View Full Version : Custom scenery importer error
radio538goeroe
09-01-2008, 03:11 PM
I'm sorry if this is posted like a billion times or it sounds stupid but during the importing process i gett this error:
http://i280.photobucket.com/albums/kk163/radio538goeroe/naamloos.jpg
Vodhin
09-01-2008, 04:29 PM
I think that happens when you are using an image that is either too large for your computer to process through ImageMagick or the image is not one of the recognized formats to start with. It isn't eaxctly an importer problem, but an ImageMagick problem- you should check http://www.imagemagick.org - but I'd try a different image first, a PNG or bitmap (BMP) type that is square (256x256, for example) and is full color (RGB,8BPP)
RCT3robin
09-01-2008, 04:31 PM
Yes,Like vodhin said, Try an diffrent image.
I got the same error a while ago with the ovlmake,And when i changed the texture/image it worked!.
radio538goeroe
09-01-2008, 04:47 PM
I did not used any texture! it was just a white cube! as a test!
coastercrazy
09-01-2008, 04:55 PM
i cant work my importer can anyone tell me where to get one from
RCT3robin
09-01-2008, 04:58 PM
That can explain much, you need a texture.
Coastercrazy,don't brake someone's thread,Its rude,Read the stickies.
radio538goeroe
09-01-2008, 05:23 PM
Just to clear things up:
I made a cube this time with texture! 128x128 .bmp file extension!
http://i280.photobucket.com/albums/kk163/radio538goeroe/cube.jpg
I did all the stuff the tut says and when i click check! i get this:
http://i280.photobucket.com/albums/kk163/radio538goeroe/Oke.jpg
Looks okay right?
When i click ''create ovl''
http://i280.photobucket.com/albums/kk163/radio538goeroe/naamloos.jpg
Im getting this message
did you tryed to extract the importer in a new folder? Sometimes this can fix some errors...
NYRfan85
09-01-2008, 05:49 PM
My guess would be that it's because you are using a BMP file. Have you tried using a PNG or JPG?
radio538goeroe
09-02-2008, 09:43 AM
Ill try :)
Vodhin
09-02-2008, 10:53 AM
it has to be a color bitmap, as far as I know- black and white (2BPP) will not work in ImageMagick.
radio538goeroe
09-02-2008, 04:43 PM
I got it! I found out what i did wrong i used the ase file at the textures tab lol stupid mistake but ive got it now :noob:
radio538goeroe
09-03-2008, 02:25 PM
1 more question i have a blue side on sketchup on 1 of my objects and i taught i read somewhere blue sides dont show up in rct3 how can i turn it into a normal white side?
NVM Reverse sides button works!
elljhitch
09-03-2008, 02:42 PM
Firstly, do not double post, use the edit button.
You just click on the face so it is shaded and then right-click and select "reverse face".
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