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| Full Releases Completed works only! Not for none final releases. All releases should be bug tested and publically available. |
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#1 |
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Registered User
Join Date: Oct 2005
Location: Brazil
Posts: 8
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Name: BR-Intense pack
Version: 1.0 Compatibility: UT2004 Description: A BR map pack containing 5 new small, fast paced BR maps. Ideal for 4-6 players, the map gameplay is inspired on BR-Lowgrav instagib maps, but it also plays well with standard weapons. Screenshot: ![]() ![]() ![]() ![]() ![]() Credits: BR-GravityKills and BR-CrioStation by Arkham arkmusic, for BR-CrioStation composed by Arkham BR-Delirium, BR-Inferno and BR-SubZero by Mazzaroppi SubZero's Skybox by Hazel.H (Website:http://hazel.v21hosting.co.uk) Download: http://files.filefront.com/BR_Intens.../fileinfo.html |
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#2 |
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Uberleet
Join Date: May 2005
Posts: 210
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looks very nice man!
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#3 |
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21Grams
Join Date: Dec 2005
Posts: 94
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i LUVVVV the first screenie and the fourth one...they look like pretty awesome maps even b4 i have played them.
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http://www.h4xclan.com |
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#4 |
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Don't touch that. Ò__ó
Join Date: Jul 2004
Location: Larl*Deletes*
Posts: 3,965
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Downloading... :]
EDIT: BR-GravityKills was great for normal play, the rest was pretty much boring in normal weapons play. I like arkmusic.ogg by the way. ^______^
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Seven hundred and sixty one armless and legless corpses float inconspicuously around the inside of hangar ninety six. I say that they are inconspicuous because it is their arms and legs which demand my attention. I did this, or I could have stopped it. Which is it? It doesn't matter now. I did this and could have stopped it, but nothing in nature ever follows a gaussian curve. Sure, they'll tell you that it does. They say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar? ∞ Last edited by Da Spadger; 03-23-2006 at 10:13 AM. |
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#5 | |
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Leaf-Eating Foe
Join Date: Nov 2002
Posts: 536
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Quote:
Mappers love constructive feedback! |
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#6 |
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Don't touch that. Ò__ó
Join Date: Jul 2004
Location: Larl*Deletes*
Posts: 3,965
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Alrighty then. ^__^
BR-CrioStation: I guess this one wasn't as bad, however, it's hard to score a 7 when bots respawn, take a shock rifle and combo you in less than two seconds. Humans are probably even more crazy when coming to this. I don't mind shock rifles at the spawn place, but it could be better to arrange it like this: http://img300.imageshack.us/img300/6...uuuhghz9li.gif BR-Delirium: Too open, even though the jump pads help, i didn't get close to the base often. BR-Inferno: Same thing here i guess. BR-SubZero: While it wasn't as open as the above, i fell into the water all the time. It's also frustrating to fall into the water instead of making 7 points because i jumped a bit to early, maybe increasing the pitch would help. Also, the bots probably think: "I'm sweaty! I should take a bath now!" all the time. It is funny to watch though. BR-GravityKills: Ack, i liked this map, the only thing i found weird was how high you fly when going on the jump pads. Arkmusic.ogg: I DEMAND MORE! ![]()
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Seven hundred and sixty one armless and legless corpses float inconspicuously around the inside of hangar ninety six. I say that they are inconspicuous because it is their arms and legs which demand my attention. I did this, or I could have stopped it. Which is it? It doesn't matter now. I did this and could have stopped it, but nothing in nature ever follows a gaussian curve. Sure, they'll tell you that it does. They say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar? ∞ |
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#7 |
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I moved to utf0rums.epicgames.com
Join Date: Jun 2004
Posts: 3,509
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Looks very promising, but the download's offline...
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Projects: XS alpha | Cruiser | Spider Mech | Condor | Lightning Tank | Shock Chucker | Land Raider Helios |
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#8 |
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Registered User
Join Date: Oct 2005
Location: Brazil
Posts: 8
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Just tested the link, it's online now.
BTW, is there any permanent free host where I could also upload the pack? About the maps, the bots are lame, I must admit. Although I did try to make some pathnodes for them, they simply don't seem to do anything good. I think it's also a game AI problem, as even in stock maps it's really boring to play with bots. Just about 1 second after you translocate in front of them they pass the ball to you, no matter if you are 1 step from the goal, or surronded by 5 enemies. Playing with humans on these maps are far better ![]() If you are playing these maps online, I would suggest not using the translocator, the gameflow gets really nice like this, and much more tactical with intense action. |
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#9 |
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Banned
Join Date: Apr 2006
Posts: 14
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so how can i get these cool maps
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#10 |
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Will map for food
Join Date: Apr 2005
Location: Berlaar, Belgium
Posts: 72
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damn, whish I could have made a map for this pack
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#11 |
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Lord of the Dance
Join Date: Jul 2005
Location: In your mom's basement.
Posts: 216
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Holy crap man, awesome. These are all the best BR maps I've seen, except the 2nd one. I'll have to see whether or not... *Evil Laugh* Downloading now!Edit: Oh, no fair, .rar? Can you do .zip, pleeeease?
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Drink SoBe. Be Happy. See some of my models/maps here! My YTMNDs Sobe bottlecaps accumulated: 94 |
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#12 | ||
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www.UnrealBase.de
Join Date: Dec 2003
Location: Germany
Posts: 322
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plz contact me for host / write news about it on the BR community website www.BombingRun.org
(take a look in your private messages plz) greetings Catzenjaeger Owner of www.BombingRun.org PS. nice maps yea looks really nice
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www.UnrealBase.de YOUR UNREAL MULTIPLAYER RESOURCE www.ut2k7.de YOUR GATE TO THE WORLD OF UNREAL TOURNAMENT 2007 IRC Channel on Quakenet:irc://irc.quakenet.org/ut2k7 All of you will die - with what weapon? You will never know. ![]() This is UNREAL TOURNAMENT
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