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Full Releases Completed works only! Not for none final releases. All releases should be bug tested and publically available.

 
 
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Old 12-12-2004, 04:53 AM   #1
Angel_Mapper
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Holy Hand Grenade 2k4

Name: Holy Hand Grenade 2k4
Version: 1
Compatibility: 2k4
Description: Holy Hand Grenade of Antioch. Amen.
Comments: 2k4 version of my Holy Hand Grenade mutator. Also includes the Unholy Hand Grenade mutator. Alt fire for the Unholy Hand Grenade is explode on contact.

"Oh Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy."

Screenshot:



Credits: Monty Python and the Knights Who Say Ni!
Homepage: www.angelmapper.com
Download:

http://angelmapper.com/2k4/HolyHandGrenade.zip
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Old 12-12-2004, 05:37 AM   #2
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Ni
Now bring me... a shrubbery!

Also... who's bringing the sloth?


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Old 12-12-2004, 05:45 AM   #3
Firestorm39
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We have the Holy Hand Grenade

Quote:
LAUNCELOT: We have the Holy Hand Grenade.
ARTHUR: Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him! Brother Maynard!
Bring up the Holy Hand Grenade!
MONKS: [chanting] Pie Iesu domine, dona eis requiem. Pie Iesu domine, dona eis requiem. Pie Iesu domine, dona eis requiem. Pie Iesu domine, dona
eis requiem.
ARTHUR: How does it, um-- how does it work?
LAUNCELOT: I know not, my liege.
ARTHUR: Consult the Book of Armaments!
BROTHER MAYNARD: Armaments, chapter two, verses nine to twenty-one.
SECOND BROTHER: And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade that, with it, Thou mayest blow
Thine enemies to tiny bits in Thy mercy.' And the Lord did grin, and the people did feast upon the lambs and sloths and carp and anchovies and
orangutans and breakfast cereals and fruit bats and large chu--
MAYNARD: Skip a bit, Brother.
SECOND BROTHER: And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three
shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that
thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of
Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
MAYNARD: Amen.
KNIGHTS: Amen.
ARTHUR: Right! One!... Two!... Five!
GALAHAD: Three, sir!
ARTHUR: Three!
[angels sing]
[boom]
he he he Gotta love the net for finding movie scripts!
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Old 12-12-2004, 05:56 AM   #4
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Re: We have the Holy Hand Grenade

Quote:
Originally posted by Firestorm39
he he he Gotta love the net for finding movie scripts!
idd
OMFG angel_mapper, you impress me more ad more
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Old 12-12-2004, 06:08 AM   #5
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OMG holy XXXX "Holy Hand Grenade 2k4" !

yay UT2004 version ! thank you ! this is so Crazy fun!
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Last edited by buffytheslayer; 12-12-2004 at 07:40 AM.
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Old 12-12-2004, 09:14 AM   #6
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Absolutely awesome Angel Mapper. Just finished watching the Fawtly Towers series and I need some more Python related humor. Though the next thing we need is mod that gives the task of guessing who is going to fall from the building next and pass by your window in your litle office .
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Old 12-12-2004, 01:11 PM   #7
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Fun stuff.
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Old 12-12-2004, 01:42 PM   #8
Da Spadger
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This is a great mod! But by some reason the weapon doesnt appear correctly for me. (*Having weapon models on left.*)
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Seven hundred and sixty one armless and legless corpses float inconspicuously around the inside of hangar ninety six. I say that they are inconspicuous because it is their arms and legs which demand my attention. I did this, or I could have stopped it. Which is it? It doesn't matter now. I did this and could have stopped it, but nothing in nature ever follows a gaussian curve. Sure, they'll tell you that it does. They say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar?
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Old 12-12-2004, 02:36 PM   #9
thebigbadwolf
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Thanks Angel Mapper! I love this weapon....

Been waiting for since ut2004 came out.
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Old 12-12-2004, 03:03 PM   #10
ObLiViOuS
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Thank you so much for getting this out again for ut2k4, loved the 2k3 version, and this one's just as good.
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Old 12-12-2004, 04:01 PM   #11
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Quote:
Originally posted by Daspadger
This is a great mod! But by some reason the weapon doesnt appear correctly for me. (*Having weapon models on left.*)
Hmmm, weird. Try redownloading it.

Glad everyone likes it, I was getting a lot of requests to have it ported to 2k4 so I finally got around to it.
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Old 12-12-2004, 04:53 PM   #12
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Quote:
Originally posted by Angel_Mapper
Hmmm, weird. Try redownloading it.
Now it works.
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Seven hundred and sixty one armless and legless corpses float inconspicuously around the inside of hangar ninety six. I say that they are inconspicuous because it is their arms and legs which demand my attention. I did this, or I could have stopped it. Which is it? It doesn't matter now. I did this and could have stopped it, but nothing in nature ever follows a gaussian curve. Sure, they'll tell you that it does. They say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar?
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Old 12-12-2004, 08:37 PM   #13
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All I can say is....you're a babe

I was seriously thinking of dabbling with code to port it over coz I loved it so much. Many thanks.
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Old 12-12-2004, 09:36 PM   #14
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could you convert

Mario Mutator & Pen0r Gun & Goldmember too ?
please and thank you
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Old 12-12-2004, 09:45 PM   #15
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Just tried it out ... both hilarious and ultra-useful at the same time.
I noticed when I used the Holy version of it the alt-fire continued to be a timed explosion ... does only the unholy hand grenade explode upon impact with alt-fire intentionally ? I guess I should read the through the thread just in case you mentioned it already ... but I will ask anyways. If so, the unholy variety definately gets me thumbs up ... the explode on contact is a gem !
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Old 12-12-2004, 11:30 PM   #16
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OMG YAYZ!!!?? i have been wating for this for ever!
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Old 12-13-2004, 12:18 AM   #17
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cool the holy hand grenede LOL i remember this for ut2003..
as u can see it clears rooms pretty fast
oh yeah that reminds me how do u import muts? reason i'm asking is i got a mut called nukelauncher that i downloaded for ut2003.i would like to use this in ut2004
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Old 12-13-2004, 12:56 AM   #18
Alopexau
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LOL, you're awesome, I've wanted a working version of this for 2k4 for ages.

Please update the Mario Mutator too!
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Old 12-14-2004, 07:06 PM   #19
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Re: OMG holy XXXX "Holy Hand Grenade 2k4" !

Quote:
Originally posted by buffytheslayer
yay UT2004 version ! thank you ! this is so Crazy fun!
Haha, temp wallpaper!

Bender throwing Holy Handgrenades, does it get any better?
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Old 12-14-2004, 08:24 PM   #20
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lol! Cute.
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Old 12-14-2004, 08:36 PM   #21
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Re: Re: OMG holy XXXX "Holy Hand Grenade 2k4" !

Quote:
Originally posted by sandorski
Bender throwing Holy Handgrenades, does it get any better?
Yep, it does. Bender throwing Holy Hand Grendades in the movie Blackhawk Down!
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Old 12-15-2004, 07:31 PM   #22
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Great angel

AM this is awesome. Thanks a bunch. Can I urge you to make a grenade weapon that gives health in primary to your teamates and takes it away in in alt fire. I have an idea for a gametype. Want to hear it?
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Old 12-15-2004, 10:02 PM   #23
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I really want "Mario Mutator"

and I trying to download but link is dead already ...
could you convert for UT2004 ? or are you doing now ?
I hope so .. thank you
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Old 12-16-2004, 12:46 PM   #24
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Amen.

Never found the darn thing, but I saw one of the bots with it. And you can have the Holy & Unholy on at the same time? Do they replace different superweaps or something?
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Old 12-16-2004, 03:50 PM   #25
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They replace the superweapon (Deemer & Painter), so wherever those are in a map, that's where the grenade will be. You can only use one of them at a time.
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Old 12-16-2004, 03:59 PM   #26
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Odd, because it let me add both Holy and Unholy Hand Grenade thingies to the Active Mutators list.
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Old 12-16-2004, 04:10 PM   #27
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yeah!

i love worms!!
any way.. does it makes that sound when you throw it??
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Old 12-16-2004, 04:15 PM   #28
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Quote:
Originally posted by Cap'n Kyth
Odd, because it let me add both Holy and Unholy Hand Grenade thingies to the Active Mutators list.
Yes, but they're both in the SuperWeapons group, so only one will work at a time.
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Old 12-16-2004, 10:19 PM   #29
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I'm not exactly sure how the primary fire option works, does it run on some kind of timer or a player proximity thing?
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Old 12-16-2004, 10:23 PM   #30
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Could you make it so that you can configure which superweapon gets replaced by each, deemer, ion painter, target painter, supershock or a combination thereof? As some maps have multiple kinds of superweapons, it'd be fun to have both grenades
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