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#31 |
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Join Date: Aug 2003
Posts: 9,382
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I really love the job you've done blending different things to get a really unique style. While it's futuristic - it's totally believable and not gimmicky at all. If I had to make one comment (and it's a very small one, this park is THAT good!) is that I really like the color palette you have going...it's very modern but yet blends with nature like your story, but I thought the red neon tubes (I think that's what they are...) at the entrance seems to a little jarring...at least the ones on the sidewalk do. The blue looks okay, and I can understand having red as an accent color, but I think it tends to pull the eye to wherever it's used too much. Just a very minor thing, and the park will certainly remain very impressive as it is. Great job!
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Will the last person leaving Atari please turn out the lights? I'll see you all at SGW... |
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#32 |
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Imagine X
Join Date: Jun 2006
Posts: 610
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Great update! Your next update, higher quality please!
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#33 |
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Registered User
Join Date: Aug 2006
Posts: 9
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I think Floorless fan summed this park up nicely with "cool, easy, relaxed feeling."
What a difficult posture to assume and yet you pulled it off beautifully. Very original, creative and attractive. I love it and look forward to seeing more. |
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#34 | ||
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Quote:
Wasn't this not good enough for you? Quote:
Here is the next continuation of the storyline. Koilada Argentum had planned for the monorail to be a dual-tracked transport, and was. The track itself was made to his specifications (thanks to tyc00n for the idea; the new pic will be posted soon.) and will encircle the entire park, stopping in front of the major rides. Seating areas were thought essential for the mood of the park, he thought, and wanted two pavilions right after the entrance for families to get oriented before exploring his paradise. The rooves themselves were to be made from a new kind of metal process that allowed for stretching of the metal like a tent giving the pavilion an open feel, but still fitting the theme of the park. One of the main coasters of the park, C2, was one of his special dreams. He had worked through many hours of design to come up with a coaster with not one, but two inverted top hats, plus other exciting drops and twists. While he never got to see this idea get past the drawing phase, his son wanted to see it come true as well. C2 was to have a modern look around it to match the high specifications of the ride. The ride was to have a 78 mph launch, among other gimmicks. It was truly an original ride. Hope you like it!
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#35 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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C2 is finally released in all it’s glory! Here are 15 shots dedicated to the newest coaster at Silvervale Park. C2 has a launch speed of over 75 mph, a drop of over 150 ft, and over 7 seconds of airtime, a seventh of the ride. This ride, the brainchild of Koilada Argentum, is the ultimate thrill machine!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Enjoy!
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. Last edited by coinich; 10-12-2006 at 09:30 PM. |
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#36 |
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Awaiting E-mail Confirmation
Join Date: Jul 2006
Location: Carolina
Posts: 1,498
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wow great job there. its very realistic.
do you need a logo yet and how did you get 15 pics on a post |
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#37 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Screenshot tag. And yes, could you make me a logo for it?
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#38 |
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Awaiting E-mail Confirmation
Join Date: Jul 2006
Location: Carolina
Posts: 1,498
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how do get screenshot tag and ok
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#39 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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[ SCREENSHOT ][ /SCREENSHOT ] w/o spaces.
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#40 |
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Awaiting E-mail Confirmation
Join Date: Jul 2006
Location: Carolina
Posts: 1,498
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can you pm on how to do it
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#41 |
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RCT, DisneyWorld Veteran
Join Date: Apr 2005
Location: Lewisville, TX
Posts: 1,459
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wow - sooo cooooool
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#42 |
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RCT2 Player
Join Date: Sep 2006
Posts: 16
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C2 is one very cool ride. When I saw the first shots I thought 'bang goes the tranquility', but you've made the ride fit in very well, and it looks like unbeliveable fun to ride.
Can't wait to see more of this park! ![]()
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Fuji Springs - Japan's Ultimate Theme Park! Reviving The RCT 1/2 Forums Since 15th September 2006! |
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#43 |
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Registered User
Join Date: Jul 2006
Location: Derby, UK
Posts: 4,348
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#44 | ||
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Thanks. I really like the ride myself.
Quote:
Quote:
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#45 |
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I am an evil llama!!!
Join Date: Sep 2006
Location: in a cracker jack box
Posts: 219
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i can see this being a great park now and in the furture 5 stars from me
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Lame.. |
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#46 |
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Viva El Québecois
Join Date: Sep 2006
Posts: 38
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WOW ! I love C2 ! ... Nice work
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Frogs For Sale ... Playing Since 1999 ) |
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#47 |
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The Eyes...
Join Date: Jan 2006
Posts: 983
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first I want to say:
great coaster, I really like it, you said you wanted me to rate C2 on realism, here it goes: (in the same order as my tut) (1 is worst, 10 is best) Lay-out: Looks nice from what I can see. I don't know what the G-forces are (especially the big hill, It can give a too big amount of negative G). The brakes are a bit too small. or it will go too fast around the helix, or it will breake really hard. but from what I can see: 8.0 Terraforming there is no terraforming(yet?) so I'm not going to rate that ![]() (I'm not saying you have to terraform) Supports I see you combined some of them, that really good. but some parts can have some more tubes. Those are the 2 high ones, they look just a bit unstable. overall: 7.5 Station I love it! it's really realistic. Especially those fences. 9.0 Details Some awsome details, in the station and around the track. It can use more, but I think it's still WIP right? 9.0 that makes an average of: 8.4
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my parks: - Selonia Park(will it ever continue? No.) my tracks: - Trebuchet, a B&M inversion coaster my tutorial! Making a Realistic Coaster |
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#48 |
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Registered User
Join Date: Sep 2005
Posts: 658
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That helix would own you.
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Sayin' What Needs To Be Said |
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#49 |
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Logged off permanently
Join Date: Aug 2006
Location: Oregon
Posts: 3,173
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It's gorges!
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#50 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Thanks.
It's only going about 30 there, the breaks smoothly slow it down. It works actually rather nice. Thanks for the support. As for more details, ride signs and such will come up soon. Thank you very much. Why thank you.
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#51 |
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WHAT UP BRAH
Join Date: Dec 2004
Location: Boston, MA
Posts: 3,576
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Just stumbled upon this today.. Love the atmosphere this park has.. it just has an overall good feel to it..
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They call me the Hiphopopotamus
Flows that glow like phosphorus Poppin' off the top of this esophagus Rockin' this metropolis |
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#52 | |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Quote:
Thanks to rct'lil'man for the logo! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Enjoy!
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. Last edited by coinich; 10-12-2006 at 09:35 PM. |
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#53 |
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Awaiting E-mail Confirmation
Join Date: Jul 2006
Location: Carolina
Posts: 1,498
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It looks great but the entrance looks very crowded now
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#54 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Don't worry, it will space out some.
Did anyone else have comments?
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#55 |
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Registered Man Beast
Join Date: Jul 2006
Posts: 10,013
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Looks great, I love the detailing on the station, looks superb!
I like the idea of the lights in mid-path, but from a realistic standpoint, it might be a bit dangerous to guests. I can just see them knee-capping themselves on them while not paying attention. Maybe if they were on a base it would look better and be safer. (Like the woodie footers for example) That's a very minor point though, I love the architecture going on here, obviously you put a lot of thought into it. Great job! |
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#56 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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I see what you are saying though. Maybe the chimney tops from Alpine 3? EDIT: Those don't work so well. Thanks for the tip though; I'll look into it.
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#57 |
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Registered Man Beast
Join Date: Jul 2006
Posts: 10,013
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^ Yeah, something like was what I was thinking too. It would look pretty good I think, and the concrete look would fit in with the look you've got going.
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#58 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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The problem with them is that the pole is too fat for the light. Thanks for the help though. I got homework to do now, so I can't work on it
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! No really, if you want to contact me, I'll be at SGW. |
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#59 |
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RCT, DisneyWorld Veteran
Join Date: Apr 2005
Location: Lewisville, TX
Posts: 1,459
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Love those little pavillions. I like the angled peices in the walls. Great detail! The water, howver, looks a little out of place. It should be sunk down in the ground (so it doesn't "overfill" in a rain). It just looks odd.
Awesome job!
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#60 |
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If your not living on the edge your taking up too much space
Join Date: Jan 2006
Posts: 582
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Where did you get them paths from?
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Rides TwoFold [-//-] Riptide Falls Tutorials and Custom Scenery Double Stations for One Ride [-//-] Custom Scenery - Giant Screens |
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