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| RCT3 Strategies and Tutorials Learn to build the best park, explore new features, or discuss how to beat a scenario. |
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#1 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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Scenario 15-La La Land strategies
This is as tough as everyone says. It has really taken me this long since the last thread to win. I have had to work very hard while at the entrepreneur level to get to Tycoon. I shall explain how...
The first things to do will be to lay the foundation for the future park value, realizing that you will one day have to get to 70K is to start putting in thrill rides. All Peeps always love to go on thrill rides. So along the main row, you can build some rides. When it doglegs in the middle of the park on the west side, you can place your Excitement 4 Rollercoaster. But make it a 5 for Joe Sluggerball. It should be relatively easy to win apprentice now by appealing to Cami-O. Set her waypoint for your coaster and get on the way to entrepreneur. Next it is time to pause. Always pause, and build the second coaster. If you build one with a jungle theme in the area where you will build your adventure area later, this can payoff big time for you when you have Joe Sluggerball visit it. As you see in my area I have included a water coaster with a large amount of Plam Trees surrounding it. Also while paused you can build your fireworks show. I placed mine right at the entrance of the park, let Clint Bushton go all of ten hexes into the park, and constrained his path. I also took the opprotunity as the park ran to build more food stalls, train all the mechanics and janitors, and build up the adventure theme area that Joe Sluggerball headed for since I had the 2nd coaster there. When advancing to Tycoon, I played this out 4 times to get it right. It is tough as mentioned in other posts. And as in other posts the way to win is to put in a selection of the theme scenery and rides. Hide away the other themes from sight seems to be a trigger, and keep the VIPeeps there until their Park Opinion score rises. Have a variety of Trees and bushes of the themes, animatronics, scenery, park benches, signs, lights, trash cans, food stalls (where available) and rides. Build a theme wall to block the view of non themes from sight. This should carry you over the top. You will also need to check your park value. In order to get to 70K adding more thrill rides (not in your two theme areas) and the other available rides will be necessary. Good luck. At Start ![]() At the end ![]() Adventure Theme area ![]() Sci-Fi Theme area ![]() |
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#2 |
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New Member
Join Date: Mar 2005
Posts: 1
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I am going to try the walls. La La Land is very difficult. It is the only level I have to beat to get the very last scenrio-ahhh! I'm 92.6% complete, it's soooo frustrating.
I have tried a lot of things in these posts, from creating the waypoints beside the themed scenery, to re-doing the waypoints, each of the themed areas now has two coasters, and at least one thrill ride, and one gentle ride. Now what's happening to the VIPers when they come into the park - they don't even follow my waypoints! Any help on this one?only |
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#3 |
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Member
Join Date: Jan 2005
Location: MiddleOfNoWhere, Texas
Posts: 95
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I've found the fewer used waypoints the better. On la la land, I made my themed sections of the park and just had my vip's visit one or two rides in that area. After patch 2 came out, this really seemed to work nicely. Before the 2nd patch, it was a bit more difficult than that, but the same idea would work you just had to overly theme to a point of where the park no longer looked "nice".
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#4 |
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Awaiting E-mail Confirmation
Join Date: Oct 2004
Posts: 1,523
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Okay, I have been stuck one this scenario for 2 weeks and the same thing keeps happening and happening. Joe sluggerball gets to the entrance of any ride then switches between roving and thinking really fast forever. If you put him in a different place he just leaves the park. Heres a movie of him doing his little thing where he switches between roving and thinking. (its only three seconds and it loads fast.)
Joe Sluggerball |
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#5 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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Is the waypoint set on the ride entrance? If so the ride name will be listed in the waypoints list. Perhaps as Joe gets to the ride, (A Phoenix Twister??) pause, delete all the previous waypoints, and ensure that the only waypoint left right then in the list is the ride. Then after Joe completes the ride, pause again and add other waypoints. (One of the things I noticed as Joe and Clint run out of time they get conflicted like you are showing in the video...)
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#6 |
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Awaiting E-mail Confirmation
Join Date: Oct 2004
Posts: 1,523
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Okay, and I just made another park, BUT instead of just going in the park and then leaving, he didn't even come in the park he got halfway to the park entrance then LEFT!!
Wow! this scenario is really making me mad! |
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#7 |
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Awaiting E-mail Confirmation
Join Date: Oct 2004
Posts: 1,523
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Also I was wondering if this looks like a good themed area for Joe:
If not, can you tell me what I could change? |
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#8 |
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MR. original
Join Date: Jan 2005
Location: the netherlands
Posts: 1,322
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WOW its great
__________________
Dont take this guy serious ^
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#9 | |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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Quote:
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#10 | |
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Awaiting E-mail Confirmation
Join Date: Oct 2004
Posts: 1,523
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Quote:
I only cheated a few times.![]() Maybe later I can post a picture. |
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#11 |
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Season Ticket Holder
Join Date: Jan 2005
Posts: 96
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I finished this park on my first attempt, it took 5 or so years of park time (I had to save up money for the areas). I did not destroy any paths or stuff. Damned tripod seem to not like picture hyperlinking so I cannot post a picture for it.
Scenery seems to be important, so put in a lot of them themed trees. Other than that 2 themed rides should do it. That thing about raising land to walls so the VIPs cannot see other stuff is just bull**** though, just make sure at least 5 spaces around the path are themed with the right stuff. |
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#12 | |
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Tycoon City: New York!
Join Date: Jun 2003
Location: Maryland. USA
Posts: 975
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I'm so figering out how to do this La-La-Land shure is hard even me.
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__________________
Thanks, Andrew Taylor
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#13 |
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New Member
Join Date: Nov 2004
Posts: 3
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I was getting a bit stuck on the Entrepreneur level. One VIP wouldn't visit the coasters he supposedly was so interested in riding and I was trying to figure out why the other VIP ignored the continuous fireworks show while he was at the park. I already had built up a profitable park, so once I got those two VIPs to be happy and move on to Tycoon level I did this:
Leveled everything in the park (not the land, but all rides and structures). Adding the money from removing rides and paths to the money I'd already earned, I basically started over with the park with the idea of passing the two VIP requirements of themed areas. I'd already passed the $70,000 park value before I tore everything up. I paused the park, ripped everything up, rebuilt one large land on the East side of the two hills (where it's all open and fairly flat) and built 3 coasters, and several flat rides, threw in tons of sci-fi theming, plants, etc. When I finished that large themed area, I moved to the corner of the park straight ahead from the entrance and on the other side of the hill from the sci-fi themed area. Built a log flume, pirate ride, water coaster, etc. and threw in the various adventure plants, animatronics, etc. I themed both areas with the appropriate themed music for most of the rides. The end result was the VIPs were instantly happy on their first visit. |
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#14 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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Thanks Mrcoaster... However we are encouraging the solution of this scenario through means of non destruction.
It is possible to win without resorting to the slash and raze method of scenario playing. The AI seems exceptionally tough in this scenario and certainly not only in this thread, but in every thread on this topic we have seen that many have problems with it. Perhaps we could entice one of the moderators out of Frontier to supply the community with a clue, or encouragement that the clues supplied are appropriate. Further if they see that the community and the continued problems that are being had require perhaps some modification of the AI. I have been thinking about this a great deal and I hope besides game mechanics, during the play test for Soaked we address game play issues like this should they arrive. The leap in difficulty on AI management in the Tycoon level here over all the previous AI issues with VIPeeps shows that some factor is different and needs clarification, most likely either in the AI, or in the scenario win criteria. |
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#15 |
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Storming AtariCommunity
Join Date: Aug 2004
Location: In The Eye Of The Storm!
Posts: 1,799
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for tycoon level, you also can demolish the piece of land at the entrance and place all the scenery of one theme there. When the VIP enters, he immideatly sees it and voila!
__________________
The Lord Of Storms Is Back. Fear The Wind! ![]() |
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#16 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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Of course as pointed out in this thread, you don't have to demolish one piece of land. You have lots of areas to build and develope in this scenario, you have a cash flow that will support it. Why spend all that time destroying when you can build... Think of the hours someone at Frontier spent making all that nice senery...
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#17 |
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New Member
Join Date: Nov 2004
Posts: 21
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The key to making the "themed area" is the number of objects in a given area that are part of the correct theming. Notice, I said OBJECTS! If you want a solidly themed area for a VIP, include a couple of buildings. They are each made up of MANY objects, and there for are worth much more towards an area being "themed" than simple scenery or path objects. In fact, if you build a spiraling path inside such a building, there is no need to do anything else.
This trick also come in handy while playing Soaked, when the challenges demand a ride to be themed.
__________________
Will Beta Test In Exchange For Expansion Packs!! |
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#18 |
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New Member
Join Date: Aug 2005
Posts: 3
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this is gonna seem really stupid. but i cant get clint to look at my firworks display. even if i put it right beside the entrance. and play it as soon as he comes in. do i have to click on one of the mortar/launcher base things or is it all about timing? and if so, can someone explain why he wont come any further into the park than 4 or 5 squares?
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#19 |
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New Member
Join Date: May 2005
Posts: 2
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Stu1384 -- Did you set a waypoint using the path next to the fireworks? (Click the footprints button, click the path, the path coordinates will show up on Bushton's route.)
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#20 |
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New Member
Join Date: Aug 2005
Posts: 3
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yeah i tried that, i put it on the path. on a path with a bench. i've tried selecting the actual firework. he continues to walk right past the fireworks while there going on. its quite frustrating. he wont look up. i've also tried restarting my park from scratch but he in both cases joe comes in does what he needs to do. and leaves happy. this guy just wont stay/come into the park long enough to see the firworks. does this sound like a glitch or is it something i'm doing or not doing?
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#21 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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The way I did it was made sure that the only waypoints were in that first area right at the gate so he just walked around back and forth. In essence I set and reset 2 waypoint along the 3 or 4 squares so he walked back and forth over and over and thus was right at the spot when the fireworks went off. Another aspect of fireworks loving VIPeeps might be to pick up the VIPeep when the fireworks have started and drop them right in front of them.
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#22 |
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New Member
Join Date: Aug 2005
Posts: 3
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ok thanks, appreciate the info and you taking the time to help. i'll try out the waypoint thing and dropping him infront of the show thing and see what happens.
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#23 |
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Registered User
Join Date: Jul 2005
Posts: 53
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LA LA Land
seems a ton of people are having problems with Clint and the fireworx - and the idea of planting the show right at the entrance -hmmmm - seems the fire marshal would go nuts with THAT idea, althought he doesn't complain when my steepchase goes right thru the mortar field up on the hill.... anyway - so, now we have Clint stuck at the entrance in a loop round and round the 24 hour show (just one person's solution) - just to open a new scenario? this one is more about out-guessing the programmer's concept of criteria - and ceases to be a game when it gets TOO technical to be park or theme related (fun) anymore - perhaps Clint could think - "nice fireworx, but too short" - or "i wish the fw would start at noon" or " i want the fw show on while i ride the merry-go-round" or....SOME KINDA CLUE (??)
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#24 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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I think that the fireworks was rather easier then the themed areas for this one.
Yes to win these scenarios one must trick the AI of the VIPeeps. It is part of gameplay and is not solely relegated to this game series. The hints given here should get any player to a quick, direct solution through building a balanced park. There is no need to destroy the park to do win the scenario. And tricking Clint to march in a circle in the front area is but one way to tackly this. If you locate the fireworks more towards the flat area below the observation tower, the key is to keep Clint in the area once he has arrived until the fireworks have started and repeated. Watch his happiness indicators, that tells you how you are doing whilst trying to achieve victroy. |
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#25 |
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New Member
Join Date: Feb 2005
Posts: 18
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The only trouble I have with this level is Cami O. She doesn't go on the fricken Rollecoasters. She spends her time roving and going on the stupid elavator ride.
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#26 |
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Registered User
Join Date: Jul 2005
Posts: 53
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LALA land?
i have a few mentions of Cami O in relation to la la land - and i don't see her showing up at all, on any level - just Joe Slugger and Clint B - is that part of some overal game scheme? diff vips for different players? BTW, the fireworx at the front gate worked, however - i see Clint leaving the park again with no comment, nothing in his head - until he disappears into cyberspace at the end of the longest entrance path i've seen yet, and THEN finally TA-DA, i get Entrepenuer level, which opens Tycoon, already has two checks in it - park value and Adventure (whatever THAT ambiguous term means), and i rearrane like two rides, and bingo -Tycoon! - i did observe, however, the OBJECT thing - i replaced the fence around the fireworx field with LASER fences and a row of hydroponic things, and - VERY COOL - seems ALL that stuff glows in the dark - at least it lights up very nicely at night - Oh, BTW, as soon as i turned off all three fireworx displays, and deleted a couple redundant, although renamed rides, everythning smoothed out, runs nicer, - does the Radeon video card eat up a lot of clock of the processor or what? thanks to the texperts out there!
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#27 |
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New Member
Join Date: Sep 2005
Posts: 3
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I have put all the sci-fi theme items (both plants and objects) at the entrance of my park, and tend to satisfy one VIP first, and the second one, but I dont know anything I did wrong that I still cant raise their opinion up, I have stuck @ this mission for nearly a month before I found this forum to post the question. And I have finished all of the rest scenarios both in RCT3 and Soaked
Really need your help, guys, Thanks By the way, DWWilk? Could I have ur email address for MSN so that I can ask you directly rather than posting and waiting for a long time here? ![]() |
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#28 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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I think we are all in agreement that this is one of the toughest in the original release.
We all finds ways to satisfy the initial watch the fireworks, but when we come to the theme areas we have troubles. First we have to ensure that the game has both of the first 2 patches, all the solutions provided in this thread have those installed I believe. I played this park three times to get a win. I have the pictures of the themed areas to help those, but the AI logic that actually gets the win is hard to know. Is it an amount of scenery, or rides? I do not know. I thought once that having walls to block the view of other areas was important but evidently not so. Perhaps many themed trees of the theme, in every free space helps, that is a strategy I pursue. When the VIPeep comes to the park, I ensure that his waypoints go directly to the theme area. And then there are many waypoints in the theme area, and then the exit. I watch the indicators of the VIPeep during this time and want to ensure he is happy and satisfied with the park. I want to see those bars at their fullest. I have not been adverse to picking up my VIPeep when he wants to leave and putting him by the gate (that may not work, but it may keep him from being beset by autograph hounds...) If given the chance to play it out again, perhaps laying out the park differently, both theme areas at the very start of the park, and then the rest of the park... |
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#29 |
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New Member
Join Date: Sep 2005
Posts: 3
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I think I just have the 1st patch to update, coz what I installed is Chinese Version, I have checked the update pack in offical site and could only find one patch was available, Besides, I have posted as many theme plants and objects as I could in my theme area, and set Vip's waypoint only at that area, but honestly I didnt have any theme rides there, does it matter? That's really GAY! |
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#30 |
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Gamer since 1973
Join Date: Oct 2002
Location: Los Angeles
Posts: 1,672
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I have as man of the theme rides as I can. At least 3 each I would say... So just click off the other theme choices and start scanning through Thrill, Junior and Gentle rides to get to the theme type rides. You might even waypoint those in your theme area, so the peep has something to ride. That generally makes them happier.
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