View Full Version : Patch wishlist
TraitorMind
04-09-2009, 04:07 PM
I just wanted to get a list going on some improvements that Atari could make for our game. One thing that i would like to see is that they make it an option whether or not to have auto balance on or off. :D I am playing on 360
recordman
04-09-2009, 07:58 PM
I would like to have an option to throw a body a short distance. You know how you can drag a body, but when you are near a ledge and want to dump the body in a hole, you have to use some special manuvers and luck to get it down there, since you can't push the body, only pull.
If you can pick up the body (while not being allowed to move) you can just through it down there.
redwards
04-09-2009, 09:16 PM
I would like to have an option to throw a body a short distance. You know how you can drag a body, but when you are near a ledge and want to dump the body in a hole, you have to use some special manuvers and luck to get it down there, since you can't push the body, only pull.
If you can pick up the body (while not being allowed to move) you can just through it down there.
If you left click while dragging the body you will throw it where your cursor is.
recordman
04-10-2009, 12:17 AM
If you left click while dragging the body you will throw it where your cursor is.
I play on 360.
redwards
04-10-2009, 01:55 AM
I play on 360.
Then try pressing the trigger.
Also does anyone know how to fix this problem? When I press the key to go forward it moves like a step then stops.
recordman
04-11-2009, 06:58 AM
Okay I got it, it's the fire trigger.
Anyways I wish there were more foot soldiers near the end of a chapter. I don't like it when you manage to save up all the ammo and weapons, then loose all your guns in a cut scene before you use them.
There should also be a new game mode, where all the players can only use fists or meele weapons. This game has a really good meele system, and it's going to waste in multiplayer because everyone has guns.
In deathmatch, we should start with more weapons instead of just the pistol. I don't want to be out-gunned because I was unlucky enough to spawn right next to him.
TraitorMind
04-13-2009, 03:39 PM
i agree...there should be a melee mode in multiplayer and it would be cool if they added some of the counter moves that Riddick can do in the single player and if they added that plus those moves in pitch black that would be nice....i also agree there should be more enemies towards the end of the level too;)
FadedEchos
04-14-2009, 02:44 AM
How about making riddick's eyeshine work more like in the old butcher bay/movies?
In many of the later areas of dark althena it's really noticeable that riddick's eyeshine gives him crippling nearsightedness. I think it cuts off at about 10 feet or so? It's about the same range as the arbitrary flashlight cutoff, which also feels somewhat retarded but I can understand it in multiplayer to give riddick a bit more of an edge.
When it comes to vision though, I don't see why he should only have that handicapped eyeshine when all of the mercs need to run around with their flashlights on anyways. It would make it much easier to identify which area of the map you're in and get to a nice area for setting up a trap (Are you scared of the dark?) rather than flailing around like a chicken with its head cut off and being shot by a random merc jumping in...
$ .02
recordman
04-14-2009, 08:07 AM
Many people get stuck somewhere in the campaign because certain trigger events won't start, like an intercom not presenting options when you stand near it, or when a merc gets up from a drone station and his "former" self is still on it.
I would like the patch to fix whatever bugs are causing them, so players don't have to reload from last check point/chapter.
FadedEchos
04-15-2009, 05:36 AM
One more idea that seems kind of silly not to have, how about ping indicators?
If it's too much to ask in the in game leaderboard, a simple bar indicator or number on the server select screen would suffice. That way I can choose whichever will be most enjoyable rather than picking randomly and hoping I won't get shivved from 10 feet away by a laggy riddick.
Props on the server finder though. So many games just shove a lazy quick match option in and leave out the choice to find our own now, so seeing something like that on console gives me a nice, fuzzy warm feeling. Not quite as good as going SURPRISE *****, killing an unsuspecting merc, carving up another one and then sprinting the hell away, though.
P.S. It'd be starbreeze patching it, I'm fairly certain. Atari's just the publisher...
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