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Old 03-23-2005, 02:19 PM   #1
Boksha
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Gamespeed varies wildly

Recently I decided to give the old UT a whirl, but after installing it and trying a botmatch, I noticed that the game refuses to run at a constant speed offline (it runs VERY jerky online). Especially when I get near a wall or ramp, the game runs much faster than it's supposed to. (after trying the cpuspeed thing, the game seems to run too slowly when there's a lot on screen) Turning VSync on introduces a horrible lag in all my movements, most notably aiming. Even with VSync on, online the game jerks back quite badly every second or so while playing.

I've tried adding "- cpuspeed=2800" to my shortcut. That didn't help. Relevant PC specs: (it's a normal desktop PC, not a laptop)

Processor: AMD Athlon 64 2800+ (socket 754)
Motherboard: MSI K8N Neo
Video card: Sapphire Radeon 9800 Pro 128MB

I'm using UT v436.

Any clues to what I'm doing wrong?
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Old 03-24-2005, 09:45 AM   #2
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wow boksha asking for help.

the only thing i cuold think of would be vid drivers. seems wierd. i was ready to launch in with the cpuspeed and laptop solutions too...
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Old 03-31-2005, 04:17 AM   #3
Turbo Ozone
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Wow, I can't believe how many threads there are on the same thing. I think Epic needs to just patch the stupid game. It no longer runs properly on current hardware. Notice everyone with the speed problem has a laptop or an Athlon64. Even with the -cpuspeed=2000 command it doesn't help with the Athlon64. BTW, Boksha, your CPU speed is not 2800. U have to use a framerate limit command in ur UnrealTournament.ini. I am currently using the updated opengl.dll from this page: http://cwdohnal.home.mindspring.com/utglr/ Here's the opengl section of my unrealtournament.ini with the frameratelimit=200 command:

[OpenGLDrv.OpenGLRenderDevice]
FrameRateLimit=200
GammaCorrectScreenshots=True
UseTripleBuffering=True
DetailTextures=False
UseTrilinear=True
UseS3TC=False
UseTNT=False
LODBias=0.100000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=1
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
MaxAnisotropy=16
AlwaysMipmap=True
UsePrecache=True
SupportsLazyTextures=0
NumAASamples=0
UseAA=False
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
UseBGRATextures=True
MaxTMUnits=2

Hope that helps somewhat

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Old 03-31-2005, 04:28 AM   #4
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Oh yeah, Unreal Engine games do not run properly with AMD's cool & quiet so u will have to turn that off. This isn't my first athlon 64 setup and the other one had the same problem with the game speed varying before I added the framerate limiter. My previous setup:

Asus K8V SE (Socket 754)
Athlon64 3200+ Clawhammer
Radeon 9800 pro (now dead)

So don't waste your money changing to a different athlon64 setup because things will realize it's the same spit different day. The reason the game is jerking back is because ur game is running faster clientside than all the other players and the server keeps try to slow u down. So u are not able to interact with other players and objects properly. Even with the framerate limit command the game doesn't run perfect for me. On some server right here in the US I not only get the jerking when runnin into walls, stairs, and ramps but also when other players run really closely alongside me they kinda lag me. My screen kinda warps and it causes my aim to be averted. This makes me just wanna uninstall the game since I think I have changed all the variables possible. All but get an intel setup which I'm not gonna do to play some POS game from 1999 that never ran right from day 1. GL with UT but I think the game just needs to be patched since the problem occurs in opengl and d3d.

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Old 03-31-2005, 05:14 AM   #5
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yes that was the other option i remember now, changing the renderer. gd 1 turbo
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Old 03-31-2005, 02:06 PM   #6
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Quote:
Originally posted by Turbo Ozone
Even with the -cpuspeed=2000 command it doesn't help with the Athlon64. BTW, Boksha, your CPU speed is not 2800.
Yeah, I figured the problem was unique to Athlon 64s. I realise my CPU speed isn't 2800MHz, but I thought I may as well set it to a value I'm certain of is too high, as the game was running too fast anyway.
I'll try the framerate limiting option as soon as I'm back at my own PC. I'm pretty sure it'll at least make the game somewhat playable. Thanks a lot.
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Old 04-02-2005, 07:08 PM   #7
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Re: Gamespeed varies wildly

Quote:
Originally posted by Boksha
Recently I decided to give the old UT a whirl, but after installing it and trying a botmatch, I noticed that the game refuses to run at a constant speed offline (it runs VERY jerky online). Especially when I get near a wall or ramp, the game runs much faster than it's supposed to. (after trying the cpuspeed thing, the game seems to run too slowly when there's a lot on screen) Turning VSync on introduces a horrible lag in all my movements, most notably aiming. Even with VSync on, online the game jerks back quite badly every second or so while playing.

I've tried adding "- cpuspeed=2800" to my shortcut. That didn't help. Relevant PC specs: (it's a normal desktop PC, not a laptop)

Processor: AMD Athlon 64 2800+ (socket 754)
Motherboard: MSI K8N Neo
Video card: Sapphire Radeon 9800 Pro 128MB

I'm using UT v436.

Any clues to what I'm doing wrong?
this is the exact problem i asked about in my thread, except we started the other way around. i started with the horrible laggy movements, turned off vsync and got the crazy game speeds. i think its AMD related.
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Old 04-12-2005, 03:57 PM   #8
Boksha
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Quote:
Originally posted by Turbo Ozone
U have to use a framerate limit command in ur UnrealTournament.ini. I am currently using the updated opengl.dll from this page: http://cwdohnal.home.mindspring.com/utglr/ Here's the opengl section of my unrealtournament.ini with the frameratelimit=200 command:

[OpenGLDrv.OpenGLRenderDevice]
FrameRateLimit=200

Hope that helps somewhat

[AGA]Turbo_Ozone
I've had a chance to test it out today: it works almost perfectly now.
No more speedups, no more online jerking. I have the framerate limit set to 100, which is low enough to keep the game running at constant speeds and easily high enough for a fluent gaming experience.
Thanks a lot!
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Old 04-13-2005, 07:43 AM   #9
Anoobis
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welcome back home boksha
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Old 06-01-2005, 09:36 AM   #10
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bump just cos it helped someone else fix their prob
namely turbo ozones post

:edit: no it didn't :/

:edit2: yes it did but with even newer opengl:
http://www.oldunreal.com/patch/OMP-UT.zip
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Old 08-08-2005, 03:41 PM   #11
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Quote:
Originally posted by Turbo Ozone
Wow, I can't believe how many threads there are on the same thing. I think Epic needs to just patch the stupid game. It no longer runs properly on current hardware. Notice everyone with the speed problem has a laptop or an Athlon64. Even with the -cpuspeed=2000 command it doesn't help with the Athlon64. BTW, Boksha, your CPU speed is not 2800. U have to use a framerate limit command in ur UnrealTournament.ini. I am currently using the updated opengl.dll from this page: http://cwdohnal.home.mindspring.com/utglr/ Here's the opengl section of my unrealtournament.ini with the frameratelimit=200 command:

[OpenGLDrv.OpenGLRenderDevice]
FrameRateLimit=200
GammaCorrectScreenshots=True
UseTripleBuffering=True
DetailTextures=False
UseTrilinear=True
UseS3TC=False
UseTNT=False
LODBias=0.100000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=1
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
MaxAnisotropy=16
AlwaysMipmap=True
UsePrecache=True
SupportsLazyTextures=0
NumAASamples=0
UseAA=False
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
UseBGRATextures=True
MaxTMUnits=2

Hope that helps somewhat

[AGA]Turbo_Ozone
Hi guys,

Do I need to copy and paste that stuff somewhere? Im having the same problems.

Also, is there anything else I need to do? Should I keep the unreal .bat file with my CPU speed at 500 or delete it? Etc..

Thanks

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Old 08-09-2005, 12:53 AM   #12
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Turbo Ozone

Turbo if your still looking up this thread just a quick question there.

I noticed in your specs your using the diamondback, which is the same mouse I have.

Out of curiosity, what is your mouse set up?

I am using Direct Input, Razer Drivers Set to 10, Windows Control panel default, CPL mouse fix- at 800/600 @ 120 refresh, USB@500hz...

In game sens around .50
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Old 08-10-2005, 04:56 AM   #13
Turbo Ozone
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I didn't think anyone still looked at this thread. I have already given up hope on ut99 ever working properly. I currently use the 1000 hz usb patch. I have the razer drivers set to 10, the windows mouse sensitivity set to the middle of the slider, and my ut99 sensitivity set to 3.00 using direct input. I won't be surprised if Windows Vista comes out and ut2k4 runs like crap on it and Epic never fixes it.


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Old 04-18-2006, 09:20 AM   #14
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Quote:
Originally Posted by Turbo Ozone
Oh yeah, Unreal Engine games do not run properly with AMD's cool & quiet so u will have to turn that off. This isn't my first athlon 64 setup and the other one had the same problem with the game speed varying before I added the framerate limiter. My previous setup:

Asus K8V SE (Socket 754)
Athlon64 3200+ Clawhammer
Radeon 9800 pro (now dead)

So don't waste your money changing to a different athlon64 setup because things will realize it's the same spit different day. The reason the game is jerking back is because ur game is running faster clientside than all the other players and the server keeps try to slow u down. So u are not able to interact with other players and objects properly. Even with the framerate limit command the game doesn't run perfect for me. On some server right here in the US I not only get the jerking when runnin into walls, stairs, and ramps but also when other players run really closely alongside me they kinda lag me. My screen kinda warps and it causes my aim to be averted. This makes me just wanna uninstall the game since I think I have changed all the variables possible. All but get an intel setup which I'm not gonna do to play some POS game from 1999 that never ran right from day 1. GL with UT but I think the game just needs to be patched since the problem occurs in opengl and d3d.

[AGA]Turbo_Ozone
"On some server right here in the US I not only get the jerking when runnin into walls, stairs, and ramps but also when other players run really closely alongside me they kinda lag me. "
could you tell me what causes that lag (netspeed, tickrate, ping), because i have the same problem and would be cool if i could adjust the servers i play on on it, or even my own UT
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Old 04-18-2006, 10:53 AM   #15
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the running next to other players lag happens to everyone. just change direction or something. dunno about the rest though
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