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| RCT3 Strategies and Tutorials Learn to build the best park, explore new features, or discuss how to beat a scenario. |
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#1 | ||||
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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options.txt "cheats" with NEW Soaked Expansion keywords.
QUICK GUIDE:
Add the following text to "C:\Documents and Settings\[your Windows username]\Application Data\Atari\RCT3\Options.txt" to disable scenery-terrain, scenery-scenery, and track-track collision detection: Quote:
JohncJ's easy-to-use options.txt editing program here. ------------------------------------------------------------ Important Public Service Announcement: '"LevelTerrainUnderTracks 0" appears to disable the auto-tunneling feature of Wild."' ------------------------------------------------------------ Someone apparently figured out how to get rollercoasters to go through mountains and said to add "AttractionSceneryAllowTerrainIntersect 1" so that rollercoasters could go through terrain in: C:\Documents and Settings\[your username]\Application Data\Atari\RCT3\Options.txt I figured he must have gotten the "AttractionSceneryAllowTerrainIntersect" stuff and searched the RCT3.exe file. I found a BUNCH of options that are NOT in the options menu in game, and many that are as well. The most DECEIVING ONE is "RidesDontBreakDown". It actually makes your rides more reliable, but when they DO break down, you need to delete the ride and rebuild it... the mechanics will never fix them, only inspect. (only happens with flat rides, I think..... I might be wrong) Here are the three lines that I added to my regular options.txt list. Quote:
UPDATED Jan. 10, 2006. ~SCROLL TO MIDDLE FOR SOAKED LIST~ Quote:
Parameters 0 or 1 unless otherwise specified. Parameters are separated by spaces, like so: "Swaying3dTrees 0" ~~ Additions for Soaked Expansion (as far as I know, some may be old but accidentally omitted from old list) ~~~ Quote:
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. Last edited by Agamemnus; 07-01-2006 at 02:17 PM. |
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#2 |
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I am......
Join Date: Jul 2004
Posts: 564
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I wonder what Advanced Physics does...
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#3 |
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The little critter
Join Date: Dec 2004
Location: Hyvinkää, Finland
Posts: 169
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Well, i guess i got to try it out.
![]() EDIT: After a quick test, i noticed no difference. ![]() |
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#4 |
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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what did you put? AdvancedPhysics 1?
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. |
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#5 |
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Makes this face when you post. ಠ_ಠ
Join Date: Apr 2004
Location: Up The Tree!
Posts: 8,863
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Swaying3dTrees 0 could be a good one...
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Become One With The Sea Life Seem So Much Smaller SWIM TO THE MOON! |
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#6 |
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Registered User
Join Date: Nov 2004
Posts: 859
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Very interesting. For those people who are always complaining about scenery collision detection, maybe the "AttractionSceneryAllowSceneryIntersect" setting would be useful.
Heh-heh, the "TrackAllowSameTrackIntersect" sounds like it could introduce some real mayhem!
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::::: Klinn's RCT3 ::::: (Movies) ::: (Scenarios/Parks) ::: (Tutorials) ::: (Custom Buildings) ::::: _______________________ |
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#7 |
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The little critter
Join Date: Dec 2004
Location: Hyvinkää, Finland
Posts: 169
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Oh yeah, i only put ''Advanced Physics''. Silly me.
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#8 |
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Registered User
Join Date: Sep 2004
Posts: 4,603
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Thanks for the list, it really helps, especially with collision detection problems. Let's just hope no n00bs use the "TrackAllowSameTrackIntersect" to waste peoples' time, of course, this will definately be used by those imaginative ones who want things like railroad crossings for their rides, lol, it's funny just to think about them.
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No water? http://www.frontier.co.uk/games/rct3...pear_on_my_sys How to post a dxdiag: go to start>run, type in dxdiag, go to save all info, open the .txt created and press ctrl-a, ctrl-c, then go to the reply window and press ctrl-v. Mass image converting and resizing: http://www.etrusoft.com/graphic-converter |
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#9 |
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Makes this face when you post. ಠ_ಠ
Join Date: Apr 2004
Location: Up The Tree!
Posts: 8,863
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hmmm, TrackAllowSameTrackIntersect sounds like fun - i can make a train go around in a circle again and again...
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Become One With The Sea Life Seem So Much Smaller SWIM TO THE MOON! |
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#10 |
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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not sure exactly what AttractionSceneryAllowSceneryIntersect allows, but new structures can't intersect with anything still
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. |
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#11 | |
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The Greatest Album EVER!!
Join Date: Jan 2005
Posts: 384
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Quote:
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Griffman Productions Stairway to heaven music vid!! Prince of Persia the Sands of Time Park!!! Check them out! |
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#12 | |
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Registered User
Join Date: Sep 2004
Posts: 4,603
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Quote:
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No water? http://www.frontier.co.uk/games/rct3...pear_on_my_sys How to post a dxdiag: go to start>run, type in dxdiag, go to save all info, open the .txt created and press ctrl-a, ctrl-c, then go to the reply window and press ctrl-v. Mass image converting and resizing: http://www.etrusoft.com/graphic-converter |
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#13 |
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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er... he means having parts of the track repeating, not multiple runs.
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. |
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#14 |
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Local Monkey Trainer
Join Date: Aug 2004
Location: Kissimmee, Florida
Posts: 364
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Great find dude!
I am having loads of fun with the TrackAllowSameTrackIntersect trick. It helps with unrealistic collision detections that I come across every now and then. Heh, I just made a ride where it looks like you're about to hit a train coming at you, but you block brake, the train S-Bends out of your way, and you continue along. Fun stuff!
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"Tilt Coasters own you"... nuff' said |
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#15 |
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Come on you Bulls!
Join Date: Jan 2005
Posts: 275
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While it all sounds fun i'm not tryin nething im not meant to. Clean Install on a clean system - want to keep it that way
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#16 |
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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it's options... nothing too sinister. Just rename the original options.txt to options2.txt in case you're afraid you will mess up...
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. |
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#17 |
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Registered User
Join Date: Nov 2004
Posts: 80
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Great find - finally I can finish my Euromir recreation!
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#18 |
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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post a link here so i can look at it when you are done.
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. |
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#19 |
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My log doesn't judge.
Join Date: Nov 2004
Location: the Black Lodge.
Posts: 3,657
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Oh man this is awesome! The TrackAllowSameTrackIntersect will help alot with my coaster track sculptures!
By the way does the no break down thing also work for stall? If so, then this will be very useful as well! Oh and SkipBannerSequence & SkipStartScreen!? Woot! ![]() Oh and TrackEditBackwardsLikeRCT2 sounds very intreresting.... [edit] What exactly does "AttractionSceneryAllowSceneryIntersect" do? I thought it would let me interesect scenery peices but it didn't...
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Last edited by Milkdud; 03-13-2005 at 01:53 PM. |
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#20 |
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Come on you Bulls!
Join Date: Jan 2005
Posts: 275
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Can we have a screenie of what it looks like? I dont think it'll have an the actual tunnel bit, will it? Or the path/coaster just go straight into the ground?
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#21 |
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Grandmaster Noob.
Join Date: May 2003
Posts: 3,671
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RidesDontBreakDown 1 will make rides break down MUCH LESS OFTEN (95% reduction), but they will still break down eventually, I've found.
the scenery scenery intersect I'm not exactly sure about yet...
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"Life exists on the edge of chaos" -the late Carl Sagan, and others. |
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#22 |
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Memories of the Mind
Join Date: Nov 2004
Location: Massachusetts
Posts: 269
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Milkdud
[edit] What exactly does "AttractionSceneryAllowSceneryIntersect" do? I thought it would let me interesect scenery peices but it didn't... AttractionSceneryAllowSceneryIntersect 1 is the correct path to list for building underground rides. View my new thread MOUNTAIN PARK RESORT and you will see what that does for ride construction. http://www.ataricommunity.com/forums/showthread.php?s=&threadid=456326
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Just thinking of the OLD TIME parks can be more difficult than creating new parks! MOUNTAIN PARK RESORT (SOAKED Waiting to go WILD!) If any fan wants to personally visit the Park or take a tour, contact public relations at: Vodin's RCT3 Community and download the Park http://www.vodhin.net/RCT3Community/...ad.php?view.59 Screenshots, available at. http://www.ataricommunity.com/forums...hreadid=456326 |
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#23 |
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Banned
Join Date: Sep 2004
Posts: 8,677
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Is this what your looking to do?
Note how close the Large Oaks are to the track. Last edited by TheSkipper; 02-25-2009 at 08:02 PM. |
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#24 |
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RCTgo.net
Join Date: Nov 2004
Posts: 860
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That video was like... weird... very strange... I am confused though
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#25 |
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My log doesn't judge.
Join Date: Nov 2004
Location: the Black Lodge.
Posts: 3,657
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Lol Bitter! I've already done something similar to that. The possibilities are endless!
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#26 |
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Defying Gravity
Join Date: Nov 2004
Posts: 1,238
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I am going to bookmark this page and try it when I'm less tired and less prone to screw up. If I have any funkyness to share, I'll be sure to post a picture. At least the coaster train didn't explode as it went trough the one in the station...
Cool find Happy gaming ![]() wickedfan
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wickedfan07 |
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#27 |
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"The Worx"
Join Date: Sep 2003
Location: NY
Posts: 3,710
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This list has some amazing options. About this AttractionSceneryAllowSceneryIntersect thing - if you save a park with this "on" - will anyone downloading the park have to change this option on their side for them to see the same results (or will their RCT3 just weird out or something? Man this function will be amazingly useful!
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Trackworx Custom Scenery: BLOX | Dark Ride Collection | SteelWorx |MouseWorx | ScreamWorx |SpaceWorx |
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#28 |
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Memories of the Mind
Join Date: Nov 2004
Location: Massachusetts
Posts: 269
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Disney Ghost Mansion, Look out, here comes RCT3 to the rescue
Which is correct AttractionSceneryAllowSceneryIntersect or AttractionSceneryAllowSceneryIntersect 1 ? The latter of which I currently use for Tunnels GREAT Job Bitter Jeweler, you gan give everybody great enjoyment and laughter.
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Just thinking of the OLD TIME parks can be more difficult than creating new parks! MOUNTAIN PARK RESORT (SOAKED Waiting to go WILD!) If any fan wants to personally visit the Park or take a tour, contact public relations at: Vodin's RCT3 Community and download the Park http://www.vodhin.net/RCT3Community/...ad.php?view.59 Screenshots, available at. http://www.ataricommunity.com/forums...hreadid=456326 |
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#29 |
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Member
Join Date: Sep 2004
Location: West Jordan, Utah
Posts: 59
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I was wondering if the option.txt file was the one in C:/program files/atari/rct3/options.txt., or if I needed to make: C:\Documents and Settings\[your username]\Application Data\Atari\RCT3\Options.txt.
for this to work mine only goes toC:\Documents and Settings\[your username],. I don"t have:\Application Data\Atari\RCT3\Options.txt thank you. |
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#30 | |
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Registered User
Join Date: Nov 2004
Posts: 859
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Quote:
- Open up the 'C:\Documents and Settings\[UserName]\' folder. - Select 'Folder Options' from the 'Tools' menu. - Click the 'View' tab. - Find the line 'Do not show hidden files and folders'. - Select the option just below it - 'Show hidden files and folders'. - Click OK. You should now see a faint-yellow folder called 'Application Data'. The above sequence works with WinXP, earlier versions of Windows may be somewhat different but the same general process applies. Hope this helps...
__________________
::::: Klinn's RCT3 ::::: (Movies) ::: (Scenarios/Parks) ::: (Tutorials) ::: (Custom Buildings) ::::: _______________________ |
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