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#1 |
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Member
Join Date: Dec 2002
Posts: 128
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quick questions
1st, I am not even gonna attempt to search for "colony ships", lol. Just the thought of all the hits scares me.
1> Is there a way to see what population type is in a colony ship after the TF is created? 2> Is there a way to scrap obsolete troops? I really don't have any more use for the needle gun infantry (or do troops get upgraded while in reserves, unlike ships) 3> I have not had it happen to me yet, but if the AI invades one of your planets, how do you get troops there to help defend it? Are they pulled from the reserves, and how does it determine how many to put in the battle? OR You have to have an army present on the planet (like when you drop troops and have one+ there), and if so, how do you drop armies on planets you already own? Thx in advance. |
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#2 |
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The computer sees you
Join Date: May 2003
Posts: 2,193
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1> Is there a way to see what population type is in a colony ship after the TF is created?
-Yes, its suposed to say that somewhere when you click on it, that is, if you have the patched game. 2> Is there a way to scrap obsolete troops? I really don't have any more use for the needle gun infantry (or do troops get upgraded while in reserves, unlike ships) They get upgraded. |
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#3 | ||
Join Date: Mar 2003
Location: London
Posts: 4,390
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I haven't got the latest latest patch so this might not be correct for your version:
1. You can see what race in in a colony ship before you create the TF but not afterwards. During TF creation name the TF after the race in the colony ships, eg instead of the auto name of "14 Col Det" or whatever name it "Bulrathi". 3. You can deploy troops onto a planet you own by going to the planet screen and clicking on the Military tab that's near the bottom of the screen, below the planet classification (core/mineral rich etc) to the left of the habitation ring diagram. There's then a button to create ground troops and they will form a garrison on that planet. That screen is also where you can disband armies after you've conquered a planet if you so desire. Sorry the directions to the screen aren't exactly clear but I've forgotten the names of the buttons.
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Oook? Ride the Hasselhoff
What this country needs is some theology and geometry. |
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#4 |
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Guest
Posts: n/a
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1. I don't think so. As far as I can tell you can only tell the race inside a colony ship before you form a task force. So the only way to really control multirace colonization is to not mark planets for colonization. This means you manually form the task force and send it to the system where you want to colonize. When it gets there click on the colony ship and the planet (in the forces tab of the system view) and you can choose to colonize the planet.
2. I'm pretty sure the ground forces don't even need to go back to the reserves to be upgraded. 3. You can deploy troops, but each planet will also have militia to help defend it. So even if you don't have any deployed troops, you can defend (not very well) against enemy ground assaults. |
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#5 | |||
Join Date: Oct 2002
Location: Lemoore
Posts: 2,493
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Re: quick questions
Quote:
Also, I'd like to point out that all those marines / infantry you have actually do have a purpose - they have very high stats for defense (I think its initiative) and can make life a lot easier when you defend a planet.
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Deputy Unofficial Official Greeter; Fanfiction Writer, Proud member of the WL:0 Club (My resignation was not accepted). Feel free to browse the Forum Rules, and additional forum rules for the Moo3 forum. The avalanche has already started, it is to late for the pebbles to vote
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#6 |
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Member
Join Date: Dec 2002
Posts: 128
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Changing the name of the TF (self-made) is what I usually do. I tried to use the "send colony" tag, and the game sent many more than one ship to the same planet. I understand why it did that, but is not what I wanted it to do (I use one colony or outpost ship, and let migration finish the job). I had more planets tagged for colonization than I had colony ships in reserve, and was hoping it would create and send the most appropriate colony ship to each planet, without duplicating orders. Seeing the game did not act as i wanted it to, I canceled the orders of the half dozen or so ships that had been sent (and removed the tag so it would not happen again). Since the game automatically made the TF, Ihad no way of knowing what was on board. i could not find anything, hence the question. Perhaps this missing (important) info can be adressed in the next patch. (yeah, right).
The other related question, is there a way to determine which race is best suited for a specific planet? For now, I drill down to the regions and find the same race, and see if it is IE: green 2 for them, but red for my starting race. So I send those to a red planet. This, for obvious reasons, is not that good. just because it's red for me, does not mean that it is something other for them. (could be a red planet for both races). And considering I have about 6 races in my empire right now, it would be very usefull to know where to send the various colony ships. (didn't get any random tech specials, but 4 different magnates within two systems of my homeworld. mwhahahaaa) Indeed, a troops weapons, ect.. is what I was talking about. I don't expect infantry to become marine |
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#7 | |||
Join Date: Mar 2003
Location: London
Posts: 4,390
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Quote:
The planets screen is very useful for a lot of things like managing military build ques so have a good play around with it as it will save a lot of hassle for you. Oh yeah, the view by menu lists the race rather than specific species, ie Evon are under Humanoid and Silicoid under Geodic. Check the encyclopedia if you don't know what your magnates will be listed as.
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Oook? Ride the Hasselhoff
What this country needs is some theology and geometry. |
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#8 | |
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Member
Join Date: Dec 2002
Posts: 128
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Quote:
Thx for info. EDIT: it's not a double post if done several hours apart, but chose to edit instead anyway. I have read on the board that most use either military or recreation DEAs (not both), based on what is best for their paticular race. How do you know which will be better? side note.......planetary specials aside. If there is a strat ring, then the choice is obvious (or is it?) Last edited by cousLee; 08-01-2003 at 09:31 PM. |
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#9 |
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Guest
Posts: n/a
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I just want to reiterate:
If you have patched your game (which you should do, for many reasons) you will be able to click on the TF and see what race is listed from the galaxy screen. Zhaneel |
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#10 |
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Member
Join Date: Dec 2002
Posts: 128
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Yes, I am running the patched version, started under the patched.
Clicking on the TF from the galaxy screen will show the empire that controls it, but not which race is onboard the colony ship (if you are using the default TF names). Wish it did though. Would be nice. |
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#11 | |
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cybernetik love juicer
Join Date: Jan 2003
Location: IN UR SPREAD SHEETS, MODDIN UR TEKNOLGY PROGRESHN
Posts: 6,799
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grrrrrrr
wow. i was sure that the colony ships race showed up, when viewed from the galaxy map... completely sure. but i just opened my current game before shooting my mouth off... and, no. it isn't there.
grrrrr. yer darn tootin' it would be nice! how did that get missed?
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fresh install? looking for the 1.2.5 patch? or the install verifier? UOP:Strawberry 1.2 problems? see this thread for the solution! MUU:BaA Release Candidate, aka "Chocolate" is now available here ! ![]() Nice galaxy ya got here... sure would be a shame if anything happend to it...
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