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#1 |
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Member
Join Date: Sep 2003
Posts: 88
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ToEE had a pretty quick development cycle...
Like twenty months or something, right? So those Troika guys should be able to crank out a high-quality sequel by next Fall if they get cracking on it on Monday! From the screenshots I would say there is no need to change the engine. (Hopefully Troika didn't pull a NWN and code themselves into any kind of corner.) But I digress...
*cracks whip* NO TIME OFF! You guys are just too good and the world needs your games. Oh and by the way I have a small wishlist: subraces. Really, that's it. I have a deep gnome paladin character (charisma penalty, I scoff at thee) that I have been unable to bring on any adventure since IWD2. Which, incidentally, I thought was fun. |
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#2 |
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Guest
Posts: n/a
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Probably because you got your Deep Gnome Pally.
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#3 |
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Member
Join Date: Sep 2003
Posts: 88
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That was definitely part of it. With all of the subraces there were lots of great and unusual character options. Ghostwise halfling 15 druid/ 15 barbarian (basically a Ghostwise shaman) was another favorite.
But I also enjoyed the relative complexity of the villains, and even though it was a dungeon crawl I found myself into much of the story. Linear, which is not my favorite, but at least it was well-done linear. But that is really just sort of an aside. Mostly this thread aims to *intimidate* the troika gang into getting right back to work on another greyhawk game. Okay, that isn't really the underlying meta-point, it's just a bad D & D joke (are there any good D& D jokes, by the way?). The underlying meta-point is that the combination of my anticipation of this game and four months of constant sleep deprivation (I have a four month old daughter who is entirely too playful and cute at 4:30 every morning) is making me a little crazy. And I really am hoping for a sequel. As soon as possible after I finish the game. And then they can just go ahead and keep on making them. If only I had the money to just contract with them personally. Bill Gates really should be the happiest nerd on the planet. I get the feeling he's not, though--could be the lack of a soul. |
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#4 |
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Guest
Posts: n/a
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According to Tim Cain the other night (see chat link on first page of the TOEE website) Atari has not yet approached them about a sequel. Hopefully TOEE does well enough that they will lock Troika in quickly, as TC indicated they have other offers to consider as well once they finish all their TOEE obligations and give the team some time off.
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#5 |
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Community Veteran
Join Date: Aug 2003
Posts: 586
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They should make a sequel anyway and burn it onto CDs in their basements.
Publisher? We don't need no stinkin' publisher! *realising where he is* Uh, I mean...go Atari... |
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#6 |
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You said it yourself: they made this game in twenty or so months. They're horribly, horribly tired, you know. Cut them some slack!
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#7 | |
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Quote:
Game is good -- game sells well. Game sells well -- publisher wants sequel. Troika says, "We would really like to but we have other offers." Publisher says "we will give you a better deal." Sequel made. |
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#8 |
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Guest
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well, you have to remember the engine was already complete when Atari contacted them. All they had to do at that point was add content. And they had a fully-flesh out construction plan already made out for them in the form of the ToEE module. So the relatively short development time is understandable I think.
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#9 |
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Community Veteran
Join Date: Aug 2003
Posts: 586
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Yeah, and the sequel should be even easier, as they have more modules to use and the entire engine and a large amount of content already in place
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#10 | |
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#11 | |
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#12 | |
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#13 |
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Why bother with a sequel? Why not make a new game based on an old campaign -- I'm voting for Dark Sun... ooh, the memories of Wake of the Ravager...
Personally, I'm kinda sick of sequels. The road from BG1 to Throne of Bhaal was long and tedius. Besides, it makes more financial sense to go for a new storyline altogether -- that way, when it's released in two years or so, people new to the game won't say, "Hey, cool game! Too bad I don't have enough money to buy the first one, and look at those graphics! It wasn't even in 3D!" Just a thought. |
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#14 |
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I like the idea of doing the modules. There's enough room for the team to be creative, and enough of a framework to still produce a recognizable game.
Do them all! I'll buy them. ![]() |
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#15 | |
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Member
Join Date: Sep 2003
Posts: 88
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Quote:
Sequels for me, please. Serve 'em up. I actually agree with your assessment of BG2 and ESPECIALLY ToB. SoA was not a bad game, but I found it less compelling than BG1/ToSC. ToB was just plain LAME in my opinion. The only cool thing about it was the wild mage. Talk about a disappointing end to a series in which I had invested a lot of time. |
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#16 |
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Community Veteran
Join Date: Aug 2003
Posts: 263
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Please let there be sequels... if only cause I miss the glorious days of the Gold-Box games where you had the same party and saw them grow over 3/4 games... to wicked XP levels... Dark Queen of Krynn Level 36 Knight of the Crown... ahhhhhh *orgasms*
![]() Man I need a Dragonlance series of games... that's special! No more FR ****, please! |
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#17 | |
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Join Date: May 2003
Location: Irvine, CA
Posts: 245
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Quote:
i picked up the new (?) Dragonlance D20 sourcebook the other day! i didn't even know it was coming out, so it was kind of pleasant surprise. ...haven't really had a chance to go thru it but i hope it's good. i sincerely hope they aren't assuming campaigns to be played in that dumb "Age of Mortals" thing...
__________________
huy nguyen programmer, troikagames http://www.troikagames.com unofficial ign forums |
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#18 |
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Guest
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Are developers allowed to post OT?
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#19 |
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New Member
Join Date: Sep 2001
Posts: 26
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Not in threads demanding a sequel. The only developer posts allowed here are "We expect the sequel to be out in about 14 days."
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#20 | |
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Community Veteran
Join Date: Aug 2003
Posts: 263
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Quote:
![]() PS: ~~~youuuuuuu willllll maaaaake a deeeeeeeeeee elllllllllllllll gaaaaaaaame~~~ |
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#21 |
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New Member
Join Date: Sep 2003
Posts: 8
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Yep , Dragon Lance based game might be fun but I rather prefer story about Ravenloft or Planscape
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#22 | |
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Community Veteran
Join Date: Sep 2003
Location: Shelby, NC
Posts: 275
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Quote:
Having very little PnP experience I have always longed to play in the Ravenloft setting. *sighs*
__________________
Knowledge is about choices: What you decide to inform yourself about, what you decide to accept as fact, and how you apply it in life. |
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#23 |
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Community Veteran
Join Date: Aug 2003
Posts: 263
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Yeah my choice would be RL first, then DL.
I thought a while ago that would be impossible... of course I never even considered a Greyhawk game so there might still be hope. |
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#24 | |
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Member
Join Date: Sep 2003
Posts: 88
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Quote:
That's what I'm talking about. Actually, 2 months would be perfect for me, since I no longer have the freedom to spend seven straight days working my way through a game. 2 months--that sounds reasonable, right? Troika? |
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#25 |
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D&D Gamer
Join Date: May 2003
Posts: 567
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I could handle Ravenloft if and only if it was the original I6 module.
Dragonlance ... meh ... perhaps. I'm not a fan of the later versions of the setting. Mostly what I'd like to see is more Greyhawk. |
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#26 |
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Guest
Posts: n/a
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The new DL campaign book...
found it to be rather crappy, myself. Theres quite a bit of backpedalling and trying to work that whole age of mortals thing in. The player races are wacky. A lot of them have ECLs, and most have a penalty to wisdom. (which explains a lot about the DL setting). The put the Baaz and Kapak draconians in as possible player races, but they have so many special abilities, its fairly ridiculous. The only really cool thing is the mystic class. Spontaneous divine casters like sorcerers. Get clerics BAB, and saves, sorcerers spell progression and spells known, and a single domain. They have a couple exclusive domains to chose from. |
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