View Full Version : Should the Moveset Change?
dbz#1
01-17-2008, 04:16 PM
Should you be able to unlock different skills and attach any move you want
to the characters like we once did in Budokai 1-3 or just keep it the same way like Tenkaichi were the moves set comes with each character and can't be changed?
kbrooksgohan
01-17-2008, 04:19 PM
It should be a combo of both. B3's move system was slightly flawed...but so was tenkaichi's. A combo of both would be nice however we need more than 3 attacks. Which is the whole purpose of the movelist thread.
Tru_Warrior
01-17-2008, 04:20 PM
wtf...
InvincibleNahan
01-17-2008, 04:24 PM
It should be a combo of both. B3's move system was slightly flawed...but so was tenkaichi's. A combo of both would be nice however we need more than 3 attacks. Which is the whole purpose of the movelist thread.
QFT though should be mostly similar to dimps style
Tru_Warrior
01-17-2008, 04:26 PM
whats the question here?
kbrooksgohan
01-17-2008, 04:27 PM
@ My new friend Tru. He's asking if we should get more moves so we can attach any move we want.
@ Lightning that's true however Budokai mae up alot of their own stuff. That I didn't like.
Tenkaichi had the same amout of attacks...with my system we would have up to 7. Which you could swap out like b3's to make your movelist complete or more customised.
Tru_Warrior
01-17-2008, 04:31 PM
@ My new friend Tru. He's asking if we should get more moves so we can attach any move we want.
I think there should be unique moves for each character, combos and all that. But we dont need as many as BT2-BT3, just a few.
kbrooksgohan
01-17-2008, 04:34 PM
@ Tru. Dimps needs to improve their system for that first. Right now we only can do with the current set up three attacks. If we are limited to just three we should be able to pick them.
Lightning
01-17-2008, 04:41 PM
Sorry for deleting my last Post, I decided to create it here:
How about an entirely new one- One that has more variety in Moves, more Attacks, and Abilities, unlike the limitless offered in the Budokai
Tenkaichi Game Series. The Budokai Game Series (at least) had Space to equip Moves, Attacks, & Abilities for the Characters. And a bigger
Slot to store them. This I favour more. So this is how it should go, adding that Character in different Era's in the Series:
Goku's Moveset
Attacks
-Kamehameha
-Spirit Bomb (Early after King Kai Training, Mid, or Late)
-Solar Flare
-Energy Barrier
-After-Image
-Destructo Disk
-Dragon Fist (SS3, or SS4)
-Kamehameha (10X) (SS4)
-Instant Transmission (Mid or Late)
Transformations
-Kaioken x1, x2, x3, x4, x10, & x20
-Super Saiyan 1
-Super Saiyan 2
-Super Saiyan 3
-Super Saiyan 4
Special Abilities
-Saiyan Blood
-Powerlend
-Telepathy
-King Kai Telepathy (with Spirit Bomb)
-Saiyan Blood
-Saiyan Tail (with DB or DBGT Kid Goku)
-Psycokenesis
-Power Pole (with DB or DBGT Kid Goku)
-Flying Nimbus (with DB, Early, & DBGT Kid Goku).
kbrooksgohan
01-17-2008, 04:44 PM
That's some of what I wanted for the new final movelist thread. There would be two movelist threads..one is the general movelist thread and the other is the final which is strictly devoted to the characters. And in the final the lists are easier to see.
dbz#1
01-17-2008, 05:29 PM
@Lighting
That would be hot ur suggestion
ssj3sasuke
01-17-2008, 06:38 PM
umm we dont even know how the movesets are
Da Big Boss
01-17-2008, 07:27 PM
It should be a combo of both. B3's move system was slightly flawed...but so was tenkaichi's. A combo of both would be nice however we need more than 3 attacks. Which is the whole purpose of the movelist thread.
Yeah :D
forza7
01-17-2008, 07:27 PM
I'd like to see unlockable moves that are optional to add to your character.
kbrooksgohan
01-17-2008, 07:45 PM
I might reopen my thread. Or make a new one.
It'll involve combining both b3's system and t3's.
dbz_hunter 001
01-17-2008, 08:05 PM
That setup is good Lightning, however, it would be over powered for other characters like Yamcha who can't transform, or who does not have many moves. I mean I like the idea, but it just makes using other some other characters almost useless.
If I know I can transform with Goku more than 3 times and have alot of choices between alot of his moves, then who would I pick, him or Yamcha?
I think the answer would be pretty obvious and it would make some other characters useless as well.
TrollCapAmerica
01-18-2008, 07:31 AM
That setup is good Lightning, however, it would be over powered for other characters like Yamcha who can't transform, or who does not have many moves. I mean I like the idea, but it just makes using other some other characters almost useless.
If I know I can transform with Goku more than 3 times and have alot of choices between alot of his moves, then who would I pick, him or Yamcha?
I think the answer would be pretty obvious and it would make some other characters useless as well.
Except Goku for all his transformations was one of the 4 worst characters in SB2 Wheresas Piccalo Trunks Krillian and Bardok were the best
What it comes down too is what the characters basic moves can do and what players find once we start playing.You think DIMPs ever intended for <K,K- and Neutral P moves to be able to knock people out of teleport counters?or for players to buffer dashes off move cancels for positioning control or instant-guard breaks.Thats the kind of stuff that you cant find in a movelist
NumberOne
06-05-2008, 01:56 AM
The whole game should change.
Nemesis81
06-05-2008, 04:54 AM
Isn't there anyone else besides me who would like to see moveset customizations similar to Super Dragonball Z in future DBZ fighting games? I think it was one of the best features about that game; being able to pick a character and level him/her up, then be able to add original non-canon moves to their movesets. I also liked being able to replace my character's signature attack with that of another.
SadisticScooby
06-05-2008, 02:45 PM
We need Kamiccolo's revamped Capsule System...
screw those choices between B3 and T3 bring back and improve Super DBZ
i miss the rocket launcher and crack bombs =[
edit: scrolling up a couple of posts i can say i Agree with err...Nemesis81 and dont forget about the specials when you kill them in a certain way. if i remember correctly you shot them through the moon or something =D
Dreiko
06-05-2008, 02:51 PM
Both are wrong in one aspect and right in another. Budokai allowed you to customize, bt didn't but had totally different mellee moves per transformation...imo a combination of both things is the best option. Even if it's just speed....ssj3 goku must not fight exactly like how base goku does.
MysticGospel
06-05-2008, 03:14 PM
Why, from what I know, SS3 Goku is a powered up Goku, it's not like he's a completely different person.
SadisticScooby
06-05-2008, 03:30 PM
Dammit this topic was old, I'm going to start checking the dates. Please people stop bumping old topics!
EDIT: And I'm not just talking about kid4lyfe that stupid appreciation thread was bumped a few days ago.
Dreiko
06-05-2008, 03:35 PM
Why, from what I know, SS3 Goku is a powered up Goku, it's not like he's a completely different person.
When you're faster and stronger you move differently, you have more leeway for riskier attacks, more ki to waste, more time to put power behind your faster and longer attack combinations.
It was like that in the anime, it was not like that in the budokai games, it was like that in the tenkaichi games.
kbrooksgohan
06-05-2008, 03:39 PM
@Dreiko. QFT....
Dreiko
06-05-2008, 04:00 PM
@Dreiko. QFT....
But...you didn't quote anything. :haha:
MelancholyLife
06-05-2008, 04:04 PM
Post #18 = Ownage!
MysticGospel
06-05-2008, 04:12 PM
When you're faster and stronger you move differently, you have more leeway for riskier attacks, more ki to waste, more time to put power behind your faster and longer attack combinations.
It was like that in the anime, it was not like that in the budokai games, it was like that in the tenkaichi games.
Wait, do you mean fight as in melee wise, just punches and kicks, or fight as in specials like Kamehameha,and Super Dragon Fist, cause I understand specials, but melee wise I think they should be the same
Dreiko
06-05-2008, 04:22 PM
Wait, do you mean fight as in melee wise, just punches and kicks, or fight as in specials like Kamehameha,and Super Dragon Fist, cause I understand specials, but melee wise I think they should be the same
Both mellee and specials are affected by the ki increase of the various super sayan levels...and both should change accordingly.
MysticGospel
06-05-2008, 04:28 PM
But do you mean that the actual melee attacks should change, or just get faster and stronger?
Dreiko
06-05-2008, 04:35 PM
But do you mean that the actual melee attacks should change, or just get faster and stronger?
They should change to new combos that represent the increase in power and speed of the person. If you can pull it off you'll hit someone 10 times instead of 5, your punches will knock em up further and you'll be able to move faster and chase em in different ways as they fly off.
TrollCapAmerica
06-05-2008, 04:42 PM
They should change to new combos that represent the increase in power and speed of the person. If you can pull it off you'll hit someone 10 times instead of 5, your punches will knock em up further and you'll be able to move stater and chase em in different ways as they fly off.
Ok good example
1] Budokai 3 Broly getting the "Broly Stomp" which was cancelable fast and had great reach both due to the move and his massive size increase
Bad example
2] SSJ4 Gogeta in BT3 having really cool new animations for melee that they spent so much time making cool they didnt combo anymore
Dreiko
06-05-2008, 04:46 PM
Ok good example
1] Budokai 3 Broly getting the "Broly Stomp" which was cancelable fast and had great reach both due to the move and his massive size increase
Bad example
2] SSJ4 Gogeta in BT3 having really cool new animations for melee that they spent so much time making cool they didnt combo anymore
Yeah ssj4 gogeta was a bit too much....way to many hits for just 1 button press...but i loved base-ssj2 vegeta's improvement of mellee moves...oh and teen gohan ssj1-2...mostly the same moves...just really sped and buffed up..and also charged much faster.
Frieza 1st form is more elegant while 2nd is brutal and 3rd is just crazy...while final form returns to his elegance but adds a huge "umph" to it... and 100% combines it with a will to kill and the anger of being beaten around...just tries his 100% with every beam/punch...all distinct forms...all will work the same in burst limit :(.
gokusaiyan44
06-05-2008, 04:51 PM
Yeah ssj4 gogeta was a bit too much....way to many hits for just 1 button press...but i loved base-ssj2 vegeta's improvement of mellee moves...oh and teen gohan ssj1-2...mostly the same moves...just really sped and buffed up..and also charged much faster.
Frieza 1st form is more elegant while 2nd is brutal and 3rd is just crazy...while final form returns to his elegance but adds a huge "umph" to it... and 100% combines it with a will to kill and the anger of being beaten around...just tries his 100% with every beam/punch...all distinct forms...all will work the same in burst limit :(.
Nice way to put it.:bulb:
Eternal-Dragon
06-05-2008, 06:12 PM
I definately enjoyed the Budokai's system better with equipping techniques. The only problem was that they needed more slots.
Now if they made a game with more slots for capsules, and more abilities, then I'd be happy.
Also there should be several capsule trays for each character so you could customize the character to certain points in the anime. For instance, you could customize one capsule tray to be like Saiyan Saga Goku with Kaioken, Spirit Bomb, and Kamehameha, and then have Buu Saga Goku with his 3 Super Saiyan transformations and Instand Transmission.
MysticGospel
06-05-2008, 06:13 PM
Yeah ssj4 gogeta was a bit too much....way to many hits for just 1 button press...but i loved base-ssj2 vegeta's improvement of mellee moves...oh and teen gohan ssj1-2...mostly the same moves...just really sped and buffed up..and also charged much faster.
Frieza 1st form is more elegant while 2nd is brutal and 3rd is just crazy...while final form returns to his elegance but adds a huge "umph" to it... and 100% combines it with a will to kill and the anger of being beaten around...just tries his 100% with every beam/punch...all distinct forms...all will work the same in burst limit :(.
My problem is, that I just agree with LSS Broly, USS2 trunks, Frieza, Cell, and others who actually transform. But, I think it would be better for say, Base and SS to have at least similar melee attacks, but SS's would be faster and stronger, so a difference can be seen, but the attack didn't become completely different.
Dreiko
06-05-2008, 07:00 PM
My problem is, that I just agree with LSS Broly, USS2 trunks, Frieza, Cell, and others who actually transform. But, I think it would be better for say, Base and SS to have at least similar melee attacks, but SS's would be faster and stronger, so a difference can be seen, but the attack didn't become completely different.
You do realize that the SOLE point of those char's transformations is to increase their ki...right? Their forms do nothing for battle...excluding frieza's tail and horns...which he doesn't really use for the most serious parts of the battles anyways.
Physical appearance has NOTHING to do with how they fought, broly grabbed people by the face and stomped em to the ground and punched goku in the nuts cause that was his messed up personality, not cause he had big arms (remember the part when he was younger and his father was holing him down, while he was drooling...he wasn't LSSJ then). No matter their size it's power and personality what determines combos...and when either of those things change as much as going ssj3 from ssj2...there has to be some form of noticeable difference.
TrollCapAmerica
06-05-2008, 07:34 PM
My problem is, that I just agree with LSS Broly, USS2 trunks, Frieza, Cell, and others who actually transform. But, I think it would be better for say, Base and SS to have at least similar melee attacks, but SS's would be faster and stronger, so a difference can be seen, but the attack didn't become completely different.
Well just remember the balance problems and stuff.There a VERY fine line when it comes to speed increases before you have a broken character with too much speed
If you also change the characters too much while transforming you have the problem of it not being the same character and something like that could mess with match-ups
Example Future Gohan in SB2
In SSJ1 he has the very fast invisible Spirit Shot Ki blast and a counter move.This allowed him to match up better with characters with more reach than him using great S starters like Piccalo or Sword Trunks
In Mystic form he loses those but gains MUCH higher stats and a better ABC.this form was better for matches-ups against characters with shorter ranges and similar priority allowing him to beat them out with on damage and relatively equal range/priority
In the BL system these match-ups could be messed up if you jump a form too high.The key is having BASICALLY the same character with certain improvements that make the transformation worth it.
edit-Another example is Frieza as i saw him in the vids.He has a juggle starting throw in ase form but it turns into a sliding knockdown throw in higher forms.This actually hurts his attack options while transformed since juggle is such a useful and damaging option
Dreiko
06-05-2008, 07:45 PM
I love to use ssj1 future gohan too...he has a bunch of good juggles...and his <E as mystic is really buff...the only negative thing about him is his UBs sucking...well not sucking but not being like broly's or piccolo's.
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