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#1 |
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Rocket whore
Join Date: Dec 2002
Location: The Netherlands, Enschede/Zutphen
Posts: 9,832
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Gamespeed varies wildly
Recently I decided to give the old UT a whirl, but after installing it and trying a botmatch, I noticed that the game refuses to run at a constant speed offline (it runs VERY jerky online). Especially when I get near a wall or ramp, the game runs much faster than it's supposed to. (after trying the cpuspeed thing, the game seems to run too slowly when there's a lot on screen) Turning VSync on introduces a horrible lag in all my movements, most notably aiming. Even with VSync on, online the game jerks back quite badly every second or so while playing.
I've tried adding "- cpuspeed=2800" to my shortcut. That didn't help. Relevant PC specs: (it's a normal desktop PC, not a laptop) Processor: AMD Athlon 64 2800+ (socket 754) Motherboard: MSI K8N Neo Video card: Sapphire Radeon 9800 Pro 128MB I'm using UT v436. Any clues to what I'm doing wrong?
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"I can't believe it. It's impossible to be unhappy in a poncho!" - Vince Noir You can find me in UT2004 playing as either boksha\fatz or [FOG]Boksha Last edited by Boksha; 03-23-2005 at 04:03 PM. |
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#2 |
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give me my aim back >:-(
Join Date: Oct 2004
Location: bournemouth, England
Posts: 2,611
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wow boksha asking for help.
the only thing i cuold think of would be vid drivers. seems wierd. i was ready to launch in with the cpuspeed and laptop solutions too... |
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#3 |
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New Member
Join Date: Mar 2005
Posts: 4
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Wow, I can't believe how many threads there are on the same thing. I think Epic needs to just patch the stupid game. It no longer runs properly on current hardware. Notice everyone with the speed problem has a laptop or an Athlon64. Even with the -cpuspeed=2000 command it doesn't help with the Athlon64. BTW, Boksha, your CPU speed is not 2800. U have to use a framerate limit command in ur UnrealTournament.ini. I am currently using the updated opengl.dll from this page: http://cwdohnal.home.mindspring.com/utglr/ Here's the opengl section of my unrealtournament.ini with the frameratelimit=200 command:
[OpenGLDrv.OpenGLRenderDevice] FrameRateLimit=200 GammaCorrectScreenshots=True UseTripleBuffering=True DetailTextures=False UseTrilinear=True UseS3TC=False UseTNT=False LODBias=0.100000 UseMultiTexture=True UsePalette=True UseAlphaPalette=False Translucency=1 VolumetricLighting=False ShinySurfaces=True Coronas=False HighDetailActors=True MaxAnisotropy=16 AlwaysMipmap=True UsePrecache=True SupportsLazyTextures=0 NumAASamples=0 UseAA=False MaskedTextureHack=False SwapInterval=-1 UseVertexProgram=False UseCVA=False UseMultiDrawArrays=False AAFilterHint=0 TexDXT1ToDXT3=True DynamicTexIdRecycleLevel=100 UseTexPool=True UseTexIdPool=True UseSSE=2 BufferClippedActorTris=False TruFormMinVertices=0 TruFormTessellation=3 UseTruForm=False UseBGRATextures=True MaxTMUnits=2 Hope that helps somewhat [AGA]Turbo_Ozone
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Asus A8N SLI Deluxe Athlon64 3200+ Razer Diamondback Thermalright XP-120 2 x 512 MB Corsair pc4400 C25 Visiontek Radeon X850XT Creative Audigy 2 ZS Logitech 5500 5.1 2x250 GB Diamondmax 10s in Raid 0 |
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#4 |
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New Member
Join Date: Mar 2005
Posts: 4
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Oh yeah, Unreal Engine games do not run properly with AMD's cool & quiet so u will have to turn that off. This isn't my first athlon 64 setup and the other one had the same problem with the game speed varying before I added the framerate limiter. My previous setup:
Asus K8V SE (Socket 754) Athlon64 3200+ Clawhammer Radeon 9800 pro (now dead) So don't waste your money changing to a different athlon64 setup because things will realize it's the same spit different day. The reason the game is jerking back is because ur game is running faster clientside than all the other players and the server keeps try to slow u down. So u are not able to interact with other players and objects properly. Even with the framerate limit command the game doesn't run perfect for me. On some server right here in the US I not only get the jerking when runnin into walls, stairs, and ramps but also when other players run really closely alongside me they kinda lag me. My screen kinda warps and it causes my aim to be averted. This makes me just wanna uninstall the game since I think I have changed all the variables possible. All but get an intel setup which I'm not gonna do to play some POS game from 1999 that never ran right from day 1. GL with UT but I think the game just needs to be patched since the problem occurs in opengl and d3d. [AGA]Turbo_Ozone
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Asus A8N SLI Deluxe Athlon64 3200+ Razer Diamondback Thermalright XP-120 2 x 512 MB Corsair pc4400 C25 Visiontek Radeon X850XT Creative Audigy 2 ZS Logitech 5500 5.1 2x250 GB Diamondmax 10s in Raid 0 |
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#5 |
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give me my aim back >:-(
Join Date: Oct 2004
Location: bournemouth, England
Posts: 2,611
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yes that was the other option i remember now, changing the renderer. gd 1 turbo
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#6 | |
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Rocket whore
Join Date: Dec 2002
Location: The Netherlands, Enschede/Zutphen
Posts: 9,832
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Quote:
I'll try the framerate limiting option as soon as I'm back at my own PC. I'm pretty sure it'll at least make the game somewhat playable. Thanks a lot. ![]()
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"I can't believe it. It's impossible to be unhappy in a poncho!" - Vince Noir You can find me in UT2004 playing as either boksha\fatz or [FOG]Boksha |
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#7 | |
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New Member
Join Date: Mar 2005
Posts: 4
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Re: Gamespeed varies wildly
Quote:
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#8 | |
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Rocket whore
Join Date: Dec 2002
Location: The Netherlands, Enschede/Zutphen
Posts: 9,832
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Quote:
No more speedups, no more online jerking. I have the framerate limit set to 100, which is low enough to keep the game running at constant speeds and easily high enough for a fluent gaming experience. Thanks a lot! ![]()
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"I can't believe it. It's impossible to be unhappy in a poncho!" - Vince Noir You can find me in UT2004 playing as either boksha\fatz or [FOG]Boksha |
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#9 |
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give me my aim back >:-(
Join Date: Oct 2004
Location: bournemouth, England
Posts: 2,611
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welcome back home boksha
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#10 |
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give me my aim back >:-(
Join Date: Oct 2004
Location: bournemouth, England
Posts: 2,611
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bump just cos it helped someone else fix their prob
namely turbo ozones post :edit: no it didn't :/ :edit2: yes it did but with even newer opengl: http://www.oldunreal.com/patch/OMP-UT.zip Last edited by Anoobis; 06-01-2005 at 10:27 AM. |
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#11 | |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: Dec 2003
Location: London, GB
Posts: 393
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Quote:
Do I need to copy and paste that stuff somewhere? Im having the same problems. Also, is there anything else I need to do? Should I keep the unreal .bat file with my CPU speed at 500 or delete it? Etc.. Thanks |
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#12 |
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Registered User
Join Date: May 2002
Posts: 261
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Turbo Ozone
Turbo if your still looking up this thread just a quick question there. I noticed in your specs your using the diamondback, which is the same mouse I have. Out of curiosity, what is your mouse set up? I am using Direct Input, Razer Drivers Set to 10, Windows Control panel default, CPL mouse fix- at 800/600 @ 120 refresh, USB@500hz... In game sens around .50 |
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#13 |
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New Member
Join Date: Mar 2005
Posts: 4
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I didn't think anyone still looked at this thread. I have already given up hope on ut99 ever working properly. I currently use the 1000 hz usb patch. I have the razer drivers set to 10, the windows mouse sensitivity set to the middle of the slider, and my ut99 sensitivity set to 3.00 using direct input. I won't be surprised if Windows Vista comes out and ut2k4 runs like crap on it and Epic never fixes it.
Nuffsed aka [AGA]Turbo_Ozone[tFp]
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Asus A8N SLI Deluxe Athlon64 3200+ Razer Diamondback Thermalright XP-120 2 x 512 MB Corsair pc4400 C25 Visiontek Radeon X850XT Creative Audigy 2 ZS Logitech 5500 5.1 2x250 GB Diamondmax 10s in Raid 0 |
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#14 | |
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Registered User
Join Date: Jul 2005
Posts: 5
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Quote:
could you tell me what causes that lag (netspeed, tickrate, ping), because i have the same problem and would be cool if i could adjust the servers i play on on it, or even my own UT
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Speed Razors TDM Clan |
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#15 |
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give me my aim back >:-(
Join Date: Oct 2004
Location: bournemouth, England
Posts: 2,611
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the running next to other players lag happens to everyone. just change direction or something. dunno about the rest though
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