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Locomotion
Developer: Chris Sawyer Platform: PC Genre: Strategy ESRB: E (Official Site • Buy Now)
Use railroads, trucking lines, buses, airplanes and ships to outmaneuver ruthless competitors and see who is best at meeting the needs of a growing metropolis. Cash in on a world of opportunity moving raw materials, goods and people efficiently from one destination to another. Rake in huge profits as the years advance from 1900 to the year 2000 and beyond. |
| View Poll Results: Do you think this patch should be made | |||
| Yes, this stuff is great |
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6 | 60.00% |
| No, there is no need for it |
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2 | 20.00% |
| Maybe in a futrue expansion pack |
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1 | 10.00% |
| Maybe some of it now and the rest for a future expansion pack |
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1 | 10.00% |
| Voters: 10. You may not vote on this poll | |||
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#1 |
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Registered User
Join Date: Jul 2005
Posts: 10
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Locomotion Patch Request, please make this patch
Here is an extremely long request for a patch that fixes bugs, puts in new features, vehicles and other stuff that should have been included in the game, and also gives information for more realistic trains.
cities always accept passanger goods (because goods can range from newspaper to gasoline which are used everyday) mail (because people almost most get mail every day) food (becuase every body eats eating) steel (to build buildings buildings) Lumber (to build buildings buildigns) paper (for school, and other uses) coal (for heating) oil (for cars) New Locomoitves NOTE EMD E and F Series have optianl B unit (cab-less boster) to increase Horespower of a train, you can not use only a B unit, B units must B behind an A unit or other type of diesel with a cab, one A unit (cab) most be used to control a B Unit EMD E1: The EMD E1 was an passenger ONLY diesel locomotive developing 1,800 hp, with an A1A-A1A wheel arrangement, and manufactured by General Motors' Electro-Motive Division. They were built during 1937 and 1938 for the Atchison, Topeka and Santa Fe Railway EMD E2: The EMD E2 passenger ONLY diesel locomotive developing 1,800 hp, with an A1A-A1A wheel arrangement, and manufactured by General Motors' Electro-Motive Division. Operated by the Union Pacific Railroad, the Chicago and Northwestern Railway, and the Southern Pacific Railroad. EMD E3: The EMD E3 was a 2,000 hp, A1A-A1A passenger ONLY diesel manufactured by General Motors' Electro-Motive Division. The cab version, or E3A, was manufactured from March, 1939 to June, 1940. The booster version, or E3B, was manufactured from March, 1939 to September. EMD E4: The EMD E4 was a 2,000 hp, A1A-A1A passenger ONLY diesel locomotive built by the General Motors Electro-Motive Division. All were built for the Seaboard Air Line. EMD E5: The EMD E5 was a 2,000 hp, A1A-A1A passenger ONLY diesel locomotive manufactured by General Motors' Electro- Motive Division, and produced exclusively for the Chicago, Burlington and Quincy Railroad ("The Burlington Route") during 1940 and 1941. The E5 was distinguished from the otherwise very similar E3, E4 and E6 by being clad in polished stainless steel to match the Burlington's "Zephyr" trains. Like those other models, the E5 had a sloping "slant nose" equipped with two headlights—a regular stationary headlight and a gyrating signal light. EMD E6: The EMD E6 was a 2,000 hp, A1A-A1A, passenger ONLY diesel manufactured by General Motors' Electro-Motive Division. The cab version, or E6A, was manufactured from November, 1939 to September, 1942. The booster version, or E6B, was manufactured from April, 1940 to February, 1942. EMD E7: The EMD E7 was a 2,000 hp, A1A-A1A passenger ONLY diesel manufactured by General Motors' Electro-Motive Division. The cab version, or E7A, was manufactured from February, 1945 to April, 1949. The booster version, or E7B, was manufactured from February, 1945 to April, 1949. EMD E8: The EMD E8 was an 2,250 hp, A1A-A1A ppassenger ONLY diesel manufactured by General Motors' Electro-Motive Division. The cab version, or E8A, was manufactured from August, 1949 to December, 1953. The booster version, or E8B, was manufactured from December, 1949 to May, 1953. EMD E9: The EMD E9 was a 2,400 hp, A1A-A1A passenger ONLY diesel locomotive built by General Motors' Electro-Motive Division between May 1954 and December 1963. EMD FT: The EMD FT was a 1,350 hp B-B freight-hauling diesel locomotive produced between November 1939 and November 1945 EMD F2: The EMD F2 was 1,500 hp a freight-hauling diesel locomotive built by General Motors' Electro-Motive Division between July 1946 and November 1946. EMD F3: The EMD F3 was a 1,500 hp B-B freight-hauling diesel locomotive (but hauled passanger trains) produced between July 1946 and February 1949 by General Motors' Electro- Motive Division EMD F7: EMD F-units were a line of diesel locomotives (but Hauled passanger trains) produced between November 1939 and November 1960 by General Motors' Electro-Motive Division. EMD F9: The EMD F9 was a 1,750 hp B-B freight-hauling diesel locomotive produced between January 1954 and April 1957 by General Motors' Electro-Motive Division. EMD FL9, was a 1,750 hp locomotive built between 1956 and 1960 that used Diesel-Electric, or 3rd Rail it had an B-A1A wheel arrangement EMD FP9: The EMD FP9 was a 1,750 hp, B-B dual-service passenger and freight-hauling diesel locomotive produced between February 1954 and December 1959 by General Motors' Electro-Motive Division. GG1: Was Built for the pennsylvania Railroad, The units were rated at 4,620 HP continuous rating and a maximum of 9,500 HP at 49 mph (intermittent duty). For passenger service, the GG1 was geared to run at 100 MPH maximum although it achieved 110 MPH in testing. For freight service, the locomotive was geared to run at 90 MPH maximum. the GG1 was used by penn central when the Pennslyvania and New York Central Merged, when Penn Central was taken over by conrail in 1976, conrail inherited the GG1, and amtrack inherited a few, The GG1s remained in service with the PRR's successors until the early 1980s. The GG1 became one of the most recognised and famous classes of locomotive worldwide. The GG1s where built from 1934 to 1943 GP9 GP18 GP30 GP38 GP40 F40 F40PH F59PHI F59PH SW-2 Switcher SW-8 Swithcer RS-1 Swithcer/road locomotive RS-2 Switcher/Road locomotive H-15-44 Swithcer H-16-44 Swithcer U23B P42 Genisus Cabose: decreases time to repair broken down train (not avaible for passanger trains after 1870) J1e 4-6-4 Hudson: built in 1927 by ALCO for the New York Central Railroad J3a 4-6-4 Streamlined Hudson 4-8-4 Niagra 4-8-4 FEF Northerner 2-6-0 4-4-0 0-6-0 swithcer 0-8-0 swithcer 4-8-8-4 Big Boy 4-4-4-4 duplex locomotive 4-6-6-6 allegheny 2-8-8-2 mallet A-1 class 4-4-2 Hiawatha: where 100mph steam locomotives New Planes Boeing 707 Boeing 727 Boeing 737 Boeing 747 Boeing 757 Boeing 767 Boeing 777 New Trams San Fransisco Style Trams Modern Trams 2004/2005 Bugs fixed by new features seprate Flatbed and Paper truck/train car, becuase there are problems hauling wood to a paper mill that makes the trucks/train cars load up with paper (computers do not have this problem. Clippers can not brake down, becuase they are sail ships Allows you to make stations not have a ceratin cargo waiting for delivery New Features Old Desiel and electric locomoitves can be Re-Built or Re- Powered (Upgraded), to increase reliablilty and Horespower without buying a new or better locomotive. Station upgrades, allows stations to have additions which make them work better seperate cargo stations, stations that only accept, or deliver cargo Old Steam Locomotives can Be Re-Built to increase reliablity and Horesepower. Re-Building or Re-Powering locomotives is cheapier than buying new ones, but may have disadvantages due to old locomotive frame, locomotive design, or something else. Newer vehicles are not always faster, more powerfull, or have a higher capacity, but might be cheapier and easier to maintain, have cheapier fuel, be more fuel efficentor be better for certain tasks, like climing inclines, or go across flat land. you can go back into the 1840s. Railroad museums, to place your old locomotives, trams, and equipment (signals and railroad cars) for viewing, you can remove roof to look at them, or have them in an outside railyard, you can also have old trains and trams running around the museum or town, or the map for giveing people a chance to ride an old train, you will see people coming and looking at the stuff. Retire Locomoitves, stores them in a roundhouse, a yard, or some building, parts can be used to repair other locomotives Scrap Locomotive, locomoitve is moved to a near buy scraping yard, and people come and use torches, hammers, and saws to tear it apart. Replace vehicle, allows you to chosse to replace any vehcile, so you don't have to build new busses, trucks, trams, ships, or airplanes if your existing ones are not useable/break down frequently auto replace, to automaticly replace vehicles that are are not useable/break down frequently, can be set to repair, rebuild, re-power, or replace with same/look alike vehicle, can also be set to replace certain vehicle with new vehicle, auto replace can be turned off, or turned off for certain vehicle Replace Vehicles with new vehicles of the same type or upgrade ot a newer vehicle Maintain vehicles, allows you to keep outdated/old equipment running. No reliabitly if sitting, vehicle reliability does not decress if not in use No auto start trucks, busses, an trams, it gets annoying. Railroad yard, store unused equipment that you plan on using, needs a small switcher locomotive to operate. Railroad Shops, Repair, Re-build, Maintnence, and Re-power locomotives. vehcile shop, Repair, Re-build, Maintnence, and Re-power vehicles. Locomotive Works: Needs iron, steel, coal, and goods to make locomotives, or locomotive replacement/upgrade, which can be shipped to yards or locomotive shops, also decreases cost of locomotive by 10% to 25%. Dining Car, increases passanger train revenue, must have at least 1 passanger car. Observation Car increases customer happieness, attracts more people to train depending on the scenery it passes, must have at least 1 passanger car. Baggage car, increases passanger revenue, must have at least 1 passenger car. You can Merge/buyout other companies.e you can be bought out by a company. stock market. (can be turned off) You can purchase trackage right from a company, you have to pay a $1,000 to $20,000 per year fee to use it, the more track used the more expensive. competiors can purchase trackage rights. you can land at competiors airports competitors can land at your airports.. you can stop at competitors docks. competitors can stop at your docks. docks can be upgraded to accept more ships at once. ships have better intelligence, and can find their own route to a dock you can build dual gauge tracks (narrow gague and standard gauge railroad tracks), or upgrade to dual gauge tracks. convert from narrow gauge to standard gauge, also would include replacement locos and cars. easier signals, so that it is easier to set up signals and multiple and locomotives more intelligent trains, that would try to find a good way to get to its destination with multiple tracks and not be blocked by signals optinal dual track sections, no work required to run mulitple locomotives, just put them on the track set the destination, and start. railroad sidings, allows mulitple trains to run on single track, buy pulling off low priority trains and other trains. Sell, allows you to select road, rail, narrow gauge, and tram track to sell, you can also sell any of the stations, and equipment running he tracks, when they are for sale, other companys may bid on them, you can set it so that if it is bought you get trackage right over part of it, or all of it, for $1,000 a month. Build Highways which are more expensive than road except have higher capacity and higher top speeds, 4 Lanes to 12 Lanes Build Avenues which are more expensive than road except and cheapier than highway have higher capacity and higher top speeds than roads but lower than highways 4 Lanes or 4 Lanes one way or 6 Lanes one way. Last edited by Superchad; 07-06-2005 at 09:51 PM. |
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#2 |
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Registered User
Join Date: Jul 2005
Posts: 10
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Here is some more, i don't realy remember the original so i do not know if it is repeat, but some is a modified version something in the original post, and some of it is brand new
Replace, Upgrae, Repair, and Re-Power vehilce: a drop down menu that gives you thesse 4 options, you can either check which vehciles to perform this task on, or click select all to perform the task on all vehicles, when you upgrade you have to select a vehicle that will replace your current 1, re-power will add a new eninge in an old vehicle, each option will dislplay the cost to perform the task, all tasks bring reliability up to that of a new vehicle, upgrade and replace will place the vehicle on the same position of the road it was when the taks was begun, re-powering can be done on trains, trams, and buses if you like the look of the old one (example: San Fransisco Style Tram) but whant the functinality, reliability, and speed of the newer ones. No-Tracks in vicinity of competitors Airport: this is to perevent the competitors from building tracks near your airport, so when you need a new bigger airport they are not in you way, the closest they can get is 16 squares, the only thing that can be built are roads and tram tracks Upgrade Airport: So you can upgrade your airport to a newer bigger one, takes advantage of No-Tracks in vicinity of competitors airport, and easier way to upgrade your airport to a newer one, if a competitors tram tracks or roads are in the way, it will pay the competitor the money to remove them. Close Roads: allows you to close Roads so that you remove roads that are in use, so you can build things such as airports, and ground level stations. Demolish Industriy: a feature that allows you to remove an industry for expansion of a city, airport, or new station, works even if industries are set to not close down. Maintenence: Reduces the time the Vehicles reliabilty decreases by 90% and decreases times a vehicle needs to be replaced. Better Artificial Intelligence for vehicles: Allows the vehicles to be smarter, ships the quickest routes to docks, buses find quickest routes to stops and stations, trucks find quickest routes to cargo terminals, planes take less time to approach and land at airports, and ships follow the water if they run into land, and buses weave around the roads, after awhile the vehicles will find and use the fastest routes to their destination, eliminating the need for waypoints. Cargo Rating Improvments: for example if you build your cargo facility at and oil refinery and transport just oil to it then you whant to start to haul goods, you build a route and trains and the station has nothing waiting, this feature would make cargo ratings improve if transportation of a good is availbe. Better Computer Artificial Intellegiance: computers try to build roads, and railroads through mountains, and underground, reduces ugly clutter of tracks and roads in the game, feature can be turned off at main menu to make game play easier. Highway, A limited access 4 or 6 lane road that allows high-speed on the whole route with increased capacity, vehicles may prefer this to ordinary roads. Better Mail and Passenger Cars: I think it would be nice if you could have streamlined and heavyweight passanger and mail cars that can go up to 90MPH, railroads such as the Santa Fe, New York Central, Pennsylvania Railroad, Southern Pacific, and Union Pacific used them. Expandeable Docks, These would be docks that could be expanded, from 1 to 5 piers, the bigger the dock the more ships it can accomodate, and the more freight it can hold, larger docks also have larger coverage radius than smaller ones. No Set Shipping Lanes: this would allow people to make changes to the land where ships travel if there is no ship there currently, as long as there is a 3 square passage to prevent players from blocking of competitor ship traffic. Higher Speed Inclines: inlcines that are build diffrently and have higher top speed than current ones. Union Station or major train station Building: a building that would be built by you, somebody else, or a number of people, can be used by anyone who pays a fee, owners of the station share the income from the fee, they do not have to pay the fee, but they pay 15% of the stations maintenince, building has one large trainshed, and may have a large main building, also may have elevated tracks to allow roads to pass under, or sunken tracks to allow roads to pass over, or underground tracks to reduce clutter of tracks through the city, railroads could also sell air right for building built above the underground tracks, land would have to be exavated for underground tracks and the station area. The station can be a user created one, or in game Real-Life Stations such as Indinapolis Union Station, Chicago Union Station, Baltimore & Ohio Central Terminal (demolished in 1971), Grand Central Station in New York (train shed is allowed to be demolished and sold for skyscraper construction only the original train shed was demolished for the PanAm building, now MetLife, but the station still stands today), Wahsington Union Station, 30th St Station Philidelphia, Penn Station New York (demolished in 1963), Chicago Dearborn St Station, Chicago Illinois Central Station (demolished in 1971), Cincanati Union Station (now a museum), Buffalo Union Station (no longer in use), Jacksonville Union Station, Los Angeles Union Station, and other ones. No Road Conversion: Cities can not convert road you built into there roads, like turning blue roads into grey roads Disable Bridge Construction: allows you to turn off a cities ability to build new bridges, so that you don't have ulgy bridges where you don't whant them ruining scenery, and if you whant a city to resemble a historical city or town De-Commision Bridge: allows you to decomission a bridge, as long as there is another bridge crossing the valley or river to the other side, can be used to remove unneeded, ulgy bridges, or to demolish and replace with newer bridge. Change Terrain Type: kind of like in rollerocaster tycoon where you can plant grass, or change from desert to grass, this would be great, espicialy in hte scenario creator, becuase if you level the land then you can not change the terrain type to what it used to be. Thats all i have for now, please reply of what you think, or if you have any ideas. Last edited by Superchad; 07-15-2005 at 02:16 PM. |
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#3 |
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New Member
Join Date: Jul 2005
Posts: 6
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If you want it done right...
Not uber-familiar with programming, but if there are people in the Atlanta area who wouldn't mind getting together to work on stuff like this - I'd be more than glad to.
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#4 |
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Registered User
Join Date: Mar 2006
Posts: 10
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Sorry wrong thread.
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#5 | |
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Registered User
Join Date: Mar 2006
Posts: 10
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Quote:
Lomo is good graphic wise. How ever when it comes to features TTD wins hands down. One thing i miss in Lomo is able to take out the AI by a take over like you could in TTD. Lomo would be more successful in sales if it had the features of TTD. But the most important thing is the game could be very successful sales wise if Atari and Chris Sawyer allowed the exe file to be modded. A lot of people from the TT forums have try to contact Atari and Chris Sawyer to get permission to mod the exe file, but sadly they haven't had a reply from either of them. It would be in the best interest of Atari and Chris Sawyer to allow modding of the exe file. If this was allowed the sales would rise which would benefit both parties. And we also might get a expansion pack. Lomo desperately needs a TTD type of patch to make the game even better and up to the standard of TTD. |
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#6 |
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Registered User
Join Date: Jul 2005
Posts: 10
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ummm, i was requesting atari to do this.
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#7 | |
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Registered User
Join Date: Mar 2006
Posts: 10
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Quote:
We couldn't even get a patch made for TTD for windows XP. A patch was only made by some one at the TT forums. That's saying something on how CW supports his fans. |
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#8 |
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Registered User
Join Date: Oct 2006
Posts: 9
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wow what a read i think this is one of those things that sucks about "big compenys" i bet that if it was sold by a new compeny instead of atari these problems would have been addressed
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