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#1 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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Eyelesses POTC scenery
Hey Does Anyone know where i could get some Pirates of the Carribean scenery or some custom Pirate scenery. thanks
![]() Last edited by Monkey_Ace; 10-28-2005 at 10:57 PM. |
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#2 |
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Registered User
Join Date: Jul 2005
Posts: 29
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erm, isn't there some Pirate scenery in the game?
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#3 | |
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Leatherface Baby!
Join Date: Jun 2005
Location: England UK
Posts: 1,008
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Quote:
P.S "mosherboyuk2005" are you a chav! j.k
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#4 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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Yeah i know, but it aint the best scenery for POTC
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#5 |
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King Krazy Klown
Join Date: Jul 2005
Location: Cincinnati, Ohio USA
Posts: 425
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There is no 3rd party scenery for POTC. Just the in-game stuff.
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Snacko says: "Have a Snack? Yes? Yes!!" Find the TOP SECRET Hidden RCT3 Screenshot Thread... Or, Download my 'Tropico Scenario', and, Check out my Tropico Thread... Also, Check out my Snacko's World Thread. My Rig: P4 3.06ghz, 1gig Ram, 128meg ATI Radeon 9700 |
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#6 |
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Registered User
Join Date: Nov 2004
Posts: 95
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im still trying to make some actually!!!!!
I just cant make a damn skeleton under a 1000 polygons! I made the bed, the ghost ship scene so far... sans the skeleton. So once i can get the skeleton in ill post some pics. ALthough i havent tried to actualy use the skeleton i have now, maybe i will try that tonight and at least get some pics up! |
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#7 | |
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Leatherface Baby!
Join Date: Jun 2005
Location: England UK
Posts: 1,008
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Quote:
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#8 | |
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Unfound RLS Cripple
Join Date: Nov 2004
Location: 29th Level of the Dark Tower
Posts: 4,389
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Quote:
Of course, I don't make custom scenery, so would that actually work? |
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#9 |
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Registered User
Join Date: Nov 2004
Posts: 95
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for this it doesnt look right. Maybe i can find a low poly skeleton model someome made from another game and use that.... hmmmmm
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#10 |
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King Krazy Klown
Join Date: Jul 2005
Location: Cincinnati, Ohio USA
Posts: 425
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That's great! Are you planning on making any sunken shipwrecks? The only problem with the ships in the game is that they have sails, and that doesn't look right for a shipwreck.
__________________
Snacko says: "Have a Snack? Yes? Yes!!" Find the TOP SECRET Hidden RCT3 Screenshot Thread... Or, Download my 'Tropico Scenario', and, Check out my Tropico Thread... Also, Check out my Snacko's World Thread. My Rig: P4 3.06ghz, 1gig Ram, 128meg ATI Radeon 9700 |
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#11 | |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,517
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Quote:
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#12 |
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Registered User
Join Date: Nov 2004
Posts: 95
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here is a link http://www.hiddenmickeys.org/PictFra...d/skelhelm.jpg
to a picture of the ghost ship scene i am trying to make. I have been trying to build just one simple low poly skeleton that i can make into several positions and add the get up for all the skeletons on the ride... theres so many parts hahaha if anyone has any idea on the skeleton dilema im all ears. So far i have tried making it kinda a wall but that doesnt look right, and the model i have is still at like 3000 polygons. |
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#13 |
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Unfound RLS Cripple
Join Date: Nov 2004
Location: 29th Level of the Dark Tower
Posts: 4,389
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Ahh, well, thanks.
I guess since the alpha-textures don't work, it's a good thing that they're not what Eyeless wants. Little by little, I learn. But that pic is really nice. I wish something that realistic were possible, but it's going to have to be changed a LOT. I'd say to make the skeleton VERY angular, like having each bone be a triangular solid. (Can you tell I've thought about this? My Ghost Ride Thread prompted it) |
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#14 |
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Registered User
Join Date: Nov 2004
Posts: 95
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right now im trying to make it out of all cylinders withthe lowest possible number of segments as possible. we will see. I'll work on it when I get home (still at work =( ) I need to learn to bring my laptop with me so i can work on it hahaha
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#15 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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Thanks for replying, i thought this post would die soon,
PS:i would love to see some screens ![]() |
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#16 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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Hey Eyeless what program are you making your models with?
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#17 |
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Registered User
Join Date: Nov 2004
Posts: 95
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3ds max 6
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#18 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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so anything new???
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#19 |
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Registered User
Join Date: Nov 2004
Posts: 95
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no not yet didnt have time to mess with it, stupid work, dumb special election our stupid arnold called, has had me busy. But i will try and work on it tonight =)
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#20 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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can we have some screens plz |
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#21 | |
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puts the grr in swinger baby!
Join Date: Mar 2005
Location: A London shag pad
Posts: 3,240
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Quote:
Jonwils Scenery Importer
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#22 |
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Registered User
Join Date: Nov 2004
Posts: 95
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sorry i still havent gotten anything skeletons are freaking hard!!!!!
But i am working on it! Just bear with me, i work for the legislature... and we are in the middle of a special election so between phone banking, and doing other duties.. i try to squeeze in a few hours a day. I think i almost got it though the skeleton is down to 700 polygons but has big block hands and feet, is there a way to do alpha textures in RCT3? that would make it sooo much easier i could do just a shape for the whole rib cage and then have certain parts just transparent! Okay ooh and thanks martemar =) !!!! and thank you live_the_thrill!!! |
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#23 | |
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Registered User
Join Date: Aug 2005
Location: Scotland, UK
Posts: 113
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You could try having a look at the skeletons already in the game, in the spooky scenery (ie the one in the stocks and in the cage). They are just solid models that are textured to look like individual bones I think.
That way it would just be a main body, a head, arms and legs. You wouldn't need to worry about making separate ribs etc...
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#24 |
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Registered User
Join Date: Nov 2004
Posts: 95
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Okay so i have a skeleton 744 polygons! I think i can lower it a bit more. NOW texture time wish me luck!
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#25 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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Sorry about before eyeless
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#26 |
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Registered User
Join Date: Nov 2004
Posts: 95
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so i kinda screwed up. I made the skeleton all one object....
How would be the best way to approach textures? uvw mapping? Im using 3ds max 6. |
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#27 |
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Registered User
Join Date: Nov 2004
Posts: 95
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OKay now i need help. I have the model of the skeleton as good as im going to get it. I can't texture this thing to save my life!
the beds the walls are easy... whose a 3ds studio/ custom scenery guru, any help would be soooo appreciated! |
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#28 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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Hey did try asking in the help section???
you might get at least 1 person who know's. |
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#29 |
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Lifes Padawan
Join Date: Nov 2004
Posts: 637
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Cool, I`m really looking forward to this POTC stuff! Hope you get it figured out! Will you also be doing some of the women and other villagers? Or how about the sitting pirat with the bottle, so we can place him on top of a bridge. If you do other pirate models, you could try to just modify the ones from the game (if you know how to get them out) to make them fit to the scenery we already got...
good luck!
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Check out my latest park-project --> SAGA MOVIE WORLD ![]() LUKE, NEVER UNDERESTIMATE THE POWER OF THE DARK RIDE! |
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#30 |
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Registered User
Join Date: Nov 2004
Posts: 95
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well im going to try the skeletons first... so far the freaking skeleton has been hard, just b/c of the polygon limits, but now that i can do alpha textures! wooooooohoooo just have to figure out how to do it in 3ds studio!.
The regular pirates once i figure out how to do this should be kinda easy! But we will see fingers crossed! |
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