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#1 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Max DC Wall Set Custom Objects (Resurrection)
Ok here's my first custom scenery release.
You can download them from my sig. Thanx again jonwil
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If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. Last edited by MaxInfinity; 12-01-2005 at 02:40 PM. |
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#2 |
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UCF Student & Disney Cast Member: Summer 2006
Join Date: Feb 2005
Location: Coral Springs, FL
Posts: 266
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got an error when I clicked on the link in your sig? Cool walls!!
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#3 |
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"The Worx"
Join Date: Sep 2003
Location: NY
Posts: 3,710
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Grade A slick -- and these are the type of walls that will get a lot of use from the hard core "realistic" park builders. I'll dl them when I get back from work.
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Trackworx Custom Scenery: BLOX | Dark Ride Collection | SteelWorx |MouseWorx | ScreamWorx |SpaceWorx |
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#4 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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the link should be ok now.
Thanx Pumper Will hopefully add more tomorrow there will be quite a few pieces to this set.
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If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#5 |
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still the same
Join Date: Nov 2004
Posts: 3,699
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They look GREAT!
Hopefully you can make some with windows later. (Though, this should be in the exchange)
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w00tness will prevail. |
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#6 |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,517
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Those look Great Max, I'm glad to see you got the texture problem all figured out for these
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#7 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Thanx Guys
Lots more to come hopefully, now that I know what I'm doing
__________________
If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#8 |
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Just till u need glasses
Join Date: Feb 2005
Posts: 61
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Nice walls.
I downloaded and they look great. One problem tho, the pictures don't show up in the scenery menu. Not sure if it is on my end or not.
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_________________ I used to eat a lot of natural foods until I learned that most people die of natural causes.... |
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#9 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Thanx
No its me I have not done the icons yet. I will get around to it soon.
__________________
If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#10 | |
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still the same
Join Date: Nov 2004
Posts: 3,699
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Quote:
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w00tness will prevail. |
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#11 |
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Registered User
Join Date: Feb 2003
Location: Kansas
Posts: 5,479
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Those walls look great, looking forward to your progress on future creations.
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#12 |
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Boo! I scared ya!
Join Date: Jul 2005
Posts: 82
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Wow! Looks really good! I definately will use them! Just the kinda stuff I need!
-Ben
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Yes, I'm from Rct2.com
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#13 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Thanx Guys
Heres an update, its not ready to download, I'm experimenting with 3d studio and jonwils importer at the moment to see what can be imported and what cant' rather than creating scenery, But anything That turns out right I will add to the pack, ![]()
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If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. Last edited by MaxInfinity; 12-01-2005 at 06:42 PM. |
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#14 |
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Unfound RLS Cripple
Join Date: Nov 2004
Location: 29th Level of the Dark Tower
Posts: 4,389
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Nice!!! I can definately use these. I also like how V2 is coming, but if I may make a suggestion... would it be possible to make the I Slit an actual window and not just an image?
That's just a nitpick, though... this looks GREAT! ![]() |
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#15 |
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Registered User
Join Date: Sep 2004
Posts: 4,603
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Good work with these, but you might want to map the texture on the top of the blocks, it doesn't look that good IMO without it. As always, just suggesting.
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No water? http://www.frontier.co.uk/games/rct3...pear_on_my_sys How to post a dxdiag: go to start>run, type in dxdiag, go to save all info, open the .txt created and press ctrl-a, ctrl-c, then go to the reply window and press ctrl-v. Mass image converting and resizing: http://www.etrusoft.com/graphic-converter |
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#16 |
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DJ NRG
Join Date: Apr 2005
Posts: 1,153
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cool cant wait for the next bit of it
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#17 | ||
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Quote:
1: you could cut it out of the mesh the only problem with this method is it would increase the poly count quite a lot. 2: the best way would be to use an alpha map/mask for the slit, this method would not increase the poly count at all. Method 2 is the best way for anything you create that needs to be transparent. There may be times when you have to use method 1, but as a rule you should only use it when absolutely necessary. (the game suffers from enough lag without us adding to it.) Quote:
My main concern at the moment is getting the objects and textures llight and shadow effects appearing properly in rct3, the texture mapping is last on my list (mapping is the easy part providing the object is aligned correctly) And Guys your not nit picking your making suggestion and constructive critisisms These are welcome and should be welcomed by any one creating anything (I may just totally treat them with contempt and ignore them but that shouldn't stop you trying.) ![]()
__________________
If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#18 | |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Ok I've finished a bit more scenery, stll no icons yet.
You can download from my sig. ![]() Quote:
thanx
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If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. Last edited by MaxInfinity; 12-01-2005 at 06:43 PM. |
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#19 |
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Banned
Join Date: Jun 2003
Location: A Corn Field in Illinois
Posts: 29,724
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This is a complete set now?
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Parks and Tracks @ T S ParcWerx NEW! RCT 3 Tutorials!THE RCT3 GUIDE! Now deeply into biology. "Biogal...It's more than a name, it's the AHHHH.... gender" Teh "Bestest Thread! EVAH!" |
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#20 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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No nowhere near it i'm doing some more windows,doors,roofs etc I expect there to be at least 3 times what there is now. I'm hoping when its finished you will be able to recreate the disney castle, well thats my aim.
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If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#21 |
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Let Rock!
Join Date: Feb 2005
Posts: 1,606
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*sigh* Disney!
but useful walls set... keep up
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List of my custom sceneries - sebar.com/iceatcs Iceatcs' Lord of the Rings Middle Earth website - coming soon LOTR Thread |
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#22 |
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Registered User
Join Date: May 2005
Location: Asheville, NC
Posts: 102
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Looking great, can't wait to download these. Really, a very good job.
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#23 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Thanx Ken
I'm working on the alpha mapping now for the windows ect. so the next instalment maybe a while.
__________________
If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#24 | |
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Banned
Join Date: Jun 2003
Location: A Corn Field in Illinois
Posts: 29,724
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Quote:
This one is already added to the next edition QL
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Parks and Tracks @ T S ParcWerx NEW! RCT 3 Tutorials!THE RCT3 GUIDE! Now deeply into biology. "Biogal...It's more than a name, it's the AHHHH.... gender" Teh "Bestest Thread! EVAH!" |
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#25 |
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Unfound RLS Cripple
Join Date: Nov 2004
Location: 29th Level of the Dark Tower
Posts: 4,389
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Excellent! Thanks.
This is going to be SO nice when it's done.... I think I'll hold off on doing Hyrule Castle in my Zelda: OoT Park until it's ready. As long as they're not nitpicks, can there be open doors that can be placed over paths? That's probably the most lacking scenery object that we have. Looking forward to it! ![]() |
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#26 | ||
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Quote:
The set will just get added to until its complete. I'm releasing it that way so people can, if they want, use the completed objects as the full set could take some time. Each release will add new objects, the old objects will not be changed so there's no danger of using these objects to build something only to have it look totally different in the next instalment. Quote:
the open doors over paths is on my list of todo's
__________________
If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#27 | |
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Unfound RLS Cripple
Join Date: Nov 2004
Location: 29th Level of the Dark Tower
Posts: 4,389
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Quote:
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#28 |
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RCT3 Wild & Crazy guy
Join Date: Nov 2004
Location: NYC, USA
Posts: 1,016
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I hope this thread stays here, Max....or else it will get lost in the mess that is the Exchange
btw, great wall set!! If you also add open doors over paths, as LWK suggested, this set will be truly indispensible! ![]()
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my specs: AMD Athlon XP 2800+ 2.1 GHz Radeon 9600 128Mb card 1 Gig RAM Windows XP Home SP2 |
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#29 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Thanks Guys
Still a lot more to add yet but I want to experiment a bit with animation and alpha maps, I will try to add a few objects each week, time permiting.
__________________
If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. |
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#30 |
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Ruler of my own universe
Join Date: Aug 2004
Posts: 497
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Ok here's the latest pic from my scenery set, Iv'e decieded not to release any more until the complete pack is finished incase it causes problems in the game.
![]() Still to do Round roofs Spires Diagonal wall pieces More windows and doors floors Over Path doors (so peeps can walk through) Extra tower pieces Steps & stage infront of the castle so a fair way to go yet. I'm looking for window and door designs inkeeping with the castle theme so if anyone has some pics of different types, please email them to me.
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If I had a pound for everytime I was right................I'd be skint. 3d Studio Object & Texture Tutorials Icon Positioner All my downloads are available at http://sebar.com/max Thanx to jonwil, Belgabor & The Cook without whom, custom scenery would not be possible. Last edited by MaxInfinity; 12-01-2005 at 06:44 PM. |
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