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#1 | ||||
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Join Date: Mar 2003
Posts: 1,033
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Development Plans for newbies.
I am starting this thread in the hopes of getting some veteran players to make their development plans available to newer players and also for those who still don' t fully understand the innerworking of them.
I would really like to see Early, Mid-Game, and Late Game dev plans for each unmodified race and also some for modified races. What do you all think? I would post some of my Dev Plans, but I'm afraid that I fall into the "Don't fully understand the innerworkings" category. tc
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Saepius Exertus, Semper Fidelis, Frater Infinitas Charter member : Atari Underperforming Consumer Club.
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#2 | ||
Join Date: Oct 2002
Location: Lemoore
Posts: 2,493
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I'd share...
But mine all fall into the category of "it gets the AI to do what I want it to do... I'm not going to try and figure anything further out" - aka, I found a couple of combos that do what I want, and I still haven't digged any further in.
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Deputy Unofficial Official Greeter; Fanfiction Writer, Proud member of the WL:0 Club (My resignation was not accepted). Feel free to browse the Forum Rules, and additional forum rules for the Moo3 forum. The avalanche has already started, it is to late for the pebbles to vote
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#3 |
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Guest
Posts: n/a
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Let's get the ball rolling...
Early game I use something like (tweaked Evon)
Code:
Primary Secondary Tertiary ALL Manufacture Mine Research Rich Mine Manuf Infrastruct BioDiverse Farm Farm Infrastruct Poor Research* Infrastruct Farm LowBio Research* Infrastruct Mine Mine is second - you'll need it to power your Manuf, and it generates more money than Bio b/c quantity. Research - Without it you are doomed, the sooner you get mineral reduction, Astro University, Hydro Farms, Anti Pollution... The better. A Rich planet with mines makes a TON of money. The Sum of ALL + Rich is like 2.4 bonus to Mines. This planet will crank out PP faster than your homeworld in a very short time. BioD - So far there's NO FOOD in the plan - Green BioD is perfect for food - you might want to add a farm or two to your homeworld if no Green fertile worlds are in your home system. Poor / LowBio - These worlds have no obvious means of income. Maybe you could build Farm/Mines respectively, You could use Manuf for money, but that takes people, something you probably lack early game. Trade is no good until you have SpacePort. Research doesn't make money. Neither do Rec or Mil or Gov, but you might build them here b/c nothing else is good. Core, Secondary, Frontier is pretty worthless in the beginning, but then - I'm no DevWizard. * - Research isn't a very good choice here - no money to run it, could switch Primary and Tertiary on these worlds and maybe get better results. I end up just checking over my worlds every so often - tweaking, Especially poor / low bio worlds because they don't know what to do. I've seen the AI build Farms on barren plains (0 output). Normally it's better than that. Phez |
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#4 | ||||
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Join Date: Mar 2003
Posts: 1,033
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I thought this was a good idea. Not too many takers though.
If you're still interested, Moo3Mods has a new section devoted to Dev Plan downloads. Bon Apetit! tc
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Saepius Exertus, Semper Fidelis, Frater Infinitas Charter member : Atari Underperforming Consumer Club.
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#5 |
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Member
Join Date: May 2003
Location: California
Posts: 61
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Be sure to check out:
http://www.ina-community.com/forums/...hreadid=306415 recent post by Zodicus. A VERY informative analysis of Reqional Zoning Policy and Development Plan impact in your planetary growth. A Must Read!
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