View Full Version : cs poly question
coasterman20076
07-30-2008, 05:33 PM
I just built model in sketchup for my disaster global set it news studio set and model is lik almost 560 poly could I import cs model like this for rct3.
wabigbear
07-30-2008, 05:54 PM
There is no rule that says an object can't go over 500 polys...BUT - remember that each and every piece of scenery adds to the resources it takes to play the game, and eventually that effects lag. Some people get it sooner than others, so I'd suggest when making CS you should ask yourself some questions:
Will this be used more than once in a park? (remember that every time you place one that's ANOTHER 560 polys that the game has to render...it's easier to place one 560 face rock than 2 dozen 560 face light poles))
What size it it? (An item with 560 polys that's sized 4 tiles by 3 tiles is a lot different than one sized 1/4 tile by 1/4 tile!
Have you reduced as many faces as you can while maintaining a good looking object? (letting the texture do the work makes a huge difference)
Can you help people decide? (If it's much over 500 faces have you considered labeling it so that people are aware of the size and can make their own decisions as to whether to place it? I label pretty much anything over 500 faces as HIGH POLY as part of the objects name. Some items just require more than 500 faces, but people need to be told that I think.)
I'm sure others can come up with more ideas.
RCT3robin
07-30-2008, 05:56 PM
560 itsn't quite a problem, but you need to try to get under 500,
but 560 ,you can just import that :up:.
RCT3robin
07-30-2008, 06:00 PM
all off wagi's posts are good posts :D:up:.
what the...:bulb::down:, this should be below cedarpointers post.
coasterman20076
07-30-2008, 06:00 PM
I reduce object to far can you would only use one I would think me it news studio set.
CedarPointer
07-30-2008, 06:00 PM
Wabigbear, that's a good post, I might bookmark that one for when people ask about polys.
Farenheit97
07-30-2008, 06:01 PM
That's not bad at all for a cs object, the first Test Seat I made today had over 5000 polys.
tycoon4life
07-30-2008, 06:44 PM
560 polys isn't much of a problem.
It's not like you're going to put a forest of news studios.:p
Belgabor
08-04-2008, 07:53 AM
The most important point is this one, it shadows all others:
Have you reduced as many faces as you can while maintaining a good looking object? (letting the texture do the work makes a huge difference)
For example, if you make a cube 12x12 squares big which people will only place once, 13 faces is still one too much (or even three too much if it's supposed to be placed on the ground).
The exception is when you can significantly reduce the size of a texture for the cost of only a very few faces, then it can be acceptable.
coasterman20076
08-04-2008, 08:08 AM
yea go to try see if can lower the model down I'm hope get some where are 440 polys
Belgabor
08-04-2008, 08:46 AM
I didn't mean to say that 560 is too much, in some cases it can be just right. "Too much" depends entirely on the object in question.
In fact I'm very much against making your object look crappy just to hit a certain face count.
On the other hand there are only a very few (special) objects that have only one LOD in the game, so almost all original ones scale the face count depending on the distance they're viewed at.
So if you have a very detailed object, think about creating some lower detaild LODs to be used at distances nobody will notice said details anyways.
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