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CoasterJamie
06-20-2008, 04:04 PM
I am stuck at cs making because i am trying to make my own textures for some stuff i am working on and i tryed to make a disneyland plaque texture but an ! in a triangle appears beside it so i click the information button and got this information:

File: C:\Documents and Settings\JAMIE\My Documents\My Pictures\Disneyland plaque2.bmp
Size: 412x412
Origin: Lower Left
Format: BGR
Type: Unsigned Byte
Bits per Pixel: 24
Colours: 40006
Palette Type: None
Palette Bytes per Pixel: 0
Palette Colours: 0

What do i need to sort to make this texture work?

-CoasterJamie

RCT3robin
06-20-2008, 04:39 PM
Texture's need to be, 256x256, 512x512, And you have some more :p..

Having a Blackout =|.

errt
06-20-2008, 04:40 PM
Well, textures' sizes have to be a power of two. This means 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 or 512x512. Bigger textures are also possible but shouldn't be used because they cause more lag.

RCT3robin
06-20-2008, 04:41 PM
Thank you errt, :heart:.

CoasterJamie
06-20-2008, 04:50 PM
Could i make the texture 512 x 512 and have white space but the texture would appear in game like it appears on sketchup with the old one?

errt
06-20-2008, 04:55 PM
You can do this. You'll have to change the texture mapping in you're sketchup model then. But 1. I would suggest to use smaller textures. If they don't have to be that detailed, use 256x256 or 128x128. For solid colors, use 2x2. And 2. instead of adding white space at the sides you can stretch you texture. Every image manipulation software can do this, even Paint. In most of them you can define the size you want (e.g. 128x128) and stretch it to this size.

CoasterJamie
06-20-2008, 05:13 PM
It works now. Thanks for the help.