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Old 07-06-2003, 04:15 AM   #1
RCT2_MAADD
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Just My Opinion

Hi there. I hope I have put this is the right place.

I was just observing various threads about new rides and how they break down fairly frequently for example TTD. I don't know all of the specifics regarding the ride problems but I find it strange that the park would open a ride that is "faulty" (for use of a better word) And would the "faults" be because the buliders/manufacturers were rushed to complete it?

Please shed some light.
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Old 07-06-2003, 03:56 PM   #2
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When a park opens a ride they don't it's faulty. If they did they wouldn't open it. It breaks down after they open it. TTD had problems with the hydrolics but it's fixed now.
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Old 07-07-2003, 02:49 PM   #3
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There are some new rides that are prototypes. When they are built they are not yet aware of some issues. As the ride runs they find all the things wrong with it. They normally have a pretty goodtest period. I would have thought that TTD had enough testing to get the bugs found and worked out. I know that last year X had some problems and was closed for most of the summer. Those have all been fixed now, well they still are using Win2K for the OS. Their computer still crashes and they have to reboot the thing.
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Old 07-07-2003, 03:57 PM   #4
IEATPASTE001
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Quote:
Originally posted by Spam_POLICE
There are some new rides that are prototypes. When they are built they are not yet aware of some issues. As the ride runs they find all the things wrong with it. They normally have a pretty goodtest period. I would have thought that TTD had enough testing to get the bugs found and worked out. ......

So did they lol. It just prooves you can't test for everything.When Cedar Fair decided to build TTD they wanted to test it out first in real time in a real situation, hence Excellerator. With that ride they found a lot of things wrong and worked out a ton of bugs. Top Thrill hasn't had as many problems as xlr8r but the problems with TTD looked worse cause one CP is a seasonal park, two it is the thunder of the season, and three ITS HUGE! hehe ok so maybe there are only two reasons. but yeah all new rides have problems. Superman The Escape was a year behind schedule, Superman Ultimate Flight's chain broke....twice. Magnums chain broke. All rides protoypes or not have problems, the bigger the ride the worse it looks. also another thing about TTD is there are like 600 or 300 proxy sensors, and during testing they have to make sure each proxy switch is giving the correct error or whatever.
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Old 07-07-2003, 10:16 PM   #5
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Thanks for all that...appreciate it. I was pretty sure that was the case. Everytime I re-read the post I seems more and more stoopid ah well

Cheers.
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Old 07-08-2003, 12:09 AM   #6
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It is not stoopid if you really want to know. The fact is that all coasters will at some point have a breakdown. Take Goliath at SFMM for example. It breaks just about everyday. What is important is how quick they get it running again. I personally have seen Goliath break 3 times in 20 minutes, but they are real quick to get it running again. Most of the time it is a computer issue and they just need to reboot it. Makes you wonder what OS they are using? Perhaps our good old friend in Seattle Billy can answer that for us? Or maybe it is a win2k thing?
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Old 07-08-2003, 12:10 PM   #7
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Quote:
Originally posted by Spam_POLICE
It is not stoopid if you really want to know. The fact is that all coasters will at some point have a breakdown. Take Goliath at SFMM for example. It breaks just about everyday. What is important is how quick they get it running again. I personally have seen Goliath break 3 times in 20 minutes, but they are real quick to get it running again. Most of the time it is a computer issue and they just need to reboot it. Makes you wonder what OS they are using? Perhaps our good old friend in Seattle Billy can answer that for us? Or maybe it is a win2k thing?
Ummm...You don't just reboot a rollercoaster's computer. When Raging Bull's Computer crashed during its third week of operation, it took five hoursto reprogram the ride. Plus, the downtime can be for other reasons that aren't relayed (guests in ride areas, lost wallets or prescription glasses, etc). Usually, there is a train overspeed, and that will shut down the ride as well (even if the block system hasn't been breached). The set-up to monitor a coaster is extremely detailed, and the ride will shut-down for any minor thing. Once, we had leaves blowing in front of a photo-eye (kind of a camera that is positioned to only view the train), and the ride shut down because it sensed too many "trains." Of course, there are also major other causes, but it's just a fact of life that mechanical things break down.
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