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#1 |
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Member
Join Date: Nov 2004
Posts: 57
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Navel units and transport
It would be nice if there was more navel units.Transport ships would be a nice start I would like to be able to move my tanks and other heavy equipment across a large body of water..or expand the air support so you can drop more than paratroopers.Also where is the artillery other than the tracked versions ? Other than these few things I like the game..
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#2 |
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Duke of Groovness
Join Date: Mar 2003
Location: Fantasy Land
Posts: 118
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Totally agree more naval units would certainly add more depth to the game. Maybe an expansion pack?
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Groovy Baby Yeah! |
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#3 | ||
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www.zaz.net
Join Date: Mar 2003
Posts: 576
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There is a lot of room for an expansion pack. They just need to have enough gamers with the original game still playing to make any expansion worth it. I don't see a huge fan base swelling up around this game so I am not confident there will be an expansion. A game can be great, but if it doesn't draw in serious fans it won't get an expansion.
Best thing you can do if you really like this game and do want an expansion is to let the developers know you would buy an expansion.
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Cheat Mod V1.32 announcement March 18, 2003 Downlaod MoO3 CheatMod 1.32 from MoO3.AT - - - - - "Hi, I'm a sig virus. Please add me to the end of your sig and help me take over the world." |
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#4 |
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Registered User
Join Date: Nov 2004
Posts: 184
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I would purchase the Expansion Pack, but only because I feel like I got half of a game (hurried Campaign mode, worthless WW2 mode, and missing units). Atari owes it to the gamers that have purchased this product to provide an expansion pack, and at a very reasonable price. This is called taking care of your customer.... that's us ---> the gamers.
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#5 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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I would like something like a Naval HQ or something like that so you could build battleships and stuff.
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#6 |
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CPT, AV, Commanding
Join Date: Dec 2004
Location: Fort Drum, NY
Posts: 78
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I think that in addition to battleships, carriers and transports, the Naval HQ should be able to produce destroyers and submarines. I know that they're not traditional A&A game pieces, but this sure as heck ain't traditional A&A! Research at the HQ could be nation specific, like Wolfpack for the German subs (a bonus to attack power when grouped together), torpedoes and a night attack bonus for the Japanese destroyers (to mimick their mastery of these types of attack) and a bonus against transports for US Subs (to show the complete desecration of the Japanese merchant fleet). The possibilities are really exciting, even for this Army guy!
CPT B |
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#7 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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Yeah, that would be cool.
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#8 |
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Duke of Groovness
Join Date: Mar 2003
Location: Fantasy Land
Posts: 118
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2 thumbs up on that idea from me too
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Groovy Baby Yeah! |
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#9 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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LOL
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#10 |
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New Member
Join Date: Nov 2004
Location: Scranton, Pa
Posts: 40
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I agree. Hey, I say, it it's in Revised, Go for it. ATM I'm thinking of making a map similar to AA: D-Day, for the Ardennes Forest. I.E., a map where you have no money, and you can't build supply, such that units will rebuild if individuals die (to gave a longer game) but you cant build new regiments. The only thing is i need to figure out how to give a specific tag to an HQ. You can do it, as it was done in the Campaign, but it will probably need a mod of sorts.
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