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View Full Version : [WIP] The Flying Dutchman - De Vliegende Hollander - Efteling


NielsG
04-06-2008, 08:19 AM
For my recreation of the Flying Dutchman from themepark the Efteling I make too custom objects. Here are the customs I maked:

http://img235.imageshack.us/img235/5706/prullenbakdvhzw1.jpg
Wastepaper basket of the attraction.

http://img441.imageshack.us/img441/9936/dagboekcatharinaig4.jpg
Diary from the wife of Willem van der Decken, Catharina van der Decken.

http://img526.imageshack.us/img526/6682/lampsmokkelganghm9.jpg
Lamp of the smuggle gallery.

http://img76.imageshack.us/img76/1636/zitplaatsenkp9.jpg
Sign with the seats of the boats.

http://img76.imageshack.us/img76/2441/lampinruimtevoorstationio3.jpg
Lamp in the room before you enter the rung harbour to get out.

http://img76.imageshack.us/img76/2662/sluiswiel3je8.jpg
Wheel of the sluice.

http://img245.imageshack.us/img245/8319/dvhwaterpomp2up6.jpg
Waterpomp.

http://img509.imageshack.us/img509/5379/wachttijdenbordso4.jpg
Sign with the wait time and information about the attraction.

http://img110.imageshack.us/img110/9747/geluidspaddenstoelyw2.jpg
Music speaker.

http://img403.imageshack.us/img403/7964/dvhafdakjesb2.jpg
Roof in the front of the lighthouse.

http://img409.imageshack.us/img409/4829/schilderijwvdd2he9.jpg
Painting of Willem van der Decken.

http://img513.imageshack.us/img513/6777/dvhlampwkvwkkcb3.jpg
Lamp in the living room of Willem van der Decken. This lamp isn't good I think, so I do him over.

http://img267.imageshack.us/img267/3302/schilderijbibliotheekga5.jpg
Broken painting that hide the smuggle gallery from Willem van der Decken's house.

http://img513.imageshack.us/img513/1310/kasteelmuurbovenqk2.jpg
Top part of the wall around the building.

http://img120.imageshack.us/img120/299/kasteelmuuronderpy2.jpg
Bottom part of the wall around the building.

http://img69.imageshack.us/img69/8384/wkwvddbpo7.jpg
Paper on the wall of the entrance of the house/attraction. There's information about Willem van der Decken.

http://img112.imageshack.us/img112/4828/dvhwachtrijpaalaj5.jpg
Pale in the waiting line.

There comes more.

NielsG
04-06-2008, 08:23 AM
http://img239.imageshack.us/img239/7526/120bordjezy4.jpg
Sign with the minimum lenght.

http://img522.imageshack.us/img522/7136/wachtrijtouwrr8.jpg
Rope between the waiting line pales. On the picture it isn't good connected.

http://img116.imageshack.us/img116/7489/dvhhoekpuntkasteelmuurxu5.jpg
Pales on the wall on the sandhills part from the building.

http://img87.imageshack.us/img87/9793/dvhwaterpomptonnenzk1.jpg
Waterpomp.

http://img213.imageshack.us/img213/4408/schoorsteenhoutenhuisjeui6.jpg
Chimney on the roof of the wooden house.
I have too some small legs made.

http://img172.imageshack.us/img172/8968/zijkanthuis2gj0.jpg
The side of one of the houses:

If you want to follow this project quick, you can also look here (http://www.remarkable.at/forum/e107_plugins/forum/forum_viewtopic.php?157).

Amplifyed
04-06-2008, 09:15 AM
Looks good, I love the barrels!

stu-2693
04-06-2008, 09:52 AM
looks great if you want your game to lag/crash from the polygon count.

the main problem is all of your curves and circles have 24 sides, this means if you make a cylinder it has nearly 100 polygons all by itself.

you probably wont want to make all those models again, i appreciate that, but any further models you make you should make them as low as possible.

im not going to repeat myself like i have on most other peoples threads of people who are starting CS becouse i get tired of telling people.

Old-Spice
04-06-2008, 10:13 AM
Nice work there bub, But keep in mind, spme people are still using the computers from 1764 ;)

stu-2693
04-06-2008, 10:36 AM
even a new PC might have trouble keeping up with some of that..

LOL sad thing is i can count the polygons on a lot of your models (bin has just under 400) which is incredibly high since a bin is used frequently in a park, i would say a bin should have a maximum of hmm... 100 polygons..

sigsig76
04-06-2008, 12:02 PM
nice set! :up:

-eezee-
04-06-2008, 01:54 PM
This looks very promising - and I agree with that poly-thing ... that models looks far too detailed.

kh2kid
04-06-2008, 03:05 PM
Looks great for any ride. Can't wait to see how they look in RCT3.

rideslover
04-06-2008, 09:59 PM
look very nice and best stuff.

Remarkable
04-07-2008, 05:11 PM
sure.. they are realy high poly.. but as you go allong.. you'll get the hang of it.. and learn all the tricks of how to reduce them

RCT3robin
04-07-2008, 05:37 PM
aah those objects looks very great :D!

MeJayBe
04-08-2008, 01:47 PM
Some nice models you've got there. Personally don't know what I would use them for but they look very detailed. Listen to the pros though and work on those poly counts.

Marc H.
10-16-2008, 04:49 PM
Waneer are possible you him download? It is this way groovy!

Drummah
10-17-2008, 06:53 AM
That's some very nice work! The models look quite good, but, yes, the models are (way) to high poly. I understand that you dont want to make them all over, because you allready got this far. But, from now on, reduce the poly's as much as possible ;)
I'll really follow this one!

Dr.Pest
10-17-2008, 10:34 AM
the models are very good !!!!

willo22sly
10-17-2008, 12:45 PM
These look pretty cool, I like it!:D