg
Hopefully the next object to be made will be:
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/PARocks-Refrence.gif
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List of planned stuff:
New path covers
New Benches
New Woodie Accessories for the stations
Park ride logos
New Fences
New Billboards
Animated Custom rides (Maybe)
Side Shows
New Trees/Plants
Boats (Full Size and RC)
New Ride Details
That might expand again
EDIT: Only stuff for the bottom of page 1 is going in the set, other than the bin and El-Diablo sign
Looks good on the things so far.
EDIT: only problemis that the portaventura name bit is meant to go under the globe bit in the last pic.
Looks good on the things so far.
EDIT: only problemis that the portaventura name bit is meant to go under the globe bit in the last pic.
Thanks, yea I noticed that as well, will get that fixed, once the textures are sorted.
rct3 boy
12-01-2007, 09:54 AM
nice!
:D Another pic from in game of what's been imported so far, need to fix that alpha but who can spot the new objects? :p
http://i226.photobucket.com/albums/dd18/sr3d_1991/Shot0321.jpg
adamb241
12-01-2007, 11:56 PM
Great idea guys. Can't wait for the other pieces!
Azn_warrior
12-02-2007, 12:11 AM
the cover for the freefall tower is too thick, if you look close, it covers some of the.. car thing...
make it a tad thinner and it would be perfect!
the cover for the freefall tower is too thick, if you look close, it covers some of the.. car thing...
make it a tad thinner and it would be perfect!
I thought that, unfortunately if I make it any thinner the track on the tower starts showing through. I'll see if I can throw in a slightly smaller version as well.
coaster-inc
12-03-2007, 07:22 AM
just started being apart of this team, and would like to post my object which i was working on last night, not finished yet, need to make the roof but u get the idea. It is the entrance to the china section.
http://i14.photobucket.com/albums/a343/coaster-inc/Shot0000-43.jpg
I remember you showing me that last night :up: I'll sort the text on it, glad we're using an alpha for that :p
Looks great.
adamb241
12-03-2007, 07:02 PM
Looks nice, they look very realistic.
rideslover
12-03-2007, 08:08 PM
good job....
coaster-inc
12-04-2007, 09:25 AM
iv done the roof now, recolourable tiles and overhang flaps independently...
http://i14.photobucket.com/albums/a343/coaster-inc/Shot0000-44.jpg
I remember that, It was the entrance for China to Mexico and Vice Versa.
michielh3
12-04-2007, 12:04 PM
That last model looks really nice , but i am wurried that the 2 footers of that arch have waaay to many poly's .. :(
coaster-inc
12-04-2007, 02:13 PM
well the main poly count is the roof, with the curved bits, the archway isnt a curv, its flat... the whole model has just over 2000....
michielh3
12-04-2007, 02:25 PM
2000 !! holy goodness ... that's a lott ...
2000 !! holy goodness ... that's a lott ...
not alot when ya think about it, it's being used once, 4, 500 face objects = 2000 , not like it'll be used multiple times, and there'll be a reading me saying it has alot anyway...
Jonnyears
12-04-2007, 05:28 PM
not alot when ya think about it, it's being used once, 4, 500 face objects = 2000 , not like it'll be used multiple times, and there'll be a reading me saying it has alot anyway...
But it's not necesserally about the amount of times it's going to be used.. I understand that the model would only be used once in a Port Aventura recreation (I would have use for it multiple times in another park) but that model could be made with a much lower poly count. Of course it's how the model looks rather than the poly count but that exact same model could be produced with probably less than half the polygon count. As I say, the poly count isn't unbelievably huge, though it could be reduced.. because all the polys add up! Don't want to get what looks to be a good recreation ruined because the game's lagging like hell!
But it's not necesserally about the amount of times it's going to be used.. I understand that the model would only be used once in a Port Aventura recreation (I would have use for it multiple times in another park) but that model could be made with a much lower poly count. Of course it's how the model looks rather than the poly count but that exact same model could be produced with probably less than half the polygon count. As I say, the poly count isn't unbelievably huge, though it could be reduced.. because all the polys add up! Don't want to get what looks to be a good recreation ruined because the game's lagging like hell!
yea true, I'm thinking, because of all the effort gone into it of making it like that, make it a multi lod object (Remove the harder to see bits when zoomed out e.t.c) thanks though :up:
Edit: When you next gonna be on msn? :p (Noone see this as a chance to go off topic, thanks)
sadisticpsycho
12-17-2007, 05:51 PM
when is thiset out i cant wait to use it and can you get the ststue of the dragon that is outside dragon khan
when is this set out i cant wait to use it and can you get the ststue of the dragon that is outside dragon khan
It'll be coming out in parts, it's gonna be absolutely massive, not a clue on the date yet, because we're gonna do basically everything in PA that can't be done with scenery already, which if I want it perfect, which I do, is a lot :up: it's all for my PA recreation, but as I'm sure I mentioned earlier it'll be versatile ;):up:
LuckyGirl
02-19-2008, 12:41 PM
Looking forward to updates!
Looking forward to updates!
Thanks :D:up: been getting this going again even if everyone has dropped out other than me...:bored:
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/Billboard1.jpg
New billboard (Or hopefully billboard)
refrence image:
http://img246.imageshack.us/img246/5476/general19ty3.jpg
Just realised I didn't change the faces on the circle ergh, I'll sort that later, and make a version without the extra 45 degree arm.
RCT3robin
02-19-2008, 02:23 PM
nono :P , i still work 2 :)
MATTrct3
02-19-2008, 04:48 PM
looks Interesting :) Ill Be Keeping My eye On This One
Bridge is done now (LG is giving me the harbour set textures tonight to texture it, thanks LG! :D:up:)
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/BridgeSKP.png
Reference pics:
http://img266.imageshack.us/img266/3416/portaventura27042007103yj2.jpg
http://img246.imageshack.us/img246/7103/general25hc1.jpg
RCT3robin
02-20-2008, 10:23 AM
i made a new object aswell ;)
this is the real
http://www.umwebsite.com/public/fotomania/999999999-0082.jpg
and this is mine :D
http://img258.imageshack.us/img258/395/boatwn9.th.jpg (http://img258.imageshack.us/my.php?image=boatwn9.jpg)Its not finished ;)
~RCT3robin
That thing for the rapids could be really usefull for everyone if it is the size of the in-game-rapids corners.
That thing for the rapids could be really usefull for everyone if it is the size of the in-game-rapids corners.
It will be, even if it means scaling the model around as it is at the moment.
I've got the bridge texturing started as well. :D:up:
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/Bridge.jpg
wabigbear
02-20-2008, 12:39 PM
The textures look really nice on the bridge. Glad to see you've picked this back up!
baz6174
02-20-2008, 01:04 PM
This is looking to be a great set, the models and textures are very high quality, they will come in very handy. I am looking forward to using this set. Keep it up!
LuckyGirl
02-21-2008, 05:53 PM
Oooh, I am liking it very much! :D
If you do need further textures from Harbour Set 2, feel free to use them. That way scenery is more compatible with each other :)
Thanks LG.
Got the bridge in game last night...gonna make a bigger version, and one with a slight slope to, just for variation...
http://i226.photobucket.com/albums/dd18/sr3d_1991/PA%20Cso%20Set/Shot0456.jpg
Maylene
02-21-2008, 07:33 PM
The bridge looks great!
RCT-Spanky
02-22-2008, 08:41 AM
It's a great idea to make a group-project. I wish you all the best and god luck. From my own experiences, I know, that a group-project is not always easy to handle.
I like the chinese entrance really very much and maybe you could make a roof set out ouf this object as a kind of sidekick-project.
You all know, that we all want a chinese pagoda roof-set since the release of the first CS-objects and how many unfishined projects we have seen in the past years. Your roof looks really perfect.
I'm curious to see what's coming next.
Thanks :D the roof's will be separate as well, as Port Aventura, uses them, alot, different shape ones as well, so they will be done along with more China / Asia theming, I'll keep you updated on it all :up:
Also would anyone happen to have a Spanish barrel tile roof texture lying around?
rideslover
02-22-2008, 04:40 PM
nice bridge
Dr.Pest
02-22-2008, 05:18 PM
The first pieces are very nice !
...i like yours platform for the water ride !!
The Dave
02-22-2008, 05:30 PM
Looks great! :D:up: have you thought of doing two of each bridge, one with the railing and one without so people could use different railings?
deathfearsnone
02-22-2008, 08:59 PM
the bridge rocks
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