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#1 |
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Designer
Join Date: Nov 2003
Location: Helsingborg, Sweden
Posts: 64
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Want to create a vertical fluid surface...
I've been playing around with the xProcMesh properties a while, cause I want
to create a watery surface for the visualisation of my portal. I see there isn't much to read about this in any forum and the lack of documentation is hitting me in the face. So I'm hoping that more experienced mappers will come forth and help me. Maybe using a xProcMesh isn't the best way. Those of you who have seen the movie Stargate know what kind of watery surface I'm looking for. I would be grateful for tips and help on the subject...
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There is a true path for everyone... but don't waste your time go looking for it. Current Project: DOM-Sahure (BETA Phase) |
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#2 |
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DX|RedPill
Join Date: Nov 2003
Location: scotland
Posts: 308
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you could just rotate a fluid surface on to its side wouldnt that do the trick
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#3 |
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Radiosity
Join Date: Apr 2003
Posts: 1,097
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Well, as long as you don't want some weird and funky shape (like a banananannaana or something
) then a fluidsurfaceinfo will do you better than an xprocmesh. And yes they can be made vertical. |
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#4 |
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Designer
Join Date: Nov 2003
Location: Helsingborg, Sweden
Posts: 64
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I guess you're right... it looked ok
![]() Thanks!
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There is a true path for everyone... but don't waste your time go looking for it. Current Project: DOM-Sahure (BETA Phase) |
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#5 |
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Optimize Goddammit!
Join Date: Jun 2002
Posts: 1,273
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Yeah you can rotate a fluid surface.
You'll have to hide the corners of the fluid surface with "braces" or something. (i stll have to hide mine) I'm working on the same thing. ![]() |
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#6 |
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DX|RedPill
Join Date: Nov 2003
Location: scotland
Posts: 308
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to hide the corners make a texture with an alpha chanel similar to this the black being the alpha
![]() that way it will look circular |
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#7 |
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Optimize Goddammit!
Join Date: Jun 2002
Posts: 1,273
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Cool.
Can you point me to a tute or something on how to do that? It would be much appreciated. Thanks. EDIT: Will those corners still have fluid properties...like water? Just curious, as to whether I should block them. ![]() |
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#8 |
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DX|RedPill
Join Date: Nov 2003
Location: scotland
Posts: 308
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im not sure of any tutes but what you need to do is import in a texture made in a graphic editor i use photoshop with the black part as an alpha that you want invis then in unreal ed in your water textures properties add it to the opacity chanel like this
i know im terrible at explaining things lol maybe someone else can explain better or if you tell me the dimensions and water texture you are using i could do it for ya. and yeah the corners will still have fluid properties ![]() |
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#9 |
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Designer
Join Date: Nov 2003
Location: Helsingborg, Sweden
Posts: 64
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Hehe, yes I kind of cheated too. I placed my "stargate" close to the wall and
made a round subtraction behind the mesh. This will look exactly like the alpha solution, but using an alpha would probably be considered "cleaner" mapping. I would also appreciate a tutorial on that ![]()
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There is a true path for everyone... but don't waste your time go looking for it. Current Project: DOM-Sahure (BETA Phase) |
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#10 |
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Designer
Join Date: Nov 2003
Location: Helsingborg, Sweden
Posts: 64
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Ooops, a bit late :P
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There is a true path for everyone... but don't waste your time go looking for it. Current Project: DOM-Sahure (BETA Phase) |
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#11 | |
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Optimize Goddammit!
Join Date: Jun 2002
Posts: 1,273
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Quote:
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#12 |
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DX|RedPill
Join Date: Nov 2003
Location: scotland
Posts: 308
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its very simple really.
you cant have a stargate going in to a wall that will ruin it that stargate looks real cool too Fecal |
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#13 | |
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Bring good things to life
Join Date: Dec 2001
Location: United States of America
Posts: 8,420
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Quote:
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"The effect of custom, in preventing any misgiving respecting the rules of conduct which mankind impose on one another, is all the more complete because the subject is one on which it is not generally considered necessary that reasons should be given, either by one person to others, or by each to himself. People are accustomed to believe and have been encouraged in the belief by some who aspire to the character of philosophers, that their feelings, on subjects of this nature, are better than reasons, and render reasons unnecessary. The practical principle which guides them to their opinions on the regulation of human conduct, is the feeling in each person's mind that everybody should be required to act as he, and those with whom he sympathizes, would like them to act." "A narcissist is someone better looking than you are." |
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#14 |
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break;
Join Date: Sep 2002
Posts: 1,521
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my favorite part is that particular mesh is called "not-a-stargate"
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#15 | |
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Optimize Goddammit!
Join Date: Jun 2002
Posts: 1,273
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Quote:
I've been mapping since UT99, but haven't even tried making custom content. I'm a bit intimidated. I'm gonna have to learn to make meshes & textures sooner or later. That stargate just isn't gonna cut it. IMO I wouldn't have a clue, how to use/incorporate the weapons you speak of Ghost Enigma. That was nice of you to offer. ![]() |
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#16 |
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Be gone spiders!
Join Date: Apr 2003
Posts: 375
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LOL I love Stargate (the movie and the TV Series). I remember running into the Stargate portal in the first Unreal game and yes that mesh in UT2k3 called 'NotAStargate' - that last one gave me a laugh too.
![]() It seems someone over there at Epic or DE likes the Stargate (media) universe as well. I wish someone would make a good singleplayer game based around the Stargate universe and use the Unreal Engine. That would be SO sweet. ![]()
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DM-FortressKitarn "So broccoli, mother says you're good for me. Well I'm afraid I'm no good for you!" |
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#17 |
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Designer
Join Date: Nov 2003
Location: Helsingborg, Sweden
Posts: 64
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Heh, it's kind of ironic to name a mesh looking as it does "not-a-stargate".
Well *buuhuu* I'm gonna use it as a stargate ![]()
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There is a true path for everyone... but don't waste your time go looking for it. Current Project: DOM-Sahure (BETA Phase) |
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#18 |
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Bring good things to life
Join Date: Dec 2001
Location: United States of America
Posts: 8,420
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Well, if anyone is interested in some Stargate, (the human weapons, Berretta 92fs, P90, etc...) just post and I would be more then happy to provide.
__________________
"The effect of custom, in preventing any misgiving respecting the rules of conduct which mankind impose on one another, is all the more complete because the subject is one on which it is not generally considered necessary that reasons should be given, either by one person to others, or by each to himself. People are accustomed to believe and have been encouraged in the belief by some who aspire to the character of philosophers, that their feelings, on subjects of this nature, are better than reasons, and render reasons unnecessary. The practical principle which guides them to their opinions on the regulation of human conduct, is the feeling in each person's mind that everybody should be required to act as he, and those with whom he sympathizes, would like them to act." "A narcissist is someone better looking than you are." |
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#19 | |
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Be gone spiders!
Join Date: Apr 2003
Posts: 375
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Quote:
![]() Ghost Enigma: I would love to have the SG1 weapons over the stock UT weapons anyday! P90's, SAW riffles, even the alien stuff like Zats and Staff Weapons. ![]() Have you coded and animated them as well as modeled/textured them?
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DM-FortressKitarn "So broccoli, mother says you're good for me. Well I'm afraid I'm no good for you!" |
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#20 |
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Bring good things to life
Join Date: Dec 2001
Location: United States of America
Posts: 8,420
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Just modeled em. Haven't even had a chance to UVW em, but if somebody need them I could do that in a jiffy. Know a couple guys who could probably texture em too.
__________________
"The effect of custom, in preventing any misgiving respecting the rules of conduct which mankind impose on one another, is all the more complete because the subject is one on which it is not generally considered necessary that reasons should be given, either by one person to others, or by each to himself. People are accustomed to believe and have been encouraged in the belief by some who aspire to the character of philosophers, that their feelings, on subjects of this nature, are better than reasons, and render reasons unnecessary. The practical principle which guides them to their opinions on the regulation of human conduct, is the feeling in each person's mind that everybody should be required to act as he, and those with whom he sympathizes, would like them to act." "A narcissist is someone better looking than you are." |
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#21 | |
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aka {-zX-}Grim_Angel
Join Date: Aug 2003
Location: Pennslyvania
Posts: 510
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I can't remember where i saw the tutorial link (it was in this forum somewhere) but there was a tutorial for making water surfaces in a different way. an example of this is in my map below (CTF-Flax) have a look at that for a different way to do it
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Unreal-Zone
DM-LoK1 - CTF-ZarkXtreme DM-Grims-Keep - CTF-Flax DM-zX-Gallery - DM-zX-Matrix-Arena |
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#22 |
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100 Billion Dollars!!!
Join Date: May 2002
Posts: 226
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Sorry to dig up posts, but I was wondering did anybody get the water to stay IN the stargate? I would like a nice step by step tutorial on the texture thing to. Thanks.
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"All I want to know is God's thoughts, the rest is just details" - Albert Einstein System: Athlon XP Barton 3000+, 400 FSB MSI nForce 2 Board, 400 FSB 512 DDR 400 Ram MSI Geforce 4 TI 4400 ![]() 80 gig HDD 32x CD-Burner DVD +/- RW My Map: DM-TheTomb |
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#23 |
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100 Billion Dollars!!!
Join Date: May 2002
Posts: 226
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Bump, anybody???
__________________
"All I want to know is God's thoughts, the rest is just details" - Albert Einstein System: Athlon XP Barton 3000+, 400 FSB MSI nForce 2 Board, 400 FSB 512 DDR 400 Ram MSI Geforce 4 TI 4400 ![]() 80 gig HDD 32x CD-Burner DVD +/- RW My Map: DM-TheTomb |
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#24 | |
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New Member
Join Date: Mar 2004
Posts: 3
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Quote:
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#25 |
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New Member
Join Date: Apr 2004
Posts: 2
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do you guys know of a way to get the verticle fluid surface to clamp to a static mesh like it does to terrain?
like has anyone used the array<int> ClampBitmap property, which i think is a code thing.
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"Evacuate? In our moment of triumph? I think you overestimate their pants." The Star Wars Pants game. |
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