View Full Version : Question about imported CS
NitsuaCoaster
01-30-2009, 11:03 AM
Hey everyone...
As a test to learn the basic of CS, I created a simple lampost, created a theme and used the importer (by following the tutorial), and installed it. That part went fine.
However, when I got into RCT3, and click on the lampost icon in the menu, I get this error message:
http://img220.imageshack.us/my.php?image=debugmq0.png
So... I assume I did something wrong in the importer?:p
Viscosity086
01-30-2009, 11:12 AM
looks like you put the Tile size (maybe) as 0x1 when it should be 1x1 so it can map the size of the square. I have never seen that error, but it said it couldnt map the size, look at that and see
NitsuaCoaster
01-30-2009, 11:24 AM
Well, I thought I got the size right.. Here's what I have:
http://img239.imageshack.us/my.php?image=size2hj9.png
Viscosity086
01-30-2009, 11:31 AM
The only thing i see different is you got the 2nd Unknown wrong. you got the first one as 0 Unknown (1) the 2nd one needs to be
1 Unknown 2. other than that it looks ok. maybe you did something wrong i the ovl.. but try that
just change that 2nd one.
NitsuaCoaster
01-30-2009, 04:06 PM
I will try that - however when loading the theme file, it crashes - so i'll have to do i again.
azanderz
01-30-2009, 04:08 PM
from what i can see the only thing you did wrong is size Z, X and Y. they should also be 0 not 1. :)
EDIT: Like this. http://i39.tinypic.com/65pifp.png
wabigbear
01-30-2009, 04:20 PM
Are you sure? That's not the way I'd set them up, I think they are supposed to be:
Position should be all "0",
Size should be all "1",
and Size In Tiles should all be "1".
How many items are in your set? You have the same icon for both Group and Object, so was just wondering.
azanderz
01-30-2009, 04:43 PM
Are you sure? That's not the way I'd set them up, I think they are supposed to be:
Position should be all "0",
Size should be all "1",
and Size In Tiles should all be "1".
How many items are in your set? You have the same icon for both Group and Object, so was just wondering.
okay :) but all of my stuff is set to "0" in size and they work just fine :) my best bet would be collision detection is turned on when setting size to "1" :)
The_Cook
01-30-2009, 05:05 PM
Relocation errors usually mean that a resource that the model is trying to access isn't present. Possibly you haven't assigned a texture or you've assigned a shared texture that you haven't created and copied into the correct place. Make sure that you copy all the ovls that the importer generates.
NitsuaCoaster
01-30-2009, 05:56 PM
That fixed it - was leaving a texture field empty lol.
One more question: When i go to place it, it's oversized (will fix that later), but it's on it's side?
So, another overlooked thing on my part? :p
Belgabor
01-30-2009, 06:14 PM
Size should absolutely NEVER EVER BE SET TO 0!!. Major cause for objects disappearing too early when zooming out, it ****s up RCT3s LOD calculation/object dropping algorithm.
Size should be set to your object's dimensions as explained in the beginner's tutorial.
NitsuaCoaster
02-01-2009, 12:10 PM
Okay. I'll do that now. I assume there is a setting for how a object is placed? So that way it won't be on it's side?
Viscosity086
02-01-2009, 12:14 PM
the Fix Orientation in the OVL. setup.. I use an old version of the Importer mine says Legacy Fix Orientation, But the new one prob wont say that.. It's under where you add textures, edit button.. (on my version)
NitsuaCoaster
02-01-2009, 12:35 PM
There's one more problem down.. Yay =D. Now it is right side up, and can be placed. However, it's not a good lampost - it's not making any light. I suppose I need a effect bone for light?
Also, How much should I re-size the model:
http://img88.imageshack.us/my.php?image=imagehj5.png
Viscosity086
02-01-2009, 12:37 PM
nah not a bone, just an effect. no animation..
Vodhin
02-01-2009, 01:28 PM
A bone, as it is commonly refffered to, is a point where something happens, be it a point where something rotates around for animation, or the point where an effect -like a light source or a partice- eminates from.
The light effect "simplelightstart01..." is one example. The new importer essentially terms these as effect bones, wehter it's an animation effect, particle effect, or lighting effect. think this way and it all makes sense.
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