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#1 |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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StarTrek Scenery! **Update 5-22-06 Cargo Room Ready for DL!
Welp I wipped out my 3D proram and putting together some Startrek Themed Scenery...
I just started tonight, these shots are concepts of what I'm looking for. This is an arch I have an idea for, and I plan to make one for klingon and perhaps borg (maybe more). The shots are from the front and side, I've tested the model in RCT3 and it's smooth and the game seems to handle it as well. I have a lot of ideas to include this package, not just walkways, but hallways, bridges, ships, buildings. I'm also going to create path walls specifically detailed to the cooridors of the starships. Will update! ![]() ![]() *~*Update*~* Well I had to reduce the model polygons, however I used this in advantage to give it a more technical look. However the arch is going to be without words, allowing you to use different signs and insignias to represent your different species. Currently I'm trying to find a way how to get the words up there without having it dissapear when you zoom away in RCT3 (words take up quite a bit of polys). I'm also working right now on the star fleet style cooridors and walkways. I should post a picture hopefully tonight or tomorrow. *~*Update*~*10-27-05 I've created a federation style hall set, that you'll be able to tile and create something like these screenshots. I also will create adition federation wall styles: -Red Alert Status (The Red will be more brighter with the walls being darker -Access Panels -Damaged -Borg Assimilated (SP) The textures are like off and everything, because for some reason when I hit undo on my program, all my textures went berzerk. I was soo irritated, thus I quickly mapped the textures back on without precision. So rest assured, the final model will have better alignment. ![]() ![]() *~*Update*~*10-27-05 I've completed the walls for the modern federation class hall walls, and am very pleased of the outcome for the walls. Better detailed textures and mapping. All together I've came up with 14 wall pieces (mixed regular, damaged & 1 plain ) I haven't created the borg walls yet nor the earlier federation and alien based halls. You can click here to view all hall pieces. Below I've attached the walls put together, to give you an idea of what this will look like. ENJOY! ![]() ![]() *~*Update*~*11-02-05 I've added 6 different wall pieces for the cargo bay allowing you to create all kinds of architectures. I'm going to make these available asap since you been waiting so patiently. Plus I do appreciate your comments and ideas.
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I want my fountains! Last edited by Groovdafied; 05-22-2006 at 06:00 AM. |
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#2 |
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Awaiting E-mail Confirmation
Join Date: Oct 2005
Posts: 109
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look's good, can't wait 2 see more.
PS: what program are u using thanks |
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#3 |
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Let Rock!
Join Date: Feb 2005
Posts: 1,606
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Look great, but remember if you want to import in RCT3 without any problem, you might need to remodel to reduce the number of polygons. I have found put the limit of polygons is about 300. If your model has fewer than about 350 polygons then it should be work all the distance view, otherwise it will disappear after 10 square away which it is be not useful for long distance snapshot..
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List of my custom sceneries - sebar.com/iceatcs Iceatcs' Lord of the Rings Middle Earth website - coming soon LOTR Thread |
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#4 |
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AKA Wagi...yeah, it's me
Join Date: Aug 2003
Location: São Paulo Brasil
Posts: 8,685
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I wonder if it would be possible to make a low polygon version to use for exteriors and the high polygon version to use in interior spaces where you would usually see it up close or through your peep's eyes?
Sure looks sweet! Great job on it! |
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#5 |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,517
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That looks very good so far Groovdafied
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#6 |
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What's the big idea?
Join Date: Mar 2005
Location: Long Beach, California
Posts: 1,398
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Chickenselects3 likes your picture, but doesn't know anything about polygons. Hes so stupid
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#7 |
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Registered User
Join Date: Sep 2005
Location: Austin, Texas
Posts: 273
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wow, that archway is impressive, there is a LOT that you could do with this, after all, from 5 series, and 10 movies, there are how many repeating alien species?
Borg Klingon Romulan Kardasian B'Jorn Vulcan and the Ferengii are the heavy hitters can't wait to seee what you come up with, i know i will be watching this thread closely |
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#8 |
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Coaster designer
Join Date: Nov 2004
Location: Florida
Posts: 541
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I really like the scenery maybe u can add soem for m star trek eneterprise.
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"You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality." Walt Disney Adventure Resort http://www.ataricommunity.com/forums...d.php?t=554802 |
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#9 |
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Registered User
Join Date: Oct 2002
Posts: 732
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wow, cool.
Star Trek theming is good ![]() |
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#10 |
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RCT3 Is A Great Value
Join Date: Oct 2002
Location: State Of Confusion
Posts: 347
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You know what this means don't you ?
All the staff in RED shirts will die horribly in this park
![]() Yea, some nice minitures of the ships would be nice scattered through the park, seeing as there are 5 series you could have 5 themes, eh ? If you need other Trek fonts I have some.... Woulfe * Had 'em from win 3.1 days even *
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Questions About RCT 1, 2, Or 3 ? Ask Me, I Just Might Know The Answer. |
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#11 |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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I want my fountains! Last edited by TheSkipper; 05-01-2006 at 08:24 PM. |
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#12 |
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Registered User
Join Date: Oct 2002
Posts: 732
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Which ship/location do those hallways come from?
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#13 | |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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Quote:
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I want my fountains! |
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#14 |
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Registered User
Join Date: Oct 2002
Posts: 732
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Cool, can you do some stuff for NX-01? (thats the enterprise from Star Trek Enterprise, I have the S1 box set if you need any questions answered)
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#15 | |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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Quote:
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I want my fountains! |
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#16 |
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Registered User
Join Date: Apr 2005
Location: belgium
Posts: 142
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verry nice i can really use it in my space coasters
i love space coasters ![]() |
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#17 |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,517
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Nice work on this so far Groovdafied
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#18 |
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Disney World UBER Fanatic!
Join Date: Dec 2004
Posts: 1,451
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HOLY! I absolutely LOVE the hallways! 4359794758 ideas just exploded in my mind.
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The Year of a Million Dreams! "What makes an attraction good is not the clever use of scenery, but the clever use of story." DisneyFREAK918@hotmail.com Email me! |
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#19 |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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I need your opinion on texture styles... I've managed to bring it down to 8bit 256 bitmaps, but it gives me two ways of creating the image...
The differences between the both is one (top) is pixelated and dithered making the colors blend more naturally, the other (bottom) is more tone seperated, making the colors visually seperated... BTW: These are the textures I'm using to create for the damaged walls. This is one of them I slapped for a burned panel, however this one looks more like mud was splattered on it =P. So please choose which one you would most likely pick so I can keep the textures concistent. Bitmap style 1: Bitmap style 2:
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I want my fountains! |
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#20 |
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Registered User
Join Date: Sep 2005
Location: Austin, Texas
Posts: 273
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i would have to say that the first one looks more accurate and aesthetically pleasing
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#21 | |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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Quote:
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I want my fountains! |
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#23 |
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What's the big idea?
Join Date: Mar 2005
Location: Long Beach, California
Posts: 1,398
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WOW, chickenselects3 likes it alot
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#24 |
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New Member
Join Date: Aug 2005
Posts: 13
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...
Like Monkey Ace said, what 3D modeling program arr ye usin'?
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#25 |
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Registered User
Join Date: May 2004
Location: San Francisco
Posts: 1,047
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I'm using Caligari TrueSpace. It's a low budge easy/friendly powerful 3D Modeling program.
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I want my fountains! |
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#26 |
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Registered User
Join Date: Oct 2005
Location: Tokyo
Posts: 36
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looks cool.
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#27 |
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Registered User
Join Date: Apr 2005
Location: belgium
Posts: 142
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WOW this is getting beter and better
i really want this stuff GJ man i have to start making my own custom objects only 1 problem====~> no time |
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#28 |
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AKA Wagi...yeah, it's me
Join Date: Aug 2003
Location: São Paulo Brasil
Posts: 8,685
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VERY well done! Looking forward to someday using these as well. Thanks for the hard work!
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#29 |
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the nailed one
Join Date: Sep 2005
Location: Brooklyn, NY, USA
Posts: 230
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Those walls look awesome! I kind of like the darker look of them. They would be great for a space themed dark ride!
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#30 |
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Smile at others
Join Date: Nov 2004
Posts: 1,683
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This is coming along very well. It looks like your Startrek scenery will look better than the scifi scenery that came with the game.
Are you going to make any windows with stars and planets in the background? This looks like it will be a must have pack.
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Just remember that a picture is worth a thousand words, unless you're blind.
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