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| Beta Releases Post your non-final releases here, users will provide feedback and make suggestions on your work. |
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#1 | |
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Red Herring Monger
Join Date: Mar 2002
Location: UK
Posts: 2,508
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[WEAPON] Personal Ion Cannon
This is the first of the two super-weapons I plan to do.
Here's an extract from the readme: Quote:
![]() ![]() ![]() More info here: http://www.cheese83.freeserve.co.uk/unreal/pic.htm Download it here (916KB): http://www.mrevil.pwp.blueyonder.co....nloads/PIC.zip Last edited by Mr Evil; 05-01-2003 at 05:07 PM. |
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#2 |
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To EVIL!!
Join Date: Jun 2002
Location: In my lab, overclocking hamsters
Posts: 3,656
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I officially declare myself the first to snag a copy of this great work from Mr. Evil!!
P.S. You might wanna edit the smiley/banner thingy to Mutator or Weapon
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=+= Custom Crosshair Tutorial is back up! Now hosted by AngelMapper =+= -+{ K-Aus ModDB }+-_ {*Skill-Club*} -=(Chaotic Dreams)=- _-=K-Aus Crosshair Pack v8 Released=-_ Quote fuegerstef: "When I grow old and my eyes are becoming really, really bad I might add UTComp to it." Antioch Nick List removed until further notice. Read this thread for more information -+Hi, im a sig virus, please add me to the end of your sig and help me take over the world+- |
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#3 |
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Defender of the Universe.
Join Date: Apr 2003
Posts: 792
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Second!
Now all we need is a multiple ion cannon firing minigun ![]() |
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#4 |
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Insert Title Here
Join Date: Apr 2003
Posts: 1,066
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Third! Muwahaha.
Man, this is going to be great. The Ion Cannon was always my favorite weapon in all of UT2K3.
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#5 |
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Mentally Disturbed
Join Date: Sep 2002
Location: The darkness is my realm
Posts: 313
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Fourth.
Sweet, energy ![]()
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"But don't listen to me, i'm only reason!" - Reason, most of the Human history. |
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#6 |
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Insert Title Here
Join Date: Apr 2003
Posts: 1,066
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Hmm... I think it's just me, but I find the not-being-able-to-fire-while-moving thing is pretty inconvenient. You'll have to stay perfectly still for quite some time, and you can't shoot the Cannon while in the air or underwater...
Sometimes, the beam doesn't explode on target either. This happens when you try to shoot it in close range. (Why would Ishoot an Ion Cannon at point blank range? Because it's funnier that way! )And in some cases the explosion is in the right spot, but is slightly below the terrain/floor and the explosion doesn't kill anybody. But damn, somebody make a server with this right NOW! ![]()
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#7 | ||
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†Pyrotechnical Nightmare†
Join Date: May 2002
Location: Northern Ireland - AKA: Hell
Posts: 173
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should be great! (in theory anyway)
tho the model looks sorta odd in the screen...
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#8 | |
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Community Veteran
Join Date: May 2000
Location: McAllen, Texas, USA
Posts: 533
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Re: [WEAPON] Personal Ion Cannon
Quote:
So, now that you've done this, hurry up and finish the Sentinel so I can start on the final build of the maps. -Toonces BTW - I am working on cliffs and overhangs for the ceiling Sentinels on the terrain maps now...Great suggestion!
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Stuffed Cats Inc. - Low Gravity & Vicious Bots Website: http://www.deadcatz.com Stuffed Cats UT99 Server IP: 129.113.170.56 |
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#9 |
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there aint no hole in the washtub
Join Date: Sep 2002
Location: Home of the NHL Devils Hockey
Posts: 1,172
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Now that is sooooo f*cking cool!!! I'm getting this one.
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MOBO: Asus K8V-X CPU: AMD Sempron64 3400+ @2.4 VIDEO: ATI X850Pro 5.8 NO CCC! RAM: 2 Gig DDR PC3200 OS: Win XP Sp1 DX9.0C Home: Frogtown Hollow NJ Occupation: mending fences Interests: playing washtub bass, mountain biking, hiking and watching NJ Devils hockey. |
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#10 |
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Guest
Posts: n/a
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wow, I love it
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#11 |
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[HCC]Baked_Giblets
Join Date: Oct 2002
Location: Providence,R.I. U.S.A.
Posts: 457
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this thing is pure EVIL great job I like it !!!!!!!!!!
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#12 |
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Guest
Posts: n/a
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Nice work d00d
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#13 |
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Community Veteran
Join Date: Dec 2002
Location: California
Posts: 429
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I love it
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Custom Maps and Skins http://utlovefest.planetunreal.gamespy.com/ ZEITKIND BETA MAPS DIAMOND SWORD BETA |
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#14 |
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[HCC]Baked_Giblets
Join Date: Oct 2002
Location: Providence,R.I. U.S.A.
Posts: 457
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teh P.I.C. Freaking OWNS !!!
I just wish I could configure any weapon to replace it with. Imagine this CTF_Citadel with the LGs replaced now that wolud be a HOOT. |
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#15 | ||
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Mapper
Join Date: Oct 2002
Location: BC, Canada
Posts: 1,334
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Quote:
More cool stuff Mr Evil, keep it up.
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MSU Honourable mention maps: AS-Cirban -- AS-BlazingChase Other Stuff: AO-Retreat -- DM-GlacialSanctuary Quote:
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#16 |
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professional node linker
Join Date: Jan 2003
Location: Power Node
Posts: 4,129
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Whoa, cool... ...dl now...
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#17 |
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Registered User
Join Date: Feb 2003
Posts: 2,601
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Mr.Evil. Nice work on all of your weapons. i check them all out and the screens look ace, but are you gonna but them in a pack?it would make it easier, and the way you get these things done looks like there'd be enough for a nice weapons pack.
Quick question, can you use all if your weapons at once while playing the game, or can you only use one at a time?Just had thought of using your weapons and zencoders together Mr. Evil ever though of doing a Rail Gun?i don't mean a cr@p little thing from Quake 3, i mean the beasty thing from Metal Gear Soild 2. If you haven't seen it, its like a instagib Lighting Gun with a slight explosive radius, i urge you to make this weapon, it would rock!
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My Maps........ UT Classics2k4 - UT Re-Make map pack contains DM-Gothic2k4, DM-Arcane Temple2k4, DM-Shrapnel][2k4, DM-1on1-Oblivion2k4. DM-Grinder2k4, DM-Malevolence2k4, DOM-Cinder2k4, DOM-Cidom2k4 & CTF-Epicboy2k4. UT Classics2k4 2 UT Re-Make map pack 2 contains, DM-1on1-Viridian2k4, DM-1on1-Pyramid2k4, DM-Turbine2k4, DM-Codex2k4, DM-Agony2k4 & CTF-Face][2k4. DOM-1on1-Alpha - 1on1 Industrial DOM map. DM-Shanghai - Oriental DM DM-Schreiber - Atlantis DM DM-Recrem Kram - Skaarj DM |
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#18 | ||
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Red Herring Monger
Join Date: Mar 2002
Location: UK
Posts: 2,508
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Quote:
I'm not bothered about it not aiming straight at close range because by the time you notice you're dead anyway ![]() Shooting below terrain I will have to look at and fix... Quote:
You can use any combination of any weapons you want using SwitchArsenal: http://users.adelphia.net/~csdgames/SwitchArsenal/ or any other weapon replacement mutator. Indeed, as you have been contemplating, I often see my weapons and ZenCoder's together on servers. Also, with the WoE mod I shall include a couple of mutators for replacing all the weapons with mine. I am planning to do a rail-gun-like weapon, but exactly what form it will take I do not yet know. It is the last weapon I have to do, as all the others are either released already of only waiting for models (which usually takes some time). |
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#19 |
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Registered User
Join Date: Mar 2003
Location: massachusetts
Posts: 878
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Sweeeeeeeeeeeeeet!!!
This crazy bizach is already on my server!!! Nice Job once again by one of the best ut2003 coders!
CVROY Ut2003 Wicked Game Server http://gamingsource.co.uk.wgs/ Last edited by cvroy; 05-02-2003 at 01:51 PM. |
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#20 |
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Guest
Posts: n/a
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damn evil seriously you have so many weapons youve released you should make an official EvilTFC mod with all teh weapons so far. Just like i said in the other post
"You should take all the models you've released so far and slap them into a team class mod, like for say EvilTFC. " Keep up the great work man! |
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#21 |
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Registered User
Join Date: Mar 2003
Location: massachusetts
Posts: 878
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little problem
I noticed that you cannot choose the PIC replacer mutator and the Sentinel replacer from a dedicated server web admin window as they are both under the arena heading
Any fix for this |
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#22 | |
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Red Herring Monger
Join Date: Mar 2002
Location: UK
Posts: 2,508
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Re: little problem
Quote:
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#23 |
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Registered User
Join Date: Mar 2003
Location: massachusetts
Posts: 878
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Okee
I'll check out that mutator for now
thanks |
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#24 |
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Insert Title Here
Join Date: Apr 2003
Posts: 1,066
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[quote]Originally posted by Mr Evil
[b]I thought I would make it hold you still because it lacks some of the disadvantages of the Ion Cannon/Painter. [b] Hm. But now it'll be completely unplayable on DM-HydroCanyon.
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#25 | |
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Red Herring Monger
Join Date: Mar 2002
Location: UK
Posts: 2,508
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Note: It has been brought to my attention that you need at least patch v2225 for the PIC to work.
Quote:
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#26 | |
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Insert Title Here
Join Date: Apr 2003
Posts: 1,066
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Quote:
lolI'm sure it should still play well, if I add some sniping towers or mountains into the map.
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#27 |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: Oct 2002
Posts: 146
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Man, still no Fly 7 guess you gave up on the real king mutator?
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#28 |
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[HCC]Baked_Giblets
Join Date: Oct 2002
Location: Providence,R.I. U.S.A.
Posts: 457
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Well MrEvil you are the MAN me and the wife played PIC Arena last night with the delayspawn mut in conjuction with Arena let's just say it was a blast. When you have full shields you can surf the shockwave of the Ion blast to the next pickup real fun man Keep 'em coming.
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#29 | |
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Red Herring Monger
Join Date: Mar 2002
Location: UK
Posts: 2,508
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Quote:
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#30 |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: Oct 2002
Posts: 146
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NP I just thought you gave up on it! Looking forward to it
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