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#1 |
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CPT, AV, Commanding
Join Date: Dec 2004
Location: Fort Drum, NY
Posts: 78
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New Airfield
I think that the current airfield is too small to accurately present a challenge. You can plop one down anywhere without having to do any planning. In reality, most battles occured in the south Pacific simply because there were very limited numbers of places to build airfields. I recommend making airfields larger, with a runway and hangars. This would make players plan ahead for airstrip locations. Also, enemy units should be able to capture and use airstrips.
CPT B |
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#2 |
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Duke of Groovness
Join Date: Mar 2003
Location: Fantasy Land
Posts: 118
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would be a cool idea but maybe hard to implemant maybe if they cost alot more that would be a start?
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Groovy Baby Yeah! |
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#3 |
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CPT, AV, Commanding
Join Date: Dec 2004
Location: Fort Drum, NY
Posts: 78
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I agree. A higher cost and larger size would make them more valuable and also dictate that they pack a larger "punch."
CPT B |
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#4 |
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Duke of Groovness
Join Date: Mar 2003
Location: Fantasy Land
Posts: 118
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Once you get a good economy going and have 3-4 airfields the game is over
Simply take out the hq's one at a time ![]()
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Groovy Baby Yeah! |
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#5 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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Yup. Annilated army. Mmmmm.... good. LOL
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#6 | ||
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www.zaz.net
Join Date: Mar 2003
Posts: 576
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What would be real nice is something like how airports were built in the older Sim City games where you placed tiles to set it's size and the functions of the airport were determined by how large it was.
In WWII the airfields that were very small only held a few fighters for core defenses. It took larger airfields to make any sizable bomber runs against the enemy. Having modular airfields seems the way to go. Build a runway, you get a couple dusty fighters to park beside it. Build a hangar, you get more fighters, faster fighters and they launch faster (refuel and repair times reduced). Build a runway extension and you can now launch bombers. The more space you have for an airfield the more powerful the given airfield would become and the larger target for enemy raids.
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Cheat Mod V1.32 announcement March 18, 2003 Downlaod MoO3 CheatMod 1.32 from MoO3.AT - - - - - "Hi, I'm a sig virus. Please add me to the end of your sig and help me take over the world." |
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#7 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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That would be cool if you could do that and if you're the Germans, you can build an experimental Wasserfall anti-aircraft guided missle. It's real, trust me. It takes out planes in one shot. If you're Japan, you can build anti-air kamakazie planes/jets. If you're the other sides, you have bunches of flak cannons.
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#8 |
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New Member
Join Date: Dec 2004
Posts: 1
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I play single when I want some relax and not that stress from online. I usually build some artillerey canons, bunkers and build it slowly, so computer AI starts their attack, a bunch of halftracks, thounsads. LOL Sometimes they use bombers but not so often, but there is so many tanks and and mechanized, I could never build so many of them, and use them so stupid. Airfields come as a counter, but when I get it I always win in single player. Airfileds need to be larger, defense aircrafts could be more usefull than take off just after the 1st bombing. Why those planes are there if they are so useless? More than a larger airfield we need a better AA defense with the planes, to counter this those bombers could defend them like flying fortress.
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#9 |
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CPT, AV, Commanding
Join Date: Dec 2004
Location: Fort Drum, NY
Posts: 78
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Great responses! I really like the idea of an expandable airfield, where the size dictates the capablilities. Also, I like the ideas brought up about dive bombers (available from carriers, powerful against only single targets), stronger fighters (research to improve defense range and weapons effectiveness) and bombers that shoot back. Along with the discussion on a Naval HQ and new naval units, I hope this thread finds it's way into a prominant position on the desk of a patch or expansion team member. I'm having a lot of fun with this game and ideas like these are what makes a good game great. Keep it up!
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CPT B FLY ARMY! |
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#10 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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Yeah, I'd really like bombers that shoot back so they have an actuall chance to servive.
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#11 | |
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New Member
Join Date: Dec 2004
Location: Cal
Posts: 43
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Quote:
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Go Germany. Allies suck!! |
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#12 | |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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Quote:
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#13 |
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New Member
Join Date: Dec 2004
Location: Cal
Posts: 43
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graphics are not the best on (actually the worst that ive probally seen in a few years). i know its not a new game, but i still play games from the same time that it was made and compared to them Real War kinda sucks LOL
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Go Germany. Allies suck!! Last edited by G e n e r a l T; 12-18-2004 at 09:50 PM. |
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#14 |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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There's an EP???!
P.S. I like your sig. |
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#15 |
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New Member
Join Date: Dec 2004
Location: Cal
Posts: 43
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ya and suprisingly i got it a Marshelles which normally just has girl stuff and clothes.
P.S. i kinda combined a few peoples sigs to make my sig. hope no one is affended (btw i still do like germany and the allies do suck )
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Go Germany. Allies suck!! |
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#16 | |
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Whem spamming gets too much...
Join Date: Oct 2004
Location: Tennessee
Posts: 63
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Quote:
Weird! Now that's a reason for me not to blow that place up. (my mom keeps taking me there, she says we're going to Best Buy or somewhere like that) |
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