PDA

View Full Version : EPCOT


disneyworld
03-28-2009, 09:36 PM
I am new at CS so I will need some help along the way but here is the first picture i will release of my EPCOT project this is just a mock up so dont be hatin' yet all the real textures are yet to come this was made for google earth NOT RCT3 so some work will have to be done but it is good so far!!

h


oh yeah any body want to help with textures and CFRs??? cause i got no clue when it comes to those things

rctman12
03-28-2009, 10:29 PM
Your not allowed to get google warehouse things and realease them here becouse they arnt made by u there made by some one els

waltz.matt
03-28-2009, 10:40 PM
He said it was made FOR not FROM rctman.

Viscosity086
03-28-2009, 10:41 PM
Very true, but he might have made that, I dunno. But would be nice to have..

disneyworld
03-28-2009, 10:41 PM
READ mock up not actual project yet

wabigbear
03-29-2009, 10:39 AM
Your not allowed to get google warehouse things and realease them here becouse they arnt made by u there made by some one els


Not true, people can use items from the Google Warehouse, they just need to make sure they mention that and give credit.

T4L
03-29-2009, 02:12 PM
Not true, people can use items from the Google Warehouse, they just need to make sure they mention that and give credit.

Why use them though? Most of their objects have extremely high polygon counts, might as well make them yourself. :rolleyes:

disneyworld
03-29-2009, 02:29 PM
you would be surprised installed it the poly count for the google Project tommorow complex is 1020! cause i thought it would be much higher! cant test though CD is cracked :(
But mine will be lower!

wabigbear
03-29-2009, 03:45 PM
Why use them though? Most of their objects have extremely high polygon counts, might as well make them yourself. :rolleyes:

Because some of the objects are quite good, and not all have extremely high poly counts. Some that do have high counts can be optimized for RCT3. There's already many Warehouse models turned into CS. There's nothing wrong with using them, as long as people optimize them for the game and give credit.

RedOctoberRCT3
03-30-2009, 06:27 AM
Why use them though? Most of their objects have extremely high polygon counts, might as well make them yourself. :rolleyes:


Not really... Depends on what you're downloading or just the stupidity of the modeller.....