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#1 |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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Quick scenery editor question... *~*UPDATED 10-26-05*~* Good Flippin Grief!!!
I have this error message...
and I created a 64x64 24bit bitmap with just a color on it to test things out... Please help me out, I'm trying to make some custom scenery that I plan to show you guyz soon as soon as I get this stuff right soon enough =D *~*EDIT*~* Ok I think I fixed the whole texture thing... I changed from 24bit to 256 colors... HOWEVER The program crashes when I save the model + texture, has anybody witnessed this themselves? *~*EDIT AGAIN*~* Ok it was a corrupted file I guess, cause I used a different one and it worked. NOW when I import my model and test it, the model is reversed??? How do I fix this? *~*EDIT 1 MORE TIME*~* Ok I'm not tripping on the reversed model, however I am tirpping as to why the scenery editor keep crashing every time I save the model + texture... Now in my 3D modeling program, I had a bsic sphere model for test, and a power by 2 texture (complete red texture) at 256color bitmap. I save as a 3DS file, use biturn to convert to ASE no problem, but when I used notepad to view the model coding the textures are changed to tga files. Of course when I run it through the Scenery Editor, it will evidentally crash the program, especially when I manually change the TGA extensions to bitmaps. (SIGH) What the heck am I doing wrong? I've included the 3DS file PLUS bitmap texture for you to check out in your 3d program to show that the model works with the texture. I'll let you do the conversion to see maybe I'm running this wrong. Click here for sample files *~*EDIT 2nd TIME AROUND*~* Good Flippin grief!!! I found out the problem! I didn't make the texture names correct! When you click on mesh flags and use the texture plus giving it a name, I didn't know I had to use the same name when I import my bitmap texture.... UGH This really made me feel stupid! THank you much!
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I want my fountains! Last edited by Groovdafied; 10-25-2005 at 12:21 AM. |
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#2 |
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Beevers.
Join Date: Feb 2005
Location: West Yorkshire, England
Posts: 834
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I wouldn't worry about the crashing, the scenery importer does that, it's a bit glitchy at times
The good news is that re-saving your file sometimes prevents a crash. Just keep trying ![]() |
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#3 | |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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Quote:
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I want my fountains! |
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#4 |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,517
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I'm not sure what the problem is Groovdafied, I just got your model/texture & for some reason it's crashing for me also, but I'll see what I can figure out for you.
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#5 | |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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Quote:
I give the texture a basic name, import the texture on the first line and leave the alpha texture blank with no color options. For the mesh, I usually choose the first texture Pargue texture or whatever it's named, give it a basic name and click ok. I click SAVE and CRASH! =/
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I want my fountains! |
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#6 |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,517
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Actually something in the the model/texture kept crashing when I imported it into Milkshape & when trying to convert it from your 3ds to the ase file with Biturn, the texture wouldn't load.
I tried a new texture file with your model & got the same results, so I went ahead & remade the model with a new texture & it converted with Biturn just fine. If you want to send me a PM with your e-mail address, I can send you what I have & you can try them & see if they work ok for you. |
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#7 |
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Registered User
Join Date: Jun 2006
Posts: 1
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does any one know where to save the scenery editor?
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