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Viscosity086
02-02-2009, 07:57 PM
I've decided to ask for help, I have beat myself with this for 2 weeks now, I'm trying to make trees,bushes. I get the sketchup part, alphas.. When I import I am not sure which texture option to choose, I have tried them all I think.. Alpha mask, AlphaDS,Alphalow,SIAlpha..AlphaMaskDS. Texture is set to double sided. And im useing External Alpha Channel. Here is a pic, its semi invisible..http://i633.photobucket.com/albums/uu52/Viscosity86/Shot0001-5.jpg Can someone please tell me what the problem is..

T4L
02-02-2009, 08:11 PM
Maybe its the actual texture. If not, try SIAlphaMaskLow :)

Viscosity086
02-02-2009, 08:16 PM
I tried that, it dose the same, except its not translucent but really dark and ugly like its low lit..

T4L
02-02-2009, 08:19 PM
In the create ovl window, try putting you normals straight up (+Z I think)

Viscosity086
02-02-2009, 11:56 PM
That still didnt do anything different. The texture i belive is fine. Just something im doing wrong with the setting (I think) otherwise I wouldn't be here..

PB&J
02-03-2009, 09:12 AM
Try setting it to "Internal alpha channel," instead of an external one.

Viscosity086
02-03-2009, 10:47 AM
I know this is stupid, I know that its an alpha.. I will even put the texture up if i got to, but when i set it to Internal Alpha I get an error. C\Documents and Settings\user\desktop\Alpha Trees and bushes\happu.jpeg requires an alpha channel. Works fine on external, except the problem..

Vodhin
02-03-2009, 11:08 AM
looks like you are using only the Mask of the texture, a special black & white version of the texture that would be combined with the real one to identify what parts of the real one are see-through.

Are you using two image bitmap or a single image PNG?

The importer has the ability to read a combined single image, like what is used in a PNG and that goes in the first texture name box with the option "Use Internal Alpha Channel" just below.

If it is a bitmap pair (the Real image and a Mask image) then the Real image goes in the first texture name box, the option is set to "Use External Alpha Image" and then the Mask (which looks black and white) goes in the second texture name box...

Belgabor
02-03-2009, 11:12 AM
Well, how does the bitmap for your external alpha channel look like?

Viscosity086
02-03-2009, 11:18 AM
This is what I have. its a Jpeg. Black is transparent.
http://i633.photobucket.com/albums/uu52/Viscosity86/hapuualpha.jpg
Should this be a PNG?

infiniteblue
02-03-2009, 11:26 AM
I don't know much about custom scenery, but I can tell you that JPG's do not support transparency. It should either be a GIF or a PNG if you want some parts to be transparent.

Viscosity086
02-03-2009, 11:33 AM
ok I use the mask, as the texture, but the png as the alpha. as Internal, it works now. im just gonna test it. It is a single image PNG.