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View Full Version : Things I wish they'd fix/add with the RB series


Degalon
11-03-2009, 12:57 AM
Okay, there have been a few things that the DBZ series has been screwing up for a long time, that I wish they'd fix. Some of them are simply features I wish they would implement, however.



1) Cell's English voice. I understand that this is because his character only has one base audio file, since in japanese, his voice is the same all the time, but I wish they'd do something about it, I can't stand playing as Perfect Cell and hearing Insect Cell's voice when he yells.


2) Teen and Adult Gohan. This has bugged the HELL out of me for YEARS.

Cell Saga Gohan is not a teenager, he's freaking 11.

Buu Saga Gohan is a Teenager. He's 18.

Why not just rename them to
"Kid Gohan"
"Gohan"
"Teen Gohan"

3) A new feature they need. The ability to steer beam attacks, as in ESF.

4) If Hercule has a jetpack, why can he still not fly? Either lose the jetpack, or let him fly normally.

5) Get rid of Buu's orange pallete swap, and make his secondary skin blue. Obvious reasons why I would suggest that.

6) Hellzone Grenade. Just make the damn blasts more random and scattered, will you? In T2, they were just a pitiful ring. In T3, they were a pretty fearsome full cage, but unfortunately could be simply sidestepped. They need to make them randomly scattered over a large area, with different positions each time, like his ultimate in B3.

7) Now this one is tricky. I tested it out once, and while not entirely practical, it was insanely cool. While playing T2, I did SS3 Goku's Super Explosive wave, which managed hold off a giant orb of death Ultimate Blast (Forget which character fired it) for the entirety that the SEW was up. While it was up, the Death Ball grinded against the wave, making an absolutely apocalyptically awesome sound. I wish they would perfect this phenomenon

8) Related to the above. I wish they would bring back the ability to power up your attacks by overloading them with your remaining Ki. I believe it was T2 that did this last. For example, in Beam Struggles, you could pour the last of your energy into your attack to help you win, but if you ran out of energy before you won, you'd be weakened, and lose. This should be able to be applied to all energy clashes, as well as attacks like Super Explosive Wave. In the case of Ball projectiles, when you beefed it up, it would show as the character feeding more energy or shooting a beam into their side of the ball to push it forward.

9) Ground Combat. I just wish characters would actually fight different when on the ground. I do enjoy that RB is actually more ground based than the Tenkaichi games, though. But things like how Arale and Yajirobe would run on the ground in Tenkaichi just made my day.

10) The ability to customize any Good character with a Halo, and any Evil character with the Majin symbol.

11) Bring back the What If Fusions from B2.



What do you guys think of the above, and can you think of anything else?

1080pnis
11-03-2009, 01:06 AM
THE CAMERA!!!!!!:bulb::bulb::bulb::bulb:

SHIN Master
11-03-2009, 01:09 AM
Camera is fine ffs.


And, Degalon, is this your, what, fourth topic today?

Kingpin204
11-03-2009, 01:14 AM
Lol people who can't figure out how to work the camera in Raging Blast are Noobs! You can adjust it with the d-pad.

MysticGospel
11-03-2009, 01:16 AM
I always wanted to be able to "maintain" beams and volleys, meaning that once you fire a volley you could say hold the ki blast button to maintain the beam (multi-hit like kamehameha) to deal extra damage, or holding the ki blast button to continue a volley. The drawback of course is that you drain your ki this way.

1080pnis
11-03-2009, 01:19 AM
Lol people who can't figure out how to work the camera in Raging Blast are Noobs! You can adjust it with the d-pad.

1. I know how to work the camera, and i will SHOW YOU who the true noob is on Nov 10 friend :p:up:

2. The camera never got this jacked up in any of the tenkaichis, wtf happened!!?:bulb:

3. You shouldnt have to tap the dpad everytime your close to a mountain.

4. Even when you switch the camera at times it STILL doesnt help. It gets so bad that you have to use super rising or dash away from your enemy (blindly) just to see him and yourself, that my friend is a f***ed camera:mad::down:

Kingpin204
11-03-2009, 01:28 AM
Well, it wasn't directed at you my friend. I meant that as a general statement b/c everyone seems to be complaining about the camera. But yes, they could improve on the camera angles.

MysticGospel
11-03-2009, 01:29 AM
Doesn't the camera have extreme close-up issues?

Kingpin204
11-03-2009, 01:31 AM
Yes, it does. But for the most part it can be adjusted (even though it shouldn't have to be).

Degalon
11-03-2009, 01:34 AM
Camera is fine ffs.


And, Degalon, is this your, what, fourth topic today?

What can I say, I keep thinking of things to say about this game.


But no, seriously, I think it's like, my 4th over two days or something like that.

SnakeCharmer
11-03-2009, 02:36 AM
This is absurd and to the OP out of everything you posted its by far some of the most useless suggestions compared to others but nice to hear your input. I would wait till you play the game next week to starts writing reviews and what you think.

1. We don't have are need to add a majin sign to any character

2. Your able to customize your characters stats and such along with moves.

3. Adding steering of beams sounds cool and don't get me wrong you have some good ideas but question is how can they implement this into the gameplay mechanics and would it fit which it probably wouldn't as well as you think just like a lot of other things so they have to find a way to tweak to to fit the gameplay its the basics of development.

4. I don't know if you noticed but based off the demo basic ground attacks differ from air attacks and everything else would have to be evaluated when the game releases to see how far the combo system goes.

5. Hercule isn't in the game so doesn't matter

6. Cellls voice doesn't effect me since I'm not fighting his voice but him and his damn transformations

7. The names don't matter in the least bit and is very minor so kid or teen gohan its the same when you look at Adult gohan and ultimate gohan since his facial expression changes and hair is different therefore can easily be an custom while kid gohan and teen are slightly different.

Vegeta7689
11-03-2009, 02:55 AM
some of those are decent ideas but i do wish people would till its out to make fix this add this threads

Degalon
11-03-2009, 03:09 AM
This is absurd and to the OP out of everything you posted its by far some of the most useless suggestions compared to others but nice to hear your input. I would wait till you play the game next week to starts writing reviews and what you think.

1. We don't have are need to add a majin sign to any character

2. Your able to customize your characters stats and such along with moves.

3. Adding steering of beams sounds cool and don't get me wrong you have some good ideas but question is how can they implement this into the gameplay mechanics and would it fit which it probably wouldn't as well as you think just like a lot of other things so they have to find a way to tweak to to fit the gameplay its the basics of development.

4. I don't know if you noticed but based off the demo basic ground attacks differ from air attacks and everything else would have to be evaluated when the game releases to see how far the combo system goes.

5. Hercule isn't in the game so doesn't matter

6. Cellls voice doesn't effect me since I'm not fighting his voice but him and his damn transformations

7. The names don't matter in the least bit and is very minor so kid or teen gohan its the same when you look at Adult gohan and ultimate gohan since his facial expression changes and hair is different therefore can easily be an custom while kid gohan and teen are slightly different.

1) Pure novelty, so okay.

2) I realize that

3) If you have ever played ESF, you would know this is a fantastic game mechanic, and would greatly add to the Tenkaichi/RB experience.

4) I hadn't noticed too much of a difference. I mean, when you do any attack, the characters automatically revert to "hovering" instead of "standing", anyways.

5) Seriously? What a shame, lol.

6) It's annoying to hit Perfect cell and hear freaking Taz on Helium, lol.

7) It only bugs me because it's a flat out lie. Teen Gohan isn't a teen, and Adult Gohan isn't an adult.

Shinku Ookami
11-03-2009, 03:22 AM
Teen Gohan isn't a teen, and Adult Gohan isn't an adult.Just like "Mystic" Gohan isn't Mystic... But people been callin him that for years so I doubt small things like this will ever start to make a difference...

SnakeCharmer
11-03-2009, 04:10 AM
I've played ESF and ZEQ2 which is awesome but your not getting what I'm saying. To add a feature like that into RB it would have to be implemented in a way that would fit the game and or playing style. You can't just throw a feature in development doesn't work that way nor would it as of now in any official DBZ title.

Think about it this way users complain about the camera and most of that is due to the bigger stages in width and depth but the best way to explain it would be trying to get the fighters to fight as fast as they did in the show and make everything function as such but its not possible in real talk and can't be implemented for it would break melee and the gameplay for obvious reason but let's wait till we play the game first to judge and provide feedback and recommendations within reason.

Tien
11-03-2009, 04:45 AM
Hooray for no Hercule in the game! Less useless and crap characters is sure a good thing.

maffayoo
11-03-2009, 05:54 AM
2) Teen and Adult Gohan. This has bugged the HELL out of me for YEARS.

Cell Saga Gohan is not a teenager, he's freaking 11.

Buu Saga Gohan is a Teenager. He's 18.

Why not just rename them to
"Kid Gohan"
"Gohan"
"Teen Gohan"


technically in the uk 11-17 is calssed as a teenager because you start secondary school and 18 is classed as an adult

Namekianbattler
11-03-2009, 06:14 AM
And cell saga Gohan is nine years old not 11... IIRC :p

mbauman122
11-03-2009, 07:00 AM
i want for four things:

1. Gt characters including vegeta goten and trunks (i know most of
u guys hate gt but i don't.)

2. The ability to transform in realtime all the time (i dont think the electric shocks [current] in the aura of a ssj2 should be there. i know they are in the manga but the anime hardly ever has them. i think they should be there initially, but fade as you fight until you power up again. in other words, they should act like the aura.)

3. defense against blast should take up energy(its kinda cheap that you can just block ultimates whenever u want and then there's no cutscene)

4. guiding beams would be cool.

nomailx
11-03-2009, 11:12 AM
Camera is not fine. really not fine. When ure opponent flies up, the camera screws bad. U got to fly too, if u want to see something. It's screwed up. Anyone who says the opposite, is as screwed as the camera.

Fair request from the original threader, but obviously RB is more a "fight quicker, faster, speedier" game. They won't bring those features u ask just because they are typical of a slower and more strategic battle style as in BT3.

RB is fast, harsh and spam friendly. No need to add any ki to an energy blast, if you can repeat the same blast, 2 seconds later. Won't make any difference. RB has a totally different battle style. And it's far from strategy.

Denial
11-03-2009, 11:26 AM
Camera isn't fine, yeah you can adjust it, but should you have to? This is a big issue for me and im sure most players, so im actually going to reconsider buying this game. Even if you do a super rising move to get away from the poor camera you're opponent will be beneath you and you can't see them also when charging ki this high you can't see if there coming for you or not, it's terrible and the worse thing is, it's not like it can even be fixed with DLC.

So yeah, reconsidering this as it happens alot.

Majin Vegeta2
11-03-2009, 11:44 AM
3) A new feature they need. The ability to steer beam attacks, as in ESF.

You're not considering how this would affect the metagame at all. First of all, there would need to be a lot of special requirements for it take place, it can't simply just be "fire off beam, can now steer it in any which way to follow the opponent" and afaik this only happened in the show like once or twice, it was HARDLY seen in any of the later sagas as well. Secondly, this would mean missing with beams simply would be ruled out, it just couldn't happen, they'd have to be NERFED in some areas in order to take this new mechanic and IMO, beams don't need to be better or worse.

Thirdly, those special requirements would be things like how far the beam has traveled before you can change direction, how much Ki you have left to spare to change its direction, and probably some other minor pre-requisites that would make the technique SO situational that it's probably just better to combo into your beams like we do now.

In other words, it's not important, it's not needed, it's just something you want but, is not necessary for the game at all.

6) Hellzone Grenade. Just make the damn blasts more random and scattered, will you? In T2, they were just a pitiful ring. In T3, they were a pretty fearsome full cage, but unfortunately could be simply sidestepped. They need to make them randomly scattered over a large area, with different positions each time, like his ultimate in B3.

You can't really comment on how Hellzone Grenade is in RB yet as it hasn't been shown, so why are you even bringing this up? You act like you've played the final game and see HG as the same as it was in BT3. Honestly, I wouldn't be surprised if they just made it some kind of cutscene so all the blasts of the move hit or some other requirement to make the cutscene happen. The move has just never worked in the Tenkaichis but, I wouldn't be surprised if they finally figured out a way to fix it.

And, covering an ENTIRE area with them sounds retarded if only because then your only option is to block and take half damage from all the blasts... sounds like a really dumb idea.

9) Ground Combat. I just wish characters would actually fight different when on the ground. I do enjoy that RB is actually more ground based than the Tenkaichi games, though. But things like how Arale and Yajirobe would run on the ground in Tenkaichi just made my day.

They weren't really running though, it was just their dash... this also is not a necessity as most fights took place in the air with a few exceptions (vs. Raditz, vs. Majin Vegeta) but, aside from that, I think implementing ACTUAL ground combat would encourage you to be in the air more so than before simply because things would be slower on the ground than they are in the air. It would hardly see any attention as a result, in actual matches.

11) Bring back the What If Fusions from B2.

Not happening, they were a one time deal just like SSJ3 Vegeta and SSJ3 Broly will be. Plus, I'm pretty sure Spike would have to get the rights to the characters from Dimps and that would cost some hefty money (unless Namco Bandai are the ones in control of them, then... it's entirely fine) in order to use, most likely, not worth the money as well (especially just to please 100 people of 500,000).

A lot of this thread isn't what the game NEEDS, more of what you WANT, which isn't necessarily NEEDED for the game. See what I'm saying? None of these things really help the gameplay, some of it would need to be HEAVILY balanced that just isn't worth the time to balance when things like Manual Teleporting STILL are not 100% balanced correctly (you can spam like 10 manual teleports and only lose about 30% of your Ki, which is hardly anything at all for such a defensive move). The game isn't even out yet and you're making predetermined judgements on how things work in the game (Hellzone Grenade).

I generally hate threads like these because they miss a whole lot of thought and it's all just what a fan wants, not what the game needs to make it better. :rolleyes:

SnakeCharmer
11-03-2009, 01:13 PM
MajinVegeta2

I love you for the above post and I don't think I need to say no homo, anyway people always post what they want and nothing really useful at times and still don't understand the development process especially when implementing something like steering beams which sound nice but wouldn't fit the game engine and style of play and I'm sure you would have to be stupid to get hit by a beam like that but while your steering I'll just be kicking your ass to be blunt and I could go on but ehh.

The Camera is fine despite the ignorance of some and it functions as it should but think for a minute what's easier to see, someone 20ft in the air above you or 200ft

Degalon
11-03-2009, 03:11 PM
You're not considering how this would affect the metagame at all. First of all, there would need to be a lot of special requirements for it take place, it can't simply just be "fire off beam, can now steer it in any which way to follow the opponent" and afaik this only happened in the show like once or twice, it was HARDLY seen in any of the later sagas as well. Secondly, this would mean missing with beams simply would be ruled out, it just couldn't happen, they'd have to be NERFED in some areas in order to take this new mechanic and IMO, beams don't need to be better or worse.

Thirdly, those special requirements would be things like how far the beam has traveled before you can change direction, how much Ki you have left to spare to change its direction, and probably some other minor pre-requisites that would make the technique SO situational that it's probably just better to combo into your beams like we do now.

In other words, it's not important, it's not needed, it's just something you want but, is not necessary for the game at all.



You can't really comment on how Hellzone Grenade is in RB yet as it hasn't been shown, so why are you even bringing this up? You act like you've played the final game and see HG as the same as it was in BT3. Honestly, I wouldn't be surprised if they just made it some kind of cutscene so all the blasts of the move hit or some other requirement to make the cutscene happen. The move has just never worked in the Tenkaichis but, I wouldn't be surprised if they finally figured out a way to fix it.

And, covering an ENTIRE area with them sounds retarded if only because then your only option is to block and take half damage from all the blasts... sounds like a really dumb idea.



They weren't really running though, it was just their dash... this also is not a necessity as most fights took place in the air with a few exceptions (vs. Raditz, vs. Majin Vegeta) but, aside from that, I think implementing ACTUAL ground combat would encourage you to be in the air more so than before simply because things would be slower on the ground than they are in the air. It would hardly see any attention as a result, in actual matches.



Not happening, they were a one time deal just like SSJ3 Vegeta and SSJ3 Broly will be. Plus, I'm pretty sure Spike would have to get the rights to the characters from Dimps and that would cost some hefty money (unless Namco Bandai are the ones in control of them, then... it's entirely fine) in order to use, most likely, not worth the money as well (especially just to please 100 people of 500,000).

A lot of this thread isn't what the game NEEDS, more of what you WANT, which isn't necessarily NEEDED for the game. See what I'm saying? None of these things really help the gameplay, some of it would need to be HEAVILY balanced that just isn't worth the time to balance when things like Manual Teleporting STILL are not 100% balanced correctly (you can spam like 10 manual teleports and only lose about 30% of your Ki, which is hardly anything at all for such a defensive move). The game isn't even out yet and you're making predetermined judgements on how things work in the game (Hellzone Grenade).

I generally hate threads like these because they miss a whole lot of thought and it's all just what a fan wants, not what the game needs to make it better. :rolleyes:

Okay, let me point this out to you.

I said, multiple times in the thread title, and first thread, that these were things I WANTED THEM TO FIX OR ADD.


As for the guided beams, they would be an excellent addition if they, as you said, had specific requirements, like being fully charged and dumping extra ki into it to guide it. It's not like it'd make it any easier to hit the target, it would just be harder for the target to dodge.


The hellzone Grenade.....the whole POINT of it is supposed to be that you can't escape, only block. That's the freaking point of ENERGY SHOTS RANDOMLY SCATTERED OVER THE SURROUNDING AREA. The way it's been in the past few games, you can just sidestep it, which is utterly ridiculous. As for the fact that they haven't shown it in RB? All the more reason for me to want them to have it like that.


Ground combat...I just want it because all we have right now is aerial combat, so why have a ground? Even Supersonic Warriors had tweaked combat for when you are on the ground.

The What If fusions, considering the DBZ games are dipping into more and more What If's to give the franchise more longevity, I think bringing them back would be a spectacular idea.

ssj_gohan
11-03-2009, 03:39 PM
Hooray for no Hercule in the game! Less useless and crap characters is sure a good thing.
no, no it really isnt, having less emphasis on the same old chars is better, now weer stuck with the same, boring cast instead of having a much more diverse roster like in bt3, id rather have a new char like arale rather than vegeta getting the pui pui killing move(and why have it if pui pui isnt even in the game....WTF?) give some other chars a chance to shine, seriously......why not just have ALL the chars or at least a vast majority of them...and ure acting as if it somehow brings the gameplay down.....and the funny part is...IT DOESNT

SnakeCharmer
11-03-2009, 03:45 PM
The OP doesn't get it nor will he ever and ground combos are tweaked you just other suck or haven't figured out how to chain a combo into it and the specific move can only be done on the ground plus you haven't even played RB yet futhermore beam steering for the last time is a no go for reasons already explained.

Dumping more kai into attacks should be brought back and we shall see first what RB brings but I will no longer waist time posting on this matter since this thread should be in CC and closed 5 post ago.

knook
11-03-2009, 03:48 PM
1) Cell's English voice. I understand that this is because his character only has one base audio file, since in japanese, his voice is the same all the time, but I wish they'd do something about it, I can't stand playing as Perfect Cell and hearing Insect Cell's voice when he yells.
Very difficult to do...Cell has the same voice for ALL his forms in Japanese so the mouth movement matches that voice, they didn't have the weird (yet logical) voice changes the Funi dub had, therefore they'd have to do quite a LOT of tweaking. :down:


2) Teen and Adult Gohan. This has bugged the HELL out of me for YEARS.

Cell Saga Gohan is not a teenager, he's freaking 11.

Buu Saga Gohan is a Teenager. He's 18.

Why not just rename them to
"Kid Gohan"
"Gohan"
"Teen Gohan"
That doesn't even ****ing matter and technically "18" is considered Adult in a lot of countries. :down:

3) A new feature they need. The ability to steer beam attacks, as in ESF.
A pointless feature, the movements would be ****. :down:

4) If Hercule has a jetpack, why can he still not fly? Either lose the jetpack, or let him fly normally.
True, I support you on this :up:

5) Get rid of Buu's orange pallete swap, and make his secondary skin blue. Obvious reasons why I would suggest that.
Which are....?

6) Hellzone Grenade. Just make the damn blasts more random and scattered, will you? In T2, they were just a pitiful ring. In T3, they were a pretty fearsome full cage, but unfortunately could be simply sidestepped. They need to make them randomly scattered over a large area, with different positions each time, like his ultimate in B3.
Yeah, this would make sense but....it's fine as it is really

7) Now this one is tricky. I tested it out once, and while not entirely practical, it was insanely cool. While playing T2, I did SS3 Goku's Super Explosive wave, which managed hold off a giant orb of death Ultimate Blast (Forget which character fired it) for the entirety that the SEW was up. While it was up, the Death Ball grinded against the wave, making an absolutely apocalyptically awesome sound. I wish they would perfect this phenomenon
Yeah, that sounds pretty good to me :up:

8) Related to the above. I wish they would bring back the ability to power up your attacks by overloading them with your remaining Ki. I believe it was T2 that did this last. For example, in Beam Struggles, you could pour the last of your energy into your attack to help you win, but if you ran out of energy before you won, you'd be weakened, and lose. This should be able to be applied to all energy clashes, as well as attacks like Super Explosive Wave. In the case of Ball projectiles, when you beefed it up, it would show as the character feeding more energy or shooting a beam into their side of the ball to push it forward.
That sounds good to me as well :up:

9) Ground Combat. I just wish characters would actually fight different when on the ground. I do enjoy that RB is actually more ground based than the Tenkaichi games, though. But things like how Arale and Yajirobe would run on the ground in Tenkaichi just made my day.
Yeah, that's something that kind-of annoyed me, they almost went there for T3 with Lord Slug but they seemed to....just....not...really...:up:

10) The ability to customize any Good character with a Halo, and any Evil character with the Majin symbol.
Yes! That would be an amazing thing :up:

11) Bring back the What If Fusions from B2.
Gokule FTW! :up:

Tiencha too....and the Buu fusions!

Answers in bold.

SnakeCharmer
11-03-2009, 04:08 PM
One last thing, extra characters aren't a problem and your missing the point when we say adding useless characters can take away from the game. Let's say for this game the problem is either add useless characters (those that have generic moves and did little) over including content and tweaks. It would in turn mess with the game overall since characters would kind of be the main focus but it does suck and in no way am I saying dubra, cooler and others shouldn't be in on that it seems they failed or have plans for dlc.

If you would like to discuss this pm me anyone

SUICIDE
11-03-2009, 04:16 PM
dumping extra ki into it to guide the beams would require little depletion of the character's health if the character doesn't have anymore ki

superbad
11-03-2009, 04:16 PM
Why isn't Hellzone Grenade one of piccolo's moves in the demo?

ssj_gohan
11-03-2009, 04:16 PM
One last thing, extra characters aren't a problem and your missing the point when we say adding useless characters can take away from the game. Let's say for this game the problem is either add useless characters (those that have generic moves and did little) over including content and tweaks. It would in turn mess with the game overall since characters would kind of be the main focus but it does suck and in no way am I saying dubra, cooler and others shouldn't be in on that it seems they failed or have plans for dlc.

If you would like to discuss this pm me anyone
ill pm u bout that later then, hold on

Majin Vegeta2
11-03-2009, 04:41 PM
Why isn't Hellzone Grenade one of piccolo's moves in the demo?

We're not Spike, therefore we do not know the reason. :rolleyes:

MajinObaDBZ
11-03-2009, 04:43 PM
They didn't add every attack those 4 (including SSj Goku) characters have. They have way more in the final version.

Degalon
11-03-2009, 05:48 PM
dumping extra ki into it to guide the beams would require little depletion of the character's health if the character doesn't have anymore ki

I was thinking that if they run out of ki, it backfires and they lose since they no longer have any energy to fight with. A very last ditch, All Or Nothing tactic. You can spend the last of your energy trying to win, but if it doesn't work, then you pay the price.

Why isn't Hellzone Grenade one of piccolo's moves in the demo?


Because this is based on early Piccolo, the Hellzone Grenade wasn't invented until the Cell Saga.

From what I understand, you equip the characters with what specials you want them to have. This is why Piccolo had Light Grenade, not HZG.

MajinObaDBZ
11-03-2009, 05:56 PM
Because this is based on early Piccolo, the Hellzone Grenade wasn't invented until the Cell Saga.

From what I understand, you equip the characters with what specials you want them to have. This is why Piccolo had Light Grenade, not HZG.

Piccolo never used the Light Grenade until the Cell Saga. So this isn't based on Early Piccolo. There's no early or mid characters anymore.

Degalon
11-03-2009, 06:04 PM
Piccolo never used the Light Grenade until the Cell Saga. So this isn't based on Early Piccolo. There's no early or mid characters anymore.


Ah, I think i'm mixing up Light grenade and whatever the original piccolo's special was.

SUICIDE
11-03-2009, 06:13 PM
Ah, I think i'm mixing up Light grenade and whatever the original piccolo's special was.

destructive wave, perhaps?

Degalon
11-03-2009, 06:16 PM
destructive wave, perhaps?

Yeah, maybe.


Let's face it, Piccolo doesn't have many differing moves (in the games), it's easy to mix them up, lol.

SnakeCharmer
11-03-2009, 06:23 PM
So you guys still b^%**ing? If so then find some positives and move on.