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delta V
09-07-2008, 09:28 AM
So I've been able to get my CS into the game, I'm working on a wall set for my new coaster, but its oriented completely wrong. Its flat on the ground like the road tiles or path covers.

https://sites.google.com/site/deltavhosting/_/rsrc/1220790387148/pics/cs/CS%20error.jpg

I use sketch up v. 6 to make the CS.
Let me know what other screen shots you need and I'll post them.

Thanks in advance!

stu-2693
09-07-2008, 09:54 AM
if you are using importer 18 then you need to select "right handed Z up" in the drop down box, if you are using 17 or less then you simply press "fix orientation" under "edit", both are found in the window which you assign your textures to the model.

elljhitch
09-07-2008, 11:08 AM
Or you can click on edit then system fix for the importer 18.

stu-2693
09-07-2008, 11:36 AM
aparently acording to belgabor it is not the right way to do it.

adiel19
09-07-2008, 03:20 PM
it has to look something like this
http://i439.photobucket.com/albums/qq114/adiel1905/positioninghelp.jpg

Hope this help

delta V
09-07-2008, 03:35 PM
okay, so I did what stu-2693 said. (I'm using version 17). The walls are no longer flat on the ground, but they are half way into the ground, and are rotaded 90 degrees. What did I do wrong?
https://sites.google.com/site/deltavhosting/_/rsrc/1220812382913/pics/cs/CS%20error%202.jpg

adiel19
09-07-2008, 04:19 PM
do what i told you to do with the version 18

radio538goeroe
09-07-2008, 06:46 PM
It is possible to rotate pieces, drag them up and down(with shift). IN GAME

delta V
09-08-2008, 06:45 PM
do what i told you to do with the version 18
Okay I will

It is possible to rotate pieces, drag them up and down(with shift). IN GAME

I know, I do it all the time, but these are rotated along another axis.

adiel19
09-08-2008, 08:46 PM
are you using sketchup?

Vodhin
09-08-2008, 10:36 PM
You need to model the walls at the correct position- if they're half way in the ground, then the model is halfway "in the ground" move them up in the modeling program...

delta V
09-09-2008, 07:33 PM
They aren't half way into the ground in the modeling program, and I am using the free version of sketchup 6.

Belgabor
09-09-2008, 09:02 PM
Show a screenshot of your model settings and the object in SU.

delta V
09-10-2008, 07:20 PM
http://sites.google.com/site/deltavhosting/_/rsrc/1221085026305/pics/cs/cs%20error%203.jpg? height=332&width=420
http://sites.google.com/site/deltavhosting/_/rsrc/1221085023201/pics/cs/cs%20error%204.jpg? height=420&width=361
http://sites.google.com/site/deltavhosting/_/rsrc/1221084998535/pics/cs/cs%20error%205.jpg?height=659&width=888

stu-2693
09-11-2008, 02:37 AM
i always set size to 0,0,0, pobably works as 1,1,1 though.. it seems you have two fix orientations there, select one and press the - button

Belgabor
09-11-2008, 06:40 AM
NEVER set size to 0,0,0! Set it to the actual size of your object as explained in the beginners tutorial.

radio538goeroe
09-11-2008, 08:10 AM
The wall doesnt has to be on the edge in sketchup! But in the center of it try:

Plugins>RCT3>Objects>Rct3 Wall And press ok :D

Belgabor
09-11-2008, 12:59 PM
The wall is positioned correctly. The error is the double fix orientation matrix as stu pointed out.

stu-2693
09-11-2008, 01:01 PM
NEVER set size to 0,0,0! Set it to the actual size of your object as explained in the beginners tutorial.


why not :cry: i always do that, and it works really well :D

Belgabor
09-11-2008, 01:25 PM
Because it ****s up RCT3's LOD calculations.

RCT3robin
09-11-2008, 01:45 PM
You learn something everyday.

delta V
09-11-2008, 07:49 PM
Hooray! :D

It works now, thanks for all of your help. Now I can get to work on the real wall set.

Should I start a new thread for my questions on the icons? Because all of the tutorials I have seen have been most unhelpful to me on this matter. (It just shows up without an icon)

Thanks again!

Thatonekid
09-12-2008, 04:32 PM
http://img83.imageshack.us/img83/2478/iconsamplevp2.th.png

This is a sample of an icon. Icons are usually 512 x 512 pixel bitmaps. Rct3 takes a 64 x 64 pixel square, like the the colors in the sample, out of that bitmap to use as the icon in game. The icon reference tells Rct3 which 64 x 64 square to use. Pressing the Auto button separates the icon into 8 rows of 8, so you then just select the reference you want.

Hope this helps:up:

and also, shorten your sig, its too long. 5 lines max

stu-2693
09-12-2008, 04:37 PM
Because it ****s up RCT3's LOD calculations.

umm... i would rather do that to rct3 than do the same to my brain :haha:

delta V
09-13-2008, 12:41 AM
OK, so I have no idea what I'm doing wrong. If my icon that I want is in the upper left hand corner I select the first icon texture right?

radio538goeroe
09-13-2008, 06:15 AM
:noob:Jup :D

elljhitch
09-13-2008, 06:32 AM
OK, so I have no idea what I'm doing wrong. If my icon that I want is in the upper left hand corner I select the first icon texture right?
X1 Y1 then X2 Y1. Me thinks.

Adnecles
09-13-2008, 06:32 PM
^^
correct, but remember the very first icon should be your set icon picture.
correct me if wrong been awhile since done a set.

delta V
09-13-2008, 11:36 PM
OK, so I guess maybe I'm making the icon bmp wrong. I'll post a pic of it tomorrow.

veryConfused
09-13-2008, 11:57 PM
correct, but remember the very first icon should be your set icon picture. correct me if wrong been awhile since done a set.

I don't think it has to be, just as long as you match up the correct icon to the correct text string. I also found a tool that helps in the creation of icons.
http://oneleggedcow.byethost13.com/news.php
The only thing is that I think you have to register at the site first.

delta V
09-16-2008, 12:11 AM
So it turns out that the auto feature in the importer put x1 y1 as the bottom left, instead of the top left. Well, I got it under control now, thanks for the help!