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#1 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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Wooden Coaster Triangular Supports - V2 out!
![]() These triangle supports were in RCT2, but were left out of RCT3. I have created them for RCT3, along with some other pieces, to make your wooden coasters look much more realistic. Here is a lsit of what is contained in the pack: Box - To put box supports udnernetah the triangle piece. Triangle - The main part of this. Smaller Box - To fit in those little gaps. Wall - To cover up the awful gaps that the coaster leaves when it passes directly udnerneath another piece of coaster. Small wall - A smaller version of the Wall. Footer - A concrete footer for the supports to rest on. For those that are lazy and don't want to read the rest, the scenery is under the generic category and is medium sized scenery. Download available at Mods To The Max You must register & be logged in to access the downloads section. ^Triangular Supports V2. Last edited by marnetmar; 08-24-2006 at 10:45 PM. Reason: Fixed link |
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#2 |
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My #1 nickname is: flightsurf
Join Date: Jan 2006
Location: NRW / Germany
Posts: 13
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#3 |
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Registered User
Join Date: Sep 2005
Location: Austin, Texas
Posts: 273
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i am assuming this gets placed where all other custom scenery gets placed?
under the themed folder? |
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#4 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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It is a medium scenery piece. Found udner general theming.
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#5 |
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Cry some more!!!
Join Date: Oct 2005
Location: Long Island, NY
Posts: 4,597
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Good job! This will definitely come in handy for woodies.
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Serenity Shores: It's Back! |
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#6 |
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Registered User
Join Date: Apr 2004
Location: England
Posts: 146
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Great Job,, this will come in handy I used it all the time in rct2 Thanks
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AMD +4400 2x 2.2 ATI Raiden X1900XTX Gigabyte K8N Pro Sli Mainboard 2GB Corsair DDR P3200 320GB Western Digital SATA 2 Gigabyte 3DAurora Case Windows XP SP2 |
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#7 |
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Smile at others
Join Date: Nov 2004
Posts: 1,683
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Great job Froggee. Thank you for creating this component. I believe we will see alot of park builders posting pictures that contain this piece.
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Just remember that a picture is worth a thousand words, unless you're blind.
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#8 |
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Registered User
Join Date: Sep 2005
Location: Austin, Texas
Posts: 273
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will these only work on the 90 degree grid? or do we have some diagonal peices also for turns and helices?
sorry if this question is redundant i haven't had a chance to get in game and play around with these yet |
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#9 |
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Registered User
Join Date: Aug 2003
Posts: 9,529
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WOW! That was fast Froggee! These turned out great, excellent job!
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Will the last person leaving Atari please turn out the lights? Thanks for the great times everyone! Last edited by wabigbear; 01-09-2006 at 06:46 AM. |
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#10 |
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Now 40% more obese!
Join Date: Aug 2005
Location: Near all the hawt chicks.
Posts: 2,642
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Excellent, the texture is perfect, but I did find a problem
. The colors aren't dark enough, the triangular supports are kinda light compared to the coaster supports. Another question is will you be doing the diagonal pieces as well? And maybe a half support? |
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#12 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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Thanks Marnetmar! (Ps. Will I have a page like other people? Not rushing you or anything.)
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#13 | |
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Registered A_Hole
Join Date: Nov 2004
Location: Kansas City,MO
Posts: 7,643
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Quote:
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#14 |
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critic
Join Date: Dec 2004
Location: Boston, MA
Posts: 3,591
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Great, just in time for my dueling woodies.
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Haters
gonna HATE |
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#15 |
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Disneylandonian
Join Date: Oct 2004
Location: ZZYZX Road
Posts: 735
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Sweet. Thank you Froggee.
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#16 |
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Resident Historical Consultant
Join Date: Nov 2005
Location: Fairfax, VA
Posts: 1,350
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We are not worthy...
Thank you for this! |
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#17 |
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Registered User
Join Date: Apr 2003
Posts: 73
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Thanks for taking the time to make this much wanted piece of scenery.
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#18 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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Thanks for all the thanks! Lol :P
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#19 |
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Now 40% more obese!
Join Date: Aug 2005
Location: Near all the hawt chicks.
Posts: 2,642
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I think I was overlooked in my message above. Any way to get these darker in-game?
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#20 | |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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Quote:
Oh and sorry about overlooking your message. I remember reading it but I never replied. Do you have any other problems with the supports? Just want to iron out any sort of bugs. Edit: I made my texture darker and then put the ACT file back in. Imported everything. So far so good. Get into game and no difference in darkness. I don't know how to change it, sorry. |
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#21 |
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Registered User
Join Date: Sep 2005
Location: Austin, Texas
Posts: 273
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i dont' have any problems with their coloring, or their brightness
i would love to see if you could come up with a diagonal peice though looking hte the supports in game, it should not be that hard to line them up cinsidering is it a flat face on a diagonal on just about everything you can use on the wooden coasters any idea if you plan to tackle that task Froggee? and can't thank you enought for these!!!!!!! |
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#22 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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I may do diagonal ones I guess, but not right now.
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#23 |
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Registered User
Join Date: Sep 2005
Location: Austin, Texas
Posts: 273
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good to know, no pressure or worries if you don't though Froggee
i know what custom scenery takes, my exprience overwhelmed me, AND my brain, i won't undertake any of my own efforts for a long time great work on these though! |
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#24 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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It should be fairly easy. Just rotate the mesh and "offset" it a little bit (I might not even have to do that.) Then just double everything with the new mesh in the theme file.
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#25 |
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Registered User
Join Date: Apr 2003
Posts: 73
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I just tried out this piece and it is great. It really adds a lot to the wooden coasters. Especially the helix, where the game just displays the track floating in the air.
One thing though, it does not seem to have collision detection. If you have a track running against a tall hill and try to place this support against the tall hill above the lower track, the scenery ends up appearing like it is going right through the track instead of floating over the track as it did in RCT2. Is making a piece with collision detection just a matter of choosing that option in the scenery maker? If it is simple, would you be able to offer this piece with collision detection? Thanks Doug |
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#26 |
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...
Join Date: Dec 2005
Posts: 37
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Oh, Yeah!! i want it!
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#27 | |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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Quote:
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#28 |
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Registered User
Join Date: Apr 2003
Posts: 73
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I think that the support just needs to have collision detection that they talk about on this 4m. Without collision detection, a piece of scenery can be built through a ride or through another piece of scenery. With collision detection, you cannot build a piece of scenery through anything else.
Right now, if you try to use the triangular support on a space where there is track, the support begins on the ground and goes up through the track. If there was collision detection, the support would begin hovering over top of the track instead of on the ground like it did in RCT2. Did that make sense? |
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#29 |
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Registered User
Join Date: Dec 2004
Posts: 3,428
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With collision detection on the object you'd have to have the very bottom of the supports over your coaster, meaning the triangular bit is way in the sky. It is all 1 mesh. The supports are all under the ground even if you only pull them up 1 square.
Turning on detection would solve nothing. |
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#30 |
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Registered User
Join Date: Apr 2003
Posts: 73
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Case 1--Collision detection. One would not use the support if the height difference in the adjacent (side by side) tracks was less than the original support height.
Cast 2--Without collision detection. One would NEVER use the support with adjacent tracks because the lower track will appear like it is crashing through the support. I find case 1 to be the better option because there are only sometimes that the support would not be used with adjacent tracks. In case 2, the support would never be used with adjacent tracks. Is there another way to fix this so the coaster tracks do not "crash" through the support other than collision detection? |
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