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professional lurker
Join Date: May 2000
Location: USA
Posts: 315
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[Interview] Onslaught Developer - Psyonix
We talked to Dave Hagewood of Psyonix about a little gametype they brought to Epic... Onslaught. He had a lot of interesting things to say... thought some of you might want to have a look:
http://www.beyondunreal.com/content/articles/84_1.php
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BeyondUnreal |
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#3 | |||||
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So that others may live..
Join Date: Sep 2002
Location: Jack's Orbitofrontal Cortex
Posts: 609
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That was a great read... Sounds like they came up with a great idea, worked hard at developing it, and found success. I can't wait to hear what their next project is...
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The Rules The Amygdala
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#4 | |
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Clanbase geek
Join Date: Jan 2002
Location: Åkersberga, Sweden
Posts: 958
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Very nice interview
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Ingame: »Grim»ION«, bN/Grim War arranger of Benighted Proud member of Independent Offensive Network Clanbase Admin PR responsible for Warcenter Kopholus Assault Pack tester Quote:
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#5 |
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Master of Puppets!
Join Date: Nov 2002
Posts: 190
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Excellent Interview by Beyondunreal. The other Interviews were great, too. Keep up the excellent work.
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#6 |
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Member
Join Date: Feb 2004
Posts: 78
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An interesting read, but I must say the development of UT2004 seems *slightly* messy. With five companies having a hand in making it (Epic, Digitial Extremes, Streamline, Psyonix and Scion) and numerous contracted mappers and such. And I had always thought that Epic was the ones who designed the Onslaught game mode.
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#7 | |
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burning up
Join Date: May 2002
Posts: 1,055
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Quote:
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monkey.eat(banana); |
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#8 | |
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Anarchy in the UT
Join Date: Mar 2004
Location: The netherlands
Posts: 1,118
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-UGC-Captain_Anarchy Geeky system specs here... Invasion Bonus Pack mapper |
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#9 | |
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New Member
Join Date: May 2003
Posts: 30
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#10 |
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Community Veteran
Join Date: Mar 2004
Location: Canada
Posts: 582
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I think the result of that collaberation is evident in the game... Most fun I've had with a game for along time!! cudos to everyone who made UT2K4 what it is today (and what it will become!)
![]() TechnoMage |
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#11 | |
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Member
Join Date: Feb 2004
Posts: 78
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#12 |
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professional lurker
Join Date: May 2000
Location: USA
Posts: 315
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It actually isn't as chaotic as it might seem.
First, Epic and DE have always worked remotely, so there's a good deal of experience in that area. Second, Psyonix moved to Epic HQ for the development. All the other off-site stuff was merely map creation which is much easier to do.
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BeyondUnreal |
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#13 |
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Community Veteran
Join Date: Oct 2002
Posts: 379
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"We did end up scrapping the flyable bomber. It just never panned out to be the vehicle we had hoped it would be and it just wasn’t fun. We left it in the game however so modders could have fun with it."
^^^ Ok mappers get in there and bring this vehicle to life. Maybe Epic/DE or one of the veteran mappers can do something with it in the future. Bonus Pack maybe Phamous ~1~ |
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#14 |
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New Member
Join Date: Mar 2004
Posts: 25
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Wow, great read!
If anybody from Psyonix is lurking the boards right now, I salute you guys! You have created what is probably the most fun multiplayer experience I have ever had, and that's saying a lot...ONS is AWESOME! Many props also to Streamline. I haven't played the other maps as much as Torlan, but I can already see why it was chosen as the demo map. |
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#15 |
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New Member
Join Date: Feb 2004
Posts: 1
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Pysonix was located in the Epic offices during the development of UT2004. I was lead programmer on the project, and sat next to Dave Hagewood during the development of UT2004. Onslaught was developed as a very close collaboration between Epic and Psyonix. Epic is extremely pleased with the results of this collaboration. Dave is a very talented game designer, and did a great job of bringing his great original ideas as well as implementing a lot of feedback and ideas we came up with as a team during the development process.
Here's a break down of what the various development teams contributed to UT2004: UT2003, co-developed by Epic and Digital Extremes The Epic UT2003 bonus pack: 10 new maps for DM, CTF, BR and DDOM. The Invasion, Mutant, and Last Man Standing game types, new announcers, and an in-game music player. The DE UT2003 bonus pack: 6 new maps for DM, CTF, and BR. New for UT2004: Epic: All the enhancements to the UT2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. The improved single player game, and improved community and demo recording support. Thirty-one (31!) new playable characters. The new sniper rifle. One Onslaught map, and AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps. (Total of 31 all new maps for UT2004 from Epic). Psyonix: The Onslaught game type design and implementation, with 6 new vehicles, 3 new weapons (grenade launcher, spider mine layer, and the Phoenix target painter), and the laser turret. Seven Onslaught maps, and collaboration with Streamline on ONS-Torlan. The new model for the Translocator. Digital Extremes: 2 new DM maps, 6 new CTF maps, 2 new BR maps, and 3 new DDOM maps. Two new playable characters. The new HUD design. New weapon models for the assault rifle, shock rifle, and link gun. Streamline studios: The single player introduction movie, and ONS-Torlan in collaboration with Pysonix. |
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#16 |
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New Member
Join Date: Mar 2004
Posts: 11
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Yep. Reading that article made me feel all warm and fuzzy inside. It's nice to see a small group make it good like that. Onslaught is by far my favorite game type.
I have to say UT2004 is a great game. I'm amazed at how much I got for my $40. In fact, I bought two copies so I could give one to my little brother. The game really is top-notch. Terry http://www.game-tracker.com |
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#17 |
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Join Date: May 2000
Location: Location: Cary
Posts: 71
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Developer contributions to UT2004
(Reposted using my account)
Pysonix was located in the Epic offices during the development of UT2004. I was lead programmer on the project, and sat next to Dave Hagewood during the development of UT2004. Onslaught was developed as a very close collaboration between Epic and Psyonix. Epic is extremely pleased with the results of this collaboration. Dave is a very talented game designer, and did a great job of bringing his great original ideas as well as implementing a lot of feedback and ideas we came up with as a team during the development process. Here's a break down of what the various development teams contributed to UT2004: UT2003, co-developed by Epic and Digital Extremes The Epic UT2003 bonus pack: 10 new maps for DM, CTF, BR and DDOM. The Invasion, Mutant, and Last Man Standing game types, new announcers, and an in-game music player. The DE UT2003 bonus pack: 6 new maps for DM, CTF, and BR. New for UT2004: Epic: All the enhancements to the UT2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. The improved single player game, and improved community and demo recording support. Thirty-one (31!) new playable characters. The new sniper rifle. One Onslaught map, and AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps. (Total of 31 all new maps for UT2004 from Epic). Psyonix: The Onslaught game type design and implementation, with 6 new vehicles, 3 new weapons (grenade launcher, spider mine layer, and the Phoenix target painter), and the laser turret. Seven Onslaught maps, and collaboration with Streamline on ONS-Torlan. The new model for the Translocator. Digital Extremes: 2 new DM maps, 6 new CTF maps, 2 new BR maps, and 3 new DDOM maps. Two new playable characters. The new HUD design. New weapon models for the assault rifle, shock rifle, and link gun. Streamline studios: The single player introduction movie, and ONS-Torlan in collaboration with Pysonix. - Steve Polge
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Steven Polge Epic Games |
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#18 |
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Registered User
Join Date: Mar 2003
Location: Ohio
Posts: 666
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Great read. And it is so cool that it happened that was, just what all modders wanna aspire to, I think.
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Oh, Oh, Pick me, Pick me No, wait, I dont know either |
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#19 | |
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Member
Join Date: Feb 2004
Posts: 78
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Re: Developer contributions to UT2004
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#20 | |
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Registered User
Join Date: Apr 2001
Location: Argentina
Posts: 220
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a lot of people but...
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pn: nice read |
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