View Full Version : Scenery settings
Lalla
08-06-2008, 08:02 AM
Can someone help me? I'm working on some objects for halloween time and I've some difficults on put scenery settings on rct3 importer for creating:
path
wall
bench
lamp
Thank you.
Lalla
It's correct?
Path
http://img134.imageshack.us/img134/5376/pathzf3.th.jpg (http://img134.imageshack.us/my.php?image=pathzf3.jpg)
Wall
http://img363.imageshack.us/img363/6396/wall1us6.th.jpg (http://img363.imageshack.us/my.php?image=wall1us6.jpg)
http://img390.imageshack.us/img390/4969/wall2bo1.th.jpg (http://img390.imageshack.us/my.php?image=wall2bo1.jpg)
Bench
http://img354.imageshack.us/img354/6343/benchra5.th.jpg (http://img354.imageshack.us/my.php?image=benchra5.jpg)
http://img410.imageshack.us/img410/2500/bench1tq4.th.jpg (http://img410.imageshack.us/my.php?image=bench1tq4.jpg)
Lamp
http://img360.imageshack.us/img360/2163/lamprb5.th.jpg (http://img360.imageshack.us/my.php?image=lamprb5.jpg)
http://img440.imageshack.us/img440/7344/lamp1rp0.th.jpg (http://img440.imageshack.us/my.php?image=lamp1rp0.jpg)
GoliathFan45
08-06-2008, 04:11 PM
Don't double post.
Lalla
08-07-2008, 05:26 AM
Don't double post.
Sorry? It is not a double post... I simply request help...
Vodhin
08-07-2008, 09:17 AM
Belgabor has a bunch of tutorials here: http://belgabor.vodhin.org/ just about all basic knowledge about importing an object is in there.
stu-2693
08-07-2008, 09:40 AM
paths cannot be made so you may be wasting your time there, only path covers and they can simply be done by creating a normal scenery object
many objects that you want may need flags, read up on those in the link vodhin gave you ;) if you do not understand it after reading them then i suggest doing something easier until you get the hang of it.
Belgabor
08-07-2008, 10:00 AM
Sorry? It is not a double post... I simply request help...
Of course it is, you posted twice in a row.
rct3parkmake
08-07-2008, 10:58 AM
paths cannot be made so you may be wasting your time there, only path covers and they can simply be done by creating a normal scenery object
many objects that you want may need flags, read up on those in the link vodhin gave you ;) if you do not understand it after reading them then i suggest doing something easier until you get the hang of it.
Belgabor made them.
wabigbear
08-07-2008, 11:24 AM
Belgabor made them.
Belgabor's not a mere mortal either.
stu-2693
08-07-2008, 11:37 AM
Belgabor's not a mere mortal either.
indeed, and furthermore there is no need for more paths, the invisible one rules out any needs for paths becouse now you can just make covers that go over the top of them becouse it has no railings or anything else to get in the way.
Lalla
08-07-2008, 12:47 PM
indeed, and furthermore there is no need for more paths, the invisible one rules out any needs for paths becouse now you can just make covers that go over the top of them becouse it has no railings or anything else to get in the way.
And peeps go over? Or I must set effect points?
stu-2693
08-07-2008, 12:54 PM
have you heard of belgabor's invisable doo-dahs? inside that pack is a set of paths, the paths cannot be seen, peeps just walk on thin air, therefore you can create "covers" that go on top of were people walk ;)
i hope tyhat explains it a bit better ;)
Lalla
08-07-2008, 02:40 PM
have you heard of belgabor's invisable doo-dahs? inside that pack is a set of paths, the paths cannot be seen, peeps just walk on thin air, therefore you can create "covers" that go on top of were people walk ;)
i hope tyhat explains it a bit better ;)
Sorry, maybe I not explain better...When I create a path, I must set some effect points or peep walk on them without effect points?
Lalla
08-07-2008, 02:53 PM
I'm trying to do some test. Now I've started with wall, but:
http://img371.imageshack.us/img371/4349/walltest4cq6.th.jpg (http://img371.imageshack.us/my.php?image=walltest4cq6.jpg)
it seems not work properely
these are settings:
http://img389.imageshack.us/img389/2549/walltest2si3.th.jpg (http://img389.imageshack.us/my.php?image=walltest2si3.jpg)
I don't understand where I made wrong things.
Wall modeled in blender, following this tutorial:
http://csomodelling.blogspot.com/2006/09/model-texture-and-import-3h-wall-into.html
http://img137.imageshack.us/img137/8687/walltest1zw0.th.jpg (http://img137.imageshack.us/my.php?image=walltest1zw0.jpg)
Is this wrong?
stu-2693
08-07-2008, 03:21 PM
your position and size in the modeller is wrong, not the sid by the looks of it, you also do not need any flags at all for a wall unless is conforms with the terrain or something similar.
as for your "path", just make a normal cs to cover a path already in game becouse paths are not possible without Superior knowledge of splines and a whole lot of other stuff.
i also suggest you edit your posts instead of putting another after it, i believe it is against the rules and you will have to learn people are not going to post instantly.
Belgabor
08-07-2008, 06:22 PM
Well, paths are actually not hard, but very tedious. I cheated out of much of the tediousness by making it invisible =)
What makes it tedious is the sheer number of models you have to make which all have to fit each other on one hand and two textures for the ground overlay that have to be extremely exact on the other hand. On the third hand, the ovls have to follow some strict rules, which makes it additionally very tedious to explain the procedure :)
Splines are not part of the soup, but as I explained, it's complex enough without :p
stu-2693
08-08-2008, 03:02 AM
Well, paths are actually not hard, but very tedious. I cheated out of much of the tediousness by making it invisible =)
What makes it tedious is the sheer number of models you have to make which all have to fit each other on one hand and two textures for the ground overlay that have to be extremely exact on the other hand. On the third hand, the ovls have to follow some strict rules, which makes it additionally very tedious to explain the procedure :)
Splines are not part of the soup, but as I explained, it's complex enough without :p
i thought it did involve splines becouse the peeps follow them :bulb:? i know there is a lot of models (becouse i had a look :p) and it seems around 23ish-24ish :haha: which is loads just for something which is unnecessary now :p
Belgabor
08-08-2008, 07:59 AM
No, how peeps walk on a path is hardcoded, you cannot influence that from the path files.
stu-2693
08-08-2008, 08:11 AM
No, how peeps walk on a path is hardcoded, you cannot influence that from the path files.
ah, i see :up:
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